#[DUNGEON CONCEPT] the Lost Grove

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turbid kayak
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wwoowow this is nice

orchid heron
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Full 512x512 map example of a layout

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Rabbit and Fox in their little connecting rooms

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Kodama's and the Caretakers [clan members] in their bigger clearings

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Bear in his Lair

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The Groove Keeper [with frightened Kodamas, using temporary enemy sprite] spawning bunnies and using her flute during a fight

turbid kayak
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more detail on the ground and it would look way better i think

orchid heron
# turbid kayak more detail on the ground and it would look way better i think

PS: I am most likely not going to fully detail every tile, and create all the set pieces required for the boss, due to wanting to keep trying new projects and challenges rather then stick to one. However, if the idea gathers a lot of attention I will completely finish it with a few more mob variation, clan decorations and animations for all the mobs and phases

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I added that to the end of the paragraph I wrote

turbid kayak
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ohh

orchid heron
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realistically, unless it got real attention, there's no reason to spend more then a day or two [as I did] developing the core idea

turbid kayak
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very nice idea though

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hope juix and yangu look into these dungeons when they plan on making a dungeons update

orchid heron
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maybe! but they risk doing dungeons that fit the current biomes, so I'm focusing on things that are not too related to the in-game biomes so there's no overlap for when they do get to making dungeons

tacit bolt
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the white tiny rabbit not being the boss dungeon disappoints me immeasurably ๐Ÿ˜‚

orchid heron
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1v1

tacit bolt