#2024-game-jam

1 messages · Page 29 of 1

rotund rampart
#

yes

waxen wasp
#

uuuuhhhh

tacit wasp
#

It builds on the consoles?

rotund rampart
waxen wasp
#

guys, we all know python is the best language for game-dev.
i mean im using it and im great, so python is great too

rotund rampart
tacit wasp
#

Without ever having used it before, I would say: you probably won't end up with a HUGE game like when you use a normal engine

tacit wasp
rotund rampart
#

basically, you'll have to make your own ECS and all

#

its not really a better solution, I'm just saying shit to get a discussion starting haha

tacit wasp
#

Isn't that a given with frameworks? I also had to do that with LÖVE2D

waxen wasp
#

if you do everything yourself you will never have issues with it cuz you know how it works

#

until you forget how you made it

rotund rampart
tacit wasp
#

Jokes on you, I can barely read my code after a few weeks

rotund rampart
#

these days documentation can be done so easily though

#

did you know if you copy paste your code into chat gpt and say, document this, it can be pretty accurate

tacit wasp
#

People make documentations for their own code?

waxen wasp
#

hmmm, interesting

tacit wasp
#

I would expect comments but not full documentations

#

Unless we're really still on the concept of making your engine with a framework

#

In that case, fair

rotund rampart
#
public class CustomGrid<T> : ICustomGrid<T>
{
    private readonly T[,] grid;

    public int Width { get; }
    public int Height { get; }

    public CustomGrid(int width, int height)
    {
        Width = width;
        Height = height;
        grid = new T[width, height];
    }

    public T GetValue(int x, int y)
    {
        if (!IsInBounds(x, y))
        {
            throw new ArgumentOutOfRangeException($"Position ({x}, {y}) is out of bounds.");
        }
        return grid[x, y];
    }

    public void SetValue(int x, int y, T value)
    {
        if (!IsInBounds(x, y))
        {
            throw new ArgumentOutOfRangeException($"Position ({x}, {y}) is out of bounds.");
        }
        grid[x, y] = value;
    }

    public bool IsInBounds(int x, int y)
    {
        return x >= 0 && x < Width && y >= 0 && y < Height;
    }

    public IEnumerable<(int x, int y)> GetAllPositions()
    {
        for (int x = 0; x < Width; x++)
        {
            for (int y = 0; y < Height; y++)
            {
                yield return (x, y);
            }
        }
    }
}

example I throw this into chat gpt

#

wait its still writing

waxen wasp
#

imo just use variable names that are understandable

rotund rampart
#
/// <summary>
/// Represents a generic 2D grid implementation that allows storing and accessing values of type <typeparamref name="T"/>.
/// </summary>
/// <typeparam name="T">The type of elements to store in the grid.</typeparam>
public class CustomGrid<T> : ICustomGrid<T>
{
    private readonly T[,] grid;

    /// <summary>
    /// Gets the width of the grid (number of columns).
    /// </summary>
    public int Width { get; }

    /// <summary>
    /// Gets the height of the grid (number of rows).
    /// </summary>
    public int Height { get; }

    /// <summary>
    /// Initializes a new instance of the <see cref="CustomGrid{T}"/> class with the specified width and height.
    /// </summary>
    /// <param name="width">The width of the grid.</param>
    /// <param name="height">The height of the grid.</param>
    /// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="width"/> or <paramref name="height"/> is less than or equal to zero.</exception>
    public CustomGrid(int width, int height)
    {
        if (width <= 0) throw new ArgumentOutOfRangeException(nameof(width), "Width must be greater than zero.");
        if (height <= 0) throw new ArgumentOutOfRangeException(nameof(height), "Height must be greater than zero.");

        Width = width;
        Height = height;
        grid = new T[width, height];
    }

    /// <summary>
    /// Gets the value at the specified grid position.
    /// </summary>
    /// <param name="x">The x-coordinate (column index).</param>
    /// <param name="y">The y-coordinate (row index).</param>
    /// <returns>The value at the specified position.</returns>
    /// <exception cref="ArgumentOutOfRangeException">Thrown when the position is out of bounds.</exception>
    public T GetValue(int x, int y)
    {
        if (!IsInBounds(x, y))
        {
            throw new ArgumentOutOfRangeException($"Position ({x}, {y}) is out of bounds.");
        }
        return grid[x, y];
    }

