#Rough concepts #3

14 messages · Page 1 of 1 (latest)

dim arch
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Akuji Clan Tabi

Rarity: Rare
Drops: That T1 akuji boss which also drops rare katana
Stats: +14 spd, Move 2-6 units in 0,2s, invulnerable for 0,5s, cooldown 10s
Effect: Stealth of 1,5s
P.S. This is literally original sandshroud tabi with minor tweaks. I think it's effect fits more to the akuji clan (Invisible)

Sandshroud Tabi (New)

Rarity: Mythic
Drops: Queoti queen
Stats: +10 spd, +24% vig, Move 2-3 units in 0,3s, invulnerable for 0,3s, cooldown 20s
Effect: On previous position after using tabi, spawns a healing queoti ball, which is attached to player in radius of 4 tiles. It restores 25hp every second and lasts for 5 seconds (125 total). Once player gets out of healing area, the ball detaches and player loses the effect
P.S. If you get knocked up or jump in the area, you don't lose the effect

Skullcrusher Bow

Rarity: Mythic
Drop: T2 Shaman that drops skull bombs
Stats: 30-50 dmg, RoF 120%, range 6,5, 1 projectile
Ability: 400 dmg, radius 3,5, stationary 0,5 -> jump 2 units, Charmed on enemy for 2,5s (Reduce enemy damage for 20%)
P.S. It shoots with bones as projectiles

Kobukin Guard (Robe)

Rarity: Rare
Drop: Kobukin King
Stats: + 10 def, +5 str
Effect: On Stunned or Rooted or Dazed or Slowed gives Empowered I for 4 sec
P.S. Bull but empowered

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somewhat visualization of sandshroud tabi effect

heady goblet
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Isn't the healing of sandshroud tabi kinda op

dim arch
heady goblet
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Is it public healing or

dim arch
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so it has some drawbacks, though stats can always be tweaked

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only personal

heady goblet
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Ok

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I'd say reduce the area

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Of healing

dim arch
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3,5-4 may work fine

heady goblet
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3 better to make it balanced

gleaming fjord
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Always love to see your art kick!