#Below Zero Mod
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oh that s great ๐
i should probably do my homework
majestic
evolution at its finest
(each colour is a seperate island in the texture, i think i've split it up reasonably well)
I love biodiversity
idk how will this will send but here's the current version for anyone who wants to take a peek
i haven't looked at the scale of any of the other creatures, oops
i will update the scale in unity
alright, good to know i don't have to worry about that
is there a set way the skeleton should be laid out btw?
i hope you don't plan to keep the x3 subdiv 
that's just so i can make sure the topology works lol
also just realised there's little bumps in front of the ears
also it looks really silly without any subdivs

@ cj
i can try
:( no luck, it has an annoying sound in the middle i can't get rid of
@bitter viper idk if this is any good
i might've accidentally removed too much low-end
maybe the soundboard one is good enough? you can right click and download them as ogg then convert
ah nvm its got background noise
bred did a pretty good job
how have we surpassed #1095957005816045618 in amount of messages?
time to surpass #1112082183235047506
Todo: check death icon
im not very tallented... anything I can do to contribute? even if its just ideas or feedback
my attempt so far at the mrow
still got that distortion but it's very hard to remove
if anyone else wants to take a crack at it, this is the cod quote being spoken at the same time
if it works
There is no clear path for the mod and there's nothing that we want to add - I've mostly been taking 3d models and art and ideas from everyone and putting them into the mod
So if anyone wants to contribute (with anything!) they are welcome to
When you die in bz there is a loading icon in the bottom right
Not sure if that's the case for sn as well
Yeah I already plan on reusing it for saving
Not sure if that icon is there in sn as well
@bitter viper can you tell me everything needed to do the keychain?
like you explained it in stream
but i couldnt remember all of that
It's probably one of the most difficult things to do
You would need a 3d model of a chain first
okay i've had vedal meowing on repeat for long enough, this is the best i can do for the meow, i might just be hearing the crunch bc i have had it on loop for an hour
Thank you 
what else?
if you dont mind explaining the whole proccess
3d model of a chain link*
Bruh
I might as well do it myself instead of explaining it
And also
Idk the process

I would just be winging it
Or following a random YT guide
okay
wow i am rereading this an hour after and this is the most useless information 
you can only be a programmer by watching tutorials
No one can leave tutorial hell 
looks cute 
debugging uvs? what is that 

so much real estate 
i'm sure i could've packed them more closely if i understood what i was doing at first
well it's not that detailed anyway, so shouldnt really matter
i accidentally gave it a receeding hairline
ok for some reason the hair doesn't appear but only in the texture paint window
imma leave this here for tonight
can you drop the file (i can take a look if there is a problem with hair)

