#2024-game-jam
1 messages · Page 7 of 1
no you gotta make the next goty, no exceptions 
lmao i was looking for references to draw neuro and i found this image, i wanna add these different drones to my game now
he could but he probably will not
Hey that from my group... That susususus
Whyyyy
what i replaced 150 lines of repeating methods with to assign upgrades 
Neuro style jam is that you have 3 hours and if it's mid she'll shut on you.
our fake filesystem is more refined
woah thats cool
man i really cant sleep properly at all even tho i wanna xD
you should add a fully compatible vim emulator 
i feel taht
can i get fish or emac there?¿

just do your best
might as well add a working package manager too

How's your game going? o/
i finally finished most of the combat system
now i just need to do everything else 
im drawing the sprites rn
back of bald-sama
lmao, good luck with it, time's running lower and lower 
I'm not panicking, not at all
yeah
good luck to you too!
cd Vedal/downloads
ls
> nekopara
when you run out of time and resort to caveman nested ifs
hey if it works it works
finished the first few sprites of my game finally... 25 hours before the deadline 🥲
im also cooking spaghetti code
Really cute artstyle!
I try to at least keep the inputs and states separated to save sanity for Neuro sdk
ridder AI

thank you! :3
In Godot, is there a way to get a reference of what created a signal?
Like, if I tie four buttons pressed() signal to the same function, can i get that function to perform actions on the specific button that was pressed? Like passing the button through as an object to the function?
oh yeah it's self
excellent
oh self seems to be the root Control node 
This is disapointing
You could try using lambdas
Something like child.pressed.connect(func() -> void: _on_baa_runs_code(child))
blehh i got UI left 
UI in Unity did cost me so much time and sanity that I gave up. Now after a longer pause I'm working on a much smaller game again which will be like a prototype of a demo 🙄 .
We got around 24 hours left factoring in some extra time needed for uploading and such.
Not me bricking my 200 line long interaction system I worked 3 hours on yesterday, only to realize it could be replaced with like... 3 lines...
when you connect the signal, you can pass values manually. if doing it through script you have to add .bind() (example: button1.connect("pressed", your_function.bind(<node reference>))
the <node reference> could just be the name as a string, "button1". or it could be an absolute nodepath, "/root/your_game/some_scene/button1". or you can pass a direct reference by just putting the button1 variable in .bind()
if connecting the signal through the editor, you have to open the "advanced" tab (first image below) and then you can add your desired values (second image)
gahh I'm around 65% done and I'm falling asleep
Not me bricking my 200 line long interaction system I worked 3 hours on yesterday, only to realize it could be replaced with like... 3 lines...
Same. Took me hours to get a scrollable text view working in Unity and now I'm thinking about replacing it with a simple display that doesn't need scrolling.
If there's a chance your current system will break and eat more of your valuable time, I'd say go for it
Otherwise don't fix a running system
i had the same thing with my logging function lol
i made a super convoluted function at first that took a really long time
but it was kinda broken
then i realized it could be replaced by 2 single line macros
The universal GameDev experience
Good morning game jammers
how's progress?

non-existent 
im making my game in kivy which ive found out is not really meant for games but just applications 
as long as its turing complete KEKW

dw, my debugger has more gameplay than the actual game
i tried setting a breakpoint and it froze my entire ide 
I've never heard of kivy before 
so ive been just debugging with the classic print(thisshit)
ya i just googled some python game engines, i prototyped this in pygame like 5 years ago but thought its kinda ancient feeling
but kivy is at least event driven which i like
good old print(whatever_THIS_is)
looks like people make games in it
I see 
anyway food break and then back to UI 

