#Neuro Cookie Clicker mod (wip) (spoiler)
1 messages ยท Page 2 of 1
That looks like a more powerful card,they are more bulky
should i add the connector and bracket?
Oh that looks good
nice to hear
can you show or tell me how the little archievemnt boxes will look?
these
will the background color stay dark?
I don't know, we haven't worked on those yet
it'd be nice if they did, since i imagine the icons with bright colours like the neuro pink
no, i think that's the buy options
That is the menu background
that colour is good, since it makes the brights pop but also doesn't consume the darks
Grandmas are Vtubers. The fumo comes later
Or are going to be
the fact that you changed the grandmas to annys
my progress so far, now it's my turn to have dinner
That looks good. I think it'll look great when it's finished
thanks
This is now my favourite line in the entire mod. It must stay
it's interesting how we're focused on getting it right, there's enough people who'd slap a pink filter on everything and just put google images over the icons
Well, we aren't lazy
I think it looks pretty good
:>
one more down
The thing with modding is, that it's all gotta be done eventually, so better do something, or it'll newer be done
what're these, and should i change the background colours or just upscale them
They are icons for backgrounds. The blue one should be pink, and maybe those grandmas Anny, otherwise don't touch them for now
okay, that's what i wanted to know
We might change some of them later, but those are the changes for now
will we need robot anny and cursed anny?
It's not robot Anny, it's demon Anny and Evil demon Anny
Those are for a later part of the game
Lore and stuff, if I tell you, it's definitley gonna be a spoiler
Do you care?
This is the grandmapocalypse, the part where the grandmas become demons
also should the pink match the pinks here #1191093612067430420 message ?
Yes, that is the background that corresponds to the blue icon
the part with the stripes behind the news text?
Yes, that is the new custom background.
4 done
Cool. I think that works
Anyone made progress?
I have been super busy lately.
But when looking into making a file reader for javascript, it is kinda a pain in the ass. With out any other frameworks like jquery, I do not think it is fully supported on all browsers.
Ok, but aren't we targeting modern desktop browsers only?
Yes, I know
It might be easier since it will all be local files, but I jus havnt had a chance to mess with it much yet
It is fully local. I'd expect that to make it easier, not having to load stuff over the internet, but only off the local drive
Well, I guess let me know if anything happens with it
close
Oh those Annys look so good
thanks :3
I can't wait to see how all these icons look in-game
it'll be a challenge to make that third grandma an anny
i can export it now if you wanna test
maybe there's a reason the og resolution was only half of what i'm drawing at
you'll need to rename it, but i didn't want to overwrite the og file in my folder
Paint can be very strange sometimes, but for me it worked well with Portal 2
Seems like it's done the thing where it freezes
that doesn't sound good
Oh nevermind it just took a while
oh phew
does it look good, or are the pixels too small?
It looks good to me at least, although my resolution is higher than usual monitors
Well that's my resolution too. I think it's becoming more common recently
And the coin you made is indeed used for when you click the big coin as one of the cookies
can you do a screenshot of that?
It flashes on screen so briefly I probably can't but I can try to get a video capture
what about the delay option in snipping tool
just set it to 3 seconds, click until it fires, and you'll capture a coin
I don't know if the utility that comes up when pressing print screen comes up can do that
I got one
looks good
I think it works
so i'll just continue as i've been doing
Yeah, the textures load just fine, even at a level of detail the standard game doesn't seem to do
By the way I got Win11 paint running on Win10
It doesn't even require anything extra from the system, it just runs
interesting
well... i tried
it's definitely a contrast
Well, it's demonic for sure
any suggestions on how it could look better?
I have no ideas
so i'll just leave it as-is
Leave it for now, we can go back to it if we get ideas
You can use different ones for different parts
ye but for this
Which part?
Oh, 5Neuros for sure, it looks similar to the original
do you have a full version or something other than the emote?
This?
ah, thanks
I just have stuff laying around on my hard drives
let the struggle begin
Good luck with it
bap
I think it's pretty decent
better than the first coin iterations 
That might be true, at least somewhat
all done, another set
I think they look mostly pretty good
you say mostly, is there anything you'd like to be different?
