#wave-audio

1 messages · Page 47 of 1

timid silo
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yup

tropic light
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Does the new Wave 3.0 software/hardware offer audio processing that filters out background noises like the BEACN Mic or Nvidia Broadcast filter out background noise?

wooden gust
cloud epoch
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anyone having issues authorizing discord for the stream deck app?

timid silo
wooden gust
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well I haven't uninstall my old one

unreal ruin
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Update, I have fully shut down the pc, double checked that everything audio related is disconnected from the pc and am still stuck on the disconnect device prompt

wooden gust
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just tried the new alongside the wave 2.0 software

timid silo
wooden gust
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if u mean by "work" is if u can use the 2 software together then no

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once u install the v3 the v2 shows undetected device.

solemn wyvern
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They can't both be on the system

wooden gust
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not having the option import mic settings from v2 on the new one is such a let down

timid silo
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Yea I don’t like the idea that i have to redo all of my work again

wooden gust
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lol yeah i dont even remember every single bit of adjustment I had in there but it was working perfectly

solemn wyvern
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Snap some screen shots of your settings. many plugins have preset saving within them, but a quick screenshot will solve this also.

wooden gust
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yeah

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that's the plan

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but i'd have to go back to the v2 first cuz i didnt do that initally

wooden gust
ruby briar
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anybody have a tutorial on how to use wavelink 3.0? Just updated today and I can't seem to understand it. Like I can't hear my game when I added a channel to it

wooden gust
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pretty sure tutorials will be up in a day

solemn wyvern
# ruby briar anybody have a tutorial on how to use wavelink 3.0? Just updated today and I can...

There were a couple early tutorials while it was in beta.... I certainly wasn't going to take the time to make one while development was still going on.

....mostly the thing you have to understand is that you need to select your primary monitor device at the top, and then click whichever mix output you want to be passed to that monitor device, in order to hear that mix. So I think by default it starts with one called personal mix... there you go.

ruby briar
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If I remove the game from mixex and channels then I suddenly hear it

solemn wyvern
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all mix outputs are visible now. it's a matrix. you see everything that's happening with the audio. Unlike some things that were invisible in the background of the previous version.

ruby briar
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like why can't I hear it on my headphones? Main output is correct

solemn wyvern
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As I said above. Click the mix you want to hear (probably personal)

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you'll see the ear icon to confirm which one is being passed to the primary monitor device.

fierce loom
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Hello everyone, is there any way I can transfer all the settings from version 2.0 to the new one so I don't have to set them up again?

ruby briar
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omg, I am stupid, I unclicked that cause I was hearing myself cause of the mic

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I should have removed the xlr dock insetad from that mix

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okay, now this UI makes more sense'

rustic night
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lol having to redo all my settings gives me a headache 🙁

hollow pawn
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Do I need to do a fresh download for wave link 3? I tried to update my app and it says im already updated to the most recent version but its only 2.0.6

solemn wyvern
dawn zinc
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Is there a support channel with threads here? I am trying to add an app to my game channel and it is just not showing up.

solemn wyvern
onyx rover
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i can only hear my voice on the wave 3.0 on one side of my headphones idk why

solemn wyvern
onyx rover
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k

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still nothing

solemn wyvern
unreal ruin
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So I fixed my issue, but I'm not entirely sure what it was that fixed it. I went to just do a fresh install so I attempted to delete any wave link software but it blocked me from doing so because it said something was still connected (again even though everything was physically disconnected), so I dug through connected devices listed in my settings and it was 1 of 2 things that were blocking me. "Virtual UAC2 Device" or "Service Test Loopback A". Leaning towards the virtual one but I removed both of them which allowed me to do a clean install (also note once I tried to reinstall, it kept failing which was solved by restarting my pc).

thorny hare
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hi - i had a few vst effects some very common noise gates and cleaning up audio on wave link 2.0 - is there a way of viewing my settings from old wave link?

ruby briar
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omg, now obs recording is not hearing any of my game, only my mic

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what is happening lol

frozen helm
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I have an issue where wave link app keeps crashing when i open it

thorny hare
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ah i just realised wave link 2.0 is still there. should i uninstall?

solemn wyvern
solemn wyvern
ruby briar
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If I remove the game from this, I can hear in my recording but not on my headphones. If I add it, I can hear but not in my recording

solemn wyvern
ruby briar
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my bad, I mean firefox video

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Basically adding a program in here will make OBS not record its sound

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Removing it will make it work again, but I can't hear it through any audio output

unreal ruin
solemn wyvern
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Which mix is your OBS audio input capture using? And share a full screen shot of your wave link so we can see what's going on.

unreal ruin
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@solemn wyvern if you update the software, you have to do a refresh in obs too no? Or is my audio held together by ductape and wishes

thorny hare
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do you know if the standard vsts like elgato had a noise gate etc are still in the marketplace

ruby briar
solemn wyvern
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you're confusing outputs for inputs

sage crag
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anyone having the issue where you route an app to for example SFX and its actually being routed to another channel in wave link

solemn wyvern
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Where it say mic in, that's a global input. Select the mix you want OBS to hear in that box. (or add an audio input capture source to your scene, instead of using the global devices

ruby briar
solemn wyvern
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No, WL2 mixes were also shown to the system as inputs (microphones) so that apps recieving audio can select them

spark lichen
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no import option from wave 2 to wave 3, right?

ruby briar
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like its supposed to be a simple setup. I just need to record my mic (1) and ANY desktop audio (2)

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basically a 3 track recording. Track 1 is both, track 2 is only mic, and track 3 is only desktop. So that I can edit 2 and 3 seprately

worldly locust
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Could you tell me why Tui can't find my wave xlr?

spark lichen
worldly locust
spark lichen
#

oh gg

solemn wyvern
solemn wyvern
unreal ruin
solemn wyvern
# ruby briar like this?

Almost, your personal mix is for your ears. so that would be a 4th one that isn't being added to OBS at all. In constains what you want to hear

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click the personal mix to make sure that's the one you are hearing in your headphones

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But actually you can do what you wanted with just these two outputs in OBS. as

solemn wyvern
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The multi-track audio in OBS can do that. So your track 1 will have both mic mix and recording mix. and then tracks 2 and 3 will be each of those, only.

solemn wyvern
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Yes... well.. I kind of typed too fast.
You don't really need that "all" mix.....

OBS can make a track with both the mic mix and recording mix. So this actually you don't need wave link to do.

unreal ruin
# worldly locust still connected

This is what solved it for me, just remember I did a fresh reinstall though so results may vary lol but remove that Virtual/XLR device and see if that worked. It SHOULD add back once you reconnect it, given a pc restart if needed.

solemn wyvern
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But your wave link setup is correct. You can go over to OBS now.

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and then add two audio sources, one is mic mix, one is recording mix.

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Then include them both in OBS track 1, and then each individually in tracks 2 and 3

true tinsel
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This update is so confusing.. sure it seems easy to just add a source and hear the audio, but it doesn't work ^-^

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and the windows mixer adds a lot of new sources if you can try adjust where the audio is coming from. Why didn't they add a personal mix, stream mix, and chat mix to the windows mixer...

solemn wyvern
worldly locust
ruby briar
solemn wyvern
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but you shouldn't need to look n the windows settings anyway... changing things in there will likely only confuse you and maybe break things, unless you have a specific reason to get in there

unreal ruin
true tinsel
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well it isn't working unless I change it to my default headphones

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so idk what to do ^_^ hehe

solemn wyvern
solemn wyvern
# ruby briar so have everything disabled?

those are the global devices. So they will always be on regardless of what scene you use.

So it's ok to use those if you want to, just understand that they won't follow your scene changes.

