#Addressing boss camping and offering amazing QoL.

18 messages · Page 1 of 1 (latest)

wanton lagoon
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1-Why do we do it? because low-tier bosses have little to nothing worth your time for veterans. The buff on rares and the guaranteed drops in the works should fix some of that. ----------2-Give everyone rabbit by default (no damage for 2 seconds = speedy) , meaning is no longer a blessing, just something everyone has internally. -----------3-Teleport to a player, with invincibility that goes away after 0.5 seconds if you move, so you can teleport to whatever bunch of players is bossing without getting insta shotgunned, and of course no loot for you until you manage to move and get your damage in, but if you don't move, you stay invincible yet can't attack. -----IF YOU WANNA DEBATE GO AHEAD, BUT THE TOXIC MANCHILDS WILL GET IGNORED, BLOCKED AND REPORTED. Be constructive, offer alternatives, and don't just say "dumb idea sorry" that adds nothing.

sterile summit
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One thing we talked about in vc is having bosses spawn in a lot more frequently to always have something to do

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Be in constant action

wanton lagoon
sterile summit
dawn swift
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I think with new upcoming end-game content there won't be much need to camp out these current bosses. And the idea of teleporting to a player takes away the authentic side of having to learn each biome and know where to fast travel, I also think the addition of settlements and high level places to fast travel to will effect the way people are camping on the T3 bosses

sterile summit
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It solves the issue that you aren't constantly doing something and often waiting for bosses to spawn

wanton lagoon
# dawn swift I think with new upcoming end-game content there won't be much need to camp out ...

endgame might fix that yes,but people are going to stick to whatever has higher value. Whats your reasoning behind thinking teleport will take away learning? You have from level 1-max to explore via quests, which usually point to things around your level. What I have noticed a lot, is quests spawning all the way across the map, even tho you are right next to a spawn area (Kobuking, Mumut, etc) Settlements might indeed change things up.

wanton lagoon
karmic jacinth
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I appreciate the thought given to addressing this issue. That being said, I think this isn't quite the right approach to take. Player engagement should always be a priority but not at the expense of many other aspects of the game. Personally, I feel like the game is already in its peak "arcade" stage in development. By increasing players movement speed and allowing teleportation we need to consider what may be overshadowed. That would be the immersion and admiration of a world created by the devs. Battling through hordes of enemies and slogging through with a group of other players is something I would dearly miss. Settlements, quests, and the journal are all coming in the next few updates and paint a different picture for BA. I believe Juix and Yangu do care about this game's lore and want a slower paced game, not one that is practically a boss slot machine where we flash in and out from battle, ignoring 95% of the world created by them. It's not the destination, it's the journey that counts.

dawn swift
brave bolt
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Solution I can think of for camping is delay T3 boss spawn until previous hammu is done: low leveled players can farm longer; end game players can bank items post-hammu.

wanton lagoon
wanton lagoon
ruby flare
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blessingrabbit
👕
🩳

karmic jacinth
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Destination and journey are not inherently exclusive. I don't understand how "forcing" players to fight through enemies and explore the map takes away their decision. Same as how you don't start with overpowered gear or the ability to fly in every game. Without restrictions, there is no challenge or difficulty, or creativity on how to overcome these obstacles, in which strips away at the character of the game as a whole. I don't play minecraft in survival mode and get upset when I don't start with Elytra because the devs are "forcing" me to play the game a certain way.

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Players should definitely be encouraged to play in whichever way they want, but I don't believe feeding low level players into the T3 boss rotation meta is it.

wanton lagoon