nooo
thank god i took a screenshot of the texture at least
look at the bright side, i get to fix my uvs :3
it worketh
seems good ๐
Is there any hiyori fish or something like that in the mod?
I could try my hand at making it if it isn't already there
i don't think there is
Hiyori jellyfish concept:
Rarely spawns, doesn't move (maybe some slight up and down animation) and looks directly at player
After a few (30 or so) seconds it despawns, it also despawns when you look at it for more than 2 or 3 seconds. (scan time should be less than 2 seconds so that it is scannable)
Would make sense since Neuro said that Hiyori lies at the bottom of the ocean.
have particles that slowly build up a black rectangle in front of her eyes whenever you look at her and if it finishes she turns black and white before fading away
The particles dissipate when looking away tho
[ Neuro-sama Ch. Vedal AI ]
https://www.youtube.com/@Neurosama
https://www.youtube.com/@Neuro-samaVods
Twitch: vedal987
[ Neurosama's Creator: vedal987 ]
https://twitter.com/Vedal987
We are posting this video with permission from vedal987.
Thank you so much!
[Fan Art: Rune]
https://www.pixiv.net/users/25170019
#Neurosama #Vstreamer #Vtuber
That's probably going to have to be done in code, which I can't do
Nice idea though
Imagine if it was a Hiyori's head with hair that moves like jellyfish and when you look at her to try to understand what are you looking at she dissapears, would be propably too creepy though.
Would also be extremely funny seeing vedal get scared 
Both hiyori's are done(?)
If anyone has some suggestions on how the scribbles could work instead of just r e c t a n g l e feel free to say
wow this is
interesting
@cunning charm can you export as fbx please
also im not sure how to handle this creature - whether to make it its own thing or make it like a rare variation of the ermfish
make it a rare ermfish, it's almost like a rare dark encounter, maybe 1/100 ermfish and 1/200 for the b/w one
and we only take
soundbytes like "help me" and "im so sad" lol
What about the Arctic ermfish?
I was gonna have a version of the ermfish which had white hair
Or maybe we replace the ermfish entirely with that
For BZ
it would change things up a little bit
is it possible to have one creature have variants? ie ermfish with 3 diff models and 3 diff sound banks?
They would be different creatures though, no?
'variants' in what way/in what scope/for what purpose?
i was wondering if it could be one creature with subtypes and when it spawns randomize which type it becomes, but then again that's too much work, might as well make them separate creatures
so yeah different creatures with similar names
I want some way to enable/disable feature flags for creatures - for example not spawn any of the creatures until he's progressed a bit into the game
oh that would be cool, we can transition from normal ermfish to super depressed hiyori ermfish LOL
But I don't want the fish to just not spawn because then we get into the same problem of the save being old and with original cellscache
i thought at one point we could write spawn code for new creatures into our old ones... but, yeah, what could ever go wrong with that idea 
idk when i'll have time but i wanted to make a glowing sea star that goes "hic" ...possibly the simplest creature ever (and a very subtle reference to neuro's mom)
Is there any way for you to update the tutel icons?
(I think you made the original ones, right?)
yep, how do you need em?
The model was updated and now has actual eyes and a mouth
Plus the fact that they are frontal shots looks a bit weird - might look a bit better if it was rotated to the left
(ideally to the right to match other Subnautica items but ermfish is already rotated to the left so w/e)
However wait, nevermind for now as the current model doesn't have any idle frames
ha i had messed around with tutel at an angle and i thought it looked kinda weird
obviouisly you want him with that silly smile on his face, right?
That's not its current mouth
I was thinking - the tutel also has an animation for going into his shell
no way
I'm not sure if/how that should be incorporated into the actual inventory item
Like for example if you hold it in your hands it could stay hidden
that would actually be cute yes
...Would that mean the inventory icon should be just the shell?
If you want to enable the shell only thing, you can instantiate the tutel prefab in the scene, locate it's mesh renderer and open one of the top properties called blend keys or blend shapes or whatever, and underneath that there will be a bunch of sliders
looks a lot cuter with an unlit shader 
Unlit is what is used in sn anyway
(I mean it's specular but it's set to 0 so basically the efect of unlit)
Looks cuter like this than the old image
yep
We can replace the old icons then?
However I would want the other two versions to have a different mouth
(not sure which one I haven't done the facial animations yet)
we can replace the icons indeed
also the shell alone looks a bit bare
theres no holes, he just shrinks into the shell
hahahahaha
ok ok hang on ill redo the proper format and all
Wait that second one doesnt look right
The outline material is the wrong one
(is green, should be orange)
Apart from that I think it's fine
Also yeah the feet aren't idle
W1n7er sent me a new fbx with an idle anim
But I've yet to import it
ye i know, i was just fucking around with the sliders and textures dw
you can use those if you like em
or if you update the anims lmk ill pull
the cooked one is so cute you dont wanna eat it lol
oh and on the feet theyre in the middle of a step here, i actually do this by just running unity and pausing on the frame i want
updated with the feet caught on a better frame
and the head is more level on this frame
uuh maybe it will be okay if we have them with very low chance of spawning 
the FBX files are a more up-to-date version btw
it is from fbx
ah ok, i thought that it wasn't because you replied to the blend file
Oh wait i get it now, you were talking about the tri count
I don't know how to lower 
let's see what Alex has to say, maybe it's ok 
Ok i've figured it out
instead of 90k triangles it's now 30k triangles
I don't know if that's good or not
nightmare fuel 
horizontally spinning hiyori
also, in the black version, textures did not seem to embed in to fbx
Fixed versions with lower poly count and black version actually has textures
also your origin point is somewhere in a weird place, but i think alex can fix that in Unity so it's ok
so many problems 
it's mostly to avoid problems on importing, nothing really serious
wait why are the eyes white 
it's just the lighting setting, it does not enable textures automatically ๐

