#Simply make exa hammer feel good

99 messages · Page 1 of 1 (latest)

crude anchor
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No outstanding feature, it just looks cool. Ability is not usable most boss fights, good for clearing mobs, it’s an exa and very rare it should feel better.

Damage where it’s at? Fine.

Range? Fine.

Sprite/how it looks? Sick asf I love it.

Auto attacks? Slow, but feels cool big slow hits, fine.

Ability? Not so fine. This ability should be able to be used on bosses as well but ur basically giving urself a death sentence or risking way too much for a bad return in damage- lets stick with the SIMPLE fixes, give Invulnerable for 1.25 seconds on ability use. (Ability lasts 1 second, ur invulnerable while using it and SUPER slightly after allowing u to hopefully move away from a boss in time) allowing you to actually use the ability for damage on bosses, this time could be adjusted. 1.25 or 1.5, nothing more. Simply so u can use it, and then back away to slightly further distance like normal.

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Don’t want attack speed, don’t want damage, I don’t want a broken item. I just want a usable one, same with nomad. I don’t want broken class, I want usable.

Thanks 🙂

steep sail
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Id say before when there was a single hit instead of double hit with little to no chance of getting both shots in

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It was better

crude anchor
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Even now is fine, but the idea of jumping on top of enemies for damage while providing nothing defensive is a death wish.

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Make tessen no longer give invulnerable, and watch no one use it 🤣 it’s a similar thing, ur going INTO enemies to do something, short invulnerable is almost always needed. Nothing crazy like omg 3x its damage, 3x attack speed, make the hammer insta kill bc it’s so big with its ability! Just usable ya know, follow the same idea of tessen, tabis, etc.

steep sail
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Well before the ability had enough damage to somewhat justify it's use as it was a somewhat safe ranged option if u abused the hit box

crude anchor
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Those are invulnerable dashes though- so it’s meant to reposition, so ur repositioning with invulnerable, this isn’t necessarily repositioning safely it’s meant to go in, if anything it should DEFINITELY have invulnerable even more than Tabi or tessen should

steep sail
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But ever since some dumbass cried for getting two hits for the ability and cutting the damage in half

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Man i just stick to gold hammer 95% of the time

crude anchor
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I don’t mind anything else about the hammer tbh. All I don’t like is the ability, the autos feel nice, it’s slow but big hits is cool, ability itself like what it does is cool, personally at least.

steep sail
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It's an extra jump which means you can get in saffer AND retreat safely

crude anchor
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Just bc exa doesn’t mean it HAS to be UBER strong over every other option, it SHOULD be better, and I think the invulnerable letting u actually use the ability on bosses would be that extra that makes it better than other options

steep sail
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And before you had the range on exa hammer to get a shot from affar if u knew what u where doing

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Exa hammer is pretty much ignored by all players now days

crude anchor
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I’m not talking for old exa, I think just right now where it’s at is good, just the non invulnerable jumping INTO enemies feels bad

steep sail
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Oh you mean the new exa hamme?

crude anchor
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Where it’s at right now the exa hammer

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The ability it has, the damage it does, it’s big slow aoe attacks, etc. i think all of it is good, minus no invul

steep sail
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Hmm i dont think invu whould save it that much tbh

crude anchor
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100%

steep sail
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Imagine this

crude anchor
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You’d be able to actually use its ability on bosses lol

steep sail
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You use the ability at close range since you get invul but then what if he goes for you after that

crude anchor
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Did u read the initial post xD

steep sail
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Id just give it a bit more range on it

crude anchor
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Range wouldn’t do anything bc the ability would still not be usable on bosses

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Range isnt an issue with the hammer at all

steep sail
crude anchor
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Ofc it would?

steep sail
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You'd still need to waste your jump right after

crude anchor
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Ability is done, u landed, ur able to move, and u now have .25 sec of invulnerability to move

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That’s plenty to move PAST a boss, OR walk backwards if ur still on the same side of boss after using ability

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Ur only moving slightly back, ur a close range character

steep sail
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Dont really think you would get that much movement in .25 other than just panic and use jump if u still can

crude anchor
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Ur not meant to have invul so u have time to get back to 7 tiles, just enough time to get back to 3/4 tiles ish

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Sure, even if it gives u time to boot, even then it still allows u to use the ability on bosses

steep sail
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.5 sounds some what reasonable considering we are talking about bastion, one of the slowest classes in the game

crude anchor
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I think the entire point is going over ur head regardless of invulnerable timing

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The ability goes INTO enemies, with no invulnerability

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Do that to tabis, people won’t like it. Do that to tessen, tessen will suck. Etc,

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The only reason for the slight extra time in invul is to allow repositioning since ur going INTO an enemy

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Whether it be time to boot away, or walk away, regardless that initial time of going in will be allowed without the risk of using it TOWARDS an enemy

steep sail
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We are talking about hammu hammer right?

crude anchor
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The only reason tessen or tabi doesn’t have EXTRA time- is because they’re movement abilities to begin with

crude anchor
steep sail
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Oh so you mean that other guys hammer

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What was his name again?

