#Game Dev General
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it should be this one 
btw you can adjust difficulty in settings
cuz while hard is fun for me, feel free to beat a mission on easy, unlock the unit, then change to hard, i dont mind, i want you guys to have fun
I'm playing on hard, I love the art style, maybe the UI is a bit too simplistic. Gameplay is fun, I like card games.
Enemies are just colors.
Checking it out!! I'll try out Phantasmal's game a bit later too 
By the way, I could use "Black flame" twice without it costing me my move
art not done yet 
you can stack move counts on a card if you click next turn without moving 
killing 1 wave of enemies adds 1 move to all allies 
You should add more feedback for the effects, when the hero gains shield I don't even notice x.x, but so far the game is pretty good.

I think my game might be too hard...
or maybe difficulty is not the problem, but the fun?
hmm
both, maybe
lemme see if adding a health bar helps
-# to enemies that is
fuck yeah, the savefiles work 
To be fair, a game about procrastination is not that exciting, I like monster girls.
I changed the difficulty to easy, still lost and then it crashed, not sure if it's my PC 
oh yeah, if ya didnt notice, the art and demon lord name actually changes in game depending on gender and name inputted
wait what 
can you try refresing?
also check if the savefile saved properly
im gonna try triggering a lose condition on my side to see if i can replicate the bug
I refreshed and my selection for easy wasn't saved I think
Reset savefile doesn't seem to work
did you lose any progress 
oh its a really long tap and hold 
okay that means that still worked, hope you had fun with it despite that crash tho 
I was able to win the first fight stacking move counts with the skeleton (I can't see how many a card has). Yeah it's really fun, good job.

quick side note, just incase, you can build demon lord and Kael to be either support/tank or dps so you can pick either have kael on unholy aura + death guard and demonlord on darkness eternal or kael is on death and decay while demonlord is on curse of the damned + eclipsed, or you can mix and match, just have fun making dum combos
also i found the error and i have fixed it i think
alright updated game to have the fix 
also phanta, just tried your game and you guys cooked 
its a bit laggy for me but thats because i play on an eggfryer 

don't play on browser
its sucks
there's lag spikes whenever it loads in a model
because lazy loading
-# also lighting is worse
HARD?

okay I added health bar because my friend felt like he wasn't getting enough feedback
A bit slow and it took me a while to realize energy is shared but I love the arstyle and vibe
on easier difficulties slimes is easier, but on harder difficulties harpies are easier
and the cutscene after that
goodluck if you plan to beat the rest of the levels 
i suggest saving silver spire and haunted graveyard as your last zones
simply because those 2 areas are made when i was on devil dungeon master mode
okay I also allowed to skip death screen
cause I think that adds just a litttle bit of extra friction
which is really not good for a game like this
Twoshotting the slime knights with "Death and decay" -> Wind blade 
where respawning should be cheap
wait did you lose to the knights or the juggernauts last time?
also yknow that meme where when you unlock a character it gets weaker all of a sudden?
yeah i dont have that, all your unit unlocks have the same stats and abilities as their boss counter parts (except on easy, easy has a 25% decrease for enemy hp)
The juggernauts ! It was just me and Kael so too tough
Nice xdeee
ganbatte
, focus on splash to take out the boss, that thing has a ton of aoe 
ah frick, escape minimizes instead of opening pause menu
Don't hate me for this but I think your game is just a better version of Darkest Dungeon 1
in browser build
yet another reason to hate browser builds
however, the enemies now have hp bars
i refuse to believe that but thx 
At least combat wise haha
also may i ask, how much do you use the armory?
Yeah, escape keys cursor stuff with browsers is a nightmare 
A bit so I have all the good abilities
looked at it and felt intimidated
we had to rebind crouch to c because ctrl + w
my teammate thought that was crash at first
-# there's no real use for crouch anyways
just got crouch for free with the rest of the movement system
you beat it? 

check their max hp 
notice anything?
I hate it 
can I submit my game now and edit it until we hit the deadline?
or is it locked once I submit?
also godot's export process is soooooo much nicer than unity
you can submit until its locked afaik
unity took half an hour to export the last time
so submit early and then update if its still before its locked
i will never look back to unity 
godot can do everything better and snappier and faster
the ecosystem with addons and such is still a bit unfinished which is holding it back. but now with the soon'ish asset store it should become a lot better
and 300gb of hardware space
that too
the 1 area godot falls behind still is open-world'ish games i feel like. you need a lot of manual stuff to get something to properly work.
not 100% why. but generally if your world is big and you have lots of different stuff its just gonna be a terrible experience. regardless of LOD or other simple technics
but yeah.. unity sucks
huh, didn't know that
i made a open-world'ish game once
optimising it was a pain.
tho i have to say i also didn't have that much time while making it
it took me like 1.5 months, since it was a birthday gift for anny. so i couldn't spend like days just optimizing it
it was elden fox. she played it on stream while being a bit drunk
the game itself isn't public..
oh ok
never got around actually publishing it somewhere. (also since it was 1.5 of work the code is absolutely bad)
ah
I was wondering why you didn't want anyone to see 1.5 months of work
-# apart from anny
well... i also lost the whole project during that time once...
i ran a bad git command and it wiped the project 
so i had to reconstruct it from a previously exported version and vscode code timeline feature
oooh
you got it back!
-# unlike me
also now what am I supposed to do
I could make the ending and intro cutscene
but mentally speaking
I'm tapped out
i just found my build folder for it
I made all these enemies (and enemy related things)
3d modelling, sprites, logic...
game dev is hard af
9 days of work and the game is still not that fun
-# granted that's probably due to my inexperience with making gameplay
well tbh I did come into this game jam seeing it as an opportunity to hone my skills
and I think I did that
am more proficient with godot, for one
the game build still works
itz evil

