#wave-audio
1 messages · Page 47 of 1
Does the new Wave 3.0 software/hardware offer audio processing that filters out background noises like the BEACN Mic or Nvidia Broadcast filter out background noise?
was a pc restart required?
anyone having issues authorizing discord for the stream deck app?
Yeah you have to unplug your device and delete the new one and for installing the old one you need to restart
well I haven't uninstall my old one
Update, I have fully shut down the pc, double checked that everything audio related is disconnected from the pc and am still stuck on the disconnect device prompt
just tried the new alongside the wave 2.0 software
Did it work?
if u mean by "work" is if u can use the 2 software together then no
once u install the v3 the v2 shows undetected device.
They can't both be on the system
not having the option import mic settings from v2 on the new one is such a let down
Yea I don’t like the idea that i have to redo all of my work again
lol yeah i dont even remember every single bit of adjustment I had in there but it was working perfectly
Snap some screen shots of your settings. many plugins have preset saving within them, but a quick screenshot will solve this also.
yeah
that's the plan
but i'd have to go back to the v2 first cuz i didnt do that initally
thinking that the settings will just carry over to the new one.
anybody have a tutorial on how to use wavelink 3.0? Just updated today and I can't seem to understand it. Like I can't hear my game when I added a channel to it
gotta give it some time since its new
pretty sure tutorials will be up in a day
There were a couple early tutorials while it was in beta.... I certainly wasn't going to take the time to make one while development was still going on.
....mostly the thing you have to understand is that you need to select your primary monitor device at the top, and then click whichever mix output you want to be passed to that monitor device, in order to hear that mix. So I think by default it starts with one called personal mix... there you go.
If I remove the game from mixex and channels then I suddenly hear it
all mix outputs are visible now. it's a matrix. you see everything that's happening with the audio. Unlike some things that were invisible in the background of the previous version.
like why can't I hear it on my headphones? Main output is correct
because you didn't select a mix to listen to..
As I said above. Click the mix you want to hear (probably personal)
you'll see the ear icon to confirm which one is being passed to the primary monitor device.
Hello everyone, is there any way I can transfer all the settings from version 2.0 to the new one so I don't have to set them up again?
omg, I am stupid, I unclicked that cause I was hearing myself cause of the mic
I should have removed the xlr dock insetad from that mix
okay, now this UI makes more sense'
lol having to redo all my settings gives me a headache 🙁
Do I need to do a fresh download for wave link 3? I tried to update my app and it says im already updated to the most recent version but its only 2.0.6
2.0.6 is the last version of Wave Link 2
Wave link 3 is a totally new application and requires a fresh install.
Is there a support channel with threads here? I am trying to add an app to my game channel and it is just not showing up.
Understood thank you!
Some games/apps don't follow the rules. If an app isn't routing when you click it in wave link, it probably refuses to go anywhere other than the computer's default output. Seting the game channel as your computer's default will be the workaround for this.
i can only hear my voice on the wave 3.0 on one side of my headphones idk why
try doing a fresh install downloaded from the web site
this behavior was reported this morning and that's the only suggested fix we have.
k
So I fixed my issue, but I'm not entirely sure what it was that fixed it. I went to just do a fresh install so I attempted to delete any wave link software but it blocked me from doing so because it said something was still connected (again even though everything was physically disconnected), so I dug through connected devices listed in my settings and it was 1 of 2 things that were blocking me. "Virtual UAC2 Device" or "Service Test Loopback A". Leaning towards the virtual one but I removed both of them which allowed me to do a clean install (also note once I tried to reinstall, it kept failing which was solved by restarting my pc).
hi - i had a few vst effects some very common noise gates and cleaning up audio on wave link 2.0 - is there a way of viewing my settings from old wave link?
omg, now obs recording is not hearing any of my game, only my mic
what is happening lol
I have an issue where wave link app keeps crashing when i open it
ah i just realised wave link 2.0 is still there. should i uninstall?
If the plugins have preset save/recall then that should still work. But WL3 doesn't have any recall from WL2
They can no exist on the same system together. The WL3 installer is supposed to remove WL2 for you, but if that fails you will need to remove it and reinstall WL3.
Do some restarts in there to make sure it's all cleared out.
If I remove the game from this, I can hear in my recording but not on my headphones. If I add it, I can hear but not in my recording
I don't see any games there, but the screenshot is cropped so I wouldn't be able to verify it was included in the right mixes either.
my bad, I mean firefox video
Basically adding a program in here will make OBS not record its sound
Removing it will make it work again, but I can't hear it through any audio output
What I do is Create channel > Add empty channel > include all apps to appropriate channels and then include those audios in the mixes. Then in OBS I have those mixes set as audio channels, I haven't run into an issue (yet at least lol)
Which mix is your OBS audio input capture using? And share a full screen shot of your wave link so we can see what's going on.
@solemn wyvern if you update the software, you have to do a refresh in obs too no? Or is my audio held together by ductape and wishes
yeah im doing that im uninstalling everything then starting fresh.
do you know if the standard vsts like elgato had a noise gate etc are still in the marketplace
I do not see any option to add mix in OBS though
you're confusing outputs for inputs
anyone having the issue where you route an app to for example SFX and its actually being routed to another channel in wave link
Where it say mic in, that's a global input. Select the mix you want OBS to hear in that box. (or add an audio input capture source to your scene, instead of using the global devices
well this was my setup in wavelink 2, so I think I am misunderstanding wavelink 3 then
No, WL2 mixes were also shown to the system as inputs (microphones) so that apps recieving audio can select them
no import option from wave 2 to wave 3, right?
like its supposed to be a simple setup. I just need to record my mic (1) and ANY desktop audio (2)
basically a 3 track recording. Track 1 is both, track 2 is only mic, and track 3 is only desktop. So that I can edit 2 and 3 seprately
Could you tell me why Tui can't find my wave xlr?
you gotta disconnect your wave xlr
I've turned it off and on and it doesn't work.
oh gg
Then you'll need to create 3 output mixes. One will be everything (for your track 1), another will contain just the mic (your track 2), and then a third with everything other than the mic (for your track 3)
this is telling you to disconnect the device
I think we had the same issue lol, as long as everything is physically disconnected, go into Bluetooth and Devices > Devices > see if in audio you see something either XLR or Virtual Device is still connected.
like this?
Almost, your personal mix is for your ears. so that would be a 4th one that isn't being added to OBS at all. In constains what you want to hear
click the personal mix to make sure that's the one you are hearing in your headphones
But actually you can do what you wanted with just these two outputs in OBS. as
still connected
The multi-track audio in OBS can do that. So your track 1 will have both mic mix and recording mix. and then tracks 2 and 3 will be each of those, only.
so like this?
Yes... well.. I kind of typed too fast.
You don't really need that "all" mix.....
OBS can make a track with both the mic mix and recording mix. So this actually you don't need wave link to do.
This is what solved it for me, just remember I did a fresh reinstall though so results may vary lol but remove that Virtual/XLR device and see if that worked. It SHOULD add back once you reconnect it, given a pc restart if needed.
But your wave link setup is correct. You can go over to OBS now.
and then add two audio sources, one is mic mix, one is recording mix.
Then include them both in OBS track 1, and then each individually in tracks 2 and 3
This update is so confusing.. sure it seems easy to just add a source and hear the audio, but it doesn't work ^-^
and the windows mixer adds a lot of new sources if you can try adjust where the audio is coming from. Why didn't they add a personal mix, stream mix, and chat mix to the windows mixer...
Everything you see in wave link is being presented to the system. You might be looking in the wrong section
Damn, thanks a lot, it worked
like this? Mic is not getting pick up though, and now desktop audio is working and I have now 2 sources of desktop audio being recorded lol
but you shouldn't need to look n the windows settings anyway... changing things in there will likely only confuse you and maybe break things, unless you have a specific reason to get in there
Sweeeeet happy to help
well it isn't working unless I change it to my default headphones
so idk what to do ^_^ hehe
I have a feeling you're still putting those on the wrong setting. "desktop audio" is not something you need
so have everything disabled?
those are the global devices. So they will always be on regardless of what scene you use.
So it's ok to use those if you want to, just understand that they won't follow your scene changes.
If you use the global devices, you will add them as microphones
in any case, you will not use desktop audio at all
ok I am actually confused now
By what?
Ok I figured out the audio sources, but it seems that mic effects aren't being used anywhere besides the sound check on wavelink itself.