    /// <summary>
    /// Sets the value at the specified grid position.
    /// </summary>
    /// <param name="x">The x-coordinate (column index).</param>
    /// <param name="y">The y-coordinate (row index).</param>
    /// <param name="value">The value to set.</param>
    /// <exception cref="ArgumentOutOfRangeException">Thrown when the position is out of bounds.</exception>
    public void SetValue(int x, int y, T value)
    {
        if (!IsInBounds(x, y))
        {
            throw new ArgumentOutOfRangeException($"Position ({x}, {y}) is out of bounds.");
        }
        grid[x, y] = value;
    }

    /// <summary>
    /// Determines whether the specified position is within the bounds of the grid.
    /// </summary>
    /// <param name="x">The x-coordinate (column index).</param>
    /// <param name="y">The y-coordinate (row index).</param>
    /// <returns><c>true</c> if the position is within bounds; otherwise, <c>false</c>.</returns>
    public bool IsInBounds(int x, int y)
    {
        return x >= 0 && x < Width && y >= 0 && y < Height;
    }

    /// <summary>
    /// Retrieves all valid positions in the grid as a sequence of (x, y) tuples.
    /// </summary>
    /// <returns>An <see cref="IEnumerable{T}"/> of all positions in the grid.</returns>
    public IEnumerable<(int x, int y)> GetAllPositions()
    {
        for (int x = 0; x < Width; x++)
        {
            for (int y = 0; y < Height; y++)
            {
                yield return (x, y);
            }
        }
    }
}

tacit wasp
#

Ah yeah okay, the documentation IS comments

rotund rampart
tacit wasp
#

I'm gonna be honest and say I probably wouldn't do it for big projects either

rotund rampart
#

in fact, a huge chunk before coding is documentation

tacit wasp
#

Probably

waxen wasp
#

just use good variable names and you will never need a lot of comments.
i dont have to explain how this code from our game-jam game works for yall to understand what it does.
it puts the entities in the entitygrid

tacit wasp
#

I would say that I may soon have a college project where we're gonna have big teams but I know damn well we will try to be organized and somehow completely fail

rotund rampart
rotund rampart
tacit wasp
#

Fun to see, probably not to go through lmao

waxen wasp
rotund rampart
#

honestly though, the most important thing is to comment on the interface level

waxen wasp
tacit wasp
#

Though to be fair, we've managed to make a whole game prototype in 2 months during the last summer with a team of 6 programmers, 3-4 artists and 2 business students
There was some difficult moments (merge conflicts, mostly) but between the programmers, it didn't go too bad? I think we were organized well enough on that side
We barely did anything the last week of work because we kinda already had everything we wanted working

waxen wasp
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nice, nice

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having multible programmers can be a pain ye

rotund rampart
waxen wasp
#

havent really had much issues with that myself since i was the ony one doing programming in our team of 8

tacit wasp
#

Really depends on how well the tasks are handed
I remember on the first day working on something only to realize someone else was already doing it, whoops

waxen wasp
#

when we started the game-jam we quite clearly devided the tasks so everybody knew whart they needed to do
iggly does lyrics
sam does programming
superbox does RVC
etc.....

tacit wasp
#

I generally don't work with others a lot so getting used to a team can be hard for me
But I definitely want to make or be part of a team for the next game jam

Through this game jam and my deltarune fangame, I've noticed it's nice to have other people to work with, especially when they have skills I don't have. Surprising, I know
And I also want have the team sure before the beginning of the game jam, I'm very thankful to the artist who have made the art for Stream of Memories but I wish I had made the team earlier so that it felt like everyone had participated in the pre-making of the game if that makes sense?

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Though a part of me also want to just be better at art and music to handle it myself lmao

waxen wasp
#

last year i came into neurocord right before the game-jam strarted and participated

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i didnt get a very high score but it was fun and wanted to improve my programming and stay in the server for the community

waxen wasp
rotund rampart
tacit wasp
#

I don't really do the instrument part but I at least draw from time to time

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Being bored in class payed off in a way

lavish escarp
#

@tacit wasp don't force yourself to draw fwiw,

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Just sketch when you wanna enjoy yourself doing so

tacit wasp
#

I don't, don't worry. I just draw whenever I feel like it
I'm not organized enough to force myself to stick to a schedule anyway

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The only time I'm really "forced" is when I make Deltarune fangames as I need to make the pixel art but it's pretty cool too

royal jewel
lament ermine
#

https://www.youtube.com/watch?v=3z3aC-1MGoE someone has to make a game using these weird portals

I visualized other very strange portals, most of which was discovered by a professional mathematicians.