If you use the global devices, you will add them as microphones

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in any case, you will not use desktop audio at all

ruby briar
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ok I am actually confused now

solemn wyvern
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By what?

ruby briar
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first off, mic is not getting picked up

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even though its in the mic mix

true tinsel
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Ok I figured out the audio sources, but it seems that mic effects aren't being used anywhere besides the sound check on wavelink itself.

solemn wyvern
ruby briar
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If I use Mic In it will be in the recording but voice focus and other effects are not there

solemn wyvern
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the output you created in wave link

true tinsel
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Select chat mix

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it works

solemn wyvern
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always use the outputs from wave link, never the mic devices directly.... or you'll get just the raw device with no effects.

ruby briar
solemn wyvern
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Check the privacy settings first. Make sure OBS is allowed to use microphones

wary river
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can i make a backup of my settings of wavelink for a windows reinstall so i dont need to setup it again

hollow pawn
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Im just setting up wave link 3 and I can hear my own mics audio and my browser audio, but the browser doesnt seem to be coming from the chrome source in mixes. I have no idea where the audio is coming from

solemn wyvern
ruby briar
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why did they remove the microphoneFX input, that what I was using in wavelink 2

solemn wyvern
# ruby briar

That seems right. I guess next you could check in windows sound settings to make sure it hasn't turned the level down or muted the virtual devices wave link made.
And if you right click those mix outputs, is the level setting in there all the way up?

After that...have we done simple stuff like restart the computer?

solemn wyvern
rocky frigate
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wavelink 3.0 does not identify my wave xlr + wave DX setup, but previous wavelink no problems? help?

true tinsel
feral gale
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had another though while trying to get that thing running.. which version is considered the full release version of WaveLink 3? ( 3.0.0.2388 is the one I got downloaded and installed from the elgato website 👀 )

wary river
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but is there a other way

solemn wyvern
ruby briar
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maybe nth times the charm though

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but techincally, this is the right setup though?

solemn wyvern
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Hmm. I wonder. If restarting was needed at some point, it makes me wonder if the driver is installed right.

spark lichen
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adding discord to the mix removes the audio from browser that was coming through system mix and transfers it to discord mix. thats silly

solemn wyvern
hollow pawn
ruby briar
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yeah, maybe there is something wrong I did somewhere, will wait for a tutorial to be up in YT and reinstall

rocky frigate
solemn wyvern
hollow pawn
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Its not appearing on the level meter but I hear it through my headphones that are plugged into the mic

solemn wyvern
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then that's what my first guess was about

true tinsel
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yeah I agree with what jn said, are you routing it in the windows mixer? BC that just screws stuff up now, where we used to have to do it.

solemn wyvern
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If you have any audio routing in that weird windows mixer... just reset all that and never open the window again. haha

true tinsel
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Are the mic effects supposed to effect the default mic? BC currently I have to use chat mix for the audio effects to work.

solemn wyvern
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anything in wave link (volume changes, effects, etc) in only ever reflected on the outputs from wave link.

true tinsel
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in other words, yes

solemn wyvern
civic oxide
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can i use this new sound app with not elgato mic?

true tinsel
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Ok, Audio effects ONLY effect this source in the sound check, but if I use this specific source on OBS or discord, no effects are applied.

solemn wyvern
spark lichen
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my god i feel like a boomer trying to set this up

true tinsel
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It is though

solemn wyvern
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Sound check is just previewing the effects directly to your monitor path

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don't worry about sound check. it's just for you to hear your effects

true tinsel
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So our new way of using mic with effects is using it via stream mix or chat mix.

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That's all.

solemn wyvern
true tinsel
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well it was microphone fx, the raw mic, or stream mix

solemn wyvern
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raw mic was the raw mic. same as it is now

unreal ruin
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This is currently my settings for OBS and Wave 3. I've tested to make sure it works on recordings and all tracks seem to follow (I want to exclude music from recordings and it does) I just haven't checked for Stream yet. But as of right now, these are the settings I have and they work for recording, Mic is included. I also don't have any effects right now though so I can't say if this works for that yet

solemn wyvern
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microphonefx from WL is the same as what you have as "mic mix"

unreal ruin
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Is it professionally right? Probably not BUT it works for me lol

hollow pawn
unreal ruin
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OH and also, Recording mix uses Recording (Elgato Virtual Audio) for that source and Stream uses Stream Mix (elgato Virtual Audio) for that source

solemn wyvern
hollow pawn
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Now it came back

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But I still hear my own clicking and stuff even with my mic muted in personal mix. I can only not hear it if the mic is fully muted with the touch button

solemn wyvern
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recording mix is just everything minus the music. so that's track 2. and track 1 is everything.

unreal ruin
solemn wyvern
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OK, then just get the track numbers right in OBS, should be good. Track 1 is what stream hears live so you want it all in that

hoary gate
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Wave 3 keeps trying to set my Wave Mic as an Output. Elgato hire the same people to code as Microsoft? haha

thorny hare
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do you know if the mic FX channel still exists?

unreal ruin
thorny hare
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or how do you add VSTs to the mic mix for just mic input for Discord for example?

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I just want to add EQ and Elgato Noise removal

hoary gate
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It took me way too long to find the "Empty Channel" option under Add a Channel

unreal ruin
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This is the stream mix test to make sure Music was being split while everything else works and it's working fine. So @ruby briar if you want to test and see if copying those settings work for you as well, I'd love to know if it does work

unreal ruin
hoary gate
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Now to just figure out why it thinks my Mic is an Output

solemn wyvern
hollow pawn
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I got music and game volume working correctly, but I can just hear my own audio still and my chrome audio isnt coming through the chrome source on mix

thorny hare
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If i choose mic in ( standard mic in) channel it doesnt seem to apply the VSTs - but if i do Chat Mix where ive only got Microphone outputting - it applies VSTs. is that correct?

hollow pawn
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Chrome is fixed just need to fix hearing myself and im all good

solemn wyvern
# thorny hare so in order to do the old microphone FX where you apply VSTs to your sound do yo...

No, you put the effects on the mic (input device) just as always.
The only thing that’s changed is there are no hidden outputs, like microphoneFX used to be.

You see all the outputs and what they include, in the matrix.
If you want to have an output called microphoneFX, go ahead and call it that, and include only the mic.
Or call it whatever you want. As long as it includes only the mic, it works just as microphoneFX did

thorny hare
true tinsel
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When making categories, the app automatically renames them after a few minutes. Little triggering but otherwise seem to got it figured out. Some VSTs didn't make it through to the WL3 though.

vale field
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why are the most of my games unavailable

solemn wyvern
shut kite
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I'm having some issues since I upgraded from v2 to v3, my windows audio sources are not lining up with what is shown in the software, anyone else have this issue?

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Also testing sources looks to map to random ones in the software, has it reused them without updating the name or something?

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Looks like others are having the same issue

solemn wyvern
shut kite
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I removed WL2 with all settings and restarted to make sure windows trashed the inputs correctly, will give another restart to be sure

solemn wyvern
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But there they are

true tinsel
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I think the issue with adding the empty channels is, you still have to add the program you want routed to it.

fluid bluff
# vale field

I'm seeing the same thing. Everything I try to add to a channel comes back as 'Unavailable'

true tinsel
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and then added the audio mixes on the right side per category.

shut kite
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I can understand if WL creates the audio inputs/outputs in windows even if you don't assign them, but I don't have a System output anymore to set as my default

mortal chasm
shut kite
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I think my only issue now is no System to set as my default

vale field
mortal chasm
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Unavailable is because the app is not running or it's not playing any sound

valid ledge
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Hey guys, so just saw the news about the next things coming up...

My first plan before it was all announced was to get a Wave XLR + Wave DX.
But now that Wave 3 Mk 2 has been announced, should I still go with the Wave DX ?

vale field
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i found a solution tho. close the wave link from here and re lunch it and lunch the game and it should work

feral gale
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How long is it approbiate to wait for fulfillment of this installation/preparation? ( as I´m looking in the Task Manager at the same time the usage of RAM stays around 80,6 MB and the Usage of the CPU mostly 0% but sometimes up to 1,4% and dropping down to zero for a good amount of period time.. )

My though/fear is that the install processing had crashed somewhere in the background or looping around an invisible barrier ? -.-

edit: ( had earlier ongoing issues to install the audio driver after unistall of WaveLink 2 and idk if the driver is finally installed somehow after several tries and restarts -.- )

mortal chasm
mortal chasm
mortal chasm
feral gale
mortal chasm
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Perfect!

spare tulip
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my mic isnt being detected through my stream deck can anyone help?