so... since this little conversation reminded me again about elden fox... i just decided to upload it. https://adesi.itch.io/eldenfox
so yeah.. godot does work in 3d open worlds.. but it was quite rough atleast with last years version. (not sure which version i think it was 4.1 or something)
sure thing 
@trail parrot ! I tried your game
Initially skipped the tutorial so I only used pens lmao and it worked okay
But after doing the tutorial I now know that paper airplanes are the best
Feels like slaps are kinda weak, I wish they pushed enemies. I tried to slap a book and died ๐
The artstyle is sick too 
slap used to be too op
you could just bat away dozens of enemies
as funny as that was
no good
am almost done with ending
just need to give boss hitbar
-# I forgor
final push!
5 left to go im gonna speed run this
also my download speed is slow so i might only be able to play your game phanta in an hour or 2

game over works!
my game is smol tho
my work is done!
final version of the game made
just need to update the page
-# my teammates are of course free to make changes
annnnnnd it's live
9 days of work!
first proper "medium" size game made
and in 3d too
-# just in case you want to try it
i'm still in the process of finishing current game for this jam and i will still join it (i'm insane
)
im still fucked
guess who is the idiot that somehow made that card game functional on mobile, despite the fact that i havent done any changes to code 
using a engine does that sometimes.
Why does this channel sometimes has no messages in a week and sometimes like sillyllion messages in a day
-# game jam
gamejam
@trail parrot
Why did I get a game over? :<
I was full HP I think
Heals from slaps and was doing ok
Hmm nvm
I couldn't get to the end even though I survived like 3-4 waves, enemies become very rough later on lol
The paperplane animation is awesome
There's some issues with the camera, it gets a bit locked / rotating weirdly in some places
Yoyo, might want to submission, because it requires some stuff you might want to talk about with your teammates
i was debugging for an hour why my audiolistener3d didn't work and it turns out it was because of subviewport
I also suck at enjoying my gameplay.
i would like to honor thy Tradition 
shameless plug
https://ishinada.itch.io/rise-of-the-demon-lord


its almost time, checking to make sure that we dont forget to submit
we wont need to forgot, we arent finished
There is nothing to submit 


look at my grass tho
idk why its liek that but its somethin
probs just gotta flip an x and a z somewhere
All I can say is that a song is planned still, and the instrumental is a banger.

since we have the time to do more shit now the scope got a bit bigger
its not gonna be triple A but im hoping for a C
goodluck dude, its not much but i'll make sure to support you on it
you guys already did alot and actually got it to work, even if it takes a while, what counts is the effort and all the hard work and passion you guys poured on it 
What!? I added one shot protection just for this issue
That's the hypnosis phone doing it's job
Here I was thinking about increasing the number of enemies to make it more interesting...
XD
Sam, iggly if you guys can somehow make it, there's still 3 hrs left
not happening lmao

this needs to cook for at least another week
ping me when you release it 
i will most likely forget but sure

im thinking baout grass
grass is hard cuz it needs to be anchored to the world, but you want it to move with he camera
We made like 2 dozen small changes in the last eight hours
Well, most are small
Ohh!
30m remaining
-# or increase it
Or really increase it 
btw you guys forgot to actually load difficulty saved data
-# I won't say that the difficulty slider impact THAT much but it do impact it
THIS I was about to fix it
nah I got it
Oh I didn't know how it worked
thanks
(anyway back to our private discution mb game dev channel)
Classic team chat

Brings up dev logs
- Looks inside
No gameplay loop
We made our gameplay loop on last day XD
Well, had logic but not really put it all together
Let's see, can we do 3d modeling the entire cast, finish a story, and complete the song within 30 minutes?
That as well as no gameplay loop
Za Warudo!
Looks like grass to me
my main issue with it rn is it taking the fps from 5000 to 1600
250000 instances might be too many
Just a few mesh objects
only a couple 
it generates the mesh on the fly making it completely memory independent so its already decently optemized
height = float(gl_VertexID / 2) * 0.5;
float width = (float(gl_VertexID % 2) * 2.0 - 1.0) * (1.0 - pow(height, 2.0));
vec3 vpos = vec3(width * 0.1, height * 0.5, 0.0);
1600 fps literally unplayable smh
so true
Real gamers play with 1 million fps
That does require Vulkan at least
yep
Only other thing I can think is to LoD the grass so that like a 2x2 instance is used after a certain distance and repeat.
I'm not sure if the bottleneck is instance count or raw verts tho.
cxhanging the amount of vertices to 4 bumped up the fps to 2k so its probably just raw compute being the issue
i have some other aproaches i could try
It could be both
Actually, batching mesh would be more efficient
Same reason as squares into grids
changing density to 1.0/4.0 brought up fps a bit to 3k
makes the grass go further but looks worse closeby


you should be able to submit late if its not too late
The arguments for batching in LoDs keep on coming
-# Teasing aside, it seems like you'll find a solution
im just wonderignhow ill even do that
it is possible to do multiple baldes at the same instance cuz its generated int he shader, i would need to make the density variable then tho
I got a sequence I like to use, downside is that it isn't the fastest
nvm that's the inversed version
I like to use the triangle numbers
It backs off slower than exponential and that is easy to calculate distance from density. (if it is the other way then yeah that is slow)
i am using the triangle numbers already for something else in the shader 
float id = float(gl_InstanceID);
float y = floor(sqrt(id));
float x = (id - y*y) - y;
because the first row needs 1 grass, the 2nd one needs 3 grass, the 3rd row needs 5 grass
I'd just do inverse_triangle(rows/multiplier) for density
probably floored to not deal with rounding
why do I have 180 fps on our linux build and 250 fps on our window build under wine 
https://voidbois.itch.io/procrastinated due to some last minute shenanigans
we are now on another page
my stress levels are sky high!


