#Game Dev General

1 messages · Page 2 of 1

misty spruce
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i wont debuff it incase you are worried

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shock is really bad at dealing with the tank architype so thats fine

swift flame
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It could probably cost a bit more mana at least, and maybe make it slightly more expensive as I think it's the cheapest right now

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Also, with fireball at 3 now, if I cast spells in the right order I get the cooldown to exactly 0

misty spruce
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yes

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and if you mess up, your shuffle time can go up to max 30

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before there wasnt a limit on how high the shuffle time can go so i had to change that

swift flame
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I just tried the level 3 fireball on the dummy, and it makes level 2 fireball look completely pathetic

misty spruce
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i know kekpat

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but its risky cuz if you miss thats just a waste of a spell

swift flame
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Not really. It also lowers cd

misty spruce
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btw did you experience where you used a spell but it consumed a different spell and you can reuse the spell that you just used?

swift flame
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Not that I've noticed. My attention is split between several things, so i'm still at the button mashing stage neurOMEGALUL

misty spruce
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black mage is all about chaotic game play, theres gonna be more playable characters in the future, but they are going to have completely different playstyles

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oh yeah, if you want to try out the expensive spells, go for hail first, it costs less and explosion consumes all mana when casted (if you get the reference, you are my friend)

swift flame
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It was the first thing I thought of neurowheeze

misty spruce
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also i have to ask something, which piece do you hate the most fighting against?

swift flame
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I noticed the characters design too btw

misty spruce
misty spruce
swift flame
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The ones that are harder to hit because of their move pattern. I find shock and firewave helpful for them at least

misty spruce
swift flame
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I don't know that yet as I still am a bit overwhelmed by the amount going on at once while also trying to figure out how the game works

misty spruce
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gotcha sorry if it was ever too much to deal with

swift flame
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I'm gonna actually play some more now though lol. It'll get easier to manage things with a few more games under my belt

misty spruce
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cya, thx for playing it despite being really scuff neuroHeart

swift flame
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No problem! It seems pretty well made, and I haven't noticed any bugs (yetneurOMEGALUL )

split yoke
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wow this is unusually high amount of new messages

misty spruce
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also when you are done feel free to give me feedback on the game, doesnt matter whether its positive or not, i can use it to make the game better

split yoke
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what are yall talking about?

misty spruce
swift flame
misty spruce
split yoke
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chess towers?

misty spruce
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yep KEKW

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it a dum name

split yoke
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ill check it later if i don't forget

split yoke
misty spruce
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also miffin, just asking, what do you think about the target dummy KEKW

split yoke
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u r fine

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i had like 0 idea what to do here visually tbh just a completely random name

swift flame
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Also I beat 19 with that run. It kinda devolved to potion and level 3 AOE spell spam after a couple levels

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The levels started to take a while, and I learned that dashing can let me escape being surrounded. Also that the item limit is 50.

swift flame
# misty spruce btw did you experience where you used a spell but it consumed a different spell ...

As for this, I have a hunch it has to do with your spells moving to the left if you use a spell on the left. There were a few times where they moved to the left and cause me to use a spell I didn't want to, and even made me wait like 20 seconds because I ended up using my water bullets this way. I think that not having the spells shift to the left like that would make it much easier to focus on other things.

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By the end I had more money than I knew what to do with, and I had all level 3 spells. 3 water bullets, 2 shocks, firewaves and icicles, and 2 or 3 fireballs.

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Lastly, the ability to change keybindings would be nice. Particularly for dash and manual shuffle as then I could lessen the amount of buttons (10) that I have only 4 fingers for neurOMEGALUL

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Thank you for coming to my ted talk

misty spruce
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Thx for playing man, hope you enjoyed it LUBBERS

misty spruce
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Are there any issues or sort that seems pretty annoying?

misty spruce
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and what do you feel is over and underpowered, stuff like that, i want to get as much feedback as i can get

pine mortar
misty spruce
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jump down and give him a hug STARE

pine mortar
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it's indeed quite cuddly

silver junco
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lots of legs, more to love i guess?

undone karma
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Presented Heroes Against Time and my main game in a physical event!! here's a player checking it out

thick totem
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Also nice main game banner there

undone karma
undone karma
# thick totem Also nice main game banner there

Thank you! neuroHeart the organizers were kind enough to set these up and my cover artist helped and made the image fit the dimensions and CYMK file type for printing, he's a saint
That banner is like 2 meters tall (6.5 feet) and they let us keep them at the end neuroHypers

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My main game got accepted last second, this was my first time ever doing anything like this asopasd

white steeple
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Poggers omg

misty spruce
floral oasis
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im considering working on a rpg maker game

my concept is:

  • inside a hotel
  • you get into your hotel room
  • do stuff in hotel room before going outside
  • outside
  • neuro tricks you into breaking the jar by putting traps and obstacles on your way so you could only walk in that path
  • neuro runs away with the cookies
  • evil sees you "break" the cookie jar
  • now you have to find neuro while escaping evil and her knife
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inspired by

undone karma
floral oasis
undone karma
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Sounds nice neuroHypers I'd be up to trying it out when it's done

silver junco
trail parrot
floral oasis
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title screen beta

floral oasis
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outside hotel (if u can call it that)

undone karma
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CUTE

undone karma
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Japanese localization !

split yoke
undone karma
split yoke
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Oh that's cool

thick totem
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Japanese? Too easy. But can you do European?
I really want to call my characters árvíztűrő, žluťoučký, małżonkę, tüfekçidir, and Београд

undone karma
thick totem
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Actual tip: Expect translations to be 1/3 larger on average

undone karma
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Great tip honestly neuroHypers will keep it in mind for future stuff

fading arch
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Low-effort thought: Hazelight style (e.g. It Takes Two, Split Fiction) Nuero + Eliv co-op game

Could have them adventuring in worlds themed around other streamers or something (collecting stream keys? neurOMEGALUL). The duo's different personalities would make asymmetric gameplay only natural.

Bottlenecks: Multiple worlds idea needs a ton of art assets. On the other hand, it would give concrete milestones for releases and/or killing the project.