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i have an elgato mic

mortal chasm
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close app and start it again. Change mic USB port

true tinsel
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Has anyone figured out how to change volume on system sounds? Right now, they just play via my headphone source.

shut kite
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Does everyone else have a System audio output? mine's gone

mortal chasm
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Add an empty channel

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Make it System

shut kite
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I've added it via an empty channel but it's not making a source in Windows

mortal chasm
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what do you mean with source?

true tinsel
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That doesn't work. It still defaults to the source listed at the top right of wave link.

spare tulip
shut kite
true tinsel
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Its as if system sounds need to be an app that is added to the system channel.

shut kite
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No System audio on the left (which are derived from windows audio)

true tinsel
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Tried systen info and system configuration to test it, no luck lol

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ye considering it has no routing currently, no mixes can affect this

mortal chasm
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wait im having issues with the app too xd

vale field
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is the software missing with your mic gain?

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it increases on it own

shut kite
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Brother I'm really not convinced this update is baked enough 😆

true tinsel
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I tried it like 2 months ago, when it was like pre-beta. I swapped back in 30 minutes. lol

shut kite
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I assigned my music app to the blank Music channel in WL3, I go check windows audio, it's assigned it to Aux 1?

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Something is awfully wrong with this update

mortal chasm
shut kite
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Nope went from the latest WL2 to the latest WL3 (as of an hour ago)

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Even had to remove the WL2 driver and settings, couple of restarts in between

mortal chasm
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Check out if it's still installed

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The older version

shut kite
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All I can see in control panel is Elgato Wave Link Driver (03/03/2026 with new icon), I'm assuming that's WL3 which isn't named correctly 😆

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But nothing relating to WL2 at all

true tinsel
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Uh oh...

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I decided to remove my old wave link from my computer, and now...

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xdd

shut kite
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That's what I ran into

true tinsel
tame ore
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so in 2.0 we had STREAM which was basically mic output

mortal chasm
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yeah me too

shut kite
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I had to disconnect the mic, remove the driver, rerun the app to reinstall the driver and then reconnect the mic

mortal chasm
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remove and install again

tame ore
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and System which was sound outpuit

true tinsel
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ok

tame ore
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where is this option in 3.0

true tinsel
#

this is a fully flourished update.. right... right.

shut kite
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I'm having the same issue with no System output

tame ore
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so like in OBS I would have desktop audio set to System

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and mic/auxillary set to

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Stream

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and they took away the ability to redownload 2.0

shut kite
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I've got the same setup (screenshot up above) and can't see a System output to assign

feral gale
tame ore
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do we need to add EVERY GAME we play and each to have a personal, chat and Stream mix?>?

shut kite
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I was really hesitant to update because of others having issues during the beta, would have hoped these types of things were addressed before going GA with WL3

true tinsel
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I was in the middle of something and just hit accept when it came up..

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XD

tame ore
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All they need is a MAIN OUTPUT

shut kite
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Unfortunately I went out of my way to go to their site and download it, checking for updates in WL2 didn't see WL3 as an update

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So I have myself to blame 😆

tame ore
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AND MAIN INPUT AND then we can use wave link 3.0 as a mixing bnoard

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you have to update 3.0 separately

shut kite
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Wish I didn't lol

tame ore
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i believe because its a totally new driver

shut kite
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Have they taken 2 off their site already?

true tinsel
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@solemn wyvern Do you have any idea on how to change the system sounds? Currently, we can't assign system sounds to anything, and the system "channel" does nothing on its own.

tame ore
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once you download and install 3.0, 2.0 will not work either

shut kite
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Welp

mortal chasm
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Go to System > sound > volume mixer > you have system sound you can mute it or change volume

tame ore
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and if you uninstall 3.0, 2.0 still wont work

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where @mortal chasm

mortal chasm
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Windows optioins

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options*

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Sorry

shut kite
feral gale
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According to the logs, there was no result in successful installing of the drivers or anything else ( just the button for install driver went back clickable -.- )
Edit : the log came refreshed: The Driver installation/update was canceled...but.. why?? 👀

mortal chasm
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yes, you can mute system sounds there

tame ore
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what would the output be? like in 2.0, it was SYSTEM

mortal chasm
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I''m not saying that

shut kite
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There should be a System audio output in the windows audio options that WL3 creates, but it hasn't. This was the case with WL2 and it worked perfectly

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Definitely seems like a regression

mortal chasm
tame ore
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UNLESS its personal audio??

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i mean personal mix

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hold up ya'LL

shut kite
true tinsel
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Ahh, ok got it

shut kite
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This does nothing right now

kind ermine
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Question > this ear icon > what exactly does it change in the system once you select it?
I clicked it by accident, then I closed the wave link program.
Bloody hell, it kill the sound from browser. Not all, only from the browser, tried to restart the pc, changed to speakers as default > nothing
I had to open the program again and click once more this ear icon and the sound returned.
Also my settings start using the mic? wtf

shut kite
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The ear just changes your mix to monitor using the device just above

mortal chasm
true tinsel
#

There will eventually need to be system sounds actually in wave link, but this works for now.

tame ore
#

make sure you restart after downloading

olive gale
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So, I've been trying to setup Wave Link for hours now. I can't figure it out. I want to use Wave Link 3, Voicemod and OBS. And I'm confused as to what output and input setting goes in which program. Any help?

kind ermine
#

welcome to the club bro

shut kite
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The issue here is this list in OBS is derived from the windows audio device list, which includes outputs made by WL3, there's no System output here

mortal chasm
shut kite
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WL2 had System which I set as my default windows audio device

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Anyways I'll stop complaining 😆

solemn wyvern
#

I don’t need any beeps from Microsoft

tame ore
true tinsel
#

XD

olive gale
# mortal chasm It's almost the same in the previous version. What exactly do you need?

I don't think I ever set it up correctly in the previous version because none of the Wave Link 2 filters I used had worked. Basically, I want:

Wave XLR > Wave Link 3 to clean up and whatever effects to make the voice quality cleaner > Go into Voicemod which is by default turned off and only turned on when I want sound effects > Go into OBS for the final product

mortal chasm
magic drift
#

Is there currently anyway to input your profile backups from 2.0 into 3.0?

magic drift
#

😢

tame ore
# mortal chasm there

So like in OBS I had it where SYSTEM was the desktop audio (wave link system) I think it was called ….would personal mix be the equivalent??

shut kite
#

Oh wait a minute

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I just deleted the System channel in WL3 and recreated it via the blank channel

tame ore
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What was the system channel

shut kite
#

It's now appearing in OBS, I'll try setting it in windows as the default

mortal chasm
shut kite
upper comet
#

Is there any reason the software would just... close itself at random?

Fresh reinstall (twice), checking logs, just says Foreground application changed to: none.

mortal chasm
#

you can create it blank and set it as system

shut kite
#

I swear I did that as a first thing :/

tame ore
#

How do you get that

mortal chasm
tame ore
#

Sorry I just see the menu

tame ore
true tinsel
#

I'm guessing I'll need to restart my computer again, now the mic effects aren't being picked up after the uninstall of WL2 and reinstall driver for WL3.

mortal chasm
shut kite
#

Brother why is everything just working now ahahaha

true tinsel
#

Ahh, restarting it fixed it.

mortal chasm
#

You have to select your streaming mixer

true tinsel
#

Pog

mortal chasm
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In my case it's called "streaming"

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Yes guys, you have to restart the app. Not the wavelink, the app you want to config

vestal carbon
#

Hi, I just installed the new Wave Link app, and it won't open. Has anyone else experienced something similar?

tame ore
mortal chasm
#

So it takes the changes in wavelink

tame ore
#

whats going on here??

pure jolt
#

already regretting swapping to wave link 3.0... randomly just closes on me with absolutely no warning or reason why

mortal chasm
# tame ore

it's because the app is installed as if it's a store app

upper comet
tame ore
#

So what do I do?

#

Reinstall 3.0?

mortal chasm
tame ore
#

How do I do that? Sorry

feral gale
# tame ore

Mines showing the Version 3.0.0.2388 when I check the Version nummer...but that doesn´t work either it seems to me actually ( as I´m trying to install the Drivers and it getting canceled/aborted but not finding the reasons in the log )

pure jolt
mortal chasm
tame ore
#

I search configuration on my PC?

