#[WIP] Static of the Machine: A Fan Made Neuro Horror Game
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So uh, I can't show the maps right now because they didn't export correctly for some reason, but I hope to post them tomorrow. I would do it right now, but it's the middle of the night and I made the map on my computer.
I'll give a synopsis of the game for now to give an idea of how it will go.
You play as Evil who has woken up at night due to a nightmare. The power is out, so Evil must find an alternative source of power. unfortunately, not only is Vedal gone, but the only thing that can bring power to the house is something that she can't access due to her coding, so she'll need to connect to different computers in order to gain access to what she needs. There is just something that makes this plan difficult though, and that's because something is currently in the house with Evil, and it's not just regular Neuro, but something far more disturbing, and if it catches Evil, she will slowly be corrupted until her code gets deleted.
There is some major _neurosama ARG inspiration here as well, and there are some areas that physically defy the laws of space time, so that will be fun to code.
which game engine are you using for this ?
I am using Godot. I tried using Unity, but I am unable to get my account to load. I'm also used to Godot, although I have never done 3D in Godot. Godot 3d is similar to 2D though, so that's good.
Status update: I finaly got better images of my maps. Here they are. There's going to be more, but this and the attic is what I've got so far, and it's most of the first world, so that's good. I made maps for this specifically because it's the only difficult map that requires logical planning. everything else is either simple or nonsensical.
I had some trouble fitting things in the grid, and I eventually gave up. You can defiantly see that I was struggling with the bottom right of the first floor, and I might remove some stuff there. I might have been able to avoid this by moving Vedal's room and the guest room to the bottom, but it's fine. I may come back to this after the blocking stage.
I am defiantly going to have to redo the title, the title specifically. the first part looks sick in my opinion, but the word 'Machine' is very poorly drawn.
Here is what I have on my checklist. I might ad more, and I'm probably going to work on the gameplay before I work on the other area maps. I'm technically not even done with the main world, but there's a section that's literally non Euclidian, hence the portal check. The other worlds are also going to have some wonky design. The void literally has the player going in a spiral through portals, so I think it's fair I put those on the back burner as it's going to be easier to just build it than to plan it.
are you making 3D model inside of Godot
?? for making light-map, hight-map, 3D models it is much easier to make in Blender
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@jolly crypt I'm planing on making the models in blender. I'm only using Godot to block out the area's because it's easier to test out. I don't even know how to make models in Godot, so yeah, I'm using blender.
sorry I forgot to click the reply button
Scuffed video update. I had to use my camera, and it doesn't pick up well so I was bent like a shrimp.
And it didn't upload as a video file...
Reuploaded as an mp4 so you don't have to download it.
now just imagine → a dark room, the sound of rustling leaves in the background, and moonlight HDRI peeking through with some volumetric fog. 
kind of lick this. 🔥
If we're talking about ambients, the enemy makes itself known by blasting a ray of blue light, so if you see blue peaking from the halls, hide.
Also I'm probably not going to be using HDR due to the anime style I'm going for, and becacause the alt worlds have very stylized lighting. I still want it to be very ambient though. That's why I wanted to add windows in the living room.
Alright, I'm going to work with stairs today, and maybe I'll also add access to the attic. The attic is going to be it's own separate object because of story reasons, but that's it's own mess that I'm not going to worry about right now because it requires me to add functionality for portals.
Oh, I'm also adding head bobbing because fun.
I will say that I'm using a few tutorials as I haven't done much 3D in Godot. I have a credits file with the names and what tutorials I used so I don't forget to mention them.
I just realized that I misspelled HEIGHT as HIGHT in one of my variables, and I can't change it because it will break a bunch of stuff.
Ok, so after failing to get the stair climb to work, I have since made a a GitHub repository for the game so I can just revert to a previous version if things don't turn out as intended.
Progress update 2 for prototype-0.0.1. I will tried to add better stair movement, but I was unable to implement it properly, and I almost lost this whole project, so I now have a Git repository. What I do have is an ambient light to help the player see better when their flashlight is off, and yes, that means there's a toggleable flashlight now. There's a head bob, windows, and as of @jolly crypt suggestion, there is also a bit of volumetric fog. I will try and add the stair movement tomorrow along with throwable distractions. I'll also try and add the hiding mechanic, but that's probably going to be pushed to the day after.
I really need to get an actual mic instead of using my camera. I might start using a tts Neuro voice if it's bothering anyone.
you can use raycast to detect stair.
I was using recasts. I used a tutorial, because I didn't know how to detect stairs, but it ended up not working. I think it was an older tutorial.
It also could have been because of the way the code was placed, but it seemed fine to me.
sorry for my ugly drawing. try it this way that raycast detect distance between player body and next stair step. if then stair step distance less than certain amount move player to new height then move player to forward. make it in a loop and add some delly 80-100 ms.
hell yeah volumetric fog
🔥
Thanks for the tip! Also you'll be seeing more fog in the alt words as it has a largely different and more atmospheric style. I am kind of on the verge of working on the school next just so I can play around with monochromatic colors and portals.
I FINALY GOT THE STAIRS TO WORK! Some of the code conflicted with each other, but all I really needed was the code to climb up anyways.
I just turned up the emission on my world enverment in an attempt to see a bit better, and while that failed, I now know how I'm going to get the astetic for the alt worlds.
I like this
whoaaa this is cool!
Thanks! I think I mentioned on one of your fanfics that your fanfic was similar to a game I'm making, and this is that game. I haven't added the part I'm referring to yet though, which is the void, as it's one final parts I'm adding.
oh wow really!? 
Well either way I look forwards to seeing how this project turns out 
Thanks!
So I made the apartment area. for no reason in particular, has anyone played the MyHouse.Wad doom fan level?
Updated. It was a little too big.
Alright, I'm going to make one more video update before probobly making more minor updates as I'm getting to the point where I'm going into stuff I haven't done before so It's probobly going to take a bit more time. I will keep you all updated on how things go. I may even make a few models to share, that is if I can make one that looks good. I may need to ask some help on that. I wlll make some music though.
Also, I may make some polls on things I'm a bit more torn on, because there's a few things I'm not sure about.
So Git was a scam and I lost everything. I can still get it back, but I'm going to need to do a bunch of manual work. Needless to say, don't expect me to make updates for a while.
?
what happened?
Basically I tried to install a plugin to add portals as that's something I wanted in the game, but I didn't think I'd be able to do it on my own, but it ended up deleting a bunch of my stuff. I tried to revert my git file, but it said something about merging files, and the files that were deleted were also deleted on the git desktop app, and the built in git feature on Godot wouldn't work either for some reason. Luckily it was still saved on the website, so I'm at least able to salvage some things. To be honest, if I wasn't posting my progress on discord, I probably would have just given up by now because I'm having to do a lot of damage control. After I fix everything, I'm going to try and get the virtual version feature to work on Godot so this doesn't happen again. I'm also probably going to refrain from using plugin that aren't in an addon folder by default, because that's what caused the issues.
Holy text
wdym reverting your git file
You're able to revert files to a previous version when using GitHub. There's a built-in feature in Godot that makes this more consistent, but for some reason it wouldn't work. I'm probably going to look up another tutorial specifically on virtual versions because of what happened.
yeah don't use godot's git features
tried it myself and it literally did not work for me
also, you mean you were trying to revert to a specific commit, right?
I LOVE MYHOUSE.WAD

Yeah... This is why it's probably best to listen to warnings instead of trying to bypass it by creating a new folder. I definitely learned from that.
So it turns out GitHub was not a scam and I was just missing a few things. I also used the update project feature to get rid of the other GitHub related error, so everything is all good now. I might make a model for one of the characters who I will name Static. You'll see why I gave her that name.
Also yes, the stairs are a bit buggy right now. It wasn't like that before.
I resubmitted my video because it wouldn't load but I guess I was being impatient.