Any creative ideas that would go well this description? Any issues you see with it?

undone karma
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Sounds like it could be a cool game

grizzled umbra
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would love to see an evil+neuro co-op game tho

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I have an extremely stupid but funny idea for a game as well, but it'd require voice acting from the trio (and possibly a few others as well)

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it'd be easy to make too, but it'd also put my artistic skill to the test lmao

undone karma
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Oooo sounds exciting

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I could call it "Past Runs" or "History" or something... or I could have a sneaky abandoned archive reference... neurOMEGALUL

quick cliff
# undone karma

If you don't have access to the archives they are abandoned

split yoke
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But for single words it'd probably be longer

split yoke
fading arch
silver junco
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The mobile support dream is real

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70-80 fps on snapdragon 870 tablet

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its spending most of the time rendering a shadowmap that doesnt work in mobile for some reason tho, so ill probably just disable that for phone users

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just need to add controls, and maybe fix the terrain also not rendering

silver junco
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Terrain does seem to exist, just notvgetting heightmapped

misty spruce
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increased the size of the screen, took a long ass time a lot more than expected Despairgi

misty spruce
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time to wait neuro7

undone karma
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I've been grinding my butt off to get the demo done

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Drew some cutscenes today neuroHypers

silver junco
misty spruce
quick cliff
undone karma
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Releasing the demo today neuroHypers

undone karma
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DEMO IS OUT neuroLETSGO neuroLETSGO neuroLETSGO

ivory lodge
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just a neat little interactive title screen, nothing to see here... 👁️

ivory lodge
undone karma
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Also that main menu looks really cool, I love interactive main menus like that and weird little secrets in games, I think it adds a lot

undone karma
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(Just fixed a massive issue with Linux, apologies to all my Linux gamers neuroCry )

undone karma
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I tried to make a Neuro palette by picking Neuro specific colors from a screenshot of her

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It turned out incredibly cursed neurOMEGALUL

misty spruce
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Gamejam results came out, 8th place with 20 submissions SMILE

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3rd in aesthetics Smile

undone karma
misty spruce
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It looks like shit tho

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Here's the game, I suggest playing on easy first, hard almost broke me

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It's a rougelike strategy game

misty spruce
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Feel free to try this dumpster fire whenever you'd like, feel free to tell me what you guys think about it, I'd like to get some feedback on it

undone karma
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I reached the end and it got stuck

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But

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Honestly sick game, I can't believe all the player units are fully animated, extremely cool

dry surge
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Has any programmer thought of making a Geoguesser api for neuro to move around, zoom in and submit a choice?

misty spruce
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Because usually it goes back to the starting menu when you beat the final boss

undone karma
undone karma
misty spruce
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Hope you enjoyed it despite it being really scuff

undone karma
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I enjoyed it a bunch!! I think it's really cool

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Animations are actually insane for a jam game

undone karma
ivory lodge
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the gameplay loop was excellently crafted. seriously well done

undone karma
ivory lodge
undone karma
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(It was actually super broken on Linux until @thick totem helped me fix it catdespair but really glad to hear it works well now, what a relief)

ivory lodge
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W shard

undone karma
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W Shard

misty spruce
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W Shard

misty spruce
undone karma
misty spruce
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oh that thing KEKW

undone karma
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But maybe it's more of a thing against weak units than big ones

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Maybe also due to my playstyle lmao

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But generally things felt good and balanced, units reflected their cost well. Early AoE goes brrrr

misty spruce
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that thing is busted on insane mode, it gains 90% dmg reduction while rolling

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also if you have a certain upgrade, you can regenerate most dmg you take while rolling

undone karma
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It also took me a while to realize I can put air units in every one of the four areas but that's mostly a me issue lmao
When playing, I wished there were hotkeys to select specific units but I didn't try to use hotkeys - also took me a while to realize miners were useful to buy

misty spruce
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miner spam is pretty broken when you have the upgrade mhm

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this is the broken upgrade that pairs well with the rolling dude

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also as for why i didnt use hotkeys

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the game jam is called "keyboard-less jam" so thats self explanitory

undone karma
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I got defeated in the final encounter lmao

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But Hard mode is actually a ton of fun

misty spruce
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Nice deck xdx, seems you like cc alot

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Also how was the new units you used in the game? Any comments on em both positive and negative are extremely useful for me

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Also thx, can't believe you actually tried out hard, can I ask how was it?

misty spruce
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btw from the looks of it you got all the units and upgrades except greed upgrade, so congrats on almost getting all of the cards AA_Mari_Cheer

undone karma
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Hard was honestly a ton of fun

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But I felt like I needed to build more carefully

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The siege missile unit is so fucking cool neuroCry I love it

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Also I think the unit costs are weird, like I think when hovering over the flying anti large unit (sentinel?) it said the cost would be 75 but its cost is 375 or something (latter is more fitting tbh)

undone karma
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The yellow one

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it's great tbh

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Very cost effective and gets its job done

misty spruce
misty spruce
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wait is it the one that fires sound waves?

misty spruce
misty spruce
undone karma
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But yeah teh missile one

misty spruce
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that thing is disturbingly good at taking out large and massive types mhm

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also may i ask, what you think about the balancing now that you have seen all of the units/upgrades?

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also sorry if im overloading you with questions and stuff, its just that, i dont have any plans for the future of this game other than a couple of cleaning up bugs and 2 units + 5 upgrades that didnt make it, i want to learn as much as possible from this IMSORRY

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false alarm, brain said 20 total units, notes said 15 total

undone karma
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It's no issue xddd just a bit busy so slow replies

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Also, game is good !!!

misty spruce
misty spruce
undone karma
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Yeah I think

misty spruce
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this guy?

misty spruce
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also sentinels "purple poison fog" and boomflies "flying sound wave" are all about the "stall/slow" architype, boomflies give 20% more damage to all damage and a slow effect and knockback, and sentinels have poison (dmg over time), another slow effect (can be stacked) and knockback too, they also have the same weakness, rush units/high speed units

undone karma
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Yeah I love stalls

misty spruce
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oh that one! it deals percent damage, so its really great in harder levels

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the poison status effect is the percent damage, its attacks also deal damage normally

undone karma
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I see 🤔 though it was very bad as a first unit on the first level of hard

undone karma
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Through the engine or whatnot

misty spruce
undone karma
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WHAT

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I was looking at the units!

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Pls repost xdd

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Also it's interesting to see how they actually look in vectors, it's easy to miss out on the details in-game

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Like for the flying missile unit

misty spruce
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sorry thought it was boring/cringe

misty spruce
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@undone karma yo dude, sorry for pinging, im gonna do a patch update and fix the issue with the end getting stuck and the type, sorry if you were playing IMSORRY

undone karma
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Show off your cool stuff

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And sounds good!

