#Game Dev General

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kindred bone
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I can try

misty spruce
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it should be this one a_kawaii_neko_thumbs_up

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btw you can adjust difficulty in settings

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cuz while hard is fun for me, feel free to beat a mission on easy, unlock the unit, then change to hard, i dont mind, i want you guys to have fun

kindred bone
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I'm playing on hard, I love the art style, maybe the UI is a bit too simplistic. Gameplay is fun, I like card games.

misty spruce
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btw, be sure to check the armory for ability swaping a_kawaii_neko_thumbs_up

kindred bone
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Enemies are just colors.

undone karma
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Checking it out!! I'll try out Phantasmal's game a bit later too neuroHypers

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By the way, I could use "Black flame" twice without it costing me my move

misty spruce
misty spruce
undone karma
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I mean it didn't end my turn unlike other stuff

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With that char

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Hmm

misty spruce
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killing 1 wave of enemies adds 1 move to all allies a_kawaii_neko_thumbs_up

trail parrot
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I like the music

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very nice

kindred bone
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You should add more feedback for the effects, when the hero gains shield I don't even notice x.x, but so far the game is pretty good.

misty spruce
trail parrot
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I think my game might be too hard...

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or maybe difficulty is not the problem, but the fun?

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hmm

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both, maybe

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lemme see if adding a health bar helps

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-# to enemies that is

misty spruce
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fuck yeah, the savefiles work LETSGO

kindred bone
trail parrot
kindred bone
misty spruce
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oh yeah, if ya didnt notice, the art and demon lord name actually changes in game depending on gender and name inputted

trail parrot
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oh damn

misty spruce
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can you try refresing?

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also check if the savefile saved properly

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im gonna try triggering a lose condition on my side to see if i can replicate the bug

kindred bone
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Reset savefile doesn't seem to work

misty spruce
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did you lose any progress worryPat

misty spruce
misty spruce
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okay that means that still worked, hope you had fun with it despite that crash tho neuroHeart

kindred bone
misty spruce
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quick side note, just incase, you can build demon lord and Kael to be either support/tank or dps so you can pick either have kael on unholy aura + death guard and demonlord on darkness eternal or kael is on death and decay while demonlord is on curse of the damned + eclipsed, or you can mix and match, just have fun making dum combos

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also i found the error and i have fixed it i think

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alright updated game to have the fix a_kawaii_neko_thumbs_up

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also phanta, just tried your game and you guys cooked Cheer2

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its a bit laggy for me but thats because i play on an eggfryer a_kawaii_neko_thumbs_up

trail parrot
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its sucks

misty spruce
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im a browser boi Kek

trail parrot
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there's lag spikes whenever it loads in a model

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because lazy loading

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-# also lighting is worse

undone karma
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YAY I BEAT THE HARPIES neuroLETSGO

misty spruce
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HARD?

undone karma
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WWWW

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Yes !!!!

misty spruce
undone karma
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I failed the slimes first lol

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This game rocks

trail parrot
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okay I added health bar because my friend felt like he wasn't getting enough feedback

undone karma
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A bit slow and it took me a while to realize energy is shared but I love the arstyle and vibe

trail parrot
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whether he was doing damage or not

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...I need to add win condition

misty spruce
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on easier difficulties slimes is easier, but on harder difficulties harpies are easier

trail parrot
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and the cutscene after that

misty spruce
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goodluck if you plan to beat the rest of the levels creO7

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i suggest saving silver spire and haunted graveyard as your last zones

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simply because those 2 areas are made when i was on devil dungeon master mode

trail parrot
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okay I also allowed to skip death screen

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cause I think that adds just a litttle bit of extra friction

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which is really not good for a game like this

undone karma
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Twoshotting the slime knights with "Death and decay" -> Wind blade neurOMEGALUL

trail parrot
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where respawning should be cheap

misty spruce
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wait did you lose to the knights or the juggernauts last time?

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also yknow that meme where when you unlock a character it gets weaker all of a sudden?

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yeah i dont have that, all your unit unlocks have the same stats and abilities as their boss counter parts (except on easy, easy has a 25% decrease for enemy hp)

undone karma
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Nice xdeee

misty spruce
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ganbatte Cheer2 , focus on splash to take out the boss, that thing has a ton of aoe a_kawaii_neko_thumbs_up

trail parrot
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ah frick, escape minimizes instead of opening pause menu

undone karma
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Don't hate me for this but I think your game is just a better version of Darkest Dungeon 1

trail parrot
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in browser build

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yet another reason to hate browser builds

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however, the enemies now have hp bars

misty spruce
undone karma
trail parrot
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I mean, the one live

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try it now?

misty spruce
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also may i ask, how much do you use the armory?

undone karma
undone karma
trail parrot
trail parrot
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my teammate thought that was crash at first

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-# there's no real use for crouch anyways

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just got crouch for free with the rest of the movement system

undone karma
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Dammit

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I love slimes but here the slime feels weaker than the harpies ๐Ÿ˜”

misty spruce
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you beat it? PauseChamp

undone karma
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yes

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Also

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HOLY SHIT THE GRAVEYARD ART IS SO COOL

misty spruce
undone karma
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Do some enemies not get damaged?

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I tried to use Celeste's quick attack on a ghost

misty spruce
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check their max hp a_kawaii_neko_thumbs_up

undone karma
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And it's not dead

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It's at 15/40

misty spruce
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notice anything?

undone karma
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It's at 30/30

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It resurrects

misty spruce
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ya get the gimmick kekpat

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so introducing, the multihit level

undone karma
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I hate it neuroCry

trail parrot
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can I submit my game now and edit it until we hit the deadline?

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or is it locked once I submit?

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also godot's export process is soooooo much nicer than unity

wicked escarp
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you can submit until its locked afaik

trail parrot
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unity took half an hour to export the last time

wicked escarp
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so submit early and then update if its still before its locked

trail parrot
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godot doesn't even take 15 secs

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godot is so nice

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I should use it as my main

wicked escarp
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i will never look back to unity YES

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godot can do everything better and snappier and faster

trail parrot
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unreal eats a gig of vram just existing

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if not more

wicked escarp
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the ecosystem with addons and such is still a bit unfinished which is holding it back. but now with the soon'ish asset store it should become a lot better

wicked escarp
trail parrot
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that too

wicked escarp
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the 1 area godot falls behind still is open-world'ish games i feel like. you need a lot of manual stuff to get something to properly work.

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not 100% why. but generally if your world is big and you have lots of different stuff its just gonna be a terrible experience. regardless of LOD or other simple technics

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annytfEhe but yeah.. unity sucks

wicked escarp
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i made a open-world'ish game once YES optimising it was a pain.

trail parrot
wicked escarp
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tho i have to say i also didn't have that much time while making it LUL it took me like 1.5 months, since it was a birthday gift for anny. so i couldn't spend like days just optimizing it

trail parrot
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birthday gift for Anny?