These should have fixed origins
Wait no forgot to package textures
ok these are correct
Wait no theres a weird problem
I have no idea what's happening
that is because you override normals in material with single vector
I am clueless, how do i fix
i think it should be fine with different materials in unity
So do I have to export the materials or something?
just leave it as is, should be fine
ok, you're a lot more knowledgable on this than me so I'll trust you
Oh yeah, should I also make icons and cooked/cured versions?
Can you export models separately please?
for some reason the black and white hiyori materials don't automatically get made, but that is the only problem I think
I am currently trimming down the polycount
i hope
@soft basin can you send the cooked and cured textures?
uuh idk if it will work for you
wdym?
i have multiple textures for different elements
and if you want to use them, alex can do that in unity i think
oh ok
one thing you can do is to make eyes red if you want
The only problem is that when you import the textures in Unity, only materials for the normal textures get made, so you have to make the alternate materials yourself and then add the textures to those materials
@soft basin should i try and rig the anny eel now?
uuh do you have any concerns?
idk, was mostly wondering if you had any suggestions first
i don't see any issues ๐ though i think animation is somewhat in question
idk how alex will implement it this time, but you can just make idle loop, swim loop and maybe some kind of simple attack
aight
Is there a way to make her star Bioluminescent?
I think it'd look cute personally
I haven't got a star currently, would that just be this?
something like this maybe 
I'll figure something out
why are eels so annoying to animate
eels are slippery 
are you going to use root motion for the eel?
woah you even use a reference
okay dont use it then cuz i dont think it's compatible with how subnautica handles it
the first time it looked really bad
root motion is left, no motion is right
ah yeah
changes that are made to the root point are propagated into unity as object movement (but there's a bit more setup involved)
will try and keep it like the right one
alex, will you update shark if i add animations? 
Yes
pogs 
ok this looks wrong
oh oops i used the reference at 2x the framerate
still feels silly
maybe i should scale the snake up a bit and try and copy the motion a bit less finely
what kind of motion are you trying to achieve? it looks like it is struggling and trying to escape from being cooked
where is his input on the mod ๐ญ
HEY
@snow tendon Maybe calm down a bit and reevaluate the things you write before sending them 
i think you can make a simple animation on the second after the head bone, and jsut copy it to the others with half cycle offset
for basic wave-like motion
i somehow managed to mess up the eel really badly
huh it appears glitchy is gone
just no roles and joined today I think?
he left and rejoin the server, still in here
rip the dream 
aha! emission... that's all there is to it? nice
i thought it would end up having to be some specific component
i may work on a starfish creature, i would be using the most subtle anny sound pack for it... just hics, grrs, srceams and death sounds, no words spoken
if i get there we'll have to coordinate which clips to use between the two creatures
i am going insane
https://www.youtube.com/watch?v=kr2PP23p384 if you need more references lol
This Moray Eel (I think it is a 'Giant Moray' about 1.5m long) was swimming free around the Salem Express wreck in the Red Sea during a dive I did on it last Wednesday 14th November 2007. I've not seen them free swimming many times, so I thought I'd post this short video taken on a Casio Exilim Z1200. It seemed to be defending its territory from...
thing is i understand how they move, it just doesn't want to work when i actually try
im gonna try a different technique and see if it helps
yep we take movements like this for granted
you can copy that cycle and just ctrl v it on to the next bones, then just move keys by half quarter the full cycle
who needs offsets 
Blender Tutorialโ (โฏโตโกโฒ)โฏ๏ธตโปโโป Bones Follow Curve
Music: Screen Saver By Kevin MacLeod
maybe this helps idk
im not a modeler
oh thats actually smart in the second one
the second one linked the first one in the comments
my current attempt looks like one of the pendulum animations
this is, better?
a bit clunky but seems alright ๐
i have no idea

ok imma go sleep again
if you have any luck gettings this working feel free to run with it
god i hate quaternions
i might have to do it with parts of the quaternion locked idk
if you are willing to redo it, you can chhnge the type of the rotation
at some point tomorrow I might
or i think you can duplicate the rotation in xyz and then delete the data for quaternions
but that seems tedious 
(I am just guessing this is a quaternion issue btw)
maybe looking at the motion paths would help
yeah and quaternions are not good for loops, if you will try to just copy the first frame
it will "unwind" it back instead of closest interpolation
well technically it will be closest interpolation, just in 4 dimentions 
winding back here makes sense though?
uuh it will take shortest path in 4 dimentions which is not nececerily closest and smoothest in 3 dimentions
like if you rotate bone 359 degrees from your original location, and in the next frame you want it to snap back, it will rotate it back instead of rotating it 1 degree forward
im glad to know that im not the only one bothered by quaternions
it should just be swaying back and forth so no jumps are meant to be (much) bigger than like 90 degrees
maybe you made some extra keyframes somewhere?
oh i can jsut take a look
it looks like the resolution of the curve is too small
which curve
I eyeballed the eel to follow the curve

like every 10 frames or something I adjusted it to be on the curve
idk i can animate that seperately
im pretty sure the head is the culprit
some of the motion paths are still a bit off
it might follow the curve too
like a little bit of wobble?
ye
Moray eel on the move - Underwater - Philippines
ye makes sense
Yeah the head follows the curve as well, not as much as the body though I think
pretty much what i meant 
i feel like the spine just by the head moves quite a lot
but eh
there's some scuff in the tail still
looks like to really capture the effect of an eel swimming you need a wave running down the length of the body, https://s2.smu.edu/propulsion/Pages/undulatory.htm
this page seems good
the gif of the eel swimming doesn't have an animated head sadly
sorta have that
as this example photo doesn't fit the gif in the page
this one does look a lot better, maybe increase the freqency of the wave?
i don't have enough bones and it looks scuffed
ah fair dos
i experimented with adding keyframes before/after the loop and it works a lot better
here's the blend, imma go do some homework
Bred, do you want this eel to be a passive or aggressive mob?
idk
i have no clue about the anny-vedal relationship so i can't really think of any in-jokes
maybe make it kinda passive-aggresive? 
Attacking only if you get too close or is attacked directly
also is it a normal eel or an electric eel
my hiyori model has more tris than link from breath of the wild 
where did i go wrong

