Currently the main currency of born again used while trading is something called "mythic value"
but what the hell even is a mythic value? nobody knows. It doesnt actually mean anything. It doesn't exist. So why should it be a surprise that the economy is in the state that it is if the main currency doesn't exist and therefore doesn't actually have a set worth? We're seeing things such as every exalted item being worth up to 200 "mythic value" while everything else is worth 1-10. Basically, exalteds are in a league of their own and you can't really hope to trade up to one with the current storage space and the only way you can get one is by trading another exalted or getting one as a drop
My preposition to fix the economy is to introduce a new currency called gold coins.
It should be fairly easy to implement since they already exist in the games code but just aren't in the game.
Gold coins would be obtainable from geridge(the blacksmith) by sacrificing items to him.( this could fix the oversaturation of items in the game since nobody is dying)
rare items would give 5 gold coins
mythic items would give 30 gold coins
and exalteds would give 100 gold coins
The purpose of this isn't necessarily to sacrifice exalteds to him but rather game to give a baseline of what an exalted item is worth compared to mythic items.
to prevent too many gold coins flooding the economy, there would be a worthwhile way to spend them at village npc's. Not necessarily to buy more mythics but other powerful items that aren't equippable(e.g there could be an item that when its in your inventory gives a 10% honour boost), Or even pets that give some bonus stats and inventory space. I'm not really sure give the devs some ideas of what these items could be in the rest of the thread.
All in all, i think introducing the new form of currency of gold coins would go a long way towards fixing the terrible economy and replacing mythic value as the new currency.