The extremely demonic anny just looks a bit weid, might be the neck looking thing
i mean, she's supposed to be weird
the neck is disproportionate because
1: it's uncomfortable, as a demon should be
2: the og demon grandma had a crazy neck too
Maybe it could be better if the hair was orange or something similar
Try that, let's see how it looks
I think it looks better overall
By the way, I'm looking for someone to make a couple sprites for a Neuro themed Suika reskin someone wanted, could you do that, it's just like 20 textures and 1 background or something
maybe, but i'll see
i also have a good chunk of school work to be done, so i doubt i'll be making serious progress for the next days
Ok, but I'lll send the files if you have timo to do that, just wait while I pack them
idk
If you want to do it, here
what's the progress on that so far
Well, that is basically just a quick reskin of something I found on the internet, so that's really basically what's currently planned at all
i'd like to focus on one project at a time
we can do the suika after we're done here
Well, I swich focus all the time.
then you'll find another artist
There is also a Pizza Tower mod planned after this
I can wait, it's not really anything too important
You can do it once this one is done if you want
I do presonally do a lot of projects at once. I'm almost done with Portal 2 Neuro-Sama reskin mod v2.0.0, just need to convert and rename a couple voice lines
any good suggestions on the gears?
i do too, but this one's big
i also don't know if my art skills would be sufficient
I think Neuro's overlay has gears, so maybe try to match those. And yes, this mod is big, as the targeted game has a lot of content
It was to avoid making it impossible for very dedicated viewers (like myself) to see all the content
ah
Basically to avoid a 24/7 AI stream
And it did break everyone's sleep schedules. Luckily I only took a couple days to fix mine
I think they look good
That looks even better
Oh no. I guess you need to upscale it
Ok then
Also explains the lack of detail space: there was too little space to begin with
oh that's a good idea.
Everything looks amazing
That wouldn't make sense though
I'm sure erm can be implemented somewhere, but not there
@spark canyon how about making the dough roller thing a coin press?
I think that would work
this good?
oh wait sorry
forgot a shadow there
is this good?
I think it's good
Yeah, just change the blue into other colors
That's decent progress
jup
Keep it up and we'll get it done eventually
does neuro have a specific cursor or should i just make something up?
Isn't there one on the stating soon animation?
do you have that image?
that's basically the normal windows cursor
Yeah, there is the Neuro themed cursor, but that's too detailed for cookie clicker
but that's not official
It's not, I know that
and it's less cursor and more mini neuro
Yeah, but I like using it
We can just go with a pretty regular cursor for this though
WHY IS THIS INSANELY LOW RES PICTURE SO HIGH RES
oh my holy god i accidentally saved
thank god saving doesn't destroy the undo options
or i'd have ruined the resolution
Why in the Neuro-Sama is that so big
should i colour it or just leave it as-is?
Maybe you could make it pink, to match Neuro's theme color, and then change the border for the variants
i adjusted the coin press's height to match the cursor
i may have to redo some other icons
i think the gears are fine, but the graphics card may be a bit small, what do you think?
This is how it shows up in-game. I think it's fine
Yeah, it doesn't need to fill the whole box
can you test how the coin press and cursors look?
thanks
that means i need to move the cursor up, and i forgot to delete something
done
can you try this?
The Neuro storm bug happened again
what happens there
The Neuro storm bug is when I click on a golden cookie and it says "Neuro storm" and starts the timer, but not the event
Velineste has tried, but for some reason can't reproduce it
For me it happens 100% consistently
how do i use the zip
Are you trying to run it inside the zip?