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also, 1.5 months?

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that's crazy Tutel

wicked escarp
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YES it was elden fox. she played it on stream while being a bit drunk

trail parrot
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damn

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-# i can't find it

wicked escarp
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the game itself isn't public..

trail parrot
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oh ok

wicked escarp
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never got around actually publishing it somewhere. (also since it was 1.5 of work the code is absolutely bad)

trail parrot
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ah

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I was wondering why you didn't want anyone to see 1.5 months of work

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-# apart from anny

wicked escarp
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well... i also lost the whole project during that time once...

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i ran a bad git command and it wiped the project LULE

trail parrot
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that sucks

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I lost a project once

wicked escarp
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so i had to reconstruct it from a previously exported version and vscode code timeline feature

trail parrot
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oooh

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you got it back!

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-# unlike me

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also now what am I supposed to do

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I could make the ending and intro cutscene

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but mentally speaking

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I'm tapped out

wicked escarp
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LUL i just found my build folder for it

trail parrot
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I made all these enemies (and enemy related things)

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3d modelling, sprites, logic...

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game dev is hard af

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9 days of work and the game is still not that fun

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-# granted that's probably due to my inexperience with making gameplay

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well tbh I did come into this game jam seeing it as an opportunity to hone my skills

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and I think I did that

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am more proficient with godot, for one

wicked escarp
misty spruce
wicked escarp
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so yeah.. godot does work in 3d open worlds.. but it was quite rough atleast with last years version. (not sure which version i think it was 4.1 or something)

trail parrot
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decided to make this as the ending card

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this as intro card

undone karma
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@misty spruce Done >:D

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Fun game

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let me DM you the feedback

misty spruce
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thx alot dude aquwaLove

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hope you had fun with it despite the difficulty

misty spruce
undone karma
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It's gud

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WAIT DEMON LORD HAS A DIFFERENT SPRITE IF IT'S A GIRL

misty spruce
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check settings

undone karma
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@trail parrot ! I tried your game
Initially skipped the tutorial so I only used pens lmao and it worked okay
But after doing the tutorial I now know that paper airplanes are the best
Feels like slaps are kinda weak, I wish they pushed enemies. I tried to slap a book and died ๐Ÿ˜”

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The artstyle is sick too neuroHypers

trail parrot
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you could just bat away dozens of enemies

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as funny as that was

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no good

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am almost done with ending

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just need to give boss hitbar

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-# I forgor

misty spruce
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im still drawaing all the sprites Kek

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7 more to go

trail parrot
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final push!

misty spruce
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5 left to go im gonna speed run this

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also my download speed is slow so i might only be able to play your game phanta in an hour or 2

trail parrot
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game over works!

trail parrot
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my game is smol tho

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my work is done!

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final version of the game made

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just need to update the page

trail parrot
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annnnnnd it's live

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9 days of work!

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first proper "medium" size game made

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and in 3d too

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-# just in case you want to try it

trail parrot
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GMTK game jam starts in 9 days xdd

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If I was insane, I would join

pine mortar
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i'm still in the process of finishing current game for this jam and i will still join it (i'm insane neuroThisIsFine )

silver junco
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im still fucked

misty spruce
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guess who is the idiot that somehow made that card game functional on mobile, despite the fact that i havent done any changes to code AINTNEURWAY

wicked escarp
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YES using a engine does that sometimes.

silver junco
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and not using one doesnt do that

split yoke
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Why does this channel sometimes has no messages in a week and sometimes like sillyllion messages in a day

trail parrot
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-# game jam

misty spruce
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gamejam

undone karma
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@trail parrot

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Why did I get a game over? :<

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I was full HP I think

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Heals from slaps and was doing ok

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Hmm nvm

undone karma
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I couldn't get to the end even though I survived like 3-4 waves, enemies become very rough later on lol

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The paperplane animation is awesome

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There's some issues with the camera, it gets a bit locked / rotating weirdly in some places

misty spruce
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Yoyo, might want to submission, because it requires some stuff you might want to talk about with your teammates

pine mortar
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i was debugging for an hour why my audiolistener3d didn't work and it turns out it was because of subviewport

misty spruce
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yo superbot, ya busy dude?

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game jam done for me Exhausted

vapid trail
misty spruce
misty spruce
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CerberDinkDonk1 its almost time, checking to make sure that we dont forget to submit

silver junco
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we wont need to forgot, we arent finished

quick cliff
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There is nothing to submit evilBwaa

silver junco
misty spruce
silver junco
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idk why its liek that but its somethin

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probs just gotta flip an x and a z somewhere

quick cliff
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All I can say is that a song is planned still, and the instrumental is a banger.

silver junco
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since we have the time to do more shit now the scope got a bit bigger

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its not gonna be triple A but im hoping for a C

misty spruce
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Cheer2 goodluck dude, its not much but i'll make sure to support you on it

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you guys already did alot and actually got it to work, even if it takes a while, what counts is the effort and all the hard work and passion you guys poured on it mhm

trail parrot
trail parrot
trail parrot
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XD

pine mortar
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it's almost 4 am and i'm finally done, time to bedge tutelBedge

misty spruce
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Sam, iggly if you guys can somehow make it, there's still 3 hrs left

silver junco
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not happening lmao

misty spruce
silver junco
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this needs to cook for at least another week

misty spruce
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ping me when you release it Smadge

silver junco
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that is if i dont switch to vulkan

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but i might

silver junco
misty spruce
silver junco
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im thinking baout grass

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grass is hard cuz it needs to be anchored to the world, but you want it to move with he camera

trail parrot
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We made like 2 dozen small changes in the last eight hours

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Well, most are small

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Ohh!

naive moth
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30m remaining

trail parrot
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Added difficulty slider!

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If you find it hard, can reduce difficulty!

naive moth
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-# or increase it

trail parrot
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Or really increase it evilFumo

trail ridge
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btw you guys forgot to actually load difficulty saved data

naive moth
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-# I won't say that the difficulty slider impact THAT much but it do impact it

naive moth
trail ridge
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nah I got it

trail parrot
naive moth
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thanks cerbyLove (anyway back to our private discution mb game dev channel)

silver junco
quick cliff
trail parrot
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We made our gameplay loop on last day XD

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Well, had logic but not really put it all together

quick cliff
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Let's see, can we do 3d modeling the entire cast, finish a story, and complete the song within 30 minutes?

