#Neuro-sama in Bomb Rush Cyberfunk Mod

1 messages · Page 1 of 1 (latest)

cosmic jay
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Hi guys. I want to request a playable character mod of Neuro-sama into BRC (Bomb Rush Cyberfunk), I have go to Gamebanana to request a mod but no one DM me at all (I don't actually know how gamebanana request work but since it's been a week now).( https://gamebanana.com/requests/55846 )
So maybe people on this server will be interested in putting Neuro's in to this game and want the finished mod put in Gamebanana website too..

GameBanana

A Bomb Rush Cyberfunk (BRC) Request in the Characters category, submitted by PoPoWindo

cosmic jay
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||y'all can ignore the last voice line or maybe use it if you see fit troll ||

kind obsidian
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what happened to the quality ?

cosmic jay
spark condor
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If I had the game, I could probably do that.

spark condor
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Second option (maybe): I send the files to someone with the game to test

cosmic jay
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well that would be great HappyShawnJump

cosmic jay
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oh. if people who not go to gamebanana link, here what i want Neuro Mod to be :

cosmic jay
spark condor
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Seems doable. I'll try.

cosmic jay
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Yes, please prayge

spark condor
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I might have got something similar to a model that might work now. That should be the hard part over.

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Should just be the materials and some text and then I'll see if it builds.

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Oh, and the sound effects.

cosmic jay
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@spark condor Sorry for the ping, How was the progress going ?

spark condor
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Was working on Portal 2 related stuff for a bit. Wanted that finished before the subathon. Progress will probably continue today.

spark condor
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Now working on getting the other textures from Neuro's.

cosmic jay
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Ah I see, thank you Thumbs_Up

spark condor
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I think I now have materials for all the characters

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Seems like it's now time for sounds.

cosmic jay
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Cool

spark condor
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And the sounds are already done. I'm fast with audacity.

spark condor
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And now trying to build

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It should be ready to go. Did you want it on gamebanana

cosmic jay
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i want it on gamebanana anyway

spark condor
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I expect a 50% chance of working with around 99.999...% chance for scuff.

cosmic jay
spark condor
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I'll put it on gamebanana next

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This has told me one thing: AVOID UNITY.

cosmic jay
spark condor
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It took me 2 days to figure out some stuff.

cosmic jay
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damn bro.. Unity is really hard to do huh.

spark condor
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Yeah, it's annoying and confusing.

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That's one of the reasons why I have doubts about if this will even work.

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It's on gamebanana now

cosmic jay
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how do i install this files anyway neurOMEGALUL

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it very different from using Crewboom mod tho

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@spark condor

spark condor
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You could try starting with reading the instructions on things IDK. I still don't have the game

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Have you found the mod on gamebanana already

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I did include a link to the dependancies.

spark condor
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something like that

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At least that's what I could figure out

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If you can't figure it out, I probably can

cosmic jay
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Nope.. i can't run on that CharacterAPI mod..

spark condor
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What is the issue

cosmic jay
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it didn't even show the character at all..

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or im just stupid NeuroClueless

spark condor
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Did you install all the dependancies

cosmic jay
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i only using the Crewboom mod so idk..

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yes i did

spark condor
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What does the folder structure look like

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Also on my end it doesn't seem like anyone has downloaded the files

cosmic jay
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i mean.. it look very sus too.. despair

spark condor
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which part

cosmic jay
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no character preview or anythings to show the in-game look like, so i think no people will trying test it ..

spark condor
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Oh ok

cosmic jay
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i think you need to find a way to put it in CrewBoom mod

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not something that look like a raw file tho..

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idk

spark condor
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I did follow the instructions for building for the character API

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It is possible I failed, or you just didn't install it correctly

cosmic jay
spark condor
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not that one, I included the guide I used in "instructions.txt" in the mod directory

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Did it generate any kind of log file

cosmic jay
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no log

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but most of Character mod files suppose to look like this tho..

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json file or something..

spark condor
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The character API seems to be slighly different, working as a bunch of instructions that other plugins can hook onto. That's what APIs do

cosmic jay
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aw man Sadge

spark condor
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the mod itself should be placed in BepInEx's plugins folder apparently

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It is also possible that I just failed at some point

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would be convenient to figure out log generation though

cosmic jay
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i think the tutorial said that there need a "json" and "cbb" files to make it work from what i understand

spark condor
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The character API doesn't seem to work like that.