For that the solution is to decompress the zip and open "index.html" in a browser
i just wanna know how to make it run
i know how to unzip a file, i'm not that stupid
It'll run off your drive. To run it, simply open the file "index.html" in any browser
If you change any files you'll have to refresh it in the browser
I alway use it with Firefox, which opens it instantly off of an HDD, but I have heard some people say it takes 2 minutes to load, so who knows
it took like, 20 seconds
Interesting. I haven't tested it on any browser other than Firefox, so maybe some of those have different file loading characteristics
I knew Firefox was instant, but wasn't expecting other browsers to take a long time. And I myself have deleted Edge completely
edge takes ~45 seconds
Very interesting. I wonder which browser is the one that takes 2 minutes
The chipset shouldn't effect the speed at which things happen, unless you mean CPU
i do mean cpu
or drive speed, that likely has an impact as well
though cpu is more likely
edge is insanely powerhungry
I run it off of an HDD, so that's not a problem
Maybe it is just that other browsers are quite slow at opening it because of resources and how efficiently they use them
there's a lot of possible reasons, but we don't have to care
the upgrade icons are all over the place so i try to keep palettes as much as possible
here for example
i just realised that the portals could be the portal portals
They could be. That would really be connected to Neuro trough my mods though, and the time Vedal played the games, but it works
i can't think of any other reference we could do
Yeah, that definitely works the best from the options of nothing or portals from Portal
i just got an idea for the cursors
What is it?
i can't show you sincei was just forced to turn the pc off, but it's basically just a little heart
Ok, sounds good
well see
I think that looks good. You can even change the color of the heart on the other variants and not just the border
that was the plan, yes
Ok, seems like you figured it out already then
Somehow I forgot this was a thing and it was really funny when I saw it
I'm done with the Portal 2 stuff for a bit, is there any progress here?
i have been under constant school work without free time for the past few weeks, im exoecting it to cool down now, but i have not had the time to get anything done
Ok
i think i just found a perfect app to edit the spritesheet on mobile, meaning progress could become much faster
Oh, that sounds very interesting. The ability to use a mobile application could indeed be quite beneficial
espechially since i have a stylus capable tablet, drawing with a mouse is quite challenging
this is progress so far
sadly i had to restart the pc, meaning the layers are merged, meaning i can't do the fun toggle thing anymore
Should I throw that in to see if it runs?
you could
The spritesheet still works. But the mod itself had managed to freeze and get stuck in the background, so that's still a thing I guess
I got some textures for the Suika mod, but only now realized the game doesn't work properly locally.
It's browser based and gives some errors I have no idea about
Any progress happening on this?
It's not a problem. What are you doing now by the way? (if you want to tell)
i'm curerently making a shitpost for #neurotic-neurons
The Minecraft thing works
I wonder when (or if) Sandro is gonna come back to this project, it's been a while
Been busy with stuff
Ok
how big are the textures for the grandmas
The grandmas rendered in the buildings showcase area?
yes
I sent them here earlier, I can look for them
Here
The regular grandma is already replaced
that anny only uses 52 of the 64 pixels
The normal grandmas also don't use the full height
i saw that, but why not utilize all detail we can get
ah
That's why
what's a good thing to turn the dice into
I don't know
Try to come up with something
All I can think of is some kind of RNG
Sure, that could work
Yep, that's kinda bad. It's way too small and there's too much white
Maybe add something like if = 6 or something
Well, whatever you come up with, I really have no ideas, I spent all of my ideas programming in PowerShell
i just had to make that
That's interesting looking, but not what we're looking for for the mod
Is that the weird game that's on TV or something idk I haven't watched TV for years
Looks like that's the thing I thought
Oh yeah I know that thing, I remember now
I think it's a decent idea
That seems pretty good
is shading a good idea here, or nah?
I think it looks better
i know what i'll be making this into
What is it then?
We have a lot of Neuro already, so maybe Evil
I think it looks pretty good. Similar to the original too
i'm using anny as a reference, both to keep a style and because making anny already took so long that i don't wanna make a base again
Well, as long as it works, I don't really care how it's done
how's this so far?
I think it looks pretty good
I think it looks pretty good. Definitely Evil
which looks better?
Maybe the longer one
I think with eyebrows looks more like Evil
thing is, the eyebrows clash with the hair
I don't think that matters that much, I at least don't really notice it
Somehow it's more noticeable from farther away
so, which should it be
The game shows those pretty small, so probably without eyebrows
yeah, that's what i was thinking too
i just noticed i forgor the bangs
is this good?
That looks a lot more like Evil now. I think it's way better
another two done
Just a lot more to go. Keep going, you'll get trough all of them if you just keep going
once we get those done we're just a few recolourings away from having a ton less to do
That's good, recolors are usually pretty easy compared to coming up with completely new graphics
oops i forgot to marker the watering can
this should be fixed
Is the border wrong?