What did you figure out? Is OBS still listening to the "mic mix" device?
If I use Mic In it will be in the recording but voice focus and other effects are not there
that's wrong. Select Mic mix
the output you created in wave link
always use the outputs from wave link, never the mic devices directly.... or you'll get just the raw device with no effects.
its not working. Like I am trying test recording and its not recording the mic and mixer is showing no change in levels
Check the privacy settings first. Make sure OBS is allowed to use microphones
can i make a backup of my settings of wavelink for a windows reinstall so i dont need to setup it again
Im just setting up wave link 3 and I can hear my own mics audio and my browser audio, but the browser doesnt seem to be coming from the chrome source in mixes. I have no idea where the audio is coming from
wave link version 2 has backup and restore functions in the right-click menu on the tray icon
why did they remove the microphoneFX input, that what I was using in wavelink 2
i have 3
That seems right. I guess next you could check in windows sound settings to make sure it hasn't turned the level down or muted the virtual devices wave link made.
And if you right click those mix outputs, is the level setting in there all the way up?
After that...have we done simple stuff like restart the computer?
I'm not aware if they added a backup/restore settings feature yet
wavelink 3.0 does not identify my wave xlr + wave DX setup, but previous wavelink no problems? help?
In personal mix, mute your mic. Add a channel for browsers and make sure you add a audio + thing to it
had another though while trying to get that thing running.. which version is considered the full release version of WaveLink 3? ( 3.0.0.2388 is the one I got downloaded and installed from the elgato website 👀 )
yeah i cant find it
but is there a other way
This behavior sounds like WL2 didn't get fully removed before 3 was installed. Try that sequence manually.
restarting is actually the first few stuff I did, cause there were other problems beside this that was fixed by restarting lol
maybe nth times the charm though
but techincally, this is the right setup though?
Hmm. I wonder. If restarting was needed at some point, it makes me wonder if the driver is installed right.
adding discord to the mix removes the audio from browser that was coming through system mix and transfers it to discord mix. thats silly
As I say, technically you don't need that "all" mix, in wave link. And this is correct as long as the devices for the audio sources in OBS are the "mic mix" and the "recording mix"
I can hear my audio coming through but none of the inputs are lighting up. Like for chrome I added chrome to the apps section and can hear it but cant control the auidio levels and its not showing up in the channel
yeah, maybe there is something wrong I did somewhere, will wait for a tutorial to be up in YT and reinstall
thank you will try again with reg clean etc
sounds like either you are routing the audio around wave link, directly to your headphones, or wave link might not be installed correctly (if the audio is appearing on the level meters, but not responding to control)
Its not appearing on the level meter but I hear it through my headphones that are plugged into the mic
then that's what my first guess was about
yeah I agree with what jn said, are you routing it in the windows mixer? BC that just screws stuff up now, where we used to have to do it.
probably your default audio device on the computer is your headphones, so audio is going directly there instead of into wave link.
If you have any audio routing in that weird windows mixer... just reset all that and never open the window again. haha
Are the mic effects supposed to effect the default mic? BC currently I have to use chat mix for the audio effects to work.
anything in wave link (volume changes, effects, etc) in only ever reflected on the outputs from wave link.
in other words, yes
specifically the way you worded this question, the answer is no. But I wanted to be more clear
can i use this new sound app with not elgato mic?
Ok, Audio effects ONLY effect this source in the sound check, but if I use this specific source on OBS or discord, no effects are applied.
you're misunderstanding sound check, it is not applying effects to the raw mic device. Nothing can do that
my god i feel like a boomer trying to set this up
It is though
Sound check is just previewing the effects directly to your monitor path
don't worry about sound check. it's just for you to hear your effects
So our new way of using mic with effects is using it via stream mix or chat mix.
That's all.
it's really the same as WL2 was. Back then you used microphoneFX and stream mix. No you can have more mixes, and rename them. thta's the only difference
well it was microphone fx, the raw mic, or stream mix
raw mic was the raw mic. same as it is now
This is currently my settings for OBS and Wave 3. I've tested to make sure it works on recordings and all tracks seem to follow (I want to exclude music from recordings and it does) I just haven't checked for Stream yet. But as of right now, these are the settings I have and they work for recording, Mic is included. I also don't have any effects right now though so I can't say if this works for that yet
microphonefx from WL is the same as what you have as "mic mix"
Is it professionally right? Probably not BUT it works for me lol
I reset my computer and that fixed chrome but then after a few moments it stopped working. Now I dont hear it at all
OH and also, Recording mix uses Recording (Elgato Virtual Audio) for that source and Stream uses Stream Mix (elgato Virtual Audio) for that source
you probably want to have your stream mix on track 1. and you don't need the mic by itseld at all.
Now it came back
But I still hear my own clicking and stuff even with my mic muted in personal mix. I can only not hear it if the mic is fully muted with the touch button
recording mix is just everything minus the music. so that's track 2. and track 1 is everything.
Yeah I had the mic track muted because I just haven't removed it while I was testing things lol
OK, then just get the track numbers right in OBS, should be good. Track 1 is what stream hears live so you want it all in that
Wave 3 keeps trying to set my Wave Mic as an Output. Elgato hire the same people to code as Microsoft? haha
do you know if the mic FX channel still exists?
Actually yeah, good catch. I just dug through advanced and Stream was still set to audio track 1 which would've not shown up
or how do you add VSTs to the mic mix for just mic input for Discord for example?
I just want to add EQ and Elgato Noise removal
It took me way too long to find the "Empty Channel" option under Add a Channel
This is the stream mix test to make sure Music was being split while everything else works and it's working fine. So @ruby briar if you want to test and see if copying those settings work for you as well, I'd love to know if it does work
Same originally lol. Personally, I'd like for default UI to be empty channel with Add specific app at the bottom where empty channel is. And then you go into the empty channels and it just gives you an option to include apps
At the least I think "Add Empty Channel" should be at the top of the App list, not the very bottom.
Now to just figure out why it thinks my Mic is an Output
It's not using the old names; microphoneFX. But all the mix outputs are visible along the top of the routing matrix. The names you see there are what they are called for other apps, and you can control what's included in each mix.
I got music and game volume working correctly, but I can just hear my own audio still and my chrome audio isnt coming through the chrome source on mix
so in order to do the old microphone FX where you apply VSTs to your sound do you need to apply them to say the chat mix routing channel?
If i choose mic in ( standard mic in) channel it doesnt seem to apply the VSTs - but if i do Chat Mix where ive only got Microphone outputting - it applies VSTs. is that correct?
Chrome is fixed just need to fix hearing myself and im all good
No, you put the effects on the mic (input device) just as always.
The only thing that’s changed is there are no hidden outputs, like microphoneFX used to be.
You see all the outputs and what they include, in the matrix.
If you want to have an output called microphoneFX, go ahead and call it that, and include only the mic.
Or call it whatever you want. As long as it includes only the mic, it works just as microphoneFX did
i guess my question being if i add the audio channel Wave XLR Mic In (which is the default mic channel from mic) it doesnt apply VSTs, so in order to apply VSTs i need to use one of the custom chat mixes - correct?
When making categories, the app automatically renames them after a few minutes. Little triggering but otherwise seem to got it figured out. Some VSTs didn't make it through to the WL3 though.
That’s right. Mic in will never have effects (just as it never did in WL2)
I'm having some issues since I upgraded from v2 to v3, my windows audio sources are not lining up with what is shown in the software, anyone else have this issue?
Also testing sources looks to map to random ones in the software, has it reused them without updating the name or something?
Looks like others are having the same issue
I see WL2 virtual audio devices in there. Looks like 2 didn’t get removed properly before 3 was installed.
Do that process manually and start over.
I removed WL2 with all settings and restarted to make sure windows trashed the inputs correctly, will give another restart to be sure
But there they are
I think the issue with adding the empty channels is, you still have to add the program you want routed to it.
I'm seeing the same thing. Everything I try to add to a channel comes back as 'Unavailable'
for browser, this is what I did
and then added the audio mixes on the right side per category.
I can understand if WL creates the audio inputs/outputs in windows even if you don't assign them, but I don't have a System output anymore to set as my default
Becuase they arent playing any sound
I think my only issue now is no System to set as my default
they are
Unavailable is because the app is not running or it's not playing any sound
Hey guys, so just saw the news about the next things coming up...