i also need to figure out what all my items should look like
im honestly thinking about just coding up everything that needs to be coded and keeping the art half finished
i think thats the only way ill have a functioning game
I'm gonna finish breakfast then get to work on game feel
basics of the game is completed but I want it to feel fluid
That's what I did 
peak bossfight inbound
(among us mod when)
So I wouldn't have to worry that I don't have a playable game, just really half baked art
truly game of the year
if mechanics are fun, you dont need more
but my scope creep 
ok my boss will just be a white cube 🫡
if you dont have a scope, it cant kreep 
Running three Unity instances plus a bunch of other needed things go brrr
valid
3 days is short

funnily enough my boss is actually going to be one of the easier parts. its just going to be tutel ground pounding 
somehow using this, no matter what
why 3
You have unlocked new role
I can finally leak wooo
footage from a day ago but I wanted to put this up so bad hahha

now THIS is some goddamn PEAK gameplay! 
What button do I need to press to spin? 
space for now, I'll optimize the keys at the end
I have 2 more mini games to code
space is all I need 
Looking up things in example projects. Like currently I'm trying to port a waterfall effect from a demo that comes with Unity and uses URP to my project that uses the inbuild renderer to be compatible with another demo project...

Layers upon layers of spag
to people who have made a dialog system; im curious, how do you store the text?
obviously just a text file, with some json conversions or something similar makes the most sense. but theres other ways like putting it straight in a script, or as premade text objects, or binary/some other type of encoding. basically an endless number of options and im wondering if one of them is better than just a text file that im completely glossing over
I do it through a Scriptable object in unity 
for this? I'm more or less combining the cutscenes and dialogue in the same thing
one switch case

public static List<Action> Cutscene02 = new List<Action>()
{
() =>
{
List<DialogueLine> dialogue = new List<DialogueLine>()
{
new DialogueLine(1, 0, "Agh."),
new DialogueLine(1, 0, "Yipee, I have a body"),
new DialogueLine(1, 0, "I am going to moon the world! Heart")
};
GameManager.Instance.SetDialogue(dialogue, () =>
{
GameManager.Instance.CloseDialogue();
GameManager.Instance.SetState(3);
});
}
};
something like this
If I had 3 years maybe
but what if you potentially had thousands of lines of dialog?
I only do this when I have no time
ah.. not sure we have something like that in godot lol
Then you just edit the code 
normally I do it in a csv
or if its a really big project, make my own dialogue editor
oh interesting 🤔
Damn, I can't help you then 
for this one, the two int values in the dialogueline constructor determines which sprite to load on left and right, and the () => on the second half of the constructor is what to do when the dialogue ends.
I made my own dialogue system for unity cuz I wanted to make a visual novel but not with renPy
so I have a basis easily
yea that's the best way to do it imo (with unity)
Guys, I need ideas for RPG items(weapons and armor) that are Neuro/Evil references. The only one I can think of is Evil's harpoon
melee lava lamp that deals burn damage on hit
ooooo
if you have an inventory system, you could do a gymbag for an inventory upgrade
Gym Bag
no time to cook the entire game this weekend only had couple of hours... this is my total output
a cookie which gives health when consumed
goty material 👏
maybe speed too for the sugar rush
Behold, everything you need for unity
For your sentences
[System.Serializable]
public class Dialogue
{
public string characterName;
[TextArea(1,5)]
public string sentences;
}
For a list of sentences
[CreateAssetMenu(fileName = "DialogueScript", menuName = "DialogueScript", order = 0)]
public class DialogueScript : ScriptableObject
{
public Dialogue[] dialogue;
}
A System to handle your Dialogue Script
public class DialogueSystem : MonoBehaviour
{
[SerializeField] TextMeshProUGUI _dialogueText;
[SerializeField] TextMeshProUGUI _characterName;
private Queue<Dialogue> _dialogue = new();
public bool isComplete;
public void DisplayDialogue(DialogueScript dialogueScript)
{
_dialogue.Clear();
foreach(Dialogue script in dialogueScript.dialogue)
{
_dialogue.Enqueue(script);
}
DisplayNextSentence();
}
public void DisplayNextSentence()
{
if(_dialogue.Count == 0){ return; }
if(!isComplete){ return; }
isComplete = false;
var script = _dialogue.Dequeue();
StartCoroutine(TypeWriter(script.sentences, script.characterName));
}
IEnumerator TypeWriter(string sentence, string characterName)
{
_characterName.text = characterName;
for(int i = 0; i < sentence.Length + 1; i++)
{
_dialogueText.text = sentence.Substring(0, i);
yield return null;
}
isComplete = true;
}
}
Now it's up to you how you want to load a script, either through a button click or a mouse on click event 
Metal pipe
are you handling the character images separately?
a crazy fucking robot body @white holly
yup 
mostly so I have more control on how I want them to appear
oh shit, how did I not think of that, it's perfect lol
looks cool
- Grappling gloves (unless I just hallucinated this, Neuro and Evil had a long talk about ambushing and grappling people once, I think in a cave stream)
- Clackers (lethal weapons used by Cerber and one of the twins, I don't remember which, in the first court stream)
I had a good one but I can't think of it now. I'll reply again if I remember
I'll have to expand this system someday, like custom text colors and text animations aside from a typewriter
Give them a drone as a weapon 
ooooo, a drone remote that summons drones that fight for you, I need an item that createas summons anyway
yes
the swarm as your ally
welp that's all the time for chitchat I have, time to be productive 
turtle shell, either as a shield or for traversal
magic wand that turns summons ducks
aaa so little time left
How many hour we have lefting
exactly 24 hours left
dayum that looks so good
Plagiat
we're on the last stretch
Our game name is Memory Link 💀
there will probably be a fair few games with memory in the name due to the jam theme
i havent even thought about my game's name yet 
Perfectly fine
We already finished the most time consuming thing
THE LAST DAY 