It's probably in this file with the others, no idea why it isn't correct, as all the other ones that were cahnaged are in this one
dang, it does get rendered kinda small
That's most likely why it uses double size pixels by default
zooming with ctrl+mouse has interesting effects
Cookie clicker probably wasn't designed with that in mind
That definitely doesn't look correct
It is quite a bit to the side of the box though
i may wanna redo this one
yeah, i'll go adjust them when i've done the whole row
Ok
I think that might be intentional by Sandro
but it doesn't look good
i see what sandro was trying to do there, but in game it just looks like an oversight
on another note, with some code we might be able to make Orteil into Vedal987
(Since Orteil made CC, but Vedal made Neuro)
That's a good idea, but of course depends on if Velineste can do it
Here's this thing, you can fix it
now we just need a neuro (and maybe a vedal)
By the way, if you finish any files, send them here so I can make sure they are in the latest version
If you fix any of those files or something
done
Which one
i put this one in
That is the one from the game itself, you can fix the thing and send it back
From the current version
ooh
I'm not an artist, I don't really know how to fix it. I'm a modder.
fixed it
i just copied the active version and recoloured it in the inactive colours
Can you send the file?
Awesome guys
I meant the image file
Ok, I guess I'll just replace the img folder
I haven't really made any changes. The code is handled by Velineste, and I haven't gotten any of it yet. You and Sandro are responsible for the graphics. If you have the sounds, that's up-to-date with my build then
i do have the sounds
Then you're up-to-date
Velineste is the only one with the current code changes
Seems like you didn't change the frame
For the upgrades
no, but i can do that now
Ok cool
Hi, you wanna help?
Haven't seen it in-game I don't think
Knee deep in dumb stuff
hi Sandro, do you know what that frame is for?
It's not in the minigames
It might be not used assets
Yeah, seems unused
That looks good
It works
when i'm at it i may just do this one too
Ok, do whatever you think would be good
looking at the frames, it seems we're going for a fair dose of simplism?
UI elements have pretty simple changes most of the time
it's just that the og CC has a lot of texture and relief (in the sense of texture, not relieving) and the mod is more of a simplistic style
Well, I'm not the one deciding exactly what the changes of the mod are. I just take whatever works
aighty, i'll continue that simplistic trend
Give the hair more colour on the icons ๐
i try to keep the colours accurate to the ones on the real models
and evil has a bit of a light hair colour
Shading
i could, but i wanna get all the base icons first
idk about this circle, what do you think
does this look better?
circles are hard :\
it is now done
Probably better than what I could have done
should it be thicker?
Possibly
better? (it crashed snipping tool lmao)
That is better, but it should maybe be consistent in width for the entire circle
It looks like the diagonal edges are thinner than the others
That looks better
Well, it's a circle
That is a better circle
The diagonal edges are sligthly wrong again
It's actually how much of the diagonals is edge and how much the internal circle
i think this is better (i made the internal rounder)
It is better
now the outer is rounder too
I think I'm gonna go to sleep
ta-daa
it still doesn't look great but i think it's good enough for now
newest version
Once we get some of the new code, I'm probably gonna call that v8, so for now just v7 subversions is pretty good
I think it looks pretty good
these look busy too so i think it's fine
this is the true challenge, because it brings it all together
Can you send the file of the building itself?
I don't think we need a new build for every tiny change
i do
Well, you can make subversions, but I'll do the actual releases
or rather, every time you ask me to send something, i'll make a new build
with a new _x suffix
The next proper release is planned to be when we get some new code
of course, a new X_n will only be for big things
Yeah, the next big release is gonna be when we get new code
We'll need to replace the word "Mine" with something like "Miner", since we're replacing the mine with a krypto miner
Well, that's partially up to Velineste
That looks kinda strange, I don't think you're supposed to have 0 heavenly chips and all the upgrades
Updated the credits, since you're now doing more than just icons
interestingly, the circles are gone
What did you do?