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I'm off to be productive now but maybe I'll check it later

misty spruce
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goodluck dude, productive time finally finished, time to play heroes against time a_kawaii_neko_thumbs_up

misty spruce
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gg, awesome work as always

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fun interaction i noticed, you can heal with the rune guard in ruins, because heal happens the rune guard delays fog, because delay fog happens, ice mage increases damage, pretty broken/op

undone karma
misty spruce
undone karma
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Also just fixed the palettes

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Which were mega broken for a bit

misty spruce
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i like red and the blue one

undone karma
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xdx

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I love how Enchanter looks in that one

misty spruce
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I really like delay strats

undone karma
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Me when the rune guard healer bard

misty spruce
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oh NOTED

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i go for paladin, rune guard, and berserker

misty spruce
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Btw, superbot, mind telling me how to get the "join discord achievement"?

split yoke
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Yoo the demo is out? I'll be checking it today

undone karma
undone karma
misty spruce
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Btw superbot, have you tried hero, rune guard and ice mage combo?

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It's stupid how hero + rune guard can almost Perma stall the fog

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There's also the event where rune guard can delay the fog by 4 turns

split yoke
undone karma
misty spruce
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I end up with glass Cannon 250+ HP with that combo and that combo usually has 40-60 hp

undone karma
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Wow that is crazy

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The new version is meant to disable ATK only builds for the most part but I guess this one can stay neurOMEGALUL

split yoke
split yoke
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welp that could've been better
looks interesting so far

undone karma
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Wait

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Is rogue literally cerber?

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Well not literally but similar effect, I think she had the same effect now that I think about it lmao

misty spruce
misty spruce
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alright im genuinely confused right now, how does popularity work in itch again?

cerulean willow
primal eagle
misty spruce
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thx alex neuroHypers

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aight, its fluctuating alot again, i dont understand KekWcry

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imma turn off my brain and just keep working on le game, sorry if i was bothering IMSORRY

undone karma
# primal eagle https://itch.io/post/29389

Hey Alex, is there any news on whether the SDK support stuff will happen someday? (I mean, if it's worth implementing, if there would be a list of games with the Neuro SDK, if it'd be on a stream, or something else) if not that's totally okay too, but I was curious about it

silver junco
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it looks like our game has been in the top 30 for popularity consistently, but i dont understand why

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"views, downloads, and when the game is released"
both our views and downloads should be less, and the game released at the same time as everyone else

misty spruce
silver junco
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we're 14th rn with this as our analytics

misty spruce
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this is my stats at 10th for me place

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its weird, my math tells my you should have a higher place than me Hmmm

silver junco
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so more views, downloads, browser plays, ratings, collections, comments and CTR, but less 7d impresions

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nah, you should be higher

misty spruce
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that 2k views was mostly from the subathon, and thats a long time ago so i dont know how itch calculates it

silver junco
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same ngl

misty spruce
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i dont know how to do it Confuse

silver junco
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while im here, ive been improving V3 of my game-engine a lot. main focus these last few months has been shadow mapping and performance improvement.
im hoping to have phone compatibility too by next game-jam, just need touchcontrols and a reduced graphics mode.

misty spruce
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goodluck on the engine dude miniO7 its really cool and i bet it will help you out in the future

undone karma
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That's super inspiring!!!

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I guess popularity is calculated by recent views / downloads and how new the game is, so since all our games got released the same time and maybe don't differ by views / plays that much, a couple plays or no plays is enough to shift the balance drastically

misty spruce
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Despairgi gamejam was 5 months ago

silver junco
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almost 6

undone karma
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New gamejam in 6 months from now neuroHypers (surely)

pine mortar
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well, there is gmtk and brackeys game jam in 2 months

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those are fun too

silver junco
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if vedal doesnt make one, i will still attend the 3rd neuro game-jam

misty spruce
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i have memory issues so i reread almost all my messages/comments on the game to see bugs/critics and shit, anyways i just finished backreading the entire gamejam 2024 archive + neuro wars comments + neuro wars game jam comments

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i just do it to relearn whatever i forget and stuff

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btw you guys have any plans for the next game jam?

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teaming and stuff?

silver junco
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im probably going to team with superbox and iggly again

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im hoping to get the gang from game-jam 2 in its entirety, but we'll see

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the plan is to get 1st place in audio a 2nd time

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and just general improvements over last jam

misty spruce
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i bet you'll make something really cool again Yay2

misty spruce
silver junco
undone karma
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So good, I love the level 3 track the most neuroHypers

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I don't have plans for next Neuro jam, if I don't team up with anybody ahead of time then I'll probably just wing it and chance upon an ultra talented teammate last second like the last two times neurOMEGALUL

misty spruce
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Goodluck dude, see of memories is goated and not sea of memories is even more goated, I bet you could make something really cool AA_Menhera_Cheer

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For me I'll probably just try to go with the flow, if I end up solo, it's fine, I'll try to ask lydium if I could use some of the stuff he made for neuro wars, if someone ever wanted to work with me I'll join them, i'll try my best with the coding on scratch, simply because I'm too shy to present myself as scratch coder to other contestants aquwaShy

trail parrot
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I definitely want to do another jam, idk about doing it solo though

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On the one hand

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Solo means I have full creative freedom

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But, well

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I really enjoy working with a team

misty spruce
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Troubleshooting is really well made and fun to mess around in, i bet you guys can cook some really cool shit for the next jam

quick cliff
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evolving enemy ai by game jam 3 neuroPray

tight kestrel
misty spruce
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i dunno, i dont get it KEKW

misty spruce
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progress, submarine composition buff (4 subs needed), subs gain a 50% dodge chance to all damage

undone karma
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The scooba mask bots are so cute neurOMEGALUL

cerulean willow
undone karma
misty spruce
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i was testing units and i didnt notice the turn count kekw

quick cliff
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I see no issues here

misty spruce
quick cliff
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That is definitely a research moment

misty spruce
silver junco
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Joystick or 4 buttons for touchscreen?

misty spruce
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depends a_kawaii_neko_thumbs_up, both are good for me

silver junco
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ill just make it optional then

undone karma
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My not! Sea of Memories game "Heroes Against Time" is in the Steam Next fest today, a bit anxious honestly xdd

cerulean willow
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🎉

undone karma
undone karma
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Maybe some new cover art for the game idk

jaunty mist
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Does anyone have 3d models of the twin fumos

silver junco
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Im not sure

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Its likely someone has made some, but not me at least

pine mortar
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maybe try asking in artist-alley channel? they may have them

ivory lodge
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meet the elven sage fam

undone karma
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Love how you drew their pixely eyes neuroHypers

pine mortar
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dead chat, guys do this ⬇️

silver junco
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games dont get made overnight

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and im pretty sure most people here arent activly deving something rn

pine mortar
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i know, myself included. i'm not deving since i'm busy writing my master thesis catdespair (i just wanted an excuse to post this gif)

cerulean willow
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im devving here and there but nothing particularly worth mentioning

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i guess heres some progress to show

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👀

silver junco
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aquwa integration NODDERS

undone karma
cerulean willow
silver junco
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as for me im switching to C++