Chapters:

00:00 - Cylindrical portal
01:34 - Intro
02:02 - Mobius strip
04:31 - Mobius monoportal
05:17 - Hopf link
05:43 - Trefoil knot
13:11 - Other portals
14:18 - Outro


Links:

[1] - https://youtu.be/1zgBwQVr-wI - video about ...

▶ Play video
waxen wasp
#

ive always found the "moving portal problem" so fucking stupid

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einstein is FAMOUS for the theory of relativity

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the portal moving towards object A is the same as object A moving towards the portal

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why do people no understand?

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they're all morons

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i know this has nothing to do with the video, but i was going insane

lament ermine
civic fractal
lament ermine
waxen wasp
civic fractal
#

Man I love the second eps ||ultra cursed 3 way portals||

frail wharf
#

obviously if you slide a portal carefully onto an object the object will be sucked into the portal. if you do it non carefully it may be crushed and also if you stop the portal abruptly the object may be torn in half.

waxen wasp
#

why would it be sucked into the portel?

frail wharf
#

consider the other side, which is a stationary portal. the part of the object emerging from that side doesn’t “know about” the portal, but it has a velocity. so it must be dragging the other side in

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if you slow down the moving portal you would notice that the object still wants to pop into the portal

waxen wasp
frail wharf
#

setting a portal to a velocity is like setting a partition of the whole universe to that velocity so if you do it violently the effective force you put on an object might be a lot

waxen wasp
#

true

#

that is indeed how it would work, in my headcanon atleast

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i kinda want to make a physics engine based around this now, but im busy so cant

civic fractal
pale iron
#

Is there anyone else I am missing?

fringe star
#

maybe bao? i think

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or maybe she's already here and im just blind

pale iron
#

I am planning on doing bao next

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What would count as being part of the vedalverse?

fringe star
#

goodluck for these are the only that i know of neuro7

last crescent
pale iron
#

Vedal is going to be something else

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Or maybe not. Idk yet

craggy violet
#

Alex

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I imagine just his shadow avatar

pale iron
#

I have no idea how to make alex in that style but he will have a role in the game

native chasm
#

Though for big projects it's nice to know which part do what

native chasm
native chasm
native chasm
#

Also no idea if you're missing anything

native chasm
naive walrus
clever niche
native chasm
native chasm
clever niche
#

yeah it seems like it from the video

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there is russian in the screenshots he shows

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but his hometown is in kazakhstan

native chasm
#

well the first one is 5 years old and last is 11 month old

native chasm
clever niche
#

kazakhstan is post soviet and allied with russia so there are still lots of russian speakers there

native chasm
#

like it's my first lang too even though I'm not from russia

clever niche
#

first language?

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i see

native chasm
#

yeah

clever niche
#

i can only think of a small part of ukraine or belarus that would commonly have russian first language speakers

native chasm
#

not so many ppl know about baltics xd

naive walrus
#

There also some parts in baltic countries that have towns that primarily speak russian

clever niche
#

probably the most russophobic geopolitical area i know

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kinda offtopic tho

native chasm
#

I mean u r not that wrong but like there are so many ppl who are native russians that live here for generations

clever niche
#

i remember being in estonia in 2017 and some older people spoke russian there

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had to be 40 or over tho

native chasm
#

I'm not 100% sure but I think in eastern part of Latvia amount of native russians is higher than amount of native latvians

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like here's graph from Wikipedia that is over 12 years old... Not the best source but ig it kinda works

clever niche
#

woah

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crazy

native chasm
#

ikr

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probably cuz that part is quite close to the border there

clever niche
#

fair

severe hornet
lusty falcon
#

What's up with weird Itch.io comments on assets like this?

civic fractal
#

I don't think these are real comments

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At least not by humans

pale iron
#

I guess I could make it for fun

lusty falcon
#

Anyone know how I change the property of an existing theme programatically in Godot?

