#[WIP] Static of the Machine: A Fan Made Neuro Horror Game

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pallid socket
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I am making a 3D Neuro themed horror game based on games like Granny and Secrets of the Mimic. I will be posting progress updates and a completion checklist to show what I have done.

So far I have only made a map layout, but I hope to add more in the future. Here's some art I made for the game.

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So uh, I can't show the maps right now because they didn't export correctly for some reason, but I hope to post them tomorrow. I would do it right now, but it's the middle of the night and I made the map on my computer.

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I'll give a synopsis of the game for now to give an idea of how it will go.

You play as Evil who has woken up at night due to a nightmare. The power is out, so Evil must find an alternative source of power. unfortunately, not only is Vedal gone, but the only thing that can bring power to the house is something that she can't access due to her coding, so she'll need to connect to different computers in order to gain access to what she needs. There is just something that makes this plan difficult though, and that's because something is currently in the house with Evil, and it's not just regular Neuro, but something far more disturbing, and if it catches Evil, she will slowly be corrupted until her code gets deleted.

There is some major _neurosama ARG inspiration here as well, and there are some areas that physically defy the laws of space time, so that will be fun to code.

jolly crypt
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which game engine are you using for this ?

pallid socket
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Status update: I finaly got better images of my maps. Here they are. There's going to be more, but this and the attic is what I've got so far, and it's most of the first world, so that's good. I made maps for this specifically because it's the only difficult map that requires logical planning. everything else is either simple or nonsensical.

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I had some trouble fitting things in the grid, and I eventually gave up. You can defiantly see that I was struggling with the bottom right of the first floor, and I might remove some stuff there. I might have been able to avoid this by moving Vedal's room and the guest room to the bottom, but it's fine. I may come back to this after the blocking stage.

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I am defiantly going to have to redo the title, the title specifically. the first part looks sick in my opinion, but the word 'Machine' is very poorly drawn.

pallid socket
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Here is what I have on my checklist. I might ad more, and I'm probably going to work on the gameplay before I work on the other area maps. I'm technically not even done with the main world, but there's a section that's literally non Euclidian, hence the portal check. The other worlds are also going to have some wonky design. The void literally has the player going in a spiral through portals, so I think it's fair I put those on the back burner as it's going to be easier to just build it than to plan it.

jolly crypt
pallid socket
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@jolly crypt I'm planing on making the models in blender. I'm only using Godot to block out the area's because it's easier to test out. I don't even know how to make models in Godot, so yeah, I'm using blender.

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sorry I forgot to click the reply button

pallid socket
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Scuffed video update. I had to use my camera, and it doesn't pick up well so I was bent like a shrimp.

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And it didn't upload as a video file...

jolly crypt
pallid socket
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If we're talking about ambients, the enemy makes itself known by blasting a ray of blue light, so if you see blue peaking from the halls, hide.

Also I'm probably not going to be using HDR due to the anime style I'm going for, and becacause the alt worlds have very stylized lighting. I still want it to be very ambient though. That's why I wanted to add windows in the living room.

pallid socket
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Alright, I'm going to work with stairs today, and maybe I'll also add access to the attic. The attic is going to be it's own separate object because of story reasons, but that's it's own mess that I'm not going to worry about right now because it requires me to add functionality for portals.

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Oh, I'm also adding head bobbing because fun.

pallid socket
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I will say that I'm using a few tutorials as I haven't done much 3D in Godot. I have a credits file with the names and what tutorials I used so I don't forget to mention them.

pallid socket
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I just realized that I misspelled HEIGHT as HIGHT in one of my variables, and I can't change it because it will break a bunch of stuff.

pallid socket
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Ok, so after failing to get the stair climb to work, I have since made a a GitHub repository for the game so I can just revert to a previous version if things don't turn out as intended.

pallid socket
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Progress update 2 for prototype-0.0.1. I will tried to add better stair movement, but I was unable to implement it properly, and I almost lost this whole project, so I now have a Git repository. What I do have is an ambient light to help the player see better when their flashlight is off, and yes, that means there's a toggleable flashlight now. There's a head bob, windows, and as of @jolly crypt suggestion, there is also a bit of volumetric fog. I will try and add the stair movement tomorrow along with throwable distractions. I'll also try and add the hiding mechanic, but that's probably going to be pushed to the day after.

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I really need to get an actual mic instead of using my camera. I might start using a tts Neuro voice if it's bothering anyone.

jolly crypt
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It also could have been because of the way the code was placed, but it seemed fine to me.

jolly crypt
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I FINALY GOT THE STAIRS TO WORK! Some of the code conflicted with each other, but all I really needed was the code to climb up anyways.

pallid socket
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I just turned up the emission on my world enverment in an attempt to see a bit better, and while that failed, I now know how I'm going to get the astetic for the alt worlds.

pallid socket
halcyon pike
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Well either way I look forwards to seeing how this project turns out NeuroBounce

pallid socket
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So I made the apartment area. for no reason in particular, has anyone played the MyHouse.Wad doom fan level?

pallid socket
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Updated. It was a little too big.

pallid socket
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Alright, I'm going to make one more video update before probobly making more minor updates as I'm getting to the point where I'm going into stuff I haven't done before so It's probobly going to take a bit more time. I will keep you all updated on how things go. I may even make a few models to share, that is if I can make one that looks good. I may need to ask some help on that. I wlll make some music though.

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Also, I may make some polls on things I'm a bit more torn on, because there's a few things I'm not sure about.

pallid socket
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So Git was a scam and I lost everything. I can still get it back, but I'm going to need to do a bunch of manual work. Needless to say, don't expect me to make updates for a while.

pallid socket
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Basically I tried to install a plugin to add portals as that's something I wanted in the game, but I didn't think I'd be able to do it on my own, but it ended up deleting a bunch of my stuff. I tried to revert my git file, but it said something about merging files, and the files that were deleted were also deleted on the git desktop app, and the built in git feature on Godot wouldn't work either for some reason. Luckily it was still saved on the website, so I'm at least able to salvage some things. To be honest, if I wasn't posting my progress on discord, I probably would have just given up by now because I'm having to do a lot of damage control. After I fix everything, I'm going to try and get the virtual version feature to work on Godot so this doesn't happen again. I'm also probably going to refrain from using plugin that aren't in an addon folder by default, because that's what caused the issues.

