#Below Zero Mod

1 messages ยท Page 7 of 1

thorn furnace
soft basin
#

oh that s great ๐Ÿ‘

thorn furnace
#

NeuroClueless i should probably do my homework

thorn furnace
#

majestic

wind stratus
#

evolution at its finest

thorn furnace
#

(each colour is a seperate island in the texture, i think i've split it up reasonably well)

ripe drift
#

I love biodiversity

thorn furnace
#

NeuroClueless i haven't looked at the scale of any of the other creatures, oops

bitter viper
#

i will update the scale in unity

thorn furnace
#

alright, good to know i don't have to worry about that

#

is there a set way the skeleton should be laid out btw?

soft basin
#

i hope you don't plan to keep the x3 subdiv NeuroClueless

thorn furnace
#

that's just so i can make sure the topology works lol

#

also just realised there's little bumps in front of the ears

#

also it looks really silly without any subdivs

bitter viper
#

i would like an mp3 of this

#

(just vedal obv)

ripe drift
trail sleet
#

@ cj

thorn furnace
#

i can try

#

:( no luck, it has an annoying sound in the middle i can't get rid of

#

i might've accidentally removed too much low-end

latent cedar
#

ah nvm its got background noise

#

bred did a pretty good job

bitter viper
trail sleet
bitter viper
#

Todo: check death icon

bitter viper
undone elm
#

im not very tallented... anything I can do to contribute? even if its just ideas or feedback

trail sleet
#

oh

#

i forgot to remove reply

latent cedar
#

still got that distortion but it's very hard to remove

trail sleet
#

thats perfect

#

theres a death icon?

latent cedar
#

if anyone else wants to take a crack at it, this is the cod quote being spoken at the same time

#

PauseSama if it works

bitter viper
#

So if anyone wants to contribute (with anything!) they are welcome to

undone elm
#

:noted:

#

ok here we go

bitter viper
#

Not sure if that's the case for sn as well

trail sleet
#

hmmm

#

we can reuse the old sb icon

bitter viper
#

Yeah I already plan on reusing it for saving

#

Not sure if that icon is there in sn as well

trail sleet
#

@bitter viper can you tell me everything needed to do the keychain?

#

like you explained it in stream

#

but i couldnt remember all of that

bitter viper
#

It's probably one of the most difficult things to do

#

You would need a 3d model of a chain first

latent cedar
#

okay i've had vedal meowing on repeat for long enough, this is the best i can do for the meow, i might just be hearing the crunch bc i have had it on loop for an hour

bitter viper
#

Thank you Prayge

trail sleet
#

if you dont mind explaining the whole proccess

bitter viper
#

3d model of a chain link*

bitter viper
#

I might as well do it myself instead of explaining it

#

And also

#

Idk the process

#

I would just be winging it

#

Or following a random YT guide

trail sleet
#

okay

trail sleet
#

wow i am rereading this an hour after and this is the most useless information despair

#

you can only be a programmer by watching tutorials

fading anvil
#

No one can leave tutorial hell evilOwOA

thorn furnace
#

ngl i hate it less without the gloss

soft basin
#

looks cute NeuroPoggers

thorn furnace
#

i love debugging uvs

#

i was missing one seam :3

soft basin
#

debugging uvs? what is that NeuroClueless

thorn furnace
soft basin
#

so much real estate NeuroPoggers

thorn furnace
#

i'm sure i could've packed them more closely if i understood what i was doing at first

soft basin
#

well it's not that detailed anyway, so shouldnt really matter

thorn furnace
#

neurOMEGALUL i accidentally gave it a receeding hairline

#

ok for some reason the hair doesn't appear but only in the texture paint window

#

imma leave this here for tonight

soft basin
#

can you drop the file (i can take a look if there is a problem with hair)

thorn furnace
#

tell me if anything is broken im not sure i re-packed all the textures

soft basin
thorn furnace
#

oh for fuck's sake

#

it would appear the textures did not want to save

soft basin
#

nooo

thorn furnace
#

thank god i took a screenshot of the texture at least

#

look at the bright side, i get to fix my uvs :3

thorn furnace
#

i forgot to blend the fin colour with the body, oh well

soft basin
#

it worketh

thorn furnace
#

good lol

#

the eyes are a little bit off but shrug

soft basin
#

seems good ๐Ÿ‘

cunning charm
#

Is there any hiyori fish or something like that in the mod?

#

I could try my hand at making it if it isn't already there

soft basin
#

i don't think there is

cunning charm
#

Hiyori jellyfish concept:

Rarely spawns, doesn't move (maybe some slight up and down animation) and looks directly at player

After a few (30 or so) seconds it despawns, it also despawns when you look at it for more than 2 or 3 seconds. (scan time should be less than 2 seconds so that it is scannable)

marsh mesa
#

Would make sense since Neuro said that Hiyori lies at the bottom of the ocean.

willow flax
#

The particles dissipate when looking away tho

marsh mesa
#

[ Neuro-sama Ch. Vedal AI ]
https://www.youtube.com/@Neurosama
https://www.youtube.com/@Neuro-samaVods
Twitch: vedal987

[ Neurosama's Creator: vedal987 ]
https://twitter.com/Vedal987
We are posting this video with permission from vedal987.
Thank you so much!

[Fan Art: Rune]
https://www.pixiv.net/users/25170019

#Neurosama #Vstreamer #Vtuber

โ–ถ Play video
cunning charm
#

Nice idea though

marsh mesa
#

Imagine if it was a Hiyori's head with hair that moves like jellyfish and when you look at her to try to understand what are you looking at she dissapears, would be propably too creepy though.

cunning charm
#

Would also be extremely funny seeing vedal get scared vedalEvilGiggle

cunning charm
#

hiyori

cunning charm
#

Both hiyori's are done(?)

#

If anyone has some suggestions on how the scribbles could work instead of just r e c t a n g l e feel free to say

bitter viper
#

wow this is

#

interesting

#

@cunning charm can you export as fbx please

#

also im not sure how to handle this creature - whether to make it its own thing or make it like a rare variation of the ermfish

cunning charm
#

but here they are

frigid kettle
#

and we only take despair soundbytes like "help me" and "im so sad" lol

bitter viper
#

What about the Arctic ermfish?