Haven't even made it out of the starter zone yet level wise
But once everything is set up properly surely I'll be able to slap out more levels
Copium 😄 I already gave up on making multiple levels. Just one fight and that's it. No different stages, upgrades, modifiers/equipment and such.
Nah, I've got a solid plan, plus I'm using Tiles to build my levels so I can just Lego around :v
erm are there any godot ui experts in here
(^ Not me)
Additionally, I refuse to sleep until deadline
basically i have this dialog popup (first image), but when i enter the game, the scrollbar vanishes (second image) and i cant for the life of me figure out why. ive already made sure to check all the content clipping, its not being resized weirdly, no code is changing it yet
Man the main point of my game was to have Hiyori level up into either neuro or evil (letting you pick between defensive or offensive) and i dont think i can even fit THAT in time 
finally got leveling up working in my game
doesn't do anything but we take these
guys what do you think of my animator
yum spaghetti
lmfao each page is an animation
If works, it works
incredible
time to make an attempt at making boss fight
What is this? Every time I change this particle system Unity takes super long to recalculate stuff...
nvm i figured it out. in case anyone else has the same issue; if you create a custom stylebox for the scrollbar, you need to increase the expand margins for left and right. dont ask me why its like this, but it is
its alive 
First playable version (a lot is still missing). 
I just caught the most anit-climactic moment.
You guys are doing so well!
I'm still stressing that we don't have an actual artist anymore, the background is refilled with stock assets.
I heard about your dropout
Sorry to hear that, I hope they get better at least
I hope so.
i have big lasers 
I'm surprised our artist is alive still
anyway 0 textures its all jsut shapes so you are in better shape than me
You are in a better shape, because that is at least gonna be consistent.
It was not that sudden, and still tried to make it.
time to spin up a windows vm for the build i guess
Best of luck for the build, you'll need it
its not my first time building apps so surely its fine 
Maybe this needed 24 more hours 
im not looking forward to that
never built a c project for windows before