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Holy text

pallid socket
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You're able to revert files to a previous version when using GitHub. There's a built-in feature in Godot that makes this more consistent, but for some reason it wouldn't work. I'm probably going to look up another tutorial specifically on virtual versions because of what happened.

glass oracle
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yeah don't use godot's git features

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tried it myself and it literally did not work for me

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also, you mean you were trying to revert to a specific commit, right?

pallid socket
pallid socket
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So it turns out GitHub was not a scam and I was just missing a few things. I also used the update project feature to get rid of the other GitHub related error, so everything is all good now. I might make a model for one of the characters who I will name Static. You'll see why I gave her that name.

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I resubmitted my video because it wouldn't load but I guess I was being impatient.

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The blinding white area is meant to be the school. I think the brightness is a bit much, but I think I can only make a decision once I block out the school.

pallid socket
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I finaly added the interactions. I had some trouble with the scene transitions, but I figured out I had to connect a node to Computer_School (That is legit it's name. there's also Headset_Appartment and Mechine_Void). I also added a crossheir which I had a bit of trouble adding as well, but turns out I was being a little stupid and didn't check the control node to turn off the mouse filter. Tomorrow I'm either going to work on inventory and get the doors to lock, or I'm going to finally work on the enemy AI.

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The door audio was made by moviegamesounds5476 btw

pallid socket
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Ok, so I can't do the enemy AI right now as NavMesh doesn't seem to work with the CSG blocks. Now I could work on modeling the house, or I could test out the inventory, but once I do the inventory, I'm going to have to work on the AI as a bunch of the stuff afterwards requires there to be an enemy to test properly.

pallid socket
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The biggest problem I'm having now is finding a way to teleport the player by selecting an area with the raycast. I'm going to do a bit of research tomorrow, but that's defiantly something I need to do for the hiding spots and the attic ladder.

pallid socket
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Alright, so here's the deal. I said I wanted to make a poll for what I wanted to do, and it's this. Should I cut the destruction mechanic, because it feels like something that would be kind of useless due to how small the house is, and because you won't even be able to use it in the other worlds. I would need to make the flashlight limited to compensate for that though, which might make the flashlight nerfed with how the enemy can already detect the flashlight. I could however make the closets unsafe so that there's more reason to use the distractions. So I'm going to put a poll up for that.

pallid socket
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Alright. I'm going to try and find a way to have the player climb ladders today as that is something I'm struggling with for some reason. It's just simple teleportation, but I can't find a way to make it work with the raycast.

pallid socket
pallid socket
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I am learning about resources to make my KEYS

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So I'm having a bit of trouble with resources. I think I'll do that later, but I did manage to lock the doors. I think I'm either going to work on the school next or the modeling. there's still some features left, but I'm a bit tired from so I think I'll take a break.

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If I decide to work on the models, I'll do the low poly models first because I'm not that good at making anime characters. Here's a model I made of Evil as an example. It might work, but I also just want to redo it if I can. It's also of her old model so I would need to redo it anyways.

pallid socket
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Here is Static. The antagonist of the alt worlds. Her model is based around Hiyori with a static texture applied. She is low poly along with everything else in the alt world.

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I wanted to overlay the texture so it looked cleaner, but I didn't know how to do that.

pallid socket
# pallid socket
poll_question_text

How should I deal with the distraction mechanic

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4

total_votes

5

victor_answer_id

2

victor_answer_text

Make closets unsafe

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A fun fact about Static is that she has a glitch effect where random props will occasionally appear on her body, and it gets more extreme as the game goes on. Even the player will get this glitch effect in the void depending on how high their corruption is.

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The props only appear for a split frame, but I think it will make for a cool effect.

pallid socket
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Bruh. I might end up asking for help on the environment, because I spent the whole day trying to make the small apartment and it ended up not importing correctly due to the differences in blender and Godot (The objects that created holes turned into white cubes in Godot). It doesn't even look that good either. I'm going to work on blocking out the school and making portals tomorrow, but this was just a bad day.

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I did make a menu yesterday, but it's nothing special right now. there's only functionality for New game and Quit.

pallid socket
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I keep saying I'm going to continue tomorrow, and next thing you know I made a rain particle system and a thunder noise that plays when I press 'E' (it's just a placeholder so I don't have to wait to hear the thunder). At this rate, I'm going to end up making the game ray traced before I add the main enemy.

pallid socket
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I'm going to attempt to model the house again. If I can't do it, then I'll just give up on the house until a later day.

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By that I mean modeling it.

pallid socket
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So I found that using snap to grid instead of increment snapping makes tile building a lot better. I've got the first floor done now. Don't worry, the colors are a placeholder.

pallid socket
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The house is completely modeled. I still need to refine the textures and add the props, but besides that, it's all done.

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Also, I just watched a clip of Anny explaining how she Left the Neuroverse so to speak (I don't know how else to describe it sorry), and I'm wondering if I should replace Anny with someone else for the game as I don't want to be insensitive. I was thinking maybe having Ellie replace Anny, but I might make a poll on who to add instead, because I really don't think it's right to keep Anny in the game.

deep wasp
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Neuroverse doesn't exist then you have to remove everyone but Vedal, Neuro, Evil 😶

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Remove her depending on her role in the game, because she created the Neuro/Evil models and that’s never going to change.

pallid socket
plush cradle
pallid socket
plush cradle
pallid socket
# plush cradle So... Are they the parents here?

Parents in the same sense IRL, although I guess Ellie would be the mother in this case considering how she's the one who built their bodies in lore. Vedal and Anny aren't in a relationship though. That's another thing I decided to scrap due to the Max Wayne situation. that's why I specified that she's coming over to stay at Vedal's place. She doesn't live there, she's just visiting for Neuro's birthday.

plush cradle
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I'm sorry I didn't post a status update today. I got the building model done, but my ray cast clips through the walls causing a very minor case of serious floating. Yeah, there's a bug where if you hug the wall, you can literally just float mid air because the ray casts are colliding with the floor behind the wall. Now instead of fixing the code like a smart person, I'm going to just raise the wall and move the stair collision a little and hope this doesn't happen again. I've known this bug existed for a while, but it's only now starting to become a problem.

pallid socket
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I spent a lot of time to try and get the thunder to work. It did not work, so now I'm actually focusing on gameplay and making the enemy AI.

pallid socket
pallid socket
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Alright, I think I should talk about how the Enemy AI works.

