#Show Ingame names instead FiveM names

1 messages ยท Page 1 of 1 (latest)

winged jetty
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Hi,
Would it be possible to implement a setting that you can see the ingame player names in player list instead of FiveM names of account?

It is much easier for team members to find a player to execute actions since the FiveM name is maybe not the ingame name.

Thank you! ๐Ÿ˜Š

dense idol
winged jetty
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Ouh okay, so no chance to update the FiveM name with the players name ingame of character?

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So I mean in txAdmin menu ingame that you see the character name instead of the name you set in your FiveM settings ๐Ÿ˜Š

dense idol
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is there any fivem native to change the player name?

vital spoke
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doesnt seem like it

winged jetty
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I mean the names in this list. You can get the names in multiple ways. By server or client script in FiveM

dense idol
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instead of some hacky workaround in txadmin

winged jetty
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Or is it returning the FiveM name?

vital spoke
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I think it also returns steam name

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And some more

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But the FiveM name will always be the preferred option

winged jetty
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So in the txAdmin player list the ingame character name should be used.
I have a scoreboard for our support team implemented where you can see the ingame character names. But when they use txAdmin they have the FiveM name in the list.
I would like to have the ingame name in txAdmin that would really help us a lot ๐Ÿ˜Š

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Maybe a implementation with a setting in txAdmin settings which is set to false (so FiveM name is displayed) if you set to yes, the ingame player name is displayed

vital spoke
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That's not possible due to txAdmin not interacting with frameworks

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txAdmin is meant to be framework agnostic

winged jetty
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Ouh okay I got it. Hmm. ๐Ÿค”

The thing is when you have an support case and you need to find a player that you know with his ingame name than it is hard to find that player via txAdmin since it can be completely random or different ๐Ÿค”

pallid perchBOT
vital spoke
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I assume those support cases are often just in Discord reported by a player?

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Instead of an admin being there at that moment

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@winged jetty

winged jetty
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Yeah and even if someone from team is saying please get player X in support then you open the txAdmin list and donโ€™t know who you need to sent DM or kick

vital spoke
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Honestly I have no clue how other servers handle this but I can see why it would be difficult to handle a support case like that when you don't know their FiveM name

winged jetty
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Yeah right that is the point I want to discuss ๐Ÿ˜Š

vital spoke
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Or dont use the standard frameworks like esx or qbcore

winged jetty
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Hmm and to implement it maybe for most common frameworks is that an idea for an upcomming update? ๐Ÿค”๐Ÿ˜Š

vital spoke
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No, txAdmin will never interact with any framework by default

winged jetty
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Hmm okay thanks, I guess I need to add the Server ID in my admin scoreboard so you can check the ID in scoreboard and then go into txAdmin list and search for the same ID.
Something like that would work

dense idol
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just not adding any framework specific code in tx

winged jetty
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Okay so is it something that maybe can be implemented with a setting in a future update or do I need to check other tools that can do it? ๐Ÿ˜Š
Thanks guys! ๐Ÿ’ช๐Ÿผ

pallid perchBOT
dense idol
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I can add it to the future txAdmin api

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but would be way cleaner if cfx added a native command for this

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which works globally on all resources and not just txadmin

vital spoke
dense idol
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they wouldn't

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new native SetPlayerName()

vital spoke
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Ohh

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That makes sense

dense idol
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and an event playerNameUpdated

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and that's it

vital spoke
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Yeah

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That sounds good

dense idol
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now, who's gonna dm heron kek

vital spoke
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Why get but not set

vital spoke
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Will do soon

vital spoke
wheat ore
# vital spoke Why get but not set

because the code for it,
checks if steam is connected -> steam name,
else, is a nickname set -> nickname,
Else, is a forums account connected -> forums username,
else, computer name

vital spoke
vocal galleon
vital spoke
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He said tabby has to find another way in the future somewhere

winged jetty
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Okay would be so great to have it implemented ๐Ÿ˜Š๐Ÿ˜Š

vital spoke
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It's gonna take some time i'm afraid

brisk umbra
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You could also explore statebags ?
I altered my tx to use a basic statebag at least for the playerIds in the gamer tags. Could be another option instead needing a new native

vital spoke
wheat ore
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Statebags are lacking in security though

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Using them for the source of info isn't amazingly good

brisk umbra
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Agreed, but simply the character name isn't that sensitive. Not sure about other frameworks but esx uses it so why no use it at least for name visibility

wheat ore
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True, and txAdmin has a really good name sanitising function

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So it shouldnt be too bad