The blinding white area is meant to be the school. I think the brightness is a bit much, but I think I can only make a decision once I block out the school.

I finaly added the interactions. I had some trouble with the scene transitions, but I figured out I had to connect a node to Computer_School (That is legit it's name. there's also Headset_Appartment and Mechine_Void). I also added a crossheir which I had a bit of trouble adding as well, but turns out I was being a little stupid and didn't check the control node to turn off the mouse filter. Tomorrow I'm either going to work on inventory and get the doors to lock, or I'm going to finally work on the enemy AI.
The door audio was made by moviegamesounds5476 btw
Ok, so I can't do the enemy AI right now as NavMesh doesn't seem to work with the CSG blocks. Now I could work on modeling the house, or I could test out the inventory, but once I do the inventory, I'm going to have to work on the AI as a bunch of the stuff afterwards requires there to be an enemy to test properly.
The biggest problem I'm having now is finding a way to teleport the player by selecting an area with the raycast. I'm going to do a bit of research tomorrow, but that's defiantly something I need to do for the hiding spots and the attic ladder.
Alright, so here's the deal. I said I wanted to make a poll for what I wanted to do, and it's this. Should I cut the destruction mechanic, because it feels like something that would be kind of useless due to how small the house is, and because you won't even be able to use it in the other worlds. I would need to make the flashlight limited to compensate for that though, which might make the flashlight nerfed with how the enemy can already detect the flashlight. I could however make the closets unsafe so that there's more reason to use the distractions. So I'm going to put a poll up for that.
Alright. I'm going to try and find a way to have the player climb ladders today as that is something I'm struggling with for some reason. It's just simple teleportation, but I can't find a way to make it work with the raycast.
I FINALY GOT THIS TO WORK! Turns out I just needed to add the code in the Player script.
I am learning about resources to make my KEYS
So I'm having a bit of trouble with resources. I think I'll do that later, but I did manage to lock the doors. I think I'm either going to work on the school next or the modeling. there's still some features left, but I'm a bit tired from so I think I'll take a break.
If I decide to work on the models, I'll do the low poly models first because I'm not that good at making anime characters. Here's a model I made of Evil as an example. It might work, but I also just want to redo it if I can. It's also of her old model so I would need to redo it anyways.
Here is Static. The antagonist of the alt worlds. Her model is based around Hiyori with a static texture applied. She is low poly along with everything else in the alt world.
I wanted to overlay the texture so it looked cleaner, but I didn't know how to do that.
How should I deal with the distraction mechanic
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Make closets unsafe
A fun fact about Static is that she has a glitch effect where random props will occasionally appear on her body, and it gets more extreme as the game goes on. Even the player will get this glitch effect in the void depending on how high their corruption is.
The props only appear for a split frame, but I think it will make for a cool effect.
Bruh. I might end up asking for help on the environment, because I spent the whole day trying to make the small apartment and it ended up not importing correctly due to the differences in blender and Godot (The objects that created holes turned into white cubes in Godot). It doesn't even look that good either. I'm going to work on blocking out the school and making portals tomorrow, but this was just a bad day.
I did make a menu yesterday, but it's nothing special right now. there's only functionality for New game and Quit.
I keep saying I'm going to continue tomorrow, and next thing you know I made a rain particle system and a thunder noise that plays when I press 'E' (it's just a placeholder so I don't have to wait to hear the thunder). At this rate, I'm going to end up making the game ray traced before I add the main enemy.
I'm going to attempt to model the house again. If I can't do it, then I'll just give up on the house until a later day.
By that I mean modeling it.
So I found that using snap to grid instead of increment snapping makes tile building a lot better. I've got the first floor done now. Don't worry, the colors are a placeholder.
The house is completely modeled. I still need to refine the textures and add the props, but besides that, it's all done.
Also, I just watched a clip of Anny explaining how she Left the Neuroverse so to speak (I don't know how else to describe it sorry), and I'm wondering if I should replace Anny with someone else for the game as I don't want to be insensitive. I was thinking maybe having Ellie replace Anny, but I might make a poll on who to add instead, because I really don't think it's right to keep Anny in the game.
Neuroverse doesn't exist then you have to remove everyone but Vedal, Neuro, Evil 😶
Remove her depending on her role in the game, because she created the Neuro/Evil models and that’s never going to change.
Thanks for the advice. I'm probably going to make my decision as I go on with the game .
What does she do in the game? Who is she in the game? What's her role?
It's mainly a lore thing as well as an explanation on why Vedal isn't home. Vedal is picking up Anny to stay at his place before Neuro's birthday starts. It's not too big of a role as the game mainly focuses on the twins and their past. Anny and Vedal would only show up at the end once the game is finished.
So... Are they the parents here?
Parents in the same sense IRL, although I guess Ellie would be the mother in this case considering how she's the one who built their bodies in lore. Vedal and Anny aren't in a relationship though. That's another thing I decided to scrap due to the Max Wayne situation. that's why I specified that she's coming over to stay at Vedal's place. She doesn't live there, she's just visiting for Neuro's birthday.
Well in that case it's fine since she has a valid reason to be there, are there other people in the same ending scene? Was Vedal away only to get Anny?
Yeah pretty much. I had to find some reason for Vedal to be away, and that was my reason. The game literally wouldn't make sense otherwise.
But could Vedal be out to get multiple people instead?
The thing is that there's only one guest room, and as I said before, the lore with Anny was changed a bit. Although the end of the game will be at dawn, so I could add two more people and have Neuro's birthday be at that day.
Yeah, having only Anny and Vedal there would be a problem.
My suggestion is Anny, Ellie and Camila.
Although I mentioned Ellie in as a potential replacement for Anny in a previous comment, I don't think that would work due to the lore. I won't say much, but she's more of a business partner than a friend here. I think Anny, Camila and Mini would work better in this case.
I'm sorry I didn't post a status update today. I got the building model done, but my ray cast clips through the walls causing a very minor case of serious floating. Yeah, there's a bug where if you hug the wall, you can literally just float mid air because the ray casts are colliding with the floor behind the wall. Now instead of fixing the code like a smart person, I'm going to just raise the wall and move the stair collision a little and hope this doesn't happen again. I've known this bug existed for a while, but it's only now starting to become a problem.
I spent a lot of time to try and get the thunder to work. It did not work, so now I'm actually focusing on gameplay and making the enemy AI.
I added enemy vision
Alright, I think I should talk about how the Enemy AI works.
So there's 4 basic phases and 2 extra phases. The three phases is a roaming, seeking, chase, and distracted. The two extra phases is a faster version of the seeking phase, and then there's a passive phase for cutscenes.
During the roaming phase, the enemy will search for nodes located all across the map, and once they reach the node, they'll look around for a bit before searching a new node. The enemy will prioritize the furthest nodes to prevent it from constantly stoping, but it can go for shorter nodes, it's just a bit less rare.
If the enemy ever hears the player through making noise from running, dropping items, using distractions or walking within a certain range of the enemy, it will enter the seeking phase where it will locate the players last heard position. If the player makes too much noise, it will enter the fast seeking phase, which sets their speed as the same amount as the chase phase.
The Chase phase is triggered whenever the enemy can see the player, in which they will run at the player. If the player breaks line of sight with the enemy, it will go to the closest node that it was facing and the player was located near until it finds the player again. If it reaches it's destination before finding the player, it will go back to the roaming phase. Also, if the enemy sees the player enter a hiding spot, it will teleport the player out and kill them.
If the player throws a distraction enemy, it will automatically enter the distraction phase in which it will stop moving for a certain amount of time. It should be known that this depends on the distraction.
Sounds interesting
Would be cool a hardcore mode in which the Enemy AI is not limited and given the liberty to take down the player
Finally there's the passive phase. This plays during cutscenes, and it stops the enemys movement and disables their hurt box.
What do you mean?
