#Neuro Cookie Clicker mod (wip) (spoiler)
1 messages · Page 3 of 1
Where are those used?
when you load the page
although i don't think it actually loads the loads when you're starting the program locally
so it'd be kinda pointless
It does use them for me sometimes
then i'll change them
Specifically when reopening it from being on the backgound for a while
i just got an idea that may be awesome
lemme cook for a bit
can you take this crude sketch and put it in your img folder, and then make it appear? i wanna know if it works and looks good (if we ignore that i freehanded it in 30 nseconds)
It would take around an hour before the background time is long enough
But I'm approximately 99.99% sure it just spins the texture
then my idea should work
And if it doesn't, shoudn't be that hard for Velineste to change it
This description is already perfect
That looks really good. I like your idea
i wonder which gets rendered on top
if the small one is, we're clear. if the big one is, we'll only have one gear
I'm pretty syre it should be he smaller one, but we'll only know once it happens
here, can you maybe set it up?
Is the img folder the only one with changes?
those sadly don't give the spinny at startup either
but i've now put edge in the background
it actually gave me a milisecond of loading, i have an idea
Apparently the returned from backgroud thing uses a different graphic, presumably from the browser itself
I'm trying to break it so it would be stuck loading
Funny thing from trying to break it
i've had that happen too
wait
what if we find the part of the code that spawns the thingy and mod it into being standalone
sounds like it'll be painful but it could be cool
maybe we could even make it happen by force if we want to
I remember how to do it now. Just replace every instance of "cookie" to "Neuro"
Done
Here's the broken script
Make sure to not put it in a build
This should have a bright part that shows how long is left, but it broke
i'll be right back, but i gotta test something unrelated first
how interesting, i will
Why did you remove it anyway?
i hadn't checked the style.css for references before deleting it
no reference anywhere else
Showing a representation of how much time is left in a buff or de-buff
Yeah, as long as it's in some file (which literally everything should be) we can technically change it
i thought they'd be done in code, which is harder to edit
Well, apparently not
and if it was done with pure drawing code, i'd imagibne it'd be insanely hard to put in any shapes or similar
like this, we could make it into a cheesecake if we wanted to
hooray for orteil not wanting to do code
I guess that was just a much easier method. The best method is usually the easiest one
i wanted to check howmy new gold neuro looks (it's just the neuro but smallo and gold)
but it's apparently valentine's
which means it's a heart
I noticed that too, but where exactly?
where what
Where is it valentines?
(i just froze it by buying an upgrade oops)
over here in germany
What upgrade?
the grandma one
Why is it showing the valentine's event here then?
who knows
Maybe our Cookie clicker has an incorrect time or date
it has, it's the 10th but grman valentines in on the 14th
And normal Cookie clicker is not having that event, so that's a proof too
it's not the season switcher either
But I think the time might also be wrong, since it didn't have the christmas event
By the way, do you have any ideas for tags for the Neuro rants website?
maybe it's the time library it's pulling from, check your instance if you haven't yet
Where do I check?
i meant to open it and see if it's valentine's or normal
just noticed
how confusing
Well, if we want to fix it, I guess Velineste could do it
i doubt that we or velineste could fix it, i suspect that it's ajax
Just make it take it from system (if that's possible or works)
if i find out how maybe, but it'd take quite some time
We don't need to fix it for now, it's not a major bug
since it wants to be valentine's, i'll just change the valentine's stuff. first off: the hearts are twitch hearts now!
Cool, looks good
the heart storm will take a long while
Oh, that sounds interesting. For which part though?
Seems like a good idea
something should be a drone, not sure what tho
temples become the swarm
That's also a good idea
so temples = drones?
Or maybe just the temple inhabitants
The remple itself could just be the Harrison temple
not sure how you would represent the harrison temple
maybe you could use the fire pots from the game vedal made?
Just make a temple with the colors and stuff from the harrison temple game
Or something like that
Don't we have the Quest trough the Harrison temple game to take inspiration from?