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That as well as no gameplay loop

trail parrot
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Za Warudo!

silver junco
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some small bugs left to fix but its grass

quick cliff
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Looks like grass to me

silver junco
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my main issue with it rn is it taking the fps from 5000 to 1600

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250000 instances might be too many

quick cliff
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Just a few mesh objects

silver junco
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only a couple NeuroClueless

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it generates the mesh on the fly making it completely memory independent so its already decently optemized

height = float(gl_VertexID / 2) * 0.5;
float width = (float(gl_VertexID % 2) * 2.0 - 1.0) * (1.0 - pow(height, 2.0));
vec3 vpos = vec3(width * 0.1, height * 0.5, 0.0);
trail parrot
silver junco
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so true

trail parrot
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Real gamers play with 1 million fps

silver junco
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i think hat goal might be a bit unatainable

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i was thinking 10K fps

quick cliff
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That does require Vulkan at least

silver junco
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yep

quick cliff
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Only other thing I can think is to LoD the grass so that like a 2x2 instance is used after a certain distance and repeat.

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I'm not sure if the bottleneck is instance count or raw verts tho.

silver junco
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rn its 5 verts per instance, but a decent amoutn of compute is happening for each

quick cliff
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That is a lot per grass

silver junco
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cxhanging the amount of vertices to 4 bumped up the fps to 2k so its probably just raw compute being the issue

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i have some other aproaches i could try

quick cliff
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It could be both

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Actually, batching mesh would be more efficient

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Same reason as squares into grids

silver junco
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changing density to 1.0/4.0 brought up fps a bit to 3k

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makes the grass go further but looks worse closeby

naive moth
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last minute issue

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were sooo dead

silver junco
quick cliff
silver junco
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you should be able to submit late if its not too late

quick cliff
silver junco
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im just wonderignhow ill even do that

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it is possible to do multiple baldes at the same instance cuz its generated int he shader, i would need to make the density variable then tho

quick cliff
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I got a sequence I like to use, downside is that it isn't the fastest
nvm that's the inversed version

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I like to use the triangle numbers

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It backs off slower than exponential and that is easy to calculate distance from density. (if it is the other way then yeah that is slow)

silver junco
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i am using the triangle numbers already for something else in the shader niuh

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float id = float(gl_InstanceID);
float y = floor(sqrt(id));
float x = (id - y*y) - y;
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because the first row needs 1 grass, the 2nd one needs 3 grass, the 3rd row needs 5 grass

quick cliff
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I'd just do inverse_triangle(rows/multiplier) for density

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probably floored to not deal with rounding

silver junco
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i tried some shit, didnt really work

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lemme try a diffrent aproach

naive moth
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why do I have 180 fps on our linux build and 250 fps on our window build under wine cerbyLUL

trail parrot
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we are now on another page

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my stress levels are sky high!

silver junco
naive moth
trail parrot
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-# i will destroooooy the people who came up with indentation in language

naive moth
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-# yes that too

silver junco
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ah yes, freeing stuff. something i dont do

silver junco
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as long as its not indentation dependant

trail parrot
silver junco
trail parrot
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aka how this game breaking bug came about

naive moth
trail parrot
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one wittle indentation

silver junco
trail parrot
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steals all ze fps

naive moth
trail parrot
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hmm

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I can't say?

naive moth
trail ridge
trail parrot
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you should see our chat when we found the bug

trail parrot
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git blame revealed, that it was indeed partially my fault

naive moth
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well no bc I cannot reproduce the issue anymore in any of the previous git commit ? but still we both had it ???

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its just weird ?

silver junco
naive moth
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nah why vedalNeuroHUH

silver junco
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i thought you had streamer mode on cuz of the shortened names

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P...

naive moth
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oh I have streamer mod bc I do have obs open bc I recorded a lot of the issues I found with obs cerbyLUL

silver junco
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due to the render order looking in 1 direction gives 700 more fps Hmmge

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the density nearby is still not how i like but its at least at 4k fps now when looking in the right direction

misty spruce
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Game jam over, good job everyone impcheers

split yoke
misty spruce
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jammers send me the link of your works, lemme play them aquwaAngy

pine mortar
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i'm gonna play lusks and phantas games in the evening, i still need to sleep for a bit, if anyone else submitted their games, i will also play them

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btw, here is mine:

misty spruce
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dangit now i have another addiction

misty spruce
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DINKDONKGIFFAST theres a stream for playing shovel jam

pine mortar
misty spruce
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hope you had fun with the thing i made empty aquwaLove

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i played scuttle and it was extremely fun

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the most fun i had was baiting the bugs to chase me into the trap

pine mortar
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yeah, i specifically made it so dragonflies can trigger them as well

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your game was awesome as well, art was perfect and gameplay was very fun and it was nice to find units combinations, i personally liked defence comp of demon lord, lich and slime

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i also didn't expect second phase of final boss, good stuff

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today i only rated 5 games so far, hopefully i will be able to rate more tomorrow

misty spruce
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i made sure to input you guys game to the roulette a_kawaii_neko_thumbs_up

silver junco
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still had tyhis tab open apparently

naive moth
pine mortar
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hmm, i didn't go past wave 5, i'll play again today, anyway good job guys, your game is great

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i like how all enemies fit motif of your game so well

trail parrot
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Thank you!

pine mortar
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Out of curiosity, did those stutters and freeze happen during world generation or during gameplay?

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Though to be fair there could be more optimisations in my game (which sadly implementation has no place in game jam timeframe)

trail parrot
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during gameplay

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how would I tell if they happened during world gen

trail parrot
pine mortar
#

hb @silver junco

silver junco
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Thanks neuroEvilThanks

trail parrot
#

Happy birthday!

undone karma
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Happy birthday!

split yoke
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Congratulations on spinning around the sun once more neuroHypers

misty spruce
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happy birthday dude Cheer2

naive moth
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Happy birthday!!!

vapid trail
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should we try and participate in gmtk?

silver junco
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new shader is pretty good imo

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its a diffrent aproach

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last one was camera to world, now im doing world to camera

split yoke
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Is it as good as PirateSoftware's ray tracing tho

silver junco
#

damn, i forgot to loop over every single pixel for no reason

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uncharted 4 has some cool hair gravity code

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i keep mixing up the names

undone karma
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Tried to played @pine mortar 's game
Instantly got eaten by a grasshopper neurOMEGALUL

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But it's actually really cool

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I got max food (entire bar), put in a little extra beyond that, and hid in the hole when the ash came but still died. Am I doing something wrong?