nevermind, the site just took a bit to load everything
but this means the circles are supposed to overlap
thank god
Ok cool, I could havve checked though, if you just asked
Oh, right debug tools
since i only play the mobile version and i need to check everything i edit without playing for a year, i just decided to "ruin the fun" and activate debug
Okay then, whatever works. You should replace the credits file for the next build that you make, since I updated it
done
Good, now you're up-to-date again
for some reason wiping didn't reset the backdrop
Well, I don't think that's supposed to happen
The background switcher is a heavenly upgrade
how do i get that
Heavenly upgrades come from ascending
done
Does it work?
it does, but this is an oversight we should fix
The fact that it says blue?
yes
next up i'll do these, at least the basic ones (and i'll update them when i've made the other wares
they've been bothering me a bit
is discord not sending my images again?
I see them
I've seen it break in many weird ways
these will be annoying
Probably since there's so many
oh god
Well, that's a thing I guess
That's what happens when you go around changing cookies to Neuros without looking at the context
I guess
it'll be nice to change these ugly messes
why is it not showing ther updated fileee
Reload
Did you actually replace the exact filename?
i opened the file in paint, edited it, saved it, and closed paint.
so i didn't even edit the name
Check the file in explorer
i have
Open it in some program and see if the data is there
imma open it in chrome, maybe firefox is at fault
Try ctrl + f5 (hard reload, including cached files)
nothing
Can you send the file?
it's obviously wip, but it's enough to check
Well, it didn't replace it like you said. I'm gonna look in the code if it references that file
Welp, I guess there's more stuff for Velineste to fix. There's 0 references to that file, so I think it actually loads the one from the original servers even though it shouldn't
Mistake by whoever made this build of Cookie clicker (it's something from Github, probably modified to work locally)
somehow it still loads the old one
Probably cached, try hard reload
obviously i did hard reload
Well, then there's some alternate file somewhere
not under the name of mine
This atlas here
ah, so the icon is unused
Or used somewhere else, but so far seems pretty unused to me
Most likely left over from an older version
Well, at least you didn't make the whole thing in the wrong file, so not much progress lost, if any
done
Well, we'll know if we see it
having an atlas makes not only more sense, but also makes it much easier to make the icons tbh
like being able to just copy-paste the shadows
Yeah, I can see why they use an atlas, as there's the dark versions of the icons. Why even keep the files if they have 0 references in the code
i guess because why not
We'll keep them for now, but if we want to trim, they're the first thing to go
By the way, did you know you can copy-paste between two paint instances?
i did
but the less windows i have, the better
also it sometimes messes up the pasting part
I know how it messes up if the place you're pasting to is smaller than the source. I used the feature a lot when making the textures for Portal 2 Neuro-Sama reskin mod
i don't even mean that
i mean it extending things outward, or just having wrong pixels
thankfully it's rare
Well, that might just be the new paint, I don't think I had those kinds of issues with Win10 paint
i didn't use win10 paint that much so idk, but seeing as every windows is more broken than the other it would make sense.
did you know ms originally wanted to remove paint from win11?
I think they already were kinda deprecating it in Win10, in favor of the terrible Paint 3D
paint 3d is a fun concept, but badly excecuted
Yeah, leave that to 3rd party programs
also, did you know of microsoft 3d builder? it feels like a p3d beta, but it's standalone and has features p3d doesn't
I haven't heard of that
I think it looks good
these i'll just leave as-is
Well, that works,since we didn't change the cursor much
Ok, whatever you think works best
has neuro been farming?
I don't think there's been a farmer stream
just any reference
like mosquito and her not wnting to be an engineer
or even something like the swarm
Well, if Neuro has talked about farming, it's likely gonna end up in the rants database
i just got an idea
i haven't heard of her doing things with alchemy, so how about we make that into a university that's engineering neuros instead of turning gold into cookies?
That sounds like a good idea
We will need some text modifications for that too though
What did that replace?