Well, no-one (except maybe Neuro) knows what the Harrison temple looks from the outside
We should just come up with something logical, maybe make it gymbag shaped
then we'll wait for a stream and ask her 💊
that's not logical
I guess my logic is not that good then
also i'd rather have gymbags be a standalone thing
We could leave it for later if we can't get ideas
like sugar umps or heavenly chips
what resolution is that
no idea
Here's the original file
it looks more like a bank than a temple
well you dont have to use it or do anything with it if you dont want too
Yep
and the colours don't really match the game, they're too vibrant
What even is that thing?
here's the harrison temple
no clue
Or the best picture we have of it at least
If we want to add the harrison temple, there's the colors I guess
i'm making the rest of the prestige bar & counter
Ok cool
why is it so long
I have no idea, only Orteil knows I guess
maybe so it can fit the people with 1:100 aspect ratio
Well, whatever the reason, we just need to go with the game's limitations
I think the event in Cookie clicker might, it's actually there in the normal game too, I just didn't notice before since it needed a reload to show up
The Neuro storm definitely still doesn't work
due to the way the game works, i can only put in one stripe
meaning it doesn't quite mesh
I think that's still better than nothing at all. I hope really large numbers don't break it
though i just got an idea of how it may be possible
they break it as much as they break normal cookie clicker
Ok, maybe it'll work, who knows.
Just rename it to Banana rum and it's pretty much perfect
haha
That's just part of the vanilla game.
It would also work perfectly
Would be pretty interesting to know how the Javascript stuff is going.
I have to apologize. Life has come up and I have not had time to do anything and will not likely have any time to work on this in the future. The only "changes" that I have made are 3 lines. All they are, are two new headers for the twitch link and the credit tooltip.
Well, if you have something more important, you can just keep this as something to do if you ever do have time, I don't mind. I just hope that it can be done at some point
Seems like the texturesheet is a little bit messed up somewhere
Or some number in the code is wrong
No problem, things happen. This is just a fan project after all
The fact that you've changed so little is actually quite practical as it means that we can just take the version of main.js i've made without merging anything in (i've put the credits and neuro's twitch in the info section)
I've jad that happen too. I think it's trying to give you an egg, a hatchling and a dragon at the same time.
It's only trying to render a dragon and an egg
You can hover over the icons, and there's two
I'll have yo look at that later
I think Neuro's Twitch link should be an actual link instead of just text, like how Velineste says they did it, but I might see about doing that myself
Unless that part doesn't support links, which would make it more difficult
Done
Just stole some code from the surrounding parts
Make sure to add that to your files
I will
Good. We need to make sure all the files we have are up-to-date so we don't have to do complicated merges
Why did you add "early" at the end?
because i wanted to do something else for v7_9
Ok, it works, so it's completely and perfectly fine
The new hearts that replace the old hearts that replace golden cookies during the valentine's day event are way better than the vanilla ones, these should be what vanilla uses
all right, I'll merge that in
Yeah, I meant I'll add the file
let's make a fangame called "Cookie Merger"
Let me learn Kotlin first
I'll try to make a window soon, the first proper non-test project I'll do is a Suika Neuro mod
Or clone
Windows 11
I don't know, the current lag is most likely my remote connection
i am experiencing lag too, and it's on my main samsung ssd
and only nwero clicker lag like that
Well, that might just be Cookie clicker itself being inefficient
i can see if normal cc lags too
When running locally
I don't think I see much more lag in Neuro clicker compared to vanilla when I'm on my PC proper
At least on remote they look about the same
much less laggy, but the lag may come with time
at least it's valentine's in normal cc too
so we're in the clear for that
Yeah, I noticed that yesterday. I think the lag might be that it needs to run entirely on the local CPU, instead of utilizing a server like vanilla does online, which can also be seen from it using almost a full CPU core on my i7-12700K
And it's probably single-threaded
Ok, how many cores is it?