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Somehow feels scarier than previous games (trap jumpscare and grasshoppper drones) the island feels like both a familiar and an alien environemnt. Could use a bit more ambience maybe but this minimalism works great too becasue all the sounds are meaningful

pine mortar
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huh, thats peculiar, after you get 10 food and hide in the burrow, you were supposed to get screen saying you survived ;d

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i also wanted to add some ambience though sadly I didn't have time for it

undone karma
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Maybe I got 11 food and the check was for if food == 10

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The concept was still awesome though, I had fun (outside of the one time I stepped on a trap and it scared the hell out of me evilDeadge xddd)

pine mortar
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XDDD

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YOU ARE RIGHT

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well, this is ending screen so you didn't miss much

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such a newbie mistake xd

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anyway thanks for playing, glad you liked it!

undone karma
pine mortar
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well, still happy there weren't any other major gamebreaking bugs

undone karma
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Outside of the bugs that tried to eat me (and succeeded neuroSad2 )

pine mortar
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also surprised that during my tests so far world generation didn't fail like it did many times during development and i don't know why it works well now

undone karma
#

I feel that, it's kind of scary when a bug just disappears. Like... "why did that even happen... and is it going to come back"

undone karma
#

I LOVE GAME JAMS! (โยดโ—ก`โ)
Game jams can be intense as hell but they're also a fun way to improve as a game developer!
Whether you're looking to finish your first jam or level up your skills, I got you covered.

I'm going to teach you:
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( หถยฐใ…ยฐ) How to stay focused and avoid common mista...

โ–ถ Play video
#

I made a video with some game jam advice !! also includes some of my experience with the first Neurojam neuroHypers

pine mortar
#

Very cool introduction video for gamejams! neuroHypers

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2/3? You meant on last day? glueless

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Also I've noticed that thumbnails are extremely important and I don't mean having one at all, but i mean it should be as high quality as it can be and it should be really eye-catching to be noticed within 1k of other games

undone karma
#

I'll probably try doing that with future jams too

pine mortar
#

yeah, usually title (in cool font or drawn) + character/main focus of game + high contrast works best i think

split yoke
pine mortar
#

it seems we gotta job thonk

quick cliff
#

Depends on who wants to do Neuro SDK support

wicked escarp
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annytfSittu i want to do neuro sdk support for stuff.. i just lack creativity on what games or things make sense to add it to

quick cliff
#

rhythm neuroTroll

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That has plenty of issues

wicked escarp
#

tink maybe bloons... tho not sure you can mod that game since its online..

quick cliff
#

btd, Honestly seems like a pain to get placement working. Famously not grid based

wicked escarp
#

well.. you could just make it grid locations for neuro to pick from

quick cliff
wicked escarp
#

like place dart tower at a5 or something idk

quick cliff
quick cliff
wicked escarp
#

annytfSittu but anyway... if someone wants to make a project and needs help i can help out in any programming language

quick cliff
#

-# I'm not mentioning the engineer's existance

wicked escarp
#

my game that im currently working is likely also gonna have neuro-sdk support (once its further along)

quick cliff
#

Current project isn't worth the time investment to add it. Story based and all.

#

Granted how I want to do it does have some strategy but still don't see it being worth it.

misty spruce
#

i dont think neurowars is capable of sdk support KEKW

wicked escarp
#

PepoG alright.. so i just went through my steam library and tried to find possible games that could be good targets for modding:

modable and possible good:
- loop hero
- Peglin
- Ring Of Pain
- Pawnbarian

needs creative integration but should be possible:
- OneShot (the world machine edition to be exact)
- the Gnorp Apologue (idk if modable)
- Undertale (if oneshot works. surely Undertale too)
- The Last Spell
- DREDGE (idk haven't played the game yet)

multiplayer so maybe not possible:
- bloons tower defense
- shellshock
#

i also noticed a severe lack of turn based games in my steam library KEKW

viral nacelle
#

if you want other propositions there is a shotgun king: the final checkmate (to be true i even planned to do it)
plus Talented (this is harder but also possible, hade some realtime elements, but very easy to automate, but dont know what mode support it had)

wicked escarp
#

PepoG shotgun king seems similar in difficulty to implement like Pawnbarian.
talented does seem more difficult but also possible.
but... i don't own either so i can't really do it rn

naive moth
#

is my gpu cooked

wicked escarp
#

huhh is that a font?

naive moth
wicked escarp
naive moth
#

seems to panic post sleep sometimes? nothing a restart can't fix

split yoke
#

made a dialogue ui thing but it needs some (a lot) polishing
now I can finally start making my 400 lines long array of magic numbers for dialogues neurOMEGALUL

ivory lodge
wicked escarp
ivory lodge
#

ah that does make sense

pine mortar
#

I see that your game was played on stream Lusk, thats cool! neuroHypers

trail parrot
quick cliff
naive moth
split yoke
#

I was fixing one bug with dialogues and got another one instead but it's kind of an interesting change so I'd like to hear opinions abt it. So basically what happens is that whenever there's a corner right in front of player, they can jump from it mid-air. Previously it used to add velocity to the direction of player's input (so the corner jump happens either to the left or right), but now it only applies that velocity when the jump button is released.
Pros:

  • Player is able to cornerjump straight up (I can just add that to regular cornerjump tho)
  • Allows for unique prescision gameplay where player has to release jump not too early and not too late to get enough momentum both upwards and to the side
    Cons:
  • Currently it's impossible to change movement direction mid-air (except for dashing but that requires energy) and this bug kinda goes against that idea
undone karma
#

By the way!!!!
Important; I was chatting with Vani the Admin, they said that if you have a game with Neuro SDK support you can DM them

split yoke
#

at least from the platformers I've played and can think of, the only one that didn't let player change movement direction mid-air is uh, Geometry Dash (even then, only regular levels and not platformer levels)

undone karma
undone karma
thick totem
pine mortar
#

i might do something about that

undone karma
#

The Neuro model looks sick neuroHypers

kindred bone
split yoke
#

Is the the one with very punishing falls?

#

Like you fall a very long way down

kindred bone
split yoke
#

Ah, well that's not really what I'm going for here

#

I did figure out what to do with that tho

misty spruce
#

I believe celeste is the current game that best suits "platformer", incase you guys are looking thumbsup

wicked escarp
#

tink are there any turn-based games like jrpg's or expedition 33 with neuro integration. i got an idea i might try to get working this week.

split yoke
#

I am taking some ideas from it
But Celeste lets the player defy inertia so it doesn't rly have the problem of "player starts moving mid-air is bad" cuz that is one of mechanics there

pine mortar
#

damn, we need to wait to saturday for gamejam results

split yoke
undone karma
#

Vedal talking about gamejam games and Neuro playing SDK games

#

Ofc he's worried about viruses or running random gamejam code so he's trying to figure stuff out

pine mortar
#

he doesn't trust us ๐Ÿ˜ญ , he is too traumatised by Alex

undone karma
pine mortar
#

i meant the time when Alex secretly gave Vedal script that opened VR chat xD

undone karma
pine mortar
#

tbh i don't remember anymore, it was so long ago xd

undone karma
#

xddd

kindred bone
split yoke
#

2:38 AM and I just now finished fixing all the bugs that happened simply because I wanted to change jumping a little bit...

primal eagle
ivory lodge
#

I recently scrapped sdk support for my game since it didn't really fit well ๐Ÿ˜ญ
-# (even though the entire point of the game was to make an sdk follow-up to my jam game)

wicked escarp
#

tink why didn't it really fit?