and my web build isnt working for some reason
oh good luck 
One of the first times I'm glad to be a windows user
thanks, good luck to you too :3
hopefully i can just steal the make target from another gamejam i participated in where my teammate made it work for windows 
Can you even use wsl to comp for windows?
Hmm, I don't think that windows vm is needed for comp
why is spinning up a w11 vm so hard
Try 10 instead, might be easier
yeah dling now
does windows use a different format for static libraries than linux?
cuz i know for dynamic libraries it uses dll instead of so
looks like it can use .a as well
hurts my soul
so hopefully i can just change the compiler to mingw gcc and the output to an exe and it might just work
but ill deal with all that tomorrow
Well, the Windows bindings are certainly different
I think I've heard of .lib files but no clue if it's Windows or Linux
i did see .lib but apparently .a works too
and if i dont have to mess with my engine's makefile besides changing the compiler im happy 
oh shit i hope im not using linux system libraries i didnt think of that
i dont think i am though
man what the hell is going on with my web build 😭
for reference its supposed to look like this
kivy requires graphics capabilities to build the app
i guess im booting that slow ass windows install from external again
ui design isnt my strongsuit but i think this looks okay?
MainMenu
Man,
is looking so nice
this external is somehow i could probably use a cloud ssd and have it be faster
ask someone to mail a usb to you with it on
i think next time i’ll pick an engine where i can build the windows version on Linux too 
make your own :3
I remember a Game jam guy who got his game messed up by enscripten too
It might not be the greatest choice for a web build
its my only choice really right now
but i got it to somewhat work
at least i know where the issue is
Ah nice
next year ill have proper web support in my engine without having to use emscripten hopefully and ill never have to deal with this again 
Your own engine? In which framework?
using raylib for the graphics
but the idea is to be able to switch to a different framework by just rewriting the renderer module of the engine without changing anything in the game
its not quite there yet though still a wip

Oh I see. I think it's similar to a uni project I got this year. Same game code but we can switch between Windows Graphics Library and SFML
Good luck, that sounds like a lot of pain incoming
indeed
but i prefer the pain of having to figure it all out myself than the pain of having to work around something someone else made so its worth 
I don't think we ever got raw emscripten working
Yeah, that's why we searched for other solutions for our case
but my engine hard depends on the c standard library rn so dont really have a choice
relatable
I'm not gonna use emscriptem since I'm using LOVE2D but I'm scared that the web builder I found is gonna fail
windows defender killed my build 
building and packaging is always such a headache
Me last year:
I just included two exes and a guide to disable defender
i mean i can’t even build it yet lol
LOVE2D is pretty easy
Merge your game with the executable for Windows, create a love file for the rest (but you have to install LOVE yourself for those platforms)
Problem: web isn't natively supported so I have to rely on 3rd party
ah i see
Should I...uhhh..feel bad...?
omg you have sounds and all 
it's pretty easy to find sites that give sounds with licenses that dont even require you giving credit, very handy
thats hiyori 
i just use nuero for shooting sound
When the enemy are stacked they both take damage?
aaaa I might have to forego a part of my game to meet the deadline
yeah, its a feature not a bug 
LMAO
give them a hoverboard instead
i havent even started thinking about sounds yet
TRUE
i just thought about it and decided not to do it
im gonna end up with another gamejam game with no sounds at all 
theres just more important things to do... like, yknow, the entire game which i dont have much of yet 
Connecting in pain
why did i not comment any of my code 
omg now i have to name this thing
code changes faster than comments, you dont know what code does anyway
looks like that's happening to me
I have 1 vineboom
lmao
my only sound
maybe closing this chat and entering
mode would help me XD
LMFAO
i didnt have headphones on when you sent the other video thats incredible 😭
I hope I have a window to implement sounds, but I'm 1 whole minigame behind on schedule and probably having to cut that into just regular dialogues
I'm moving at a snail's pace... but I'm moving!
opens unity ui guide video
"most ui guide videos will only teach you a quick game jam level of ui, here we will learn a robust and expa-"
closes unity ui guide video
7 hours of bed later
hello!
what is bed
I been coding for 20 hours I think
executive dysfunction
i have just over 30 hours on the project now i think
i lost track of time
steam keeps track of time for me
i've felt myself getting a fever for the last couple of hours so it's bed for me and hoping it's better tomorrow. good luck everyone
restart/respawn
oh shit i forgot to change the loot to drop randomly not every time 
man surely i dont need to reboot to windows... 
last day stress starting to hit...slowly growing...
deadge
imagine having to reboot your computer.
imagine making a game engine that requires opengl drivers to build your game
my aseprite just shut down after i saved a 2hr project....damn...thats a first...
goodnight, i hope you get better!