crude anchor
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Exa hammer…

steep sail
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The red one

crude anchor
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Brother u just had an entire argument on an item u don’t even know

steep sail
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Yeah i get it now

crude anchor
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XD

steep sail
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Sorry i got lost before we kinda only had two of those

crude anchor
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I’m aware, that’s why this thread is about EXA hammer, not tiered, or mythic lol

steep sail
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I mean id still say yeah he still needs a little more time of invul

crude anchor
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It also describes it in the post- as none of that relates to Hammurabi hammer lol

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It doesn’t, simply enough to get out of the way, even if that means u have to use boots after in some situations, ur not supposed to be given enough to safely get way out of range, just enough time to go from on top of boss- to 3-3.5 tiles away

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Which takes extremely little time

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Maybe 1.5 but 100% no more than that

steep sail
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Well that would onestly need some calc on movement speed pretty much

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id still say that bastion doesnt get pretty far in .25 sec by itself

crude anchor
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It doesn’t have to, again, it’s not supposed to be enough time to run away

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It’s enough time to get to ur auto range, which is very short to begin with

steep sail
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So u just want to get in range to hit with hammer again

crude anchor
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It’s not meant as a safety thing like oh man I get 2 seconds 3 seconds of invul I can run out of auto range and just run away safely

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It’s meant to stay in the fight the entire time, but 0 invul is just dangerous in almost all scenarios

steep sail
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Never 2 seconds of invul

crude anchor
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Staff has no invul, but u do damage around u- and jump away (even tho I hate tiered staff ability, this makes sense) because the repositioning is built INTO the items ability

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Tabi is a longer range with invul/ it doesn’t need EXTRA time after the distance of the dash, same with tessen

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The list goes on, hammer is strictly going forward for damage with no invul and no repositioning built into it

steep sail
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Id still say 1.5 seconds is reasonable considering that first of all is an exalted item, and second of all golden hammer still exists and that is the most broken bastion ability

crude anchor
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It would be impossible to add repositioning without changing the ability completely, but it’s easy to add a short invul window

steep sail
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1.5 or maybe 1.4 but it should give the player time to some what react and decide next course of action

crude anchor
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The next course of action is supposed to be thought of before even using the ability

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Which is why it needs to be very low

steep sail
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Maybe invul though the ability and armored after use for like a second or somthing like that could also work

crude anchor
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Again it’s just semantics 1.25 1.3 1.4 1.45 1.5, it’s supposed to be JUST enough to walk and not be directly ontop of boss

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Armored after doesn’t solve the problem only invulnerable does

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The main issue is when u land- ur ontop of boss

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The invul is most important in that time

steep sail
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Id still think that every little precious decimal matters when it comes to abilities like that

crude anchor
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Well again it could be 1.25 1.3 1.35 1.4 1.45 1.5 anything in that area

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But it would be very low, not something u can EASILY use brain off not even thinking about what to do after u hammer, u just use ability and have plenty of time to think of what to do next

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It should be one smooth action of u use ability, u landed slightly PAST the boss, u keep walking that same direction bc u won’t have the time to walk backwards, walk over boss again, and then also get back far enough away into auto distance at a safe amount

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U land right before the Boss, u use boot, like whatever it is it has to be a very short period of time. Numbers could range 1.25-1.5 whatever I’m not a mathematician calculating exact average movement speed of bastion in every single given scenario

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I just play the game (a lot) the items ability feels bad, I provide a simple fix to make it feel usable

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I don’t say things just bc I want some items or classes to feel stronger than others, I complained a lot about game being too easy, and they drastically nerfed HP/Regen/block chance bless/armored

steep sail
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the thing is the diff between 1.25 and 1.5 is getting safe in most scenarious with some skill and almost always getting shot still because time is just slightly not enough

crude anchor
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And I believe those were almost* all very good changes

steep sail
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But yeah any skill that requires you to get that close desserves invul

crude anchor
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Armored is slightly* too weak, and regen is slightly too low for heal1, where running hippo is no longer worth, and armored is yes a bonus, but it doesn’t necessarily feel good at all

steep sail
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Id say is up to testers to decide how much after invul is enough after that

crude anchor
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But it’s close for armored, it could be left the same. Healing1 can’t, it just won’t be run at all eventually it’s already getting run way less. They destroyed cici ammy bad change, they destroyed the one red bless, bad change, but almost everything else was very good and needed

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Again I don’t like the game being too easy or too hard, I want it to feel playable and clean

steep sail
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but id say it should be just enough to micro dodge out of most shots and not allow you to lose control of a situation

crude anchor
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All the items and abilities and blessings and everything should feel as though they solve a problem/provide some sort of usability, and they should do that smoothly-

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For healing, it takes u out of combat. Ur not playing the game essentially- for X amount of time. Down time isn’t good, as u don’t feel as engaged with the game as much because ur sitting back healing more often than you were before, healing could use a buff if armored remains the same. This still makes u die easier/ but when you do manage to escape and have down time, ur down time isn’t AS long

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Again, there’s many things that could use slightly changes that would drastically improve those items/blessings/gameplay mechanics etc. nothing super OP, nothing super weak, balance.