Ok, that makes sense I guess
aight i'll be right back, gotta eat
wip
I have no idea what that is from just looking at it
done
now, normally the preview would look like this
but i thought about doing this instead
which should it be
That's another pretty good idea
so, option 1 or 2
I think 2
Yeah, that's true
That does look kinda odd
And that's pretty much a square
I think the vanilla game has big shape shaped shadows too
There's the antimatter condenser looking pretty similar to our square
i already know the fractal engines will be the windows disk defragmenter tool
that just has to be
i think i'll fill it in
to stick with the theme
i think this fits right in
I think that works
well, i gotta turn off the pc coz it's late
so i'll continue tomorrow
i will however stay online on my tablet
Ok, we'll see what we can get done tomorrow.
By the way, I'm currently trying to learn Kotlin (a programming language) and the keyboard I use for that is not good for chatting. (I have 2 keyboards connected, but I'm currently using the programming one)
what is kotlin used for
Well, I guess it compiles to something similar to Java, so maybe it can do similar things
but why not learn java then
which is used for so many different things
and would enable us to do good minecraft modding
is there a certain game in kotlin?
Well, I don't really know any programming languages yet, and DeathByPrograms said this would be a good language to begin with
ah okay, makes sense
i usually see people recommending C# because it's comparatively easy and comes with unity, as well as godot
but you do you, i haven't really learned any language yet
But this keyboard is really only here because my main one is missing a couple of the required keys
Quite annoying
the pink one had much less grit than the others, so i changed the others to fit the pink one already made by one of the other contributors
(i just put pink in gimp, used colorizer and exported it)
Cool, now we have consistency (that was made by Sandro)
at some point i'll do the money one too, but not right now as it looks like it'll require more work
Ok, we can go in whatever order we get ideas, since that's how I usually do it anyway
although i have one idea i wanna just try out
colour reduction
didn't help, as expected, but it did show me how to deepfry (reduce colour to 2 or 3)
Well, sometimes it's good to just try stuff. The more you try, the more you learn
if we wanted to we could make the milk into whatever, including but not limited to:
- more minimalism
- different art style
- different thing entirely
- no milk at all :<
- milk with extreme ocean waves (for some reason)
- stuff in the milk (like cookies?)
- easter eggs
- whatever else comes to mind
I think we came up with the idea of different kinds of rum
we did
I still think that could work
That one is the effect for the cookie cracking during ascension
these could be inspired by< the harrison temple
i know
These are probably unused
explains why i've never seen them
Or leftover from something else
But not a part of cookie clicker
Those tiles are more fit for a 2D top-down game
imma do the browser favicon, that'll make it feel alot more custom
Ok, that seems like an idea. I already managed to (accidentally) make the tab call itself Neuro clicker
I just got an idea, we could make the prism into fiber optics
Those cables made of something glass like that carry internet signals
yoo glass fibre optics is a great idea
my mother actually works in that field
the size was a challenge, i think it's alright?
Looks pretty decent for that level of pixelation
How did you manage to make it into a .ico file? Does one of your applications directly support .ico? (that icon should be .ico if I remember correctly)
nah, i just used an online converter to make the png into an ico
i've done that many times before, for cursors for example
Well, that makes sense
is there anything to make the dragons into
Not that I can think of, but maybe we'll find something from the rants database once that's done
firefox is lagging quite a bit
Try restarting it
i just opened it, i think it may be my drive
although it's a brand new ssd
this may be it ehe
Yep, that completely explains it. I forgot drives can get full
As you can see here, I have a lot of storage
Ignore D:, it's a backup
What exactly?
... read the text i highlighted in yellow
That could be where the leftover tileset is from.
exactly: it's not left over, it's just not implemented yet
I don't think it's implemented even in the latest version
i didn't notice there were newer versions because they messed up the formatting lol
And our build is actually built on an outdated version itself, so it doesn't have all the patch notes
although they didn't do a whole lot (maybe because it's april fools)
Yeah, we're building on a beta, but it had the highest version number for Cookie clicker sources I could find
We're on 2.019, while the actual latest is 2.052 right now
is there any dungeon minigame reference in the newer patch notes?
the imperfect one could be a neuro fumo
That could work
And I don't think I see any references to the dungeon minigame (or they are well hidden)
This is the closest
turns out these are part of the dunbgeon
should i just remove the dungeon stuff?