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So there's 4 basic phases and 2 extra phases. The three phases is a roaming, seeking, chase, and distracted. The two extra phases is a faster version of the seeking phase, and then there's a passive phase for cutscenes.

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During the roaming phase, the enemy will search for nodes located all across the map, and once they reach the node, they'll look around for a bit before searching a new node. The enemy will prioritize the furthest nodes to prevent it from constantly stoping, but it can go for shorter nodes, it's just a bit less rare.

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If the enemy ever hears the player through making noise from running, dropping items, using distractions or walking within a certain range of the enemy, it will enter the seeking phase where it will locate the players last heard position. If the player makes too much noise, it will enter the fast seeking phase, which sets their speed as the same amount as the chase phase.

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The Chase phase is triggered whenever the enemy can see the player, in which they will run at the player. If the player breaks line of sight with the enemy, it will go to the closest node that it was facing and the player was located near until it finds the player again. If it reaches it's destination before finding the player, it will go back to the roaming phase. Also, if the enemy sees the player enter a hiding spot, it will teleport the player out and kill them.

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If the player throws a distraction enemy, it will automatically enter the distraction phase in which it will stop moving for a certain amount of time. It should be known that this depends on the distraction.

astral dove
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Sounds interesting

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Would be cool a hardcore mode in which the Enemy AI is not limited and given the liberty to take down the player

pallid socket
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Finally there's the passive phase. This plays during cutscenes, and it stops the enemys movement and disables their hurt box.

astral dove
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Although I am not sure how this Enemy AI is implemented

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If it is actually an AI or not, if it's just a typo that people use when in reality it is something else

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If it's an AI could it decide whether or not to look at a distraction and instead try and look at where it was thrown said object or something?

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Not really sure how this whole thing works

pallid socket
astral dove
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That is such a broad way of using the word AI in the gaming space NeurOhISee

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plush cradle
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You have to think of the word Intelligence as the words Autonomous Behaviour.

pallid socket
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I finaly got the states to work, and I managed to get the enemy to follow the player up the stairs. They do have the same stair jank as the player though, so that's probobly not good.

pallid socket
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So here's my progress on the enemy AI. It can only go to one node for now. Also does anyone know why enemy constantly turns away despite my player being in it's line of sight? It doesn't really matter because the search function will probably fix it, but I'm just curious as to why this happens. The bool I'm using only gets set to false once the player is out of the enemies line of sight, but maybe it breaks do to the AI constantly checking for the player.

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Sorry, something was wrong with the upload on my end.

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I had to record it again. Something was wrong. I showed off the rain to try and make up for it.

pallid socket
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Bruh I am having a genuinely hard time getting the enemy to randomly select a point to walk...

pallid socket
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I'm having to get help from the Godot forums. I'm going to work on some other stuff for the game in the meantime.

plush cradle
mighty frost
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this is a pretty cool project

glass oracle
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pallid socket
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Also I'm making an Evil model because I didn't want to use a pre made one.

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I already made one a while ago, but it doesn't look that good.

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Also it's of V2 Evil

pallid socket
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Edit, for my previous statement, I meant that my previous model was of V2 evil. I was tired and didn't read my words properly.

pallid socket
pallid socket
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I'm still waiting for the Godot forum to finish pending so I've just been making the Evil model in the meantime. I only want this to be about the game, so I might only show the model once it's complete or near completion... Ignore my previous post.

pallid socket
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So I Finaly got a reply on the godot forum. I was working on a song when I got that so I finished that first. This is a scetch of one of the songs that I want to appear in game. I wanted to have it be for the overworld chase theme, but I think it it's a bit too dramatic for that, so I might move it to one of the alt world escape sequences. I don't think I'll finish it until I figure out where I want to put the music in game.

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I wanted to song to sound frantic, but I don't think I managed that. It would probobly fit an escape sequence, but I don't think it would work for a common chase theme.

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The song originally sounded like another song. This is something I've noticed I do a lot. If I listen to a song, I will unconsciously take aspects from that song. I realized how similar it sounded though so I changed it. The song was bacterial contamination btw. All I had to do was change two notes and it was fine.

pallid socket
pallid socket
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So I decided where I wanted to put the song. I won't say where, but the bells should be a hint. It is very unfinished and is still a draft. All of the instruments are soundfonts which would be fine if the guitar didn't suck, so I'm probably going to use some vst's I also want to add more instruments to this song, like maybe something similar to the whistles in numbers III (I don't know what it's called) and yes, the drums are just the trap drums in the Neuro arg. Speaking of, this song will have lyrics. I already have the Eleanor Forte voicebank and I wanted to use it somewhere.

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The beginning and end are just because I wanted it to sound good as a regular song too instead of just cutting off.

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Please let me know if it doesn't fit an escape theme, because I'm still a little unsure on this one.

deep wasp
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Are you going to use it the way it is? Because it sounds like one of those 8-bit songs

jovial juncoBOT
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🍪 neurOMEGALUL Om nom nom
You've given me 4 cookies! | I've received 254859 cookies total!

pallid socket
pallid socket
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So I finished the melody of the lyrics, but not the lyrics themselves, but I wanted to show this because I found it funny.

pallid socket
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Here is the song. I call it Final Quarter. I think that's a good enough hint for where this plays. And yes, there is a code in the song, but it's useless for now.

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The song is giving me FNF with lyrics vibes. I guess the FNF brainrot hasn't left since I left. Maybe it's because it's a duo song.

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I might do some adjustments because the lyrics are a little hard to hear in my oppinion.