#

im sure you can cheat a little to make it work

ivory lodge
#

I kinda didn't give neuro integration the time it deserved so it was kinda left in the dust while I worked on everything else

#

the game quickly outgrew it

#

as did the scope glueless

pine mortar
#

it's tomorrow neuroLETSGO

split yoke
#

I can't really imagine how'd sdk work in my game but it's not entirely impossible ig

floral oasis
#

#neurosama #vtuber

The Legends say that these ancient ruins hold an artifact that transcends time...

Join Neuro as she gets split in 2 different timelines, in search of "The Timeless Artifact"

This game was made in 3 days for the Neuro-sama Game Jam 2!

A Neuro-sama Birthday Game Jam Submission

Game Jam @ https://itch.io/jam/neuro
Submitted...

โ–ถ Play video
pine mortar
#

this years gmtk theme is "loop", now what to make... thonk

#

wait, now that i think about it, this theme is awesome, i have few ideas now

trail parrot
#

good luck with gmtk bois

#

I'm not joining in myself because just finished shovel jam

#

and don't have mental energy for another jam

misty spruce
#

Take care of ye self phanta, you already cooked really hard with procastination

misty spruce
#

you too empty, scuttle was based as fck mhm

kindred bone
trail parrot
#

can't wait to make this devlog

pine mortar
#

the crown looks pretty sick

split yoke
#

It's so fun to be stuck at completely random bug where everything is fine for one object but breaks completely for exactly same object and attempts to fix it for multiple hours just escalate the issue...

split yoke
#

3:20 am and it's working (???) but there's a bajillion new bugs neuroHypers

trail parrot
#

30,000 frames...

#

-# chat I might be a little cooked

wicked escarp
#

deadass why is it 30,000 frames long... split it into multiple files

trail parrot
#

21 minutes of us yapping

#

(edited down)

trail parrot
#

blocked out 1700 frames, or about 5.6 percent of the total thus far

trail parrot
#

9 frames left (91/100)

quick cliff
#

Seems like they want to do game jam games, this'll be interesting.

split yoke
split yoke
misty spruce
#

@trail parrot @pine mortar

#

gamejam score announcing soon

pine mortar
#

i know

#

gl

misty spruce
pine mortar
#

though, you prolly won't need it it

#

wait, are results after video ends

#

damn

trail parrot
#

Am here

pine mortar
#

pog, i am in the video

#

lusk neuroHypers

pine mortar
#

well, while i didn't get into 100, let's say that this was still my best score so far

trail parrot
#

Congratulations lusk neuroHypers

split yoke
#

Idk what scores yall got but congrats to everyone neuroHypers

pine mortar
#

damn, i hope that i will manage to somewhat finish my game today

pine mortar
#

i kind of wasted one whole day on doing something i didn't even implement and now my game is kinda barebones and now i look at other submissions and i already know im cooked evilDeadge

wicked escarp
misty spruce
#

Yo

#

Imma curse you guys real quick

wicked escarp
#

dejj this took wayyy too long (like 2 hours). converting the godot neuro sdk from 4.x to 3.6 is pain and i don't think it fully works yet, but just getting connected was a pain.

ivory lodge
#

3.x evilDeadge

wicked escarp
ivory lodge
#

loading a full path and not storing it every time you need it is crazy ๐Ÿ˜ญ

wicked escarp
#

annytfSittu i could refactor it and have a var exceptionresult at the top of this class but this is the only file that uses the same thing multiple times. so not sure how useful it would be.

i just wanted to get it running LULE and hey... atleast it works now

#

once i get it somewhat working with some actions i will refactor / release the source code and make a proper thread for the integration

#

tink im actually not sure if load() caches automatically or if it actually loads and parses the whole file each time

primal eagle
#

i had a really annoying time with godot

#

i fixed it somehow and was able to use classes but i dont remember how Glueless

wicked escarp
#

annytfSittu it works now

primal eagle
#

actualy i think what i did was i gave up on using the whatever mod loader and instead just rebuilt the game with my own code directly in it

wicked escarp
#

i basically just need to preload the files itself. i can then just use it as if its classes

#

im so far that it can now technically get into a game. using gary and qwen3:4b for it.
so far the actions are: get_info (to get current info for either character or weapns etc.) and select_thing ( for selecting)

#

tink i think its probably at a point where i can make a proper thread for it. since i have something to showcase and a clear vision on how it will work

wicked escarp
# primal eagle actualy i think what i did was i gave up on using the whatever mod loader and in...

well. can't really do that for brotato LULE the modloader isn't really the issue its more that godot 3.6 is just trash in handling gdscripts. you can't register autoloads at runtime and they can actually have cyclic dependencies if you use them.
and also generally classes are just not registered at all for mods so you can't use them in any way you have to reference the file itself.. thats why i have load(....) everywhere

wicked escarp
thick totem
#

gosh, took a few karaoke streams, but forced some SDK support to my game from last year

split yoke
#

Just now starting to make the pause menu neurOMEGALUL

split yoke
#

Btw, any tips on how & where to advertise the game? I'm kinda halfway into making the demo and I probably should start taking actions so that there's more than 5 people who even see it when I'm done

kindred bone
# split yoke Btw, any tips on how & where to advertise the game? I'm kinda halfway into makin...

Advertisement only works for companies that have a lot of money and can put ads everywhere to fake relevance, most people don't like ads actually.

If you want to have people that play your game you could do two things: Have a community of people that care about what you make or make a game that people want to play.

It also matters a lot where you publish the game, If it's itchio you heavily rely on the algorithm, using good tags is a game changer (and having a nice page for the game).
People will surely judge the book by its cover.

Basically you should focus on the marketing side of the game if you want a lot of players, but most of it happens before you create the game.