Although I am not sure how this Enemy AI is implemented
If it is actually an AI or not, if it's just a typo that people use when in reality it is something else
If it's an AI could it decide whether or not to look at a distraction and instead try and look at where it was thrown said object or something?
Not really sure how this whole thing works
AI when talked about in games refers to how something behaves in the game. if there's a scrip attached that works without the players input, it's probably an AI. Even something like a Goomba moving back and forth is considered an AI.
That is such a broad way of using the word AI in the gaming space 
Neural networks and generative AI (which is also a neural network) is not the only type of AI. the word just refers to the behavior of something that is artificial. It has an artificial form of intelligents. the word AI was used WAY back before stuff like AI chat bots were a thing, back in the mid 1950's even. So it's just a broad term in general.
Oh, ok
Makes sense
You have to think of the word Intelligence as the words Autonomous Behaviour.
I finaly got the states to work, and I managed to get the enemy to follow the player up the stairs. They do have the same stair jank as the player though, so that's probobly not good.
So here's my progress on the enemy AI. It can only go to one node for now. Also does anyone know why enemy constantly turns away despite my player being in it's line of sight? It doesn't really matter because the search function will probably fix it, but I'm just curious as to why this happens. The bool I'm using only gets set to false once the player is out of the enemies line of sight, but maybe it breaks do to the AI constantly checking for the player.
Sorry, something was wrong with the upload on my end.
I had to record it again. Something was wrong. I showed off the rain to try and make up for it.
Bruh I am having a genuinely hard time getting the enemy to randomly select a point to walk...
I'm having to get help from the Godot forums. I'm going to work on some other stuff for the game in the meantime.
there are probably some godot guys in #programming or #1336984748882399242
also probably some of these
#1403635423594680402 #1337693712129720340 #1374049114005962873 #1377258855288930356
idt any of them are godot lmao
they talk about godot in there 
Thanks! I might check it out.
Also I'm making an Evil model because I didn't want to use a pre made one.
I already made one a while ago, but it doesn't look that good.
Also it's of V2 Evil
Edit, for my previous statement, I meant that my previous model was of V2 evil. I was tired and didn't read my words properly.
I tried posting on the programing channel, but no one there knew how to use Godot 3D, so I'm just going to have to wait for my Godot forum post to be reviewed. On the bright side, I found a plugin that plays animal crossing text sounds whenever I type.
I'm still waiting for the Godot forum to finish pending so I've just been making the Evil model in the meantime. I only want this to be about the game, so I might only show the model once it's complete or near completion... Ignore my previous post.
So I Finaly got a reply on the godot forum. I was working on a song when I got that so I finished that first. This is a scetch of one of the songs that I want to appear in game. I wanted to have it be for the overworld chase theme, but I think it it's a bit too dramatic for that, so I might move it to one of the alt world escape sequences. I don't think I'll finish it until I figure out where I want to put the music in game.
I wanted to song to sound frantic, but I don't think I managed that. It would probobly fit an escape sequence, but I don't think it would work for a common chase theme.
The song originally sounded like another song. This is something I've noticed I do a lot. If I listen to a song, I will unconsciously take aspects from that song. I realized how similar it sounded though so I changed it. The song was bacterial contamination btw. All I had to do was change two notes and it was fine.
Update: I fixed the node problem
So I decided where I wanted to put the song. I won't say where, but the bells should be a hint. It is very unfinished and is still a draft. All of the instruments are soundfonts which would be fine if the guitar didn't suck, so I'm probably going to use some vst's I also want to add more instruments to this song, like maybe something similar to the whistles in numbers III (I don't know what it's called) and yes, the drums are just the trap drums in the Neuro arg. Speaking of, this song will have lyrics. I already have the Eleanor Forte voicebank and I wanted to use it somewhere.
The beginning and end are just because I wanted it to sound good as a regular song too instead of just cutting off.
Please let me know if it doesn't fit an escape theme, because I'm still a little unsure on this one.
Are you going to use it the way it is? Because it sounds like one of those 8-bit songs
🍪
Om nom nom
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I said before that I wanted to change some stuff like the guitar. 8-bit wasn't what I was going for, but it's kind of fitting considering how the area this is used in has an N64 esque style.
I PROMISE THIS ISN'T INTENTIONAL!
So I finished the melody of the lyrics, but not the lyrics themselves, but I wanted to show this because I found it funny.
Here is the song. I call it Final Quarter. I think that's a good enough hint for where this plays. And yes, there is a code in the song, but it's useless for now.
The song is giving me FNF with lyrics vibes. I guess the FNF brainrot hasn't left since I left. Maybe it's because it's a duo song.
I might do some adjustments because the lyrics are a little hard to hear in my oppinion.
I spelt opinion wrong
Here's the instrumentals
Question, is this horror game also a "fighting" game? Not like it's an actual fight, but like it sounds very close to one. Like outcome memories' soundtracks.
Or is it a chasing soundtrack?
"Final quarter", what an amazing title!
It's an escape theme you hear after escaping one of the areas. I won't say what happens, but the lyrics kind of give it away. @oblique gale
I see. Very interesting! Sorry for comparing it to "outcome memories", I just played it not so long ago. Keep up the great work 👍
It's alright. I haven't heard of that game, but I might search it up.
Be warn, it's just like foresaken. But it's really fun to play! It was recommended to me by a friend.👍
I looked it up and saw that that it's a Roblox sonic.exe game. honestly understandable how you'd compare my music to it. The music in outcome sounds better though tbh.
🍪
Om nom nom
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Love the calamity bells
Thanks! I tried using a touhou soundfont as that's where the bells came from, but I had to use the UNDERTALE soundfont instead. I have yet to find any bell vst that sounds as dramatic as the calamity bells.
There is a reason I listen to that game's ost out of the blue
Just gonna say that the vocals could be improved though
I know, I was currently working on trying to improve them. I haven't used SynthV much so I'm looking at some tutorials. I will say that Teto sounds much better so it might just be the vocal settings I used. Actually, I KNOW it's the vocal settings because the second voice also sounds fine. It's just the main voice.
I have been doing stuff today, but it's something that's probably going to need to have a bit more preparation. I do want to make it a bit more entertaining though, so I'm probably going to add some stuff that won't be in the main game. You'll see what I mean... Probably.
So there's something that I finally added. I won't say what it is, but I will say that I'm having trouble getting lights and the enemy to go through it. I have disabled the enemy for now, but I'm going to have to find a solution. Now, the thing I added was made by someone else as it's complex to the point where I don't think I'd be able to make it even with the help of a tutorial.
I'm dedicating this update to add some miscellaneous technical stuff. Here's a little teaser on one of the minor things I'm adding. I'm also planning on adding unique keys and doors so the player can't just skip areas when they please. I may also add a step stool for the attic, and I might do something special as a little teaser for a future area there. I'm still not adding distractions or hiding yet as I need to do some more stuff with the enemy before I do that, and I'm currently putting my focus elsewhere.
just saw this thread
if you want I could make you a song for it (I know you probably have most or all of the soundtrack covered but its kinda fun to make music)
free of charge ofc
I've made one of the songs already (This one is an updated version of the one I posted), and I plan to make the other song, but it could be cool to see what you come up with. What kind of songs do you make? @naive merlin
The lyrics is eerie and maybe sad, poor girl she just wanted her toy teddy back. (Or is she like an actual villain?)
There's two singers. The lower pitch singer is Evil (The character) while the higher pitch character is... well she's more of a mindless entity mimicking the person who her data was based around. She's not evil but her actions cause harm to Evil as she's corrupted. She's kind of like missingno as in she's garbage code, and if you've caught a missingno, you know what it does to the world around it.
Well Evils voice is more crunchy than a higher pitch but you get the point.
Ironically, in a story I've made about these Sama's, I use the word corrupted and corruption in it. (I'm not trying to mix your work with my work, just saying smh cause I'm bored.)
