Hello,
I had an idea about giving Neuro emotions, but I'm not sure how feasible or desired this is, or if it might already be implemented. I've often heard the argument, "She's not real; she has no emotions." That got me thinking: what exactly are emotions? The extremely abridged answer is that they are nature's way of trying to modify our behavior in a way that benefits survival, based on a subconscious analysis of what is happening to us.
I might be mistaken, but I thought the emotions of her avatar were/are based on some form of analysis of what she says. Building on this idea: make a separate AI that analyzes the conversation Neuro is having, interprets what is happening, and feeds this information into a program capable of keeping time correctly. This program would collect events (e.g., "someone praised you," "you beat the game," "someone gave you a cookie") and assign scores to these events (e.g., "+100 Happiness Points" falling back to 0 in 15 minutes). The program would then give a summary back to Neuro, such as "You are a little happier than baseline."
I believe that, this could maybe help her be more contextually aware and emotionally responsive.
I don't have the know-how to guess the amount of work necessary to implement something like this, especially if the goal is to keep Neuro as herself and as entertaining as she is now. So feel free do disregard the idea.
And before anyone says anything, I am aware that this would only transfer the argument from "She has no emotions" to "She doesn't really feel the emotions."