#

I was gonna have a version of the ermfish which had white hair

#

Or maybe we replace the ermfish entirely with that

#

For BZ

frigid kettle
#

it would change things up a little bit

#

is it possible to have one creature have variants? ie ermfish with 3 diff models and 3 diff sound banks?

bitter viper
#

They would be different creatures though, no?

#

'variants' in what way/in what scope/for what purpose?

frigid kettle
#

i was wondering if it could be one creature with subtypes and when it spawns randomize which type it becomes, but then again that's too much work, might as well make them separate creatures

#

so yeah different creatures with similar names

bitter viper
#

I want some way to enable/disable feature flags for creatures - for example not spawn any of the creatures until he's progressed a bit into the game

frigid kettle
#

oh that would be cool, we can transition from normal ermfish to super depressed hiyori ermfish LOL

bitter viper
#

But I don't want the fish to just not spawn because then we get into the same problem of the save being old and with original cellscache

frigid kettle
#

i thought at one point we could write spawn code for new creatures into our old ones... but, yeah, what could ever go wrong with that idea NeuroClueless

#

idk when i'll have time but i wanted to make a glowing sea star that goes "hic" ...possibly the simplest creature ever (and a very subtle reference to neuro's mom)

bitter viper
#

Is there any way for you to update the tutel icons?

#

(I think you made the original ones, right?)

frigid kettle
#

yep, how do you need em?

bitter viper
#

The model was updated and now has actual eyes and a mouth

frigid kettle
#

oh right yes

#

its no longer two little black spheres lol

bitter viper
#

Plus the fact that they are frontal shots looks a bit weird - might look a bit better if it was rotated to the left

#

(ideally to the right to match other Subnautica items but ermfish is already rotated to the left so w/e)

#

However wait, nevermind for now as the current model doesn't have any idle frames

frigid kettle
#

ha i had messed around with tutel at an angle and i thought it looked kinda weird

#

obviouisly you want him with that silly smile on his face, right?

bitter viper
#

That's not its current mouth

frigid kettle
#

i know this is old

#

i was just showing how i found the angle weird

bitter viper
#

I was thinking - the tutel also has an animation for going into his shell

frigid kettle
#

no way

bitter viper
#

I'm not sure if/how that should be incorporated into the actual inventory item

#

Like for example if you hold it in your hands it could stay hidden

frigid kettle
#

that would actually be cute yes

bitter viper
#

...Would that mean the inventory icon should be just the shell?

frigid kettle
#

๐Ÿค”

#

for now lemme see what i can get out of it in its current state

bitter viper
#

If you want to enable the shell only thing, you can instantiate the tutel prefab in the scene, locate it's mesh renderer and open one of the top properties called blend keys or blend shapes or whatever, and underneath that there will be a bunch of sliders

frigid kettle
#

looks a lot cuter with an unlit shader POGGERS

bitter viper
#

Unlit is what is used in sn anyway

#

(I mean it's specular but it's set to 0 so basically the efect of unlit)

#

Looks cuter like this than the old image

frigid kettle
#

yep

bitter viper
#

We can replace the old icons then?

#

However I would want the other two versions to have a different mouth

#

(not sure which one I haven't done the facial animations yet)

frigid kettle
#

we can replace the icons indeed

#

also the shell alone looks a bit bare

#

theres no holes, he just shrinks into the shell

#

hahahahaha

#

ok ok hang on ill redo the proper format and all

bitter viper
#

Wait that second one doesnt look right

#

The outline material is the wrong one

#

(is green, should be orange)

#

Apart from that I think it's fine

#

Also yeah the feet aren't idle

#

W1n7er sent me a new fbx with an idle anim

#

But I've yet to import it

frigid kettle
#

ye i know, i was just fucking around with the sliders and textures dw

#

you can use those if you like em

#

or if you update the anims lmk ill pull

#

the cooked one is so cute you dont wanna eat it lol

#

oh and on the feet theyre in the middle of a step here, i actually do this by just running unity and pausing on the frame i want

frigid kettle
#

updated with the feet caught on a better frame

#

and the head is more level on this frame

soft basin
# cunning charm

uuh maybe it will be okay if we have them with very low chance of spawning evilShrug

cunning charm
cunning charm
soft basin
#

it is from fbx

cunning charm
cunning charm
#

Oh wait i get it now, you were talking about the tri count

#

I don't know how to lower evilShrug

soft basin
#

let's see what Alex has to say, maybe it's ok PauseSama

cunning charm
#

Ok i've figured it out

#

instead of 90k triangles it's now 30k triangles

#

I don't know if that's good or not

wind stratus
cunning charm
#

horizontally spinning hiyori

soft basin
#

also, in the black version, textures did not seem to embed in to fbx

cunning charm
soft basin
#

also your origin point is somewhere in a weird place, but i think alex can fix that in Unity so it's ok

cunning charm
#

so many problems neuroSad2

soft basin
#

nyaroPat it's mostly to avoid problems on importing, nothing really serious

cunning charm
soft basin
#

it's just the lighting setting, it does not enable textures automatically ๐Ÿ‘

cunning charm
#

ah ok

#

i was scared for a second

snow tendon
cunning charm
#

These should have fixed origins

#

Wait no forgot to package textures

#

ok these are correct

#

Wait no theres a weird problem

#

I have no idea what's happening

soft basin
#

that is because you override normals in material with single vector

cunning charm
#

I am clueless, how do i fix

soft basin
#

i think it should be fine with different materials in unity

cunning charm
#

So do I have to export the materials or something?

soft basin
#

just leave it as is, should be fine

cunning charm
#

ok, you're a lot more knowledgable on this than me so I'll trust you

#

Oh yeah, should I also make icons and cooked/cured versions?

bitter viper
#

Can you export models separately please?

cunning charm
#

for some reason the black and white hiyori materials don't automatically get made, but that is the only problem I think

#

I am currently trimming down the polycount

#

i hope

soft basin
cunning charm
#

@soft basin can you send the cooked and cured textures?

soft basin
#

uuh idk if it will work for you

cunning charm
#

wdym?