ok i'm gonna delete so many verts
ctrl x my beloved
@thorn furnace
Hey, about the anneel.
Is the flat shading on the textures an artistic choice?
Asking this, because I could provide a bit more detailed textures as well as specular and roughness maps.
its styled after #1141643693858754632 message , so i wasn't really sure how to texture it
its kinda just flat at the moment because it works well and gets the point accross, feel free to have a go at a different style if you want
i fixed the swimming animation so it loops properly
should probably fix the hair eventually
Hiyori is now officially not going to brick your pc because of the amount of polygons it has

i have no clue what to do for idle animations
eels don't really idle do they? Like if they do stop they literally stop at their current position to turn fast. Or they are hiding in a hole in ambush mode
maybe a stationary shiver or shiggle, and a head shake like it's trying to wake itself up?
Eels open and close their mouths while peaking their head out
Some eel reference
Plz ignore the music
I have horrible taste
๐
Hello Everybody
Dock BC is back in the studio on Vancouver Island editing Gnarly Aggressive Dragon Moray Eel Resting On Coral Reef Hunts Prey In The Wild Sea shorts video.
Kick back in your lazyboy and enjoy Gnarly Aggressive Dragon Moray Eel resting On Coral Reef Hunts Prey In The Wild Sea show.
Thanks for watching.
Have a good rest of your day.
Though it is fictional so it can be pretty much anything as long as it looks good haha
Hey bred, can I take a shot at modifying the animation a bit in blender?
I get home in like 20m and can send the latest iteration of the file, but once I've done that feel free to
@bitter viper (sorry for the bunch of pings, idk how much you stalk this channel)
Thank you
(also I forgot to mention but that file has a lot of the rig hidden, you can un hide it with alt h)
instead of hiding, you can move some bones to other layers by pressing M while selecting them 
fair enough, hiding works decently for me
do you have any other changes you want to make to this or can we add it to the game?
im fine with how it is (assuming you're fine with the current textures)
can you export it as an fbx please?
finally works
@thorn furnace the export doesnt contain the textures?
this work?
MISINPUT
all the bones look weird lol
is the swim animation called Swim.001 or Armature|Swim?
i want to say its this one
lmao
i will do shark when i figure this out 
both of these look like swimming
i literally don't know where its getting any other animations from
it's based on this by paccha
one of those should work though
anyways, they should just be the same so either probably works
also, the tri count on fbx is ~15k, while it's around 10k on blend with 1 subdiv on every mesh 
@thorn furnace @snow tendon @vale jasper and anyone else who can
Do you think you might be able to help me with the following things for the anneel:
- Databank text
- Databank art
- Transparent png of the model which will be used in the popup for scanning the creature
- Sounds 
๐ฅฌ message updated 
i can do some pngs of the eel
Databank art is the same style as before right?
yes
Good. I need pngs + wireframe
what resolution / aspect do you want
Here are the previous entries for context
pls use a HDRI https://polyhaven.com/hdris
oh yeah good point forgot that would be useful
Should be fine
it had that i think i forgot to save the image with it lol
@thorn furnace do you want the anneel to be a passive or aggressive creature?
i have no clue, probably passive?
I hope you like this compilation!
Spent many hours on it :3
Music track: A New Day by shandr
Source: https:// freetouse.com/music
No Copyright Music (Free Download)
if only there was someone bored enough who could do me a real favor by cuting out individual soundbites from this 9 minute compilation, then cleaning the audio so it doesn't have background music, then sending me the audio files 
i wonder who
I'll look into this and the sounds after the stream
Should I also do pictures like this for Hiyori Fish?
If needed. Alex?
yes please
Alright
I'll get them done tomorrow 
Man, her hics are so adorable
can you give us the total number of hics when you finish ?
I am terrified, actually
Holy shit, my Audition is not happy
@bitter viper realistically, how much sounds do you need?
this is really nice <3
so I get like, 5% credit for Anneel right? 
Is she hostile?
I think it's currently just a very rare ermfish version

I'm thinking that maybe the scan screen for black and white hiyori fish could just be static or something, would be fun and kinda creepy maybe
oi
sure
Can you make her looking straight into the camera?
ok, hold on a sec
Something weird is happening
the camera and the render are different?
Truly meta lol
she's invading my pc


it's been a good run boys
Here we go
I had to rotate the camera so that the render wasn't offcenter 
BTW hiyori fish is actually 2 different fish, the normal hiyori fish, and the BW hiyori fish, which has the black bar
I was reffering to the 2nd hiyori fish with the static and stuff
hold up i'll make a render

