#feedback on some t3 behaviours

136 messages · Page 1 of 1 (latest)

hard monolith
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I feel like kitsune is way too chaotic and hard readable, the biggest problem is that you (again) have to figure out who is the real kitsune, also sometimes she stay close to clone which makes auto fire uselles, you can't reach kitsune boss and you also can't kill clones, they are way too tanky.
so you just wait till she switch phases/change position.
Big red projectiles too predictable and shotguns doesnt let you come close enough. Its way too hard for melee classes but also not hard but annoying with high ranged classes because your autofire would never hit needed target, it will mess up with clones.

I feel like it need more readability and more space for melee classes.

Hahn fight :
its incredibly good except the fact arena is too small, it would be fine as long as hahn wouldnt dash, dashing and moving between projectiles is super hard because of columns and lava pools on the arena, plus lava on the edges of arena
it simply require more space and thats it

Phoenix have same problem.
Walls making bombs undodgeable by moving back on ranged classes. wouldnt be a problem i think if phoenix wouldnt move but she does so ye.

mysterious idol.
Lil heads attacks are hard to notice, i feel like it is because of jungle trees and other stuff, plus the amount of heads, you simply cant track everything. fight feels like "ugh, im trying to focus on head but something is hitting me, will just eat food and we are good" thats usually what happens in my head during the fight.

Yokuba also got interesting fight but i think that shotgun combined with her jump is bad idea, it feels like you are in high danger, even tho you are getting pulled up on hit by jump so you avoid damage. Jump feels too fast and unpredictable if there are few players around you.
Also PLEASE change shield bombs to something else. This is the worst sprite for bomb attack because its round and used to look like a simple projectile.

Also yokuba camp leaders might have slightly longer cd on shield attacks.

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pcap need more windows for attacks. I played on many classes and chained attacks with big green balls is a good pattern but you simply dont have enough speed for it

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also would be good if this ball had smaller sprite and hitbos, maybe little bit

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dragon 10/10. very good fight, i still don't know how to fight it with ranged classes but its cool with 4.5-5.5 range weapons.
Stone rocks also are hard to read.
but other than that its good

umbra 10/10, but maybe she require more windows for attack, like longer cd on switching stages

vika and grug 10/10 except maybe vika jumpscare. i feel like it require fixed spot to appear at. like maybe 3-4 coordinates where she could appear. its also an problem for group play, usually you are thinking like she would appear at somebody else but not you so you are losing focus on it.

oblique ledge
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One message removed from a suspended account.

pine jungle
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Umbra is my favorite so far, really like the rotation segment my only problem is with the minions around the spawn, maybe if the spawn rate were halved when bosses are active to avoid too many minions the fight will be more enjoyable

stoic basalt
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Despite the dazed that i always hated yoku us by far my favorite fight, but theres a moment when she enters on her rage phase that seems like an unfair and scary shotgun if u dont know what u doing (i died on doom shao on my first or second try on prod because of this) or dont pay enough attention for a second, mainly because the above 50% hitkill protection now is completely useless

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I think it should be slower

hard monolith
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i feel like shotgun combined with dash is way too deadly

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and unfair

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same thing i can tell about jump + shotgun

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and vika jumpscare shotgun

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i mean basicly you can just use bomb damage on landing it should be enough

oblique ledge
stoic basalt
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Always stay in the middle to avoid the shotgun

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And u can use the ropes to jump through the bullets

stoic basalt
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And its kinda hard to hit on short ranged classes like shaolin

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I just go and spam everything then hide on the pillars waiting for the skills to recharge

ornate leaf
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twins are the easiest t3 bosses out of any, maybe just increase time to react to vika coming out from invis

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she litearlly pops you if she sapwns on you

hard monolith
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i just think that vika have one unfair attack

ornate leaf
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i basically replied to rolon

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but didn't wantt to ping

hard monolith
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ic

ornate leaf
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some bosses are really

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really bullshit

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I lvoe all t2 bosses

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but t3

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they are too quick, spam too mcuh shit and deal insane amounts of damage

hard monolith
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idk, i like phoenix alot

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and dragon

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and umbra

ornate leaf
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phoenix is like, fine, but the flying attack is so fucking insane

hard monolith
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they are my fav t3 fights except few issues i mentioned in my post about arena sizes

ornate leaf
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too much things, unless it's itnented as a time stale, which is boring ngl

hard monolith
ornate leaf
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just