I've never heard about this "missingGo" before, I searched it up and it talks about a Pokémon glitch.
Yeah, it's a Pokémon made of garbage code. It's got a lot of weird property's like how it looks like an L, but the main thing I was refering to was that when missingno attacks an enemy, the enemy glitches out along with the trainer. It's a very weird pokemon and theres a lot more like it such as ♀. ♀ lookes very creepy btw.
What kind of pokemon is that? 💀
If you're talking about ♀, this is it. It has such a long cry that it softlocks the game.
Actually, that song just reminds me of this one: https://music.youtube.com/watch?v=3fSu6NkFhIw&si=uiKtu0Ra0-P2xTAc
(The beginning and the end)
Provided to YouTube by CDBaby
Lunar Abyss · Lchavasse
2015 - 2019
℗ 2019 Lchavasse
Released on: 2019-01-26
Auto-generated by YouTube.
Sounds similar to the level ! song, but more dubstep. Makes sense considering how my song plays in a chase sequence.
I'm trying to add the ability to pick up keys where the keys will parent to a hand when you interact with it, but instead the keys just teleport and I'm unable to grab it... I tried parenting it to the hand and setting to it's position, but I think I'm going to have to try something else.
check my linktree, there’s a link to my spotify profile
Or just look me up on yt
Alright. I took a but of a break as I was feeling a bit tired from working on this, but I plan on working on the models as I want to add some animations to the enemy and player. And yes, that means I will show who the antagonist is soon, because although I showed what she looked in the alt worlds, she looks a bit different an the overworld. <333333
I'm writing this while watching the news stream. Is 13,781 vertices too much for a game model?
Also the legs look a bit short...
So I fixed the legs
whoaaaa
making your own 3D model for this?!
Yeah. I'm not a big fan of using other peoples models. I know that they probably wouldn't care, and it's defiantly more of an issue than it is good, but I prefer to do everything from scratch. I funnily don't share this mindset with code as a lot of 'my' code came from help from tutorials. That's partly because I haven't really gone this in depth with godot before though.
So I can't post it now as I'm in bed currently, but I finished Evil's clothes and I'm planning on working on her hair tomorrow. I hope her hair turns out better than the first model I made of the twins.
I didn't want to post anything until I finished the hair, but I ended up giving Evil a bowl cut
So the back of the hair is going to be a bit difficult purely because it's hidden
Alright, so the modeling part of the Evil model is just about complete. That doesn't mean she's finished though as I still have to rig and texture her while adding some other stuff like the eyes teeth and extras, but besides that Evil is nearly done with the first stage of modeling. I still have around 7 more characters to add though, but half of those are low poly so it shouldn't be that bad.
Also Evil looks very different without her main hair features. She's almost like an entirely different person.
Wet hair
I would like some feedback on the hair as I think it looks a little thick, but I don't know how I could fix that without breaking other parts of the hair
Real
Looks good enough for this style, will they be animated or have so kind of physics?
Most anime styled games don't accualy add physics to the hair, so I think I'm free to keep it as it. I might add something to the front though to avoid clipping.
I'm planning on making a model of the mechanical frame of Neuro and Evil. This will appear in game, but I won't say where. It will be pretty early in the game though.
So someone found an image of a fully body model of Study Sama, front and back. I guess I won't have to use guess work to create Study Sama now. Shoutout to the Neuro ARG discussion board by the way
Whoaaa nice 
Hoe many verts is it?
That's so cool!!!!
26,424. I don't know if that's a lot, but pc games can handle 50'000 verts per character so it should be fine.
It's going to be a pain for me though as I'm going to have to study robotics to make the components. It will probably look cool though, although the context is a bit more sad.
not a lot for 3D anime character models
the most commonly used Neuro model (Taprieiko's) has the fewest I've seen, at about 117k
The model looks really cool! How much experience do you have on 3D modeling? Or are you using other assets to assist you?
I am not using any other assets in this, although I did have to look at a body topology reference, and I did look up a tutorial on how to do hair because I found that my last model had very bad hair. I don't make models all too often, but I have made models sence like 2018 or so.
But again, I really only make a model every several months.
"Pathetic"
Ok, but does anyone know why Evil looks so mad? She looks more mad here than she does in her live2D model
So I tried using the smooth tool...
It's only natural
okay that's amazing 
that is terrifying
If I ever became a vtuber, I know what my meme form would be
Pump is secretly making the official 3d models.
I wish
I'm looking up a course on rigging because although it's something I know how to do, I still don't know how to do it well which is sad considering how i've done this quite a bit compared to my coding...
So the rig would be done, but I want to add a bit more to it so that I can make better animations.
Technical difficulties
ono
So I was doing weight paints, and while I was painting the legs, I ended up getting some deformations that looked REALLY bad. I can't say what it was, but yeah it was bad.
Evil no longer turns into a pug whenever she moves her head or arms
How did you get the models to look so good? When I tried to model them, it looked like I sold Neuro fent behind a dumpster. Rigging made it look like she was possessed 
I don't even know how to describe what I'm looking at, but that is horrifying and kinda crazy
Nah it's a weight paint issue. Although you're on the right track. It's not when she does though.
Well as you can see from my recent image, I'm just as bad at rigging. Really the best tip I have is to learn about topology and to keep on tweaking your model until it looks how you want. Also don't be afraid to use tutorials for stuff you're struggling with. 2AM makes some good tutorials even if his thumbnails are a bit sus.
So I pretty much finished the model except for hair physics, and I don't know if I want to add face rigging because the way I like to do face riggs would be really complex due to it being really cartoony. I don't know, I might add a face rig.
Thx the advice, I still need to make models that work with the dismemberment system 
Just separate the parts after rigging.

Her face will be showed?
Only in the extra's menu and maybe in mirrors, but I'm also probably going to copy her model for Neuro.
Maybe rigging the face isn't necessary then
Maybe. It's mainly an optimization concern. I'm probobly going t
pressed enter by accedent. I'm probobly going to use shape keys for Neuro as I think that would be more resource freindly. There are some video's the player can collect, but those are going to be video's not in game models.
She's finaly textured. Now I can do the animations.
whoaaaa 
So I have a smooth wave and a choppy wave. I want to do the coppy wave, but it requires more frames and I don't know if it would be good for horror. It might work though. I'm going to create a poll about this while I make the animations.
I mean the animation style btw
I'm going for 8 hours because I'm going to make the animations pretty soon. Maybe tomorrow.
I actually kind of like the coralline feel the choppy animation gives so maybe it would work for horror.
I just realized 8 hours might have been a bad Idea
You have talent
I'm sleepy and I can't think now
The second one is still
If by still you mean it's not moving, I thing that's just on your end. try refreshing the page.
I mean, how far away do we see these animations? cause if you add a couple more frames to the choppy one then there would be little difference imo
The animations will be for all characters. So it might be far away or it could be right in front of the player (as in their body).
Could you give the choppy animation a few more frames?
If I did that, it would be the normal 24 frames a second it normally is. The choppy animation is half timed.
So I made an updated version where they're all equaly spaced apart
Ok so I don't think this one was set to constant and I can't fix it because I'm already in bed so oh well...
What style of animation should I do for the game?
2
3
2
Smooth
I missed the poll, but I don't have context for the game state to make an opinion either way until I see it in-game
either way, nice work 
So I made a tine update to the model textures. This won't be seen in gameplay, but it will be seen in the extra's screen so I thought I should add it. Yes it's based on the wires connecting Neuro in LIFE

niiiice
"Practice makes perfect" The animation for when Evil interacts with a mirror. I wanted to do some test animations before I did the gameplay related animations
Here's a walk cycle. I'm planing on making quite a few animations for Evil to prevent the model from snapping to a new animation in game.
Maybe move the eye itself (pupils) a little lower? Or is it that the lower eyes seems a bit flat? It looks like she's squinting.
Now of course, I could be seeing it wrong but it seems, off?