soemtimes there's a spike in one, but the spike locations change
Enable per-core graphs
In task manager
Well, if it's lagging with the CPU like that, I'm pretty sure it's not processing power that's the bottleneck, but most likely just the code
By the way, you shouldn't share your PC name, which is the thing that CPU monitoring thing is showing, because it could be used for direct connections to your system and such. It's not the kind of stuff to share with literally anyone
whoops
Probably the other bigger screenshot too
fixed
Good, I don't want you or anyone else to get randomly hacked because they accidentally shared stuff like that
Here's what my CPU is looking like by the way, you can clearly see that one core (two graphs) is being mostly utilized
But I also have quite a lot running
I have like 8 explorer windows, one notepad, 2 Cookie clickers (including the mod), Neuro's Twitch page, 1 TTS, 1 Discord, 1 IntelliJ IDEA, 4 CMDs and 1 webserver
Oh, and 2 Neurolings instances
i bet the neurolings are single core
Yeah, it's single threaded
I wonder if I could somehow make Neurolings use a different core with something like JVM arguments
Since currently everything seems to just use that one core
And I have no idea why
it's a mod of a different script made a long time ago
possibly from a time where machines only had 2 cores
Seems like Java doesn't allow for changing the core it runs on. Also, Neurolings is not really a mod, but more of an unofficial update, since it just improves on all the aspects of the original Shimeji application
The shimejis the that run under the Neurolings application are also not a mod, but just mascots, since that's what the Shimeji application was designed to do, run community made mascots
Anyway, back to making Neuro clicker
Which runs around 10 FPS over my current remote connection
it runs at enough fbp, it's just that hovering over smtn takes a second to register and purchasing it takes 5
That for some reason sounds a lot like my remote delay at times, but I doubt you're currently remoted into your PC
i am all local baby
also i have a feeling that your remote doesn't cause a whole lot of the issues you think it does, in this case it's just orteil's mess of a spaghetti bowl
I feel like the delay is actually there, even these letters appearing takes a second after I press the button, and when I'm running locally it responds instantly
found the problem with valentine's, or rather why it's not a problem
they just make the seasons long
Yeah, so players can actually see them and get all the exclusive items
Also for halloween, seems like Orteil couldn't bother to calculate 304-7, so the game just does that instead
That's just Orteil being lazy I guess
We'll want to change these to be the same as the big coin, as these are for the ascension animation
But that would need code
not really
We'd need to tell the game where the parts are on the atlas and how they should be animated
we can also just keep the atlas places & animations the same, and just change the respective textures
if we want to merge two parts, one becomes both and one becomes empty
I don't think that's how it works
Since when was that texture just a bunch of partial copies of the cookie?
I guess it might be more of Orteil's lazyness
why is it lazy
Copy-paste and delete
Well, whatever works
now i'll be in pain for an hour
Seems accurate
and i have to use gimp because paint only supports 90° step rotation
I guess MS didn't ave the budget for free rotation
it's not the budget, you've seen how resizing breaks images
they just don't know how to do it properly
way too much blur
MS: makes an OS that most use, doen't know how to resize an image
And I'm now on my PC locally
i bet this was made w a script but i'm not learning python to do this
I wonder if Kotlin could do that
why are the hearts on a different colour palette for every instance of them
this is so stupid
Probably just a random color for each
Maybe the palettes are assigned randomly
here's the hearts on the upgrade menu vs the heaqrts on the valentine's golden cookie sheet
and the heart storm has hearts that are a dark purpleish blue for some reason
It is entirely possible it's just a bunch of random colors from a certain range
true, orteil is lazy
As we've seen many times
I tried to fix the Neuro storm, I either disabled it, it works or it didn't change, not sure yet though
just spawn a storm
You could try it
it works with the old main.js
Yeah, Velineste could also get one manually, but the netural ones haven't worked for me after I changed stuff in the code
what did you change
Changed the "name" field to "Neuro storm"
Now I just made all the references "Neuro storm" to try fixing it
I want to rename it
yes, but test it being normal
I can't test it easily, it takes literal hours
but it's better than taking days to troubleshoot something at the wrong point
If it still doesn't work, I might try
but how did you test this working then?
I didn't yet
bruh
I'm currently waiting for a Neuro storm to happen, they are stupidly rare
also, due to this, changing references will bvreak it lmao
this means that the name is seperate to the function.
I changed that one too in the attempted fix
but why
I'm trying to fix it
references try to get the function, not the name
which means that if reference and fuction name are the same, chaning them to something else won't change anything in terms of fuctionality
meaning the problem lies somewhere else
Where would the probabilities be, I want to see if I can change them to test
idk, i haven't yet made myself familiar with that issue
i wonder if capitalization may be a problem, but don't do anything yet
oh
would you look at that
That was like that before
Ok then
(because changing things randomly isn't the best option)
did velineste originally change cookies into neuros, or was that you?
I did that one, but it isn't really that well done, we'll need to rewrite much of it
I did go around changing "cookie" into "Neuro"
Ok, while you do that, I managed to change something in the probabilities (I think) so I'll keep testing
I fixed it already
what's you do to fix it?
It's the exact thing I did earlier, I didn't change anything (except the probability) after that
So grab that file I guess
where is the probability
It's up from there, it's where it says like list.push or something and math.random()<0.03 or something
It's that yeah
was the problem you were experiencing similar to
get neuro storm
click two neuros
no more neuros spawn
?