-# aka how a free() instead of queue_free() broke our game and made us struggle for an hour trying to fix it
-# i will destroooooy the people who came up with indentation in language
-# yes that too
ah yes, freeing stuff. something i dont do
why? indentation is good for readability?
as long as its not indentation dependant
ide kept breaking it

aka how this game breaking bug came about
-# gd script is identation dependant
one wittle indentation

steals all ze fps
was it the indentation or the free that broke our build ?

answer is 
you should see our chat when we found the bug
git blame revealed, that it was indeed partially my fault
well no bc I cannot reproduce the issue anymore in any of the previous git commit ? but still we both had it ???
its just weird ?
are you streaming rn? 
nah why 
oh I have streamer mod bc I do have obs open bc I recorded a lot of the issues I found with obs 
due to the render order looking in 1 direction gives 700 more fps 
the density nearby is still not how i like but its at least at 4k fps now when looking in the right direction

Game jam over, good job everyone 
I wonder if that would be at least 40 fps for me
jammers send me the link of your works, lemme play them 
i'm gonna play lusks and phantas games in the evening, i still need to sleep for a bit, if anyone else submitted their games, i will also play them
btw, here is mine:
dangit now i have another addiction
theres a stream for playing shovel jam
hey Phantasmal, is there a some final wave or it's just survive for how long you can?
hope you had fun with the thing i made empty 
i played scuttle and it was extremely fun
the most fun i had was baiting the bugs to chase me into the trap
yeah, i specifically made it so dragonflies can trigger them as well
your game was awesome as well, art was perfect and gameplay was very fun and it was nice to find units combinations, i personally liked defence comp of demon lord, lich and slime
i also didn't expect second phase of final boss, good stuff
today i only rated 5 games so far, hopefully i will be able to rate more tomorrow
i made sure to input you guys game to the roulette 
There is a final wavr
we actually made a boss this time !
(well that was like my biggest contributiion
)
hmm, i didn't go past wave 5, i'll play again today, anyway good job guys, your game is great
i like how all enemies fit motif of your game so well
Thank you!
Out of curiosity, did those stutters and freeze happen during world generation or during gameplay?
Though to be fair there could be more optimisations in my game (which sadly implementation has no place in game jam timeframe)
we have some optimizing to do as well CerberCozy
hb @silver junco
Thanks 
Happy birthday!
Happy birthday!
Congratulations on spinning around the sun once more 
happy birthday dude 
We recommend not playing the web version and disable anti aliasing to reduce shutter
Happy birthday!!!
should we try and participate in gmtk?
damn this shader was really really long
new shader is pretty good imo
its a diffrent aproach
last one was camera to world, now im doing world to camera
Is it as good as PirateSoftware's ray tracing tho
damn, i forgot to loop over every single pixel for no reason

uncharted 4 has some cool hair gravity code
i keep mixing up the names
Tried to played @pine mortar 's game
Instantly got eaten by a grasshopper 
But it's actually really cool
I got max food (entire bar), put in a little extra beyond that, and hid in the hole when the ash came but still died. Am I doing something wrong?
Somehow feels scarier than previous games (trap jumpscare and grasshoppper drones) the island feels like both a familiar and an alien environemnt. Could use a bit more ambience maybe but this minimalism works great too becasue all the sounds are meaningful
huh, thats peculiar, after you get 10 food and hide in the burrow, you were supposed to get screen saying you survived ;d
i also wanted to add some ambience though sadly I didn't have time for it
Maybe I got 11 food and the check was for if food == 10
The concept was still awesome though, I had fun (outside of the one time I stepped on a trap and it scared the hell out of me
xddd)
XDDD
YOU ARE RIGHT
well, this is ending screen so you didn't miss much
such a newbie mistake xd
anyway thanks for playing, glad you liked it!
Nah, don't worry x"D it's a game jam and the only way to really avoid stuff like this is to make the mistake a billion times first haha
well, still happy there weren't any other major gamebreaking bugs
Outside of the bugs that tried to eat me (and succeeded
)
also surprised that during my tests so far world generation didn't fail like it did many times during development and i don't know why it works well now
I feel that, it's kind of scary when a bug just disappears. Like... "why did that even happen... and is it going to come back"
I LOVE GAME JAMS! (โยดโก`โ)
Game jams can be intense as hell but they're also a fun way to improve as a game developer!
Whether you're looking to finish your first jam or level up your skills, I got you covered.
I'm going to teach you:
(โญเฒฐ_โขฬ) What makes game jams so special?
( หถยฐใ
ยฐ) How to stay focused and avoid common mista...
I made a video with some game jam advice !! also includes some of my experience with the first Neurojam 
Very cool introduction video for gamejams! 
2/3? You meant on last day? 
Also I've noticed that thumbnails are extremely important and I don't mean having one at all, but i mean it should be as high quality as it can be and it should be really eye-catching to be noticed within 1k of other games
That's true, great advice. Technically it doesn't cause the game to get ranked higher but if you want literally anybody to notice it then it better have a BIG EYE CATCHING CHARACTER or something I think
I'll probably try doing that with future jams too
yeah, usually title (in cool font or drawn) + character/main focus of game + high contrast works best i think
They have to be playable??
Depends on who wants to do Neuro SDK support
i want to do neuro sdk support for stuff.. i just lack creativity on what games or things make sense to add it to
maybe bloons... tho not sure you can mod that game since its online..
btd, Honestly seems like a pain to get placement working. Famously not grid based
well.. you could just make it grid locations for neuro to pick from
The newest does have a modloader
like place dart tower at a5 or something idk
most people make alts when using it because of online
Maybe, Would have to pick a grid that deals with tower sizes correctly
but anyway... if someone wants to make a project and needs help i can help out in any programming language
-# I'm not mentioning the engineer's existance
my game that im currently working is likely also gonna have neuro-sdk support (once its further along)
Current project isn't worth the time investment to add it. Story based and all.
Granted how I want to do it does have some strategy but still don't see it being worth it.
i dont think neurowars is capable of sdk support 
alright.. so i just went through my steam library and tried to find possible games that could be good targets for modding:
modable and possible good:
- loop hero
- Peglin
- Ring Of Pain
- Pawnbarian
needs creative integration but should be possible:
- OneShot (the world machine edition to be exact)
- the Gnorp Apologue (idk if modable)
- Undertale (if oneshot works. surely Undertale too)
- The Last Spell
- DREDGE (idk haven't played the game yet)
multiplayer so maybe not possible:
- bloons tower defense
- shellshock
i also noticed a severe lack of turn based games in my steam library 
if you want other propositions there is a shotgun king: the final checkmate (to be true i even planned to do it)
plus Talented (this is harder but also possible, hade some realtime elements, but very easy to automate, but dont know what mode support it had)
shotgun king seems similar in difficulty to implement like Pawnbarian.
talented does seem more difficult but also possible.
but... i don't own either so i can't really do it rn
is my gpu cooked
is that a font?
no its my gpu