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And whatever this is seems kinda a bit annoying to do from the start.

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Could you check your BepInEx config file

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Apparently that should let you enable logs

cosmic jay
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this ?

spark condor
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the BepInEx one might have an option to enable logging

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Also that other method seems like it

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's a little more complex in some ways

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And I just don't want to have to touch Unity again

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I also did just want to try and see if I can make something functional for a game I don't even have. It was meant as a quick project while thing for Portal 2 compute on my GPU.

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If it doesn't work, it doesn't work.

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Could you show the mod's folder structure

cosmic jay
spark condor
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what does it look in the mod's folder

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the "brc-neuro-plugin" folder

cosmic jay
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its your mod files..

spark condor
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is there any folders in between the mod's files and mods directory

cosmic jay
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if other mod it gonna have something like this

spark condor
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are the neuro files on the mod's root or is there a subdirectory

cosmic jay
cosmic jay
spark condor
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So there's no folder in between the two

cosmic jay
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@spark condor anyway, can i have your Neuro model files i wanna try do it myself..

spark condor
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like the path is plugins\brc-neuro-plugin\and then the dll

cosmic jay
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there's nothing..

spark condor
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what?

cosmic jay
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it just only this files

spark condor
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so you mean that's the folder structure

cosmic jay
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idk.. like from that gamebanana comment said that method is outdated..

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we head spinning

spark condor
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so how would I send the model files

cosmic jay
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pack in zip ?

spark condor
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where do I send it

cosmic jay
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here

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i don't thing model files was THAT big..

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maybe..

spark condor
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Does that require embed perms or something

cosmic jay
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hmm

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Google Drive ?

spark condor
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Have you tried to find a way to generate a log file or something

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I don't know how to share files on Gdrive

cosmic jay
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aww

spark condor
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I'm still cuite uneducated in using things like file sharing or cloud. I have way too much drive space

cosmic jay
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click " +New " and this

spark condor
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I know how to upload files

cosmic jay
spark condor
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I just know if I was there with access to the computer, I could figure out why it's not working. If just we could get a log file

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I'll try figuring out drive

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I'm currently writing a description of the files so you know what they contain

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Well, now I have a zip

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So how do I make sure I don't leak anything

cosmic jay
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it only show the files that you share link

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people cannot go into other files but only the link that you place here

spark condor
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Like, how do I know it won't leak my Gaccunt name or something

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Do you have any instructions for making sure of that or does it hide it by default

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According to what I looked it at least does not do that by default

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Also, the zip is like 440mb, so I couldn't send it here even if I had embed perms without splitting it with 7zip

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Is there any alternate file sharing platforms

spark condor
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I got some kind of file upload on some site called file io

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Do I put the link somewhere

cosmic jay
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post it here

spark condor
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just in link form?

cosmic jay
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yes

spark condor
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did it work

cosmic jay
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yeah

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did the model rigg ?

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oh nvm

spark condor
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Ok

cosmic jay
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so what the finished one ?

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4 ?

spark condor
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4 is the one I used for the mod. I included a "INFORMATION.txt" file to give you this info

cosmic jay
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ah i see

spark condor
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It contains descriptions of all the important stuff

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Ask me if you can't get something to work and I'll do my best to help

cosmic jay
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nice texture mapping btw

spark condor
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The texture mapping was done automatically using a plugin. The manual method didn't work for me

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And the plugin method was better anyway

cosmic jay
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@spark condor is this normal that it doesn't have eyes here ?

spark condor
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I don't know. I noticed that too

spark condor
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I'm going to stay available for as long as possible. Probably gonna continue Undertale modding at some point.

cosmic jay
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holy mackerel, i can't fking cook by myself nueroDespair

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this is difficult than i expected..

spark condor
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It is expected to have difficulty with this. It took me 2 days to figure out the model stuff

cosmic jay
spark condor
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Of course, much of that was figuring out the texture atlas

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I think based on what I read the rig is slightly different for that other method than with the character API