soft basin
#

i have multiple textures for different elements

#

and if you want to use them, alex can do that in unity i think

cunning charm
#

oh ok

soft basin
#

one thing you can do is to make eyes red if you want

cunning charm
#

The only problem is that when you import the textures in Unity, only materials for the normal textures get made, so you have to make the alternate materials yourself and then add the textures to those materials

thorn furnace
#

@soft basin should i try and rig the anny eel now?

soft basin
#

uuh do you have any concerns?

thorn furnace
#

idk, was mostly wondering if you had any suggestions first

soft basin
#

i don't see any issues ๐Ÿ‘ though i think animation is somewhat in question

#

idk how alex will implement it this time, but you can just make idle loop, swim loop and maybe some kind of simple attack

thorn furnace
#

aight

undone elm
#

Is there a way to make her star Bioluminescent?

bitter viper
#

yes

#

either bred or i can enable emission

undone elm
#

I think it'd look cute personally

thorn furnace
#

I haven't got a star currently, would that just be this?

soft basin
#

something like this maybe evilShrug

thorn furnace
#

I'll figure something out

thorn furnace
thorn furnace
#

why are eels so annoying to animate

soft basin
#

eels are slippery nagYep

thorn furnace
bitter viper
#

are you going to use root motion for the eel?

soft basin
#

woah you even use a reference

thorn furnace
#

i have no clue what root motion is

#

i'm not planning on moving the centre

bitter viper
#

okay dont use it then cuz i dont think it's compatible with how subnautica handles it

thorn furnace
thorn furnace
#

ah yeah

bitter viper
#

changes that are made to the root point are propagated into unity as object movement (but there's a bit more setup involved)

thorn furnace
#

will try and keep it like the right one

soft basin
#

alex, will you update shark if i add animations? NeuroClueless

bitter viper
#

Yes

soft basin
#

pogs nagPog

thorn furnace
#

oh oops i used the reference at 2x the framerate

#

maybe i should scale the snake up a bit and try and copy the motion a bit less finely

soft basin
#

what kind of motion are you trying to achieve? it looks like it is struggling and trying to escape from being cooked

thorn furnace
#

just swimming

bitter viper
#

I see

#

A small difference

#

Between the two

thorn furnace
#

the end of the tail moves nicely

soft basin
#

where is his input on the mod ๐Ÿ˜ญ

snow tendon
#

HEY

waxen orchid
#

@snow tendon Maybe calm down a bit and reevaluate the things you write before sending them neuroLookUp

soft basin
# thorn furnace just swimming

i think you can make a simple animation on the second after the head bone, and jsut copy it to the others with half cycle offset

#

for basic wave-like motion

thorn furnace
#

i somehow managed to mess up the eel really badly

trail sleet
#

huh it appears glitchy is gone

thorn furnace
latent cedar
#

he left and rejoin the server, still in here

frigid kettle
frigid kettle
#

i thought it would end up having to be some specific component

#

i may work on a starfish creature, i would be using the most subtle anny sound pack for it... just hics, grrs, srceams and death sounds, no words spoken

#

if i get there we'll have to coordinate which clips to use between the two creatures

thorn furnace
#

i am going insane

frigid kettle
thorn furnace
#

thing is i understand how they move, it just doesn't want to work when i actually try

#

im gonna try a different technique and see if it helps

frigid kettle
#

yep we take movements like this for granted

thorn furnace
#

who needs more bones when you can only use one

soft basin
#

you can copy that cycle and just ctrl v it on to the next bones, then just move keys by half quarter the full cycle

bitter viper
#

maybe this helps idk

#

im not a modeler

thorn furnace
#

oh thats actually smart in the second one

bitter viper
#

the second one linked the first one in the comments

thorn furnace
#

my current attempt looks like one of the pendulum animations

thorn furnace
soft basin
#

a bit clunky but seems alright ๐Ÿ‘

thorn furnace
#

idk some of the keyframes feel jumpy

#

i wonder if i can smooth those

soft basin
#

evilShrug i have no idea

thorn furnace
#

oh god

#

i forgot about quaternions

soft basin
thorn furnace
#

ok imma go sleep again

#

if you have any luck gettings this working feel free to run with it

#

god i hate quaternions

#

i might have to do it with parts of the quaternion locked idk

soft basin
#

if you are willing to redo it, you can chhnge the type of the rotation

thorn furnace
#

at some point tomorrow I might

soft basin
#

or i think you can duplicate the rotation in xyz and then delete the data for quaternions

#

but that seems tedious NeuroClueless

thorn furnace
#

(I am just guessing this is a quaternion issue btw)

#

maybe looking at the motion paths would help

soft basin
#

yeah and quaternions are not good for loops, if you will try to just copy the first frame

#

it will "unwind" it back instead of closest interpolation

#

well technically it will be closest interpolation, just in 4 dimentions NeuroClueless

thorn furnace
#

winding back here makes sense though?

soft basin
#

uuh it will take shortest path in 4 dimentions which is not nececerily closest and smoothest in 3 dimentions

#

like if you rotate bone 359 degrees from your original location, and in the next frame you want it to snap back, it will rotate it back instead of rotating it 1 degree forward

bitter viper
#

im glad to know that im not the only one bothered by quaternions

thorn furnace
#

it should just be swaying back and forth so no jumps are meant to be (much) bigger than like 90 degrees

soft basin
#

maybe you made some extra keyframes somewhere?

#

oh i can jsut take a look

#

it looks like the resolution of the curve is too small

thorn furnace
#

which curve

soft basin
#

rather the other way around

#

the one you used to animate?

thorn furnace
#

I eyeballed the eel to follow the curve

#

like every 10 frames or something I adjusted it to be on the curve

thorn furnace
#

eel feels less dumb now

bitter viper
#

It looks better

#

Should the head remain static though?

thorn furnace
#

idk i can animate that seperately

lofty tree
#

im pretty sure the head is the culprit

thorn furnace
#

some of the motion paths are still a bit off

lofty tree
#

it might follow the curve too

thorn furnace
#

good shout

#

i might try that

latent cedar
#

i think eel heads move left & right but keep straight

#

if that makes sense

thorn furnace
#

like a little bit of wobble?