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no more python

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this means rewritting everything tho

pine mortar
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classic switch to get faster code

thick totem
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There's a story idea I've been playing with for a while now

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so I've been experimenting with dialog plugins and such

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sometimes I feel like I'm slowly becoming a writer

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the other day I woke up, opened my notebook, and typed like half a page

split yoke
silver junco
split yoke
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Also I've been thinking of making a rogue-lite where player explores planets with each planet having a bunch of 2D platforming sections, might make it this summer if ot turns out interesting

undone karma
misty spruce
ivory lodge
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you guys would not believe how many steps are involved in adding a bow to a video game (or maybe you already know) 😅

silver junco
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that is not for the faint of heart

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goodjob ryothumbsup

ivory lodge
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I cheated a little by making all the humanoid npcs ghosts so I don't have to animate (or model) the hands and legs lol

undone karma
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Old ahh TV shader neuroHypers I think it's going to be an optional setting in the game

silver junco
pine mortar
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yeah, looks nice

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(on a personal note, i think it would look better if character and total stats were in some kind of cool visual frame, though that's just might be my on silly opinion)

undone karma
pine mortar
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yeah

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maybe something like this? (obv in correct colors and more in your game visual style)

undone karma
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Hmm maybe!!

split yoke
undone karma
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The third set in the game is Evil themed !

silver junco
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Guys im learning vulkan

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I reached 6K fps via C++, and now the limiting factor is opengl

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From the moment i understood the weakness of openGL, it dusgusted me. i craved the strenght and certainty of vulkan. I aspired the purity of the blessed machine code.

bright silo
cerulean willow
split yoke
silver junco
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You dont? Why not?

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Im planning on keeping opengl as fallback, just craving that extra performance

split yoke
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GPU is like 11 years old xd

split yoke
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I can still run games that use it with a few extra steps, like Buckshot Roulette, tho

silver junco
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Ill just keep the opengl as fallback lmao

split yoke
pine mortar
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in less than one month NeuroPoggers

misty spruce
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goodluck dude miniO7

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gonna join another jam, see if i can actually join this and got something proper

thick totem
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I always wondered, how does rating even work with thousands of entries? The ~300 entries we had here was quite a lot already

silver junco
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Im doing the acerola dirt jam

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If i have time

pine mortar
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i like those big jams since even if only 1% of contestants play your game, it's still like 75 people playing your game

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which is quite nice

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though based on median and average 1% playing your game is still a lot and you would be in in top 3% most played games in game jam

undone karma
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I need your wisdom

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Which one of these designs do you prefer for the final boss (the time god)?

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In general and if there's specific elements you prefer for each one let me know

pine mortar
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clock motiv is a must

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in first picture is it lamp or hourglass (or both)?

kindred bone
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I like the second more but the first looks more like a time god.
There's an archetype of card in Yu-Gi-Oh called Timelords, all boss monsters that I think look great as time god. I also have a bias towards biblically accurate angels.

pine mortar
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also in first picture is it shield or mantle/cloak/robe?

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i think the mix of sage look of first and eldritch vibe of the second would be nice

misty spruce
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since time god became evil/corrupt i like the 2nd one, maybe give the design a clockish asthetic?

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good reference on a the "clockish asthetic" in my own personal subjective opinion would be "clockwork steampunk" because thats the best i can think off

undone karma
pine mortar
# undone karma Both !!

when all the sand falls down, does he have handle on the bottom and he flips it, or are there portals on both sides like in game Portal and sand falls infinetly

#

or magic

undone karma
#

Wow these are some conflicting opinions to other people who preferred the first one more so I'm currently going with this

#

But I like ideas like the sand eldritch + sage NeurOhISee as Empty said

#

And maybe I can make clocks fit more somehow hmm... like a clock aura or something lol

undone karma
pine mortar
#

how about scythe, but there are three blades that look like arms of old clock?

undone karma
#

Wow that's a sick idea too

pine mortar
#

this new design looks better imo

undone karma
#

I'm glad neuroHappi Incorporating stuff I learned from former designs, also actually did this one over a drawn body with proportions instead of winging it

undone karma
#

(Also ty a lot for the feedback everyone)

split yoke
#

decided to learn Godot ig

floral oasis
#

hey i just wanna ask

#

is there any game that has post-jam updates so far?

undone karma
floral oasis
#

ic

silver junco
#

But thats not happening too soon

misty spruce
#

im still working on neurowars even after 7 months which i told myself is crazy but i still do it neuroShrug

#

neurOMEGALUL for some reason the related games got updated

#

i cant believe 3 extremely goated games are in here neuroLETSGO

silver junco
#

The vulkan stuff is going good

#

Im on page 120 from the 288

#

Ill do some demo shit when im home

misty spruce
#

yeah, ive been kinda updating quite a bit lol

cerulean willow
misty spruce
# floral oasis ic

btw, feel free to skip mine because its quite long and might get boring for ya, if ya ever do try to make a video on it, campaign 1 is fully complete while campaign 2 is still work in progress (ps. you can still play campaign 2 levels [theres about 10 levels done out of 36 total levels], it auto saves per update so dont worry about losing progress 👍 )

cerulean willow
#

anotha one :3

silver junco
split yoke
#

basically player has a dash that can be used to get more speed and there's kinda no limit to that

trail parrot
#

only 47k tris

#

shaved about 40k tris without any impact

undone karma
#

I've added a secret color palette in the game that you can unlock with the code "tutel" in the demo neurOMEGALUL

pine mortar
#

now that i think about it, i might also join shovel jam as warm up before gmtk since i'm almost done with my uni thonk

silver junco
#

i get the feelin phantasmal is making some scary horror game

pine mortar
#

idk man, it looks like farming sim to me

silver junco
#

farming horror sim would be cool

trail parrot
#

Could farm fleshy plants for organs

#

I'm getting evil ideas just thinking about it

#

This will go in the game for sure

silver junco
trail parrot
split yoke
#

Kinda almost done with basic movements, just need a few more features and then I'll do other things like levels themselves or visuals and audio

misty spruce
#

also progress i guess

trail parrot
#

w u r m

quick cliff
#

Brain parasite yippie

silver junco
trail parrot
pine mortar
trail parrot
#

Heheh, those things

#

They took bites out of submarines

swift flame
misty spruce
#

Dang you still played that POGGIES

swift flame
#

i wasn't until now. i was planning to come back to it at some point though so evilShrug

misty spruce
#

might just be because the costumes werent updated shrug

#

i think i might have to drop that project for now tho unfortunately Sadge

swift flame
#

Oof. Well if you do work on it again, one thing I would suggest is maybe making the board taller. It's very cramped vertically and the enemies become so dense that it's hard to even move.

