While the devs wish for combat to stay relative to what it is now and how speed could create a lot of loopholes in combat, we are still at this point in DOD where simple realistic things like that should be taken into great consideration. Anyone noticed how the only updates/buffs we have gotten in the last 6 months have been resistance buffs or an added attack/ strength and then the new strong dragon- the Brood? I have and it seems like there isnt any thought of trying to catch the speed or immersion side of the game up with the rest of the game. Certain games now that use flight have a great sense of immersion even if the dragons arent flying super fast (which every game that has animals flying that you can play right now are all faster at flying than any dragon in this game) and that is something DOD never really cared to touch on. Ive always wanted at least the faster type of dragons to fly faster than what they currently do because there isnt much balance in that aspect. What i mean is the Flame Stalker is much much much more stronger than an ss, but the ss is not much much much more faster than the flame stalker. Yes while the agility part is there and that is very important in combat, look at the flame stalker and look at the ss…. Once i start sprint flying there should be no chance unless the flame stalker is already at top speed by the time i start accelerating. I always wanted them to implement a button or a second wind 2.0 that certain dragons that specialize in speed and agility can use for a short amount of time trading off a good deal of stamina. The game just doesnt seem so immersive anymore especially because the world is huge and if im a medium sized dragon that is shaped like a fighter jet i would love to be able to zip around the world just a LITTLE more fast, and that would create so much immersion and draw so much more people into the game.
#Speed/Immersion
1 messages · Page 1 of 1 (latest)
i think it would create not loopholes but opportunities and variety to the flight system. It would be really fun to try and figure out how to use diving speed the most effective and such.
Yeah im thinking the same, that there will be much more tactics to use while in the air and favor more agile type of fliers in higher altitudes
I think wind could be a potential feature for immersion (though I don't know how hard that would be to code).
Air currents, for example, could affect your flight path and/or speed.
i think the speed and dynamics of the flight and combat for all dragons should be improved.
faster flight and more manoeuvrability will create a more exciting, immersive and thrilling combat system.
(which would you find more exciting to watch fight? two jumbo jets or two eagles?)
reactive movements need to be faster, the turns need to have more tilt and the dives need to close the wings faster and provide a short but much faster speed boost.
air currents or speed rings can be applied without removing players from a realistic environment (its a game, there's going to be HUD stuff going on!)
AIR stamina drain also needs to be more in play for these movements- i feel like even in drawn out sky fights i almost rarely ran out of stamina back when I actually played this game.