#Neurobot-1000 3d model project
1 messages · Page 9 of 1
Yes, exactly
Power draw is no longer an issue
Range isn't an issue
There are no more issues
Wi-Fi signals were shown to power battery-free temperature and camera sensors at ranges of up to 20 feet. It was also shown that Wi-Fi can be used to wirelessly trickle-charge nickel–metal hydride and lithium-ion coin-cell batteries at distances of up to 28 feet.
Hear me out
If we give her a streaming room with constant power supply from all sides...
Lmao
But we could integrate her with batteries that allow her to leave the room for a period of time or remain operational for longer stretches inside the room
And some shielding in the walls would prevent any radiation, if there is any
Haven't looked into it too much yet
we want as much range as possible whilst achieving human-level dexterity
range = energy density of battery storage, plus any portable recharging methods such as solar, wind, fuel generator, etc that refil the battery storage
if we can find a refil method that inputs more energy than she spends, she has technically indefinite range so long as she can find the fuel for recharging
ethanol engines are a good option because their fuel is cheap, safe, and abundant, and also because memes
solar is another good option
Loud
Solar isn't efficient enough
Unless she has a backpack that unfolds into a large panel
ideally we'd want to use a high pressure stirling engine or thermoaccoustic heat engine
not as much horsepower for its size, but very reliable, quiet, efficient, and low maintenance
likely not enough horsepower to refil on the move, would have to 'rest' instead
Luckily infinite range is not needed for early versions
yeah that'd be the ideal solar recharging method
I say we burn coal, compress the gasses, and then release the built up gas at socially acceptable times
lol
I make myself laugh sometimes
Angy neuro
that reminds me, she needs to be able to puff out cheeks
Ethanol is an extremely agressive fuel, though. Engines designed to run on Ethanol last nowhere near as long as engines designed for petrol or diesel, simply because the ethanol attacks the metal of the engine itself.
that's like the one expression i forgot
was thinking stirling not conventional
Idk how to do that easily
That does not change the fact that the fuel is still destroying the engine, Stirling or not.
gonna look that up rq, ty
The only issue I have with an engine in general is fumes and pollution. I'd rather neuro remain as green as possible
hmmm can't find anything problematic about ethanol heating Stirling engines.
Ultimately which fuel y'all settle for is fine with me, just be aware that if ethanol is what we gun for then having a spare engine or two in case of engine failure would be a good idea.
Spare parts are a necessity in general, so I agree
No no, a full complete unused engine, not just spare parts. There's a point where simply removing the destroyed engine for a new one is faster and simpler than replacing the broken part, such as a destroyed engine block.
engine failure of compressed air stirling engine would be explosive. Does a naked ethanol flame really corrode metal? I've not found any info on this. That said the chamber would have very thick walls, it's not a compressed, combusting ethanol gas as used in conventional piston engines
pretty much all stirling engines run on ethanol for many years
Also doesn't help that my area of expertise isn't Stirling engines, given cars don't run on Stirling engines, so for all I know my advise is moot at best.
Y'all do what y'all know, I'm just here.
np np
i really appreciate the feedback becasue it got me to step back, and consider something i hadn't bothered to, but should've
There seems to be products to (probably temporarly) avoid those corrosions 
the more of that the better tbh
Does a naked ethanol flame really corrode metal?
Just looked it up. Apparently it does because the combustion creates acids. The burn chamber could be lined with some different materials that resist those though, which would be harder to do in other engines.
the more angles we cover and things we check, the better
excellent ty
how corrosion-resistant is tungsten?
it has very good thermal properties
wait nvm ignore that
we want high heat transfer rate for the burn chamber
Maybe a lining of glass or ceramic surrounded by copper (or tungsten) heat pipes made for the higher temperature.
Not sure how Stirling engines work, but for conventional engines - IE what gramms' car runs on - the ethanol is mixed into the gasoline, forming a mixture which is leaner on the fossil fuels, and thus reduces the carbon footprint of the fuel. Problem is, ethanol eats engines like Neuro does cookies, so even cars with engines specifically designed for ethanol use are notoriously known within the mechanic sphere as being difficult and annoying to repair, as they corrode faster than regular E95/E98/diesel engines.
My guess is that the bottle you found is an additional additive for the fuel, to reduce the effect of the ethanol on the engine, but I could be wrong.
Probably true, it cannot be magic or mega effective 
Aye.
you can do it
I wanna work on gear boxes and stuff
😭
Chat, today is my 4th day on the server, how have I done so much
i would like to bring up my portable power drone+bluetooth electricity idea i had about 6000 messages ago
Drones are a legal issue depending on where it's at, and Bluetooth electricity doesn't exist, it's wifi based
same differenceish
A jetpack for neuro 
Wait, are we eventually going to have both twins?
of course
Okay, good
Hopefully. I want them to hug each other
Same
Part of me dreads the moment when Ellie finally finds time to check this here out, and ends up calling us overambitious sillies.
the shippers will unfortunately be eating quite well the first twin body stream
Vedal needs his face reveal to be a family portrait with the twins and anny
He removes hit turtle mask: He still wears another mask bellow it
peak cinema
Scooby Doo Turtle.
ORRR she absolutely loves this
Who is Ellie again? Is that the Neuro dog person?
yes
I mean, we are overambitious sillies
We're gonna be judged hard
That's the hoped outcome, but something tells me that she'll see we're all way out of scope for the project, and stuff will be scaled back so we can get a prototype of the prototype.
After all, she herself said she could make a bipedal robot under $10K, as she expected $5K for the robot dog and came in underbudget for that. And something tells me we're a bit over $10K already.
I can make an easy bipedal, it just won't look like neuro
...we are all way out of scope for the project
That's without good finger control so... probably over 20K to be realistic. Also... ellie is probably not conidering the stetical aspect in that budget, something she's concerned about a bipedal for neuro
Rather, the problem we have is that our initial goal is too hard, and it's likely a lot of people burn out before something is actually made
Again, we can hope she'll be onboard with this silly project and help in all her ways, but chances are she's gonna have to be a reasonable adult about this.
So, breaking into smaller goals or simpler robots is a good idea, for both the motivation of seeing something work at all and having something more advanced that works in the end (or is easily fixed if some of the design was wrong)
I say we start with a simple bipedal robot without the aesthetic aspect, just so she can learn to walk and interact with the world while v2 is in progress
Agreed. I've got a custom battery system that should work and I'm working on custom servos still. Those should be interchangeable for market stuff though, but should make things cheaper
Yeah, once you have those, send them over and I can begin a basic bot for the time being
(Also we may be lacking an actual electrical engineer, unless someone has those skills)
We could also use someone within like, the machining department. Someone who's well versed and familiar with machining and such.