latent cedar
#

ye

bitter viper
thorn furnace
#

ye makes sense

bitter viper
#

Yeah the head follows the curve as well, not as much as the body though I think

lofty tree
#

pretty much what i meant evilSmug

thorn furnace
#

i feel like the spine just by the head moves quite a lot

#

but eh

#

there's some scuff in the tail still

latent cedar
#

the gif of the eel swimming doesn't have an animated head sadly

thorn furnace
#

sorta have that

latent cedar
#

as this example photo doesn't fit the gif in the page

latent cedar
# thorn furnace

this one does look a lot better, maybe increase the freqency of the wave?

thorn furnace
#

i don't have enough bones and it looks scuffed

latent cedar
#

ah fair dos

thorn furnace
#

i experimented with adding keyframes before/after the loop and it works a lot better

lofty tree
#

yeah looks better

bitter viper
#

Bred, do you want this eel to be a passive or aggressive mob?

thorn furnace
#

idk

#

i have no clue about the anny-vedal relationship so i can't really think of any in-jokes

wind stratus
#

maybe make it kinda passive-aggresive? Hmm
Attacking only if you get too close or is attacked directly

trail sleet
#

make it so only one is always following vedal

#

but not too close

wind stratus
#

also is it a normal eel or an electric eel

cunning charm
#

my hiyori model has more tris than link from breath of the wild evilWheeze

#

where did i go wrong

#

ok i'm gonna delete so many verts

thorn furnace
#

ctrl x my beloved

quick sinew
#

@thorn furnace
Hey, about the anneel.
Is the flat shading on the textures an artistic choice?
Asking this, because I could provide a bit more detailed textures as well as specular and roughness maps.

thorn furnace
#

its kinda just flat at the moment because it works well and gets the point accross, feel free to have a go at a different style if you want

#

i fixed the swimming animation so it loops properly

#

should probably fix the hair eventually

cunning charm
rigid stirrup
thorn furnace
#

i have no clue what to do for idle animations

latent cedar
#

eels don't really idle do they? Like if they do stop they literally stop at their current position to turn fast. Or they are hiding in a hole in ambush mode

#

maybe a stationary shiver or shiggle, and a head shake like it's trying to wake itself up?

humble charm
#

Eels open and close their mouths while peaking their head out

#

Some eel reference

#

Plz ignore the music

#

I have horrible taste

#

๐Ÿ˜‚

#

Hello Everybody
Dock BC is back in the studio on Vancouver Island editing Gnarly Aggressive Dragon Moray Eel Resting On Coral Reef Hunts Prey In The Wild Sea shorts video.
Kick back in your lazyboy and enjoy Gnarly Aggressive Dragon Moray Eel resting On Coral Reef Hunts Prey In The Wild Sea show.
Thanks for watching.
Have a good rest of your day.

โ–ถ Play video
soft basin
humble charm
#

Though it is fictional so it can be pretty much anything as long as it looks good haha

bitter viper
thorn furnace
thorn furnace
#

@bitter viper (sorry for the bunch of pings, idk how much you stalk this channel)

bitter viper
#

Thank you

thorn furnace
#

(also I forgot to mention but that file has a lot of the rig hidden, you can un hide it with alt h)

soft basin
#

instead of hiding, you can move some bones to other layers by pressing M while selecting them annytfOk

thorn furnace
#

fair enough, hiding works decently for me

bitter viper
thorn furnace
bitter viper
#

can you export it as an fbx please?

bitter viper
#

@thorn furnace the export doesnt contain the textures?

thorn furnace
#

wh

soft basin
bitter viper
#

NEVERMIND

#

it works

bitter viper
thorn furnace
#

all the bones look weird lol

bitter viper
#

is the swim animation called Swim.001 or Armature|Swim?

thorn furnace
#

i want to say its this one

bitter viper
thorn furnace
#

yeah some of them are a bit broken

#

whichever one looks like swimming NeuroClueless

soft basin
#

i will do shark when i figure this out NeuroClueless

bitter viper
thorn furnace
#

i literally don't know where its getting any other animations from

soft basin
#

it's based on this by paccha

thorn furnace
#

one of those should work though

#

anyways, they should just be the same so either probably works

soft basin
#

also, the tri count on fbx is ~15k, while it's around 10k on blend with 1 subdiv on every mesh thonk

quick sinew
#

You could try this

#

specular, set smoothenss alpha specular

bitter viper
#

@thorn furnace @snow tendon @vale jasper and anyone else who can
Do you think you might be able to help me with the following things for the anneel:
- Databank text
- Databank art
- Transparent png of the model which will be used in the popup for scanning the creature
- Sounds Clueless

vale jasper
#

Those are wholesome

thorn furnace
#

i can do some pngs of the eel

vale jasper
#

Databank art is the same style as before right?

bitter viper
#

yes

vale jasper
#

Good. I need pngs + wireframe

thorn furnace
#

what resolution / aspect do you want

vale jasper
#

Here are the previous entries for context

thorn furnace
#

ill fix the lighting but something like this?

#

or a bit more of a long lens?

quick sinew
thorn furnace
#

oh yeah good point forgot that would be useful

vale jasper
thorn furnace
#

where is my transparency blender

soft basin
thorn furnace
#

it had that i think i forgot to save the image with it lol

bitter viper
#

@thorn furnace do you want the anneel to be a passive or aggressive creature?

thorn furnace
#

i have no clue, probably passive?

bitter viper
#

if only there was someone bored enough who could do me a real favor by cuting out individual soundbites from this 9 minute compilation, then cleaning the audio so it doesn't have background music, then sending me the audio files Sadge

trail sleet
#

i wonder who

thorn furnace
#

๐Ÿคจ

#

it is not doing well jesus

thorn furnace
#

@vale jasper these any good?