No, it was >get Neuro storm >nothing happens >event ends
the hell happened here
nevermind i was scrolled to the side
we are using depricated css commands, that's how old this code truly is
Wow, Orteil really didn't want to update old code
btw my dragon works
Welp, oops. Want a save file?
for some reason the beta display is trash
also changuing the display string of the beta number reset me so that's something
I think it checks that to see if it can load a save file
but i changed this
Huh. Another strange bit of code from Orteil
i'd love one
Maybe that makes it think the version changed. I think even vanilla wipes your save when the version changes
Here's my latest save
the lag is much less i think
Who knows where the lag even comes from anyway. Cookie clicker is just so inefficiently built it can generate lag from doing absolutely nothing
there we are
Can you send that once you're done with the modifications? I want to make sure to have my save on the new version. (we should also only have major versions in the version string, so we don't have to re-import saves every build)
Yes, I noticed that one too. It should be pink instead
not just that
Did you use the functional code as a base?
yes
Cool
i had to remake the other things i had chnaged
That seems like an issue
just gone
Are the files gone too?
as you can see. yes
Do you need the original source?
in fact they never existed in the first place, looking at 7_1
Or the name is different
no coffee
nothing
Can you check what filename the different milks expect by looking at the code somewhere?
on it
this is how it gets the icon areas
i bet there's a seperate array or similar for exact pixel data
But those are not filenames/paths
i know, but i just found that
Ok
just underneath
they are as far as i'm concerned, but gimme a sec
as i thought is would, it picks the milk's file name from that array and just sticks .png behind it
imma be gone for a bit, dinner
Ok, seems interesting
seems like anyone would do it tbf, since that array is much easier to modify. also makes adding new milk types much easier.
Indeed, we're missing some files somehow
I guess we'll need to make those ourselves
the backgrounds probably work in a similar fashion
Entirely possible
i bet we could add our own milk without too much effort
it's just that we'd need extra archievements
or it'd only be in the selector
Well, if we add more of those, we can of course add more milk variants. Also, the selector only allows selecting between unlocked milk types (I think)
gimme a second and i can show you why i think it works a bit differently
see that if statement?
i will now try something
experimental
Those are for if you have a specific heavenly upgrade
works
what did you change?
Ok, I guess we can add more pretty easily then
Ok, i'll wait
I guess it does
lovely
I guess now we can create some files to have for the missing milk textures
That looks pretty funny with the scrolling Cookie clicker uses
Let's see this idea then
That's pretty funny, works well with that scrolling
Well, what do we care if we're already making from the source files and overriding stuff
i wonder when they'll do it, it's been 5 years
I have no idea. Do we even care at this point? We're not remaking the entire thing
we don't care at this point
Yeah, let's just keep making this with my favourite method: replace stuff
to think i started out planning only to do these
:[ off center
the green was out of place, so i made some semi-fitting dark blue
Orteil actually knows those things are off center, and clearly announces that to the player in a couple parts
That circle looks really high-res for some reason
okay, i'll try to finish all valentine's stuff today so tomorrow we'll have the valentine's update
Cool, I'm making my calculator in Kotlin evaluate 3 number expressions right now, but I'll try to look here to check in case anything happens
it definitely wasn't random colours, because that ends up like this :\
Not fully random at least
But it could still be random colors from a set range
Maybe
sadly, i don't know how to do that since i just made my first custom krita brush
but i can try
for some reason it really likes green
that's... better
ah yes, it finally actually is what i told it to be. that's progress!
That is indeed progress
too bad the colour changing doesn't work when i tell it to paint the image in colour
Well, maybe you can just paint a bunch of times with different colors
yeah, probably
this doesn't help with he hearts, but i just found out how to make things be spun on all axes
What looks pretty funny. Would probably be more useful when actually painting in 3D
heart 1 has been placed
I can barely even see it
why is it yellow
I have no idea
i was stoopid that's why, fixed it now
Ok
oh wow i just found out people are making art reference books with ai now
took em long enough
Soon they'll make AI's completely with AI
artists are actually making images that look purposefully bad (only on a data layer visible to the ai scraping algorythms) to screw over ai
some also take cat images, name them cat.png, but in that special layer they layer over a dog
and it's been shown that via that method, you can make an ai give out dogs when prompted with cat
it's really interesting to think about
Today's AIs are not that smart (except Neuro)
neuro is only smart at what she does (entertain people), and that for the wrong reason (being so stupid but adorable that you have to love her)
Interesting
the spinny works, but i think i broke something
What did you change?