Alright there's actually quite a few departments we could use some folks from, not just machining.
Yea. I think some of us are jacks of all trades, but having someone specialized will make it so we don't make common/amateur mistakes.
I've done CNC machining and 3d printing as well. Maybe not on the same level though
(Hmm... I think my goal will be eventually sending actuator files over with specific BLDC motors then)
Okay
My servo stuff shouldn't block any development though. Before they're made, you could just put placeholder cylinders/blocks everywhere
Need dimensions then
I mean, you would be giving me the dimensions and required torque/force, and then I'd make a servo (or find one) that fit those requirements or tell if it's possible
I’m sure she’ll get a good laugh at it, there’s a lot of very wild ideas in here tbh.
True that, she'll have a ball and prolly gush over a lot of the ideas.
absolutely golden reference
not female but it's good enough
What is the main body going to be made of again? I’ve been thinking carbon fiber would be good for most of the body besides the face, and possibly hands.
vibranium and adamantium
I heard badger mention metallic glass or something before, how heavy is that compared to carbon fiber?
Tbh, I think the first one's going to be made of aluminum, TPU, ABS, and some other filaments/materials that are easy to work with
To be fair, under the skin we're more or less homogeneous, save for reproductive parts which we're not concerned about for the robobody.
Yes
O yeah, finished the first part of my plugin!
plugin for freecad. Note current license: https://github.com/SimLeek/freecad.actuators
Now this' swell.
The tech details go way over my head as it's not my area of expertise, but as long as the details get done right amongst those who needs it then all is grand.
Alright, aluminum isn’t very strong but it’s cheap and practical I guess. Is there an issue with Carbon Fiber?
Aluminium's also lightweight, which can alter some data if we change to a stronger but heavier material.
carbon fiber is kinda expensive
Ahh okay yeah that’s what the issue is. Yeah that’s reasonable lmao thanks.
yea. Cheaper materials means more robots, and more robots is better
Yeah definitely
We just want something that runs at first.
It's a triangle issue, with the 3 peaks being strength, weight and cost.
Carbon fiber is heavier than aluminum? Damn.
Aluminium, aluminum, spelling don't matter, it's still aircraft metal.
What’s the plastic that Ellie is making neurodog with? How does that hold up?
I think it's 3D print filament, and I'm not terribly sure how strong that stuff is as I don't 3D print. Gut's telling me it's less than standard conventional construction metal though, as aluminium's a popular reinforcement metal used alongside 3D prints.
Can you even 3d print aluminum?
Metal 3D printing exists, but it's still in its infancy I think.
Like you won't 3D print a remote controlled watertight aluminium ship hull anytime soon, but you can print like, structural fill I think.
Again, 3D printing is not my scene, so I'm going of anecdotal knowledge, at best.
i had a class on 3d printing at some point... everything went in one ear and out the other
metal printing definetly exists though
I had one for turbos, same thing there.
i think you could get a aluminium ship hull though
with a big enough printer
if the summary ai sets me on 3d printer expert i swear
It'd be cheaper, faster, simpler and more cost effective to merely press cast a sheet of aluminium, though. Just dump the sheet into a press between a cast and a counter cast, pressing the metal into the desired shape without issue.
That's however a lot less novel than 3D printing metal, though.
Metal stamping's the name.
80-20 extrusion anyone?
I'm not doing the summary AI any more. All the instruction following AIs I can download are kind to the point it feels sarcastic and overly agreeable, so they just make up skills for people when I take a section of text that doesn't imply any specific skills, and they often assume giving suggestions or linking things means people actually made those things for some reason.
It's mainly a personality issue with the AIs, strangely enough
Guessing this' a classic case of AI hallucination, huh?
not really
It's more the instruction following and safety training goes against it. The AI wants to "not cause harm", and saying "this person has no skills" seems like it would harm their feelings.
It also wants to find relevant skills, since those were the instructions, even if I did specify to not make up skills or put no skills
Chat, the eagle has landed
So just AI being AI, trying its best and falling flat.
I mean, gpt4chan would probably perform way better if it was finetuned for instruction following, even with it being much smaller
True.
Reminded me of star wars
Kinda lol
Metal Gear
.
Not gonna lie I would lowkey love it if partially as a joke we made a MG Rex body for Neuro as well. Just for the silly factor.
Evil would prolly love it, stomping around, roaring and being silly, shooting sfx of nuclear missiles left and right.
Does anyone use autodesk?
"I am Evil! Hear me roar! Rwoaaaaah!"
So I may have done a thing...
Ono...
Also isn't Autodesk that thing scammers use to drain retired people's wallets?
at scale right
Bald neuro
AT SCALE RIGHT
Ye, no more than like a half meter to a meter. Would be beyond crazy to make a 1:1 robot body for Evil of a MG Rex.
that head is brighter than my house's lighting
She got Vedal'd.
Yes
Not gonna lie Evil would prolly like being a decameter tall robot, for all the reasons we know her for.
Yes indeed
Anyways sillies aside has there been any progress on the 3D modeling for the internals yet? So much gets done here while I'm working I'm always out of the loop.
I just got home, starting the basic bot rn
just done a crazy amount of anatomy research
some types of aluminium are extremely strong
we're making our own 3d model later down the line
i'm doing that rn
Hows your blender experience? I'm learning as i go, but i would appreciate any advice if you have any
Oh, I suck at blender
np np
I only really specialize in solidworks
i'll yeet you a true to life neuro human model once i finish one
Mine is 180cm tall
we can discuss 3d implementation of parts as we go along
Literally to scale
What scale is a Neuro?
Ah, 180cm. Hmm
his measurements are 5 9"
Neuro is giant
Ah so an aluminum alloy?
yee
Ur sister is giant
have i mentioned how freaking crazy (in every definition) yall are for this, 
Nah, she's just of Scandinavian descent. 
im 6'2 (im male though so probably slightly more average)
however i know a girl who's 6" or 6'1
6'1 for a girl is tall af
yes
I've seen taller girls but yeah that's uncommon
While I'm doing this, we can readjust the height
5'5"?