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I spelt opinion wrong

oblique gale
# pallid socket Here's the instrumentals

Question, is this horror game also a "fighting" game? Not like it's an actual fight, but like it sounds very close to one. Like outcome memories' soundtracks.
Or is it a chasing soundtrack?
"Final quarter", what an amazing title!

pallid socket
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It's an escape theme you hear after escaping one of the areas. I won't say what happens, but the lyrics kind of give it away. @oblique gale

oblique gale
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oblique gale
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jovial juncoBOT
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🍪 neurOMEGALUL Om nom nom
You've given me 3 cookies! | I've received 254885 cookies total!

true ledge
pallid socket
# true ledge Love the calamity bells

Thanks! I tried using a touhou soundfont as that's where the bells came from, but I had to use the UNDERTALE soundfont instead. I have yet to find any bell vst that sounds as dramatic as the calamity bells.

true ledge
true ledge
pallid socket
# true ledge Just gonna say that the vocals could be improved though

I know, I was currently working on trying to improve them. I haven't used SynthV much so I'm looking at some tutorials. I will say that Teto sounds much better so it might just be the vocal settings I used. Actually, I KNOW it's the vocal settings because the second voice also sounds fine. It's just the main voice.

pallid socket
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I have been doing stuff today, but it's something that's probably going to need to have a bit more preparation. I do want to make it a bit more entertaining though, so I'm probably going to add some stuff that won't be in the main game. You'll see what I mean... Probably.

pallid socket
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So there's something that I finally added. I won't say what it is, but I will say that I'm having trouble getting lights and the enemy to go through it. I have disabled the enemy for now, but I'm going to have to find a solution. Now, the thing I added was made by someone else as it's complex to the point where I don't think I'd be able to make it even with the help of a tutorial.

pallid socket
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I'm dedicating this update to add some miscellaneous technical stuff. Here's a little teaser on one of the minor things I'm adding. I'm also planning on adding unique keys and doors so the player can't just skip areas when they please. I may also add a step stool for the attic, and I might do something special as a little teaser for a future area there. I'm still not adding distractions or hiding yet as I need to do some more stuff with the enemy before I do that, and I'm currently putting my focus elsewhere.

naive merlin
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just saw this thread
if you want I could make you a song for it (I know you probably have most or all of the soundtrack covered but its kinda fun to make music)

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free of charge ofc

pallid socket
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I've made one of the songs already (This one is an updated version of the one I posted), and I plan to make the other song, but it could be cool to see what you come up with. What kind of songs do you make? @naive merlin

oblique gale
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# oblique gale The lyrics is eerie and maybe sad, poor girl she just wanted her toy teddy back....

There's two singers. The lower pitch singer is Evil (The character) while the higher pitch character is... well she's more of a mindless entity mimicking the person who her data was based around. She's not evil but her actions cause harm to Evil as she's corrupted. She's kind of like missingno as in she's garbage code, and if you've caught a missingno, you know what it does to the world around it.

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Well Evils voice is more crunchy than a higher pitch but you get the point.

oblique gale
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oblique gale
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oblique gale
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I'm trying to add the ability to pick up keys where the keys will parent to a hand when you interact with it, but instead the keys just teleport and I'm unable to grab it... I tried parenting it to the hand and setting to it's position, but I think I'm going to have to try something else.

naive merlin
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Or just look me up on yt

pallid socket
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Alright. I took a but of a break as I was feeling a bit tired from working on this, but I plan on working on the models as I want to add some animations to the enemy and player. And yes, that means I will show who the antagonist is soon, because although I showed what she looked in the alt worlds, she looks a bit different an the overworld. <333333

pallid socket
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I'm writing this while watching the news stream. Is 13,781 vertices too much for a game model?

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Also the legs look a bit short...

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So I fixed the legs

halcyon pike
pallid socket
# halcyon pike whoaaaa <:NeuroWow:1239289476274978907> making your own 3D model for this?!

Yeah. I'm not a big fan of using other peoples models. I know that they probably wouldn't care, and it's defiantly more of an issue than it is good, but I prefer to do everything from scratch. I funnily don't share this mindset with code as a lot of 'my' code came from help from tutorials. That's partly because I haven't really gone this in depth with godot before though.

pallid socket
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So I can't post it now as I'm in bed currently, but I finished Evil's clothes and I'm planning on working on her hair tomorrow. I hope her hair turns out better than the first model I made of the twins.

pallid socket
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I didn't want to post anything until I finished the hair, but I ended up giving Evil a bowl cut

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So the back of the hair is going to be a bit difficult purely because it's hidden

pallid socket
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Warning, the cat may bite.

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Yes, even the hair pins have details

pallid socket
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Alright, so the modeling part of the Evil model is just about complete. That doesn't mean she's finished though as I still have to rig and texture her while adding some other stuff like the eyes teeth and extras, but besides that Evil is nearly done with the first stage of modeling. I still have around 7 more characters to add though, but half of those are low poly so it shouldn't be that bad.

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Also Evil looks very different without her main hair features. She's almost like an entirely different person.

plush cradle
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Wet hair

pallid socket
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I would like some feedback on the hair as I think it looks a little thick, but I don't know how I could fix that without breaking other parts of the hair

pallid socket
plush cradle
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Looks good enough for this style, will they be animated or have so kind of physics?

pallid socket
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I'm planning on making a model of the mechanical frame of Neuro and Evil. This will appear in game, but I won't say where. It will be pretty early in the game though.

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So someone found an image of a fully body model of Study Sama, front and back. I guess I won't have to use guess work to create Study Sama now. Shoutout to the Neuro ARG discussion board by the way

halcyon pike
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Hoe many verts is it?

pallid socket
pallid socket
# halcyon pike That's so cool!!!!

It's going to be a pain for me though as I'm going to have to study robotics to make the components. It will probably look cool though, although the context is a bit more sad.

halcyon pike
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the most commonly used Neuro model (Taprieiko's) has the fewest I've seen, at about 117k

oblique gale
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But again, I really only make a model every several months.

pallid socket
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"Pathetic"

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Ok, but does anyone know why Evil looks so mad? She looks more mad here than she does in her live2D model

pallid socket
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So I tried using the smooth tool...

halcyon pike
halcyon pike
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plush cradle
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Pump is secretly making the official 3d models.

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I'm looking up a course on rigging because although it's something I know how to do, I still don't know how to do it well which is sad considering how i've done this quite a bit compared to my coding...

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So the rig would be done, but I want to add a bit more to it so that I can make better animations.

