#Reduce 1-Shots in PvP

1 messages · Page 1 of 1 (latest)

slender flicker
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Currently, there are too many pvp situations when players are one-shot killed by another dragon's attack. I think this is anti-fun and extremely unforgiving of players mistakes, especially considering the hours players put into their dragons just to get to adult. I understand that if there's a huge disparity in power, then there will likely still be one shots-- for example, I kind of expect the behemoth drakes will likely one-shot most non-behemoth combat dragons. However, the behemoths are also limited on mobility and range by the fact that they are drakes, and it has been said it will take a group effort to keep them fed as well.

Either the dragons need more health or damage should be scaled back globally so that there is more counterplay to first strikes

limpid rampart
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I agree there should be very few situations where dragons get one-shot - like, the Micro is supposed to get an ability to avoid being one-tapped, which I get, but its a little ironic when half the current roster can be one-shot by Shadowscales alone. Its not giving me high-hopes for bigger dragons such as the Watcher because the way things are going? Theyre just going to be completely outmatched by anything with range and die in half a minute when it took like 5 hours to grow the thing. At the very least, the case with DoD could be to have more server options to customize the experience with dragon stats. 2X Growth servers are already significantly less stressful for me to play because I know I can generally get back to playing normally in an alright amount of time, instead of AFKing and leaving the game while I do something else for hours.

slender flicker
# limpid rampart I agree there should be very few situations where dragons get one-shot - like, t...

Yeah... that's what I am concerned with as well. And sure, shadow scales are more of a ranged DPS build and therefore will have stronger damage as a result, except shadow scales aren't even unique in this regard. IR can one shot dragons with their bite, FS two-taps with their bite and their fire is quite strong as well. Blitz also does pretty high damage. Survival games can have players die quickly relative to the time they put in, but usually they give you multiple chances to mess up and potentially recover before they kill you (unless the mistake is gargantuan, like walking up to a behemoth which is clearly MUCH larger and stronger than the rest of the dragons)

heady spoke
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IR and FS make sense being strong given their low mobility and range. They're tanks, it makes sense. It's insanely easy to avoid even the high bloodline ones with an E-stat SS/BS.

SS in the other hand is like if every sniper in your favorite shooter could run faster than your bullets and also didn't have the slow reload issue or the time between shots but had ALL the damage.

Plasma I think needs reworked, or at least in relation to the SS. Maybe make the plasma be really weak unless armor is down, or maybe their bile should only recharge while on the ground (cloak usefulness), or some other factor like that that let's SS be big-damage stealth sniper as a support role, rather than a sustained DPS role. They can engage anyone at any time with no fear or risk right now save in the most massive and chaotic of fights (which they can just leave at any time unimpeded).

They need fixed. Fighting an SS is fun for noone. It's not a fight, it's an inescapable and indefensible ambush unless you have a matching number of SS with equal skill.

limpid rampart