#Update 1.2 Open Test

34 messages · Page 1 of 1 (latest)

inland quest
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Please report bugs and leave feedback for the 1.2 Open Test here.

high flare
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"No Servers Found"

wary oak
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please make sure not to send duplicate reports here dragonheart

rugged mesa
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bio one call is messed up ( no sound)

glossy ibex
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Maybe we could give the BWs some more stam? I know they're slow, but I would think they would have more stam since they are slower in most aspects. also the transition from the 5 call, to standing makes it look glitched/lagged. Maybe smooth the the animation at the end? Side note, when they are sitting and do the 5 animation the wings don't move at all, and hardly give any indication of which call they are doing. Maybe add more wing movement? (Maybe make the BW's calls and emotes more distinct? When they are sitting down all the emotes look relatively the same, and the sounds aren't too different)

warped hollow
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When looking down it shouldn't matter if the camera is off center looking to the left or right. You should be able to do tail slam. Once you look up slightly then you should only be able to tail swipe.

glossy ibex
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Would it be too OP to ask if the BW could get a block ability since they don't have a long range attack? :^^ (It wouldn't even have to be a strong block/shield ability?) Just a thought?

willow crescent
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Hello there was problem on elder BW if u eat, you will get more hunger. Idk if its fixed now but 2d ago on closed test was still broken 🙌 and I dont see the fix on the big fixed list.

vital ginkgo
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Brood watcher is way to strong an juvi brood watcher can kill easy an elder ir he needs an dmg nerf

Also the spike atk seems to be buggy and when you running through the spikes on the ground you get random dmg

willow crescent
vital ginkgo
willow crescent
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Thats true 🙏

fleet pulsar
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Standing in one place and tanking is the point for BW. It's so slow and stamina hungry (and you can't attack in the air) you can't chase anything with it.
In the right situation, BW is nutty strong, and that's the point. A clan war? Basicly useless, unless you've got it on the ground fending off ASDs as the other dragons run out of stam. You can honestly just outpace the thing and it cant attack you unless it's on the ground.
Standing guard over breeders? In a cave? Pick another fight, or bring your own BW to take it out.

vital ginkgo
willow crescent
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Or just hunt him down in group

merry sky
glossy quarry
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Thoughts.

  • BW feels pretty solid except for the insane stamina drain(7seconds of run time on adult. Wow.) A baby BW is not going to be able to run away from ANYTHING. Haven't tested baby or juvi dmg at this time. I like the types of audio for the different bw growth stages, but they need a good fix on when they activate... The BW food source bushes look good and sound good. I like the amount of food of how much you can get out of them similar to the Bio Flower. Grazing mechanic via crouching isn't bad, but I suppose it makes sense not to actually crouch cuz it's just so big. The animations seem all right. Although, I think the head bob/thrust on the main head horn attack when moving should have some more oomf and dip lower for the intended strong impact. When standing still is goes deep down and swiftly back up for the hit. When moving it's a very small flick.(Edit: After figuring out how the charge works, I'm happy to see the head dip. SO nvmd. ty 🙂 ) I like how a pack of ASDs against a lone BW can be its death sentence, but the ASDs are still ridiculously squishy and get one shot... but I suppose intended for a class 6 against a class 3. BW can even one shot an Elder ASD... I still think Elder anything should be able to withstand some decent punches or at least not get one-shot. Will add more if I play more.
glossy quarry
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Meant to put this before my last post

  • Stamina drain may be a bit too much imo. I understand it needs to be slow and heavy, but only like 7sec worth of running stam on an adult... ooof.... idk. (I don't pvp)
  • A lot of the sounds seem a bit messed up. Sometimes idk where one sounds ends or begins. Also it feels like some audio is coming out of me and I'm not even do anything(unless it's part of it for immersion?? but I'll hear baby noises with no babies). Directional sounds seem a bit off. Grass munch sound effects are good when an Adult and Juvi BW eats, but the hatchling bw makes meaty gooey noises like the carnivorous dragons. Some sounds are SUPER loud compared to others.
  • Holding Space to initiate Flight feels SO MUCH SMOOTHER than trying to find the right time to tap F. Landing is still wonky when holding Space to slow down to a "graceful" decent. F tapping still easier to disable flight to land quicker AND without taking collision dmg.
  • Haven't done pvp yet, but defense feels decent from fellow BW horn attacks(simple testing). Taunt fake charge actually damages others... or one shots bios at least.(killed a bio instantly by accident) Accidentally trampled a baby bw via sprinting.(they took dmg and lived) Other adult BW could not trample me as an adult ASD though. I'd like to maybe see more trample dmg from bigger creatures as a possibility. Makes sense with all that weight and big feet.
  • Tested ASD adult(me) and BW elder(other player) dmg. interesting to see how ASD bile can be truly devastating to the BW armor and hp. Yet ofc, an ASD is still a class 3 and gets one shot by BW horn and tail swing attack. Spike tail throw did not once shot me. Did maybe 1/7 or hp and gave bleed. (edit: tail spike throw is very deadly when it actually registers)
glossy quarry
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Did a few more dmg tests as other species against BWs. Didn't ask if Elder or Adults, forgot... I tried ASD, SS, BZ, and FS. variations of Adult and Elder. Almost every time the BW tail spike throw was an instant death for SS, ASD, and BZ. FS was able to take a few more hits. ofc, this in mind that BWs currently can only fire their tail spikes once due to exhausting all their bile. Truly a force to be reckoned with... Although NOTE: Not all attacks registered properly. Some tail spikes penetrated my dragon, blood droplets were also visible from both parties, yet I saw no dmg to my dragon.