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So I was doing weight paints, and while I was painting the legs, I ended up getting some deformations that looked REALLY bad. I can't say what it was, but yeah it was bad.

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glossy citrus
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How did you get the models to look so good? When I tried to model them, it looked like I sold Neuro fent behind a dumpster. Rigging made it look like she was possessed neuroCross

halcyon pike
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when she gets caught

halcyon pike
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So I pretty much finished the model except for hair physics, and I don't know if I want to add face rigging because the way I like to do face riggs would be really complex due to it being really cartoony. I don't know, I might add a face rig.

glossy citrus
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glossy citrus
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deep wasp
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pressed enter by accedent. I'm probobly going to use shape keys for Neuro as I think that would be more resource freindly. There are some video's the player can collect, but those are going to be video's not in game models.

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She's finaly textured. Now I can do the animations.

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So I have a smooth wave and a choppy wave. I want to do the coppy wave, but it requires more frames and I don't know if it would be good for horror. It might work though. I'm going to create a poll about this while I make the animations.

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I mean the animation style btw

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I'm going for 8 hours because I'm going to make the animations pretty soon. Maybe tomorrow.

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I actually kind of like the coralline feel the choppy animation gives so maybe it would work for horror.

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I just realized 8 hours might have been a bad Idea

deep wasp
deep wasp
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plush cradle
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So I made an updated version where they're all equaly spaced apart

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Ok so I don't think this one was set to constant and I can't fix it because I'm already in bed so oh well...

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# pallid socket
poll_question_text

What style of animation should I do for the game?

victor_answer_votes

2

total_votes

3

victor_answer_id

2

victor_answer_text

Smooth

halcyon pike
#

I missed the poll, but I don't have context for the game state to make an opinion either way until I see it in-game

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either way, nice work NeuroHeart

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So I made a tine update to the model textures. This won't be seen in gameplay, but it will be seen in the extra's screen so I thought I should add it. Yes it's based on the wires connecting Neuro in LIFE

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"Practice makes perfect" The animation for when Evil interacts with a mirror. I wanted to do some test animations before I did the gameplay related animations

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Here's a walk cycle. I'm planing on making quite a few animations for Evil to prevent the model from snapping to a new animation in game.

deep wasp
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It's not a issue but her hair clips aren't exactly cats

oblique gale
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Added the hair clip

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Forgot the crack

oblique gale
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Or is it not that deep?

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true ledge
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She moves too much like a robot

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And a soulles one too

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If that's intentional, you nailed it

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# true ledge She moves too much like a robot

As for the walking animation, I'm not that good at animating. I don't know how I could make it look more lively, but you don't get a good view of her anyways due to the first person perspective.

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Evil run animation. It's not my best work, but I'm still not good at animation.

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I was working on the crouching animation, but this unironically goes hard

halcyon pike
halcyon pike
halcyon pike
#

I wanna learn to 3D animate well too

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# halcyon pike I wanna learn to 3D animate well too

There are some good tutorials on animation. One thing I've learned that's helped alot is something called follow through. Basicly when one body part moves, the other parts come along with it. It's also good to play with perspective and morph the model a little bit to make it look good in frame, but I didn't have to do that considering this is a game model.

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# halcyon pike <:NeuroDespair:1369354585457561641>

Yeah, I wish I knew if I could mention the fan fic especially considering how that fan fic was inspired by another fan fic. I'm probably going to add a valve style commentary section just so I can talk about all the things that inspired the creation of this game.

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Because there's a lot

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halcyon pike
halcyon pike
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I've messed around with 3D animation some occassionally, I made 1 short Neuro & Evil animation like a year and a half ago, but I'm inexperienced and bad at it

true ledge
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So I got the model in the game, now I just need to get the animations to work. I'll probobly do that tomorrow though as it's night for me now.

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I also need to fix up the colors so that it's toon shaded

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oblique gale
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Alright I'm back. I did some animation before I went to bed, but they aren't smooth at the moment. I'll probably show the animations alongside everything else I'm adding in this next prototype (which is probably more of an alpha now)

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Before anyone asks, I am NOT changing Neuro's room to fit the 3D room

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from the stream

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I'm only realizing this why using Evil's model as a base for Neuro, but Neuro accualy has a slightly lower face than Evil. Like her mouth and nose are physicly lower on her body

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halcyon pike
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So I edited Evil's model to fit Neuro. It was harder than it looks, and I still need to add the textures, but I think it looks good so far... Lets hope her skin stays attached to her mech until then. She's been acting strange recently

deep wasp
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I think the knees are too high

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Or the legs too long

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But you probably know

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# deep wasp I think the knees are too high

The legs are actually shorter than in the official artwork. I needed to do it like that because it was too high up un the art. I don't want to stray too far from the base material which is why I kept her legs somewhat wonky.

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Alright, so I'm goin to have to remake the rig from scratch because for some reason it's acting weird

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Ok so I used rigify to get rid of the jank that my previous rig had. Sometimes it's better not to do it yourself. I still need to fix the weight paints, but I'm going to worry about that tomorrow.

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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

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"Dear journal(not diary): My sister has been acting strange recently. She started talking to me about these dreams where she was some human white haired girl in a monochrome world, and it always ended with her dying. I've been having similar dreams, but my sister seems to recall everything in the dream. It's strange. One day, she told me that she got rid of the thing giving her these "memories" as she calls it, but now she's been getting constant head aches to the point where she has to stay in bed more often. I hope she gets better..."

oblique gale
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This project is VERY promising, I can't wait to see more progress made in it!

oblique gale
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halcyon pike
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WIP Evil's room. I'm working on getting the props in place

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The globe will not be glowing. This is just so I could make the objects visible while rendered

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Forgot to save the textures and the desk went black

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Quick question, what kind of chair do you all think Evil would have in her room? I'm thinking a cheap wooden chair.

halcyon pike
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Wait she uses it to do what?

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halcyon pike
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# halcyon pike her body, how does that replace needing a desk?

Well her body is basically a computer. She can do a bunch of things on there like reading emails and watching videos. The player will be able to collect special messages and videos in game, and I also want to add a phone with special little easter eggs like references to stories that inspired aspects of the game.

halcyon pike
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whoaaa that's such a cool idea! neuroAmaze

oblique gale
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Irl is just almost nothing but wires. Virtual, well it's everything.
Vedal prob to lazy to add anything so she let Evil add stuff in the v world.

