#Sanctuary overpopulation after an update

1 messages · Page 1 of 1 (latest)

thick cedar
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it is possible using nodecraft last i remember yes
totally get your idea and fully support it 🫡

dark tartan
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This is a great idea, I'd love to either has this or a way to travel between linked servers like in ark

misty pivot
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this is a nice idea to have, I have my dragons on sanctuary as well and eu pve is a bit too laggy for me to play.

haughty gate
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I had a brief discussion in general chat about something similar. Server instances might help this problem. It's still all on one server, but separate instances of the same map. Some games even allow you to transfer between instances, like say to be with your friends.

The main problem discussed with this, is that this would not work well for PvP servers. You could have people transfer instances when it's safe in their instance, but then in the new one they'd pop right into enemy territory with ease setting off an ambush or who knows what else. It's too abusable in that case.

But for PvE it may be doable... not sure tho if that would have an effect for future content. That would be left up to Jao.

dense thunder
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PvP is doing fine wine for now. No crashes (from what I heard). Altough the player cap reaches 100 quite often.

rotund badger
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This could work, but I feel like there also needs to be a queue in order to join servers. It doesn't help the server when a lot of people are spam clicking to join, and I think that is partially the reason why it goes down so much. If there a queue then that kinda mitigates the strain that the server has

thick cedar
rotund badger
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I honestly dont play the isle so I dont quite know what it is like for that queue. I'm just saying that a queue could help as well if Jao doesn't feel like spending the money for a 2nd server, seeing as he had already gotten rid of the other pve server for "insufficient players". The isle is quite a popular game as well, so there are a lot more people than dod showing up on a regular basis when we usually only show up once in a blue moon for major updates.
Comparing the two in terms of time isnt quite a fair estimate, seeing as we have less people

real dome
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Palia has a similar feature. You can even merge into an instance/server with your friends via friends list, so you can play together.

rotund badger
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Nono ur totally correct, I wasn't disputing that 😂

This was just another option since servers take money to open up whereas a queue takes time to create and impliment (though, I'm assuming it doesn't take very long to make)

So this was just another option if Jao didnt want to spend the money on another server, but still wanted to make the playerbase a bit more happy with getting into servers (instead of just clicking the server and getting kicked for abt an hour when updates drop)

haughty gate
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If you only say it's a temporary server then what is the point of putting in the time in the dragons for it when it will just disappear?? I don't know enough about servers and how they work... but i have a feeling that you can't have 2 separate servers operate with the same save data for multiple players. I think we need to get our terms straight.

thick cedar
forest summit
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It would be nice to have multiple instances of Sanctuary so if one is full you can just swap to another like how MMO's do it so you'd just be on Sanctuary (2)

proud cloud
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in order to distribute people across servers, you can make common dragon saves for 2-3 servers, so that people can move from one server to another without losing their dragons. This is practiced in other games, I will not name them, but the idea itself is worth attention

gentle swift
# thick cedar a queue is a terrible idea tbh, look at the isle 😹 its horrible the wait to get...

To be fair, the isle is a much larger and active platform that actually would benefit from just adding more servers.

This game has the total inverse of that issue. Too many servers noone wants to play on (because 0-20% pop), not enough players to fill.

PvE has basically 1 single massive server every single pve player wants to play on, PvP has the same thing. Every other server is like 20% pop tops and noone wants to move there that isn't already there because the "scene" is too small.

If you get enough players, that issue stops and they fill servers because players see the higher server pop.

So no, a queue here might actually be a decent solution to help with the overpopulation. If players see "200 players ahead of you in que" and know they're gonna be waiting 3-4 hours to log in, they might say screw it and go to one of the many lower pop servers to pass the time which will cascade into fixing the whole problem.

Or, they might wait in a 3-4hr queue and suffer. Who knows really?

copper juniper
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I would rather wait in a queue and do something while I wait than actively click the server, load the world, wait a minute while it boots me out, click the server again, load the world, wait a minute....over and over. Apparently my computer is too slow to ever get in when it drops to 99/100. As Jao said though, he doesn't have time to code this, understandably.

Sanctuary has been cloned now to two more servers. It's...not doing well, as the two addition servers are empty. I saw one of them spike to 50ish earlier, but now they are both dead, during prime time.

I have a theory that I'm not the only one who doesn't trust we will be able to keep our dragons when the servers are eventually culled again. This happened to me with one of the DvE servers, which I made my home server. The population dipped, and eventually died. All that effort and progress was lost, and I had to start over on Sanctuary all over again. I will NOT try one of those other servers, because there has been no guarantee that we won't lose them again. If there was assurance that the headache of merging the two with no data loss was made, I might reconsider it, but clans also were given NO time to even plan if they would move as a group, so obviously everyone would try to go where their community still is.

This may have worked better before people spent all of launch weekend trying to get into Sanctuary for HOURS (a lot more people than are trying to now), with this assurance their dragons wouldn't be deleted, but I cannot say for sure.

The way the game is designed (countless hours upstating and eldering), people are fundamentally married to the server they start on. When the population rises and falls so much, one doesn't want to just start on another server. In the Isle, this can be done because the mutation system pretty much ends with the 2nd generation, and one can easily get back to that in a day. Playing fresh spawns there is normal and expected. In DoD, you feel like you're losing SO much when you start on another server. The cloning of Sanctuary should have fixed this, but for the reasons I posted above, we're still all trying to cram into Sanctuary.

The only way I can see out of this while keeping the progression system is find a way to expand into multiple servers when necessary and allow saving data to both. This would of course require people do NOT play multiple servers at once, which should be obvious. I cannot say how difficult this would be to implement though, but this will be a consistent problem every update, even if Jao pays for more servers at all times, because people wouldn't be able to play THEIR server with other people during the lulls between updates with 0 pop. The same thing would happen again - everyone migrates to Sanctuary or Molten Mountain, then won't want to leave.

lofty crown
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I would love for data to be shared between servers. It would help with regulars on sanctuary who can't get in on say the weekend and go to the second server but when there's less of a wait they can play on sanctuary

sonic lotus
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I hope an idea like this can be implemented (syncing data or different instances). As nice as it is to have additional PvE servers, people tend to flock to servers where there is a higher population (aka Sanctuary).