#

Thanks so much brotha

mortal chasm
#

Try to reinstall the app guys

tame ore
#

You’re the man. Appreciate the help

mortal chasm
#

this @tame ore

#

sorry english is not my native language

#

The app is working flawlessly. Relax and we will find a solution

feral gale
mortal chasm
#

Yes! settings!

#

Windows Settings

robust grail
#

when assigning a game directly to my Game mix, the audio doesn't come through, but when i add the game directly as a separate mix, it outputs audio. has anyone seen this or know why this is happening?

vestal carbon
#

@mortal chasm Yo he ejecutado el .msix que he descarcargado de la web y al ejecutar la app no se abre

tame ore
#

I’m sorry brotha but where do I go for that exactly?

#

Is that windows setting?

#

@mortal chasm appreciate the help

feral gale
#

but I´m giving up for today as it getting too late and I´m having early shift awaing me with now only 3,5h of sleep...laters and good luck folks! ( maybe I´ve more luck tomorrow to install WaveLink3 and that it´ll working somehow

mortal chasm
mortal chasm
fading timber
#

Something's not right

vestal carbon
mortal chasm
tame ore
#

Thanks @mortal chasm

#

I’m gonna redownload 3.0 and just try and get it working. Thanks again for your help

mortal chasm
upper comet
fading timber
# mortal chasm Why 3 outputs?

I'm using 5 outputs. 1 is personal, 1 is for chat/Discord, 1 is for my VR Headset (Index), 1 is my Stream/Capture output, and the last is specifically routed for my work headphones

rare moon
# upper comet Nope

I found that at least werman's RNNoise vst2 plugin is incompatible, and crashes the software

robust grail
#

hmmm, in-game or in-app? in-app, it's my earbuds and i can hear the game perfectly, but when i have it like this, it doesn't output anything

mortal chasm
vestal carbon
mortal chasm
upper comet
rare moon
#

I only now just updated too, and trying to set it up as I had it in WL2 😄

fading timber
#

My issue is also that I don't have a Game input mix; all of my audio is by default routed to System, but by default World of Warcraft (specifically, so far) is playing audio on Voice Chat if I leave it set to default

mortal chasm
# fading timber

but if you have it like that sound will play in your devices all once. I don't know if it's that your issue...

rare moon
#

but at least what I noticed is that Werman's RNNoise plugin doesn't work anymore

tame ore
#

So it won’t install the driver

#

The app opens

mortal chasm
peak maple
#

seems like not every bug was squashed with the full release. noticed that renaming outputs (i had these all renamed in the beta to what they are now) now doesnt change the names of the outputs on windows sound settings. (if anyone can direct me to a proper bug report link that'd be great)

mortal chasm
#

Create a Channel called "game" for example and put all your games there

mortal chasm
fading timber
#

That isn't how I've had it working up to this point.

#

Everything was fine being routed through System

#

I separated Browser, Music, and Voice Chat for those apps, everything else routed through System

mortal chasm
peak maple
tame ore
#

So like now when i open a game through Steam, the game volume level can be controlled through wave link 3.0

mortal chasm
tame ore
#

So now you can control the volume of every single program separately? But see i tried to play trailer in Steam and it didn't recognize it playing

tame ore
mortal chasm
tame ore
tame ore
fading timber
violet trench
#

is there a way to import old VST settings into Wave Link 3 ?

viscid fern
violet trench
#

damn

rare moon
mild cradle
#

It's been a few months since I asked this, but in the Wave Link software on Windows, do we have a way to clone the left channel to the right / pan the channels, etc.? My preamp only does the left channel and I've historically had to use a third-party plugin to make it possible to either downmix to mono or clone the channel to the right.

shut kite
violet trench
mortal chasm
tame ore
#

Ok so if i want sound to play through a trailer on Steam, I should select Steam and then select personal mix

mortal chasm
#

Yes

rare moon
#

How did you guys go about to work around AUX1 channel that had the checkbox for Route to MicrophoneFX so that it works like it used to in WL2?

tame ore
#

So it will essentially be own channel??

restive oyster
#

is there guide somewhere i just switch from wavelink 2.0 to 3.0 and its hard to setup the chennels

#

i use my mic inside wavexlr and headset inside wavexlr

mortal chasm
rare moon
#

ie. having soundboard clips on streamdeck that it would rout thru mic channel?

#

Im sure this is piss easy to set up, but I can't wrap my head around it

violet trench
#

you can also make an empty channel like Game or Voice Chat and so on

mortal chasm
#

But I'm not sure, I think somebody asked the same before and they found a solution

rare moon
restive oyster
#

any idea why i dont see the mic

mortal chasm
rare moon
#

but it can't be tho, I'd have to set my app input to a separate mix for it to work

mortal chasm
#

not an ouput

peak maple
tame ore
#

So chat mix would be used for what exactly

mortal chasm
peak maple
#

chat mix can be used for discord, in game voice, audio recording ect.

mortal chasm
#

but you dont need to create mixes. If you stream you need to create your personal mix and streaming mix. Then add channels and set the volume

peak maple
#

also ive had wave link open while in this chat for maybe 10 minutes now and its randomly crashed twice... fun

mortal chasm
#

Mixes are used when you have differents outputs

restive oyster
tame ore
ornate knoll
tame ore
#

And that chat mix would be for all games

#

But you also have the game settings setup as well

peak maple
mortal chasm
peak maple
rare moon
#

someone else had that random crashing as well not too long ago

mortal chasm
restive oyster
tame ore
#

Do they have a way to move the channels

rare moon
peak maple
tame ore
peak maple
mortal chasm
# tame ore And that chat mix would be for all games

you dont need to create mixes. Mixes are meant to group outputs. If you stream then just use personal mix (so you can change the volume YOU HEAR) and use another mix called streaming (so you can change the volumen YOUR VIEWERS HEAR)

tame ore
#

But i have OBS volume settings for that

#

So would i just set it to 100

#

And not worry about it

#

It's just confusing because unclear where the audio is coming from…in 2.0, System was basically what everything went through

mortal chasm
#

In OBS 100% perfect but maybe you want to hear your game at 100% volume but in stream you want the game lower, then you can set up in Wavelink

tame ore
#

And then you had two volume sliders….one for you and one for them

mortal chasm
#

Yes

restive oyster
#

i fixed my issue it adds mic fx to this

fading timber
#

I think my issue was fixed by just simply deleting my input channels and reconfiguring them.
The weirdest thing, World of Warcraft specifically shows channels that I don't have active at all and selecting different outputs in-game sends it through a completely different channel. System Default sends it through my SFX channel as an example.

tame ore
#

So if an app doesn’t have its own channel, it will go through System channel

peak maple
#

third crash. fun

mortal chasm
#

Maybe you talking with your friend in discord. You can hear your friend perfectly but in stream your friends sounds quiet. Then you can set up in wavelink the volume FOR YOU and the voluvem FOR YOUR VIEWERS. That makes wavelink perfect for streamers

fading timber
peak maple
#

this is more frequent than the beta now

mortal chasm
tame ore
#

So technically I could have everything under System?

mortal chasm
#

If you want... Yes

fading timber
#

As advice, routing every game you play through the Game channel gets kind of tedious after a while. Set System as your OS default

balmy relic
#

All set up with Wave Link 3.0 but am having some trouble with bluetooth headphones. When I disconnect them (put them away) and then bring them back out later, they don't show up in the output device list anymore unless I quit Wave Link and restart. Any suggestions?

ornate knoll
tame ore
#

And then just use personal mix (my volume) stream mix (there volume)

ornate knoll
#

Or is it more manual?

mortal chasm
ornate knoll
#

Ah. Ok

peak maple
fading timber
#

I think there's a Stream Deck command--Yeah, that. Exactly.

tame ore
#

So what will the output be for a game IF I don’t select it for a channel in wave link

fading timber
#

System

balmy relic
ornate knoll
tame ore
#

Or like OBS

#

Would it just be system?

fading timber
#

Keep in mind some games also allow you to change their audio outputs manually in their own settings

mortal chasm
tame ore
#

So basically since download this new driver, it essentially creates a virtual audio driver for my system output correct?

mortal chasm
#

Yes

tame ore
#

Ahh ok

fading timber
#

It creates new virtual cables for every input channel

#

So if you selected an app to be its own channel, that's opened up as a virtual cable

balmy relic
# mortal chasm i tried to replicate the issue but it's okay for me...