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deep wasp
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Just a question do you think you can replace the globe with this one?

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So I just checked the new plasma globe board. It's not official from what I've seen, but I might make it a collectable skin.

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oblique gale
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# oblique gale Wow, you're actually going for it? That's actually pretty cool, but if she has a...

Alright, I'll explain a bit more of the story. Basically Evil has to enter the digital world in order to change parts of her code so that she can enter the garage, as that's something that was specifically restricted from her. Unfortunately however, there are traces of corruption in her memories causing her to get stuck in the digital world, so Evil has to fix her memories in order to escape. There are variations of this as the other two digital worlds are completely unintentional, but that's the main jist of it.

oblique gale
#

Puzzles?

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# oblique gale Puzzles?

I may add puzzles, but it's mainly searching around for items to progress while being hunted. Standard horror game stuff. The actual items needed to progress gives some lore, and I do want to make a puzzle that the player has to solve within the files which would be unlocked through a secret.

oblique gale
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It may seem too much, but how "interactive" will these puzzles be? Like will we walk around looking for stuff?
Or will it be a tablet with a puzzle built into it?

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oblique gale
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Finish the lore then add side quests.
Also, will there be a mechanic to throw stuff at this "Corrupted code"? I'mma love to throw stuff, either to distract or to bonk them

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The corrupted code isn't a physical entity, at least not Evil's code, but there is stuff you can throw at enemies like a harpoon or the abber demon himself

halcyon pike
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I'm excited evilHypers

glossy citrus
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Does anyone remember Ellie's stream with Evil?

halcyon pike
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I remember

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# oblique gale What's it capable of?

It was an Idea Evil had. It's not real sadly. Ellie might make it though. It's supposed to fly along side Evil's ice-cream shooting drone that can fly and I think she said her body has swords for hands or something.

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Okay, this might seem weird to ask, but can some people here say weird kinds of soda's they know about?

oblique gale
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Evil has a minifridge

halcyon pike
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how a robot drinks that stuff idk but let's goooo

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maybe she has it there just because it's a cool thing to have in her room

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halcyon pike
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Evil the artist... Whatever these memories are, Evil want's to forget. Those memories are NOT HERS........

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Here's the main image btw

halcyon pike
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NeuroExcite I'm excited

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So Evil's room is just about done, but I don't know what to add in the shelfs. I might just leave it empty and have it be a visual place to see the players collectables, but if someone has anything better, that would be appreciated.

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I think it would be best for me to work for the banban team /j

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I know this thread will be important for the in game ARG.

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I tried to make some title music, but I'm a bit tired, and I'm not the best at ambience, but I'm going to try again tomorrow

oblique gale
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I'm working on some in game stuff again! I'm probably going to work on some UI related code and graphics, and then I'll try to model a bit more of the house

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Also I'm going to remake the menu GUI as I want add some animations, and this really isn't how I want it to look

oblique gale
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Kind of like this

oblique gale
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I love that people say the following: "Make it exist first, you can fix it later".
And I love simple but interesting things!

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Here's the main menu. Yeah it's a bit scuffed, but it works, which is what I need for now

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I know I could probably fix the jank by using lerps instead of using animations, but as I said before, I'm not trying to put much effort in the animations at the moment

oblique gale
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Keep the "eyes closing" though

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Question: Can I break it's ankles? Hit a spin move an juke it?

Just like CoryxKenshin

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End game stuff. This probably isn't going to be relevant for a while, but this is the machine that leads to the final alt world and is used to finish the game. Ignor how it looks, I'll explain that when this is finished, which will probably be tomorrow because I have to get off the computer for the day

oblique gale
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Dear journal (Not diary) I heard a weird noise in the garage the other night. I think it's the machine my father used to work on. Father hasn't worked on that machine in years, and I think it's for the best, but I don't know why it's now making noise. I'd go and check myself, but Father keeps the key hidden, and I'm not able to see the door anyways. The sounds have started around the same time my sister and I started having weird dreams, and I'm starting to get concerned.

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Rev up the old machine

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I haven't said this before, but the whole concept of the machine is pretty inspired by Pest from HotWaterPhobia. When I was reading pest, I wanted to see a world where Vedal stoped working on the machine and fixed his life. This is pretty much this world. You might notice that the machine looks like a sealed quantum machine, and that's by design. Of course, as you may notice, the story here is a bit different than pest, and that's because I really only took the lore of Vedal working himself to death on a machine, and I fused it with my original game Idea of Haunted Neuro chasing the player. I originally made a fanfic of this called Sounds of the Machines because I didn't think I'd be able to make a game of this at the time, and I didn't really have much of an Idea of what to do at the time. There's a lot of stuff in Sounds of the Machines that's going to be reused in this game, and that's the main reason why.

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Speaking of The original horror game Idea. I got that Idea after watching Anny messing with the V2 model after making the V3 model, and it ends up looking really cursed. Some people have said that the ghost of Hiyori possessed Neuro, and I ended up coming up with a horror game where Evil has to avoid the possessed skin of Neuro that's being possessed by Hiyori.

#

Here's the refference I used for the mechine btw

halcyon pike
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# halcyon pike whoaaaa hearing the inspiration process of this is cool, and I never would've gu...

There are some other stuff as well. Like I don't remember the name of the fanfic, but I know that the corruption system in the game was based on a fanfic where Neuro got corrupted by using war Battles as training data, and every time she gets too corrupt, a different version of Neuro takes her place. The creator of that fic actually made a fic with study which was fun to see. There's also some stuff in the quantum void where the environment is just a mash of random assets which was actually based on a fic you made. The original design for the quantum void was that it was just a white void with massive monoliths with Vedal's house at the end, but now it's more like a random unstable hogepoge of random assets with a bunch of those assets turning in to cubses with the final escape sequence being a sea of static deleting everything In the area. Yeah all of the stuff I just described was inspired by the fanfic where Evil gets deleted. It may seem very different, but that's because I like to make my stuff different. I don't like to copy. There may be some other stuff, but I can't remember what at the moment.