My first plan before it was all announced was to get a Wave XLR + Wave DX.
But now that Wave 3 Mk 2 has been announced, should I still go with the Wave DX ?
i found a solution tho. close the wave link from here and re lunch it and lunch the game and it should work
How long is it approbiate to wait for fulfillment of this installation/preparation? ( as I´m looking in the Task Manager at the same time the usage of RAM stays around 80,6 MB and the Usage of the CPU mostly 0% but sometimes up to 1,4% and dropping down to zero for a good amount of period time.. )
My though/fear is that the install processing had crashed somewhere in the background or looping around an invisible barrier ? -.-
edit: ( had earlier ongoing issues to install the audio driver after unistall of WaveLink 2 and idk if the driver is finally installed somehow after several tries and restarts -.- )
A bug then, it shouldn't happen again haha
I don't know the differences but XLR mic is always better than USB mic
It was pretty fast for me... try to reinstall again. Close the process first
so, it seems mine´s still running inside of a loop somehow. I´ll try it in a few Minutes if it still in the same state ❤️
Perfect!
my mic isnt being detected through my stream deck can anyone help?
i have an elgato mic
close app and start it again. Change mic USB port
Has anyone figured out how to change volume on system sounds? Right now, they just play via my headphone source.
Does everyone else have a System audio output? mine's gone
Same here
I've added it via an empty channel but it's not making a source in Windows
what do you mean with source?
That doesn't work. It still defaults to the source listed at the top right of wave link.
still nothing
Its as if system sounds need to be an app that is added to the system channel.
No System audio on the left (which are derived from windows audio)
Tried systen info and system configuration to test it, no luck lol
ye considering it has no routing currently, no mixes can affect this
wait im having issues with the app too xd
Brother I'm really not convinced this update is baked enough 😆
I tried it like 2 months ago, when it was like pre-beta. I swapped back in 30 minutes. lol
I assigned my music app to the blank Music channel in WL3, I go check windows audio, it's assigned it to Aux 1?
Something is awfully wrong with this update
Do you have older version installed?
Nope went from the latest WL2 to the latest WL3 (as of an hour ago)
Even had to remove the WL2 driver and settings, couple of restarts in between
All I can see in control panel is Elgato Wave Link Driver (03/03/2026 with new icon), I'm assuming that's WL3 which isn't named correctly 😆
But nothing relating to WL2 at all
That's what I ran into
so in 2.0 we had STREAM which was basically mic output
yeah me too
I had to disconnect the mic, remove the driver, rerun the app to reinstall the driver and then reconnect the mic
remove and install again
and System which was sound outpuit
ok
where is this option in 3.0
this is a fully flourished update.. right... right.
I'm having the same issue with no System output
so like in OBS I would have desktop audio set to System
and mic/auxillary set to
Stream
and they took away the ability to redownload 2.0
I've got the same setup (screenshot up above) and can't see a System output to assign
on that Point I just ran into it again..but luckily I already found the log to see if the programm was doing something xD
do we need to add EVERY GAME we play and each to have a personal, chat and Stream mix?>?
I was really hesitant to update because of others having issues during the beta, would have hoped these types of things were addressed before going GA with WL3
All they need is a MAIN OUTPUT
Unfortunately I went out of my way to go to their site and download it, checking for updates in WL2 didn't see WL3 as an update
So I have myself to blame 😆
AND MAIN INPUT AND then we can use wave link 3.0 as a mixing bnoard
you have to update 3.0 separately
Wish I didn't lol
i believe because its a totally new driver
Have they taken 2 off their site already?
@solemn wyvern Do you have any idea on how to change the system sounds? Currently, we can't assign system sounds to anything, and the system "channel" does nothing on its own.
once you download and install 3.0, 2.0 will not work either
Welp
Go to System > sound > volume mixer > you have system sound you can mute it or change volume
According to the logs, there was no result in successful installing of the drivers or anything else ( just the button for install driver went back clickable -.- )
Edit : the log came refreshed: The Driver installation/update was canceled...but.. why?? 👀
yes, you can mute system sounds there
what would the output be? like in 2.0, it was SYSTEM
I''m not saying that
There should be a System audio output in the windows audio options that WL3 creates, but it hasn't. This was the case with WL2 and it worked perfectly
Definitely seems like a regression
Ahh, ok got it
This does nothing right now
Question > this ear icon > what exactly does it change in the system once you select it?
I clicked it by accident, then I closed the wave link program.
Bloody hell, it kill the sound from browser. Not all, only from the browser, tried to restart the pc, changed to speakers as default > nothing
I had to open the program again and click once more this ear icon and the sound returned.
Also my settings start using the mic? wtf
The ear just changes your mix to monitor using the device just above
the output you want to listen to / monitor
There will eventually need to be system sounds actually in wave link, but this works for now.
make sure you restart after downloading
So, I've been trying to setup Wave Link for hours now. I can't figure it out. I want to use Wave Link 3, Voicemod and OBS. And I'm confused as to what output and input setting goes in which program. Any help?
welcome to the club bro
The issue here is this list in OBS is derived from the windows audio device list, which includes outputs made by WL3, there's no System output here
It's almost the same in the previous version. What exactly do you need?
WL2 had System which I set as my default windows audio device
Anyways I'll stop complaining 😆
Far as I know that’s a windows limitation. Doesn’t allow it to go anywhere besides default device.
Personally, my default device is my game channel. And systems sounds are all disabled anyway.
I don’t need any beeps from Microsoft
How do we set up our main sound output
XD
I don't think I ever set it up correctly in the previous version because none of the Wave Link 2 filters I used had worked. Basically, I want:
Wave XLR > Wave Link 3 to clean up and whatever effects to make the voice quality cleaner > Go into Voicemod which is by default turned off and only turned on when I want sound effects > Go into OBS for the final product
there
Is there currently anyway to input your profile backups from 2.0 into 3.0?
No
😢
So like in OBS I had it where SYSTEM was the desktop audio (wave link system) I think it was called ….would personal mix be the equivalent??
Oh wait a minute
I just deleted the System channel in WL3 and recreated it via the blank channel
What was the system channel
It's now appearing in OBS, I'll try setting it in windows as the default
that's what i said before :((((((
Is there any reason the software would just... close itself at random?
Fresh reinstall (twice), checking logs, just says Foreground application changed to: none.
you can create it blank and set it as system
I swear I did that as a first thing :/
How do you get that
Apps need to be refreshed when you add a channel
Sorry I just see the menu
How do you do that?
I'm guessing I'll need to restart my computer again, now the mic effects aren't being picked up after the uninstall of WL2 and reinstall driver for WL3.
forget about "desktop audio" in OBS. You need to change "audio device /aux". There you have to set you preferred mixer for streaming
Brother why is everything just working now ahahaha
Ahh, restarting it fixed it.
You have to select your streaming mixer
Pog
In my case it's called "streaming"
Yes guys, you have to restart the app. Not the wavelink, the app you want to config
Hi, I just installed the new Wave Link app, and it won't open. Has anyone else experienced something similar?
So it takes the changes in wavelink
whats going on here??
already regretting swapping to wave link 3.0... randomly just closes on me with absolutely no warning or reason why
I'm running into this as well. Stays running for a minute then silently crashes itself.
remove from windows configuration
How do I do that? Sorry
what's your mic?
Mines showing the Version 3.0.0.2388 when I check the Version nummer...but that doesn´t work either it seems to me actually ( as I´m trying to install the Drivers and it getting canceled/aborted but not finding the reasons in the log )
wave XLR and DX
configuration > applications > applications installed > look for the app and remove
Try to reinstall the app guys
You’re the man. Appreciate the help
this @tame ore
sorry english is not my native language
The app is working flawlessly. Relax and we will find a solution
Seems the setting menu of Windows if I understand Alberto right?
when assigning a game directly to my Game mix, the audio doesn't come through, but when i add the game directly as a separate mix, it outputs audio. has anyone seen this or know why this is happening?
@mortal chasm Yo he ejecutado el .msix que he descarcargado de la web y al ejecutar la app no se abre
I’m sorry brotha but where do I go for that exactly?
Is that windows setting?
@mortal chasm appreciate the help
but I´m giving up for today as it getting too late and I´m having early shift awaing me with now only 3,5h of sleep...laters and good luck folks! ( maybe I´ve more luck tomorrow to install WaveLink3 and that it´ll working somehow
yes, go to Windows Settings > in the left panel clic on applications > installed applications and you can look for the app
What's your output? Check it out
Something's not right
Tienes Windows 10 u 11?