seems to panic post sleep sometimes? nothing a restart can't fix
get.tree โ
yet thee โ
made a dialogue ui thing but it needs some (a lot) polishing
now I can finally start making my 400 lines long array of magic numbers for dialogues 
unrelated, at what point would get_tree() return null 
Pretty sure if its not in the scene anymore. Like if you call remove_child and such.
ah that does make sense
I see that your game was played on stream Lusk, thats cool! 
We love magic number arrays. Not my preferred approach, but it is a choice.
idk I'm not the one that made the code initially 
oh fair likely that
I was fixing one bug with dialogues and got another one instead but it's kind of an interesting change so I'd like to hear opinions abt it. So basically what happens is that whenever there's a corner right in front of player, they can jump from it mid-air. Previously it used to add velocity to the direction of player's input (so the corner jump happens either to the left or right), but now it only applies that velocity when the jump button is released.
Pros:
- Player is able to cornerjump straight up (I can just add that to regular cornerjump tho)
- Allows for unique prescision gameplay where player has to release jump not too early and not too late to get enough momentum both upwards and to the side
Cons: - Currently it's impossible to change movement direction mid-air (except for dashing but that requires energy) and this bug kinda goes against that idea
Hmm... it depends on what kind of game you want to make, you can also look into how other platformers solved it
By the way!!!!
Important; I was chatting with Vani the Admin, they said that if you have a game with Neuro SDK support you can DM them
I'm not sure if I know any platformers with such things tbh
at least from the platformers I've played and can think of, the only one that didn't let player change movement direction mid-air is uh, Geometry Dash (even then, only regular levels and not platformer levels)
I'm worried this will get buried so I'm posting it again tomorrow lol
Also ping to @trail sun , tell them super sent you if you end up messaging Vani 
Hm, I think I might add SDK support for my old Evil birthday game too
The Neuro model looks sick 
Jump king is a platformer where you can't change directions mid-air and you can't even dash.
I haven't played that one unfortunately (or maybe fortunately idk)
Is the the one with very punishing falls?
Like you fall a very long way down
Yes, it's a rage game
Ah, well that's not really what I'm going for here
I did figure out what to do with that tho
I believe celeste is the current game that best suits "platformer", incase you guys are looking 
are there any turn-based games like jrpg's or expedition 33 with neuro integration. i got an idea i might try to get working this week.
Yeah I've played that one a bit recently
I am taking some ideas from it
But Celeste lets the player defy inertia so it doesn't rly have the problem of "player starts moving mid-air is bad" cuz that is one of mechanics there
damn, we need to wait to saturday for gamejam results
-# still faster than lava lamps
Vedal talking about gamejam games and Neuro playing SDK games
Ofc he's worried about viruses or running random gamejam code so he's trying to figure stuff out
he doesn't trust us ๐ญ , he is too traumatised by Alex
Alex and the Vedal breeder game... but that game was kino and it's his fault for playing it on stream for so long too (I don't really blame him I'd be tempted by the sheer quality)
i meant the time when Alex secretly gave Vedal script that opened VR chat xD
Yeah I remember that x"D didn't Vedal also blame the Nekopara playtime on Alex's shady scripts? or did I halluciante it lmao
tbh i don't remember anymore, it was so long ago xd
xddd
Not gonna lie, Neuro playing my breeding game would be peak, imagine her picking couples and trash talking children before deleting them, it has been like 6 months since then and I'm way better at art, programming and design.
I would only need to add the unique skills for each turtle and maybe a rogue like mode and then it's perfection.
Hanakyo played my game on stream recently btw.
2:38 AM and I just now finished fixing all the bugs that happened simply because I wanted to change jumping a little bit...
Quick neuro api docs update, check changelog
I recently scrapped sdk support for my game since it didn't really fit well ๐ญ
-# (even though the entire point of the game was to make an sdk follow-up to my jam game)
I kinda didn't give neuro integration the time it deserved so it was kinda left in the dust while I worked on everything else
the game quickly outgrew it
as did the scope 
it's tomorrow 
I can't really imagine how'd sdk work in my game but it's not entirely impossible ig
#neurosama #vtuber
The Legends say that these ancient ruins hold an artifact that transcends time...
Join Neuro as she gets split in 2 different timelines, in search of "The Timeless Artifact"
This game was made in 3 days for the Neuro-sama Game Jam 2!
A Neuro-sama Birthday Game Jam Submission
Game Jam @ https://itch.io/jam/neuro
Submitted...
this years gmtk theme is "loop", now what to make... 
wait, now that i think about it, this theme is awesome, i have few ideas now
good luck with gmtk bois
I'm not joining in myself because just finished shovel jam
and don't have mental energy for another jam
Take care of ye self phanta, you already cooked really hard with procastination
you too empty, scuttle was based as fck 
Wise decision
can't wait to make this devlog
the crown looks pretty sick
It's so fun to be stuck at completely random bug where everything is fine for one object but breaks completely for exactly same object and attempts to fix it for multiple hours just escalate the issue...
3:20 am and it's working (???) but there's a bajillion new bugs 
why is it 30,000 frames long... split it into multiple files
blocked out 1700 frames, or about 5.6 percent of the total thus far
That looks so cool 
Fixed the bugs so I almost finally can start working on the levels themselves