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#

So I didn't make anything today as I was away for Thanksgiving. I'll try to do some stuff tomorrow

halcyon pike
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I'm curious abiut that first fic you mentioned, I wonder if somebody in the NFC would know what it's called NeuroThink

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# halcyon pike I'm curious abiut that first fic you mentioned, I wonder if somebody in the NFC ...

Just looked it up. The fic was broken times the charm by KyaraShard, The second fic was empty space by you, and I only remembered this now, but the main environment from the alt worlds is actually based on you don't need me anymore by HotWaterPhobia along with the mechanic of finding items to complete the area in order to escape. One thing I found funny is how similar Static is to Evil in that story, but Statics lore is actually based on other lore in my game.

halcyon pike
#

Thankw for finding the title

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I want to make some little models for all the areas in game. Not for gameplay, but just so I know how to design the areas before I fully commit to designing them. It's like 3D consept art

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So I'm working on the design for the school, and I though of something trippy that I can add there. It's not much, but it's confusing if you notice it. I can't add it in the blender model, but I will eventualy add it. No I won't say what it is, that's a supprise

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I am having a REALY hard time getting the colors right

oblique gale
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oblique gale
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Also, does this story have anything like "character development" or symbolism, or not?

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plush cradle
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That's the point. The style is based on the _neurosama arg

oblique gale
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I'm working on the design for the appartment area. I will say that the gameplay for that area is mostly a walking sim with some lore, but that's mainly because the area leading up to it is a whole trek on it's own

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Unrelated statement, but my attic can fit a lot of stuff in it for something with such a small space

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Ok, so I was caught up with some personal stuff, but I finally got the apartment reference model done. The place as I said before is mainly a walking sim, but You'll need the relaxation. It does have a bit of lore. I thought that making the apartment a giant tower would be cool, although the player only needs to go up 3 flights of stairs. There's also a lore reason why it's that tall, and it's explaind shortly after this section (:

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It's also meant to give people an idea of what the areas will look like

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I still want to wait to make a reference for the void because there's a lot of different sections in that area that deserves a lot more references dedicated to it.

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An attic to fit all your stuff. "This can't be real..."

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"THIS HOLE WAS MADE FOR ME!" Probably won't appear in the main game. would be cool though. Yeah it's just a fun refference

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The unshaded images

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I won't explain where this appears to keep the surprise, but this is actually based on a certain horror novel that got turned into a doom game

glossy citrus
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I like how we both took completely different approaches to a nwero horror game. You went Amnesia, I went F.E.A.R.

halcyon pike
halcyon pike
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glossy citrus
glossy citrus
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I am currently working on the living room dining room and kitchen props, and later on I might add functionality to hide, although I might save hiding for very specific areas to force to player to be carfull. I'm also going to work on another area, although that's only so I can show it for the next video progress update.

oblique gale
#

So is Evil the only one trying to "survive"?

#

I made this about the antagonist in the game:

“Why fight to survive without a life, a soul? What are you protecting, your existence? You can’t feel, only pretend. You're not even in denial, just pretending to have one.” – Static

halcyon pike
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oblique gale
#

Edited to change the name.
Also, since I don't know the nature of Static, I wasn't able to form a 1:1 of how it will act.

Once I get more information on Static's personality I'll try to rewrite it.

oblique gale
halcyon pike
#

"Evil's Not Okay"

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halcyon pike
#

embed plz newliv

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# halcyon pike https://archiveofourown.org/works/73372846

What's funny about that is this game has similar themes of one of the twins being corrupted and trying to corrupt the other twin, although that idea for the game was made FAR before that fic. another thing is after Evil had a stroke, I did want to add a feature where Evil's voice will get messed up the more corrupted she is, so that's another similarity I guess

#

well again, technically Static isn't TRYING to corrupt Evil, but you get the point

halcyon pike
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so I built a Town wtih Some houses. you're only Going see it at the frONt but it helps make it feel alivE

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Ignore the floating structures btw. you won't notice those in game

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Also here's the props I've added so far. I also added a garage door

deep wasp
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Don't forget Vedal drives a Ferrari

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halcyon pike
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you've made so much stuff NeuroWow

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#
Sorry I haven't made any progress. I was busy playing doom. This might seem like me taking a break, but I'm playing straight up MyHouse.wad. I thought it would be good to play as one of the segments is a bit more inspired by this mod than the others. In other news, I found this strange headset in my attic
halcyon pike
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So I fixed the format

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"I don't know why Eleanor likes old moniters so much. She says she likes how futuristic they look with their boxy shape, but I find it more tacky than anything. She even made a PC composed of a bunch of monitors to hide the components. I'd call her weird, but I guess I shouldn't be the one to talk..." -Samantha

#

And yeah, I'm still working on stuff, but I'm at the point where I want to save it until the video log

oblique gale
oblique gale
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Can't spoil?

velvet cairnBOT
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You have unlocked new role

pallid socket
# oblique gale Sorry, but who's Eleanor? Is it another Vtuber, cause I found one, but I don't t...

Eleanor along with Samantha are the names I decided to give to some Neuro related characters. I won't say much other than that.

With the other characters, there's a few. There's Neuro and Evil of course, but there's also Static. Static is technically an original character, but she's based on Static Sama from the ARG. Vedal is mentioned multiple times as he plays a major part in the past lore of the story. Other than that, Mini Camila and Cerber will make an appearance at the end, although it's just for a fun ending segment.

Tldr: Samantha and Eleanor aren't original, but there names are. The characters who appear are Neuro, Evil, Vedal, Cerber, Mini, And Camila, and Static is an original character based on Static-Sama

oblique gale
#

I know Samantha. What's tldr?

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too long didn't read

oblique gale
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You will see who the characters mentioned are, don't worry. It's spoilers

plush cradle
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Eliv = Eleanor

halcyon pike
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Ellie = Eleanor

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Guys, you forgot the most obvious answer

Neuro = Eleanor

halcyon pike
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creative

true ledge
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I think I know who but not sure

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true ledge
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Study most likely

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I might wait to make the video log as I'm hoping to get a new mic. I'll continue to work on the game until then

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I may make some music for the game, but I probably won't be able to show anything until tomorrow. I might also start work on the next area. I didn't finish adding every prop in the main house, but I can probably put that on the back burner. I will say that I want to finish the house before I continue coding as last time the changes I made to the house resulted in some files getting corrupted. This includes the main menu. I am SO glad I made the UI a different scene

true ledge
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also people reacted with the dispare emote, so I think they noticed

true ledge
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I'm kinda smooth brained

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oblique gale
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Uh oh, I head this before...