11
Why 3 outputs?
Thanks @mortal chasm
I’m gonna redownload 3.0 and just try and get it working. Thanks again for your help
Que raro... reinicia pc a ver que tal
are you fiddling with Effects?
Nope
anytime!
I'm using 5 outputs. 1 is personal, 1 is for chat/Discord, 1 is for my VR Headset (Index), 1 is my Stream/Capture output, and the last is specifically routed for my work headphones
I found that at least werman's RNNoise vst2 plugin is incompatible, and crashes the software
hmmm, in-game or in-app? in-app, it's my earbuds and i can hear the game perfectly, but when i have it like this, it doesn't output anything
I mean, in your personal mix you have 3 output. Is that okay? And tell me what's the issue
Ya lo he hecho y no funciona, tengo que tener si o si un micro de elgato para que funcione?
Con la nueva versión no hace falta tener un micro de elgato
This is good to know. I've got it very barebones at the moment, just porting browser audio to speakers. XLR mic. Sometimes it'll hold for five minutes, sometimes one minute, I think the longest it's gone without crashing was ten minutes. Logs don't show any crashes.
I only now just updated too, and trying to set it up as I had it in WL2 😄
My issue is also that I don't have a Game input mix; all of my audio is by default routed to System, but by default World of Warcraft (specifically, so far) is playing audio on Voice Chat if I leave it set to default
but if you have it like that sound will play in your devices all once. I don't know if it's that your issue...
but at least what I noticed is that Werman's RNNoise plugin doesn't work anymore
That's not my issue
you have to set up your apps manually
seems like not every bug was squashed with the full release. noticed that renaming outputs (i had these all renamed in the beta to what they are now) now doesnt change the names of the outputs on windows sound settings. (if anyone can direct me to a proper bug report link that'd be great)
Create a Channel called "game" for example and put all your games there
as you can see @fading timber
That isn't how I've had it working up to this point.
Everything was fine being routed through System
I separated Browser, Music, and Voice Chat for those apps, everything else routed through System
maybe it's a problem with beta version or 2.0 version
it was fine in the beta version. it would rename the windows channels accordingly. now its reverted and is confusing for softwares that dont output properly (like stream deck)
So like now when i open a game through Steam, the game volume level can be controlled through wave link 3.0
and what's the issue then? You can create channels where you can route the sound and you can create mixes for output
So now you can control the volume of every single program separately? But see i tried to play trailer in Steam and it didn't recognize it playing
How do you get system?
Create a blank channel then select system
How did you get system?
Just saw this…thanks
My issue is my game audio is being sent to Voice Chat even though System is my default audio input for Windows 11 but WoW recognizes it being sent through the Game input--which I do not have set up on Wave Link. And when it's sent through the Game input, the audio comes through System on Wave Link
is there a way to import old VST settings into Wave Link 3 ?
Not as of right now
damn
I just took screenshots of the old ones and set them up again
It's been a few months since I asked this, but in the Wave Link software on Windows, do we have a way to clone the left channel to the right / pan the channels, etc.? My preamp only does the left channel and I've historically had to use a third-party plugin to make it possible to either downmix to mono or clone the channel to the right.
Yep I had to recreate all missing blank channels but it's working now
i was planning to do that but after Wave link 3, Wave link 2 doesnt see my XLR anymore
Have you checked "lock default output device"? You should chech audio settings in game too just in case
Ok so if i want sound to play through a trailer on Steam, I should select Steam and then select personal mix
Yes
How did you guys go about to work around AUX1 channel that had the checkbox for Route to MicrophoneFX so that it works like it used to in WL2?
So it will essentially be own channel??
is there guide somewhere i just switch from wavelink 2.0 to 3.0 and its hard to setup the chennels
i use my mic inside wavexlr and headset inside wavexlr
You can create a channel only for steam or a channel with more apps. For example I have a channel called "music" so i can route spotify, windows player...
ie. having soundboard clips on streamdeck that it would rout thru mic channel?
Im sure this is piss easy to set up, but I can't wrap my head around it
you can also make an empty channel like Game or Voice Chat and so on
As far as I know you can create a channel called Streamdeck and select streamdeck app
But I'm not sure, I think somebody asked the same before and they found a solution
yeah I put a separate SFX channel with just Streamdeck in it, I wonder if it's just like that
becuase mic is an input
but it can't be tho, I'd have to set my app input to a separate mix for it to work
not an ouput
streamdeck doesnt route through properly if you just put the app in on wave link. you either have to set a windows default for that channel (you could also do it through the mic channel instead) or select the output on all of the soundboard clips
So chat mix would be used for what exactly
discord
chat mix can be used for discord, in game voice, audio recording ect.
but you dont need to create mixes. If you stream you need to create your personal mix and streaming mix. Then add channels and set the volume
ah, yes, this works. Thanks!
also ive had wave link open while in this chat for maybe 10 minutes now and its randomly crashed twice... fun
Mixes are used when you have differents outputs
found it any idea how to add vst to the mic again useing this doesnt give it effects like it used to before
So every game you play would have to be in that channel
3.0? Probably a hot fix within a week tbh.
And that chat mix would be for all games
But you also have the game settings setup as well
no every game you play goes in a games channel that can then be selected to be heard on specific mixes (personal, chat, stream whichever you choose) mixes are essentially a grouped output that other apps see as an input device
in wave link clic on your mic and add effects. I don't know if this is what you mean
i hope so. been crashing a ton since the last beta update and now full release ive had 2 already?
someone else had that random crashing as well not too long ago
i think everybody haha
what i meant i added effects but it dont work on the pic i sent u
Do they have a way to move the channels
I only made it craash trying to add an incompatible VST2 effect, so I dunno
heres a screenshot of my mixes and channels set up. i have all games on the "games moment" channel and my chat mix outputs to any games i use voice chat in and also to discord
I'm confused at home you worded that sorry
mines crashing while idle :/
you dont need to create mixes. Mixes are meant to group outputs. If you stream then just use personal mix (so you can change the volume YOU HEAR) and use another mix called streaming (so you can change the volumen YOUR VIEWERS HEAR)
thats good to know
But i have OBS volume settings for that
So would i just set it to 100
And not worry about it
It's just confusing because unclear where the audio is coming from…in 2.0, System was basically what everything went through
In OBS 100% perfect but maybe you want to hear your game at 100% volume but in stream you want the game lower, then you can set up in Wavelink
And then you had two volume sliders….one for you and one for them
Yes
I think my issue was fixed by just simply deleting my input channels and reconfiguring them.
The weirdest thing, World of Warcraft specifically shows channels that I don't have active at all and selecting different outputs in-game sends it through a completely different channel. System Default sends it through my SFX channel as an example.
So if an app doesn’t have its own channel, it will go through System channel
third crash. fun
Maybe you talking with your friend in discord. You can hear your friend perfectly but in stream your friends sounds quiet. Then you can set up in wavelink the volume FOR YOU and the voluvem FOR YOUR VIEWERS. That makes wavelink perfect for streamers
Or whatever you have set to default in Windows settings
this is more frequent than the beta now
Don't need to create a channel for every app. You can create a channel to group apps. You can create a channel called "games" then you group all your games there
So technically I could have everything under System?
If you want... Yes
As advice, routing every game you play through the Game channel gets kind of tedious after a while. Set System as your OS default
All set up with Wave Link 3.0 but am having some trouble with bluetooth headphones. When I disconnect them (put them away) and then bring them back out later, they don't show up in the output device list anymore unless I quit Wave Link and restart. Any suggestions?
I need to update to 3, but does it try to auto-detect for grouping?
And then just use personal mix (my volume) stream mix (there volume)
Or is it more manual?
Correct
You have to group the apps manually if it's that what you mean
Ah. Ok
or if you have a stream deck you can set a button on your stream deck to add the focussed app to a specific channel
Does Windows see them?
I think there's a Stream Deck command--Yeah, that. Exactly.
So what will the output be for a game IF I don’t select it for a channel in wave link
System
Yep
Good point. May add that to a mobile page
Again, it's based on whatever you set as your OS Default in Windows Settings
Keep in mind some games also allow you to change their audio outputs manually in their own settings
i tried to replicate the issue but it's okay for me...
