#Complete Pathing failure

18 messages · Page 1 of 1 (latest)

jade geode
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Can anyone explain this pathing failure?

Time stamp: at around minute 11 - or check the ingame time on top in the video
What happened: I wanted to build the Archery Range from inside the walls - tasked a villager and expected it to move where I tasked it (I know, silly me)
Intended Behavior: Unit goes where tasked
Recorded game: Included
Post a clip (optional): Like this? ⬇️

neon burrow
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this particular bug seems to be the same as the pathing report for knight unable to pass through 1 tile gap that's fairly within recent months a few posts below this one

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only this is a few more tiles to the equation

jade geode
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I hope they can have a look at it with the rec

wary fog
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i have the similiar issue. villagers are ignoring the new tasks until the previous task completes. same behaviour with champi warriors when building outposts. needs to be fixed asap. it doesnt matter if you order them to build or gater resources, they dont start making the new task until either they finish the their current task or if you dont force click them few extra times to do it, or use stop command

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happening since the new patch

graceful fable
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Also, around the 31 second mark (in the video) you click inside where the foundation used to be and the villager starts moving the right direction until you click outside the foundation again.

jade karma
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I would have just deleted the villager at that point out of frustration 11 He be like "nah man im not going there."

cunning sierra
jade geode
# graceful fable Looks like two bugs in one: First, is the foundation evacuation choosing poorly....

You are talking about a pathfinding cache. But if the path is already cached, that would imply that it was cached with the archery foundation being built. But the archery range was never built, an archer pops out of the other one and walks over the unbuild foundation.

Maybe I understood you wrong, but If I think I know what you mean, it would only makes sense if the archery range blocked the pathing at some point, but it never materialized.

It would have been interesting to know too if the villager inside the walls could have pathed to the outside or if only that vill bugged out (we will never know).

graceful fable
# jade geode You are talking about a pathfinding cache. But if the path is already cached, th...

I'm thinking it was a cache for that villager specifically, somehow. Perhaps it went something like this (entirely speculation of course): first, the foundation is "tapped" and the "evacuate foundation" function is called which includes a section to "block off" the area in future pathfinding calculations for those units instructed to evacuate, then the villager exits the foundation area area the villager never stops moving so that "block off" is never removed.

The archer, on the other hand, was not on the foundation when it was "tapped" so it never had the "block off" added to its cache.

jade geode
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ah, i see. Yeah that makes sense. I think the topic of pathfinding is so interesting because you have a complex issue and need a complex solution

graceful fable
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I just reproduced the bug. With a straggler tree the bug happens, but without the tree it doesn't. So I think that means the straggler tree removal is involved somehow.

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So it seems continued movement is not involved.