Imagine not having a web build.
wait right i dont need them to build just to run which is the normal part
i did not make the same mistake 😌
Web build...? 
rarr I wanna sleep but I'm worried I might over
sleep is scary 
21 hours remain
aaa
ikr
artist partner is back for the last 12h for the last assets, till then i better have everything ready but the missing bits
question...are there any neuro friends related to color pink?(other than camila)
When game jam time ends the submissions close instantly or there is a grace period?
no grace period unless you beg alex in DMs or something
grace period is for things like bug fixing?
ngl not even a grace period is going to help me finish this game in time
Last year, after the time was over, no more uploads. i think there was only an exception if the uploaded game was entirely not playable. not sure
Toma maybe
found it....osu..kinda
You can do it, get it to the finish line, no need for polish!!! 😄
Any Layna fans?
i know she has 2 dogs, but does she have a rat/mouse?
Saw art of her with one and wanted to know if that was just cause she creepy 😛
❌ 🇵🇱 ❌
thx!
i really hope to make it
it's my first game lol
how is yours going?
just need someone to test if my game works on other people's machines too
surely that is quickly done 
the person who was actually excited to try it doesnt want to run stuff 
wait we werent supposed to start with the polish? 
that sucks 
i could test if you want
https://unmoon.itch.io/ball-survivor-proto if you want to waste time 
i had to leave immediately after i sent that 😭
ill download when im at home again fjdjdjjsjdjsnd
I'm like 35% maybe
im like 70%
u can do it its not like SOMEONE decided it will be TOMORROW
UH
UH
look at his face
LOOK AT IT
t*tel
anyway im going to see how make a bullet hell in godot hope u finish ur project
what are the chances of time extension like last year lol
how long is a good time for music 🤔
dont know im gonna ask him
HUM HUM
@frank jasper can u add more time
it really just depends how good the loop is
i suppose thats true
idk how to do the story elements
well, i did the laziest possible thing for the fox walk animation and just lifted the legs two pixels up
i aint spriting no damn animal walking animation! that takes like 3 hours!
Harpoon based Modeling
nice
if your game is already good enough to be considered done you can start polishing it
polish never ends
I'm polish 🇵🇱 myself, truer words were never spoken, and I'm never done
anybody got a good reference for the miniwan? i know theyre like squeaky little dogs right?
xd
I used this one
thats a minyan?
20 million people just died 
skill issue honestly
you wanted a minyan or a minawan?
oh its spelled minawan huh, oops
those are easy to find on google, just search minawan
the one with horns and demon tail is not a minawan btw
wait, this ones not? what is this
thats cerber, not minawan
That is indeed a blue one
Normal minawan don't have the demon type ascpects. They come in a few colors
its perfect, i recommend making it white if you want to put it in a game, that way you just use modulate to get the color you want
ah i see what u mean, pick colors for them with code
hmm, but then how to keep their eyes white 🤔
well an easy way would me to make the eyes a separate sprite on top 
a better way would probably be a shader though
we have 18 hours left