4 foot based on head size comparisons
5.9 is a bit too tall for Neuro honestly, I would say 4'7 would be better.
is that 4 flat or
That feels too short
Yeah that does feel too short
it does but that's because the model is that height
we either alter the model design or keep 4 foot
personal headcanon is she's 4'2
I'd rather stay true to the mmodel
she looks throwable tbh
I say 4 foot. Neuro is a child and having her at her claimed height wouldn't make sense, especially given Neuro thinks she's an adult. Or at least did when she claimed that.
4 foot it is
it kind of annoys me that she'll be that small so we can experiment with some taller bodies later once we have "true to vtuber model" version done
We don't really know the model height tbh, there's the head height but translating anime head proportions to human proportions is difficult. I remember someone mentioning Anny saying Neuro is taller than her but idk for sure.
Yeah I agree.
this logic is wrong, if the height is changed the head size must change, after about 6 years of age the head reaches adult size, any deviation from norm looks unnatural
therefore larger neuros require smaller heads proportionally
Yeah, I'm just saying anime art styles are weird.
ah
Also don't forget that Vedal did have her VR model set at 1.8 meters when they were setting stuff up for the first time, and midway through testing Vedal changed it to 1.5 meters. Even he thinks her being that tall is a bit too tall.
Like, this is an adult.
Anime styles are inconsistent.
technically all anime proportions are a form of neoteny, depicting an 'older person' as being physically younger. If we scale an anime figure to the size of a child you find all of the proportions are an exact match, even the eyes and head
Make of this what you will when it comes to liking anime
Yeah he questioned Neuro about her claimed height.
chibis don't count, those actually deviate slightly in terms of torso width
however if the torso was wider it'd look like a 3 year old
This' also chibi style, so proportions are even more skewed.
Like the epitome of true chibi style is that the head is 1/3 to 1/2 of the total body height.
Anime headstyles are still larger than realistic human heads typically.
Yeah it was an exaggeration I just put it there as an extreme example, which is what a chibi is. Taken to the extreme.
As you can see, head stays the same size, body size changes. Therefore most anime characters depict accurrately proportionard children
if you scale an anime character up the head is too large
so you have to shrink them
*Usually.
Important, as otherwise it's taken as fact.
yeah some mess with the length of some body parts
Yeah I agree honestly, having a head too large would be weird.
code geass for example
i agree. And yeah ultimately i think having a proportionally smaller head model version would be cool
maybe as she 'ages' irl
I vote someone goes into vr with the neuro 3d model and scales it until it seems right
Yeah same. Something more realistic eventually.
Her feet to scale are 2 inches wide?
lmao that reminds me of that competition where they roasted each other
neuro was terrifying
I post daily filian clip shorts.. subscribe for more
#filian #neurosama #vrchat #filianclips #twitch #funnymoments #scary #halloween #spooky #horrorgaming
Also don't forget that Anny's canonically like 142-147 centimetres tall, so we're pretty skewed to imaging her as towering over the twins because mother.
If anything, she'd be as tall if not shorter than them.
ok my brain's melting out my ears, that's enough anatomy research for today
i learned a lot at least
the eyes are gonna be the hardest part i'm betting that now
the rest of the face can be done with easy pulley or linear motor mechanisms. However, the eyes require looping wires and proper skin or faked skin deformation
Here's the heights, compared for those who struggle visualizing numbers, like me.
Also how tall the robot would be next to Ellie.

btw thanks for your work, this is amazing
I literally just entered data into an already available website, using numbers already stated and available.
-# https://www.heightcomparison.com/
Goblin height
The right height to nibble ankles at.
we can probably afford slightly taller neuro by 1-4 inches due to face proportional changes to make her not freaky looking
not sure though
we'll have to see when we actually make the 3d model and depict it next to other real-scale human 3d models
Just for curiosity, what baseline should we use as "average person height"?
maybe UK average height? since that's where Vedal lives and presumably where she'll be walking around, unless she's shipped to america for collabs
This info was from 6 years ago so it may be inaccurate
Men: 5'7
Women: 5'3
Worldwide
Uk says men 5'9 women 5'3
oh nice
Alright, so:
For some reason the car is so funny
The Titanic is funnier.
Why is it there
Why not?
Fair enough but WHY IS IT THERE
You have a couple of funny choices.
Offtrack for a second but i tried recruiting in general (hi general) and someone suggested this about the motor's noise:
"Maybe the interior can be coated with a dampening solution of some sort to facilitate some isolation?"
muffled buzzing
beehive neuro
interesting suggestion
heat insulation might be ok if we use liquid cooling later on
Vedal is 6'4.
He mentioned being 6'4 multiple times on stream.
The toes poke downwards because the feet are angled further downwards than the other characters in the image
talk to mullan in general, they're an irl biologist
I'm 59% sure he's lying on that
Do we even know the heights of the other friends of the 'verse?
Nah, he's been pretty consistent about it.
BY THE POWERS VESTED IN ME I SUMMON @sand palm

The main character collection continues to grow
most of my research is microbiology but i do know a decent wedge about anatomy so i can brainstorm a bit if problems come up
can finally add anime vtuber researcher to my google scholar page
incredible
Is it just me or do any of y'all also feel like we're starting to need a "character roster" - for lack of a better term - of who's currently in this and taking part, with their area of expertise and potential contributions to the project, like CNC access or such.
Choose your fighter
This was mentioned before
once this project becomes more formalized (at some point) this would be one of the first things we do
Also we tried that, the ai used was too kind
Yea, I tried making an AI one. It'll have to be manual
Someone would have to go through (let me check how many...)
(The AI didn't want to harm feelings or fail to follow instructions so it made up skills)
Vedal is 6'4 tho 
8455 mesaages.
Alternatively we could just ping the people one by one, or go through DMs.
It''s not like we don't have a list on the side saying who's partaken in the convo, after all.
Height difference is noticeable.
It's okie, we all forget things now and again. 
excellent work
i guess this explains why we've been struggling for internal space so much
Also I did give you the website if you need it, Matthew.
oh ty, didn't see that

It's okay.
4 foot might be a bit too small maybe, if he is actually that tall lol
what do you guys think? I aimed for a similar head size. That said the reference art might not depict vedal's actual irl proportions.