sour horizon
#

In theory, you can modify or replace Control.theme, which is documented here: https://docs.godotengine.org/en/stable/classes/class_theme.html
In practice, this simply refused to work for me
However, the Control.add_theme_xxxx_override functions worked: https://docs.godotengine.org/en/stable/classes/class_control.html

lusty falcon
#

thanks NeurOhISee

pale iron
#

I did bao, vedal, and alex

pale iron
#

I should do animations for them now evilDeadge

waxen wasp
signal basalt
#

Pro tip: Do NOT impatiently upgrade to the new still-in-development Godot beta mid-project catdespair

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It's all fun and games with the new typed dictionaries and embedded game window until you get a game crash with no errors..

fringe star
#

neuroWave cya dude

hoary cargo
fringe star
signal monolith
#

that made me choose the latest stable version for gamejam

shy gull
#

u guys recommend godot for c++ beginner dev ? to test myself ? i got decent c++ knowledge and im familiar w blender

signal monolith
signal basalt
signal basalt
#

I wouldn't advise against trying something new, but it's definitely not a c++ like experience

signal monolith
#

It's not something I would recommend to a "beginner c++ dev"

signal basalt
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oh I didn't notice the beginner part lol

signal monolith
#

I think using some graphics api would be better for learning c++, i've used SDL myself

signal basalt
#

still, godot can be very beginner friendly. though if you're just getting familiar with c++ it might not be so smooth

signal monolith
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I think main programming language in unreal besides schematics is c++

signal basalt
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Oh is it? Unreal could be a good choice

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I wanna try unreal at some point but downloading it on linux is a chore

signal basalt
rotund rampart
#

afaik, most of the most popular Game Engines being used are built from c++

signal monolith
#

which doesn't mean c++ easy is to use with them

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I think unity doesn't support c++ at all, and godot is pretty cumbersome with c++

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it's good in unreal I think, but I've never used it, so idk

tacit wasp
#

Yeah Unity doesn't support C++, only C#
And one thing I recently learn about Unreal is that apparently, if you have a crash on the C++ layer, the whole engine crashes

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I haven't used C++ in Unreal yet so I can't tell if it's true

rotund rampart
tacit wasp
#

Blueprint, block based programming

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I've been using it for a week and I hate it lmao
I just get lost when there's more than 10 blocks all linked to each other everywhere, feel like you're looking at a colored web

unreal plinth
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Did some modding in Unreal at one point, hate how you have to put effort into organizing stuff, and then something breaks and you have to look at this nonsense and try to figure out what the hell is happening

tacit wasp
#

Exactly, I can't wait to go on the C++ side
The whole engine might crash every time I miss a semi-colon but at least it will somehow feel easier to look for things neurOMEGALUL

unreal plinth
#

Because it was modding, I couldn't really use the Unreal debugging tools either, so best I could do was stick every variable into a print statement, and then you end up with this...

tacit wasp
#

What the hell

signal monolith
#

I hate the fact every unreal game looks like an unreal game

lament ermine
#

That's a skill issue tbh, one needs to go adjust the post processing and maybe even the shaders for ones needs

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Unreal default settings is configured well enough that people don't bother I guess

lavish escarp
#

im with jace on this, people dont fuck with unreal's shaders enough

waxen wasp
#

the unreal engine shaders are honestly not that great

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they look good but they're so poorly optimized its insane

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nanite brings more bad than good, same with lumen

lavish escarp
#

i always enjoy seeing people somehow make games inexplicably gorgeous on engines really not meant to be pulling it off though

waxen wasp
#

python Tutel

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the best game engine

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we have bling phong lighting

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kinda okay collision

lavish escarp
#

ive been meaning to learn python

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i see it get so much use

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im not entirely sure why its so popular

waxen wasp
#

its easy, its quick, and its free

lavish escarp
#

elaborate

waxen wasp
#

no memory management, making the coding quick

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and the syntax is easy

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it can easily be slower than compiled programs tho

waxen wasp
civic fractal
waxen wasp
#

i can probably kinda do raytracing

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but pathtracing is most likely not gonna happen

lavish escarp
waxen wasp
#

the main advantage is you ust dont have to worry about it

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its not that difficult to just delete a variable or whatever after you dont need it anymore, for memory usage optimization or whatever.
but for a quick and dirty proof of concept, or you just cant be bothered to do it, its nice