A UI rework could be good as it feels kinda cluttered to me. The spells, potions and gold could be moved to the bottom, and the skills could leveled up at an NPC (complete with descriptions of what they do) between floors.

I have other ideas too, but I'll save them for if you need them

misty spruce
#

main reason why its taking too much time is the heroes being extremely unique, while black mage has multiple spells and a custom ui, nightingale and death knight have a completely different playstyle and their own custom ui, nightingale cant attack with the mouse but every time you move with "aswd" you perform an action, actions can add parry stacks, deal damage, give shields, buff damage and etc., you can learn actions from the shop (concept was the "dancer" architype)and death knight is all about form, she cant attack also but has a wider skill slot, each time she uses an attack her form switches up and depending on what form you used, you could deal bonus damage on the next attack, or less damage if the form is bad (concept was realistic swordsmanship)

trail parrot
#

unity, what have you done to my model

pine mortar
#

this spider be lookin kinda thin

trail parrot
#

bones got too optimized

silver junco
#

Why does she have 6 torsos? KEKW

trail parrot
#

read a comment and went "hmm"

#

I think I could make that work

#

Lo and behold, I did

misty spruce
#

Goodluck Empty, 1 more day left before the jam, lets have a great time myman

quick cliff
#

The duel of all duels is about to start!

misty spruce
#

im gonna remove some of my brakes, last game jam i made sure not to draw anything since it takes too much time, but this time, game jam lasts quite a while so i can make something with drawn sprites

quick cliff
#

Can't wait to see the rough drafts once the jam ends neuroHypers

misty spruce
#

also (i think) this time im actually gonna have someone to make music neuroHypers

wicked escarp
#

modCheck there is a game jam? is it the GMTK one?

wicked escarp
#

ICANT i also just realized the GMTK one is in 19 days and not 19 hours. Dentge i can't read sometimes

quick cliff
#

GMTK could be fun if I literally knew any game engine.

wicked escarp
#

learn godot YES (totally not biased advice)

quick cliff
#

godot crashes on my system evilBwaa

wicked escarp
#

uhhh it can literally run on a phone.

#

how

quick cliff
#

I blame linux

wicked escarp
#

uhhh there are also linux builds that should just work

quick cliff
#

If I knew I'd be trying to fix it as well

misty spruce
#

iggly, are you gonna try joining aswell AA_Kokomi_Peek

wicked escarp
#

neuroBwaa its been a while since i joined a gamejam... maybe its time to pick it up again and actually try to finish a game

quick cliff
#

Let me see what it is

#

hmm 9 day jam

misty spruce
#

game jam lasts for a chunky 9 days so i think my quality will still be the same as the neuro game i made, just better art and shit shrug

quick cliff
#

My only issue is that I'd be working solo because Sam is on screeps :xdx:

misty spruce
#

neuro jam lasted for 3 days after all

quick cliff
#

No neuro who can't sing levels of audio, well maybe

wicked escarp
#

concerned_frog_sipping screeps is mostly a passive game. you can work on a gamejam and play screeps at the same time.

quick cliff
#

doubt I'd do that anyways

wicked escarp
#

annySipping besides.. the novice zone will end in like 7 days.. we are all doomed anyway if one of the players next to us wants the rooms

#

so no reason to focus on screeps. we can't get onto a level to defend ourself within 7 days anyway. so i will just work on my screeps at a bare minimum fixing issues baby sitting them a bit and the rest focus on the game jam YES

quick cliff
#

Up to @silver junco really, If he's down then I guess I can figure it out. Otherwise I'll probably be repeating what I did on my first game jam and do a terminal based game.

#

Need to figure out if my schedule lines up

silver junco
#

Hi thats me

#

How much time left? 9 days?

quick cliff
#

9 day jam

#

starts in like 16ish hours

silver junco
#

Lemme speedrun my vulkan ig

quick cliff
silver junco
#

If its not done in time we can fallback to opengl

quick cliff
#

I guess I'll have to be on 2d art then because I sure as frick can't help with coding.

#

I'll try to not be a burden

silver junco
quick cliff
#

Shame that AI support for your engine doesn't exist yet. I don't think I'm in a place to finish it currently.

misty spruce
quick cliff
#

It's the last time I'll be able to commit a lot of time to it if things work out well. Might as well go all out.

#

Fuck it we ball

wicked escarp
silver junco
quick cliff
#

The only external behavior I rely on is array casting

silver junco
#

Cude uses the tensor cores iirc

#

Otherwise id prefer going vulkan since there you can set up 2 logical devices on 1 physical device. Making us able to "partition" the gpu compute between NN and rendering

quick cliff
#

It's closer to a raster workload than anything

silver junco
#

So vulkan then okp

#

Opengl coukd get difficult with splitting compute

quick cliff
#

Surely we can just hardcode to every 10 frames glueless

#

Either way, no way it is getting done by the jam

silver junco
#

Unless you want to run the NN inbetween the frames

#

Ye no lmao

quick cliff
#

Unless I ascend higher than god himself, this is not being finished in the timeframe

silver junco
#

Im pretty sure just splitting the gpu between NN and rendering will be faster due to vram and binding shaders limitations

#

So id rather do that if possible

#

I can probably just make it a togle for testing tho

misty spruce
#

goodluck you two, i bet you guys can cook up something really awesome like last time

quick cliff
#

I wouldn't count on it, but I'll try

silver junco
#

Last time i had a lot of help from others

#

Ill try tho

#

Executive decision has beenmade

#

No vulkan, just webgl

wicked escarp
#

tink is webgl the same as webgpu?

silver junco
#

No

#

Webgl is like opengl in the web

#

Webgpu is meant to be better by supporting vulkan and webgl iirc

#

But in reality webgpu isnt too well supported yet

wicked escarp
#

tink the only reason i asked. is because i saw a video about someone making a whole engine ontop of webgpu

#

scrajj it does seem to be pretty well supported

silver junco
#

Or im confusing webgpu and wgpu. Its a confusing naming scheme

wicked escarp
#

ICANT wait.. i might have also done the same

silver junco
#

Wgpu seems to be a webgpu implementation in rust

wicked escarp
silver junco
#

The naming for these is kinda bad

quick cliff
#

classic rust naming

quick cliff
wicked escarp
#

annytfOwo what is NeuroSynth.. i would guess you don't mean: "Neurosynth is a platform for large-scale, automated synthesis of functional magnetic resonance imaging (fMRI) data." kek

silver junco
#

No

#

Its for making vocal synthesis

quick cliff
# wicked escarp <:annytfOwo:1123137443466579968> what is NeuroSynth.. i would guess you don't me...