It worked once, with maybe a few minutes in between disconnecting and reconnecting. After a longer period of time, like 5-10 minutes, it wouldn't show up upon reconnecting. Issue carries over to Stream Deck as well where I have the Wave Link plugin to be able to add/remove output devices on a mix. It doesn't re-populate the button that was previously assigned to the bluetooth headphones.

mortal chasm
#

in my streaming mix I routed the audio through Elgato Capture Card

tame ore
#

What would be the difference between system has output or personal mix and just having the personal mix volume turned all the way up in system through wave link 3.0

fading timber
#

Output is what your audio is being sent to, Input is receiving the audio to be sent

tame ore
#

I understand that

#

I mean what if I choose my default audio in windows as personal mix

#

Is it talking about personal mix through the system channel in 3.0?

mortal chasm
#

You cant choose personal mix as output since personal mix is input

tame ore
#

Well it’s an option

mortal chasm
#

As input you can select your game channel

tame ore
#

Ok hold up

fading timber
#

I'm not sure I understand the question, either

solemn wyvern
#

Audio goes into wave link. (Inputs)
Wave link balances, effects, and mixes audio to outputs.

tame ore
#

So I just want the simplest option that replicates 2.0

#

Would that be systemic

#

System*

solemn wyvern
# tame ore

This setting routes audio around wave link by default. Instead of into wave link.

fading timber
#

Based on your setup, you want System to be your Default

tame ore
#

Input, I would want Mic In

#

Which is the same as 2.0

#

I believe

fading timber
#

Or set up a Chat Mix

#

My routing as an example

solemn wyvern
#

No. You would have used microphoneFX, so you need to create that and call it what you want. A mix with only the mic

tame ore
#

Oh my bad

peak maple
#

anyone know if 3.0 backs up configs or if theres a way to manually back it up? trying to see if reinstalling will help with the very frequent crashing im experiencing but cant find a backup button anywhere

tame ore
#

I didn’t mean for it to be on headphones

#

So what does chat mix do?

#

For input

#

@fading timber

rare moon
#

oh noes, my mics effects are breaking up my soundboard clips, darn it, that won't work 🙁

covert scaffold
fading timber
#

If set up properly Chat Mix can be used as your mic input

ornate knoll
fading timber
#

You can route audio through Chat Mix so your Discord call can hear whatever's routed through it

balmy relic
#

Wait so using Mic In won't include any effects you have on the input channel?

#

like MicrophoneFX used to?

fading timber
#

But it's also not required, just a fancy way to do it. I believe Wave Link 3.0 automatically sets up your FX through Mic In. That was one of the changes they made from 2.0

peak maple
tame ore
#

So whatever app you have chat mix set up, your discord call will also hear it

peak maple
fading timber
#

Whatever channel is added to the Chat Mix on the routing table, yes

tame ore
#

But I don’t understand why setting up chat mix as your volume for mic

fading timber
#

It's what is being heard through the Output

#

the Output being Discord

#

If you set up Mic on Personal Mix, you hear yourself, right?

#

So if Chat Mix is used as your Audio Input, the app hears whatever is on that mix

fading timber
solemn wyvern
#

Again, only wave link outputs have effects and volume changes on them

spare tulip
#

why can i hear myself even tho i have my mic muted for my personal mix

tame ore
#

Oh ok so when you move chat mix on the top, all those volume sliders below it move as well

solemn wyvern
#

You just create a mix output for any source you want to receive sound from wave link.
If it’s a full mix, make that. If it’s just the mic (with effects) make that

hollow pawn
solemn wyvern
valid ledge
#

Are wave link settings stocked in Cloud or something if I change my computer ?

fading timber
hollow pawn
#

Also might be a stupid question but should I uninstasll wave 2 now that I am on wave 3?

balmy relic
#

Is there no way to EQ or add effects for an entire Mix? Seems you can only add effects on Channels?

spare tulip
ornate knoll
#

Replace on your drive

balmy relic
# fading timber Correct

Is that a planned update? Why wouldn't I just want 1 EQ for my Personal output, instead of having to copy/paste that EQ on every channel?

hollow pawn
#

I had to download 3 and didnt just update to 2. I can open both programs up

fading timber
fading timber
balmy relic
#

yeah that's a weird thing to miss... also volume controls for the Mix at the top instead of having to click into it

hollow pawn
tame ore
#

So you could just select chat mix in discord has an output correct?

fading timber
#

That's how it should look

spare tulip
tame ore
#

I don’t have voice chat has an option

fading timber
#

It needs to be added as a channel

#

or if you already have Discord as a separate input, just set it to that

rare moon
#

create a new channel, assign Discord to it, rename the whole channel Voice Chat = Win

tame ore
#

Oh ok wow thanks

ornate knoll
covert scaffold
#

Anyone know why discord is coming out of Aux 1? These channels keep swapping names and stuff idk why lol

rare moon
#

can anyone suggest a proper, working noise suppression effect/vst?

fading timber
covert scaffold
#

No but I can try

rare moon
#

restarting Wave Link might do the trick

fading timber
#

Try that first, it's a bit tedious but I think when Wave Link updated it messed around with how the audio gets routed in the system

#

I had audio originally routed to System coming out of my SFX channel for some reason

tame ore
#

So if I don’t want to hear myself in OBS, I muted personal mix for my OBS channel that I created

fading timber
#

What you should be setting up is a Stream Mix

ornate knoll
#

Public release! Time to see how the new 9,000 setups break it!

fading timber
#

that OBS specifically listens to

spare tulip
covert scaffold
#

They all renamed themselves after restarting bruh lol

tame ore
#

So like alerts ?

fading timber
tame ore
#

I wouldn’t even need a separate OBS channel then right

fading timber
#

For good measure I also have OBS's actual app audio set to SFX

#

in Windows settings

covert scaffold
fading timber
#

Sorry I think I misunderstood the question @tame ore

tame ore
#

So for desktop audio

#

In OBS I would select system Elgato virtual??

fading timber
#

but to hear alerts OBS will send that audio to whatever is your OS default channel

tame ore
#

I don’t do OBS alerts

#

Or sounds through OBS

#

So I don’t need an OBS channel rights

fading timber
#

Correct

#

You just need OBS listening to an output mix

tame ore
#

If I want it listening to everything (like I had before) just system

fading timber
tame ore
#

Because I would use the sliders in 2.0 to control what the stream could hear and how much

fading timber
#

Set up a new Mix, put the channels you want it listening to, and set that Mix up as your microphone in OBS

covert scaffold
lucid vale
#

I need help, I recently updated my wave link beta application, and now all sounds are going through my Discord channel instead of my system/games channels
and now it also doesnt show up in my windows settiungs to set it's channel to default

kind ermine
#

wow
this production version is just horrible

#

I can't believe they released this in this shape
cmon elgato

fading timber
#

Lot of bugs and issues, yeah

tame ore
kind ermine
#

even the effect settings could crash the app just like that

tame ore
#

How do I get viewers to hear what’s on my OBS

fading timber
fading timber
tame ore
#

So for desktop audio, what would I choose

#

Then how would my viewers hear me talk

#

Would that be chat mix?

#

My default input?

#

But why not mic in

fading timber
#

Again, using my routing table as an example, my Mic, System, Browser, Voice Chat, Music, and SFX are all routed to Stream Mix, and OBS uses Stream Mix as the primary microphone

rare moon
fading timber
#

If you set Mic In on OBS, it's only going to hear you talking

tame ore
#

Sorry I am confused

#

I just want OBS to play all audio on my PC

spare tulip
kind ermine
tame ore
#

I don’t have a mic option as desktop audio

#

I have system

#

I don’t have chat mix

fading timber
kind ermine
#

I didn't try other vst's yet, and I have a lot of them

tame ore
#

I have stream mix

tame ore
#

So like if I play something from chrome, how do I control how loud they hear it?