#

no memory leaks either

#

"or whatever" twice in the same scentence, i should improve my vocab

naive walrus
lavish escarp
#

thats cool

lavish escarp
#

on the backburner, shaders are the goal currently

waxen wasp
#

Im always confused when people talk about shaders

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Cuz what im thinking of is openGL shaders

lavish escarp
#

i also dont know anything about that, im kinda just brain empty when it comes to shaders

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its so different from anything im used to

waxen wasp
#

What i see being refered to as a shader ussualy i my eyes doesnt look like one

naive walrus
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I rewatched the moment he didn’t specify the size but he had experience of working on aa and aaa games so somewhere along those ranges

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¯_(ツ)_/¯

lavish escarp
#

cuz like 2/10 employees are devs/engineers

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thats not that bad

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2/100

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aggressively bad

naive walrus
#

Also just many people with a lot of experience just leave the major companies cos the work conditions arent greatest and going either indie or make their own studios

proud smelt
#

I wonder, Did the top game get the lava lamp? 😮

naive walrus
lavish escarp
#

what was the top game?

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was it pub

naive walrus
#

Also i really sad that almost every company now drops their engines and just uses unreal instead

lavish escarp
#

pub was third

proud smelt
lavish escarp
#

i just checked yeah

fleet goblet
lavish escarp
#

no sense for it

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favourite being titanfall 2 running on source

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titanfall 2, very nice looking game, big wide outdoor environments

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source.

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i guess apex legends too but im a titanfall 2 player who is salty apex got all the attention

naive walrus
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Idk i think source is pretty good for making an fps has a lot of buildin features but more work on graphics also did they made their own lever editor or they used god awful hammer

lavish escarp
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no i mean for the game mechanics

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source makes a lot of sense

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graphically

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jesus fuck they needed to go hard

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its a heavily modified source engine

naive walrus
#

oh i remembered Vampires the masquerade was made in source too and the worst part they were developing along side half life 2 so engine constantly was updated and had bad documentation

lavish escarp
#

im a bit too young for that admittedly

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i love seeing how some engines have developed over the years tho

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like RV2 - RV3 - Enfusion

naive walrus
#

didnt hear about it 😅

lavish escarp
#

and ArmA

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arma 2 i think ran on RV3

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actually not rv2

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which is where the dayz mod came from

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dayz standalone i think was RV3 as well

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but moved to enfusion

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arma 3 is RV4

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and arma reforger is enfusion

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enfusion

naive walrus
#

I see, cool didnt really thought about on what engine those game run new images look really good

lavish escarp
#

its super interesting to me personally cuz you can play the same game on both engines technically

lavish escarp
#

DayZ and PUBG were the big ones

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arma will likely never move to an engine like unreal or unity tho

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their needs are way too specialised

naive walrus
#

Yea but also just rewriting most of the thing isnt great even if you do a sequel on the same engine you could more easily reuse code and assets

lavish escarp
#

in all fairness

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the game is from 2013 lol, with an engine from 2009

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dayz uses a bastard engine

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atm

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it never fully moved to what they would call enfusion

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just has its rendering pipeline iirc

naive walrus
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True some times it doesnt really make sense to update the game/engine if its really old. For example bethesda with their creation engine that still has element that go way back to 2000

lavish escarp
#

do think its cool tho still

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watching the engines develop

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probably the most interesting engine to me is the dagor engine tho

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its weirdly optimised

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its optimised when really feels like it should run like shit

naive walrus
#

Yea but some of its limitations are becoming really unbearable like the loading time and how much is world divided in little segments

naive walrus
#

I was talking about creation engine and starfield especially it not that great to go through a loading screen so often most of the interiors are behind a loading screen and with the whole space travel is just pick a place and go to a loading screen

lavish escarp
#

oh ic

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i dont think ive played a bethesda game actually

signal monolith
#

I didn't play any bethesda games either, but I watched the famous "1001 glitches of fallout 76", damn, that's a good engine

naive walrus
lavish escarp
#

i looked up the games list and nope never played a bethesda game

signal monolith
thin cipher
signal basalt
#

I guess there's probably plugins that let you

naive walrus
#

But its not that usefull outside of making a very performant algorithm or something like that

signal basalt
#

oh I meant for godot, that is interesting though

naive walrus
#

oh ok then i didnt worked with godot but i know some projects that use mostly c++ for logic but i think it required a plugin

fringe star
waxen wasp
#

im curious

sour horizon
#

How do you define "use"? For hobby? For work? Or which one is my favorite?