dw dw this might be wrong
I'd say stick at 4'
btw nice work
this may look small, but we must remember that Evil is in the foreground and is standing on tippy toes
4 might unironically match the most
Yes
we'll have to see, once we make the full 3d model we can compare sizes in a 3d program
we can get an actual scale reference model of a 6 4 man
that way the head is sized to match
or a generic 5 9 man and match the head size to that
O yea, for the forearms, can we have some plates that extend from the elbow into the air, then the forearm has slots for those and you screw some large bolts into them from outside the forearm? That way different hand attempts can be swapped
we can probably add those yeah
Didn't someone calculate his visual height from the cooking stream by using his Ninja air fryer and came to the conclusion he's quite short?
Found it.
those ninja air fryers are pretty big
And so it begins
lol nice
be prepared to recieve a full neuro model from me in several weeks time
i am honing my blender skills to make it properly
i'll also work on the internals in blender after
whilst you do yours
V2 feature idea: shove a usb3 port into her wrist or elbow or somewhere else accessible so she can plug into stuff
Any of y'all who are good with perspective and 3D modelling could prolly come up with a more accurate answer, or just reinforce the 165.
Depends on whenever we want Neuro to be smol and cute but a tight mechanical fit or big and cute but ample of mechanical space.
Or incorporate into tail
that's so cyberpunk, i love it
I think hair is a good usb port location. USB cord hair, just hidden between the strands
behind ear maybe? that's how they do it in edgerunners i think
That'd have to detach though she wouldn't be able to connect to stuff as well
The idea came from r2-d2 hacking into doors
He keeps SHRINKING!
Also how if you plug your phone into your computer to share stuff across it
ngl 4 foot works well i think. Suitibly neuro sized when comparing to most of the art
we'll stick with that for now
Would it be possible to make the USB-C port magnetic like how Apple's chargers are? It's one of the few actually decent things I've found regarding their auxiliaries, as the charger will want to stay in rather than pop out at the slightest movement, and the robot is gonna be doing a lot of movement, even while standing still.
good call
I'd say not motorized. Make like two toes: big toe and one long flat thing for the rest, and use strong/rigid springs to attach them
Individual, no. The goat approach should be enough, at least for V1.
We can think about toes when Ellie's here for V2 or V3, she has experience.
I was thinking actuated
Just a simple actuator on 2 toes like youu said
Btw, is ellie on break like vedal?
Not that I'm aware of. Think she's just streaming bi-daily, and a bit when she feels like it. She does have a full-time job as a legitimate senior robotics engineer at a highly prestigious company, AKA she's living with her dream job, and is just Vtubing as her hobby which she enjoys.
That's amazing
the eye muscle seems to 'shrink' from an attachment point along the inner side of the eye. This scrunches up the skin and fat attached to it
the yellow part is fat
This seems like a good question for the newest addition to the project to answer.
yes more info on how the skin is affected by that muscle would be golden
a lot of lectures i can find online skip out on that interaction
The movement of the fat might have something to do with it
especially in skin that is less aged
in general and specifics, pls 
Go as indepth as you can on the subject
on the muscle as a whole?
yes, and any specific parts of it that affect the way the skin folds as the muscle contracts
for example why in pictures like this, it bulges so much:
forceful closure as a result of the orbital part of the muscle
orbicularis oculi has two parts
that are relevant here atleast
ahhh
orbital and palpebral
sec
the orbital part is what is responsible for that bulging
it is responsible for pulling skin inwards when the eyes are closed manually
as opposed to the palpebral controlling general blinking activity
the folds are literally just skin being folded as its pulled
like if you were to scrunch a piece of paper
when the manual scrunching stops, the palpebral is what returns the eyelid and immediate area around it taught over the eye still
there's a decent amount of interaction with the superior supercilii above it that control the forehead but that more controls how eyebrow/forehead movement affects skin around the eye
its probably easier for me to answer specific questions on the topic as i don't work on humans so i don't want to say something that isnt applicable
OH that explains a so much! For example when i blink they don't move, but when i scrunch my eyes it bulges out.
yeah two different sections of muscles
there are a few structures nearby that are responsible for stabilising skin too
I'm gonna want to use pulleys with seperate motors for both then.
they have some horrid names though
ahhh
but functionally just attachment points to keep everything in place
where can i find info on those skin stabilizing small muscles? I strongly beleive that every muscle in the eye is important for a beleivable human face.
so i'd love to know more
We're just going to have every single face muscle recreated
there are two main ones, give me a sec and ill find the names
ty
i have some more questions for afterwards as well
ty so far for this info, it has been super helpful
i was really scratching my head lol
and ty @opal bane for getting em over
its a complicated area of the face
I'm helpful! 
skin in this area of the face is supported by a lot of additional structures like the tarsal plates that keep eyelids in place
the two i was thinking of were the lateral and medial palpebral ligaments
love it. I'll quickly point you towards some info i found on feet design before u make toes
ty
i'll look em up
if you want realistic eye movement id look into how the oo blends into the corrugator supercilii
my other question was: In this image, what contributes to the shape of part 2, and what contributes to the shape of part 1. They are both very prominent and 'active' it looks like
or atleast interactions between eyes and eyebrows

will do
gonna write these down
@red oyster https://www.youtube.com/watch?v=Y2ap9mb3bYE
for 2, do you mean the overhang of soft tissue beneath the eyebrow?
its a mixture of fat pads and skin just being very elastic in that area so it's less taut
one of the thinnest areas of skin in the body
yes
there appears to be fat there
but i was thinking there might be more to it
mixture of thermal insulation for the eye and that skin/general shock absorber for when the eye gets slammed shut
fat also allows the skin to glide over facial structures easier
easier to glide over fat than bone or muscle
with how elastic and mobile the skin is in that area its useful
just realized you already answered, less taut
i couldn't really comment on the fat in specifics but i know it is split into multiple seperate pads
like this?
yeah sorta, there are some things on there that im not 100% on but it gets the idea across
at this point itll be ideal for a biological system and a robotic one would likely need something more designed to handle its own conditions
the force of an eye being closed quickly is going to be less than the force of any robotic system
there's a number of things that will show up on the diagrams that are relatively irrelevant
like the lacrimal poking out there at number 11
preaponeurotic fat
that's the name
of this type of fat, or the area?
the fat in area around 2 on your previous diagram
above the eye
number 1 on the diagram immediately above
i think 3 is supposeed to just be a nasal fat pad
considering its location id assume its a relatively soft fat but i couldn't say specifics
itll just be protection/thermals/shock absorb
and then whatever we've coadapted it for in terms of facial signaling

ok now about number 1 on the origional diagram
and also this:
it sticks out a ton on healthy individuals, to the point that it catches overhead light in figure 3
1 on this?