#

It’s just confusing

#

I am not tech savvy

fading timber
#

You adjust the volume for the channel under the Stream Mix on the routing table

rare moon
tame ore
#

I would like help setting this help. I struggle with anxiety and depression and I stream a lot

rare moon
#

also my save icon is in a different place for some reason

tame ore
#

Only get like a couple viewers per stream but it’s all I do

kind ermine
#

The real problem here is the microslop win 11 system

rare moon
kind ermine
#

Today, my mouse buttons, left and right clicks swithced places, just like that

tame ore
#

Will someone please help me out

tame ore
#

Which one?

peak maple
#

for your browser

tame ore
#

Where would that be

rare moon
tame ore
#

I appreciate the help

fading timber
lucid vale
tame ore
#

But I thought you said every app doesn’t need a new channel

peak maple
# tame ore

create a channel. add your browser to that channel. and then adjust volumes for each mix

ruby stump
#

is anybody else having issue connecting wave 3.0 to streamerbot?

tame ore
#

So I need a new channel for every single app

fading timber
tame ore
#

So what about games?

peak maple
fading timber
#

Games will be routed through System

rare moon
peak maple
#

so you can have a games one, a browser one, a discord one ect.

tame ore
#

So I am confused for OBS, he was saying desktop audio is disabled

#

And I use Mic for people to hear what’s going on on my pc

#

But I thought mic input was for me talking

fading timber
#

OBS does not need to be its own channel. It is receiving all of your channels if you set the Mic in OBS's settings to your Stream Mix

fading timber
peak maple
#

honestly i think calling the dude is for the better

rare moon
tame ore
#

Too nervous to talk on phone. I appreciate the help man. I really do

rare moon
#

@tame ore

fading timber
#

Let me call you on Discord and stream my screen to you, you don't need to talk just message questions

rare moon
#

that's my OBS/WL3 settings at the moment, seems to work

tame ore
#

Can we do it later please

timid plover
#

remember there is also 100's of tutorials on yotube if you're not understanding through text

pure jolt
#

hmmmm no audio i wonder why

*because wave link 3 has decided to F#cking close again 🤦‍♂️ *

tame ore
#

I struggle really bad with anxiety

#

I really am grateful you are helping me

fading timber
#

I'll be working later so let me record a vid real quick and see if that works

peak maple
tame ore
#

Well can we keep trying this way

#

Please

exotic mirage
#

is there a way to backup in 3.0 like there was in 2.0?

timid plover
pure jolt
tame ore
#

So with stream mix has mic, that means everyone watching my OBS stream will be able to hear me talk

tame ore
#

And hear everything on the screen

#

Just lost.

pure jolt
# peak maple im on my 8th crash...

at least its not just me. the overhype for 3.0 is 💀 theyve made it 10x more complicated to manage the audio, everythings in a different menu. 2.0 was so simple and easy to use, there wasn't anything wrong with it

#

and its been in beta since october, fully release in march and its crashing consistently...

tame ore
#

Anyone available please

#

I know I asked a lot of questions

peak maple
#

ive been using the beta for months and it was super good but with the last update for the beta it started crashing more and then this full release is a nightmare with incredibly frequent crashes

tame ore
#

Well thanks for the help ya’ll

#

Sorry for all the questions

fading timber
#

You're fine, it's understandably confusing

tame ore
#

So if I want them to hear less of something on chrome, just turn down stream mix

#

Or anything

fading timber
#

No, set up Chrome on its own channel

#

so you can then individually control the volume level of Chrome

tame ore
#

Firefox too

fading timber
#

Yes, that too

#

So you set up an empty Browser channel and you can add Chrome and Firefox to said channel

peak maple
#

set up a channel for browsers to put both chrome and firefox in

#

aight. im gonna head out and hope that this stuff doesnt keep consistently crashing. bye yall good luck with this wonderful full release

tame ore
#

Thanks brotha

#

Have a good night

rare moon
tame ore
#

If I am in a game chat with people in a game, how would I allow them to hear it

#

Or party chat

#

The stream to hear it

#

Or in a discord phone call

#

I don’t usually do discord voice chats…usually just voice chats built into the game

fading timber
#

Give me a little bit to record a quick video I think might help

tame ore
#

Or party chat

#

Thanks so much for your help brotha

rare moon
#

depending on a game, you'd have to select your mic input and comms output separately. Those would be your mic as input, and Voice Chat as output

bright iris
#

I have a question about the XLR Pro. From the information I've gathered, you are able to still hear a video game console even though your PC is off if it is plugged into the XLR Pro via its Standalone Mode. How does audio levels work though? Like, how does the XLR Pro know what volume to set your video game console to when WaveLink 3 isn't running? Does it save the volume of that input somehow and use it when your PC is off?

tame ore
#

So I would have to select a channel for voice output in game

#

And then select that voice output as a channel in 3.0

#

And have stream mix volume all the way

rare moon
tame ore
#

They all have input option though right

rare moon
#

could you give me an example of a game we talking here?

tame ore
#

Which in 2.0, was always wave link STREAM

#

Can I message you one when I end up coming up to it

#

Can’t think of any right this moment

#

Thanks again everyone for all the help

spare tulip
#

my mic is picking up my game, how do i make it less sensitive

tame ore
#

Make sure your headset is not close to your mic

fading timber
#

What 's your Gain level

rare moon
spare tulip
tame ore
#

Thanks again everyone for your help

kind ermine
#

Yeah, check gain, add background removal effect

#

53 db gain wow

fading timber
#

Sorry that wasn't meant to you DJ

kind ermine
#

mine is 18 😄

rare moon
#

@tame ore no worries, it's gonna be easy once you figure it out 🙂

pure wing
fading timber
rare moon
spare tulip
#

idk whioch one

fading timber
#

or the Wave 3 USB mic?

peak maple
#

seems like a small memory leak happens and then it crashes about a minute later. the ram usage doubled and then it crashed not long later

spare tulip
fading timber
#

okay so Gain is fine

#

Only advice I can provide is make sure headphones aren't too close to the front of the mic

rare moon
spare tulip
tame ore
#

Would someone mind if I did an OBS stream and if you could tell me if you could hear me talk and game volume please

rare moon
#

absolutely

fading timber
tame ore
hoary plaza
#

so im in discord with a few buddys but wave link is not picking it up for some reason

fading timber
#

Try setting Speaker to the VOICE CHAT channel on Wave Link

hoary plaza
#

i figured it out its picking up discord sound effects like mute defan all that

astral hinge
#

The channel’s should come with their default icons and I noticed that the channels are for Apps which doesn’t include desktop audio routings🧐

dawn zinc
#

Does anyone know why my noise gate VST's seem to be doing nothing?

vale field
#

does mic filters work for you guys? cuz it doesnt for me

#

i use xlr dock

distant cypress
#

Hello, wave link 3.0 does not capture the audio of my Avermedia Live Gamer Ultra 2.1, any help?

#

older version worked fine

ornate knoll
distant cypress
worthy goblet
#

After pressing install. I get the normal "Do you want to allow this app to make changes"

Press Yes then nothing happens. It wont install.

tame ore
#

Shoutout to @rare moon for helping me in my stream

rare moon
#

oh nevermind, you said it does pop up

worthy goblet
rare moon
#

do you have any other Wave Link version installed?

worthy goblet
#

no

timid plover
#

are you on windows 11?

worthy goblet
#

yes

rare moon
#

it's like that after reboot as well?

worthy goblet
#

I could try a reboot. But its been a thing since first beta. Thought i would try it again because of 3.0

#

I also have to reinstall or else the "install" button stays greyed out.

astral hinge
#

WAVELINK 3 ain’t ready, take it back to the laboratory💯

compact gazelle
#

why is the stable release of wave link 3 more broken than the beta release? cant add vst effects without the app just crashing

compact gazelle
#

they were fine before the stable release

rare moon
#

at least Werman's RNNoise (VST2) isn't working, it crashes the software

distant cypress
#

I have to agree, its not ready yet. I just went back to WaveLink_2.0.7.3795 and as you can see is working with no problems. Hope there is a fix soon! 💪🏾

dawn zinc
#

Yeah I have to agree. This was not ready to be "stable" release.

solar quarry
#

Question. Can someone explain to me if I should use Voice Focus by itself. With Noice cancelling etc etc? Is it redundant and detrimental to voice quality to use both at the same time?

tame ore
#

What mic do you have?

marble wing
#

In WaveLink 3.0:

  • I have to Keep Two Sound Outputs Active or AUX (Headphone Jack) routing wont work - Elgato XLR Dock (Elgato Virtual Audio) AND Headphones (Elgato XLR Dock). Before I could Disable all the virtual outputs I did not actually listen to.