weak hatch
#

Hai

waxen wasp
#

both work and hobby

tacit wasp
#

I voted as "for this gamejam"

waxen wasp
#

its multible choise

waxen wasp
weak hatch
fringe star
fringe star
tacit wasp
fringe star
#

still how did scratch beat unreal/unity

#

nvm its a tie now

winged jay
waxen wasp
waxen wasp
#

i put other there just in case

winged jay
#

there is RPG Maker MZ that is I think literally upgraded version of it

placid salmon
#

Reject modernity, embrace rpg maker 2000

waxen wasp
#

reject modernity, embrace coding the game-engine yourself

signal basalt
waxen wasp
#

ive been researching how to do shadows, to improve my game-engine

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you apparently have to do a seperate render from each light source's pov to make them

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since it only uses a depth buffer and it doesnt need to be full-res it wont half the framerate

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but it will definitly hurt performance

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im still in the research phase tho, im too busy to implement rn

sour horizon
#

Looks like Layna got a last minute schedule change, I wonder what happened

waxen wasp
radiant skiff
lavish escarp
misty tree
#

say, what even would make thematic weapons for neuro to use? evil's thing is very clearly harpoons, but I feel like my current ideas of what neuro would use are a bit generic

void parcel
#

emotional manipulation

tacit wasp
#

The Swarm

fringe star
#

for me i went with bombs(keep talking and dont explode) but i think cookie healer or electric shocks(shock collar) could also work

misty tree
#

cookie healer? does that mean like healing people by giving them cookies?

fringe star
#

yep, it can even be like more than just cookies tho, it can also have the dirt thing layna cooked(deals damage? debuff? dunno) or anything sweets related(i think i remember neuro saying her hobby is baking) and these can be used on allies and enemies

#

dunno, just a suggestion, if the swarm is not part of the unit list i think swarm is neuro's best weapon

misty tree
sand solar
#

what's up with the vedal's choice result category

signal basalt
#

hmm I wonder

unreal plinth
#

In a couple months maybe Vedal will wake up from his coma and remember the jam long enough to play a couple, then we'll get his choice

fleet goblet
#

I don't think that will ever happen

signal basalt
thin cipher
fleet goblet
#

He already played the top games and gave the prize to the winner

#

That category was there in case he wanted to do something different

waxen wasp
#

They cant close the channel while we have a poll

#

Right?

misty tree
#

who was the winner? i wasnt paying attention

pale iron
#

Poll ideas:
what art program do you use?
What music/sound program do you use?
What team size do you usually work in?
What part of game development do you do?
What kind of genre of games do you make?

fringe star
waxen wasp
#

Probably the bar one

waxen wasp
#

Makes sense

signal basalt
civic fractal
lament ermine
#
  • Audacity / Reaper (don't have much skill in it)
#
  • Solo
#
  • Yes
#
  • Shooter
south hazel
#

i got some time to play neuro game jam games

#

any post-jam update PauseSama

lament ermine
#

not yet

#

team is busy with irl stuff

rotund rampart
#

what up

royal jewel
civic fractal
royal jewel
#

Makes sense

native chasm
waxen wasp
#

True neuroHypers

native chasm
waxen wasp
#

Paint 3D pepeW

#

Im honestly more likely to use the blender texture editor than paint 3D

native chasm
#

I mean it's like paint but better

waxen wasp
#

All our game's 3D model textures were made with blenders texture editor actually

native chasm
#

I'm only using it for 2D drawing actually neurOMEGALUL

#

Oh right I also use Pixel Studio

royal jewel
fringe star
waxen trail
tacit wasp
potent stirrup
#

Aseprite&Krita
Ask others to make for me SMILE
Solo-9
Art & Dev
Rogue-likes, TCG

naive walrus
waxen wasp
#

Is there a reason we're not using actual polls?

fringe star
#

i think its mainly because we have a really wide range of options that its kinda difficult with only 10 choices

waxen wasp
#

Ok

signal basalt
umbral adderBOT
#

You have unlocked new role

signal basalt
#

Been way too busy cooking the neuro-integrated follow-up

waxen wasp
# waxen wasp
poll_question_text

which game-engine(s) do you use?

victor_answer_votes

15

total_votes

49

victor_answer_id

3

victor_answer_text

godot

#

Wow

#

49 votes, more than expected

signal basalt
#

interesting to see so much variety, I figured it'd be unity on top with a bit of godot

#

very cool

fringe star
#

3 people on scratch is alot i think

waxen wasp
#

can yall see who voted what or is that private?

