I feel like kitsune is way too chaotic and hard readable, the biggest problem is that you (again) have to figure out who is the real kitsune, also sometimes she stay close to clone which makes auto fire uselles, you can't reach kitsune boss and you also can't kill clones, they are way too tanky.
so you just wait till she switch phases/change position.
Big red projectiles too predictable and shotguns doesnt let you come close enough. Its way too hard for melee classes but also not hard but annoying with high ranged classes because your autofire would never hit needed target, it will mess up with clones.
I feel like it need more readability and more space for melee classes.
Hahn fight :
its incredibly good except the fact arena is too small, it would be fine as long as hahn wouldnt dash, dashing and moving between projectiles is super hard because of columns and lava pools on the arena, plus lava on the edges of arena
it simply require more space and thats it
Phoenix have same problem.
Walls making bombs undodgeable by moving back on ranged classes. wouldnt be a problem i think if phoenix wouldnt move but she does so ye.
mysterious idol.
Lil heads attacks are hard to notice, i feel like it is because of jungle trees and other stuff, plus the amount of heads, you simply cant track everything. fight feels like "ugh, im trying to focus on head but something is hitting me, will just eat food and we are good" thats usually what happens in my head during the fight.
Yokuba also got interesting fight but i think that shotgun combined with her jump is bad idea, it feels like you are in high danger, even tho you are getting pulled up on hit by jump so you avoid damage. Jump feels too fast and unpredictable if there are few players around you.
Also PLEASE change shield bombs to something else. This is the worst sprite for bomb attack because its round and used to look like a simple projectile.
Also yokuba camp leaders might have slightly longer cd on shield attacks.