So basically since download this new driver, it essentially creates a virtual audio driver for my system output correct?
Yes
Ahh ok
It creates new virtual cables for every input channel
So if you selected an app to be its own channel, that's opened up as a virtual cable
It worked once, with maybe a few minutes in between disconnecting and reconnecting. After a longer period of time, like 5-10 minutes, it wouldn't show up upon reconnecting. Issue carries over to Stream Deck as well where I have the Wave Link plugin to be able to add/remove output devices on a mix. It doesn't re-populate the button that was previously assigned to the bluetooth headphones.
in my streaming mix I routed the audio through Elgato Capture Card
What would be the difference between system has output or personal mix and just having the personal mix volume turned all the way up in system through wave link 3.0
Output is what your audio is being sent to, Input is receiving the audio to be sent
I understand that
I mean what if I choose my default audio in windows as personal mix
Is it talking about personal mix through the system channel in 3.0?
You cant choose personal mix as output since personal mix is input
Well it’s an option
As input you can select your game channel
Ok hold up
I'm not sure I understand the question, either
Audio goes into wave link. (Inputs)
Wave link balances, effects, and mixes audio to outputs.
So I just want the simplest option that replicates 2.0
Would that be systemic
System*
This setting routes audio around wave link by default. Instead of into wave link.
Based on your setup, you want System to be your Default
No. You would have used microphoneFX, so you need to create that and call it what you want. A mix with only the mic
Oh my bad
anyone know if 3.0 backs up configs or if theres a way to manually back it up? trying to see if reinstalling will help with the very frequent crashing im experiencing but cant find a backup button anywhere
I didn’t mean for it to be on headphones
So what does chat mix do?
For input
@fading timber
oh noes, my mics effects are breaking up my soundboard clips, darn it, that won't work 🙁
Looking at this as i joined just saved my life lmao i didnt know you could add an empty group channel like from 2.0 was about to lose my damn mind
If set up properly Chat Mix can be used as your mic input
"What do you want people on your Discord call to hear?"
You can route audio through Chat Mix so your Discord call can hear whatever's routed through it
Wait so using Mic In won't include any effects you have on the input channel?
like MicrophoneFX used to?
But it's also not required, just a fancy way to do it. I believe Wave Link 3.0 automatically sets up your FX through Mic In. That was one of the changes they made from 2.0
to my knowledge using the mic input is gonna just end with the raw mic input. mixes are how you get any effects applied
So whatever app you have chat mix set up, your discord call will also hear it
that's... interesting
if you set chat mix as your discord input yes
Whatever channel is added to the Chat Mix on the routing table, yes
But I don’t understand why setting up chat mix as your volume for mic
It's what is being heard through the Output
the Output being Discord
If you set up Mic on Personal Mix, you hear yourself, right?
So if Chat Mix is used as your Audio Input, the app hears whatever is on that mix
It does not
Then I stand corrected
Again, only wave link outputs have effects and volume changes on them
why can i hear myself even tho i have my mic muted for my personal mix
Oh ok so when you move chat mix on the top, all those volume sliders below it move as well
You just create a mix output for any source you want to receive sound from wave link.
If it’s a full mix, make that. If it’s just the mic (with effects) make that
I am running into the same issue
Direct monitoring, probably
Are wave link settings stocked in Cloud or something if I change my computer ?
A few things to look at--Do you have Monitoring turned up on the XLR?
Also might be a stupid question but should I uninstasll wave 2 now that I am on wave 3?
Is there no way to EQ or add effects for an entire Mix? Seems you can only add effects on Channels?
Correct
i dont know what that is
I thought 3 would replace 2, it doesn't?
Replace on your drive
Is that a planned update? Why wouldn't I just want 1 EQ for my Personal output, instead of having to copy/paste that EQ on every channel?
I had to download 3 and didnt just update to 2. I can open both programs up
Turn this all the way to the right. What this does is it mixes your raw Mic input into what you're hearing on the hardware side of things
I'm not sure, would be nice for them to add it
yeah that's a weird thing to miss... also volume controls for the Mix at the top instead of having to click into it
Ooooo thats clutch and worked for me
So you could just select chat mix in discord has an output correct?
That's how it should look
oh that was confusing haha thank you
I don’t have voice chat has an option
It needs to be added as a channel
or if you already have Discord as a separate input, just set it to that
create a new channel, assign Discord to it, rename the whole channel Voice Chat = Win
Oh ok wow thanks
The in/out flips around a lot when working with audio.
Anyone know why discord is coming out of Aux 1? These channels keep swapping names and stuff idk why lol
can anyone suggest a proper, working noise suppression effect/vst?
I just ran into this, too. Did you already delete the channels and set them back up again?
No but I can try
restarting Wave Link might do the trick
Try that first, it's a bit tedious but I think when Wave Link updated it messed around with how the audio gets routed in the system
I had audio originally routed to System coming out of my SFX channel for some reason
So if I don’t want to hear myself in OBS, I muted personal mix for my OBS channel that I created
Okay, so
What you should be setting up is a Stream Mix
Public release! Time to see how the new 9,000 setups break it!
that OBS specifically listens to
also im on valorant right now and randomly lost my game audio but i could still hear game chat do you know why that happened?
They all renamed themselves after restarting bruh lol
So like alerts ?
Valorant probably has your vocie chat audio selected to the default voice channel input
I wouldn’t even need a separate OBS channel then right
For good measure I also have OBS's actual app audio set to SFX
in Windows settings
Yeh it seems every time I restart Wave Link, everytihng renames itself again lol this is like the default
Sorry I think I misunderstood the question @tame ore
Your primary "mic" on OBS should be set to your Stream Mix, this is the same as how it should have worked in Link 2.0
but to hear alerts OBS will send that audio to whatever is your OS default channel
If I want it listening to everything (like I had before) just system
Because I would use the sliders in 2.0 to control what the stream could hear and how much
Set up a new Mix, put the channels you want it listening to, and set that Mix up as your microphone in OBS
Okay well, only temp solution I could find to work:
When you restart, I just keep the busted names, and instead change the icon & apps for that channel. The name will change on restart but the icon and the apps dont move around so that will work for now lol
I need help, I recently updated my wave link beta application, and now all sounds are going through my Discord channel instead of my system/games channels
and now it also doesnt show up in my windows settiungs to set it's channel to default
wow
this production version is just horrible
I can't believe they released this in this shape
cmon elgato
Lot of bugs and issues, yeah
I thought microphone was me talking
even the effect settings could crash the app just like that
How do I get viewers to hear what’s on my OBS
It's the way these audio mixers work, they basically send whatever is routed to an Audio Input and this gets recognized as a "microphone"
by setting up a new Mix, adding whatever channels you want routed to it, and then setting it up as the primary Microphone in OBS
So for desktop audio, what would I choose
Then how would my viewers hear me talk
Would that be chat mix?
My default input?
But why not mic in
Again, using my routing table as an example, my Mic, System, Browser, Voice Chat, Music, and SFX are all routed to Stream Mix, and OBS uses Stream Mix as the primary microphone
if you're trying to use an incompatible effect, yes. Such as RNNoise (vst2)
If you set Mic In on OBS, it's only going to hear you talking
my friend is saying she can hear the game through my mic but i dont have it in my chat mix?
Nope, I tried to add saved settings in the elgato eq
It's under Mic/Auxiliary
I didn't try other vst's yet, and I have a lot of them
I have stream mix
So like if I play something from chrome, how do I control how loud they hear it?
It’s just confusing
I am not tech savvy
You adjust the volume for the channel under the Stream Mix on the routing table
that's odd, mine didn't crash while I tried saving it.
I would like help setting this help. I struggle with anxiety and depression and I stream a lot
also my save icon is in a different place for some reason
Only get like a couple viewers per stream but it’s all I do
The real problem here is the microslop win 11 system
quite literally
Today, my mouse buttons, left and right clicks swithced places, just like that
Will someone please help me out
Anyone help me out?
the volume
Which one?
for your browser
I'd completely uninstall the beta version and start fresh
I appreciate the help
You need to set up a new channel for your browser
Damn really?
But I thought you said every app doesn’t need a new channel
create a channel. add your browser to that channel. and then adjust volumes for each mix
is anybody else having issue connecting wave 3.0 to streamerbot?