Am here
well, while i didn't get into 100, let's say that this was still my best score so far
Congratulations lusk 
Idk what scores yall got but congrats to everyone 
i kind of wasted one whole day on doing something i didn't even implement and now my game is kinda barebones and now i look at other submissions and i already know im cooked 

this took wayyy too long (like 2 hours). converting the godot neuro sdk from 4.x to 3.6 is pain and i don't think it fully works yet, but just getting connected was a pain.
3.x 
it just got worse... it worked fine in the editor. but.. actually loading the mod in the game showed me that you aren't allowed to have any ANY kind of custom classes 
loading a full path and not storing it every time you need it is crazy ๐ญ
i could refactor it and have a var exceptionresult at the top of this class but this is the only file that uses the same thing multiple times. so not sure how useful it would be.
i just wanted to get it running
and hey... atleast it works now
once i get it somewhat working with some actions i will refactor / release the source code and make a proper thread for the integration
im actually not sure if load() caches automatically or if it actually loads and parses the whole file each time
oh god, good luck mate
i had a really annoying time with godot
i fixed it somehow and was able to use classes but i dont remember how 
it works now
actualy i think what i did was i gave up on using the whatever mod loader and instead just rebuilt the game with my own code directly in it
i basically just need to preload the files itself. i can then just use it as if its classes
im so far that it can now technically get into a game. using gary and qwen3:4b for it.
so far the actions are: get_info (to get current info for either character or weapns etc.) and select_thing ( for selecting)
i think its probably at a point where i can make a proper thread for it. since i have something to showcase and a clear vision on how it will work
well. can't really do that for brotato
the modloader isn't really the issue its more that godot 3.6 is just trash in handling gdscripts. you can't register autoloads at runtime and they can actually have cyclic dependencies if you use them.
and also generally classes are just not registered at all for mods so you can't use them in any way you have to reference the file itself.. thats why i have load(....) everywhere
made a thread for it now and uploaded the mod to github #1402356040661733417 message
gosh, took a few karaoke streams, but forced some SDK support to my game from last year
Just now starting to make the pause menu 
Btw, any tips on how & where to advertise the game? I'm kinda halfway into making the demo and I probably should start taking actions so that there's more than 5 people who even see it when I'm done
Advertisement only works for companies that have a lot of money and can put ads everywhere to fake relevance, most people don't like ads actually.
If you want to have people that play your game you could do two things: Have a community of people that care about what you make or make a game that people want to play.
It also matters a lot where you publish the game, If it's itchio you heavily rely on the algorithm, using good tags is a game changer (and having a nice page for the game).
People will surely judge the book by its cover.
Basically you should focus on the marketing side of the game if you want a lot of players, but most of it happens before you create the game.
I guess you could also use a bit of clickbait, those are pretty effective if used well.
Just presenting your game isn't enough, you need to give a reason for the player to care.