New creature
Hiyorifish
I'm just gonna send this here again so that you don't have to scroll up for 50 million minutes to find it
also for some reason it's broken if you open it in blender but it seems fine in unity so uh 
What kind of creature sounds should hiyori fish have?
Sou desu ne 
I wish we knew what voice engine hiyori uses, would be easy to recreate her lines then, assuming it's available
looks like its good
https://sketchfab.com/3d-models/vtuber-neuro-sama-34d1940b2bc44898b938448305765b61
substitute the mobile vehicle bay crafting drones with this
Hi, itโs my first publish here. I Modelled Neuro-sama with Blender based on Annyโs design. Her back-side is mostly just guesswork tho.
Also be wary that Its an amateurโs work and mainly made for fun, so expect bad topology here and there.
Changes:
8/4/23 - Updated Textures & Face mesh
Mesh Info:
Neuroโs Model - 24,367 verts (w/o the outl...
that neuro model looks so good
How ironic 

oi do u ave any gaims on er phone m8?
wot gaims
jesus
biblically accurate neuro 

She ate too much uranium
ill throw the blend for the eel in here if anyone wants it, this is currently setup for the wireframe renders but you can take it back to normal if you turn off some modifiers and change the materials back to the ones with textures
its terrifying
that idea mustve leaked from my mind once
I might actually be terrified if I see that chasing me in game

anny is the gift that keeps on giving... this is a folder with one gazillion anny hic clips... and the person who made it has TWO https://mega.nz/folder/PFdBHbCS#GxtZuVNDihtPv_lghecERA/folder/mR9S0ZJQ

https://clips.twitch.tv/TriumphantCalmPeppermintDuDudu-LlQr7azAptF6-EWB catching what i missed with bella the other day and the middle nomnom reading seems maybe useful
i don't keep up here enough to know what's needed exactly
holy mother of gods
why is she the way she is 
@bitter viper some more wholesome christian hurt sounds (might give these a second pass, this one is a nightmare to clean up, i also have another handful of uncleaned audio)
sourced from this video, for which separation needs all the help it can get https://www.youtube.com/watch?v=WJROPs724SU
anny vtuber annytf virtual youtuber
Camila jellyfish
Camellyfish
already done aneel, but Cameela would have also been a good pun
or crabbage as an aside pun lol
Cramimi makes sense
Happie noises 
Clamimi :O
Can we add custom achievements ?
But will Vedal look at them ?
Definitely not 
no
this is the 100k bits donation sound and maru mentioned to not use it (not that I think you were going to but fyi)
Small clarification, im not saying you absolutely cant use it but it would be nice if it stayed something special u know?
i am not using that sound lmao
perfect
there was no intent on using it i just wanted to point it out while we're sifting through anny "gifts"
we'd have to make a little pig with anny's star on it, no chance 
anyway it has already been gloriously featured in minecraft
I honestly dont know what I expected when I pressed play
add annys "hic"
yeah but like which ones, like three or four of them have been added
yeah cant have anny without the hics, if you scroll up theres a library someone made with 100s of hic clips 
like an oil well but its all hics
surprised no one has made a
comp <---- message i typed that made me remember someone, in fact, had
anny has perfect noises for annyeel
oh wait this is pretty useful
Alternate megalink
https://mega.nz/folder/OEMwxBiY#xC3MqPwE8vr084lyecpbRw
i dont know why i did that he probably wont add any more sounds
there are 1000's more wrrrs but i'm not aware of any more pre cut
tried animating eel, but i had to make a new armature for it and change some things here and there
smooth
Should the tail movements be so large in comparison to the head movements?
i think it's ok for fast movement, but i can make it less
neat, i have no clue how more complex armatures work
I need to look into how the crabsnake works
woah that looks so good!
i mean look at this guy https://youtu.be/xM1Gh99VOx8?t=313
Moray Eels are straight out of science fiction, but not the happy kind.
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it's perfect as long as you can remove the behavior where it dives into a shroom and of course the instant aggro
watched a few videos, damn that thing is so aggressive
i've seen dozens of these during my dives... but i never saw one swim, they're always sticking their head out of something (also big teeth + no brain = don't even think of getting near it lol)
Whats a fkin crabsnake?