#

also holy denoiser

vale jasper
#

I'll look into this and the sounds after the stream

wind stratus
#

amazing

cunning charm
vale jasper
#

If needed. Alex?

bitter viper
#

yes please

vale jasper
#

Alright

vale jasper
#

Waiting for Hiyori Fish assets

cunning charm
vale jasper
#

Man, her hics are so adorable

fading anvil
#

can you give us the total number of hics when you finish ?neurOMEGALUL

vale jasper
#

I am terrified, actually

#

Holy shit, my Audition is not happy

#

@bitter viper realistically, how much sounds do you need?

bitter viper
#

not that many

#

i mean ermshark has like 10

vale jasper
#

15 files

#

If you can drown them in reverb, they will sound splendid

thorn furnace
undone elm
#

so I get like, 5% credit for Anneel right? NeuroClueless

cunning charm
#

Maybe I should make the eyes more glossy

vale jasper
#

Is she hostile?

cunning charm
#

I think it's currently just a very rare ermfish version

vale jasper
#

I have a very stupid idea

cunning charm
vale jasper
#

4th wall breakage

#

Alex, watcha think?

cunning charm
#

I'm thinking that maybe the scan screen for black and white hiyori fish could just be static or something, would be fun and kinda creepy maybe

vale jasper
#

oi

bitter viper
vale jasper
cunning charm
#

Something weird is happening

#

the camera and the render are different?

vale jasper
#

Truly meta lol

cunning charm
#

neuroMonkaOMEGA she's invading my pc

vale jasper
cunning charm
#

it's been a good run boys

#

Here we go

#

I had to rotate the camera so that the render wasn't offcenter neurOMEGALUL

#

BTW hiyori fish is actually 2 different fish, the normal hiyori fish, and the BW hiyori fish, which has the black bar

#

I was reffering to the 2nd hiyori fish with the static and stuff

#

hold up i'll make a render

vale jasper
#

Ah

#

okay, it is doable

cunning charm
#

is this better?

vale jasper
#

Yeah

cunning charm
stark cradle
#

New creatureNeuroPoggers Hiyorifish

cunning charm
#

I'm just gonna send this here again so that you don't have to scroll up for 50 million minutes to find it

#

also for some reason it's broken if you open it in blender but it seems fine in unity so uh NeuroClueless

cunning charm
#

What kind of creature sounds should hiyori fish have?

jolly stratus
#

I wish we knew what voice engine hiyori uses, would be easy to recreate her lines then, assuming it's available

soft basin
bitter viper
#

looks like its good

trail sleet
#

https://sketchfab.com/3d-models/vtuber-neuro-sama-34d1940b2bc44898b938448305765b61
substitute the mobile vehicle bay crafting drones with this

cunning charm
#

NeuroPoggers that neuro model looks so good

vale jasper
#

How ironic catSUS

cunning charm
vale jasper
#

oi do u ave any gaims on er phone m8?

soft basin
#

wot gaims

thorn furnace
#

jesus

cunning charm
#

biblically accurate neuro vedalCross

vale jasper
wind stratus
#

She ate too much uranium

thorn furnace
#

ill throw the blend for the eel in here if anyone wants it, this is currently setup for the wireframe renders but you can take it back to normal if you turn off some modifiers and change the materials back to the ones with textures

foggy niche
#

looks like it came from The Forest

lofty tree
lofty tree
foggy niche
lofty tree
frigid kettle
sly coyote
#

i don't keep up here enough to know what's needed exactly

frigid kettle
frigid kettle
#

@bitter viper some more wholesome christian hurt sounds (might give these a second pass, this one is a nightmare to clean up, i also have another handful of uncleaned audio)

cunning charm
#

Camila jellyfish

Camellyfish

frigid kettle
#

Camifish

#

Crabmila

latent cedar
#

already done aneel, but Cameela would have also been a good pun

or crabbage as an aside pun lol

vale jasper
#

Cramimi makes sense

fading anvil
#

Happie noises Happie

latent cedar
#

Clamimi :O

fading anvil
#

Can we add custom achievements ?

vale jasper
#

I don't think so

#

We can simulate them though, probably

fading anvil
#

But will Vedal look at them ?

vale jasper
#

Definitely not SCGsus

bitter viper
sly coyote
balmy fossil
#

Small clarification, im not saying you absolutely cant use it but it would be nice if it stayed something special u know?

bitter viper
#

i am not using that sound lmao

balmy fossil
#

perfect

frigid kettle
#

we'd have to make a little pig with anny's star on it, no chance PepeLaugh

#

anyway it has already been gloriously featured in minecraft

deep elm
rigid stirrup
#

add annys "hic"

deep elm
#

yeah but like which ones, like three or four of them have been added

frigid kettle
rigid stirrup
#

oh

frigid kettle
#

yeah cant have anny without the hics, if you scroll up theres a library someone made with 100s of hic clips PepeLaugh

#

like an oil well but its all hics

sly coyote
#

surprised no one has made a wrrr comp <---- message i typed that made me remember someone, in fact, had

rigid stirrup
#

anny has perfect noises for annyeel

deep elm
deep elm
#

i dont know why i did that he probably wont add any more sounds

sly coyote
#

there are 1000's more wrrrs but i'm not aware of any more pre cut

soft basin
#

tried animating eel, but i had to make a new armature for it and change some things here and there

cunning charm
#

NeuroPoggers smooth

bitter viper
#

Should the tail movements be so large in comparison to the head movements?

soft basin
#

i think it's ok for fast movement, but i can make it less

thorn furnace
bitter viper
#

I need to look into how the crabsnake works

deep elm
#

woah that looks so good!

soft basin
frigid kettle
#

watched a few videos, damn that thing is so aggressive

frigid kettle
wind stratus
snow tendon
#

uh

#

o_0

wind stratus
#

My brother in christ have you even played the game

trail sleet
#

theres like animals n stuff

#

really cool game

snow tendon
frigid kettle
#

and btw that latest animation looks great

soft basin
#

we need to see how it will be in game, since subnautica is using blending system for different turn angles, i managed to implement it, but still yet to see it in action nagHands

cunning charm
#

looks good in my opinion

#

๐Ÿ‘

cunning charm
#

I had an idea, what if Ermfish and thus also Hiyorifish had different expressions? Like them closing their eyes when attacked and doing a little >.< face, or just randomly opening their mouth like ^o^

#

Don't know how feasible this is but it would make them seem more like actual creatures

frigid kettle
#

@bitter viper @true lintel lmk if this is a crime against humanity or not... i dont even plan on using that select case, but i THINK it would be the right way of having just one callback for all 4 events

#

im just messing around for now, but rainy weekend in view, gonna finally give this mod some love

bitter viper
#

You can switch on subData directly

#

And have the cases be "case OnNewSubscriberArgs newSubArgs:"

#

Also two things

#
  1. You are not on the latest version of the repo (you should update your fork from upstream and pull the latest changes)
#
  1. I don't think we want to add thanking subs as an actual tutel feature
frigid kettle
#

aight fair, and yeah ik i havent updated my repo, like i said just messing around for now

snow tendon
#

Oh yeah @bitter viper are we gonna set up sub point redeems for mob spawning?