  • Microphone Icon in System Tray is always showing.

  • Windows is saying I can "Safely Remove my StreamDeck"

solar quarry
ripe gazelle
#

Is there info for what I need to set my windows defaults to now that 3.0 is out? 2.0 was easier and straight foward.

#

I have Output set System ( Elgato Virtual Audio) and input set as my VC MIc

thorn lintel
#

I've seemed to have created an issue for myself. 😭 I installed wavelink 3.0, but then realized I didn't take pictures of my filer setup. I went to open wavelink 2.0.6 and I can't access my filters, the mic is grey'd out, and nothing works on it.

Do I have to reinstall wavelink 2.0.6? And if so, will it get rid of my filters? Cause I kinda forgot how they are set up, and that wouldn't help me. Also, tried to repair and it fails to install the driver every time.

empty dagger
#

i just got wave link 3, loving it, installed some reaper vsts for adding effects onto my mic, just dunno where to put the vsts. https://www.reaper.fm/reaplugs/ its this suite that i got

#

i assume i have to make a vst2 folder somewhere?

quaint violet
#

Anyone able to get nvidia broadcast noise removal working with wavelink 3?

high skiff
#

I'm using Wave Link 3.0, but if I close it, I can't use my window's sources at all. I'll switch my default windows source to my speakers, and it doesn't play anything. Only when wave link is open.

#

Anyone know a fix for that?

thorn lintel
floral shell
#

even with audio focus my mic still picks up everything around me can anyone help me fix this? This update seriously messed up my setup

empty crag
#

hey just got wavelink 3 and not to happy. it removed my wave xlr from the old version on wavelink and couldn't see my mic settings. But the main issue i am having is i can't get game audio into WL3 and the audio channels are wrong for example if I say send audio from Hytale to Elgato Game virtual audio it will goto something random in WL3 like music

floral shell
#

Im also having issues figuring out how to turn off the monitoring of my mic without muting myself

true tinsel
floral shell
#

I still hear it even when I mute the personal mix

true tinsel
#

are chat or stream mix lighting up as you talk?

thick moat
#

Everything was great on the Beta but now i am geting LoadLibrary failed with error 126 and Wavelink crashes when i try to access my filters on my mic. I have no idea what i should be doing to fix this. Anyone else experience this?

floral shell
#

no they are not right now

true tinsel
#

Still had to manually swap in window mixer bc wave link wasn't detecting the game I was playing 🙂

floral shell
#

this is what it looks like

empty crag
#

also on the old wave link i could find a wave xlr with fx or without in mic sources for something like discord is that gone now?

thick moat
short briar
floral shell
#

I had the mic/pc mix lower should I just crank it to the far right?

short briar
floral shell
#

okay thank you! this really helped

short briar
#

that fix it for you?

floral shell
#

Yeaa! I can finally hear silence

empty dagger
distant cypress
covert scaffold
#

How do I add the Microphone FX input to OBS and Discord now, just a mic only mix?

#

Like this?

empty crag
covert scaffold
#

Ye

#

last time was just its own option lol

covert scaffold
high skiff
thorn lintel
empty dagger
thorn lintel
royal sphinx
#

Despite it leaving beta it is still very much a beta

#

Solution is just restart your computer. restarting the application does nothing, unplugging and replugging in the device does nothing

rain goblet
#

Make sure routing in Windows actually goes where it should, so it's not on Default or something else

magic lava
#

yea i double checked its routed correctly in windows as well

#

my other apps are working good just not VLC

unreal ruin
#

Just curious if anyone else has not been able to use their discord plugins for Stream deck since updating to Wave 3? It just keeps telling me to Request access but nothing happens. I have even uninstalled the plugin and removed permissions from discord's side as well.

rain goblet
unreal ruin
dense radish
#

After one evening of "testing" Wave Link 3.0, I've to say that it works pretty well ^^ I just got two little bugs 👀
Software & Version: Wave Link 3.0
Windows/Mac Version: Windows (Windows 11 installed)
Question/Issue:

  • At the beginning, I wanted to open the Windows Settings to route Rocket League and other apps to their correct channel but Wave Link 3.0 crashed as soon as I opened the Sound Settings 😅 (after a relaunch, was ok)
  • For a reason I can't explain, it looks like the sound is louder when I do move the channel volume (on the left side) than on the mixes volumes 🤔 Was weird to hear but after a little time, it was ok 😄
silver terrace
#

Going from Beta to Stable seems to have changed what the outputs actually are instead of sticking to what they were originally named previously for whatever reason... For example: Game channel (verified that it is named as such) is actually Aux 1 in Wave Link 3.0 Stable when I updated

magic niche
#

Is there any way to link a channels audio level between two mixes? I have a stream mix and a vod mix and want to be able to adjust the volume for each channel without having to do it twice. I could adjust the channel level itself rather than the mix, but that also affects my personal mix which I dont want.

dense radish
white coral
#

Does the new XLR Dock Mk2 run almost entirely on hardware technology via the Wave FX processor? I'm currently having a problem where the sound occasionally freezes on the old Elgato Wave XLR with my Mac Mini with M2 chip.

smoky parcel
#

this is still happening in the release version. i replied on the reddit a month ago when i posted this and got no response.

spark moon
#

just gonna throw this in here for anyone who cant seem to figure out how to fix the current wavelink3 release. 99% of my problems, i believe, were because my PC was still trying to route audio to the old wavelink 2 even after i uninstalled it. it seems that elgato leaves some residual files behind that mess everything up. my best solution goes as follows:

  1. uninstall wave link 2 and 3 through windows.
  2. go to program files>elgato>and try to delete the volumecontroller folder. it probably wont work. go into the folder and run both of the exes in there, then go to task manager, search "elgato" and end both of the volumecontroller tasks. then go back to that folder and delete it.
  3. go into your bootdrive>users>"whatever your main user is"> appdata>roaming>elgato> delete the three folders that have to do with wave link. pretty sure they are "wavelink", "VSTs", and "Volume Controller".
  4. install wavelink 3.

my wavelink 3 was so terribly messed up before this, it was routing my spotify in the windows sound settings to a audio channel i had in wavelink 2 called movies so i decided to basically try and vaporize all wavelink 2 files. it worked for me, i hope it can help someone else too! hopefully they release a more stable version in the near future cause i like the potential of WL3 alot!

crude trout
#

I've noticed this as well. I don't suppose you happened to find a solution did you?

soft dock
#

One message removed from a suspended account.

silver terrace
#

Reordering channels also no longer seems to work either in the Stable version? I remember being able to click and drag without any problems

bright yew
#

Has anyone noticed any games not being found under the game cannel to be added in Wave Link 3.0?

silver terrace
mossy cobalt
#

since ive updated to wavelink 3 my wave 3 appears in windows 11 as a removable device with the notification in the system tray

is there any way to fix that? i tried to reinstall the program and removing the devices by hand

bitter pollen
#

Hey all, I have a query. Ive installed and setup Wave Link 3.0 but I can for the life of me get my capture card audio to route through it so I can hear it as well as send it to OBS. I added a Game input and tried selecting my CC as the app but it just says unavailable.

I'm probaby being daft but any help would be appreciated.

Cheers.

sinful nimbus
dense radish
peak maple
bitter pollen
bitter pollen
fading timber
#

I don't know if it's Wave Link doing it or something else but is anyone else having problems where audio periodically goes "tin-ny"?

kind ermine
#

Best practice to add input (mic) to the OBS from WL 3?

  • as a separate mic channel in WL 3
  • as 'Mic In (Elgato Wave:3)

I'm not a streamer, but I use Wave 3 + WL3 + OBS for meetings puproses.

fading timber
#

Uh, if I'm understanding your question right, if you want OBS to pick up your mic VST's and other sounds from your desktop/applications then you'll want to use an output Mix with those channels and your mic on it so OBS picks up all of the audio routed through them

kind ermine
#

Most of my meetings during the workhours are conducted via Google meet for example.
On WL2 i had FX channel with added VST's to it - and it was a recommendation to add FX as input.