I guess you could also use a bit of clickbait, those are pretty effective if used well.
Just presenting your game isn't enough, you need to give a reason for the player to care.

misty spruce
#

I would like to apologize early

#

I have drawn something and will be posting it soon

silver junco
#

wdym you would like to apologize early?

misty spruce
misty spruce
pine mortar
#

i have brilliant idea, make a paid game on steam, give vedal free copy with neuro integration, neuro plays it terribly on stream and it causes hundreds of people to buy it so that they can play it better

#

just like those ragebait ads for mobile games

wicked escarp
#

SHUSHERS don't spoil my plan

split yoke
#

Plot twist neuro plays the game flawlessly

quick cliff
#

No no, make it so your teasing another ending and have neuro only pick one. (Vedal won't bother having her replay a story based game)

misty spruce
#

Currently cooking something

silver junco
#

I have become a linux user

#

Just to get that extra fps

thick totem
#

you need to go deeper
ditch the OS, write for barebone hardware

misty spruce
#

I have completed the draft

#

Holy shit a lot of markers and pens are gonna die

undone karma
misty spruce
#

I already went with boxer NOOO

undone karma
#

Ehh fair enough neurOMEGALUL

misty spruce
#

goodluck guessing whose mechs are whose again a_cute_maid_yes_okie_thumbs_up

silver junco
misty spruce
#

Evl sub neuroHypers

wraith flower
#

When you pass hours debugging but the solution was to restart the editor

dry surge
#

Does anyone know how to code a minecraft plugin?

dry surge
#

@hollow jay ?

hollow jay
#

?

naive moth
misty spruce
#

Progress on the art AA_Umaru_Smile

dry surge
#

I love Metal Slug

pine mortar
#

i wonder which theme will be picked for next brackeys game jam

#

i hope that it will be either collection, uncharted territory or celebration

misty spruce
#

Finally finished drawing the piece

silver junco
#

we have reached the peaks of fps never seen before in neurocord

#

124130 FPS

trail parrot
#

za angel v2

#

(ignore the poly count, I have yet to retopo the body)

silver junco
#

200k polys is fine, ive seen a lot worse

#

maybe not the best for the browser tho

trail parrot
#

yeah but the body really does not need 184k tris

silver junco
trail parrot
#

-170k tris

#

retopology kinda done

#

I just need to connect all the bits and pieces into one mesh

trail parrot
#

I was worried that I'd have to spend even more time optimizing the mesh, but thankfully the 8k tris came from the curves which were easy enough to drop. Now 30k tris!

trail parrot
#

annnnd she's rigged

pine mortar
#

really cool seraph-like design btw

trail parrot
#

thanks

silver junco
#

248 bones HOLY

#

thats more than i have

pine mortar
#

lusk, your art was so good it crashed a stream neurOMEGALUL

misty spruce
#

It did what?????

trail parrot
#

oh wait wrong channel

#

-# still half relevant

naive moth
#

I did an oopsy

vapid trail
#

Ima ask this here cause its less likely to disappear compared to programming. do any godot users know if/how this can be resized, or do i have to make my own version of it?

ivory lodge
#

the node options customize what features of the color picker are available

#

then the theme should be able to help you make it look the way you want

vapid trail
#

I had to turn off color mode visible to actually get the width down to where I wanted it but it should be better now.(my WiFi is dead for some reason so thatโ€™s why itโ€™s not a screenshot this time)

#

Ignore how bad the resolution of my monitor is

split yoke
#

after over a week of procrastinating and with like a few days till the deadline I've set for myself, I finally decided to keep working on the game
tbh rn I just need to do some art (which I suck at) and design the level (which I also suck at) and the demo should be done

split yoke
#

I have "fixed" this bug like 3 times today
it still keeps coming back, and I have less and less idea of why

#

-# ig that might not be obvious from the image, the issue is that the player is somehow getting stuck in the floor

misty spruce
misty spruce
#

If it somehow involves crouching that might be an issue with it

#

Mainly if crouching makes the hotbox shorter by cutting the lower part of a standing hotbox instead of the upper part

#

It's basically what happened to me when I was making a metal slug game so maybe, not sure if that's the issue tho

#

If that's not the issue maybe it has something to do with falling into the platform?

split yoke
#

But no that wasn't the issue in this case, player just somehow got stuck in the floor when loading into this checkpoint

misty spruce
#

Then maybe the checkpoint is too low into the ground?

split yoke
#

I honestly have no idea what was the issue, but deleting and re-adding the scene helped

misty spruce
split yoke
#

At least the way I found to make it

#

Which caused some issues too, mainly in how to move all the other stuff around it

split yoke
vapid trail
#

I made a funny godot project where the bit is that I add completely random things and features. so far i have a small mars. what should I add to it next?

wraith flower
#

Soon I will have to do a project with only programmers and designers, no artist/animators/vfx people. We do have some budget to buy assets but I don't want to 100% rely on them, I would like to do what I can without relying only on external assets. Does anyone have a recommendation of a skill outside programming that's nice to have and that I can learn in less than 1 month in these situations?

pine mortar
#

maybe learn modelling in blender?

#

for me, modelling is easier than drawing

#

and blender is nice free software, though you may need to watch few tutorials

wraith flower
#

I made the infamous donut in the past so I think I can make some rocks or boxes but anything more sounds hard, like for more detailed stuff I would need to make the textures and UV mappings, if I want to make characters I would need to learn topology, rigging and animation

#

so yeah I kinda threw blender out of the window

kindred bone
# wraith flower Soon I will have to do a project with only programmers and designers, no artist/...

-Maybe learn how to do shaders.
-If you already know that then learning about sound effects is always good (and equalizing them with audacity).
-Game design is key, try to master that skill if you can: What is actually fun about the game? Where's the appeal? Do people actually want this?
-Analyzing data is actually pretty useful too, browsing successes and failures on steam can tell a lot about the current state of the industry (I recommend steamdb).
-Learning how to draw cat girls is an essential skill for game dev also.

wraith flower
undone karma
#

Current work in progress version

pine mortar
#

oh damn, looks way better than when i last looked at it

#

seems way more polished

misty spruce
#

It looks so gooood

split yoke
vapid trail
split yoke
vapid trail
vapid trail
#

next thing Im going to add is shooting of some sort

split yoke
thick totem
#

Took some time, but I think I've finished adding Neuro SDK support to my old game

#

The bot is brute forcing through it right now

split yoke
#

Noway, I just wanted to see if there's anything new here and thread got new message right as I opened server

thick totem
#

I think it works now

#

had to fix stuff like the bot taking out cookie cards from Nuro's hand right before she takes a bite

pine mortar
#

guys, what do you think, for the next two Scream Jam game jams should i work first on game called Ash Pit or Skrunknapper

undone karma
#

Ash Pit

#

but only because I made a game called Oil Pit once and that's kind of a similar name

#

<=== Biased neurOMEGALUL

pine mortar
#

good answer since i already started making that one ;D

#

for this project ill try out cellshading + dithering and i like this effect so far

undone karma
#

I DID IT! Heroes Against Time is out! I published my game from the Neuro Sama jam on Steam evilTutel neuroHypers