What code?
i think i know what it may be
Well what is it then?
What broke it?
that little bit i added
also: 7_11 is done! (roll the miku seveneleven commercial)
Did you add a trigger for the new milk, or is it just in the set if milk types?
Ok
simply in there, maybe i can make it trigger automatically. problem is that i don't think that exists yet, so i'd have to make it up
that's the trigger done, now to find out how to change the milk
For that, you might want to look at the code that handles automatically setting the milk based on achievements
i think i did it
try this
change to a different milk beforehand
it should activate valentines milk at startup
does it work?
Still no
damn
almost as if i didn't fully know what i'm doing
wait
i'm so dumb lmao
does this work now?
It's still just the default milk
oof
gues i'll have to actually do research
i thought i knew how to change a variable but apparently not
Are you changing it before or after the game usually does?
i tried both, neither work
Which line is it on? I could look at it
i have one more idea
okay, i have
- put it where i think the game makes it's final milk choice
- made it actual code because i previously just didn't actually make it code lmao
It's still the same as before
ugh okay i'll just scrap the idea
can't be bothered
you see any problem here?
oh wait i do
Nope. Why is the milktype = 27 a double "="?
i noticed that
changed it
seems it still doesn't work
because it's in the wrong place again
oh i know what i did do
make you unable to switch milk in the selector because it always selects valentines milk if the season is right
You should override the "automatic" one, not the manual ones
i just gotta find where that is
this seems like something
ooo
maybe around here
we are now in #1095941852068331560
I noticed that
let's take a moment of silence
I think the main thing for whenever v8 is released will be completely removing references to cookies as the currency. That seems like a pretty big feature
Any additions planned today?
i am currently getting ready for vacation, the next 6 days won't bring progress
since i can't take the pc with me
Well, I guess I'll just work on other mods then
The bug where Heavenly cookie stand is broken was left into the latest version, so I re-fixed it
I just noticed that whatever you did for the valentine's milk just set the milk selector from automatic to valentine's milk, while it should override the automatic milk instead
The valentine's milk code is in the milk selector logic, not the automatic milk logic
Well, here's the closest I got to fixing the valentine's milk. The modifications are around line 11380. It has some error
I know and knew
We noticed that already
Amd I'll only be able to continue working on it next week around Wednesday
Okay, maybe you can try to fix whatever I tried once you can continue
tomorrow i willbe back home, so i can continue working on this
Cool. I've been testing it while you were away. I've also been working on another mod that could possibly use your help at some point
Project DIVA
yoo
i was actually planning to buy that, and possibly mod it
do you perhaps mean megamix on steam?
Yep, Hatsune Miku: Project DIVA Mega Mix+ on Steam
You missed the sale that was just there
which one?
(i wasnt able to add more than the 25€ for the winter sale yet
and i spent those on nfs and the orange box)
The game just was on a 60% sale
oh wow
No idea if it was anything specific
Do you need the link for the thread for the mod, or can you find it yourself?
right now ill focus on cc, until there is a sale
Well, you could still take a look at what we've done so far there
Wasn't there supposed to be a stripe here?
i thpught i explined why it got removed
it ends up broken due to the middle block being scaled
Ok, I don't think you ever mentioned that
@warped perch (i think and hope i just pinged the right user) You made the big neuro clicker coin right? Could you maybe make a version for the "Imperfect Cookie", with something Anny related as the grandmas are Annys?
Thats easy

i doubt it'll be changed too
since it's already perfect
well, the whole thing is made with very little shading
Perfect means theres nothing to improve, and it can be improved
but it fits the style
(ignore the fact that i haven't yet made any of the advanced upgrades, i wanted to get all basic ones changed first)
this is the progress on those so far
i've also changed quite a few others
gonna use this one
That looks like it'll work for that thing
Ok cool
o hell naw
off i go watching black lagoon
It's a bit down from there
again
but wheres the quality gone
did you put a comment above
What do you mean by "quality"?
gimme a sec ill make a paint thing to demonstrate
It's literally just part of the code you had earlier, since it looks like it would just work.
It's on the bottom of the list there
@warped perch not to sound like an ass, but could you redo this when you have time?
