These are items that I've come up with the past few days using my loot system. In other words, except for one (the Dragon's Eye Amulet) these do not belong to a specific boss. Rather, they drop based on boss level. You can see my earlier post about this (Secondary Drop System) although I've built on it alot more since.
https://discord.com/channels/585723906300837888/1477388605046653062
https://discord.com/channels/585723906300837888/1466502666090971239
Simplification of global loot system:
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A drop system that drops items based on their location/progression instead of belonging to a specific boss (e.g. an item that drops from T3 Bosses)
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Items can have unique drop rates depending on quality
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Items can still be target farmed (e.g. Dragon's Eye Amulet), with an increased chance in comparison to global loot chances (additionally, moved to boss loot pool)
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Max amount of Exalteds droppable from global loot pool: 1
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Max amount of Mythics droppable from global loot pool: 2
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Max amount of Epics droppable from global loot pool: 3
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Max amount of Rares droppable from global loot pool: 3
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Max amount of Uncommons droppable from global loot pool: 4
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There is a chance to gain an additional roll each % of loot threshold above 100 (e.g. if you have 135%, there is a 35% chance to roll another item of each rarity)
Ranges for drop rates:
0.01-0.09%: Exalted [Global Loot Standard: 0.02%] [Target Farm Standard: 0.05%]
0.1-2%: Mythic [Global Loot Standard: 0.5%] [Target Farm Standard: 1%]
2.1-5%: Epic [Global Loot Standard: 3.5%] [Target Farm Standard: 5%]
5.1-10%: Rare [Global Loot Standard: 7.5%] [Target Farm Standard: 10%]
10.1-20%: Uncommon [Standard: 20%]