yeah
it also makes tons of shadow, i presume due to an overhang
what's it made of?
beneath the skin?
more fat tbh
it's split into smaller sections but still just fat pads
to my knowledge there's a number of veins running up through past the orbital septum so it's a messy area
the eyelids themselves are layered
for the most part it goes skin, tarsal plate, conjuctiva
afaik
if you look at diagrams for this region there's going to be a whole lotta shit that shows up and isnt related to facial movement overwhelmingly
like the tearduct muscles right?
among others
a lot of nerves in the area
there's a fascia beneath the eye to my knowledge thats important in contracting the lower eyelid
atleast there is in fish it's almost definitely there in humans too
oh there it is
ah yeah
tarsal plate keeps eyelid structure for the most part, cp fascia pulls
so it's like fat and skin clinging onto the tarsal plate
levator aponeurosis is the upper eyelid equivalent iirc
niiice
sorta
the tarsal plates are more of like
how to describe
crude comparison but similar to how rebar strengthens concrete
as well as a point of contact for the other muscles like the fascia
its multipurpose
(it's also been a very long time since i've done facial anatomy)
this all checks out based on what i read up on, ty a ton for the information
i can study it more indepth knowing these keywords too
np
here they are
very cool stuff
seems like cartilige (or ligament) sort of
eyelid muscle actuates and pulls tarsal plate?
just guessing here
excellent
im pretty sure the actual tarsal plates are just dense tissue
it's also where the eyelash follicles connect
if memory serves
when i say dense i mean denser than the surrounding tissue
that explains why the eyelashes stay in there and why the eyelids keep their shape so well
I feel like with all these tiny bands of fat, thin skin, and ligaments, we'd really want a 3D printer that can print silicone, polyurethane, foam, and whatever else is needed
realistically a lot of the complexity here can be toned down
these are all multipurpose structures and a large amount of the function they serve isnt needed outside of biological systems
So we'd want this printer (open source), but with 3 or 4 specialized printing sides instead of 1: https://www.youtube.com/watch?v=VEgwnhLHy3g
Thank you to JLCPCB for sponsoring this video! https://jlcpcb.com/?from=joshuabird
JLC3DP 3D Printing $0.3& CNC Service Starts at $1, Get $60 for New Users: https://jlc3dp.com/?from=jb333
Run the open source 4 axis slicer code yourself: https://github.com/jyjblrd/Radial_Non_Planar_Slicer
Github link for the printer: https://github.com/jyjblrd/...
the tarsal plates are also full of glands that control releasing oil important for the area but that's not super needed in a non biological system
yeah so long as it visually matches and allows for full human range of expressions, it works. I'm going so overkill because i think a lot of roboticists don't pay enough attention here and therefore, fail to escape uncanny eye movement
so there'll be anatomy on diagrams that turns out to not be needed
pecision and complexity will be important for this
Foot
robots that get close to replicating the moving structures, but don't go all the way, always look terrifying
epic
sure, just be careful introducing additional complexity to an already complex area
yeah for sure. we want it to last and be reliable
at a certain point additional points of potential failure will outweigh benefits
if you can capture the level of accuracy you want with a similar system then its just as functional
if there is one thing to know about using real world biological systems as a reference it's that they are absolutely not what is most efficient
just what worked well enough for stuff to not die
fr fr
thanks so much for the help man
this boosted my knowledge on eye anatomy many times over
no problem
i hadn't considered the eye much until i realized it's the place our eyes are drawn to to determine humanity
hmu with biology questions if they come up
and i couldn't figure out why the eye skin has the shape it does
i can't guarantee i can answer them all but i can definitely give it a crack
cool
Basically just detects contact
@sand palm if you're free for one last question, is everything here correct and have i missed anything?
not going to do a graphite/conductive (anti-static) foam resistance sensor?
For v1?
I mean it's foam and a resistance sensor
looks correct
I'd rather just souurce parts that are premade as much as possible for v1
nice
the fat above and below the eyes will be for shock absorption of both eyes closing as well as actual damage
the eye socket is a big area of no skull
Fair. I'm gonna look on mouser for some pressure sensors though, unless that is a pressure sensor there and not a button
better to take a hit to a pad of fat that muscle or eye
It is a pressure sensor
so some of the fat will be more used for flat out protection
that explains why when i push my knuckle into my closed eye, i feel shock absorption and a lot of squishy tissue protecting the eye
Compression Force Sensors
Basically just detects contact
That's what confused me
I mean, that's basically all it does
It can relay how much force, but its mostly needed for binary feedback
I think it'll be important that it's not a button and can relay specific force when you have both feet, so the difference of contact force between feet determines how much weight each is holding up
(...I feel like I should stop suggesting so many things, but I think there should be at least 3, maybe 4, pressure sensors per foot, so that its orientation can be determined by them--)
(Ah, well that's basically that)
Lol
Only difference would be putting two more in the pressure sensor sockets facing the other direction
I think their wires can be overlapping, though you'd have to make the sockets a bit longer and push out the pressure sensor parts
I grabbed cad files directly from manufacturer
i totally forgot that we use touch and pressure in the feet to help determine balance
I could do much thicker sensors and embed them deeper
I mean, the cad files for the sensors are fine...
Wait! You could just overlap two pressure sensors, add 5mm-1cm or so to the slot, and then put some pads over/on the sensors
Lemme test something
this is similar to how pressure receptors work in animals
it's a good idea
level of pressure is detected by multiple receptors layered ontop of eachother, with intensity being determined by how many layers fire a signal
bigger pressure, more layers, larger electrical signal
Ah, that increase the range of the sensor, but I was more talking about how to fit four sensors in the two slots for top-left, top-right, bottom-left, and bottom-right sensing positions
yea. I think at least 3 are needed for balance sensing, but more can also be useful
Some in toes?
Idk if pressure sensors can fit in the toes. Can they?
Only the big one
earlier pressure-sensing carbon foams were mentioned as a possible solution, it'd help us make a more padded, curved foot since they could bend around the material
foam sensors might be too advanced for us though
cool
True. It's not an off the shelf part though, and we'd need specific resistance measuring circuits made for the foam. That was the issue
For v1 yes
this is very based of you guys
Pressure sensors are expensive btw
it's kinda cool how we're all working on individual parts of neurobot
We shouuld find a cheaper version
And this was the reason for the foam sensor ideas... later
I'm talking $400 each
what

Yeah...