So I need a new channel for every single app
They don't, but if you wanted to individually adjust your browser volume that needs to be in its own channel
So what about games?
no. you can group apps into channels because theres a maximum amount of channels you can have
Games will be routed through System
just take screenshots of all the effects and settings you'd wanna re-do
so you can have a games one, a browser one, a discord one ect.
So I am confused for OBS, he was saying desktop audio is disabled
And I use Mic for people to hear what’s going on on my pc
But I thought mic input was for me talking
OBS does not need to be its own channel. It is receiving all of your channels if you set the Mic in OBS's settings to your Stream Mix
Would you prefer a call so I can walk you through this?
honestly i think calling the dude is for the better
Too nervous to talk on phone. I appreciate the help man. I really do
@tame ore
Let me call you on Discord and stream my screen to you, you don't need to talk just message questions
that's my OBS/WL3 settings at the moment, seems to work
Can we do it later please
remember there is also 100's of tutorials on yotube if you're not understanding through text
hmmmm no audio i wonder why
*because wave link 3 has decided to F#cking close again 🤦♂️ *
I'll be working later so let me record a vid real quick and see if that works
more crashes in full release than the beta from what i can tell
is there a way to backup in 3.0 like there was in 2.0?
not currently, no
ik right... im tempted to just uninstall and go back to 2.0, its getting to be a joke, the 4th time its happened
So with stream mix has mic, that means everyone watching my OBS stream will be able to hear me talk
im on my 8th crash...
at least its not just me. the overhype for 3.0 is 💀 theyve made it 10x more complicated to manage the audio, everythings in a different menu. 2.0 was so simple and easy to use, there wasn't anything wrong with it
and its been in beta since october, fully release in march and its crashing consistently...
ive been using the beta for months and it was super good but with the last update for the beta it started crashing more and then this full release is a nightmare with incredibly frequent crashes
this is correct
You're fine, it's understandably confusing
So if I want them to hear less of something on chrome, just turn down stream mix
Or anything
No, set up Chrome on its own channel
so you can then individually control the volume level of Chrome
Firefox too
Yes, that too
So you set up an empty Browser channel and you can add Chrome and Firefox to said channel
set up a channel for browsers to put both chrome and firefox in
aight. im gonna head out and hope that this stuff doesnt keep consistently crashing. bye yall good luck with this wonderful full release
you would lower the volume on "Browser" channel under Stream Mix if you just want to lower volume for viewers but not yourself
If I am in a game chat with people in a game, how would I allow them to hear it
Or party chat
The stream to hear it
Or in a discord phone call
I don’t usually do discord voice chats…usually just voice chats built into the game
Give me a little bit to record a quick video I think might help
depending on a game, you'd have to select your mic input and comms output separately. Those would be your mic as input, and Voice Chat as output
I have a question about the XLR Pro. From the information I've gathered, you are able to still hear a video game console even though your PC is off if it is plugged into the XLR Pro via its Standalone Mode. How does audio levels work though? Like, how does the XLR Pro know what volume to set your video game console to when WaveLink 3 isn't running? Does it save the volume of that input somehow and use it when your PC is off?
So I would have to select a channel for voice output in game
And then select that voice output as a channel in 3.0
And have stream mix volume all the way
yes, if the game has an option for it. Not all of them have.
They all have input option though right
could you give me an example of a game we talking here?
Which in 2.0, was always wave link STREAM
Can I message you one when I end up coming up to it
Can’t think of any right this moment
Thanks again everyone for all the help
my mic is picking up my game, how do i make it less sensitive
Make sure your headset is not close to your mic
What 's your Gain level
also which effects you have on?
Thanks again everyone for your help
Sorry that wasn't meant to you DJ
mine is 18 😄
@tame ore no worries, it's gonna be easy once you figure it out 🙂
I wouldn't add the XLR to the person mix, as you can select the mic for any app that requires it, and self monitoring I'd use in the settings instead.
What mic are you using?
with what mic ? 😄
Are you using the Wave XLR with the Wave DX plugged in?
or the Wave 3 USB mic?
seems like a small memory leak happens and then it crashes about a minute later. the ram usage doubled and then it crashed not long later
i have the wave dx
okay so Gain is fine
Only advice I can provide is make sure headphones aren't too close to the front of the mic
thanks for the heads up, I'll keep an eye out on that
i turned my game as low as possible and my mic was still picking it up
Would someone mind if I did an OBS stream and if you could tell me if you could hear me talk and game volume please
absolutely
Try lowering the Gain on your microphone a little bit and keep testing, I don't think the DX really needs the gain to be all too high even as a dynamic mic
Sent ya a message
so im in discord with a few buddys but wave link is not picking it up for some reason
Try setting Speaker to the VOICE CHAT channel on Wave Link
i figured it out its picking up discord sound effects like mute defan all that
The channel’s should come with their default icons and I noticed that the channels are for Apps which doesn’t include desktop audio routings🧐
Does anyone know why my noise gate VST's seem to be doing nothing?
Hello, wave link 3.0 does not capture the audio of my Avermedia Live Gamer Ultra 2.1, any help?
older version worked fine
Is it not showing up, or not properly capturing?
its does shows up as a mic, but its not capturing
After pressing install. I get the normal "Do you want to allow this app to make changes"
Press Yes then nothing happens. It wont install.
Shoutout to @rare moon for helping me in my stream
it should pop out an administrator prompt when you click that install button with a shield
oh nevermind, you said it does pop up
Correct
"Do you want to all this app to make changes". Press yes, and then nothing happens
do you have any other Wave Link version installed?
no
are you on windows 11?
yes
it's like that after reboot as well?
I could try a reboot. But its been a thing since first beta. Thought i would try it again because of 3.0
I also have to reinstall or else the "install" button stays greyed out.
WAVELINK 3 ain’t ready, take it back to the laboratory💯
why is the stable release of wave link 3 more broken than the beta release? cant add vst effects without the app just crashing
some VSTs are incompatible
they were fine before the stable release
at least Werman's RNNoise (VST2) isn't working, it crashes the software
I have to agree, its not ready yet. I just went back to WaveLink_2.0.7.3795 and as you can see is working with no problems. Hope there is a fix soon! 💪🏾
Yeah I have to agree. This was not ready to be "stable" release.
Question. Can someone explain to me if I should use Voice Focus by itself. With Noice cancelling etc etc? Is it redundant and detrimental to voice quality to use both at the same time?
Let me know what you decide. I am currently using it on my Wave 3?
What mic do you have?
In WaveLink 3.0:
-
I have to Keep Two Sound Outputs Active or AUX (Headphone Jack) routing wont work - Elgato XLR Dock (Elgato Virtual Audio) AND Headphones (Elgato XLR Dock). Before I could Disable all the virtual outputs I did not actually listen to.
-
Microphone Icon in System Tray is always showing.
-
Windows is saying I can "Safely Remove my StreamDeck"
AKG Pro Audio C214
Is there info for what I need to set my windows defaults to now that 3.0 is out? 2.0 was easier and straight foward.
I have Output set System ( Elgato Virtual Audio) and input set as my VC MIc
I've seemed to have created an issue for myself. 😭 I installed wavelink 3.0, but then realized I didn't take pictures of my filer setup. I went to open wavelink 2.0.6 and I can't access my filters, the mic is grey'd out, and nothing works on it.
Do I have to reinstall wavelink 2.0.6? And if so, will it get rid of my filters? Cause I kinda forgot how they are set up, and that wouldn't help me. Also, tried to repair and it fails to install the driver every time.
i just got wave link 3, loving it, installed some reaper vsts for adding effects onto my mic, just dunno where to put the vsts. https://www.reaper.fm/reaplugs/ its this suite that i got
i assume i have to make a vst2 folder somewhere?
Anyone able to get nvidia broadcast noise removal working with wavelink 3?
I'm using Wave Link 3.0, but if I close it, I can't use my window's sources at all. I'll switch my default windows source to my speakers, and it doesn't play anything. Only when wave link is open.
Anyone know a fix for that?
Yeah, it's what I had to do, then select that folder for the VST2 Location.
even with audio focus my mic still picks up everything around me can anyone help me fix this? This update seriously messed up my setup
hey just got wavelink 3 and not to happy. it removed my wave xlr from the old version on wavelink and couldn't see my mic settings. But the main issue i am having is i can't get game audio into WL3 and the audio channels are wrong for example if I say send audio from Hytale to Elgato Game virtual audio it will goto something random in WL3 like music
Im also having issues figuring out how to turn off the monitoring of my mic without muting myself
^
mute the personal mix
I still hear it even when I mute the personal mix
are chat or stream mix lighting up as you talk?
