#The Scorpion Shrine [dungeon]

76 messages · Page 1 of 1 (latest)

vast inlet
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Deep in the desert, far away from the Bubra and any known civilization, lies a shrine to a god

Scorpion Shrine is a desert-based Dungeon featuring a giant scorpion boss. The environment would be a big part of the fight, ensuring you cannot just hide behind pillars or leach easily: You will have to face him and his little scorpion friends head on.

Below I will post the map itself [which takes place in a cave] in full, and the item sprites/items I've made for the dungeon. Hope you enjoy the concept!

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EMPTY MAP

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SCORPION SPRITES, ATTACK SPRITES, AND DROP SPRITES

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----------Venomous Dust [MYTH]

[]A curious powder made out of a magical scorpion’s venom, it is told to bring special healing properties to allies[]

CURE from negative effects in radius
HEALING for 3 seconds

----------Deathstinger Staff [MYTH]

[]A staff adorned with the stinger of a magical scorpion, endlessly dripping with it’s old master’s venom[]

ABILITY:
SHOOT A POISON-DEALING PROJECTILE, THEN LEAP BACKWARDS
2s poison

----------Scorpion Scale Plate [Myth]

20 Defense
4 Vigor
100% POISON RESISTANCE

----------Scorpion Claws [RARE]

A pair of scooped scorpion claws, perfect for pinching your foes

ABILITY:
Root enemy, no movement

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Scorpion Scroll : used to summon the dungeon forth [If ever keys are dropped or sold]

marble crow
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this so awesome

outer frigate
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It shouldnt have 3 myths imo

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Lemme try make a dungeon

marble crow
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it seems like an endgame dungeon so it makes sense imo

outer frigate
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That you repeat killing

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Not even the t3 bosses have 3 myths
Only the twins

marble crow
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:P

outer frigate
marble crow
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yeah thats a good idea

outer frigate
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Called akuji mansion

static tulip
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dont think id want this ingame but its so sick! could be a lil minigame maybe with all drops isolated

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if anyone ever decides to make a spinoff project

steep pier
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i mean it could be worth the 3 myths if it's a hard enough endgame bossfight

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bc most likely the main reason the twins drop 3 myths is because of it's difficult to face alone, and that there's two bosses with different attack patterns

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this could be similiar where one "part" of the boss fight is fighting the main scorpion who is doing the majority of the physical and short ranged attacks and the other is the smaller scorpions from the outer corners of the maps shooting projectiles

vast inlet
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The 3 myths arent necessary drops, just ideas!

vast inlet
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Lmk your opinions! I want to reshade potentially and adjust sprites a bit, plus expand the room into a proper "dungeon" with routes to get to the lair. Maybe even throw in another boss to make it feel more "filled" . Of course, other mobs and maybe some animated sprites once I am happy with it!

safe bloom
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How do these "dungeons" work

vast inlet
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Depending on how the devs would approach real dungeon, they could drop and spawn a portal from desert mobs, or be rare drops which are "scrolls" that you can use to spawn in the dungeon for you and others to run

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The environment would have a lot of the moving sand and cactus patches [as you can see on map] to make the "boss arena" a danger zone. If I do expand it, I'd want to add traps that poison and daze through out the hallways with potential Priests and members that would worship and feed the scorpions

vast inlet
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Working on some tiles for the extended map 👀

safe bloom
vast inlet
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Well if they want it they can have it, but its for me that I'm doing this honestly

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It's fun to push yourself creatively, and there's no real reason except I'm having fun and I want to see what I can manage to make :)

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As a kid I loved seeing dungeon concepts that people made for RotMG, so doing this now that I'm capable at art makes me happy ^^

safe bloom
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🙂

vast inlet
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Plus my current job allows me to work only 3 days a week so I've got TIME to spend 😂

vast inlet
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Playing around with a room model while I tinker with other sprites and dungeon layouts [hallways, various small rooms and other "boss" rooms or minion rooms. This one is a medium sized room that would have a specific elite monster [that is not yet showcased] on the platform. By the way, new poison river! As you can imagine, you do NOT want to touch it :)

steep pier
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Well the whole purpose of the dungeons are for them to be explored right? So I think if you made it so that you make different “rooms” that will be generated in a random order it’ll give an idea/theme of uniqueness to each dungeon, as players could be hoping to get a treasure room or a room with a mob that drops a certain item etc etc, and then finally the boss room at the end

vast inlet
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Ive got a few "connecting" hallway set ups and am currently making various big rooms, and then in the farther future will make extra varities of each big room

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Working on a 2nd boss room right now I'd call the "venomous oasis".. fairly accurate to title, but would be another boss fight

steep pier
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Ohh very nice, well I hope you good luck with it!