It's so ridiculous that Time God which started as a Neuro Sama reference became the final boss neurOMEGALUL

naive moth
#

vedalWow congrats !!!!!!! cerbyYAY

pine mortar
#

published own game before abandoned archive neurOMEGALUL

#

congrats!

silver junco
#

abandoned archive, more like abandoned game

undone karma
#

Idk Vedal said Abandoned Archive is releasing in 2025... I believe !!!

silver junco
#

31st of december 2025 at 11.59 pm

quick cliff
#

he'll miss it and it goes on the 1st of january at 12:00 am

split yoke
#

No no it will just be in -12 timezone so technically still December somewhere

misty spruce
#

honeytkbCheer2 congratzzz superbot cerbyYAY

split yoke
#

making a game for a gamejam where u have to draw eggs, might've slightly underestimated how hard it is to do details like that XD

split yoke
#

I may have underestimated time limits, again

undone karma
#

..."originally born from the Neuro sama game jam" neurOMEGALUL

https://x.com/gamespark/status/1969612602100891805

ใ€Œๅ…ƒใ€…ใ€AI VtuberใฎNeuro-samaใŒไธปๅ‚ฌใ—ใŸใ‚ฒใƒผใƒ ใ‚ธใƒฃใƒ ใง่ช•็”Ÿใ€ๅ†’้™บ้šŠใƒญใƒผใ‚ฐใƒฉใ‚คใ‚ฏใ€ŽHeroes Against Timeใ€ใ€้–‹็™บ่€…ใ‚คใƒณใ‚ฟใƒ“ใƒฅใƒผใ€‘
https://t.co/WNW8XOh7do

split yoke
split yoke
#

somehow I managed to do this almost in time xd

split yoke
split yoke
pine mortar
#

just refreshing thread so it shows up

#

anyway SCREAM JAM in 8 days pog

silver junco
naive moth
#

Hi ! For ppl who did not get the message:
If you made an unity game please check your mail and fix your unity game if any

kindred bone
#

Common unity L

pine mortar
#

classic unity

quick cliff
#

Yep, got it due to downloading it once for VRC

split yoke
#

I got the email but I've switched to Godot already and also don't have much made on Unity anyways

naive moth
pine mortar
#

man, why is art for game dev so hard

kindred bone
#

Because art in general is hard, if you want to make things easier think about geometric shapes and math. Symmetry makes things look good.
I guess you could ask the artist here some tips, but learning will take a lot of time. You can reduce a lot of that time required by drawing cat girls since they improve productivity.

pine mortar
#

can i instead just kidnap some artist, chuck them into basement and have them make art for me? Does anybody know any good artist spawn points?

kindred bone
#

Yeah, I know the spawn point, you only need to get a woman pregnant, then you can teach your child how to draw.

split yoke
#

Good thing AI doesn't have same rights yet. However it usually kinda sucks plus people will hate on you for using it.

pine mortar
#

what do you mean, it sounds to me like free accommodation

#

i would even feed them sometimes

old yoke
silver junco
#

I bet 10 bucks its gonna be 2026 or later

trail parrot
#

another character kinda done

#

I need to make swords for her

#

or a sledgehammer

#

I haven't decided which yet

#

might do a witch variation later on

split yoke
#

Maybe the app for lava lamps actually is Abandoned Archive

trail parrot
#

swoooord

#

the bad rig loses some aura

silver junco
#

Im beginning to notice a patern in your character designs

trail parrot
silver junco
#

From what ive seen so far, its mostly monster woman with questionable proportions Susge

trail parrot
#

you're not wrong, I do love my monster girls

#

I try to keep them interesting

#

which usually means messing around with proportions, body parts, or all of the above

split yoke
# silver junco From what ive seen so far, its mostly monster woman with questionable proportion...

Not sure why but this made me think of Scylla animtic by gigi

Scylla indeed has a cost
not only she killed 6 crew members but also my wrist and the potential of me drawing eels ever again

--

Buy me a coffee: โ˜• https://ko-fi.com/giiij

TIKTOK: https://www.tiktok.com/@giiij__
INSTAGRAM: https://www.instagram.com/giiij__/
TUMBLR: https://www.tumblr.com/blog/gigizetz

Scylla | Epic: the musical Animatic
...

โ–ถ Play video
pine mortar
#

i wonder whether i will be able to submit something to this game jam

#

i didn't end up submitting my game to last one, but oh well, at least it looked kinda cool

#

oh, i guess you can't upload short video formats here

#

oh well

kindred bone
trail parrot
#

level design feels hard

#

I want to set my game in a giant underground complex

#

there are some challenges with that

#

like, there's no sun, so how do I set up lighting?

#

I could have giant lights shining down

#

or I could have lights scattered across surfaces

#

or I could just leave areas unlit, which could be cool for horror/exploration

#

there's also the whole engineering aspect of creating big underground spaces like these

#

Like, using curved dome roofs for structural integrity

#

pillars

#

arches

#

etc

split yoke
trail parrot
#

no, aperture science is more... well, "sciency", whereas I want mine to be brutalistic, industrial

trail parrot
#

oh, yeah

#

that's pretty similar

trail parrot
#

huh, tried to get a trypophobia effect by adding holes to normals, got dither effect instead

#

tbf, only because of the cel shader

#

yep, that's what I was going for, and I hate it

split yoke
trail parrot
#

I can stack layers of it to get this fractal effect

split yoke
#

Looks like it has a carpet instead of the skin

ivory lodge
trail parrot
#

Hexagon tiling circles plugged into a bump to create normals for a diffuse, which is then turned into a 2 tone cel shader

silver junco
#

i can mostly understand what you're saying, but to a non-graphics person that sentence is fully giberish

trail parrot
#

also, more intentional dither

silver junco
#

bro needs some pants

trail parrot
#

I'm having too much fun with hexagonal tiling

silver junco
#

now it jsut looks like he's wearing armor

#

makes me think of black panther

trail parrot
#

makes sense

naive moth
#

made chainmail armor cerbyLUL

#

also huh

split yoke
ivory lodge
#

that's when I've encountered it, at least

golden abyss
misty spruce
#

after an entire month of procrastination i think i can finally work on neurowars again

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i have a shit ton of ideas and stuff, changed up a bit of the mission format and decided to have 1 dedicated campaign with 25sh missions

split yoke
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Any progress on gamedeving from anybody?

naive moth
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Had progress Refactoring some system then procrastinated

golden abyss
robust fiberBOT
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You have unlocked new role

silver junco
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I made a bass

golden abyss
silver junco
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Bruh

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Its mainly just cuz im waiting on the characters to get finalized

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So im making the stuff i know we'll need first

kindred bone
serene sentinel
split yoke
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Adding nuro references sounds like a great idea

golden abyss
misty spruce
misty spruce
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i only have a few right now because im still working on "what" creeps to add but her they are