Everything was great on the Beta but now i am geting LoadLibrary failed with error 126 and Wavelink crashes when i try to access my filters on my mic. I have no idea what i should be doing to fix this. Anyone else experience this?
no they are not right now
Still had to manually swap in window mixer bc wave link wasn't detecting the game I was playing 🙂
also on the old wave link i could find a wave xlr with fx or without in mic sources for something like discord is that gone now?
had the same thing. The 3.0 full version messed ALL of my windows audio settings up. I had to go in and change them back. Also check to see the volume on the channel (the edit button). Mine were default set to 0
Might want to check this spot under your mic too
I had the mic/pc mix lower should I just crank it to the far right?
if u dont want to hear the mic then yes
okay thank you! this really helped
that fix it for you?
Yeaa! I can finally hear silence
Am i moving the entire reaper folder or just the specific vsts inside it
I Am on macOS and thank goodness it’s saved my previous configuration and I don’t have to worry anymore.
How do I add the Microphone FX input to OBS and Discord now, just a mic only mix?
Like this?
was having same issue kinda dumb to waste a whole thing just for a mic but might be what we have to do
good for you i guess 🙂
At least making the window smaller i can hide it lol
Bumping. Anyone experience this? Not being able to hear any audio sources after Wave Link 3 has closed? Even after swaping sources in Windows?
If you have more than reaper, then you'll have to store all v2 plugins in the folder. If you only have reaper, and care for only reaper, you could just select the reaper folder.
seems doing the vstplugins folder in my program files worked, didnt even need to make one so swaggy
Yeah, it needs it's own mix.
Yes just running into the same issue, is basically the wave 2 unable to initialize audio input but now also to output
Despite it leaving beta it is still very much a beta
Solution is just restart your computer. restarting the application does nothing, unplugging and replugging in the device does nothing
Make sure routing in Windows actually goes where it should, so it's not on Default or something else
yea i double checked its routed correctly in windows as well
my other apps are working good just not VLC
Just curious if anyone else has not been able to use their discord plugins for Stream deck since updating to Wave 3? It just keeps telling me to Request access but nothing happens. I have even uninstalled the plugin and removed permissions from discord's side as well.
The Discord plugin etc needs an update, devs know and it's being worked on.
Ahhh gotcha. Thank you so much!
After one evening of "testing" Wave Link 3.0, I've to say that it works pretty well ^^ I just got two little bugs 👀
Software & Version: Wave Link 3.0
Windows/Mac Version: Windows (Windows 11 installed)
Question/Issue:
- At the beginning, I wanted to open the Windows Settings to route Rocket League and other apps to their correct channel but Wave Link 3.0 crashed as soon as I opened the Sound Settings 😅 (after a relaunch, was ok)
- For a reason I can't explain, it looks like the sound is louder when I do move the channel volume (on the left side) than on the mixes volumes 🤔 Was weird to hear but after a little time, it was ok 😄
Going from Beta to Stable seems to have changed what the outputs actually are instead of sticking to what they were originally named previously for whatever reason... For example: Game channel (verified that it is named as such) is actually Aux 1 in Wave Link 3.0 Stable when I updated
Is there any way to link a channels audio level between two mixes? I have a stream mix and a vod mix and want to be able to adjust the volume for each channel without having to do it twice. I could adjust the channel level itself rather than the mix, but that also affects my personal mix which I dont want.
I was going to say that you can change the channel level (what I'm doing as it is easier haha). but I haven't found how to link them :/
Does the new XLR Dock Mk2 run almost entirely on hardware technology via the Wave FX processor? I'm currently having a problem where the sound occasionally freezes on the old Elgato Wave XLR with my Mac Mini with M2 chip.
this is still happening in the release version. i replied on the reddit a month ago when i posted this and got no response.
just gonna throw this in here for anyone who cant seem to figure out how to fix the current wavelink3 release. 99% of my problems, i believe, were because my PC was still trying to route audio to the old wavelink 2 even after i uninstalled it. it seems that elgato leaves some residual files behind that mess everything up. my best solution goes as follows:
- uninstall wave link 2 and 3 through windows.
- go to program files>elgato>and try to delete the volumecontroller folder. it probably wont work. go into the folder and run both of the exes in there, then go to task manager, search "elgato" and end both of the volumecontroller tasks. then go back to that folder and delete it.
- go into your bootdrive>users>"whatever your main user is"> appdata>roaming>elgato> delete the three folders that have to do with wave link. pretty sure they are "wavelink", "VSTs", and "Volume Controller".
- install wavelink 3.
my wavelink 3 was so terribly messed up before this, it was routing my spotify in the windows sound settings to a audio channel i had in wavelink 2 called movies so i decided to basically try and vaporize all wavelink 2 files. it worked for me, i hope it can help someone else too! hopefully they release a more stable version in the near future cause i like the potential of WL3 alot!
I've noticed this as well. I don't suppose you happened to find a solution did you?
One message removed from a suspended account.
Reordering channels also no longer seems to work either in the Stable version? I remember being able to click and drag without any problems
Has anyone noticed any games not being found under the game cannel to be added in Wave Link 3.0?
After reinstalling then restarting, clicking and dragging from the edge seems to finally work instead of just flashing a little bit and not doing anything
Edit: Pre-existing issues with the initial Beta to Stable transition seem to have been fixed as well
since ive updated to wavelink 3 my wave 3 appears in windows 11 as a removable device with the notification in the system tray
is there any way to fix that? i tried to reinstall the program and removing the devices by hand
Hey all, I have a query. Ive installed and setup Wave Link 3.0 but I can for the life of me get my capture card audio to route through it so I can hear it as well as send it to OBS. I added a Game input and tried selecting my CC as the app but it just says unavailable.
I'm probaby being daft but any help would be appreciated.
Cheers.
Hey, regarding to this article, my windows laptop doesnt recognize the headphone jack cable as Mic input, has anybody an idea, what i can do?
https://help.elgato.com/hc/de/articles/360044557892-Elgato-Wave-3-Dual-PC-Streaming-Setup
I tried to move some channels yesterday and I wasn't able to 🤔 We need to take the edge of it to move ? 👀
set the audio source in windows settings for the capture card app to the channel you want
I figured it out, turns out it was an audio setting issue in the advanced sound settings on Windows 11, I found the capture card in the recordings section, right clicked and hit poroperties, then hit the listen tab. From here I could toggle to listen to it as well as set the playback to come through my Game input on Wave 3.
Putting it out there in case anyone else has the same issue.
I got there in the end. Thanks so much for responding, ❤️
I don't know if it's Wave Link doing it or something else but is anyone else having problems where audio periodically goes "tin-ny"?
Best practice to add input (mic) to the OBS from WL 3?
- as a separate mic channel in WL 3
- as 'Mic In (Elgato Wave:3)
I'm not a streamer, but I use Wave 3 + WL3 + OBS for meetings puproses.
Uh, if I'm understanding your question right, if you want OBS to pick up your mic VST's and other sounds from your desktop/applications then you'll want to use an output Mix with those channels and your mic on it so OBS picks up all of the audio routed through them
Most of my meetings during the workhours are conducted via Google meet for example.
On WL2 i had FX channel with added VST's to it - and it was a recommendation to add FX as input.
But now, I have figured out that I need a separate mix in order to record properly via OBS my meetings.
If the mic input is added to Meet mix (in the pic), the signal will be doubled, and I will hear an echo while monitoring.
Now, when I want to select an input as the OBS input of my recording i have:
Meet mix > This will route the Meet mix as Mic (big nono)
Mic in (Elgato Wave:3) > A mono signal from Wave 3
Mic (Elgato Virtual Audio) > A stereo signal from Wave 3
You don’t ever need to open the windows sound routing menu; just use wave link for that.
I think your concern is based off of a misunderstanding of how the Mixes work and how they're supposed to be used for OBS and your computer.
You should have a Personal Mix, which is the audio that you, yourself, hear. This has all of the channels that should be routed to your headphones. It looks like you kind of set that up but are specifying that's in the Meet Mix.
A separate Chat/Conversation Mix could also be helpful, which is just your microphone and the "Chat Mix" should be used for any voice communications. Your Mic when routed also uses the VST's when routed to a Mix. This would be set as your primary "Input" device.