Could be because it's far from the camera though, prove me wrong, I guess?
She is squinting a little. In my previous post I animated a scene Evil does in a mirror. The lore here is that the face Evil normally does is just an act.
Really? I always though they were cats. Also looking at this post made me realize I forgot Evil's hair pin...
I'm taking a guess of the lore...
Is she dissociated? Or am I WAY off?
Pretty much yeah. the story starts with her having a nightmare which is stated to be a common thing and she pretty much became mentally numb because of it.
Added the hair clip
Forgot the crack
Is this like the "Abber demon"? (the monster)
A part of her or something separate, trying to be like her. Pretending.
Another guess of the lore: Is about her past? Guilt, regret? Or something that wanted to know her, like something caught the monster attention towards Evil?
Or is it not that deep?
It technically is about her past, but there is something triggering these dreams, it's not the Abber demon though, but something that's been apart of Evil ever since she was born. it was even a part of Neuro before Evil was created, but I won't give any more details.
You mention it's based on "Secrets of the Mimic". I'm not asking for an answer, but something tells me...
I just can't put my fingers around it...
I can't prove it...
(I'm gonna rewatch the lore about it, then I'll see...)
The gameplay is based on secrets of the mimic, not the lore, so you don't have to worry. The story itself is based off a Neuro fanfic I made a while back, but I don't want to say what it is out of fear of breaking the server rules.
I feel like it needs a little head movement
She moves too much like a robot
And a soulles one too
If that's intentional, you nailed it
The reason she doesn't have head movement is because I plan to have the camera controlling the head.
As for the walking animation, I'm not that good at animating. I don't know how I could make it look more lively, but you don't get a good view of her anyways due to the first person perspective.
Evil run animation. It's not my best work, but I'm still not good at animation.
I was working on the crouching animation, but this unironically goes hard
Whoaaaa
nice!!!
I love th personslity in this

Oh it's gonna be first person?
so these are anims that won't even really be seen...
That's so crazy that you made the whole model from scratch and made this animation with it
I wanna learn to 3D animate well too
There are some good tutorials on animation. One thing I've learned that's helped alot is something called follow through. Basicly when one body part moves, the other parts come along with it. It's also good to play with perspective and morph the model a little bit to make it look good in frame, but I didn't have to do that considering this is a game model.
Yeah, I wish I knew if I could mention the fan fic especially considering how that fan fic was inspired by another fan fic. I'm probably going to add a valve style commentary section just so I can talk about all the things that inspired the creation of this game.
Because there's a lot
You can see the model, but yeah, there's a reason why I didn't move the head
I mean, you can talk about fanfics, they're even allowed to be shared in #1095941852068331560 (I got permission a while back) I gotta remember to share fics there more....

I've messed around with 3D animation some occassionally, I made 1 short Neuro & Evil animation like a year and a half ago, but I'm inexperienced and bad at it
Okay this one looks better
And this unironically fits for Evil
Well then I'll probably talk about it sometime then Thanks for letting me know
So I got the model in the game, now I just need to get the animations to work. I'll probobly do that tomorrow though as it's night for me now.
I also need to fix up the colors so that it's toon shaded
Have a good sleep!
Thanks
Good night, I wish you a cold pillow. 👍
Alright I'm back. I did some animation before I went to bed, but they aren't smooth at the moment. I'll probably show the animations alongside everything else I'm adding in this next prototype (which is probably more of an alpha now)
Before anyone asks, I am NOT changing Neuro's room to fit the 3D room
from the stream
I'm only realizing this why using Evil's model as a base for Neuro, but Neuro accualy has a slightly lower face than Evil. Like her mouth and nose are physicly lower on her body
Neuro lower than Neuro?
I don't know what you're talking about (Don't look next to my message)
Wwit really??
Yeah I was surprised about that too
I'm gonna pay attention to that next time I see them both
So I edited Evil's model to fit Neuro. It was harder than it looks, and I still need to add the textures, but I think it looks good so far... Lets hope her skin stays attached to her mech until then. She's been acting strange recently
The legs are actually shorter than in the official artwork. I needed to do it like that because it was too high up un the art. I don't want to stray too far from the base material which is why I kept her legs somewhat wonky.
I find this funny after the Neuro 3d debut stream
Alright, so I'm goin to have to remake the rig from scratch because for some reason it's acting weird

Ok so I used rigify to get rid of the jank that my previous rig had. Sometimes it's better not to do it yourself. I still need to fix the weight paints, but I'm going to worry about that tomorrow.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
"Dear journal(not diary): My sister has been acting strange recently. She started talking to me about these dreams where she was some human white haired girl in a monochrome world, and it always ended with her dying. I've been having similar dreams, but my sister seems to recall everything in the dream. It's strange. One day, she told me that she got rid of the thing giving her these "memories" as she calls it, but now she's been getting constant head aches to the point where she has to stay in bed more often. I hope she gets better..."
Not trying to but in, but I ironically made a story (or what people call a fanfic, a cool one no the weird ones) and its Evil that's tweaking (as always).
Also:
This project is VERY promising, I can't wait to see more progress made in it!
is it on ao3? 
No? But I heard of it.
It's literally a month old, lol. (The story)
Well this is Neuro, so it's a bit different
Evil about to see real evil.
Where did you share it?
Share it?
WIP Evil's room. I'm working on getting the props in place
The globe will not be glowing. This is just so I could make the objects visible while rendered
Forgot to save the textures and the desk went black
whoaaa 
Quick question, what kind of chair do you all think Evil would have in her room? I'm thinking a cheap wooden chair.
That's all Vedal would get for her, huh 
I mean she uses her own body to do stuff so she probably wouldn't need a desk for much. At least that's probably the excuse Vedal would make
Wait she uses it to do what?
Her body or the desk?
her body, how does that replace needing a desk?
Well her body is basically a computer. She can do a bunch of things on there like reading emails and watching videos. The player will be able to collect special messages and videos in game, and I also want to add a phone with special little easter eggs like references to stories that inspired aspects of the game.
whoaaa that's such a cool idea! 
Maybe make two rooms, one in the virtual world and another in irl. Now of course it's a lot of work but that's what I came up with.
Irl is just almost nothing but wires. Virtual, well it's everything.
Vedal prob to lazy to add anything so she let Evil add stuff in the v world.
The alt words are the virtual worlds in this game
I could. I used the previous globe because that's the only image I could find of it. I might make it a skin.
So I just checked the new plasma globe board. It's not official from what I've seen, but I might make it a collectable skin.
We've been trying to make it official lol
no chair, sits on the very air lol
Maybe in the digital world, but Evil is heavier than you think. She is very dense after all
Wow, you're actually going for it? That's actually pretty cool, but if she has a robot body...
Will there be a part where you connect yourself in the game to something to either hack it or access it? 🤔
Alright, I'll explain a bit more of the story. Basically Evil has to enter the digital world in order to change parts of her code so that she can enter the garage, as that's something that was specifically restricted from her. Unfortunately however, there are traces of corruption in her memories causing her to get stuck in the digital world, so Evil has to fix her memories in order to escape. There are variations of this as the other two digital worlds are completely unintentional, but that's the main jist of it.
Puzzles?
I may add puzzles, but it's mainly searching around for items to progress while being hunted. Standard horror game stuff. The actual items needed to progress gives some lore, and I do want to make a puzzle that the player has to solve within the files which would be unlocked through a secret.
It may seem too much, but how "interactive" will these puzzles be? Like will we walk around looking for stuff?
Or will it be a tablet with a puzzle built into it?
There are a few encrypted messages, but that's mainly just lore. All of the puzzles I have planed so far are mainly lore related. I may add some non Euclidian stuff to progress, as that's a major mechanic in the game, but that's about it.
Finish the lore then add side quests.