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i can use them as variety since the player will be fighting the same faction for the entire 25 missions

split yoke
misty spruce
misty spruce
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also i have this, its still only a draft tho LUL

misty spruce
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o77 heres a teaser on a level

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it took sorta a long while to figure out how to do it but so far so good

misty spruce
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heres the unit select tab, watcha guys think?

pine mortar
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would be nice if there would be extra fancy frame/outline around the unit "cards", but so far looks good!

misty spruce
pine mortar
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yep, also around those smaller ones with unit cost on the right, but im not sure whether its feasible since it seems you don't have too much space there and would be probably annoying to resize those (unless there is prefab or something, i don't know how those things works in scratch)

misty spruce
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i can probably make it work AA_Gura_Hmm

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something like this?

pine mortar
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yep!

misty spruce
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noice Ok

silver junco
pine mortar
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watching the dev stream i both kinda sympathise with vedal about game dev struggles, but at the same time i kind of feel better about my game dev skill neurOMEGALUL

golden abyss
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Pretty proud of how goofy this is

misty spruce
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dude, i just realized the jump of storage neurowars got is crazy, V1 is gamejam and V8 is what im currently working on Despairgi

pine mortar
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huh, so i guess i have not been able to send files in discord due to some linux shenanigans

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the more you know

kindred bone
misty spruce
vapid trail
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Now that I have little more free timeneuroHypers , I'm messing around in my anything Project again. There are still a lot of systems I want to add (and refactorNeuroClueless). I should probably make models as well but that would take away from the experimental nature of the projectneuroCopium .

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Next system I definitely need is spawning objects properly

vapid trail
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Very helpful Godotneuro5head

white steeple
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waning!!!!

hollow jay
split yoke
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wain!!!

pine mortar
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wa

silver junco
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a

fast wharf
split yoke
silver junco
misty spruce
vapid trail
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I still have a bug I need to fix, and the code is garbage, but Item pickup is kind of workingneuroHypers . I already spent a day trying to write it again because I didn't like how the data was transferred before despair.(Its probably just as bad right now)

vapid trail
quick cliff
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Rocket riding is a very important thing to have in any game with an RPG

silver junco
cerulean willow
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wonder if therell be another jam comin around this year ๐Ÿ‘€

pine mortar
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Of course there will be! It would be just silly if there wouldn't be this year!

split yoke
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Plot twist it will be at eliv's bday instead

golden abyss
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pretty Evil.

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CSI Miami theme blares as I take off a pair of sunglasses, revealing another pair of sunglasses

cerulean willow
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dang, with the karaoke channel down, i might actually have to make myself a neuro karaoke player since i like listening to her covers hazelFallen

narrow vortex
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boy do i have just the thing for you

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come to the swarmfm side, we have cookies!

silver junco
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hmmm?

crystal flax
silver junco
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no worries

cerulean willow
narrow vortex
cerulean willow
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ty ty

hollow jay
cerulean willow
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nice, tell me more once its ready

novel crest
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I be chatting here when Iโ€™m gonna make a game๐Ÿ™

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Be a few years

hollow jay
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I wish I could really get back into game dev but I can't think of a good game concept or smth

split yoke
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I wanna make a game and I have a cool idea I think but I suck at it unfortunately

novel crest
split yoke
novel crest
kindred bone
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I'm working on a game for a jam, I have 5 days of crunch ahead of me neuro7

split yoke
novel crest
split yoke
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-# Ig puttin this into profile is pointless and I should just change display name for it to work

split yoke
# novel crest Dude do you not grasp the freedom of choice? You can do ANYTHING you are a GOD i...

Imho there's a difference between turnin A into B and makin B based on A
In first case you're tryin to keep original, with the changes bein done only for the new form of media. For example, make a fan animation of fight in a game, make a movie from a book, etc., mostly keepin the original.
In second case you just take smth as your inspiration but change whatever u want. HTTYD movies and series are an example of such, they tell completely different story from the books, with only similarities bein names and the fact that there are vikings and dragons. A fangame could also be an example of such, like A Bandoned Rchive from last gamejam, obviously based on Vedal's upcomin game.

novel crest
split yoke
novel crest
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Yes

cerulean willow
silver junco
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NeuroBounce maybe time to post something here too

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good amount of work has gone into the map

vapid trail
quick cliff
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This made me think of something stupid. Have a game implement fall damage only beyond the largest fall possible without bugs.

vapid trail
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Punish the player for running into a bugneuro5head

quick cliff
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"The frick you mean there was fall damage???"

silver junco
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then purpusfefully leave a bunch of exploits in the game to get up reeally high

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but in a way where it has to be on purpose

quick cliff
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Then you create more exploits to cancel/reset the fall damage

vapid trail
silver junco
vapid trail
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But what about the bugsneuroD

silver junco
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well you see

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for a game where the whole point is bugs, its fine

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i just got a bit too angry there for a seconds

vapid trail
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A story driven game where you get different endings based on how many bugs you use, mhm.

silver junco
vapid trail
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It was more tricky than I was expecting to make the fire particles velocity be based on the force the thrusters are applying. At least I got ItneuroHypers evilHEHEK

silver junco
split yoke
wraith flower
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Blueprint is life
Blueprint is love

split yoke
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But is it boom

vapid trail
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Iโ€™m trying to go to sleep but I just keep thinking about the cursed things Iโ€™ve done in godotneuroSleep voidSama as well as all the cursed ways I can add more things.

silver junco
silver junco
split yoke
silver junco
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I worked really hard on this model CerberBlush

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Its not on the level of what Phantasmal is doing but its getting there

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i do post some serious stuff every now and then

pine mortar
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its so over

fast wharf
silver junco
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i mean, if there is no game jam i wont have to worry about gettign my engine web ready in time enub

trail parrot
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-# unofficial game jam?

silver junco
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i did say that last year huh, that if there was no game-jam id do an unnoficial one

trail parrot
silver junco
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dont think i can make a game this year, but i could help with organizing maybe

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i could try to make a game, but it would have to be in very limited scope cuz im busy with college and large scale projects

quick cliff
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We'll see if there is an official one this year

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Not sure if we can get away with doing any rewards for the winner tho

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Looking at the jam creation page, it doesn't actually seem that hard to set it up. The toughest part is going to be doing admin on it.

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and of course, figuring out what the theme should be

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In Sam's place, might as well send off a poll early

golden abyss
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who needs a game jam? make something purely for the joy of it

quick cliff
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Multipule choice, pick all you agree with

quick cliff
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I didn't set that for a week fml

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I'll be back in 10ish minutes

trail parrot
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where poll

quick cliff
trail parrot
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oh i see

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what if I made it

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-# i don't know how