#ASD BUFF

10 messages · Page 1 of 1 (latest)

wary patrol
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alright now hear me out when I say this
I think asds need to be buffed big time due to how weak they are, and im not ever asking for more heath or damage, as a player who has been a asd main since day one of its release, I have always had a problem with the dragon, I think it does reasonable damage and is a good ground support but what I cant wrap my head around is , how does a tier 3 become slower than a tier 4 and 5, they are bigger and bulkier more heavy therefore more slow, and the asd is adapted to on ground life only, its only way of transportation is truly by running, so I think asd should get a buff to be faster and more mobile, maybe like a bit faster or slower than a ss just to give it a fighting chance if a fs or ss gets on it.

secondly I want a solid buff making sure it takes little to no fall damage, because lets be honest, its stuck to the ground and cant do much if there is a cliff, but again its adapted to ground only, and i feel like that would somehow make this drake has stronger feet, giving it the ability to jump high and take little to no fall damage then a slightly increased night vision length, just to make it feel like the true night terror, Not to mention, maybe a tail attack for asd bite fights.

lastly, more resistance to atleast most of the other elements, when I say this I mean everything except fire and plasma, as the arch nemisis in lore and in game , are ss, ss and asd are the bad guys to eachother, and asd is suppose to be countered by fire, so by all means leave those the same but please increase the other resistances (dont do venom I just remembered the lore too) also maybe do up plasma res a bit.

Overall think asd is one of DoDs nearly perfect dragons and I think it is time to make it perfect and give the poor doggo its shine and make it a truely enjoyable experience

overall changes:
-better night vision
-better running speed
-tail attack
-better/more resistance
-little to no fall damage

river zodiac
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Someone has never ran with a drake pack.

They're absolute nightmares in a pack. I don't see them needing a buff if they're....played as intended?

wary patrol
split crow
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Edited to better state my point: Asd fall damage is currently too high to be playable in my opinion. The ASD is also definelty in need of a speed buff. For a dragon supposed to be fast it feels very slow compared to an airborne dragon.

potent quiver
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I believe secondary/tail attacks are eventually coming for most dragons anyways but the fall damage resist and speed buff I could see, I wouldnt up resistance with it though, in close combat they get a little hard to hit already and a speed buff would increase that, so i wouldnt do both

random moth
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Yeah, the one bit I would generally agree with is fall damage reduction/increase in distance before they get fall damage myself.
Together with a speed buff, at the moment ASDs are by far the slowest simply by nature of needing to care about the terrain.

fossil loom
# wary patrol alright now hear me out when I say this I think asds need to be buffed big time ...

ASDs are meant to be pack hunters, stumbling into one can 100% kill you if you are not quick enough
They are a DLC, if they were any stronger it would be broken for a dlc. DLCs are meant to be extras for the game, and optional thing. Tuning it too much will make it OP.
I do like tail attacks thats a good one.
Changing the speed you will get the same issues before they tuned it. No or little fall resistance is a bit odd especially since the game already provides no death from falling. Resistances is a very delicate thing to touch on.

You also have a ranged attack and essentially need to stay in thick parts of forests. Which all you really need is to have map improvements

wary patrol
# fossil loom ASDs are meant to be pack hunters, stumbling into one can 100% kill you if you a...

it may provide no death from falling, but seeing as a asd may hop off a small hill and take tons of fall damage for no exact reason, i think fall damage in general needs to be tweaked to be lower
asd is already weak enough and the fact im taking fall damage to the ground as much as a fs, and i already have a thin line between life and death when it comes to health, it is something i feel that should be tweaked , you can make flying dragons binded to fall damage, but making a dragon who lives on the ground and dies on the ground shouldnt ever take damage to the ground

fossil loom
# wary patrol it may provide no death from falling, but seeing as a asd may hop off a small h...

that is a bit unrealistic. that just sounds like there needs to be a fix for the height of the fall references to the ground. Unless that dragon is made out of puff balls that can float in the air then no. lol
It's a semi-realistic game, again the map is mostly the problem. Also, I think there should just be a swim buff since they are considered semi aquatic and is super slow in the water. Maybe minor fall damage resistance but nothing like thats crazy

wary patrol
# fossil loom that is a bit unrealistic. that just sounds like there needs to be a fix for the...

the asd buff for water definitely would be useful and a good thing once water is useful to asd mainly, but from both our sides, making asd immune or nearly immune to fall damage, i think it would be nice to introduce the idea of combat weight and weight to the game, as said its semi-realisitc, so we obviously need to make it so bigger take more fall damage and smaller take well less then bigger obviously, not killing it but more of a consequence
And with this combat weight it would make alot of sense due to well , a ss lives 2-3 fs bites and a asd lives 5-6 although one is a high class
therefore not only would tying in combat weight be more benificial to the smaller classes, but also to the bigger and it would generally make more sense , more realistic