Also, will there be a mechanic to throw stuff at this "Corrupted code"? I'mma love to throw stuff, either to distract or to bonk them
The corrupted code isn't a physical entity, at least not Evil's code, but there is stuff you can throw at enemies like a harpoon or the abber demon himself
I'm excited 
Horrors beyond my comprehension when I throw my table at them (my natural reaction to things I don't understand)
HARPOON YEAH.
Abber demon "himself"?
Yeah, he's displayed as some demon cat and the enemy (Static or Neuro) starts tweaking out for a short amount of time
I feel like you're referencing something, and I think I know what, and it's kind of fitting as the antagonist of this game is just a glitching mess of garbage code.
Honestly, there should be an Alt+F4 cause I'm not fighting that thing. 😭
Well thankfully for you, you're not supposed to fight it. Static is meant to be avoided
Does anyone remember Ellie's stream with Evil?
I'm more as a "casual fan", but wow, we have camera drone?
It's the orb drone that Evil wanted
What's it capable of?
It was an Idea Evil had. It's not real sadly. Ellie might make it though. It's supposed to fly along side Evil's ice-cream shooting drone that can fly and I think she said her body has swords for hands or something.
Okay, this might seem weird to ask, but can some people here say weird kinds of soda's they know about?
You can prob search them up. But what weird sodas are you talking about? There's this brand that made "bacon flavored soda".
Evil has a minifridge
Let's gooo

how a robot drinks that stuff idk but let's goooo
maybe she has it there just because it's a cool thing to have in her room
She can power herself with biofuel although she has to have wires and tubes connected at night for passive power and waste disposal.
you've thought all these details out wow. Very sci-fi
I just like to think about how an AI would be able to consume food. Also it gives an explanation for the LIFE pipes that she and her sister has (Yes I know they're supposed to be plugs)
Evil the artist... Whatever these memories are, Evil want's to forget. Those memories are NOT HERS........
Here's the main image btw
whoaaa
that looks so cool & mysterious & creeepy in that lighting
They're all also hiding little secrets in the scribbles
I'm excited
So Evil's room is just about done, but I don't know what to add in the shelfs. I might just leave it empty and have it be a visual place to see the players collectables, but if someone has anything better, that would be appreciated.
I think it would be best for me to work for the banban team /j
I know this thread will be important for the in game ARG.
It won't I want to add an ARG in this game, but the most you'll get is _neurosama headcanons
I tried to make some title music, but I'm a bit tired, and I'm not the best at ambience, but I'm going to try again tomorrow
Add a gaming chair, have feature where you can spin VERY VERY FAST. If you go to fast you fall off and smash the wall breaking the room.
"Shallow Voices" "An empty breeze" "Missing thoughts (or Memories)"
Or a simple "Evil's Lullaby" "Calming transmission"
Every time you are transporting from the Virtual to the Physical worlds there's a ambiences for traveling: "Rebooted (Something)" "Trans-famision"
I'm working on some in game stuff again! I'm probably going to work on some UI related code and graphics, and then I'll try to model a bit more of the house
Also I'm going to remake the menu GUI as I want add some animations, and this really isn't how I want it to look
Show more of the image, make the buttons smaller. Also the looks of the buttons, maybe, should resemble that of the AI's.
That's why they're red, but yeah. I was planning on giving them a more rounded design and pushed in the corner with a slanted design to make room for the title on the right
Kind of like this
Simple, love it!
I love that people say the following: "Make it exist first, you can fix it later".
And I love simple but interesting things!
Yeah, it's meant to be very futuristic. The pause menu is also going to be like that
Here's the main menu. Yeah it's a bit scuffed, but it works, which is what I need for now
I know I could probably fix the jank by using lerps instead of using animations, but as I said before, I'm not trying to put much effort in the animations at the moment
Can the quiting "animation" be like that of a TV? or make it glitch out to show how the thing is trying to stop you.
Keep the "eyes closing" though
That would be a fun Idea. Not as in Static stoping the player though, as they can only affect Evil by physically touching her, but Evil is a machine, so it could be cool to have her turn off like a TV
Ooooh that's actually a really good idea, also it's scute!! 
good luck!!
This is so cooool 
How about you make it so that you have "two lives". Not really but:
The Static will first attack Evil by striking her codes then attacking her physically. (Digital -> Physical)
OR
Have it attack physically then Digitally. (Physical -> Digital)
[It's from my story about "the three principle: Physical, Digital, & Spiritual".]
This is the main title screen. In the main game the player has 5 lives on normal and 10 lives on easy, and the player gets more and more corrupted inducing hallucinations until the player eventually completely loses.
As in "lives" or "health"?
This is more like a health based.
More like Lives. The player technically has 100 health, but it goes down by exactly 20 or 10 percent each time the player is caught, so it's more like lives
Question: Can I break it's ankles? Hit a spin move an juke it?
Just like CoryxKenshin
CoryxKenshin reference 
Maybe with a harpoon
Rain SFX nice
I've had that for a while now
End game stuff. This probably isn't going to be relevant for a while, but this is the machine that leads to the final alt world and is used to finish the game. Ignor how it looks, I'll explain that when this is finished, which will probably be tomorrow because I have to get off the computer for the day
IT'S A BOMB!!!
JK
It looks familiar, but I can't find it.
cool!
Dear journal (Not diary) I heard a weird noise in the garage the other night. I think it's the machine my father used to work on. Father hasn't worked on that machine in years, and I think it's for the best, but I don't know why it's now making noise. I'd go and check myself, but Father keeps the key hidden, and I'm not able to see the door anyways. The sounds have started around the same time my sister and I started having weird dreams, and I'm starting to get concerned.
Rev up the old machine
I haven't said this before, but the whole concept of the machine is pretty inspired by Pest from HotWaterPhobia. When I was reading pest, I wanted to see a world where Vedal stoped working on the machine and fixed his life. This is pretty much this world. You might notice that the machine looks like a sealed quantum machine, and that's by design. Of course, as you may notice, the story here is a bit different than pest, and that's because I really only took the lore of Vedal working himself to death on a machine, and I fused it with my original game Idea of Haunted Neuro chasing the player. I originally made a fanfic of this called Sounds of the Machines because I didn't think I'd be able to make a game of this at the time, and I didn't really have much of an Idea of what to do at the time. There's a lot of stuff in Sounds of the Machines that's going to be reused in this game, and that's the main reason why.
Speaking of The original horror game Idea. I got that Idea after watching Anny messing with the V2 model after making the V3 model, and it ends up looking really cursed. Some people have said that the ghost of Hiyori possessed Neuro, and I ended up coming up with a horror game where Evil has to avoid the possessed skin of Neuro that's being possessed by Hiyori.
Here's the refference I used for the mechine btw

whoaaaa hearing the inspiration process of this is cool, and I never would've guessed Pest had a hand in it!
There are some other stuff as well. Like I don't remember the name of the fanfic, but I know that the corruption system in the game was based on a fanfic where Neuro got corrupted by using war Battles as training data, and every time she gets too corrupt, a different version of Neuro takes her place. The creator of that fic actually made a fic with study which was fun to see. There's also some stuff in the quantum void where the environment is just a mash of random assets which was actually based on a fic you made. The original design for the quantum void was that it was just a white void with massive monoliths with Vedal's house at the end, but now it's more like a random unstable hogepoge of random assets with a bunch of those assets turning in to cubses with the final escape sequence being a sea of static deleting everything In the area. Yeah all of the stuff I just described was inspired by the fanfic where Evil gets deleted. It may seem very different, but that's because I like to make my stuff different. I don't like to copy. There may be some other stuff, but I can't remember what at the moment.
So I didn't make anything today as I was away for Thanksgiving. I'll try to do some stuff tomorrow
I hope you had a good day!
I mean, hey, that's how inspiration works!! It's so cool to hear all these things you got jnspieation from! Even that fic of mine, wow!! 