Haha

Yeah made it in 5 min
i noticed
uhh what is this
do they just give you 10* fps (or at least act like they do) when you're a patreon!?
I think it checks something off Patreon every 10 frames there
I could be wrong though
i wanted to change the "turn off ur adblocker" to "we don't give a shit about ortail, adblockers are cool" but i literally can't find it anywhere
Try a different file
index.html, line 146
html is code too
It shows up with Ublock though
Oh nevermind, I misunderstood
I didn't see the ":"
it appears all ads have been removed already too
What if you made the font smaller?
9px
Looks better, how would 8 look?
we need to stop, before we go too far
I think that's a good font, we should go with that
That almost looks like an intended UI element
or rather an unintended broken line of code
It does look kinda funny
here's 8.5px
Looks pretty much identical to 8. I'm pretty sure it doesn't support float fonts
basically no change, ig it doesn't care for decimals
Exactly what I just said
yuh 7 is too small
It should be on the bottom of the list that exists around the line number I said
Or maybe it's an array
Unless something was different about how your version of the file was displayed
That's not the right file
oof
Should be below here
i downloaded this one
i redownloaded, nothing there
I downloaded it and here it is
Did you make sure it didn't download as "main(x).js", where x is an intager
that just adds the valentines milk into the selector, which i had done already
but then why would there be icons
Probably for the stats menu
also, just adding it in the list doesn't make it get selected at valentine's
I added some code to a part of the code that uses this list to set the milk
could you show me that?
just put in the number
I guess that could work for the indexed access, but that's not where the error is
vscode finds no errors
though your original edits had one error
you used ; instead of ,
which i fixed now
i just checked with a minor edit, the auto now works
Cool. Can you make a build of it?
the switch doesn't work yet
So it's still somewhat broken
But I guess it's better, since it doesn't override your milk
I think
Ok
This build doesn't have the new imperfectCookie.png
And this works for me
It works perfectly with the season switcher
Javascript be inconsistent as usual
the hearts don't go away
They do for me
for some reason the season won't end
Did click on the season again?
It works perfectly for me
oh i think i know what happened (now it works for me too)
i just hadn't reloaded after reverting my season test, which made most of the year valentines
yes, because this is a tiny build and i want to do a bit more
i should've added the _early
Yeah, that would have made sense
oh no
What did you do? That looks like only the index.html
nevermind i was in the wrong folder
in the zip
so, everything works and the new update log exists. problem is that the lag is back
I have no idea what could be the cause of the lag
done
Cool
Even Orteil knows
I think this is the part responsible for the text "cookies" here, but it gets it from somewhere in the Javascript so changing it just breaks the game
I have done it
Also, I modified this a bit
bro, i added that lmao
nah, since on normal cc everything goes smoothly with similar wait times
because in those cases it's orteils servers which take their time
Ok then. I finally managed to get it to say "Neuros" instead of "cookies" as the currency by the way
This should be the chicken nuggets rant
There we go
How is this broken again?
Fixed (again)
so that's what those are
What are you talking about specifically?
oh look, it's the favicon
the eye things
Did you get the fixed main.js, it has some important fixes
i did
this one
Ok good. Did you also get the new index.html?
i have now
Good, you probably need to redo changing the version string, since I made the fixes on the version of main.js that has the 7_11 version string
You could also add patch notes and make a build of it
working on it, thank god i make earlies
Ok
What is it?
i wanna edit these
i am conflicted
on one hand, this goes much easier on my eyes. on the other, it makes choosing colours a nightmare since i have no idea how they look normally
thankfully these cookie badges have their colours already icked out for me
Looks good. Fits the rest of the textures
i found an issue with night light mode
it makes everything easier on the eyes, except for any red/pink/orange tones which it boosts a lot
how perculiar
anyways~
Maybe it's just trying to get rid of as much blue light as possible
These look pretty good
I think that's good
I think these upscaled versions of those icons look pretty good.
now i got it too
I just thought we could add our own really long upgrade name in place of the one Orteil made
It is pretty funny that it exists
it was a great idea
I thought so
I still need the chicken nuggets rant on the Neuro rants website though, but I don't know the date when it happened
since we have a wrench already, i changed the settings icon too
What settings icon? I don't think the game has one
i don't think it's in debug
and even if it's unused, all i had to do was put purple around it so who cares
have a clover
Yeah, if it's used, that's done, if not, who cares
Ok cool
there is no list, we just do things we feel like doing
OK what is left then
a lot
Ah and that would require doing it all at once unless we hot potato a file right, I see the issue
that would be a big help actually, but before you do anything i want to know how skilled oyu are at coding (just so you can differentiate between what is text that can be changed and what is not)
and we do hot potato the file
Well I have a bit of experience with coding but I was actually looking to help with sprites
spriting could use some help too
I can definitely tell the text to be changed from the text to leave in place.