hmmm, yea this works
thats so cute ngfdjkgdsffdgs
my game is absolutely not done, still need to add some lore, the music and an end ig? gonna sleep first tho lmao
oh yeah its nice
sleep when theres less than 24 hours left?!
i decided to go fancy and add textures 
could i yoink this?
and if yes lmk if you make one with open mouth for 
sure
most of the assets arent drawn by me so i cant for those but this one is :3
i can handle little blobby guys LOL
currently my mc is a circle
question for someone who was in a game jam before, should I create game page on itchio now or right before jam's end? Should I make it public or private?
thank you!
i would suggest making the project beforehand so you get everything filled out with no rush
create the page as soon as possible
Make it before, upload images for cover, desc etc
doesnt really matter if its public or private
ill throw a copy in public assets too while im at it
but you can keep it private until the submission if you want
ofc when you submit it must be public
would I need to manually change it to public, will it change by itself or am I going to be unable to submit it until i make it public?
uhh i dont remember exactly... im pretty sure if its not public its not gonna show up when you try to submit but let me make sure
@signal monolith just checked, the project indeed does not show up to submit if its not public
thank you, that was super helpful ❤️


Please help contribute if you have time
https://discord.com/channels/574720535888396288/1323094836588576878
fucken hell ive made em chavs havent i
our audio team has cooked again 
massive W
the team wants to keep everything a suprise so no spoilers
cant wait to play :3
Unity keeps crashing when I attempt to add a new custom font 
I don't have time for this shit...

Unity moment, godot better(not really)
what could this game be about 👀
I'm going to sleep, good luck everyone on making your games, you're gonna game so hard on this jam
i love that little detail of changing the text font depending on who is talking!
lmfao you moving slightly to the left to reveal the miniwan was so funny to me for some reason
i love wasting my time on little details that realistically change nothing so im happy to hear people notice em c:
the holograms ate a whole chunk of my dev time tbh
they look really good though!
i even made them flicker a bit in the dialogue screen xD
thats so cool gdjsfkngksfjdls
just spent like 30 minutes solving an issue that was caused by changing the order of 2 lines of code i thought didnt matter
😭
oof
17 hours remain 
Barely even chatting here anymore cause I'm so focustressed
good luck with the final stretch everyone!!
sadly couldnt join anyone this year, but im rooting for everyone!
17 hours left and I finally have the game loop ready
No art or sound in the game yet, the gameplay isn't finished and the menu is nothing
Surely it'll be fine, right?
where do you guys get fonts? i looked up first coffee on google fonts and there were no results
dafont
for pixel art games i get all my fonts from https://fontenddev.com
otherwise dafont
oh nice ive used that in the past 👍
ive just always found it to be a bit sketchy but if other people use it 
same lol
i’m tempted to get a wanwan cerber sound and using that for attacks
dew it
I feel like all font websites are sketchy and I don't know why lmao
it might be a bit terrible because attacks are every 100ms or something 
but then i would have to add a toggle or something and you know
Double espresso, and ice water in my face. I'm SO back
Currently I'm stuck in a constant grind of: Make Environment 3D Model > Make Texture > Import and Place > Repeat....
I don't even get the satisfaction of seeing a virtual sun, my first level is underground and I'm still not done with it 
Isn't there like 17h left
Also I somehow feel like I've talked to you at some point a while back. Huh.
possibly
And yes, ~17 hrs
But I can rest when I'm dead (or the deadline is reached), so I'll just rip and tear until it is done 
bro ive been searching for this software what is it
i need
Funny.
Just got doom eternal 3d ago
this is a c moment
aseprite
its paid tho
on steam
$10 or something
"cant handle 14 cases of memory leaks? no matter. this shall do." 
very worth.
honestly if it wasnt for aseprite's amazing integration with unity
i would not be almost done in time
you can get it for free (legally) if you compile from source

