#⚠️ Vehicle Interaction Issue – Players Being Expelled From Vehicles
1 messages · Page 1 of 1 (latest)
@sturdy path
For QBCore related issues or questions, please check their Discord server, as well as their GitHub.
:point_right: https://github.com/qbcore-framework
:point_right: https://discord.gg/qbcore
Probably the best place to ask about this ^^
Okay, I'll ask there too. I only posted it here in case someone else has had the same problem and has the solution.
But yes there’s likely a script preventing people from entering vehicles that they dont own iirc there is a config in QBCore for this
Been a long time since I’ve used their framework
But I do remember that being an option
qbox is better anyways
Facts
No, that's not the problem. The problem is that when someone tries to get into another player's vehicle, they're ejected like an NPC, you know? Like, they force the door open, grab the person, and push them out of the car. It's the same if you try to get in as a passenger. But it's weird because it didn't happen before, and suddenly it's happening. It's like the driver is an NPC.
Honestly looking at their source code for qb-smallresources I definitely see what you mean
It looks like they removed the logic they had that prevented this a while ago
For some reason
Specifically the new stupid logic that you’re experiencing was added in this update
How did u know? I read the rewrite and I dont find any information
Only a lot of optimize updates
Adding EjectFromVehicle() to the seatbelt.lua is a good indication
They used to have something that prevented the player being ejected
Looks like it was changed