Sent it to fanarts 
i have brilliant idea, make a paid game on steam, give vedal free copy with neuro integration, neuro plays it terribly on stream and it causes hundreds of people to buy it so that they can play it better
just like those ragebait ads for mobile games
don't spoil my plan
Plot twist neuro plays the game flawlessly
No no, make it so your teasing another ending and have neuro only pick one. (Vedal won't bother having her replay a story based game)
you need to go deeper
ditch the OS, write for barebone hardware
Toma: Ball mech!
I already went with boxer 
Ehh fair enough 
goodluck guessing whose mechs are whose again 
i still need a window manager lmao
Evl sub 
Does anyone know how to code a minecraft plugin?
@hollow jay ?
?
-# Hiiiii I do. You need help for one ?
likely more relevant to ask on #programming than here too btw
Progress on the art 
I love Metal Slug
i wonder which theme will be picked for next brackeys game jam
i hope that it will be either collection, uncharted territory or celebration
Finally finished drawing the piece
we've been doing some cursed stuff in #programming 
we have reached the peaks of fps never seen before in neurocord
124130 FPS
yeah but the body really does not need 184k tris
that was a bug apparently, our max is 50K now on linux
-170k tris
retopology kinda done
I just need to connect all the bits and pieces into one mesh
I was worried that I'd have to spend even more time optimizing the mesh, but thankfully the 8k tris came from the curves which were easy enough to drop. Now 30k tris!
really cool seraph-like design btw
thanks
lusk, your art was so good it crashed a stream 
It did what?????
I did an oopsy
Ima ask this here cause its less likely to disappear compared to programming. do any godot users know if/how this can be resized, or do i have to make my own version of it?
you should be able to use theme overrides to customize it, not sure how much can be changed though
the node options customize what features of the color picker are available
then the theme should be able to help you make it look the way you want
I had to turn off color mode visible to actually get the width down to where I wanted it but it should be better now.(my WiFi is dead for some reason so thatโs why itโs not a screenshot this time)
Ignore how bad the resolution of my monitor is
after over a week of procrastinating and with like a few days till the deadline I've set for myself, I finally decided to keep working on the game
tbh rn I just need to do some art (which I suck at) and design the level (which I also suck at) and the demo should be done
I have "fixed" this bug like 3 times today
it still keeps coming back, and I have less and less idea of why
-# ig that might not be obvious from the image, the issue is that the player is somehow getting stuck in the floor
Is this perhaps a 2d platformer 
If it somehow involves crouching that might be an issue with it
Mainly if crouching makes the hotbox shorter by cutting the lower part of a standing hotbox instead of the upper part
It's basically what happened to me when I was making a metal slug game so maybe, not sure if that's the issue tho
If that's not the issue maybe it has something to do with falling into the platform?
I was gonna spend today buying the first level
But I've spent more time fixing and completely remaking crouching
cuz I was so smart to make no crouching height to be slightly less than 4 tiles and and crouching height to be slightly more than 3 tiles, so you could fit in 4 tiles regardless but couldn't in 3
But no that wasn't the issue in this case, player just somehow got stuck in the floor when loading into this checkpoint
Then maybe the checkpoint is too low into the ground?
Was just gonna say it wasn't the issue cuz I even moved it a few pixels in air
I honestly have no idea what was the issue, but deleting and re-adding the scene helped

Also in Godot the collision box just changes size from both sides I think
At least the way I found to make it
Which caused some issues too, mainly in how to move all the other stuff around it
So now crouching mid-air looks like this 
I made a funny godot project where the bit is that I add completely random things and features. so far i have a small mars. what should I add to it next?
Soon I will have to do a project with only programmers and designers, no artist/animators/vfx people. We do have some budget to buy assets but I don't want to 100% rely on them, I would like to do what I can without relying only on external assets. Does anyone have a recommendation of a skill outside programming that's nice to have and that I can learn in less than 1 month in these situations?
maybe learn modelling in blender?
for me, modelling is easier than drawing
and blender is nice free software, though you may need to watch few tutorials
I made the infamous donut in the past so I think I can make some rocks or boxes but anything more sounds hard, like for more detailed stuff I would need to make the textures and UV mappings, if I want to make characters I would need to learn topology, rigging and animation
so yeah I kinda threw blender out of the window
Add a space shooter ship
-Maybe learn how to do shaders.
-If you already know that then learning about sound effects is always good (and equalizing them with audacity).
-Game design is key, try to master that skill if you can: What is actually fun about the game? Where's the appeal? Do people actually want this?
-Analyzing data is actually pretty useful too, browsing successes and failures on steam can tell a lot about the current state of the industry (I recommend steamdb).
-Learning how to draw cat girls is an essential skill for game dev also.

I'm making a trailer for Sea of Memories I mean Heroes Against Time
https://youtu.be/pQp7HH5BvZw
Current work in progress version
Add small milky way and make them both eatable
Am working on eating mars, idk how id get a map of or display the milky way though. I also don't want to ignore the other request I had but I sleep for now.
Spore has a map of milky way idk how they got it tho
there we go its the proper file this time.
Eating Mars makes you get Phobos and Deimos in your inventory which you can throw xd
Took some time, but I think I've finished adding Neuro SDK support to my old game
The bot is brute forcing through it right now
Noway, I just wanted to see if there's anything new here and thread got new message right as I opened server
I think it works now
had to fix stuff like the bot taking out cookie cards from Nuro's hand right before she takes a bite
guys, what do you think, for the next two Scream Jam game jams should i work first on game called Ash Pit or Skrunknapper
Ash Pit
but only because I made a game called Oil Pit once and that's kind of a similar name
<=== Biased 
good answer since i already started making that one ;D
for this project ill try out cellshading + dithering and i like this effect so far
I DID IT! Heroes Against Time is out! I published my game from the Neuro Sama jam on Steam

It's so ridiculous that Time God which started as a Neuro Sama reference became the final boss 
congrats !!!!!!! 
abandoned archive, more like abandoned game
Idk Vedal said Abandoned Archive is releasing in 2025... I believe !!!
31st of december 2025 at 11.59 pm
he'll miss it and it goes on the 1st of january at 12:00 am
No no it will just be in -12 timezone so technically still December somewhere
congratzzz superbot 
making a game for a gamejam where u have to draw eggs, might've slightly underestimated how hard it is to do details like that XD
I may have underestimated time limits, again
..."originally born from the Neuro sama game jam" 
ใๅ
ใ
ใAI VtuberใฎNeuro-samaใไธปๅฌใใใฒใผใ ใธใฃใ ใง่ช็ใๅ้บ้ใญใผใฐใฉใคใฏใHeroes Against Timeใใ้็บ่
ใคใณใฟใใฅใผใ
https://t.co/WNW8XOh7do
whaaaaaaaat
ใใคใน 
actually I might finish it in time
8 hours left to do some gameplay and win/lose conditions...
somehow I managed to do this almost in time xd
in the end it looks like this
good enough ig