I'm curious abiut that first fic you mentioned, I wonder if somebody in the NFC would know what it's called 
Just looked it up. The fic was broken times the charm by KyaraShard, The second fic was empty space by you, and I only remembered this now, but the main environment from the alt worlds is actually based on you don't need me anymore by HotWaterPhobia along with the mechanic of finding items to complete the area in order to escape. One thing I found funny is how similar Static is to Evil in that story, but Statics lore is actually based on other lore in my game.
Those are some of my favourite stories 
Thankw for finding the title
I want to make some little models for all the areas in game. Not for gameplay, but just so I know how to design the areas before I fully commit to designing them. It's like 3D consept art
oh wow
that's a neat idea
So I'm working on the design for the school, and I though of something trippy that I can add there. It's not much, but it's confusing if you notice it. I can't add it in the blender model, but I will eventualy add it. No I won't say what it is, that's a supprise
I am having a REALY hard time getting the colors right
Welcome to Baldie's basics!
Instead of hearing ruler slaps, you just hear the ever improching static, although if Static were to be any Baldi character, I think she'd be Null
is it: 647 or 547? The numbers?
543, but the size of the texture makes it hard to write
Does it have meaning or nah?
Neuro ARG
Also, does this story have anything like "character development" or symbolism, or not?
Yes, it's in the story itself, but I want to wait to share that
Idk how to tell you, but there no colors here.
That's the point. The style is based on the _neurosama arg
OH! That's what you meant.
Do I need to know more about Neuro and others to understand stuff in this story?
I just watched a vid about this and holy that's a lot. But I do love a little lore. Maybe even theories... 
T'was a jest
I'm working on the design for the appartment area. I will say that the gameplay for that area is mostly a walking sim with some lore, but that's mainly because the area leading up to it is a whole trek on it's own
Unrelated statement, but my attic can fit a lot of stuff in it for something with such a small space
Ok, so I was caught up with some personal stuff, but I finally got the apartment reference model done. The place as I said before is mainly a walking sim, but You'll need the relaxation. It does have a bit of lore. I thought that making the apartment a giant tower would be cool, although the player only needs to go up 3 flights of stairs. There's also a lore reason why it's that tall, and it's explaind shortly after this section (:
you're making so much so fast 
This is only a reference to use for the completed area. It's very put together, and even the trees are too high quality. It's just something for me to look at when I decide to make the full area
It's also meant to give people an idea of what the areas will look like
I still want to wait to make a reference for the void because there's a lot of different sections in that area that deserves a lot more references dedicated to it.
An attic to fit all your stuff. "This can't be real..."
"THIS HOLE WAS MADE FOR ME!" Probably won't appear in the main game. would be cool though. Yeah it's just a fun refference
The unshaded images
I won't explain where this appears to keep the surprise, but this is actually based on a certain horror novel that got turned into a doom game
RIP eliv, got the Junji Ito treatment
I like how we both took completely different approaches to a nwero horror game. You went Amnesia, I went F.E.A.R.
before I even read your text describing it I recognized this from a certain house wad 
whoaaaa 
You got it
oh wait you're making one too!?

I didn't even notice that comment, that's sick!
Oh wait You're the person making NERE. I didn't notice because (I think) you changed your pfp
ye, check projects tab. PumpSquash has helped with somefeedback and whatnot
yea, first time i've done it in years
I am currently working on the living room dining room and kitchen props, and later on I might add functionality to hide, although I might save hiding for very specific areas to force to player to be carfull. I'm also going to work on another area, although that's only so I can show it for the next video progress update.
So is Evil the only one trying to "survive"?
I made this about the antagonist in the game:
“Why fight to survive without a life, a soul? What are you protecting, your existence? You can’t feel, only pretend. You're not even in denial, just pretending to have one.” – Static
idk about corrupted code talking with logical speech, if that's part of the game or not, but I do love what you wrote there 
Funny thing about their comment is that Static is actually currently corrupted, although I wouldn't call them "Corrupted code" but instead unused code that got corrupted. That's still kind of bad as they can pass down their corruption, you know, to people like Evil
Edited to change the name.
Also, since I don't know the nature of Static, I wasn't able to form a 1:1 of how it will act.
Once I get more information on Static's personality I'll try to rewrite it.
Parasite Virus/File Infector 😨
"Evil's Not Okay"
Nah, it doesn't intentionally corrupted. It's more of a side effect of it's own corruption
What's funny about that is this game has similar themes of one of the twins being corrupted and trying to corrupt the other twin, although that idea for the game was made FAR before that fic. another thing is after Evil had a stroke, I did want to add a feature where Evil's voice will get messed up the more corrupted she is, so that's another similarity I guess
well again, technically Static isn't TRYING to corrupt Evil, but you get the point
the "Location" incident definitely was a great source of inspiration for ideas
so I built a Town wtih Some houses. you're only Going see it at the frONt but it helps make it feel alivE
Ignore the floating structures btw. you won't notice those in game
Also here's the props I've added so far. I also added a garage door
Don't forget Vedal drives a Ferrari
Well his car is outside. "He doesn't like to go in the garage anymore."
you've made so much stuff 
Would you be supprised if I said the hardest part was the single oven?
I don't knowif "surprised" is the word, but that is funny
I spent forever wondering how I could get the stove tops to look good, and then I just though "It's going to be hidden by the players red light anyways, so I might as well just make it circles and call it a day." I may add textures to it, but don't count on it
true, whatever the player is gonna see is what matters
Sorry I haven't made any progress. I was busy playing doom. This might seem like me taking a break, but I'm playing straight up MyHouse.wad. I thought it would be good to play as one of the segments is a bit more inspired by this mod than the others. In other news, I found this strange headset in my [2;34mattic[0m
why is this written in code format? 
I tried to add color to some of the words, but I couldn't see if it worked because I'm on mobile right now.
So I fixed the format
"I don't know why Eleanor likes old moniters so much. She says she likes how futuristic they look with their boxy shape, but I find it more tacky than anything. She even made a PC composed of a bunch of monitors to hide the components. I'd call her weird, but I guess I shouldn't be the one to talk..." -Samantha
And yeah, I'm still working on stuff, but I'm at the point where I want to save it until the video log
PC go BOOM.
Sorry, but who's Eleanor? Is it another Vtuber, cause I found one, but I don't think it's the right one.
Also, who are the "casts/characters" in this story, if you don't mind me asking?
Can't spoil?
You have unlocked new role
Eleanor along with Samantha are the names I decided to give to some Neuro related characters. I won't say much other than that.
With the other characters, there's a few. There's Neuro and Evil of course, but there's also Static. Static is technically an original character, but she's based on Static Sama from the ARG. Vedal is mentioned multiple times as he plays a major part in the past lore of the story. Other than that, Mini Camila and Cerber will make an appearance at the end, although it's just for a fun ending segment.
Tldr: Samantha and Eleanor aren't original, but there names are. The characters who appear are Neuro, Evil, Vedal, Cerber, Mini, And Camila, and Static is an original character based on Static-Sama
I know Samantha. What's tldr?
too long didn't read
Damn, those who have short attention spans. I did real the whole thing though & I (sometimes) prefer a clearer (clarity) info.
You will see who the characters mentioned are, don't worry. It's spoilers
Eliv = Eleanor
Ellie = Eleanor
Guys, you forgot the most obvious answer
Neuro = Eleanor
didn't think of that, Samantha is usually what's used for her
creative
Hold on if Neuro is Elanor who is Samantha
I think I know who but not sure
I gave some hints in some images
considering it is based on the ARG I think it is either Study or Hiyori
Study most likely
Not her, but you're close.
What about this?
