#Combat changes

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sonic dust
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To help the devs help themselves..here is a few things that would make pvp fun...granted we are being listened to..

Asd:
Add grouping bonus to defense or hp
Add claw attack with separate key binds than bite. Claw attack does bleed.
Increase jump height significantly
Reduce fall damage
**Ss: **
Remove or reduce cloak stam cost
Add tail attack with separate keybind than bite. Tail attack can cause slight knock back rather than damage.
Ravager:
Increase jump height…again
Add wing attack that does slight knock back.
Flame stalker:
Add keybind options for tail and bite attack.
Decrease bite CD to combat IR
Add claw attack

fickle mango
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Asd: Can get behind jump height and maybe fall damage getting minor increase, the rest seems unneeded.

SS: it doesn't need any more buffs TBH if anything needs nerfs

IR: I could get behind a knock back but not sure if it really -needs- it. Would be unique and cool tho for wyverns to have wing beat.

FS: Keybind for sure. Not sure it needs claw attack, it has strong bite already. No comment on bite CD, I don't really know if needed but inclined to say no.

sonic dust
mortal vector
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If anything I think the ravager would use something that pulls dragons closer since its fire and bite are both close range

sonic dust
rocky river
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Blitz needs some love too. A lot of love in fact

vapid ridge
# sonic dust To help the devs help themselves..here is a few things that would make pvp fun.....

The reason why the bite is so slow on FS is a direct result to the tail whip. If you fly, you get full speed back.

Once they, if ever, separate the bite from the tail whip and make them two distinct keybinds, this problem would be solved.

ASD…..it’s debatable IMO. What I can do that you’ve experienced with them isn’t terribly common. Maybe at a certain threshold?

SS is way too strong to need any buffs IMO.

Ravager: Y E S