Hi ! For ppl who did not get the message:
If you made an unity game please check your mail and fix your unity game if any
Common unity L
classic unity
Yep, got it due to downloading it once for VRC
I got the email but I've switched to Godot already and also don't have much made on Unity anyways
talking about VRC
vrchat avi & world creation are not impacted by the security issue as you don't compile an app
man, why is art for game dev so hard
Because art in general is hard, if you want to make things easier think about geometric shapes and math. Symmetry makes things look good.
I guess you could ask the artist here some tips, but learning will take a lot of time. You can reduce a lot of that time required by drawing cat girls since they improve productivity.
can i instead just kidnap some artist, chuck them into basement and have them make art for me? Does anybody know any good artist spawn points?
Yeah, I know the spawn point, you only need to get a woman pregnant, then you can teach your child how to draw.
Unfortunately, locking people up in a basement is usually illegal.
Good thing AI doesn't have same rights yet. However it usually kinda sucks plus people will hate on you for using it.
what do you mean, it sounds to me like free accommodation
i would even feed them sometimes
I am actually looking forward to playing that.
another character kinda done
I need to make swords for her
or a sledgehammer
I haven't decided which yet
might do a witch variation later on
The question is, will it be faster than lava lamps or not? Surely they won't be delayed again 
Maybe the app for lava lamps actually is Abandoned Archive
Im beginning to notice a patern in your character designs
From what ive seen so far, its mostly monster woman with questionable proportions 
you're not wrong, I do love my monster girls
I try to keep them interesting
which usually means messing around with proportions, body parts, or all of the above
Not sure why but this made me think of Scylla animtic by gigi
Scylla indeed has a cost
not only she killed 6 crew members but also my wrist and the potential of me drawing eels ever again
--
Buy me a coffee: โ https://ko-fi.com/giiij
TIKTOK: https://www.tiktok.com/@giiij__
INSTAGRAM: https://www.instagram.com/giiij__/
TUMBLR: https://www.tumblr.com/blog/gigizetz
Scylla | Epic: the musical Animatic
...
i wonder whether i will be able to submit something to this game jam
i didn't end up submitting my game to last one, but oh well, at least it looked kinda cool
oh, i guess you can't upload short video formats here
oh well
Good luck
Based, monster girls are great, I like your designs. I draw them too but not with horror like you.
level design feels hard
I want to set my game in a giant underground complex
there are some challenges with that
like, there's no sun, so how do I set up lighting?
I could have giant lights shining down
or I could have lights scattered across surfaces
or I could just leave areas unlit, which could be cool for horror/exploration
there's also the whole engineering aspect of creating big underground spaces like these
Like, using curved dome roofs for structural integrity
pillars
arches
etc
Aperture Science style?
no, aperture science is more... well, "sciency", whereas I want mine to be brutalistic, industrial
Flashlight with batteries 
So like an SCP site
huh, tried to get a trypophobia effect by adding holes to normals, got dither effect instead
tbf, only because of the cel shader
yep, that's what I was going for, and I hate it
Congratulations on discovering ditherphobia 
I can stack layers of it to get this fractal effect
Looks like it has a carpet instead of the skin
that's a fascinating effect, what's the shader doing to make that happen?
Hexagon tiling circles plugged into a bump to create normals for a diffuse, which is then turned into a 2 tone cel shader
i can mostly understand what you're saying, but to a non-graphics person that sentence is fully giberish
also, more intentional dither
bro needs some pants
makes sense
not fully, I know what hexagons and circles are 
sometimes happens when you edit and save scripts while the game is still running
that's when I've encountered it, at least
Bioluminescent Moss
after an entire month of procrastination i think i can finally work on neurowars again
i have a shit ton of ideas and stuff, changed up a bit of the mission format and decided to have 1 dedicated campaign with 25sh missions
Any progress on gamedeving from anybody?
Had progress Refactoring some system then procrastinated
I've been posting regular updates in the projects channel
You have unlocked new role
We're doing a long-term project so yes, but not really anything to show
I made a bass
You could say it's the bass of your game's identity...
Bruh
Its mainly just cuz im waiting on the characters to get finalized
So im making the stuff i know we'll need first
I finished developing a game last week, now I'm moving on to the next one
I'm learning game design in school, have to come up with a game prototype and probably going to add a bunch of Nwero references 
Adding nuro references sounds like a great idea
I have spent the last 2 hours doing just this, development can be fun sometimes
Its not much but i added "neutral creeps" to neuro wars, enemies that give gold that are helpful for building up early game or give items/runes for the hero inventory
i only have a few right now because im still working on "what" creeps to add but her they are
i can use them as variety since the player will be fighting the same faction for the entire 25 missions
Add a creep with radio on its head

also i have this, its still only a draft tho 
heres a teaser on a level
it took sorta a long while to figure out how to do it but so far so good
heres the unit select tab, watcha guys think?
would be nice if there would be extra fancy frame/outline around the unit "cards", but so far looks good!