My brother in christ have you even played the game
I did like 2 hours of gameplay then I died and realised I forgor to save then I raged and uninstalled it.
if animations are too difficult, we could just make them do what most morays do which is to sit there and make a dumb face
(this was like my second post-certification dive, i almost bumped into one of these weirdos)
and btw that latest animation looks great
we need to see how it will be in game, since subnautica is using blending system for different turn angles, i managed to implement it, but still yet to see it in action 
I had an idea, what if Ermfish and thus also Hiyorifish had different expressions? Like them closing their eyes when attacked and doing a little >.< face, or just randomly opening their mouth like ^o^
Don't know how feasible this is but it would make them seem more like actual creatures
@bitter viper @true lintel lmk if this is a crime against humanity or not... i dont even plan on using that select case, but i THINK it would be the right way of having just one callback for all 4 events
im just messing around for now, but rainy weekend in view, gonna finally give this mod some love
You can switch on subData directly
And have the cases be "case OnNewSubscriberArgs newSubArgs:"
Also two things
- You are not on the latest version of the repo (you should update your fork from upstream and pull the latest changes)
- I don't think we want to add thanking subs as an actual tutel feature
aight fair, and yeah ik i havent updated my repo, like i said just messing around for now
o_0 Tf is that
Oh yeah @bitter viper are we gonna set up sub point redeems for mob spawning?
Oh shit its 10am for you
Sorry go back to sleepy
No
Can someone hack my file to have like infinate health and like ovp mats and shit
@snow tendon keep it outside of this chat
its to talk about the mod, not your playthrough
MC syndrome 
@bitter viper lmk if you need anything over the weekend (sounds, assets, coding etc) cause besides the sub thanks idea i don't have anything lined up
wouldn't mind making myself useful for a bit 
here's the backlog: https://github.com/users/Alexejhero/projects/5/views/1
idea: use parts of arg songs for hiyori sounds

this feels likea threat
that could be an event
neurofumos would spawn at the door of your base and prevent you from exiting
or a giant one covering the door
and it wouldnt leave until you "paid" it
In headpats?
by saying it back
Perhaps a strange question by someone who doesnt entirely understand this stuff, but: Since Neuro is running in Unity, could she potentially interact with these Unity assets in her Vtuber form?
Aka like a pet Ermshark wiggling next to her, or maybe a 3D turtle on her head
sounds like something hard to do
I have zero clue how he makes a Vtuber work in Unity, but from my limited experience with Unity i assumed you could just drag and drop these into the scene with her
Its certainly possible, in theory game already can identify entities around the player
But would be hard indeed
As for 3d turtle well...it would look just weird 3d model on a 2d model
Oh i was thinking more among the lines of just an asset next to her, rather than making Neuro interact with the game
Do you mean like ermsharks swimming around her in the distance, something like that?
Like a shark swimming around her or just floating next to her in the "scene" her Vtuber model exists in, kinda like how you drag assets into that scene to make her wear a hat
So an ermshark swimming around the camera like a dvd logo? Is that it?
Kinda, yeah- Something like that together with the goggles and snorkel could make it a bit more immersive and fun, other Vtubers can't do that- Except maybe 3D ones like Zen and Melody
I do kinda dig the idea but no way vedal will implement it 
Just by the fact he has to do it from his side
True... anything he cant copypaste he doesnt do 
More like he simply has priorities and a lot of work overall
so this is how these creatures work
they have a TrailManager
and their spine is controlled by it
CC: winter, bred
if there's anything that needs changing with the rig I can take a shot when I'm free
I have to figure out how to set up this first
Awesome ๐
useful?
@mystic elk
ok I heard u alex, gimme that file and I will make one...maybe it will be kinda useful 
~~I need some help making an icon for a quantum gymbag item. This will be the equivalent of the Gymbag item in subnautica, but it will be connected to the quantum locker network. I have attached the original icon for the gymbag, the original texture, and the modified texture.
TL;DR i need a green version of this icon~~
I did it myself 
I also need a tooltip for it
Now that it's connected to the quantum lockers we need new lore for it
btw @bitter viper the gymbag with your method does not apply to the colors u really wanted it to contain, is that important? https://imgur.com/a/OGJi3Zh
kinda looks shit with the exact colors applied... https://imgur.com/a/3KWkcrh
I NEED QUANTUM GYMBAG LORE 
"Storage solution which shares content with all other quantum gymbags."
That's a description that's not a lore
"gymbag but better"
"fashionable pocket dimension"
Nah he needs a story about the background of that object
did we ever get the gymbag lore?
Gymbag...lore?
The gymbag lore is that Neuro is stinky, like a gymbag full of used gym clothes
Thats about it
QUANTUM GYMBAG LORE
@bitter viper is the lore of the normal gymbag available too look up? I guess the quantum one could be an adaptation of the normal one
so this is what happened when neuro mix an ion cube inside the normal gymbag PPAP style, btw she may got this after destroying an architect database from the original subnautica, so in the end it is the same smell as the original gymbag but more powerfull
thats amazing
is the center of rotation still not the head?
it's mostly behavior settings, still have to figure that out
Their movement feels so natural 
its magnificent 
A creature worthy of an Attenborough documentary indeed
she's a trumpet fish not an eel 
trumpet fish move exactly like those, but slower
even the weird rotations
in addition to this they sometimes swim backwards (they want you to think the tail is the head)
Art for positive vibes
Ermcon signs like these (from my older art) would be fun to have in areas where alot of ermfish spawn. Just an idea
A warning to Vedal to stay away from those areas as they will kill his CPU
I got screwed by the 2fa for not saving my backups so I guess I'm gonna chat using this acc now
Whats happend with the mod for the past 36 hours?
Is the Mod dead now?
yep just like among us mod, it's a tradition here 
I haven't checked the mod in a hot minute, anything happen with hiyori fish?
Alex went on a bit of a tangent, so it is not added yet
I was thinking of improving the hiyorifish model
you are free to do it if you want
And making it not have inexistent topology
Inexistent Topology
....
.....