#

Oh shit its 10am for you

#

Sorry go back to sleepy

snow tendon
trail sleet
#

@snow tendon keep it outside of this chat

#

its to talk about the mod, not your playthrough

wind stratus
#

MC syndrome clueless

frigid kettle
#

@bitter viper lmk if you need anything over the weekend (sounds, assets, coding etc) cause besides the sub thanks idea i don't have anything lined up

#

wouldn't mind making myself useful for a bit nuero

true lintel
rigid stirrup
#

idea: use parts of arg songs for hiyori sounds

bitter viper
snow tendon
undone elm
trail sleet
#

that could be an event

#

neurofumos would spawn at the door of your base and prevent you from exiting

#

or a giant one covering the door

#

and it wouldnt leave until you "paid" it

marsh mesa
lone niche
#

by saying it back

brittle silo
#

Perhaps a strange question by someone who doesnt entirely understand this stuff, but: Since Neuro is running in Unity, could she potentially interact with these Unity assets in her Vtuber form?
Aka like a pet Ermshark wiggling next to her, or maybe a 3D turtle on her head

rigid stirrup
#

sounds like something hard to do

brittle silo
#

evilShrug I have zero clue how he makes a Vtuber work in Unity, but from my limited experience with Unity i assumed you could just drag and drop these into the scene with her

wind stratus
#

Its certainly possible, in theory game already can identify entities around the player

#

But would be hard indeed

#

As for 3d turtle well...it would look just weird 3d model on a 2d model

brittle silo
#

Oh i was thinking more among the lines of just an asset next to her, rather than making Neuro interact with the game

wind stratus
#

Do you mean like ermsharks swimming around her in the distance, something like that?

brittle silo
#

Like a shark swimming around her or just floating next to her in the "scene" her Vtuber model exists in, kinda like how you drag assets into that scene to make her wear a hat

wind stratus
#

So an ermshark swimming around the camera like a dvd logo? Is that it?

brittle silo
#

Kinda, yeah- Something like that together with the goggles and snorkel could make it a bit more immersive and fun, other Vtubers can't do that- Except maybe 3D ones like Zen and Melody

wind stratus
#

I do kinda dig the idea but no way vedal will implement it neurOMEGALUL

#

Just by the fact he has to do it from his side

brittle silo
#

True... anything he cant copypaste he doesnt do evilShrug

wind stratus
#

More like he simply has priorities and a lot of work overall

bitter viper
#

so this is how these creatures work

#

they have a TrailManager

#

and their spine is controlled by it

#

CC: winter, bred

thorn furnace
bitter viper
#

I have to figure out how to set up this first

humble charm
#

How can I help on the mod btw

#

Is there like a to-do list somewhere? Or something?

humble charm
#

Awesome ๐Ÿ‘

jolly stratus
bitter viper
#

@mystic elk

mystic elk
#

ok I heard u alex, gimme that file and I will make one...maybe it will be kinda useful despair

bitter viper
#

~~I need some help making an icon for a quantum gymbag item. This will be the equivalent of the Gymbag item in subnautica, but it will be connected to the quantum locker network. I have attached the original icon for the gymbag, the original texture, and the modified texture.

TL;DR i need a green version of this icon~~

I did it myself GIGACHAD

#

I also need a tooltip for it

#

Now that it's connected to the quantum lockers we need new lore for it

mystic elk
#

btw @bitter viper the gymbag with your method does not apply to the colors u really wanted it to contain, is that important? https://imgur.com/a/OGJi3Zh

bitter viper
trail sleet
#

"Storage solution which shares content with all other quantum gymbags."

bitter viper
#

That's a description that's not a lore

trail sleet
#

"gymbag but better"

marsh mesa
#

"fashionable pocket dimension"

mystic elk
#

Nah he needs a story about the background of that object

deep elm
#

did we ever get the gymbag lore?

snow tendon
#

Gymbag...lore?

brittle silo
#

The gymbag lore is that Neuro is stinky, like a gymbag full of used gym clothes
Thats about it

mystic elk
#

@bitter viper is the lore of the normal gymbag available too look up? I guess the quantum one could be an adaptation of the normal one

dim gorge
#

so this is what happened when neuro mix an ion cube inside the normal gymbag PPAP style, btw she may got this after destroying an architect database from the original subnautica, so in the end it is the same smell as the original gymbag but more powerfull

soft basin
trail sleet
#

thats amazing

bitter viper
#

is the center of rotation still not the head?

soft basin
bitter viper
#

it spins around so fast sometimes lmao

#

looks good though ๐Ÿ‘

soft basin
#

it's mostly behavior settings, still have to figure that out

undone elm
#

Their movement feels so natural NeurOhISee

lofty tree
#

its magnificent neuroPog

brittle silo
#

A creature worthy of an Attenborough documentary indeed

frigid kettle
#

she's a trumpet fish not an eel POGGERS

#

trumpet fish move exactly like those, but slower

#

even the weird rotations

#

in addition to this they sometimes swim backwards (they want you to think the tail is the head)

waxen orchid
#

Art for positive vibes

waxen orchid
#

Ermcon signs like these (from my older art) would be fun to have in areas where alot of ermfish spawn. Just an idea

brittle silo
#

A warning to Vedal to stay away from those areas as they will kill his CPU

abstract dew
#

I got screwed by the 2fa for not saving my backups so I guess I'm gonna chat using this acc now

#

Whats happend with the mod for the past 36 hours?

abstract dew
#

Is the Mod dead now?

soft basin
#

nagYep yep just like among us mod, it's a tradition here NeuroClueless

cunning charm
#

I haven't checked the mod in a hot minute, anything happen with hiyori fish?

soft basin
cunning charm
#

I was thinking of improving the hiyorifish model

soft basin
#

you are free to do it if you want

cunning charm
#

And making it not have inexistent topology

abstract dew
undone elm
#

....

.....