if we are to update, we'll get them back anyways
I don't think so, it's probably referenced somewhere, so let's get Velineste to remove those references
but where would it be referenced
There's .js files for the dungeon minigame
which isn't implemented and probably never gets called up
We should check for references before we delete stuff
Just search for the filename of the dungeon script in at least index.html and main.js
index:
It's referenced in a comment in main so we should be fine
only comments here
Comments are not ran
i know what comments are
Cool, I guess it's pretty simple to understand anyway
I think the scripts are unreferenced, so we should be fine to delete them. Just make sure to check that it still runs correctly before permanently deleting anything
yee
You'll have to get that to Velineste though, so that it can be added to the actual modified code
@gritty spade please, if you have not made any changes since build 7, replace your main.js with this. If you have made changes, this is just edits to the the about section, i bet you can merge that in.
I'm pretty sure Velineste has changed something
changes have occurred from line 598 (this bit)
until this bit, which is now a different line number
basically all this, which was more than double (if not triple) as long before,
That is quite a lot of useless text removed
exactly
you now don't have to scroll on the info page anymore
well you do, but much less
Did you delete the useless scripts?
Welp, those weren't important anyway
and i'll be back after dinner to delete the unecessary dungeon files
Just remember to check that it still works afterwards
is this used anywhere?
I don't think so, but check for references just in case. Also, once you trim everything, send that build so I can update my files
i feel i may just check for references to every image that i don't know
i thought this would be something, it's only mentioned in comments about the dungeons
i think there's leftover / unused code for dungeon implementation here
Yeah, we don't need the unused stuff
wait, imma backup real quick
here's the build with the new info screen
and without the dungeon scripts
i mean, in a worst case szenario, we can just copy in the dungeon files from another unmodded build
this exists too
And in case we need it, I have the original source still saved
Cool, but if you need something backed up, I have planty of space for that
i gotta get acess to my dad's NAS
Well, you should probably ask then
weird
i have no reference to BGgarden
but i betcha it's used
for the garden
it is
probably called in the seperate garden javascript
There are separate .js files for the minigames
You should check for references then
The files from 7_6 are now merged with my build
how interesting, seems they weren't chips at the beginning
There is definitely gonna be a lot of interesting unused stuff
well that one's used
Interesting
Maybe here?
no, i think it's in the prestige screen
the thing that shows you how many heavenly chips you have
at the tech tree
Completely possible
Our filesize somehow increased by 300 KB with the new build compared to the previous one
Even though we deleted stuff
interesting
well i use .zip instead of .7z for ease of use
the extracted filesize is what matters
I compared to the previous zip you sent
Well who cares anyway? Not like anyone's gonna run out with a difference of 300 KB
I'm pretty sure the gradients are used
I don't think panelBG is used, panelMenu I have no idea, but I have no idea what it would be for
i'll remove them, if the game crashes we'll know
And check that it also looks normal, in case a missing file just causes a missing file
Instead of a crash
okay now i'm very confused
the prestigeBar is obviously used
but it's got no references anywhere
yes
wait imma backup and see what happens if i delete it
it's definitely missing
how weird
Did you check the CSS file?
reversed the change, it works again
How strange, I thought those are only for fonts and stuff
now i know to check that too i guess
i thought the same
welp i gotta turn off the PC
tomorrow i can continue
Ok, we'll continue tomorrow then
i am now pixel eliv
Cool
i just got another idea
you know how there's an orteil face in, i think it was setting?
let's make that a gymbag
Sounds like an idea
For some reason this upgrade (heavenly cookie stand) seems to have no effect
Fixed by replacing every instance of the upgrade name with "Heavenly Neuro stand"
it's in my build now
Good. That bug was kinda bad
i can imagine
Hopefully Velineste also gets it to the main modified code branch
what have they actually changed since v7
Apparently added some kind of hardcoded credits display at least
I probably don't know all of it
Orteil apparently can't write consistent code
found a money, it's referenced quite a bit, put in a neuro, made progress for today
Cool
You can take inspiration from the original one
You removed the borders for the prestige bar by the way
i did?
Yep
that has borders
No, bigger ones are supposed to be there
That looks pretty good
gotta think of something better for the cap
Maybe the background should be the same as the menus
That looks better
we should change these