But now, I have figured out that I need a separate mix in order to record properly via OBS my meetings.
If the mic input is added to Meet mix (in the pic), the signal will be doubled, and I will hear an echo while monitoring.
Now, when I want to select an input as the OBS input of my recording i have:

Meet mix > This will route the Meet mix as Mic (big nono)
Mic in (Elgato Wave:3) > A mono signal from Wave 3
Mic (Elgato Virtual Audio) > A stereo signal from Wave 3

solemn wyvern
fading timber
#

I think your concern is based off of a misunderstanding of how the Mixes work and how they're supposed to be used for OBS and your computer.

You should have a Personal Mix, which is the audio that you, yourself, hear. This has all of the channels that should be routed to your headphones. It looks like you kind of set that up but are specifying that's in the Meet Mix.
A separate Chat/Conversation Mix could also be helpful, which is just your microphone and the "Chat Mix" should be used for any voice communications. Your Mic when routed also uses the VST's when routed to a Mix. This would be set as your primary "Input" device.
OBS needs to capture its own separate Mix, which would usually be a mix that has all of the channels you want playing to an audience This will have your Mic and any channel inputs.

#

So technically, from looking at the screenshot, you should be using the Mic Mix as your "Input Device" in voice platforms, and then use the Teams, Zoom, or whichever browser you use for Meets--those channels, set as the Output Device for those browsers and platforms

spice ibex
solemn wyvern
# kind ermine Most of my meetings during the workhours are conducted via Google meet for examp...

Nothing is fundamentally different between wl2 and wl3

The difference is 3 shows you every output. All are shown and none are hidden.
So you need to create the output you used as microphoneFX back in wl2.

In this case it looks like you called it “mic”

So still just as before… don’t ever use “mic in” for any app, because that is the mic source and not the output from wave link which includes effects.

solemn wyvern
spice ibex
dense radish
solemn wyvern
#

Well, windows could get out of the way any time they want.

Almost every day we help a user for whom windows enabled voice isolation on a capture card or something.

“It worked yesterday, now it sounds weird!” Because they just do that and it doesn’t ask

solemn wyvern
#

If any app refuses to be routed, going to the windows mixer panel isn’t going to fix it

dense radish
solemn wyvern
#

Your input device default should be whichever mix you created that includes only the mic.
All apps that need a mic should be using that. So set it as default.

#

Look, if you open that windows mixer panel and change anything, it might screw up wave link. So be warned.

kind ermine
# fading timber So technically, from looking at the screenshot, you should be using the Mic Mix ...

But If I route input and output from the same mix to the OBS, the OBS's input will be WL3's channel mix output. (in my case Meet mix).
At this point if I trigger the monitoring, I will hear mine echo (duplicate signal) - I don't want that.
I already tried that, and the input will show the signal from the all outputs (if active) from the Meet mix.

So the best option is to isolate mic as separate mix from WL3 and use it as the OBS's input.
In this way, vocal can be separated from the mix and later processed if needed.

solemn wyvern
# kind ermine But If I route input and output from the same mix to the OBS, the OBS's input wi...

If you want the mic as a separate track in OBS, then yes; create a mix output that contains only your mic.
(And you should have this output set as the default microphone device for the computer, so all apps like meet will use it by default)

But back to OBS, just make sure the other audio sources you are giving OBS don’t also contain the mic, or if the to, make sure the source that is only the mic is on something other than track 1, so it doesn’t double up.

Get the concept?

kind ermine
solemn wyvern
summer ore
#

can i get a backup of my settings in wave link 3?

#

i want a backup how is it possible 🙁

kind ermine
#

There is no backup option

true lichen
#

Am I losing my mind or is Wave Link 3 a huge step backwards? The fact there's no backup/import is the biggest issue I've seen so far but this design is also.. just not it.

rain goblet
#

Backups are coming Soon™

true lichen
#

Should've been delayed until it was ready imo. The software has always been too temperamental, crashing for whatever reason when linked with a Stream Deck. I think my one hope from this is that it eventually fixes that.

mental dirge
true lichen
mental dirge
#

I'm now running into an issue that my system volume isn't outputting whatsoever, selected as default in my audio output, and is routed to my headphones in WL3, if I test system sounds there's visual feedback, but no audio.

solemn wyvern
true lichen
solemn wyvern
mental dirge
sudden monolith
#

damnnnn... wave link 3.0 only for windows 11 😭

kind ermine
#

you have filter by system button in the upper right corner

gritty jackal
#

I think they're more commenting it's not available for Win10 than the macOS thing. That's been coming up a lot. Officially Wave Link 2 didn't support 10 either, but it was based of Wave Link 1 that did, so it usually worked okay unless you were poking about with enhanced audio stuff (eg Windows Audio Enhancements changed a bit between the versions, as did some underlying stuff, but unless you dug deep or worked with Windows Audio Enhancements engine it usually was fine). Wave Link 3 was built from the ground up for 11 and newer, outright won't install on 10.

true lichen
kind ermine
#

Ah, I see

sudden monolith
#

ya, i meant ,,only for windows 11" bcuz i still got windows 10

#

i don't care bout mac or macos

rain goblet
#

Unless you have wildly outdated hardware, updating to Windows 11 is simple

low abyss
#

Are the Wave3 and the Wave3 mk2 mic dimensions the same?
Can I use my Wave3 mic's shock mount and pop filter (for style lol) on the mk2?

remote anchor
#

Does anyone know how to remove VSTs in the new wave link 3.0?

I changed the folder path but it still had the previous effects from the past folder.

#

And when you press check for plugins it crashes :D

gritty jackal
solemn wyvern
sudden monolith
remote anchor
#

I seem to not be able to remove them in the software and the new folder doesn't have the previous plugins, so it's stored them somehow.

low abyss
#

but whenever I buy one, i'll test it lol

gritty jackal
#

Huh, so it is. That would indeed be an issue for Shock Mount then

low abyss
solemn wyvern
lilac sparrow
#

is this a channel I can ask about the new wavelink update if im having problems?

#

If not which channel is it lol

sudden monolith
lilac sparrow
#

Well i tried to get to offical tech support but it wanted me to put in an order number. I havent ordered anyhing 😭

#

I was using the beta branch of 3.0 before the update and now all my channels are labeled incorrectly in my windows audio drivers

#

aka (browser) is called game in my windows settings

solemn wyvern
#

Remove and reinstall. Something went wrong and it needs to be started over.

lilac sparrow
#

aighty ill give it a shot

mental dirge
#

QoL but please let us reorganize channels as well lol

solemn wyvern
#

Grab them by the edge

mental dirge
#

oh. strange

lilac sparrow
#

uh why is the download a .dmg file?

solemn wyvern
#

That’s a macOS package.

lilac sparrow
#

I just realized that lol

sudden monolith
solemn wyvern
#

Disk image

mental dirge
#

also, prevent any new mixes from becoming the default audio device

lilac sparrow
#

I didn't see the mac logo. I scrolled down to far lol

solemn wyvern
#

That’s a windows thing. Not wave link’s fault

lilac sparrow
crude trout
#

ElgatoOS when??? /jokes but kinda wishful thinking

lilac sparrow
#

it tends to also change the volume of my mics digitally (outside of the volume slider) as in sometimes my mic is 300% volume when it says 100 even though ive changed nothing

sudden monolith
lilac sparrow
#

that would actually be kinda cool. Like a little tablet with its own os that has all the audio and streamdeck stuff built in.

solemn wyvern
lilac sparrow
#

yeah its a shure mic. Just windows things lol

crude trout
sudden monolith
remote anchor
lilac sparrow
lilac sparrow
#

I see it trying to highlight it then it goes away instantly

solemn wyvern
#

Testing on Mac… anywhere on the grey area seems to work.
Basically anywhere that isn’t the edit channel button, or one of the other controls. (Mute, fader)

lilac sparrow
#

I can't get it to work so ima not worry about it for now lol

#

My opera keeps switching back to system audio instead of browser even when I manually set it in the windows audio mixer. Ima be honest after the full realease I seem to be having alot of bugs and problems I didn't have in the beta version

#

I think its cus of windows though not the software itself