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Very similar, but not quite

cosmic jay
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still, i really want to make it compatible with the CrewBoom mod cuz it doesn't replace any main character in-game

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but man.. did it really hard to make one when you don't understand the modding... neuroSleep

spark condor
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Yeah, I think there is a slight difference in how the bones need to be named

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It was difficult for me too, even though I've been modding for like a month or something idk.

cosmic jay
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damn bro pepesaddance

spark condor
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And I am usually smarter than average, especially when it comes to computers

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I actually have some pretty cool stuff going on right now

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My favourite currently is probably the currently training Evil Neuro TTS for making GLaDOS voice lines for Portal 2

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What's funny to me is that My modding started with me wanting to replace the credits songs from Portal and Portal 2. The Portal 2 mod spiraled out of control real quick.

vocal dirgeBOT
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You have unlocked new role

cosmic jay
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oh look you have Embed perm now

spark condor
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Wow

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That would have been convenient a bit earlier

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I guess that means I can provide files if you need any.

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Do you want the audio I extracted for the mod.

cosmic jay
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nah

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i giveup

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modding and rigging things it giving me a headache now prayge

spark condor
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Which model are you deriving from

cosmic jay
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i tried to rig Neuro model on my own when you not sending me a files yet

spark condor
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Which files

cosmic jay
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it the same model like you

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but it doesn't have any bone at all

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spark condor
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It does have bones

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they are in the original model

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The hardest part was figuring out that the model had annoying outer layers and making a texture atlas out of it. The rest was mainly just moving files around.

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I can send you the blender plugin I used and explain the process a bit. (or try to)

spark condor
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Well, for Neuro try 4 at least I just removed the OLs, then I used the plugin I found to generate a texture atlas from the textures. I then joined the different parts of the model using blender's own object join feature. Then I renamed the bones and mesh like the guide told to do. Then with a little messing around in Unity I got it to animate and have textures in Unity.

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No idea if that helps.

cosmic jay
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alright ! i think i can figure it out how do it now.. but i don't know how to scale model size cuz Neuro model was very BIG than any in-game character..
https://www.youtube.com/watch?v=xBpwLYYAEoU

The following video is all about the Giygas method, a method created by a user also called Giygas to import character models into Bomb Rush Cyberfunk.

Links Mentioned:

  1. Text Guide - https://github.com/SGiygas/BrcCustomCharacters/wiki
  2. Team Reptile Discord - https://discord.gg/reptilehideout
  3. SGiygas' Bomb Rush Cyberfunk Custom Character...
▶ Play video
spark condor
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It seems you can do some kind of scaling on the Unity side.

spark condor
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I think the character API example's original model was also on the same scale as Neuro

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But it was maybe scaled before making it into a prefab. I don't really know, but that's my best theory from the information I could gather.

cosmic jay
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@spark condor hey could you send me the Neuro audio files pls ?

spark condor
spark condor
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It will be some hours before I can get back to the PC and I might not be available that much. I'll inform you when I get back.

cosmic jay
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pretty good result.. but the shader going nuts when to close to the camera and alt-skin doesn't match the model at all despair

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dammit

spark condor
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Well, that's already more than I got.

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With the alternate skins you might need to check that they match the main skin's mapping.

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No idea why the shader doesn't like the model, could be the outer layers if you didn't remove them.

spark condor
cosmic jay
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now i want to know how do i fix the shader flashing when the eyes blinking

spark condor
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That is some weird behaviour

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I can't seem to find any similar cases documented on the internet. At least not at a glance.

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But at least you got something functional

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I think that might already be better than what I got

cosmic jay
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i ask from brc modding server how to fix it

spark condor
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Oh wow, you fixed something. Now it's defenately better than whatever I could have had

cosmic jay
spark condor
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Looks like you have it figured out by now based on how that looks.

cosmic jay
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yes, the only thing that i need to figure it out now is how to stop the clipping between the skirt and the legs now..

spark condor
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That could be the game's animations not accounting for it or there just not being physics to handle that.

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Maybe it could be possible to make the skirt collide with the body to make it not clip trough. I don't know though. The engine should be able to do it, but don't know about the modding system.

cosmic jay
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Kinda awkward how i want people to make a mod for me, but here i am being impatient and asking people to teaching me how to mod by myself...