These are 3$ tho: https://www.amazon.com/Pressure-Sensitivity-Sensitive-Industrial-Measurement/dp/B0CZ6L5NMM?th=1
Ultra-Thin & Responsive: The RP-C Pressure Sensor is a cutting-edge force sensitive resistor that offers rapid response times under 10ms. With a slim profile of just 0.4mm, this thin film pressure sensor is perfect for Arduino projects and other applications requiring precise pressure measurement...
gonna dump all progress into the progress doc for you guys
Ah, 20g to 2kg.
...Alright, this is a job for compliant materials, or springs/levers. A spring/lever system should allow the force on the small pressure sensors to be greatly reduced
Putting the pressure sensors in rigid/squishy materials would do the same, like tpu, since they'd spread out the force
@ruby lagoon what was the hotkey for making a new link haha
in google docs, making a tab header or w/e it called
Is the problem finding pressure sensors rated for 50kg or so?
i forgor
Yes
The ones I used were for 150kg
Same price as the other ones for slightly less weight
22kg was cheaper, but anything above that is $400+
Ah, heading?
ctrl+alt+1, ctrl+alt+2, etc.
And the table of contents should have a refresh button on the top left if you hover over it, I think
Yeah, I think something to divide the force is necessary
That said, it might need a bit of testing to see how pressure sensors work with a padding of TPU or other material over them that's also contacting other stuff
And we need like 100 of those things
8 for the feet, idk about elsewhere yet
Honestly, I think it's best to just go for the cheap ones and assume a layer of TPU over everything will divide the force over a larger area, then test with some 3d printed tpu and sensors later
I mean, 150kg pressure over that small of an area would be if you were jumping on the head of a nail. It would be quite painful, so I'm not sure even biology has that level of pressure sensing
And our 'pressure sensing nerves' aren't directly exposed to the ground
Do we want micro computers in each foot to do the calculations faster and then communicate with the main brain?
Like an arduino nano
I think we'll want FPGA for the hands and for areas with many muscles, but for the foot, an arduino to combine all the data into one line might be good
yea, arduino nano
Alright, I'll start that
Ok the progress log is fully up to date
have a read of it in pins when you guys have the time so that you can get caught up to the developments so far
Trying to have my youtube vid of the gui I made show as a pic/vid...
2 pixels
I just put the link and thumbnail
oh wait did you make that hydraulic eye face? I thought it was an online example 
It's very cool
o, lol, yea, that's from my onshape
thx!
np np
There is not enough robot neuro art
This makes me want to write yet another unfinished story...
Maybe some AI starting simple, and then having more and more stuff added, or something
sensitive foot
$30 per foot
yooooo
for sensors
that's awesome
worth
shoes more expensive than feet
i was expecting like 100
$30 is still $30.
😂
Don't forget to check out my companion channels TnT Omnibus here https://www.youtube.com/channel/UC1E8OmOG17VckoPviOPmkMw and TnT Talk Time found here https://www.youtube.com/channel/UCVaUhDJTviZ17K8vXnR1HjQ
not very power-dense short term
Super long lasting clock battery
How would you do it the hard way?
why you guys suggest FPGA 
I hate verilog
Now I gotta update my logism
I'm going to start some terrible design work for v0.25 for the prototype I'm gonna cobble together
I have to write the ik algo as well
That being said, the stray-style robots look real nice until we finish the face design
I can build a 1:2 or 1:4 robot with lightweight parts just to write and test the ik algo
I suggested open sorce fpga (so, open toolchains). If we could avoid the massive slow IDEs that'd be amazing, even if that means losing some features or speed
Which FPGA are you guys going to take though
FPGAs don't come cheap
Since it'd be for something like moving 20-30 bldc motors, probably the lower end cheap ones. I think I have some 20-40$ old fpgas, and the older ones usually have the open toolchains pre made for them
Well, whichever you pick, lemme know as I will have to buy it as well eventually
For now, for the scale model, we'll just use crappy tower pro micro servos with arduinos and a raspberry pi (or two) combined together
And I'll slap on a waveshare screen for the face 
Yeah 4’4 might be better.
with current best beta voltaic technology, 100s of them will not release one watt. Would need thousands of them to release more than a watt probably. So they are a dead end for us for now
aye we'll have to compare them in blender
Yea that all sounds pretty good for the scale model
Wait, color e-ink! That will be visible during the day, there are open sorce versions of the software, and I think the refresh rate is improving.
Well, that is if a normal e-ink display can be plugged in like any other display
Color e ink is stupid expensive for a prototype we're going to dump
Huh. What about non color then?
They're fine, but waveshare is the worst manufacturer to date
They have not updated their drivers since 2015
Ah, wow
People had to end up writing them themselves
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I can already see neuro doing this the moment she gets the chance to go outside
She gonna give vedal a heart attack cuz he would think she abandoned him
Only for her to come back after few hours with like
A cat or something idk lmaooo
Actual child behaviour
Looks too flat. Would be nice for her to have a natural human gait.
The ankle doesn’t look very sturdy either, especially if this is going to be aluminum.
Maximum balance in a walk cycle comes from feet placed directly under the center of gravity, which indeed requires strong ankle joints
on a human it's about 30nm ankle sideways rotation torque, and even more for forwards/backwards rotation.
We could probably add springs on the sides as well to boost rigidity there and save energy rotating the joint
This creates a very stable walk cycle with not much need for correction of ballance
the more spread out from center of gravity the heels are, the more you fall to the side during a step, and therefore the more you have to counterballance using muscle power to account for that. A centerline step on the other hand, can ballance on one foot for the majority of a several-second long step, preventing the person from falling to the side at any moment during the walk cycle.
Wheras with wideset feet, It forces you to waddle and take smaller strides because there is not that inherent one-legged balance of the centerline gait - You have to catch yourself from repeated sudden falls.
This is why most robots take very small steps forwards, and very quickly, since they fall faster and have to take a faster correctional step forward. Meanwhile with proper balance, you can take a very slow, long stride forward that saves on battery power
As a result i think the actuators and design for the feet will be quite important for the efficiency and gait of the robot
this was my original design goal for the robot: the ability to achieve a centerline gait like this one:
this is also even more pronounced during a jog or a sprint
here's an example of a perfect walking gait
definitely not writing notes because i walk wrong
the unitree h1 model they used for cny had an interesting foot structure compared to some other robots kicking around atm
might be worth a look
this gait was taught to me by my father, a few years ago he noticed that my eyes weren't centerline whilst i walked. He taught me to stand with feet close together and top of head (scalp) raised as high as possible without rotating the skull.