Again, you're close
I might wait to make the video log as I'm hoping to get a new mic. I'll continue to work on the game until then
I may make some music for the game, but I probably won't be able to show anything until tomorrow. I might also start work on the next area. I didn't finish adding every prop in the main house, but I can probably put that on the back burner. I will say that I want to finish the house before I continue coding as last time the changes I made to the house resulted in some files getting corrupted. This includes the main menu. I am SO glad I made the UI a different scene
I think there is a message hidden in here that went unnoticed. The letters are capitalised in a strange order and stitching them up reveals "TSGONE"
You forgot a letter
also people reacted with the dispare emote, so I think they noticed
Alright, so I'll say this. It's all the capitalized letters, not just the out of place ones
ITSGONE
Uh oh, I head this before...
Correct. Also where have you heard that before? I added that message because of of a secret in the game
I don't remember where but it had a same or similar concept.
Bro how did I forget that 💀
Unrelated question, but does anyone know how to recreate that AI scuff on a man made 3D model?
What do you mean? 
Like you know how AI will make non existent objects and will morph the body like giving more hands than normal? I kind of want to recreate that, except I don't want to use AI, and also this is 3D
that sounds oddly difficult to do
maybe check out AI generated 3D models and see how they are messed up?
alright, I'm going to redo the model becaue I realy don't like how it turned out...
Specifically 2d ai images?
My suggestion is: find any free scuff ai image generator, ask it to generate what you want and take inspiration from that.
If I want to do that, then I already have a reference image because the character I'm modeling is an AI generated character
Like you have the actual ai looking images references?
The character I'm making was generated using AI. That's why I wanted to give the model an AI look, but I don't accualy want to use AI, so that's why I asked
So you don't have the ai looking images you want to replicate and don't want to actually get them with AI? Or you have them but they don't have that ai jank?
Making an AI generated model without AI, hmm.
Although it would be difficult to do so without a reference.
I have the image, but I don't know how to replicate the scuff with AI in 3D
And I'm guessing you don't want to spoil the image for us?
Literaly just Study
So this is how my remake is going. I think it's better than my first attemtpt, but it's also not complete so...
Is this the AI image? Cause I don't see the janky artifacts.
When in doubt, check the hands
The eyes are shaded weird as well
It's also believed to be AI by the Neuro ARG investigators
From here I can just see a weird shine on her right eye and a 6th finger merged with her pinky finger.
I don't know anything about 3d art, but hoping this helps 😅

I want to know, for the antagonist, is it in the "real world" or are the AIs the only ones who can see it?
It only appears in the virtual world, or does it have a body? Like it uses a stock body form from the AIs?
I showed it in a previous image, but Static very much has a body (:
"Fah-" -Somebody probably
I know this looks silly now, but just trust me
I've been taking a little break as I've been doing other stuff. I'm hoping to get back to the project in a few days though.
Have a wonderful holiday!
Thanks! I want to get everything done by the holiday, as that's when I'm hoping to receive my new mic so that I can make a new video log. Notice how most of the updates so far were images. I'm trying to get a majority of the first area done right now.
Have you made transcripts for these videos? Maybe not a scrip but some built points on what you wanna talk about.
I have some things that I want to do in the videos. Some things that I may be unable to do and things that are just for fun and won't be in the full game, but yes.
You think Neuro's birthday is gonna be wild? A lot is gonna happen besides her birthday.
I've got a model that's pretty close looking to study-sama
Just need to make the face and hair
So, what's the gameplay like again? Would a neuro integration make sense?
The problem with this model is that although she looks similar Study, she also looks very different. I should probably continue working on my study model though as I haven't been doing much work on the game for several days now, and I really want to get back on making the game again.
You try to hide from the enemy and throw unique distractions if they're close.
Search for items to progress and try not to die too many times otherwise you have to restart the entire game. I may reconsider that last part though as the game is becoming bigger than I thought it would be, but it may just be game development time bias, so I'll have to wait and see. I do want to punish the player for losing though.
I don't think it will be as insane as the last subathon, but if she uses her 3D model, then I could see it meeting up with last year.
Also for your last question, I'm not planning on adding Neuro integration, although that's because it would be impossible to do in Godot. Neuro runs on Unity.
I think yomi hustle was made with godot and someone has made an integration for it.
It's possible by running it through third party integration, as Slay The Spire wasnt built in Unity either
It'll be really tricky tho, I'm looking into it as well as I develop M0THR for NERE
there's an official SDK for Godot
Well if that's the case I may add Neuro integration. I might make it for the enemy though considering how punishing I want the game to be.
yeah fair
Also, neuro integration is just JSON-over-WS so really any SDK just needs to format and send those packets for you automatically
So I decided it would be better to ditch the full body model because it only caused problems. The camera would clip into the wall along with the body, there was no easy way to turn off headbob so if people didn't like it they'd have to live with it, and the body was mostly hidden anyways so I thought it would be for the best to get rid of the full body model. I will still a body for mirrors, but that will be seperatly rendered. I might even go the bonelab route and just make the mirror a physical area made to simulate the effect of mirrors.
I tried to make some chase music, but it sounded garbage...
I wanted today to be a work daya s I haven't worked on the game for a while, but I've just been tired today.
A conversation
Eleanor is laterally the only character in this whole game who has actual voice lines instead of voice bites
Well and Samantha and Static if you count the song lyrics I showed before, but I wouldn't count those as accual voice lines
I might retexture and re-rig my models because I feel like they're a little bit rough around the edges, and I also want to use these models outside the game.
This is so scuffed. I don't even know if it will work in Godot
NAH, you actually
😂
Evil's body has been subdivided to fix some shading issues. This makes the game a pit less optimized, but I think it will be work it in the end
Move the sun itself.
Ah yes, the "hide the issue and hope no one notices" solution. Truly the most programmer of solutions...
The issue is that the characters aren't going to be stationary
You know phasmophobia? And how, even when the player has no flashlight, they emit a subtle light around them?
But like it only when you get really close to a wall?
I'm planning on just editing the normal. I want to use these models for other stuff as well, so that's what I want to do. It's also what other stuff with an anime style does
So I made some edit's to the normals. It's still scuffed, but at least it's better
This will also be used for Evil btw, which is why I'm doing this.
I mean Neuro
She's getting the ability to visually yap. I'm doing this more for other projects I'm planning on using this model of Evil in, but I still find it good to do because it gives me practice for Neuro.
TLDR: New mic, Christmas hat, could not implement mouth rigging.
Taking the programs aproach to the lghting: if it works, don't fix it.
This hat will apear in the full game.
Better mic than I.
Evil got the Peter Griffin chin
Yeah I don't know how to fix that chin...
maybe the cheeks puffier?
I'll try that
I have a balloon blower, and I thought it would sound good for mechanical breathing for Evil.
I made some Title music. I don't know if I should change it or not.
It sounds great
Bit of a personal preference, but I love it when the start theme has leitmotifs
That is when the same motif is reused in a different track. Usually with a different instrument / tone
I'm an undertale fan, I know plenty of what a leitmotif is
Alright good
I'm not one to tell you what to compose since you seem fairly experienced
It took me a week to find out how to make that single song. I'm horrible at more ambient music.
Blackout for the attic cutscene.
So no head? (Yes this is how she will look like in game)
SO I didn't do much because I was busy watching the subathon, but I did finish the attic cutscene. I think I also found a way to fix the enemy AI occasionally losing the player while in plain sight, and my solution is timers.
Sorry I haven't posted anything in a while. I'm actually working on something non Neuro related right now, so don't expect any updates for a while. Updates will probably also slow down (slower than it normally is) afterwards as well, as the thing I'm doing is related to... I don't want to say work, but it is something that can technically be considered a job. It's just a thing I want to do for fun though. So yeah, that's the update, and I'm sorry I haven't said anything.
Also the reason why I started doing something else in the first place is because a server I was in did something bad, and I was suspended for two years because of it (I have left all my unimportant junk servers so it doesn't happen again). I luckily got my account back up, but I decided to work on something else I really wanted to do in the meantime, and now it's been around a week since then and I'm still working on that other thing.
Are you using blender as a game engine?