MelbaToast

melbafish....

deep elm
#

Great idea, everyone switch focus

regal geode
#

I haven't looked in here for a while. without spoiling much, can I get a teaser for what ya'll been cooking PauseSama

bitter viper
#

basically a nothingburger

regal geode
bitter viper
cunning charm
#

How about making HiyoriFish be like normal fish unless you or something else harms an Ermfish or Ermshark in the vicinity. And then it becomes hostile to the thing that hurt them?

bitter viper
#

Like an iron golem?

wind stratus
#

I also haven't checked in here for a while, was the arg variation of hiyorifish also added? Hmm

cunning charm
cunning charm
wind stratus
#

I was just asking cuz I had a "creative" idea how to utilise arg hiyorifish PauseSama

cunning charm
#

PauseSama do tell

wind stratus
#

"I think i saw a ghost".
Make a very low chance event where the ARG hiyori fish spawns away from the player and slowly moves towards possibly with our beloved "numbers" playing, disappearing the moment it is noticed by the player followed by "I think I saw a ghost" message

cunning charm
#

Ooh

#

Very creepy

wind stratus
#

Definitely would be a fun little goof to spook the tutel a little

#

And I think it wouldn't be that hard to implement except the "dissapears when noticed" part

cunning charm
#

Maybe it could instead turn into a normal hiyori fish and act like nothing happened after noticing

wind stratus
#

Great idea too, either is good really PauseSama

cunning charm
#

So currently HiyoriFish behavior:

  • Swim around like a normal fish
    Until:
  1. Ermfish in a set radius gets attacked or picked up by a creature or the player
  2. Ermshark in a set radius gets attacked by a creature or the player

Once this happens
Hiyori fish goes angry mode and attacks the creature/player that triggered it.
The Hiyori fish isn't very strong and can just be picked up when attacking the player. But is ruthless to other creatures.

  • On rare occasions spawns as ARGfish

When spawning as an ARGfish:

  1. Locks on to players location.
    moves toward player slowly while saying random numbers and words that have to do with the ARG.
  2. Ignores all other fish and all other fish ignore it.
  3. When looked at for too long turns into a normal hiyorifish
  4. When touching the player without the player turning it into a normal Hiyorifish, it adds itself to the players inventory as an ARGfish, not a Hiyorifish. This is the only way to get an ARGfish.
wind stratus
#

It's an amazing idea that is sure to disturb

#

The thoughts of "what if its right behind me" or "what if it gets too close"

cunning charm
#

Ooh yeah what if it catches you

#

Wait i have an idea

#

The only way to collect ARGfish is to let it catch you

#

It adds itself to your inventory

#

Idk what happens then

#

Thats for the lore people to figure out

wind stratus
#

I thought of making it 1 Hp damage and then dissapear for a spooky effect but that works too definitely

#

A solid concept that is

#

Now if Alex will be up for it PauseSama

cunning charm
#

Can't be that hard surely NeuroClueless

wind stratus
#

Well making entity move towards the player is ctrl+C from ermcon as for the rest...yeah

cunning charm
#

I cant wait what the lore peeps can cook up for this one

bitter viper
#

we need a new lore person

cunning charm
#

Tbh i think Anneel should do the iron golem thingy

#

Would make more sense with the lore

bitter viper
#

anneel is a passive creature

cunning charm
#

Ah ok nvm then

cunning charm
bitter viper
#

can you remind me to reply later

#

thank you xD

cunning charm
#

Alr

cunning charm
#

@bitter viper is this later enough?

cunning charm
#

@bitter viper PauseSama

bitter viper
#

thanks for reminding me i will read through it now

cunning charm
#

PauseSama any changes that need to be made?

cunning charm
#

neuroSad2 ghosted...

deep elm
#

he still didnt respond? wow smh

fading anvil
#

Alex ReallyMad

bitter viper
#

When I start adding the hiyori fish I will think about this

undone elm
#

once vedal comes back, the melbafolks will migrate back here, to their natural habitat

lone niche
#

Nope. We were talking about making a smol bean vtuber

frigid kettle
#

some fucker in chat writes subtitles of what she says, so she was trying to throw them off m60LUL

cunning charm
#

ErmFish saying cold fish when a Tutel is nearby would be funny neurowheeze

#

(context in current dev stream)

waxen orchid
#

coldfish This could be a entity in Below Zero if anyone wants to model itcoldfish

soft basin
#

this also exists, a bit different, but at current rate of things doubt that any of them will get added NeuroClueless

bitter viper
#

THEY WILL BE ADDED

undone elm
#

it will be called coldfish987

bitter viper
#

@frigid kettle did you make the pda databank entry image for the tutel?

bitter viper
frigid kettle
#

layered png

vale jasper
#

layered png neuroNOTED

frigid kettle
#

plus as a non designer i learned how to pull off a few things in the old Macromedia Fireworks

cunning charm
#

What is the upper limit for the new HiyoriFish model?

bitter viper
#

Of Tris?

cunning charm
#

yes

#

i want to make sure the better version also doesn't have to be absolutely decimated until its good neurowheeze

bitter viper
#

Uhh I'm not entirely aure

cunning charm
#

time to neuroPray that my hair modeling technique doesn't send the tri count into the stratosphere

bitter viper
#

I have another idea

cunning charm
#

tbf I've never played any subnautica game so my idea was just something i came up with on the spot neuroTroll

bitter viper
#

The fish itself is not pickupable - it either spawns naturally with ermfish schools and also spawns behind the player if too many ermfish are picked up or if an ermshark is attack too many times

If the player looks at it for too long it teleports away
If too many modded creatures are picked up / attacked it turns into an arg fish and starts chasing the player at very high speeds until it successfully attacks the player, after which it turns back into a hiyori fish

#

Or something idk

bitter viper
#

I don't want to have another pickupable fish

cunning charm
cunning charm
#

New updated model

#

the hair is currently at a much higher resolution but its easily changeable because they use curves

#

also that weird face stuff is just gif weirdness

#

Just waiting on how detailed the hair can be until i upload a file

deep elm
#

woah! that looks amazing!

cunning charm
#

At this high resolution the model is 98k tris neurOMEGALUL

jolly stratus
#

She kinda reminds me of something despair

cunning charm
cunning charm
soft basin
#

melbafish concept (pardon my rough sketch)

#

any melba frogs here PauseSama

cunning charm
#

melb

#

i could try my hand at making this but i don't know if it would look good

soft basin
#

I inda started already, just wanted some suggestions and opinions nagYep

cunning charm
#

I think its good

#

Your model will probably be better than mine anyway neurOMEGALUL

soft basin
#

why do you say that neuroD

bitter viper
#

don't make another fish please

soft basin
#

neuroD you said you will add anything

bitter viper
#

the mod is suprasaturated with creatures

soft basin
#

what to do then neuroAware

winged briar
#

a melba mecha

cunning charm
#

can textures be animated? if so what about a laptop buidable with a (very fast and short) melba stream on it

#

maybe it switches between neuro, evil, vedal (dev stream), and melba if you interact with it?