All help is accepted
do you think you could do a good job with these backgrounds?
Well, you need to also be able to read what is an upgrade name and if something like that is referred to somewhere else in the code
and appreciated
Sure I can do that. I said I have a bit of experience with coding but what I mean by that is like, amateur level in what like 7 or 10 languages
these i mean
Honestly I've never done a background before so idk
Those are.... a lot bigger than what I've done
Also wait do we even have ideas for what to replace them with
We have basically none
Oh
This is the file with the text by the way
danke
aye, a fellow german
No just someone with a father who took German class lol
Sorry mein Freund
changing these is a daunting task as well...
Yeah for an example of what I have experience with I made my icon, are there any like minimalistic UI elements or something that people are too bored to do
i mean, making icons is what i did when i first joined, i'm currently working on them
I'm also probably not the best to do the text because while I have (if I say so myself) an excellent command over the English language, I am relatively new to Neuro, as of early December, so I'm not as familiar with all the references that belong in the text.
incredibly helpful would be suggestions for references we can turn the remaining base icons into
oh nevermind then
Now that I can do
Ohh
I see
Hm
The bag could be a gymbag of course unless something else prominent is already gymbag
What upgrade does it correspond to?
It's the bank
once we have those we can cross all this red out (recolours)
oh banks could be gyms
that's genious
Perfect
I'm a little nervous to try making the sprite but where is the sheet located anyway
this'll be your test, so to say
Clock can be time god related
i'll give you the sprite strip
What does the prism looking thing correspond to?
It's for the prism(obviously)
Well unless it has too specific of a function that could be an emotional diamond
Unless that's already used
We can literally change stuff to whatever we want, but it would be preferred to have something similar to what is in-game
here
and obviously as closely related to neuro, both attributes balanced evenly
the black underlines indicate what is to be changed
keep the icons in frame, since the game doesn't scale them
That is what we're going for, similar to the original thing and related to Neuro
here's the reference again for what to change them into
do your best
(bank is gymbag) (ignore yellow markings on the ref)
The watering can is related to the farms right
yes, but you're not supposed to change it as we haven't gotten an idea yet
do you have an idea?
Trying to think of one
i'll have to shut off the pc soon, and sleep in about an hour (then it's 24:00)
i'll see how the icons turn out when they're ready, but don't feel pressured as haste just leads to worse results
(i sometimes only finish an icon a day)
Yea I'll focus on the gymbag for now, although honestly it might be funny just to put a horribly compressed version of the gymbag emote as the icon
rather not
Yea I'll do better than that
we did that for the hearts already since it fit, but i like the art being custom
the twitch emotes have very little detail, but the gymbag is pretty detailed
and we're not going for a Pepega-esque feel
gimme a sec
Oh and some are double resolution
Nah I have GIMP
We are upscaling them, since Cookie clicker doesn't use the full resolution
well, i like paint more for pixel art, but you do you as long as the resolution, boundaries and style stay the same
Alright I can do 48x48 then, I'll make sure it fits nicely as well, I notice most of the original icons don't use up all the space
yep
Is there a version of Paint that has layers? Because honestly I'd be down for that if that existed
and my edits don't either because i usually put a translucent gray plane above and orient myself at the originals
Win11 paint I think.
windows 11 paint
It can be installed on 10 though, which I have done
It's not a good one though, since 11 has so many major issues
I'd say just install paint 11 on Win10
Yeah I'll look into that
https://beebom.com/how-get-windows-11-paint-app-windows-10/ Here's a guide if you need it
The one I used
For making the gymbag icon I'm just gonna use gimp tho I'm already started lol
Ok, whatever works
i think i'll end it here for today, as much as i want to continue working (if my parents find out i'm on the pc this late they'll kill me)
halfway on the ascension line
Well, ok then. We can continue tomorrow
just one hotfix, now the 2nd outer circle is a bit rounder
be well and sleep well, in an hour I guess!
That does look better
Those look pretty good. Maybe one of the coins on the fourth one could be a little rounder, but otherwise it's good
anthropologist