#

cuz im surprised to see that alex voted

pale iron
#

I can see who voted

#

I should probably also answer my own questions. I thought someone would’ve made a poll instead of people replying to me

pale iron
waxen wasp
#
  • blender and legacy ms-paint
  • the man, the myth, the legend: Weegee
  • either solo or 8
  • programming and 3D models + textures
  • 3D, mostly demo's for my python game-engine
sand solar
#

like a shop management type game?

#

sounds like there's room for a 10neuros reference

#

maybe dont limit it to potions

lavish escarp
waxen wasp
#

bro stop

#

im gonna be rolling of a clif at this rate

pale iron
#

I can’t wait for the sequel for the next game jam

native chasm
#

this might be the easiest strat so far

#

it isn't OP in attack, neither it is in HP, but it's good enough in both to guarantee the victory

waxen wasp
civic fractal
#

If anyone does a poster board, it should include rolling girl's thumbnail just to troll.

lavish escarp
#

like yea the gameplay is great

#

but look at the lil nuro

native chasm
#

Facts

waxen wasp
#

Did layna play the game-jam games yet?

prime surge
#

one stream i think

waxen wasp
#

Ye but i meant the ones that were planned on the 21st

#

But it looks like she did asmr then and hasnt streamed since

thin cipher
#

hello

tacit wasp
pale iron
#

I see that staz has a character as a pfp. I wonder if I should add him to my game

past meadow
#

@placid salmon Camimi is playing your game evilHypers

placid salmon
#

Aquwa was there and saw herself, nice

fringe star
#

just wondering, is the vod bugged on the camila stream?

misty tree
#

so its not just me, i went to go click the vod and it just sends me to a 24 second thing

fringe star
#

for me its this

fringe star
native chasm
native chasm
placid salmon
fringe star
native chasm
#

Wha

lavish escarp
#

ayo what the fuck

#

look at his pfp

fringe star
native chasm
#

And pfp changed

lavish escarp
native chasm
cunning inlet
#

Fascinatingly, compared to my last year's submission, my this year's submission has a much higher download rate for the updated version o:

#

And only the newer version seems to be getting new downloads, meaning it could potentially overtake

waxen wasp
signal monolith
#

wtf happened here?

native chasm
native chasm
waxen wasp
#

We're still getting plays

#

I'm surprised, the game-jam started a while ago

sour horizon
#

I guess that's the thing that makes me a bit sad about jams, this short life of jam games
It's easy to get attached to your game, despite knowing well that you made it in just X hours, and you could do better anyway, but still
Always makes me want work on something more… lasting

waxen wasp
#

im very attached to my games

#

i love making games and i make them with the hope that people will like my game too

sour horizon
#

Yeah, same here

#

I love to see people playing my games

waxen wasp
#

last year i got 97 out of 122; fair enough, it was more of a tech demo

#

but this we placed fairly high, which means people thought it was decently good

#

which makes me happy

#

im ofcourse always trying to improve everything

fringe star
#

im kinda surprised too, seeing how i still get 5-10 plays per day, makes me kinda happy and makes me want to continue working on the game

#

but man that vedal effect is strong

waxen wasp
#

im happy enough with the game as it is

#

i mainly want to work on the game-engine itself

fringe star
#

oh wait, thats so cool neuroHypers

fringe star
#

progress

#

This is the "camila mission" where you utilize camila and the frog ninjas ability to teleport to harass enemy units/pick off high priority targets

thin cipher
signal basalt
#

Now that I've finally gotten my embed perms back, here's a small sneak peek at what I've been cooking!
Obviously very much WIP, but a lot of the core systems are in place now.

#

Roguelite FPS with deckbuilding mechanics anyone?

void parcel
#

that looks awesome!

#

also so based of you to use standard galactic

bright dagger
#

Thanks to everyone for their contributions to the second Neuro-sama Game Jam!
Results can be found here: https://itch.io/jam/neuro/results
If you'd like to discuss things related to game development, head on over to #programming, it's comfy over there.