melbafish....
Great idea, everyone switch focus
I haven't looked in here for a while. without spoiling much, can I get a teaser for what ya'll been cooking 
basically a nothingburger


Jukebox_
How about making HiyoriFish be like normal fish unless you or something else harms an Ermfish or Ermshark in the vicinity. And then it becomes hostile to the thing that hurt them?
Like an iron golem?
I also haven't checked in here for a while, was the arg variation of hiyorifish also added? 
Basically 
I made the models and sent them here but I am planning on improving them greatly, although not right now because I'm on vacation until next monday
do tell
"I think i saw a ghost".
Make a very low chance event where the ARG hiyori fish spawns away from the player and slowly moves towards possibly with our beloved "numbers" playing, disappearing the moment it is noticed by the player followed by "I think I saw a ghost" message
Definitely would be a fun little goof to spook the tutel a little
And I think it wouldn't be that hard to implement except the "dissapears when noticed" part
Maybe it could instead turn into a normal hiyori fish and act like nothing happened after noticing
Great idea too, either is good really 
So currently HiyoriFish behavior:
- Swim around like a normal fish
Until:
- Ermfish in a set radius gets attacked or picked up by a creature or the player
- Ermshark in a set radius gets attacked by a creature or the player
Once this happens
Hiyori fish goes angry mode and attacks the creature/player that triggered it.
The Hiyori fish isn't very strong and can just be picked up when attacking the player. But is ruthless to other creatures.
- On rare occasions spawns as ARGfish
When spawning as an ARGfish:
- Locks on to players location.
moves toward player slowly while saying random numbers and words that have to do with the ARG. - Ignores all other fish and all other fish ignore it.
- When looked at for too long turns into a normal hiyorifish
- When touching the player without the player turning it into a normal Hiyorifish, it adds itself to the players inventory as an ARGfish, not a Hiyorifish. This is the only way to get an ARGfish.
It's an amazing idea that is sure to disturb
The thoughts of "what if its right behind me" or "what if it gets too close"
Ooh yeah what if it catches you
Wait i have an idea
The only way to collect ARGfish is to let it catch you
It adds itself to your inventory
Idk what happens then
Thats for the lore people to figure out
I thought of making it 1 Hp damage and then dissapear for a spooky effect but that works too definitely
A solid concept that is
Now if Alex will be up for it 
Can't be that hard surely 
Well making entity move towards the player is ctrl+C from ermcon as for the rest...yeah
I cant wait what the lore peeps can cook up for this one
we need a new lore person
Tbh i think Anneel should do the iron golem thingy
Would make more sense with the lore
anneel is a passive creature
Ah ok nvm then
Alex do you think that this will work? 
Alr
@bitter viper is this later enough?
@bitter viper 
thanks for reminding me i will read through it now
any changes that need to be made?
ghosted...
he still didnt respond? wow smh
Alex 
When I start adding the hiyori fish I will think about this
once vedal comes back, the melbafolks will migrate back here, to their natural habitat
Nope. We were talking about making a smol bean vtuber
i may not have the time i had a couple of months ago, but when i spot gold, i do collect it 
some fucker in chat writes subtitles of what she says, so she was trying to throw them off 
ErmFish saying cold fish when a Tutel is nearby would be funny 
(context in current dev stream)
This could be a entity in Below Zero if anyone wants to model it
this also exists, a bit different, but at current rate of things doubt that any of them will get added 
THEY WILL BE ADDED
it will be called coldfish987
@frigid kettle did you make the pda databank entry image for the tutel?
ye
do you still have the psd
layered png
layered png 
ye most of the time i use Fireworks instead of PS... i like me vectors
plus as a non designer i learned how to pull off a few things in the old Macromedia Fireworks
What is the upper limit for the new HiyoriFish model?
Of Tris?
yes
i want to make sure the better version also doesn't have to be absolutely decimated until its good 
Uhh I'm not entirely aure
Time to 
time to
that my hair modeling technique doesn't send the tri count into the stratosphere
I don't really like this gimmick
I have another idea

tbf I've never played any subnautica game so my idea was just something i came up with on the spot 
The fish itself is not pickupable - it either spawns naturally with ermfish schools and also spawns behind the player if too many ermfish are picked up or if an ermshark is attack too many times
If the player looks at it for too long it teleports away
If too many modded creatures are picked up / attacked it turns into an arg fish and starts chasing the player at very high speeds until it successfully attacks the player, after which it turns back into a hiyori fish
Or something idk
Same
I don't want to have another pickupable fish
Seems good too me, has potential to scare