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Can’t wait to see the result

vast inlet
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Thanks! Its been really fun ^^

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(Also future plan is adjusting the room sizes to feel proper in size. Since right now they might be a tad too small due to me not taking into account player sprite size and general camera angle)

vast inlet
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Sneakpeak to some hallway and mini rooms I'm experimenting with [the very bright purple in the center-ish room would be player's spawn point into the dungeon

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Updated the mini boss room a bit with more trees and structure blocks

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Trap example [on the right], they'd add more danger to the map and would shoot once in a while. These would poisonwhilst the other model will daze you [and have the brighter purple sprite current Daze shots have]

strange flare
vast inlet
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I've got a few ideas for more traps as well, though I'm contemplating which effect I want to add to the dungeon beyond Daze and Poison. I'm keeping Bleeding for another dungeon concept I'll do after this one is complete, so maybe slowed would be nice to use

vast inlet
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So this here is a bigger view of what I'd say is half the monsters, and most of the traps that will be in the dungeon

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You have the various fly groups which would give effects depending on their color, the walking cactus folk which will try to blend with the environment, the sand piles with pots in them [will you get consumables, or flys?] A variety of gold mobs for a treasure room

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2 new trap style and color, plus pillar-mounted traps [Dark purple is Poison, Light Purple is dazed, Yellow is paralyzed/stun, and Blue is slow]

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We also got a little scarab buddy, and a turtle :)

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Somewhere in here is the hint of what the next boss will be. The oasis boss to be specific

steep pier
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looking great! also is the next boss a giant fly/mosquito/wasp? i feel like with different amount of flies, and the certain style of the pots, it looks like it. But keep on going, i love the amount of effort youre putting into this

vast inlet
cobalt ermine
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Looks awesome

vast inlet
vast inlet
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New wall textures and pillar texture [Old vs New in bottom left]

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After chasing ToT hats unsuccesfully for a few days, I've decided to come back and get down to doing more sprite work. My main issue I had with the dungeon was "it looked complicated". I think before I get too far into more rooms, concepts and all, I want to re-do certain sprites to maintain a simplicity and distinct color look which would help if you actually had to walk through this. I'll be redoing the ground textures a little lighter and including more "ruinous" flooring and metal grates then pure sand everywhere. Also will be updating most collision-based object that isn't nature based into a clearer white like those broken pillars surrounding the poison river so it jumps to your eyes more

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Pretty excited to get Hieroglyphs onto the walls as well! And the new traps on the whiter walls pop up a lot more to the eyes [dont fret, there won't be as many traps everywhere lol]

bright plank
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Congratulations on the work, everything was very well done and I'm sure you'll come to the game, and I hope you do.

vast inlet
vast inlet
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I have made the new style of rooms and tiles for the Scorpion Shrine! As you can see, I have implemented a basic roof-style for now [add some mystery to the rooms whilst exploring...], and some variety with in-building areas and out-building areas

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I explored sandstone colors for the brick texture to make it feel more desert-y then pure white/grey [so a bit of orange] and added grates to walk over the poisosn rivers so players dont need to constantly take damage

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Room sizes are also much bigger now, allowing better movement then the previous dungeon-style design

vast inlet
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Next on the list will be spriting the first batch of elite mobs, with their own rares tied to them 👀 and making rooms and sub areas that identify them.

Also.. can you guys guess what the treasure room mini boss will be? 🤔🪙

vast inlet
wanton tusk
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you cooked with this one Bumboa

vast inlet
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About to finish some other sprites! Just got super sick so couldnt be as focused

outer frigate
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Bum u gonna continue this?

wanton tusk
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He said he stopped making concepts for the game, but idk he might continue

vast inlet
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I could now that i'm more active