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minor

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the base is good, but projectile speed has to be slowed, bombs should not do that much damage, they slow already

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and I hate that she's getting dragged on last phase, it's so inconsistent to fight her

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dragon is ok, the phase where you have to stand in middle really feels unfair with random spreads but idk

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also maybe slow down his movement speed in this phase, because you can't hit dragon with autoaim on nomad

hard monolith
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i know it since i was working on this phase alot

ornate leaf
hard monolith
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Juix also made this safe spot in the middle which i was against

ornate leaf
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other classes can't even attack at this phase, so whggatever

hard monolith
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but added those bombs, i can't really read them at that distance

ornate leaf
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but once agin, random spread on dragon shots is too unfair

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or just slightly decrease their speed

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I like the way game became bullet hell

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but some bossfights, especially t3 feel like bullet mess, you still need windows for attacking and dodging

ornate leaf
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to make these bossfights more enjoyable and actaully palyable, but not each has them

hard monolith
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thats early stage of the dragon

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you can see there is no safe spot in the middle but also amount of projetiles from dragon istelf was smaller alot

ornate leaf
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you can actualyl damage him, it's not that hard to dodge but you really can't make any mistakes

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and everybody outside is pretty much also dead, maybe increase the distance outer projectile move

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I love this phase

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a little bit of fire ball attack speed increase

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and that phase is acutally great

hard monolith
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there was no bombs as well

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i mean, it is hard to dodge on close range

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but you are getting used to it

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and when you are getting used it becomes way too easy for you

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thats why the amount of fireballs was increased

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and i feel it more skill capped now or how to say

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just harder but in the same time it is how it should be, maybe slight touchup might be done but nothing crazy

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also one hint

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dragon aiming at closest player during that phase so you can manipulate it

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which makes it super predictable and easy to dodge

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atleast for close ranged classes

ornate leaf
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alright i'll check it out next time

stoic basalt
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And yeah, twins still are one of the easiest fights in the game, vika is annoying to get close but that doesnt really makes the fight harder, just slower

ornate leaf
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because it's hard to not drag him

stoic basalt
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Umbra i think its one of the easiest also, just the slow bombs with no indicator that gets me blinking red

ornate leaf
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if you try to enter his area with a big group, he jsut dashes into you all and you all get back

ornate leaf
ornate leaf
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if only bridges between land and his area disappeared when his fight initiates

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maybe this could fix the drag issue

stoic basalt
ornate leaf
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and other phases too

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because being slow with very fast moving projkectiles comnig at you can be deadly

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I don't like that you have to poke umbra most of the time, she doesn't have consistent damage phases or at least any brief moment to deal damage quickyl

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and that yak

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if yak worked as an objective to get umbra deal damage, then it would be fine

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yak does nothing basically, yet supossed to be a distraction

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missed opportunity imo

stoic basalt
ornate leaf
stoic basalt
ornate leaf
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all I want for umbra is very slight proj speed nerf and make bombs deal less or even no damage

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and make her undraggable

ornate leaf
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and continue it with a brief rage phase

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like she's soulbinded to that yak idk, her totem pet

stoic basalt
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But i agree that her arrows are kinda too fast sometimes to react properly

stoic basalt
ornate leaf
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because it feels liek you can drag her to twins even

stoic basalt
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If u drag him to the lava his armor bar breaks and gives a brief moment to hit

ornate leaf
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and honestly, chase phase is literally preivous hpases but she also moves

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which alraedy makes pretty hard phases even harder

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could be something more unique imo

ornate leaf
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weird that an obisidan armor breaks in lava

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but that's a cool emchanic

stoic basalt
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Its basically impossible to break his armor after 1 phase if u are in group

ornate leaf
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I do love msot of t3 boss fights as in concept (I still haven't done isles bosses)

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but some fights feel too overwhelming

stoic basalt
ornate leaf
stoic basalt
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Kit is a bit bugged now and wapo is too hard for short ranged

ornate leaf
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I see 2-3 people depseratly do kit and that's all

native shore
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wapo feels so bad because the outer wapo projectiles are just literally impossible to dodge

ornate leaf
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hi lurker kek

native shore
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there's just too many of them

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hi

ornate leaf
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I'll check isles when I make a bastion maybe

hard monolith
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i usually run pcap for pet

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why cant i get a pet

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this is killing me