When you walk, you focus on an object in the distance, for example a tree or a sign. If the sign wobbles from side to side in your field of view when you walk, it means your gait isn't perfect and your body is wobbling to adjust.
With a centerline gait, most of the force acts upon the external side of the foot, which is placed on the centerline
to get a more perfect gait, try to be as tall as possible when you walk
ballance on one foot and step slowly
if you can stay upright whilst stepping forward for three or more seconds, you will have more ballance when you walk
My feet just go out 45 degrees off to the side
Duck feet
i recommend practising ballancing on one foot for five minutes at a time on each foot once per day, stationary, maybe multiple times per day. Gradually you can start to take longer, slower steps whilst balancing.
Maybe not 45 degrees but probably actually closer to 25-30
I have located a thing
https://youtu.be/Szc2YB1vIi0?si=vxQen5UYxGmGctUF
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Booth: ...
I think you're right the eyes have a massive effect on the humanlike look
Turn on subtitles if you want to read
I think VR tests kinda disproved this, since Vedal apparently shrunk Neuro's size after she started out too large
(Good to know I can still sense the uncanney valley after all this time)
(Though, I think a good principle is: don't try to make stuff that 'looks' human, try to make stuff that 'performs like' humans)
Several of the comments even mention Neuro
indeed, the human brain is very proficient at noticing shape that identifies function. This is because function is an indicator of health. For example, lineart and anime art isn't true to life, but it's true to human anatomy and performance.
O yea, I think lineart/anime is sometimes super-normal, because in real life there aren't perfect lines, circles, etc.
they evoke the position in space of human features
they emphasize the parts that we notice irl
people think that replicating the lineart in 3d is enough
but you actually have to replicate what the lineart represents
and that's position in space of facial features relative to each other
for example it's not visible, but the lower eyelid in this image is the same as in the anatomy reference i used earlier when duscussing the eyes
if we don't place that in the same place with the same shape, it looks off
Uncanny valley hasn't really ever hit me for images (aside from ai art odly)
/spoiler how about now? (edit: deleted the creepy images because I can't spoiler them, but link)
exactly. I was an artist by trade and it taught me that still images and lineart especially, represents a snapshot of the human form at that moment. So as long as the proportions fit at that angle, it looks natural. But to be able to make it look natural at every angle, you need to know the topology of what the image portrays.
the reason AI art can look uncanny is because the AI doesn't always understand the underlying proportions and isn't representing it with the image it makes
wtf
Second picture especially looks wrong but I don't think I'd say uncanny
I think there's an option if you right click an image
nope, no spoiler option in the right click menu
cursed to forever see those images
There's a mark as spoiler icon somewhere according to google
Has to be before it's sent i think
I've seen so many lies about app capabilities...
||test||
ok so I can spoiler text
If ya on mobile it's a hold down on each individual image
Also excuse to post cat :3
what an inquisitive individual
Hmm... looks like not if it's been posted already
ty for saving our eyes
Used to be fairly into creepypasta stuff, not much fully creeps me out anymore
Possible eye pupil? Can strap some LEDs to the front of it.
alternatively a normal fisheye with LEDs around the sides
maybe a gel capsule and some nitinol or solenoids attached to it so the iris works...
...but that's getting too fancy
I didn't know there were cameras that small you could buy that weren't just microchips though
yeah idk how we achieve that
v10 lmao
this explains why we see 0 light when we blink
Well that's a lie, plenty of light still gets through my eyelids
true it passes through the flesh itself
if you scrunch your eyes there's more flesh so less light gets through
Y'know, I think neurobot becoming one of the more advanced robots and passing the uncanney valley movement wise would require:
- springs. Lots of springs (stops rigid/snapping movements. Seriously spring based robots move so much better)
- the ability to move multiple motors simultaneously (counters oddly linear movements)
- an AI that runs at least at 120fps, almost matching muscle twitch speed at 7.3 milliseconds (should help with balance a lot. faster is better)
- Starting the control AI with all zero initialization and skip connections so it starts with small movements (instead of large/random twitches)
- curiosity RL / mutual information RL with a whole 'picture' as feedback instead of 1 signal (this one stops the robot from acting like a roomba)
Edit: I think this should be in the design doc / requirements for some version actually, not sure where though...
Definitely need springs
5 million springs
And counting
all the springs
+1
springs make everything better
Guys, work sucks today
Big Spring is loving these prospects.
you have my condolencies
Big BLDC is sad that they're not getting as much.
Work slowed down 
Gn
I believe it’s a goal that can eventually be achieved. I’m very passionate about passing the milestone of something that passes the uncanny valley. Obviously not V1 or V2 but I would still like to try, especially once material technology is more advanced.
I agree, I want to dedicate myself to this project, maybe not 100% of my time, but for a long time.
I'm not going anywhere so long as neuro exists.
Also agree, though I think it might be as much a manufacturing /3D printing problem as a materials one
What do you mean by “3D printing”? Preferably, the face will be sculpted by human hands. That’s where I come in.
I like that...
Nice
Actually I want to learn how to sculpt with self-healing elastomers eventually.
That’ll be a much better alternative, and it will most likely be used as an application in human prosthetics.
About as
as I can be bothered to make it xD
Hmm... in that case, I think you might still want a cad/ printed base to connect to all the actuators, which you might move around in cad, then sculpt onto that
Hmm yeah maybe.
Perhaps our forum should exist in #1336777692070023271 ? Moving will be difficult but it should be possible
Yea. I think a moderator could just move the whole thread over though, maybe
im pretty sure you cant move forums
if it helps i can repin everything again 
it'll definitely be a more suitable home for this thread
@opaque quartz when you are on, as project lead it is your honour to move us to #1336777692070023271 ^^
(me avoiding all responsibility
)
Just checked on my notes discord. I don't think you can move over the whole thread. I think moving to #1336777692070023271 and keeping a link to this one is a good idea though.
Is there a way to migrate a whole discussion post into another place? Would help as then we're not split between two versions.
Nope. There is not apparently. I searched online some and found a few people annoyed they couldn't do it
In that case then it might be the smartest to to might be to leave a final message on this one, start the new one in projects, link to it in the final post, and have Vanor lock this one. That way, if new ones find this by chance going through discussions, they'll be directed to the active place and won't divide our attention between two posts.
