#Make a timer to queue again to players that leave a lot of times

1 messages · Page 1 of 1 (latest)

slender lichen
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This game has very few players already, and its annoying when you are constantly trying to play and you end up with 2 players or even only 1 on your team, against 6 people on the other one...

If you leave 5 matches in 12 hours you need to wait 20 min to play again or something... and if you leave again after that 20 min you get another 5 min ban before being able to queue again, again and again until you stop leaving matches for a few time.

Matches are not that long, you cant wait 3 min of your life just to end a game.

gleaming pivot
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I don't think it's a ban, More so not trying to put you in the same lobby you left

slender lichen
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but if you dont join the same lobby you left and we are only a few players, lobbies are always empty

gleaming pivot
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With that logic, the solution is not leaving in the first place? It does at times place you back in the same lobby but after leaving multiple times it tries to place you in a different one

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Although I agree having a estimated time to find a lobby would be good....

marble verge
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You know what's even more annoying? Constantly getting matched against a team full of either lvl 150+ players and/or 2+ kd players (who aren't partied up btw) while your team is full of sub 100s with .4 > kds who can barely tell the difference between lmb and space bar, especially in obj game modes where half the time people are still just playing tdm. It's unbelievably dumb. The game consistently chooses to balance lobbies I'm a part of this way and I leave because of it. I can pretty much guarantee that I'm not the only person that does this.

The root issue isn't people leaving. I'm not going to bother trying or even sticking around in a lobby like that because it's not fun whatsoever when it's basically 1 or 2 people vs 5-6 people sweating profusely hunched over as hard as possible playing this game like it's their day job. It's not fun and that is the sole reason I play (or used to) play this game so much. Fun. Not to sweat, not to be kill fodder for the other team jumping and movement spamming all together in our spawn while the rest of my team just runs around the map and dies with no kills or any contribution at all, just to try and have fun and play a few competitive games with somewhat evenly balanced teams. I've been playing this game since before it was even on steam and Aeria was still running it. It just gets worse and worse as players keep leaving because of that and the netcode that consistently makes it look like you get shot from behind walls or through hard walls that you can easily be like 10 feet behind and suddenly die all while other players just slide around like a chess piece the whole time because the game can't handle real world latency at all and is just guessing.

All they have to do is distribute players based on recent performance to make the lobby somewhat engaging. Not even full blown sbmm as was previously introduced to disastrous effect.

gusty jay
marble verge
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At the beginning of the game

marble verge
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I created a separate suggestion that goes into a bit more detail (with some rage/complaining of course.) My main issue is that players that are known tryhards, with the stats to match, keep getting placed on the same team 80-90% of the time while I keep getting seemingly new/low-level players or people that end up leaving because of these conditions.

In my opinion, with the limited player pool available (that will likely not increase any significant amount any time soon or possibly ever), it would make sense to manipulate the teams at the start to try and make it a bit more fair for lower skilled players and players maybe just testing this game out or who don't want to try as hard as they can against the other team constantly to at least give them a chance to have some fun in the game.

I'm sure you'd agree that constantly being pushed into a lobby with a stacked team on the other side that hits nothing but headshots while your team is just feeding their KD with no attempt to get kills or cap objs makes for a rather poor experience and is likely driving away a somewhat significant number of new players that aren't looking for Warzone Normandy Beaches 150+ms latency sweat simulator. I believe if they can change it to balance based on actual performance over the last few matches played, part of that title can go away at least.

I'm unsure if I'm just happening to run into prime time for all the people that have been playing this non stop for the past 3 years or if there was a change made with the matchmaking recently that is causing this. I just played another 4-5 games and 3 of them were the same situation in both TDM and Secure Point where the other team was basically 3-4 general+ and one mid level player vs my team of all midlevels and under and we got steamrolled. They were not partied up and we (whoever didn't leave after the last lobby) got matched up against the same people again, like the outcome is going to change lol.

gusty jay