#Snapper AI Behaviour

1 messages · Page 1 of 1 (latest)

pliant crown
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<@&577129575423672322> Mee6 ate my bug report (I would like that back, I'm adding more to it)

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  • Snapper ON FIRE, on Spawn Point, does not react to dragon entering Agro range
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  • Snapper ON FIRE, on Spawn Point, makes damage sound, but does not react to Taking Damage from bite/tail attack.
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  • Snapper ON FIRE, RETREATING, will bite when bitten, but not react to dragons in agro range. SEEMS INTENDED (Presumed source of "Boss at garenteed spawn, stuck spinning at bottom of EF pond after retreating" bug, have observed Boss, stuck at bottom, non-react to dragon in its space, react on bite, but not follow player) requires time-out on behaviour if Snapper reaches/fails to reach Spawn Point, only observed method of breaking behaviour is STUN effect.
pliant crown
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<@&577129575423672322> I hate to double ping, but can I get that bug report that Mee6 ate back? I need to edit it

pliant crown
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Addendum to the first post

  • Snapper ON FIRE, with water Outside of Agro range, retreats to edge of Agro Range at time of damage and then returns to spawn point.
pliant crown
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  • Snapper ON FIRE, may RETREAT to shoreline, and then back to Spawn Point, becoming stuck in a loop, without entering water
polar acorn
# pliant crown <@&577129575423672322> Mee6 ate my bug report (I would like that back, I'm addin...

Compiling Behaviour that seems not-as intended.

  • Snapper ON FIRE outside of Agro range does not move towards water

  • Snapper ON FIRE inside of Agro range, with water outside of Agro range, moves towards water, and then when hitting edge of Agro range, returns to spawn point and continues burning

  • Snapper ON FIRE with WET condition (in rain heavy enough to give dragon WET condition) continues to take BURNING (fire damage over time) after fire attack is over.

-# would like to suggest bug forum add AI tag to tag list

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apologies was asleep