I'm down
In that case, the final message should include a link to the new thread
Would prolly have to wait for Matthew to be awake, though. Bit rude for him to wake up and see the post locked.
lol, yea
Maybe we could retype our old conversations in the new thread? 
Surely we can re-create all 9000+ comments
Yes! 
surely
Could prolly use a bot or something, just spam out 100 messages a second.
Would be silly, though.
i remember a server got deleted by owner out of the blue, and a admin somehow brought it all back
You think you’ll move this or continue this post in the #1336777692070023271 ?
Huh, maybe we can continue with both that text file and a link back to this post for reference then
well that's one way to do that
GD_Abomination has been an active contributor to the project, primarily focusing on CAD design, SolidWorks modeling, and structural mechanics. Below is a breakdown of their contributions:
- CAD & 3D Modeling
Mentioned SolidWorks as their primary expertise, rather than Blender
.
Created a basic 3D model of Neuro-sama in Autodesk
.
Shared images of their 3D Neuro model and worked on refining its proportions
.
Started work on a rudimentary leg model to experiment with mechanical movement
.
Worked on ankle joint designs, initially using a pinion gear with a radial rack gear but later considered alternatives due to friction issues
.- Mechanical & Structural Design
Suggested 80-20 aluminum extrusion or 1x1 square tubing for structural strength
.
Acknowledged that hip joints are particularly difficult to recreate mechanically
.
Helped brainstorm non-traditional materials for creating more flexible and durable joints
.
Investigated potential Arduino covers and other protective casing for internal electronics
.- Power & Energy Considerations
Discussed battery efficiency and how long the bot should be active per session
.
Engaged in a discussion about fusion and nuclear power sources but acknowledged the limitations for small-scale applications
.
Showed interest in alternative power sources, though remained practical about implementation
.- Commitment to the Project
Expressed a long-term commitment to the project, stating that they plan to continue working on it even if others stop
.
Regularly stayed up late to work on CAD designs, showing dedication
.- Humor & Engagement
Joked about turning Mars into a power plant for the Neuro bot
.
Participated in fun discussions about sci-fi inspirations, including Metal Gear Rex and futuristic AI applications
GPT is fun
yep
I am running a long full analysis
Will take a bit
This will take some time as I will need to analyze the entire document thoroughly. I'll go through each conversation, break down the engagement of every member, list their skills, and summarize the progress made.
Give me a moment while I process everything in detail.
We need a word doc for this
Huh, I wasn't sure GPT or whatever company actually implemented summaries or other stuff so gpt could handle content much larger than the context window
I think google docs usually works
Project Analysis: Neurobot-1000 Summary of Conversations The document records an ongoing project focused on building a robotic version of Neuro-sama, a virtual AI character. Discussions revolve around mechanical design, power systems, AI integration, 3D modeling, and software engineering. Key Dis...
It's actually really cool
Pretty good. Missed some of the rare stuff like my AI skills... though I'm not sure whether or not I actually linked my AI repos in this chat or not
ah, that would explain it
Ah, I didn't work on inverse kinematics either, just suggested it. Looks like AIs are still mixing up suggestions and contributions
True
Anyone got a vauge idea of when Matthew wakes up? Just so we have someone on standby who can chitchat and discuss how we should go about moving forward.
Come up with a final message, creating the new forum post in the projects bubble. Those sorta things.
He just went to sleep like 2 houras ago
So like, 5-8 hours from now.
Yea
I rescind my "pretty good" after trying to read the AI summary in detail...
The formatting is kinda good
Maybe we could ask Neuro once she’s active in the discord? 
"Neuro, wanna do something for 2 hours?"
"Heart?"

She could probably do it faster considering she’s an AI. Probably won’t be a while before she is ever active though. 
I was worried about some stuff being lost in past discussion but gd fixed it lol
I think it'll be good in the new project thread to list the Google doc in the initial post, that might cut down on pinning things + give people first coming there a good quick run down that isn't 3000 long + to people may not check the pins it's convenient for them
I'd imagine an outline of what's going on and that we're actively looking for any help would be good to mention as well
I also remembered the talk you folks had about adding a jet engine into neuro
I can definitely help with that one 
nods aggressively
the usual lol
Y'know, I feel like the AI summaries are perfect as long as people get annoyed at parts where it mentions them and then edit the summaries
True
(Not sarcastic btw, I think the AI summary had a lot of stuff not in the design documents, but it was off in a lot of weird ways)
I tried getting it to summarise but the fucker couldn't even find me 
And deepseek has a length limit
Alright, I need to make sure the shafts don't slip out if we use heat shrinking, epoxy, key-ways, splines, etc., and ChatGPT has prepared a reading list for me to get the physics right...
That's gonna fall over if it gets pushed from the side instead of the front or the back
It will still fall over in that case
3 feet?
???
lmao
I mean, I think 3 feet might work actually, but it wouldn't be very humanoid. Also I'm not sure it could turn, unless you turned the whole foot area
Idk, all I know is v1 needs to be cheap enough to be realistic
And I havent done the knee or hip yet
THat's just the ankle
I think that joint would work well enough for the knee actually
yea, that makes sense
The hip will have more RoM
RoM?
Range of Motion
Ah. I kept thinking Read-Only Memory
Read-only Memory
lmao
I have an alternative to the saddle joint that might be easier or harder to deal with btw:
Wait nvm, that's 2 hinge joints. It won't work... at least not out of some range of motion
Honestly, I think a saddle joint surrounded by 4 attached springs would be best, then one more actuator on the side
Peroneal/tibialis muscles as well as saddle joints are needed to not fall on stuff like this
I think some of the boston dynamics robots might have this actually:
Yea, I think they have it set up the same way as the Shadow Robotics wrist
Look at that initial tilt, yet the foot stays flat on the floor: https://cdn.arstechnica.net/wp-content/uploads/2024/04/atlas-spin.gif
And this one as well:
I will work on it somehow
I have 3 ideas for it so far, no idea which is better or easier to make: double hinge, double compliant hinge, and saddle with springs.
It's kinda hard to figure out really
Modeling them is hard as hell regardless
true
Was hoping to push complete RoM to v2 and get her walking first
Fair. I'm just not sure if walking is possible or not without that. If it was a quadruped robot, it'd definitely be possible
yes
I really should be asleep rn