rapid flint
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The brood watcher's stamina is clearly too low, even if he can withstand a lot, he can still be killed. I also see a problem in the fact that he cannot defend himself in the air. The players know this and will therefore only attack him from the air. An attack in the air would therefore be justified. As a player, I also see the fact that the ability on the ground with the spikes can only be used once as critical because he can't do anything against other players in the air

gloomy cape
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Stam drains way too fast. I ran as hatch for a few seconds and I have nothing left. Even the exhaustion builds up really fast

safe isle
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The stamina drain is one of my biggest gripes. I understand that the BW is supposed to be tank-y. But it doesn’t feel useful. It can’t run. Can’t defend itself in air and has one chance to defend itself on the ground from an areal attack with how slowly the spikes regenerate. Tanking hits is great, but with how long the long range dragons can stay in air, the BW is doomed if they have any kind of persistence as a solo, let alone someone else to assist the attack. The trample mechanic was unexpected, but a really nice touch!

wary oak
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do not ping developers unless they are active in chat please

olive olive
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The game can't be based only on the derivation of stats and skins. Why can't the BW attack in the air? This greatly devalues ​​her. In PvP from the air, she can be easily killed. If you say that the clan will help and protect, then this is bad. You forget about single players. Either she needs to remove her wings, or add the ability to attack in the air. Yes, you can run into physics. But honestly, if physics ultimately interferes with interesting mechanics that can be added, then it is better to abandon physics and make a truly interesting PvP game, where dragons can normally fight in the air with different abilities, not just breathing. It is also bad that 1 throw of spikes eats up all the stamina. This is not practical and again makes this dragon an easy defenseless target on the ground, especially in the air. If you need ideas for attacks in the air - hold a contest for ideas, but do not make everything so boring. More opportunities for players = interest and more online. The same applies to bio. Limited / non-free dragons should carry more mechanics and opportunities for better pvp play. Bio's breath could poison dragons, this poisoning can cause some damage every 3 seconds for 15 seconds, as an example. Bio is poisonous in itself, its meat is poisonous. And since Bio is light, it could do spins in the air calmly, dodging attacks, which would spend a little of its stamina. In the end, it's a dud. Don't do the same with other dragons. On the contrary, it is necessary to make more different mechanics, attacks, abilities. Yes, it is not realistic, but bio is not realistic either.

wild trail
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idk if it was sayed, but juvi broods cant shoot spikes

inland quest
hollow spoke
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im not reading everything above, but i like its build, maybe change the fact that it cant headbutt in the air since its legit a sitting duck built out of titanium but the ground too air idea is need, its good that it uses all the bile too shoot since it is also the most damaging shot in the game if all spikes hit, only thing i would say is, the spike hitbox, i throw the spikes and there not in render till they hit the wall, we gotta fix that so it actually looks like your shooting, and half the time im shooting near misses since idk where my spikes are going, so i suggest fixing those up a bit and BW is basically ready too go

hallow ferry
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Hey, we were trying to place nest as elders but we couldn't. It just said" you can't place nest here" while u can place nest as adult

worthy knoll
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Ik sound was an issue, but I have noticed that it isn't just with bios.

Occasionally, no sound will come out of a call. It is very few and far between, though. I did notice it once on the bio 1 call, and I noticed it happen on two occasions on the ir. Most of the time, the sound does go through, but it just occasionally doesn't (and it is pretty rare for it happening)

Edit1: and no, I wasn't spam calling or nothin. I had been listening to each sound of the IR, giving plenty of time in between emotes so I could hear

wet marten
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First off, I love the broodwatcher. I love that it's basically a rhinoceros-ankylosaurus hybrid with wings, I love that it's an herbi, and I love how tanky it is.

I'm noticing a few stutters while trying to move after emoting as a juvi. Also as a juvi, if you're walking and 2 call, the little "hop" in the middle isn't a hop, it just walks the direction you were walking before and then resumes the emote (I don't know if that is intentional or not). After doing it on repeat to test, the sound quit working too. Dunno if that is on my end. Actually, it seems that while I'm moving at either a walk or a trot, 4 call and 7 call sometimes don't have any sound either.

If I call right after standing up from a laying down position, animation snaps back to laying down and then rising to a stand again.

barren fossil
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FS and IR and Blitz have a bile glitch that requires you to log out to be able to use flame/electric bile breath again. it no longer depletes your bile to 0 and recharges, it doesnt allow your bile to regen past 3/4 full, this glitch also affects SS but you're able to "charge up" and reset the bile without logging. i feel this issue is game breaking for pvp and should be addressed in the `1.2 update. issue exists currently in game and in the open test

pure tree
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By typing /alpha you can elder your bio and it thinks you are an ASD I know have a bigger bio that is elder and some calls do not work

supple marsh
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I don't know if this has been said before but:

As an Elder Female BW, you cannot place your nest down. You gotta /adult > place nest > /alpha

Oh also, forgot to mention, I could only lay 2 eggs as BW. I'm not sure if that's how it's supposed to be, but just pointing out. Thanks!

fleet pulsar