OBS needs to capture its own separate Mix, which would usually be a mix that has all of the channels you want playing to an audience This will have your Mic and any channel inputs.
So technically, from looking at the screenshot, you should be using the Mic Mix as your "Input Device" in voice platforms, and then use the Teams, Zoom, or whichever browser you use for Meets--those channels, set as the Output Device for those browsers and platforms
I found the fix for me was to turn off again the windows vocal isolation garbage, it seems that the whole settings I had for that mic got wiped so when I did that the volume was good again!
Nothing is fundamentally different between wl2 and wl3
The difference is 3 shows you every output. All are shown and none are hidden.
So you need to create the output you used as microphoneFX back in wl2.
In this case it looks like you called it “mic”
So still just as before… don’t ever use “mic in” for any app, because that is the mic source and not the output from wave link which includes effects.
Yes always disable all the windows enhancements and any spatial effects. Windows likes to turn this stuff on without permission.
I guess its because of the new drivers tbh but I am glad I caught it before going crazy 😂
On Wave Link 2.0, it wasn't working but I can try 🙂
Well, windows could get out of the way any time they want.
Almost every day we help a user for whom windows enabled voice isolation on a capture card or something.
“It worked yesterday, now it sounds weird!” Because they just do that and it doesn’t ask
+1
Same was true for wl2.
Wave link does all the routing just by clicking the apps.
It forwards this to windows, so you never need to open that panel.
If any app refuses to be routed, going to the windows mixer panel isn’t going to fix it
It is as you can choose the output and the input path 😉
Your input device default should be whichever mix you created that includes only the mic.
All apps that need a mic should be using that. So set it as default.
Look, if you open that windows mixer panel and change anything, it might screw up wave link. So be warned.
But If I route input and output from the same mix to the OBS, the OBS's input will be WL3's channel mix output. (in my case Meet mix).
At this point if I trigger the monitoring, I will hear mine echo (duplicate signal) - I don't want that.
I already tried that, and the input will show the signal from the all outputs (if active) from the Meet mix.
So the best option is to isolate mic as separate mix from WL3 and use it as the OBS's input.
In this way, vocal can be separated from the mix and later processed if needed.
Thanks @solemn wyvern
If you want the mic as a separate track in OBS, then yes; create a mix output that contains only your mic.
(And you should have this output set as the default microphone device for the computer, so all apps like meet will use it by default)
But back to OBS, just make sure the other audio sources you are giving OBS don’t also contain the mic, or if the to, make sure the source that is only the mic is on something other than track 1, so it doesn’t double up.
Get the concept?
Yeah, I already done that.
Now I have clear separated inputs from the WL3 in the OBS.
Everything is working perfect in my case.

can i get a backup of my settings in wave link 3?
i want a backup how is it possible 🙁
There is no backup option
Am I losing my mind or is Wave Link 3 a huge step backwards? The fact there's no backup/import is the biggest issue I've seen so far but this design is also.. just not it.
Backups are coming Soon™
Should've been delayed until it was ready imo. The software has always been too temperamental, crashing for whatever reason when linked with a Stream Deck. I think my one hope from this is that it eventually fixes that.
it's a step in the right direction, but it still feels very much beta
Agreed. A toggle between the old sliders and whatever this new view is would be massively appreciated.
I'm now running into an issue that my system volume isn't outputting whatsoever, selected as default in my audio output, and is routed to my headphones in WL3, if I test system sounds there's visual feedback, but no audio.
It’s a matrix, which is needed for the output mix creating and visualizing.
I had the same thing, restarting WL3 fixed the issue for me.
Your audio output needs to be a channel in wave link. Your primary monitoring device needs to be selected at the top of wave link.
And then the mix you want to hear needs to be clicked on so it has the ear icon
both are done, I had to delete the channel and re-add for it to function a/n again
damnnnn... wave link 3.0 only for windows 11 😭
you have filter by system button in the upper right corner
I think they're more commenting it's not available for Win10 than the macOS thing. That's been coming up a lot. Officially Wave Link 2 didn't support 10 either, but it was based of Wave Link 1 that did, so it usually worked okay unless you were poking about with enhanced audio stuff (eg Windows Audio Enhancements changed a bit between the versions, as did some underlying stuff, but unless you dug deep or worked with Windows Audio Enhancements engine it usually was fine). Wave Link 3 was built from the ground up for 11 and newer, outright won't install on 10.
You're only seeing that as you're on Mac. WL3 is only available on Windows 11, not W10.
Ah, I see
ya, i meant ,,only for windows 11" bcuz i still got windows 10
i don't care bout mac or macos
Unless you have wildly outdated hardware, updating to Windows 11 is simple
Are the Wave3 and the Wave3 mk2 mic dimensions the same?
Can I use my Wave3 mic's shock mount and pop filter (for style lol) on the mk2?
Does anyone know how to remove VSTs in the new wave link 3.0?
I changed the folder path but it still had the previous effects from the past folder.
And when you press check for plugins it crashes :D
Yeah, they should be the same. Only changes to internal electroncis afaik.
Remove them from the list of available plugins? You would remove the ones you don’t want from the vst folder
yea ik that but i tested both windows 10 and 11 but i think w10 is much better
Yup so this is my problem, I selected a folder which added all the plugins which is normal behavior.
But I decided to switch to a different folder with the plugins I actually want, but it's kept the old effects and now loaded the new ones so I have duplicates.
I seem to not be able to remove them in the software and the new folder doesn't have the previous plugins, so it's stored them somehow.
Nah.. Elagto site shows the dimensions are a 16mm width difference 🙁
but whenever I buy one, i'll test it lol
Huh, so it is. That would indeed be an issue for Shock Mount then
Yea... crap. That sucks because I use that too 🙁
The rescan for plugins is the way to do this. I’d say keep trying.
And make sure there aren’t plugins in use in wave link at the time. Maybe that’s what’s getting unstable.
Also possible that some plugins aren’t compatible. Every daw user knows…. Crashes are often plugin related!
is this a channel I can ask about the new wavelink update if im having problems?
If not which channel is it lol
yea i think so but it could be official tech support too
Well i tried to get to offical tech support but it wanted me to put in an order number. I havent ordered anyhing 😭
I was using the beta branch of 3.0 before the update and now all my channels are labeled incorrectly in my windows audio drivers
aka (browser) is called game in my windows settings
Remove and reinstall. Something went wrong and it needs to be started over.
aighty ill give it a shot
QoL but please let us reorganize channels as well lol
Grab them by the edge
oh. strange
WHAT I DIDNT KNOW THAT THIS WHOLE TIME!! Man I feel stupid now
uh why is the download a .dmg file?
That’s a macOS package.
I just realized that lol
.damage lol
Disk image
also, prevent any new mixes from becoming the default audio device
I didn't see the mac logo. I scrolled down to far lol
That’s a windows thing. Not wave link’s fault
yeah windows sucks sometimes lol
ElgatoOS when??? /jokes but kinda wishful thinking
it tends to also change the volume of my mics digitally (outside of the volume slider) as in sometimes my mic is 300% volume when it says 100 even though ive changed nothing
ElgatOS lol
that would actually be kinda cool. Like a little tablet with its own os that has all the audio and streamdeck stuff built in.
If you’re using a wave device, enable gain lock.
Otherwise… well… that’s one of the advantages of a wave device.
ye that would be sick asf
yeah its a shure mic. Just windows things lol
Damn that’s a perfect name for it too
ik right xD
Ok I managed to sort it, I ended up removing all from the plugin folder and adding the ones I know I need, rescanned and it stopped the crashing.
I'll just put them all in a different folder for my editing programs and link them back up. Keep the elgato folder small for better compatibility.
Thank you!
glad for the report!
OK reinstalling fixed incorrect names in windows audio settings. Quick question, which corner do i grab to reorganize the devices on the left? I don't see it popping up
the left top worked for me
I see it trying to highlight it then it goes away instantly
I think just grab the left edge of each Input.
Testing on Mac… anywhere on the grey area seems to work.
Basically anywhere that isn’t the edit channel button, or one of the other controls. (Mute, fader)
I can't get it to work so ima not worry about it for now lol
My opera keeps switching back to system audio instead of browser even when I manually set it in the windows audio mixer. Ima be honest after the full realease I seem to be having alot of bugs and problems I didn't have in the beta version
I think its cus of windows though not the software itself