#Tracking bugs on Index

78 messages Β· Page 1 of 1 (latest)

fierce crypt
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Tried playing the game for the first time today, downloaded it to my SSD and once I launched the game my tracking started flickering violently every few seconds, went out of the game and launched a different game (H3VR in my case) and all tracking worked fine, checked my system performance and everything was fine there too, enabled asset preloading and everything but nothing would stop my tracking from trying to give me a seizure every time I start the game. Anybody know what the issue could be?

elfin willow
fierce crypt
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yeah im gonna have to do that later but I will

fierce crypt
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is it alright if I use workupload or something similar for this since the clip size is too large for me to upload it directly over discord?

elfin willow
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Yeah sure, whatever works :3

fierce crypt
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alright

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Im not sure how to access logs for the game could you explain please?

elfin willow
fierce crypt
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alright on it

elfin willow
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Thank youuu

fierce crypt
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no problem, let me know if you have any idea what the issue may be.
Ive had a similar issue before in VRC but that turned out to be related to my network and has since been fixed so im real confused rn ,_,

lime seal
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Hey there @fierce crypt, sorry for a random ping, but my testing of fixing the Index tracking issues by emulation I have available on PSVR2 turned out to be... well the emulation works on the release so it's not helpful nkogigle

If you have a minute or two, could you check what bindings set you are using for Labrat in the Controller Settings of SteamVR?

fierce crypt
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oh yeah all good, Im just using the standard index bindings set currently

lime seal
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So essentially this πŸ‘€

fierce crypt
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yeah that should be it

lime seal
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hmm_cat @elfin willow

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Actually can you check the interraction profile when you edit it?

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I would guess it's SteamVR native HMD stuff instead of just my PSVR2 so you should have it in the settings of the keybinds

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I hope πŸ˜…

fierce crypt
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I cant do that right now unfortunately, I dont have my index available currently since im currently moving

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its at my old place so I dont have access to any of the stuff for it

elfin willow
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No one has their index despair

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All of them disappeared on this earth fr

lime seal
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Awwww hmm_cat Yea and SteamVR for some reason doesn't allow to check bindings without VR connected (which is dumb ngl) PepeHands

fierce crypt
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im sorryyyyyy 😭

lime seal
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Don't worry, that at least confirms it's a real issue on the Labrat side πŸ˜…

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Thanks a lot for understanding KibzL

elfin willow
fierce crypt
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its all good ill let you guys know once i get it over here

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might take a few days though

fierce crypt
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Ive got my headset back! If you guys still need help id be available later today.

lime seal
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Oh definitely πŸ‘€ The patch is technically live, so just booting the game and checking if it works would be amazing POG

fierce crypt
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So sorry for responding so late, I'll get on that as soon as im home!

fierce crypt
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just booted the game and played for a sec, it would seem im still having the same issues as before sadly

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I do feel like theyve become less frequent in a way but that might just be me playing tricks on myself

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checked my bindings, theyre set to the default with OVR advanced

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also booted it once in Open XR mode but that didnt change anything either sadly

elfin willow
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Im so... lost

fierce crypt
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I could try to disable OVR if that could help?

lime seal
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I got also confused until I re-read the initial post - tracking "works", the issue is flickering of it and drop outs hmm_cat

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Trying disabling the OVR is a good idea honestly, if that doesn't help, can you record how it looks?

fierce crypt
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Ill try to disable OVR, I think theres already a link to a video of the issue but i am happy to record another if that might help

lime seal
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oh I see, I missed the link nkogigle

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oh, it's ded mlem

fierce crypt
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ah yeah makes sense, ill get another over shortly

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Here you go, this is how it currently looks with OVR running, im gonna relaunch rq and check it without OVR

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first few seconds dont have any issues but it becomes rather apparent

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this also happens during normal gameplay outside of the intro sequence

lime seal
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Hold on, the HMD itself looses tracking BigEyes Okay that is... weird hmm_cat

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Well at least there is other issue fixed, the tracking of the controllers (reported as not working) works thinkies Just now figuring out why in the world 6DOF is getting screwed over...

fierce crypt
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ill see if OVR fixes it, it could technically be a hardware issue since i got this headset used but ive never had a problem like this

lime seal
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the SteamVR does say the HMD lost tracking tho, so it might be something outside of the game causing this hmm_cat

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I have PSVR2 and it does loose tracking sometimes as well, but it freezes the 6dof movement, doesn't cause a restart in the floor mlem

lime seal
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I think ._.

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Never had a change to have fun with Index myself, it's wayyyy to expensive and well, now old tech to get it, and no one I know has it >.>

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Only had experience with Vives / Rift S and Quests / PSVR2 so mlem

fierce crypt
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yeah OVR didnt fix it either 😭

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checked my system performance and everything was fine there aswell

fierce crypt
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but ive checked out the headset and base station a few times too and havent found anything that would be wrong with them

lime seal
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Okay I have last question myself before I hand it fully to NotIntense :P Mind sending over the full player log again? I see a ton of errors in there about HandJoints, and I'm curious if those will be a thing again on the latest version

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If so, I think we can try testing out something

fierce crypt
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yup will do

lime seal
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IF Index has this feature that PSVR2 has hmm_cat

fierce crypt
lime seal
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E.. no the errors are gone hmm_cat Ughr

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Tho there is A ton of OpenXR Initiatlizations, gonna guess each time the HMD looses the tracking SteamVR triggers the init again when it gets it back.

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Lemme see if I fiddle with my VR if I can reproduce it, sounds like a valid theory at least lul

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@elfin willow any ideas in the meantime?

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Yup, the init is caused each time the HMD looses focus, so when SteamVR looses tracking, it will re-initialize the OpenXR.. At least that is my theory

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How to fix the tracking issues tho, I have no clue hmm_cat Like I said, never had hads on Index myself, and decided to go with PSVR2 as the specs on it well, are better, and it's over 2x cheaper native SteamVR HMD πŸ˜…

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The issue of... well no games supporting it natively is a different thing, but I have the Emulation in SteamVR so

elfin willow
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The issue is I dont have a index

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the only way to even try and guess at the issue is to make a tiny change, build it, upload it, test, repeat