#New cool blessing… again

45 messages · Page 1 of 1 (latest)

wooden dawn
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Pig:

After taking damage heal 10 hp (min)
After taking damage heal 20 hp (max)

Something like that:

compact yoke
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What do you think the cooldown should be..?

nimble comet
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seems like what defense should do but just negate the damage

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also looks like a frog

wooden dawn
nimble comet
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im saying it looks like a frog not a pig

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hippo*

wooden dawn
wooden dawn
nimble comet
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idk what ur talking about

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ur asking for a 10 hp damage reduction

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literally same thing why would you get hit lose hp and insta heal hp instead of negating the initial 10 dmg.

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id say do something like a healing buff after hit

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but we have one for encouraging not being hit which is hippo

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maybe using both would allow for perm healing bugf

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buff

wooden dawn
nimble comet
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yeah either way the way ur saying it is weird u should be asking for damage negation not instant health for taking a hit lmao

wooden dawn
wooden dawn
nimble comet
tender sedge
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It's axyenno

obtuse pecan
# nimble comet dude stop talking to me u def not english or something cause u not getting my po...

erm... weirdly shallow and aggressive comment lol. not sure why you're being so rude when he clearly understood what you were saying and offered a valid point- there's no "damage negation" in the game right now, so why not use a mechanic that already exists? technically speaking, the armor stat already mitigates damage for you, so an instant heal would make more sense as a blessing and would basically be a side-grade to Frog

wooden dawn
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Ty

waxen folio
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I think Instant would make it function literally like armor with the caviat that you die to hits that armor would block, but what about an "after x Seconds" delay and a stronger payoff?

wooden dawn
waxen folio
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in that case it would literally just be armor and pretty pointless

wooden dawn
waxen folio
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Instant healing is very much just damage mitigation - which is the job of the armor value, I personally dont think we need 2 stats with the exact same purpose honestly

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This would essentially be some true damage armor but I think the enemies that have true damage do so because otherwise you could sit inside them and nothing would happen - with this blessing Dragon would effectively do 3 damage per projectile and you could endlessly sit inside him, which is something I personally dont want to see

wooden dawn
waxen folio
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If the intent behind certain mobs was that they could have their damage mitigated, they would not do true damage. I dont think we need this blessing for now

nimble comet
obtuse pecan
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it does make sense, it would protect you from hits that deal low damage but it wouldn't prevent you from being 1-shot by larger hits and/or shotgun attacks that happen instantly

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and if we wanted to balance it around mountain dragon (or bleeds), we could make it so that true damage doesn't trigger the heal

wooden dawn
pure breach
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I don’t believe it is the same as damage mitigation because let’s say a player is at 10 hp, and takes a hit that does 10 damage if that gets negated they live, but if they lost it then tried to heal it, their hp would have hit 0 and they would have died before they healed it back, not to mention I’d imagine it’d still heal if let’s for say yak was to proc on that same hit too, then it’s a free heal and you wouldn’t have noticed anything at all aside from yak if it was just a damage mitigation instead.

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I do think it should heal on a delay or something though, because I could see this being really broken with certain builds as is

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Like what if it tracked your hits during combat and then healed you 10 for every hit you took after combat, or just stacked up and healed whatever amount every 5 secs. Then you couldn’t just sit on things etc but you’d still get the benefit of having full hp after combat