#

also Alex is there a known poly count I should aim for with hiyori fish?

soft basin
cunning charm
#

Does anyone know what an acceptable amount would be for poly count?

bitter viper
#

idk toast i am sorry for not replying already

#

i just dont know the answer

cunning charm
#

Its alr neuroHeart I can wait

soft basin
#

in-game fish are 1-3k, sea dragon is 33k triangles

#

i'd recommend around 20k tris for upper limit

cunning charm
#

Thanks! I'm not home for a couple days but I'll get on it when I get home! neuroHypers

cunning charm
#

If the ARG hiyori effect in front of the eyes can be achieved with particles then this is the model done! If not then I can just add the bar back really quickly

bitter viper
cunning charm
#

Neuro integration PauseSama

#

It would be awesome if neuro just goes vedalBedge while ARG fish is around evilWheeze don't give tutel anyone or anything to lean on

bitter viper
#

i want to do that for the ||lily paddler||

cunning charm
#

These evil streams are so good for voice lines ICANT

flint ibex
#

i have intentionally not been opening this thread to wait for the below streams but the urge to spoil myself is getting stronger neuroCry

soft basin
#

well, you will probably forget spoilers before the stream anyway squchaShrug

flint ibex
near kelp
#

And also vedal's reaction is what matters for me, not the spoilers

vale jasper
#

One can argue that it might have a greater effect on you when you know exactly what happens.

cunning charm
#

New evil sound ICANT

undone elm
#

Boki fish

bitter viper
#

@cunning charm which one is the most recent hiyori fish model?

cunning charm
#

It doesn't have the bar (I thought maybe the bar could be handled with particles, would look better than just a box) but if you want i can add it back

soft basin
bitter viper
#

Holy that looks so good

soft basin
#

you can't really see the fish though, and if it is smaller, the eyes become visible at certain angles thonk

fading anvil
soft basin
#

i need to look into optimizing it first, but i will see what can be done nagHmm

fading anvil
#

meanwhile I'm trying to design a 3d nesus

#

(it's a modified rubber duck)

cunning charm
#

Also holy heck that looks amazing

soft basin
#

also it is not visible through transparent surfaces like glass etc. NeuroClueless

#

and i have no idea how to get around it

brittle silo
#

Isnt that a good thing for a ghost fish?
Added spooky factor like a vampire

#

You think its just an ermfish until you turn around and HO FUCK ITS HIYORI RUN

soft basin
cunning charm
#

I cant believe my silly little idea for hiyori fish is becoming real, I love this community neuroHeart

waxen orchid
cunning charm
waxen orchid
#

New fish just dropped neuroNOWAYING

cunning charm
#

Any news on the progress of the mod?

bitter viper
#

I'm working on two other projects ATM that I have to finish before the subathon starts so ive been busy

#

There are other people still working on the mod however

cunning charm
#

Alr, thanks!

true lintel
#

hello discord please keep this thread in my channel list thanks

near kelp
cunning charm
cunning charm
#

Hiyori...

true lintel
#

despair i'll finish it if alex doesn't dw

ember flume
#

oh boy i gues i gotta work on this one again

true lintel
#

hello discord SMILE i'm one of the other people working on the mod while alex is doing other stuff atm
we're planning to have the mod feature some of Neuro's song covers in the in-game jukebox, but unfortunately we can't put all 2GB in there neuroSadA we'll include maybe 5-10 songs (we might be able to fit more, we'll see) so please suggest your favourite(s) here (or if there's a place where people already ranked their favourites please direct me there)
if you've played Below Zero before and have a suggestion for where to place the disks that unlock the tracks, it would save us a bit of time too
thank you neuroHeart

thin tusk
#

Evil Utsu p cover would be cool

cunning charm
#

Evil singing creep

lofty tree
#

francium

rigid stirrup
ember flume
ember flume
cunning charm
true lintel
#

just a note to add these in later

fading anvil
#

i still want to create the nesus model

soft basin
primal flax
#

We should add trinkets on a shelf

#

Like some well known users, characters and colab partners

cunning charm
ember flume
#

most Normal Neuro

fading anvil
#

erm I found this

cunning charm
#

good job! ๐Ÿ‘

cunning charm
#

at this rate I'm gonna learn how to mod the game myself neurOMEGALUL

jaunty gyro
#

dont you think it would be more responsible to make a discord server for the mod that way vedal cant peek, because you can ban him

fading anvil
ember flume
#

Also im at my dc server limit TwT i'd have to leave a server for that

ember flume
#

Ermfish with hat

cunning charm
cunning charm
#

That's fair neurOMEGALUL making a mod unpaid for days on end would be very tiring I imagine

regal geode
cunning charm
lofty tree
waxen orchid
primal coral
vale jasper
ember flume
soft basin
cunning charm
#

?

#

mhm

cunning charm
ember flume
#

Im sorry to break the fun here bit is there even a plan vor ved to play below zero at some point?

bitter viper
#

next week probably

#

he talked about it last dev stream

ember flume
#

Damn i skipped some of it aaa

#

Idk if im gonna be able to make ermleviathan until then.... Aaaaa

#

Imma rush

fading anvil
#

It's fine NeuroClueless
It's not like he will finish the game in one stream

ember flume
#

very true

bitter viper
#

Not sure if we'll be able to add the erm leviathan or not

#

As in, I definitely won't have the time to do it unfortunately

#

But I'm not sure about the other mod contributors

ember flume
bitter viper
#

Not sure entirely

#

As a matter of fact even the hiyori fish was about to be scrapped

ember flume
#

wait what

bitter viper
#

Yeah I literally just don't have enough time to work on it