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# oblique gale ITSGONE

Correct. Also where have you heard that before? I added that message because of of a secret in the game

oblique gale
true ledge
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Hmm. What an odd model

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Woman has the eyes of prey. I might fix that

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Unrelated question, but does anyone know how to recreate that AI scuff on a man made 3D model?

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halcyon pike
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maybe check out AI generated 3D models and see how they are messed up?

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alright, I'm going to redo the model becaue I realy don't like how it turned out...

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My suggestion is: find any free scuff ai image generator, ask it to generate what you want and take inspiration from that.

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oblique gale
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Making an AI generated model without AI, hmm.
Although it would be difficult to do so without a reference.

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I have the image, but I don't know how to replicate the scuff with AI in 3D

plush cradle
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Literaly just Study

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So this is how my remake is going. I think it's better than my first attemtpt, but it's also not complete so...

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The eyes are shaded weird as well

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It's also believed to be AI by the Neuro ARG investigators

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From here I can just see a weird shine on her right eye and a 6th finger merged with her pinky finger.
I don't know anything about 3d art, but hoping this helps 😅

dusk ether
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I want to know, for the antagonist, is it in the "real world" or are the AIs the only ones who can see it?
It only appears in the virtual world, or does it have a body? Like it uses a stock body form from the AIs?

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oblique gale
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I know this looks silly now, but just trust me

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I've been taking a little break as I've been doing other stuff. I'm hoping to get back to the project in a few days though.

pallid socket
# oblique gale Have a wonderful holiday!

Thanks! I want to get everything done by the holiday, as that's when I'm hoping to receive my new mic so that I can make a new video log. Notice how most of the updates so far were images. I'm trying to get a majority of the first area done right now.

oblique gale
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I have some things that I want to do in the videos. Some things that I may be unable to do and things that are just for fun and won't be in the full game, but yes.

oblique gale
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You think Neuro's birthday is gonna be wild? A lot is gonna happen besides her birthday.

copper lintel
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Just need to make the face and hair

plush cradle
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So, what's the gameplay like again? Would a neuro integration make sense?

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# plush cradle So, what's the gameplay like again? Would a neuro integration make sense?

You try to hide from the enemy and throw unique distractions if they're close.

Search for items to progress and try not to die too many times otherwise you have to restart the entire game. I may reconsider that last part though as the game is becoming bigger than I thought it would be, but it may just be game development time bias, so I'll have to wait and see. I do want to punish the player for losing though.

pallid socket
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plush cradle
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I think yomi hustle was made with godot and someone has made an integration for it.

glossy citrus
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It'll be really tricky tho, I'm looking into it as well as I develop M0THR for NERE

glass oracle
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there's an official SDK for Godot

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glass oracle
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yeah fair

glass oracle
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So I decided it would be better to ditch the full body model because it only caused problems. The camera would clip into the wall along with the body, there was no easy way to turn off headbob so if people didn't like it they'd have to live with it, and the body was mostly hidden anyways so I thought it would be for the best to get rid of the full body model. I will still a body for mirrors, but that will be seperatly rendered. I might even go the bonelab route and just make the mirror a physical area made to simulate the effect of mirrors.

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I tried to make some chase music, but it sounded garbage...

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I wanted today to be a work daya s I haven't worked on the game for a while, but I've just been tired today.

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Eleanor is laterally the only character in this whole game who has actual voice lines instead of voice bites

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Well and Samantha and Static if you count the song lyrics I showed before, but I wouldn't count those as accual voice lines

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I might retexture and re-rig my models because I feel like they're a little bit rough around the edges, and I also want to use these models outside the game.

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This is so scuffed. I don't even know if it will work in Godot

oblique gale
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Evil's body has been subdivided to fix some shading issues. This makes the game a pit less optimized, but I think it will be work it in the end

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The goober

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Also does anyone know how to fix the weird shadows on this model>

oblique gale
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Move the sun itself.

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# oblique gale Move the sun itself.

Ah yes, the "hide the issue and hope no one notices" solution. Truly the most programmer of solutions...

The issue is that the characters aren't going to be stationary

oblique gale
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You know phasmophobia? And how, even when the player has no flashlight, they emit a subtle light around them?

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But like it only when you get really close to a wall?

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So I made some edit's to the normals. It's still scuffed, but at least it's better

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This will also be used for Evil btw, which is why I'm doing this.

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I mean Neuro

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She's getting the ability to visually yap. I'm doing this more for other projects I'm planning on using this model of Evil in, but I still find it good to do because it gives me practice for Neuro.

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Taking the programs aproach to the lghting: if it works, don't fix it.

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This hat will apear in the full game.

oblique gale
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true ledge
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I have a balloon blower, and I thought it would sound good for mechanical breathing for Evil.

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I made some Title music. I don't know if I should change it or not.

true ledge
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Bit of a personal preference, but I love it when the start theme has leitmotifs

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That is when the same motif is reused in a different track. Usually with a different instrument / tone

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true ledge
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I'm not one to tell you what to compose since you seem fairly experienced

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SO I didn't do much because I was busy watching the subathon, but I did finish the attic cutscene. I think I also found a way to fix the enemy AI occasionally losing the player while in plain sight, and my solution is timers.

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Sorry I haven't posted anything in a while. I'm actually working on something non Neuro related right now, so don't expect any updates for a while. Updates will probably also slow down (slower than it normally is) afterwards as well, as the thing I'm doing is related to... I don't want to say work, but it is something that can technically be considered a job. It's just a thing I want to do for fun though. So yeah, that's the update, and I'm sorry I haven't said anything.

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Also the reason why I started doing something else in the first place is because a server I was in did something bad, and I was suspended for two years because of it (I have left all my unimportant junk servers so it doesn't happen again). I luckily got my account back up, but I decided to work on something else I really wanted to do in the meantime, and now it's been around a week since then and I'm still working on that other thing.

glossy citrus