An example of it's usage is this
https://www.youtube.com/watch?v=3jWOyIcKz98

!! FLASHING LIGHTS / EPILEPSY WARNING !!
Can you teach me to be real?

This collab is a tribute to Neuro-sama and her community "the swarm". Original song is "Machine Love" by Jamie Paige, which is a tribute to "song of the Eared Robot (耳のあるロボットの唄)" by nwp8861.
This video itself took 3 months to make, it also features many MA...

▶ Play video
wicked escarp
#

PepoG oh i see its the project by Superbox

quick cliff
#

Yep it is that project

wicked escarp
#

idk why i remembered a different name for some reason for it annytfDanki

quick cliff
pine mortar
#

alright, master thesis defence side quest done, not it's time for real quest vedalAmused

misty spruce
silver junco
trail parrot
#

Oho, game jam soon

#

Too late to join a team I suppose

#

Perhaps I can solo this

misty spruce
#

CerberDinkDonk1 empty, sam, iggly, phantasmal, shovel jam starting soon goodluck creO7 and have fun aquwaLove

silver junco
#

neuroHypers thanks

quick cliff
#

It do be starting!

#

Where in the frick is the theme, and why is it set back a whole 9 days

#

@misty spruce got any idea what's happening with the jam?

silver junco
#

it got announced

#

cant forward the message for some reason

#

oh its prob cuz of the @ everywan

misty spruce
#

Theme is "just get started" Hmmge

silver junco
#

https://youtu.be/vIL2wgHvgxU?si=AF4fi0f3NtHa_9rr 

Good luck and have fun! :IsadoraJam:
YouTube
Inbound Shovel
The theme for the InboundShovel Game Jam is...
Image```
quick cliff
#

hmmmmmmm

silver junco
#

thank you copy paste

#

indeed hmmmm

#

wtf are you even supposed to do for that?

quick cliff
#

Great question

misty spruce
#

i have a really dum idea

#

yep, i think i have a rather good idea xdx

silver junco
#

im drawing a blank lmoa

misty spruce
#

"just get started" is all about beating the hard part of a task that is starting the task, so im gonna have the theme of the game focus on the player being level 1 and trying to beat the 1st floor of the dungeon

#

i also have another idea that might be useful, have "just get started" as a game mechanic

#

also i suggest looking at the brainstorming section of their discord, you guys might get some ideas

pine mortar
#

good luck everyone!

#

it's 11pm so it's sleepy time for me tutelBedge, idea for game will come to me as revelation in my dream

misty spruce
#

tuckk gnights empty

#

as always like i did last time, i'll be starting creO7

silver junco
#

the team is busy rn so im just gonna have to work on the engine and hope for the best psweatduck

#

ills tart on shaders and then add audio

undone karma
#

Good luck jammers!!!

silver junco
#

thanks NeuroHeart

#

i will need it catdespair

#

forgot how unfinished the c++ engine is

pine mortar
#

hmm, i might have some idea what to do for this theme, let's see how it turns out

wicked escarp
#

annytfSittu i decided against joining the jam after all.. 9 days is a bit long for me to put into it..

misty spruce
#

i'll try my best on it, it wont be that high quality but we think we might be able to cook something cool

quick cliff
#

I'm hoping to at least get something done. It should be fun at least.

silver junco
misty spruce
#

btw, once ou guys are finished, do send the link so that i can play em a_kawaii_neko_thumbs_up

misty spruce
#

this might be the first game where i use actually drawings instead of vectors so goodluck on me i guess shrug

trail parrot
#
func die():
    var orb = preload("res://Enemies/XP_Orb/XpOrb.tscn").instantiate()
    orb.xpAmount = xp_drop_amount
    orb.freeze = true
    orb.position = position
    get_tree().current_scene.add_child(orb)
    orb.freeze = false
    
    dead = true``` godot is proving to be a little frustrating
#

trying to set the position of the orb a million different ways

#

but it's always spawning at world origin

#

there's transform.origin, global_position, position, none of them work

#

orb.translate(self.global_position) no good on this either

#

orb.global_transform.origin = self.global_transform.origin

#

still no

#

whyyyyyyy

#
    pen.global_transform = self.global_transform
    get_tree().current_scene.add_child(pen)
    var forward = -pen.global_transform.basis.z.normalized()
    pen.linear_velocity = forward * Speed```
#

this worked

#
    orb.xpAmount = xp_drop_amount
    orb.global_transform = self.global_transform
    get_tree().current_scene.add_child(orb)``` but not this?
wicked escarp
trail parrot
#

Pen is a scene

#

also, I tried it both ways

#

adjusting the position before and after

#

and also, it seems like it's not always spawning at the origin?

#

but it's still not spawning right

wicked escarp
#

when you spawn the orb did you already call queue_free on the enemy?

trail parrot
#

no

#

that happens after a delay

wicked escarp
#

hmm weird...

#

maybe try printing the location of it in the console and see what the values are

trail parrot
#

yea, i plan to let my friend fix this

#

he's the godot dev

trail parrot
#

wait, let me try after adding as child

#

okay, that's... spawning the orbs at the enemy spawn points

#

not their current location

#

...I fixed it

#

turns out the root node was fixed

pine mortar
#

i have defined global function so that i don't have to bother with it everytime i want spawn something

#

func Instantiate(prefab_name, position, rotation, parent):
var path = "res://Prefabs/" + prefab_name + ".tscn"
var object = load(path)
var newobject = object.instantiate()
newobject.set_position(position)
newobject.set_rotation(rotation)
newobject.owner = get_tree().get_edited_scene_root()
parent.add_child(newobject)
return newobject

wicked escarp
#

scrajj that looks wrong.. why are you setting the owner

#

also. shouldn't you add the child first then set the positions?

pine mortar
#

i mean it works

wicked escarp
pine mortar
#

i remember that if i didn't set owner, then bad things happened

#

huh

#

now that i checked and owner is indeed not needed

#

i guess it's not needed in this scenario

trail parrot
#

question, how do I play this as an overlay animation?

ivory lodge
pine mortar
#

i suppose i did some tool script like grass spawning and forgot about it huh

ivory lodge
#

you might also want to preload scenes instead of loading them in during runtime that can cause a little lag spike the first time you load a scene depending on the size of your game

#

I would probably do something more like this

#

uids are better than paths if you know them ahead of time because you can move files around without the uids changing which is handy

#

doesn't matter that much for a jam game though neurOMEGALUL

wicked escarp
#

i fully embraced the uid workflow 4evil everything i use is uid

pine mortar
#

well, uid is quite new so i am not used to using it yet though i should, and in terms of load and preload i know that they both have use cases and there is a whole discourse concerning it

misty spruce
#

i think im cooking shrug

#

what ya guys think KEKW it looks bad sofar

pine mortar
#

classic placeholders

misty spruce
#

its gonna take a while, but i will hand draw everything

ivory lodge
wicked escarp
#

but i generally don't use hard references so it hardly ever matters

pine mortar
misty spruce
#

i did an edit and increased the contrast a bit and uhhh...