New updated model
the hair is currently at a much higher resolution but its easily changeable because they use curves
also that weird face stuff is just gif weirdness
Just waiting on how detailed the hair can be until i upload a file
woah! that looks amazing!
At this high resolution the model is 98k tris 

surely
pc can handle it, he has a 4090

I inda started already, just wanted some suggestions and opinions 
why do you say that 
:O
don't make another fish please
you said you will add anything
the mod is suprasaturated with creatures
what to do then 
a melba mecha
can textures be animated? if so what about a laptop buidable with a (very fast and short) melba stream on it
maybe it switches between neuro, evil, vedal (dev stream), and melba if you interact with it?
also Alex is there a known poly count I should aim for with hiyori fish?
should be doable, but up to Alex if he wants to 
Does anyone know what an acceptable amount would be for poly count?
Its alr
I can wait
in-game fish are 1-3k, sea dragon is 33k triangles
i'd recommend around 20k tris for upper limit
Thanks! I'm not home for a couple days but I'll get on it when I get home! 
If the ARG hiyori effect in front of the eyes can be achieved with particles then this is the model done! If not then I can just add the bar back really quickly
Neuro integration 
It would be awesome if neuro just goes
while ARG fish is around
don't give tutel anyone or anything to lean on
i want to do that for the ||lily paddler||
These evil streams are so good for voice lines 
i have intentionally not been opening this thread to wait for the below streams but the urge to spoil myself is getting stronger 
well, you will probably forget spoilers before the stream anyway 

And also vedal's reaction is what matters for me, not the spoilers
One can argue that it might have a greater effect on you when you know exactly what happens.
New evil sound 
Boki fish
@cunning charm which one is the most recent hiyori fish model?

This one
It doesn't have the bar (I thought maybe the bar could be handled with particles, would look better than just a box) but if you want i can add it back
here is my attempt so far 
Holy that looks so good
you can't really see the fish though, and if it is smaller, the eyes become visible at certain angles 
maybe give them digital corruption effect ?
i need to look into optimizing it first, but i will see what can be done 
Holy hell 
I made the eyes a seperate object (If I did it correctly) from the head so maybe you can hide the eyes in that state?
Also holy heck that looks amazing
also it is not visible through transparent surfaces like glass etc. 
and i have no idea how to get around it
Isnt that a good thing for a ghost fish?
Added spooky factor like a vampire
You think its just an ermfish until you turn around and HO FUCK ITS HIYORI RUN
nvm it was just my skill issue ๐
I cant believe my silly little idea for hiyori fish is becoming real, I love this community 


Any news on the progress of the mod?
I'm working on two other projects ATM that I have to finish before the subathon starts so ive been busy
There are other people still working on the mod however
Alr, thanks!
hello discord please keep this thread in my channel list thanks
I'll help a bit I guess..?

Hiyori...
i'll finish it if alex doesn't dw
oh boy i gues i gotta work on this one again
hello discord
i'm one of the other people working on the mod while alex is doing other stuff atm
we're planning to have the mod feature some of Neuro's song covers in the in-game jukebox, but unfortunately we can't put all 2GB in there
we'll include maybe 5-10 songs (we might be able to fit more, we'll see) so please suggest your favourite(s) here (or if there's a place where people already ranked their favourites please direct me there)
if you've played Below Zero before and have a suggestion for where to place the disks that unlock the tracks, it would save us a bit of time too
thank you 
Evil Utsu p cover would be cool
Evil singing creep
francium
Y E SSS
ILY
i still want to create the nesus model

We should add trinkets on a shelf
Like some well known users, characters and colab partners

at this rate I'm gonna learn how to mod the game myself 
dont you think it would be more responsible to make a discord server for the mod that way vedal cant peek, because you can ban him
The project is open source + Alex streams the development + Vedal doesn't care that much :/
Yeah.
Also im at my dc server limit TwT i'd have to leave a server for that
Ermfish with hat

That's fair
making a mod unpaid for days on end would be very tiring I imagine








@cunning charm

Im sorry to break the fun here bit is there even a plan vor ved to play below zero at some point?
Damn i skipped some of it aaa
Idk if im gonna be able to make ermleviathan until then.... Aaaaa
Imma rush
It's fine 
It's not like he will finish the game in one stream
very true
Not sure if we'll be able to add the erm leviathan or not
As in, I definitely won't have the time to do it unfortunately
But I'm not sure about the other mod contributors
as in - for the first stream or like - forever?
Not sure entirely
As a matter of fact even the hiyori fish was about to be scrapped
wait what
Yeah I literally just don't have enough time to work on it