something like this?
yep, also around those smaller ones with unit cost on the right, but im not sure whether its feasible since it seems you don't have too much space there and would be probably annoying to resize those (unless there is prefab or something, i don't know how those things works in scratch)
yep!
noice 

watching the dev stream i both kinda sympathise with vedal about game dev struggles, but at the same time i kind of feel better about my game dev skill 
Pretty proud of how goofy this is
dude, i just realized the jump of storage neurowars got is crazy, V1 is gamejam and V8 is what im currently working on 
huh, so i guess i have not been able to send files in discord due to some linux shenanigans
the more you know
The giant enemy spider
progress 
Now that I have little more free time
, I'm messing around in my anything Project again. There are still a lot of systems I want to add (and refactor
). I should probably make models as well but that would take away from the experimental nature of the project
.
Next system I definitely need is spawning objects properly
Very helpful Godot
waning!!!!
waing!!!!
wain!!!
wa
a
Nooo skipped wan


I still have a bug I need to fix, and the code is garbage, but Item pickup is kind of working
. I already spent a day trying to write it again because I didn't like how the data was transferred before
.(Its probably just as bad right now)
Truly the most useful of additions. 
Rocket riding is a very important thing to have in any game with an RPG

wonder if therell be another jam comin around this year ๐
Of course there will be! It would be just silly if there wouldn't be this year!
Plot twist it will be at eliv's bday instead
that would be...
pretty Evil.
CSI Miami theme blares as I take off a pair of sunglasses, revealing another pair of sunglasses
dang, with the karaoke channel down, i might actually have to make myself a neuro karaoke player since i like listening to her covers 
hmmm?
YouTube channel?
Sorry
no worries
im interested, where do i find this
ive dmed you the discord link as its less sus looking than the actual link lmao
ty ty
we've (a certain group I haven't hinted at for a while) gotten something in store and ready to use for this purpose, we just need to do a couple touchups probably...
nice, tell me more once its ready
I wish I could really get back into game dev but I can't think of a good game concept or smth
I wanna make a game and I have a cool idea I think but I suck at it unfortunately
Write a book and make it into a game (this is my idea)
Wouldn't that just be like
A visual novel
And not a good one cuz books usually don't have player choice in them
Bro you have freedom of choice. You can DO ANYTHING. It doesnโt need to follow a straight line silky
I'm working on a game for a jam, I have 5 days of crunch ahead of me 
I meant like
A book doesn't have player's input
So turnin it into a game would be just a VN without player choice
Otherwise thas not turnin book into a game but rather makin a game somewhat based on the book
-# also not "bro" pls
Dude do you not grasp the freedom of choice? You can do ANYTHING you are a GOD in terms of making your games. It is your world your rules. EVERYTHING IN IT IS YOURS you are the CREATOR. You donโt need to follow mental blocks. The book itself or any story in it can be turned into a game if you use your IMAGINATION
-# Ig puttin this into profile is pointless and I should just change display name for it to work
Imho there's a difference between turnin A into B and makin B based on A
In first case you're tryin to keep original, with the changes bein done only for the new form of media. For example, make a fan animation of fight in a game, make a movie from a book, etc., mostly keepin the original.
In second case you just take smth as your inspiration but change whatever u want. HTTYD movies and series are an example of such, they tell completely different story from the books, with only similarities bein names and the fact that there are vikings and dragons. A fangame could also be an example of such, like A Bandoned Rchive from last gamejam, obviously based on Vedal's upcomin game.
Obviously? But I am just reminding you of the freedom of choice
Obviously, but I was talkin abt different thing
Yes
ayy, A Bandoned Rchive mention spotted
No fixes necessary.

This made me think of something stupid. Have a game implement fall damage only beyond the largest fall possible without bugs.
Punish the player for running into a bug
"The frick you mean there was fall damage???"
then purpusfefully leave a bunch of exploits in the game to get up reeally high
but in a way where it has to be on purpose
Then you create more exploits to cancel/reset the fall damage
Mhm, pausing the game will set all velocities to zero, surely this wonโt cause any issues.
making the game state have any direct influence on the physics engine is a bad idea, and the people that do this should feel shame
But what about the bugs
well you see
for a game where the whole point is bugs, its fine
i just got a bit too angry there for a seconds
A story driven game where you get different endings based on how many bugs you use, mhm.


It was more tricky than I was expecting to make the fire particles velocity be based on the force the thrusters are applying. At least I got It

Blueprint is life
Blueprint is love
But is it boom
Iโm trying to go to sleep but I just keep thinking about the cursed things Iโve done in godot
as well as all the cursed ways I can add more things.


But why is this a screenshot and not a gif of nonsensical spinnin and movin around that model
I worked really hard on this model 
Its not on the level of what Phantasmal is doing but its getting there
i do post some serious stuff every now and then
its so over

i mean, if there is no game jam i wont have to worry about gettign my engine web ready in time 
i did say that last year huh, that if there was no game-jam id do an unnoficial one

dont think i can make a game this year, but i could help with organizing maybe
i could try to make a game, but it would have to be in very limited scope cuz im busy with college and large scale projects
I'll also pitch in for organization, I doubt I'll be making a game
We'll see if there is an official one this year
Not sure if we can get away with doing any rewards for the winner tho
Looking at the jam creation page, it doesn't actually seem that hard to set it up. The toughest part is going to be doing admin on it.
and of course, figuring out what the theme should be
In Sam's place, might as well send off a poll early
who needs a game jam? make something purely for the joy of it
Multipule choice, pick all you agree with
I agree with that, however it is more fun to have everyone together
I didn't set that for a week fml

I'll be back in 10ish minutes
where poll
I set it for 24 hours so I need to not be rate limited to redo it