#

i think im on the right path Shruge

ivory lodge
wicked escarp
ivory lodge
#

oh ..

misty spruce
trail parrot
misty spruce
#

thats soo cool Yay2 (side note i thought the pages bugged and didnt flip properly at first so i did WorryPat, my bad Kek )

trail parrot
#

that's compression kek

#

thank you

#

i had idea to launch paperplanes like homing missiles

#

imma leave Walmart-wan to implement the logic

trail parrot
#

book that eats

#

nom

#

bookmark tongue?

#

hmm

#

better, a little

trail parrot
#

and rigged

#

tongue

trail parrot
#

hmm, outside needs texture maybe?

pine mortar
#

for now i only have some basic island generation

pine mortar
undone karma
misty spruce
#

great work cooking guys, all of these looks so fucking cool rave

trail parrot
silver junco
trail parrot
#

why does it look jittery now

#

some issue with converting mkv to mp4 smh

undone karma
# trail parrot

The shooting is awesome, it does look a bit weird when the book clips on other geometry like in 0:25, I think other games like FPS solve that by having two cameras - one for the scene and one for the first person thing you're holding

pine mortar
silver junco
#

i see yall are already doing lots of game stuff, i have done nothing but engine work AquaCry

trail parrot
trail parrot
undone karma
# pine mortar

Island is already looking awesome neuroHypers a bit of grass on the ground could maybe make it look even more lively... I also kinda wonder what a sunset would look like with some of the horizon shots in the video haha

wicked escarp
trail parrot
#

We are using godot

#

Not the beta version tho

#

Still cool to know neuroHypers

wicked escarp
#

NeurOhISee i always use the latest git version

#

and build myself

trail parrot
#

Twasnt my decision

trail parrot
#

ack, audio is on channel 2

#

oh well, am too lazy to fix

#

hmm, the weapons need more synergy with each other

#

that, or they need to play different roles

#

ideally both

#

one thing I'm thinking of to improve the plane is to have it pass through enemies

pine mortar
#

i like how this gameplay is starting to turn out

trail parrot
#

I was wondering how I could improve the pen weapon

#

feet were inverted, didn't notice

ivory lodge
undone karma
pine mortar
#

that's grass from some tutorial i followed some time ago

ivory lodge
#

w grass, is it using multimeshing?

pine mortar
#

though grass is always problematic cuz it can take away a lot of performance

#

yes

#

a lot of multimeshes

wicked escarp
#

evilSlam stop making me want to actually do join the jam afterall. so many cool projects here

ivory lodge
#

I'm itching for a jam but I'm still working on last year's project

#

can't believe I've kept at it so long

pine mortar
#

though i wonder what is better, one big multimesh which is better for performance, but since it's always visible, there won't be occlusion culling or several smaller ones which is a bit worse for performance, but there is occlusion

ivory lodge
#

:hmm:

#

maybe multiple decently sized chunks

wicked escarp
#

also are you guys aiming for a web release or only windows

trail parrot
#

both, probably

ivory lodge
wicked escarp
#

be very careful then what you include in your project. web builds are very picky about what is allowed

trail parrot
#

we should do test builds

wicked escarp
#

i couldn't use many of my go-to addons because i was planning to go for a web build annytfSittu so i just dropped out

pine mortar
#

currently im doing the second option, i have a patch of grass and i spawn at map using poisson disc sampling

#

i think i won't go for web, since 3d games have much lower performance on those

ivory lodge
wicked escarp
trail parrot
#

web games have advantage though

#

so it's worth

wicked escarp
#

web games get like 10x+ the engagement during game jams from what i saw

ivory lodge
pine mortar
#

i mean, they have much greater chance of being played

#

though then quality of gameplay is worse and then you will get worse ratings

#

or atleast that's from my experience

wicked escarp
#

web builds vs native builds, play a lot of the times the same there are only a few caviates. but most all can transfer between them seamlessly

#

no gdextensions is the biggest caveat

#

and no C# currenty

#

tink gdextension could maybe technically work. and there is a setting for them. but i didn't manage to get them to work on itchio

#

probably because you need a web version of the gdextension and most probably don't build that annytfShrug

pine mortar
#

well, i can at least try and see whether web version can handle terrain generation neurOMEGALUL

wicked escarp
#

dejj maybe i do try to make a game for the jam after all.. (even tho it was already overscoped for 9 days let alone for the remaining 6)

pine mortar
#

i mean, it won't hurt to try, it doesn't need to be big

wicked escarp
#

i get this issue when i try to launch the game on itchio

#

pogs it works without threads and disabling sharedarray on itchio...

#

(shader didn't compile tho ehehe )

#

LETSGOO the lightweight terrain shader loaded properly

misty spruce
#

keep cooking dudes, we still have 5 more days Cheer2

silver junco
#

only 5 days? fuck

#

imma need to start 3d modeling this shit at light speed

#

i present my usual test scene, now in browser with C++ and emscripten instead of my python garbage

#

now i just gotta make the actual game

#

huh, you can see the edges of the polygons here and there

silver junco
pine mortar
#

i sure do like some nice fern

wicked escarp
silver junco
#

im kinda stressing ngl

wicked escarp
silver junco
#

i though "9days, i could pull of open world"

#

ye my 3D modleing skills will see

wicked escarp
#

open world in 9 days...

silver junco
#

it will be something

#

im hoping to be done witht th e3D mdoeling by the time we have 3 days left, cuz i need to add a bunch of game-logic still

wicked escarp
#

(technically im also making a open world i guess hmm )

#

tho mine is more akin to something like PEAK

#

or get to work etc.

quick cliff
silver junco
#

lemme open up your home adress on google maps

quick cliff
silver junco
#

your house has too much shit infront of it ngl

#

lemme leach of the neighbors

quick cliff
#

Worst case you can visit the similar areas down the road

silver junco
quick cliff
#

I don't think they do much

silver junco
#

i love the car with the red part KEKW

#

trying to be non-descriptive

quick cliff
#

that's ours yeah

silver junco
#

i do wonder, if i model it too similair you wont get doxxed will you?

quick cliff
#

You'd need some next level search to even remotely search that one down from house shape alone

#

Unless someone mapped out every area and their housing then maybe

#

I'm not too worried on it

#

We simply do not mention where the houses came from mhm

wicked escarp
quick cliff
silver junco
#

i fucked up the scale slightly but its mostly fine

#

every cell is 4.95m instead of 5 for some reason

#

oh i get it, 100 subdevisions = 101 edges

wicked escarp
#

tink shouldn't it be 102?

silver junco
#

idk

#

i didnt math this

wicked escarp
#

since you start with 2 edges and then subdivide inbetween 100 times

silver junco
#

i started with 1 edge tho

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1 edge with 2 vertices

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102 vertices, 101 edges

wicked escarp
silver junco
silver junco
#

welp, something like this ig

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need to add more detailing and texturing

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imma take a break tho

quick cliff
#

you deserve it

silver junco
#

yalls houses have so many random cutouts

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like i dont see why yall indent the facade

quick cliff
#

American jankngineering

quick cliff
#

Surely the door could have juse been foward and not merged with the driveway

silver junco
#

yep

silver junco
#

aight im back from break, time to model again

trail parrot
#

Was wondering why footsteps logic was not working properly: turns out, it was, my audio file was just wrong

trail parrot
#

+1 enemy, hypnosis phone

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I want to make it pull your camera towards it

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but... am too lazy rn

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I also wanted to give it grabby hands

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like "come hither"

trail parrot
#

improved za spiral

misty spruce
#

hows cooking guys? AA_Kokomi_Peek

trail parrot
#

Today was slow

#

Low on brain juice

misty spruce
#

ganbatte phanta Cheer2 what you're cooking is already so cool, make sure to rest properly PETTHEMILK

misty spruce
misty spruce
#

spell swaping now fuctional in the armory (allows player to change what spells a unit has before entering the gameplay segment)

pine mortar
silver junco
#

4 days and 2 hours left VedalNotLikeThis

silver junco
#

building

trail parrot
#

this will be cool

#

time to test it out

trail parrot
#

Walmart-wan gave me the idea

trail parrot
misty spruce
#

goodluck everyone Cheer2

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goodnews for me is that game is already complete, all the levels are done, all i have to do left is set up the settings tab and draw all the art a_kawaii_neko_thumbs_up

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i have like 6 areas with custom enemies for each zone, it was hella fun creating enemies xdx

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are the enemies fair? depends Kek

trail parrot
#

I made a lot of art

#

we need ai for three enemies

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a boss

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an intro and ending

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upgrade icons

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balancing the powerups and enemies

misty spruce
#

thats soo cool dude, goodlucks 3 days + hrs

trail parrot
#

oh actually, need to remake one enemy's sprite

trail parrot
misty spruce
#

i believe Prayeg

trail parrot
#

🙏

#

Good luck to you as well

misty spruce
#

lets just say i have once again focused entirely on gameplay Kek

trail parrot
#

-# oh wait sfx still needs a lot of work

misty spruce
#

all i have for audio is the music my duo made for me Laugh

trail parrot
#

sound design? what's that?

misty spruce
#

Clueless no ida

#

lets just say i have 6 levels, 3 difficulties, 1 final boss and quite a bit of player expression so i might have a chance

#

you can swap what spells a unit brings to the battle, you can select 3 out of 6 units to bring into battle, and lastly theres no linear path, you beat mission 1 and then you unlock 4 more levels, you can beath these 4 levels in any order to unlock the final boss

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also theres the functional savefile but for me thats about everything

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welp i have to start doing more art for the gamejam creO7

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Badly taken photo Kek

trail parrot
#

sheesh

undone karma
#

Lusk's art is always peak and nobody will convince me otherwise

misty spruce
#

2 of the enemies from the silver tower stage thumbsup

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theming for this area is porcelain/doll type enemies

misty spruce
#

its all coming together xdx

trail parrot
#

my teammate can no longer help from here

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it's solo time

#

reeeeeeeeeeeeeeee

#

heh, a little jumping spider has taken residence on my pc

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what a cute little thing

kindred bone
#

Kill it with a fireball

misty spruce
#

2 more days left, goodluck everyone Cheer2

silver junco
quick cliff
pine mortar
silver junco
#

Bro made a crabKEKW

pine mortar
#

return to crab

quick cliff
#

crab is peak form

pine mortar
#

indeed

silver junco
trail parrot
#

snip snip

misty spruce
#

peak form of evolution mhm

split yoke
#

We have "That time I got reincarnated as a crab" game now ig

naive moth
silver junco
#

2 days left VedalNotLikeThis

misty spruce
#

ganbatte Cheer2

#

i might have to speedrun despair

quick cliff
#

my brain had an error parsing this fraction

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Seems like it might be speedrun time

misty spruce
#

26/16 done i think i'll be able to finish everything before the deadline

misty spruce
trail parrot
#

1 day left boys

split yoke
undone karma
#

Guessed it because of the green backpack and clothes haha

split yoke
#

Wait that's a nice idea neurOMEGALUL

misty spruce
#

dude my duo cooked hard HECOOKING

silver junco
#

24 hours left VedalNotLikeThis

vapid trail
silver junco
#

shovel game jam

#

im cooked, i still need to make player 3D model and the npcs

#

and the rest of the game that isnt the map

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but i do also need to finish that

quick cliff
silver junco
#

i think we're just gonna delay the game

#

i still want to release it but its not nearly cooked enough

quick cliff
#

We overscoped so hard on this one.

vapid trail
#

The theme seems funny for overscoping though.

quick cliff
silver junco
#

yep

pine mortar
#

surely remaining time frame is enough for death mechanics, important event, win condition, main menu, loading screen and other polishes, right? glueless

vapid trail
misty spruce
#

final stretch, 19 hrs left, im going all the way now, goodluck everyone Cheer2

trail parrot
#

good luck!

undone karma
#

You got this!!! Show them what the Neurocord is made out of!!! GIGAVEDAL neuroGun neuroSisyphus

trail parrot
#

anyone up for play testing my game?

kindred bone
#

Me.

trail parrot
#

password: procrastinate

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can you record your gameplay?

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it would be nice for finding issues

trail parrot
kindred bone
misty spruce
#

the squad is almost ready POGGIES

kindred bone
# trail parrot it would be nice for finding issues

I didn't record the gameplay but here's my feedback:
-I played the browser version.
-It begins with all the sounds off.
-When you fall it's instant game over.
-It works fine I think.
-Cool idea, it's like an arena shooter, maybe too much gray.

trail parrot
#

sounds are off!?

kindred bone
trail parrot
#

ah, that

#

intentional, I think

kindred bone
# trail parrot sounds are off!?

Inside the settings menu all the sound options were all the way to the left, and the main menu didn't have any music or sounds so I was confused.

trail parrot
#

oh ok

misty spruce
#

wait can you test my game too?

#

if you arent busy ofcourse