theres instructions on its github page iirc
i can also get it for free if i just make my own
im just gonna pay
lets call it supporting the creator
when i have the money i will
hey @atomic stream i updated the name so url changed in case you want to try it out still
https://unmoon.itch.io/surviwan
frick it 😭 there's too little time and I'm getting 3 hours of sleep a night
I wanna finish this game in my own time where I can actually do more than the bare minimum
ah i see, im waiting on being able to use my brother's pc now (because it runs windows) but ill download it soon i swear 
hint
you can continue the project after submission as a passion project
no one can stop you
I know, but I don't even think I'll get the bare minimum done in time lmao
I haven't been spending time wisely
too much of a perfectionist
i think ill just barely be able to squeeze out something that can somewhat be called a game in time
but this has been tough
really fun tho
sameee
WE HAVE ALL THE ENEMY SPRITES!!! >.<
Not including any enemies or combat in my game was the smartest move I've ever made, now I just need to make the exploration and story good enough so it can still be called gameplay...
this is the third time i have participated in one alone, the first time i was not even close to having something playable and was not able to submit, the second time i submitted something but it was nowhere near what i had planned and wasnt very fun, this time i think it will be a little better lol
Apparently we also landed on a thing that never existed, but it makes 100% sense in context.
i have participated in many jams with other people tho
https://www.twitch.tv/alexejherodev/clip/AmazingHonorablePrariedogDoubleRainbow--Y-BJ26kaA36wrJx alex's game looks fire
time to get distracted again

we do NOT talking about the first 12 hours
quick question, if you're working in a group for the game jam does only 1 person submit the game, or do you need to make some sort of group first?
only one person submits, but you can add the other contributors in the game page so they show up too
let me show
ohhh
I see, good to know!

we're getting closer to finishing things up, less than a day left till the deadline 
btw, when this is done the game is hidden by default in the contributors' itch.io profiles, so if they want the game to show up there they have to manually unhide it (and they have to save after!)
this is something that confused me a few times so i thought i'd mention it too
indeed 
oh is this a setting on the contributor's side? So the contributors have options to hide these showing up on thier profile, if I'm getting this right?
yes
after they are added as contributors in the admins section of the game page i showed before, the project will still be hidden in their profile if they dont go and unhide it, but the names will still show up on the contributors section under more info in the game page
uploaded a prototype of the game as a test to itch, time for a short sleep before doing last edits and fixes and stuff o7
good night! 
Thanks for all the information!
np!
swoon
:o
hey guys, i need to travel in about 1 hours
my game is 99% done, i just need a game end and respawn scene
if i speedrun that part, and upload it, in case i cant continue,
will i be able to add more stuff before the game jam ends
yes
You can upload builds as needed, can't edit after the timer ends but to answer that, yes.
@old adder i finally played the game, worked perfectly on both windows and linux, took a while to figure out the controls but other than that there were no problems, really cool game :3
great, thank you! 
take my strength
So goddamn tired, my arms are like wet noodles rn...15 hours...fuck
ive wasted a good two hours on this stupid loading screen
i want to
i want to
eat a cookie
I'm wasting precious time recording and editing dialogue, I never voice acted before but I really need it 
i literally have no menus, no loading screens, just the game 
i even made it just quit the game when you die 
Same lmao
Valid
Definitely not late asking this, but are Neuro's official twitch emotes okay for use in game?
yeah i wanted to go that route.. but my game is so unoptimised it takes multiple seconds to load a new area so i figured its kinda necessary so players dont think the game just crashes
might be partly because my computer isnt very good but oh well
I have no idea what I am doing anymore
i might just stay awake tonight to finish what i can
i still have nothing actually implemented related to the theme so thats kinda important 😭
yeah i think im gonna do the same
i might actually be able to get some gameplay going if i pull an all-nighter
I think the art that was made for the game isn't the right size somehow
This does not sound like a good news to get on the last day 
wdym?
I can't get the sprites to be "assembled" right
It feels too zoomed in or you see the sprite cutting out
Maybe it's a me issue
Actually, the zoomed-in version doesn't look that bad, it just feels more zoomed in than what I imagined in my head
Damn, quite a few people are already pretty much done. I ain't even close
But at least I'm certain now that I can finish it in time...
Wish I could playtest, the cover looks cute and I really love pixelart games. But no time, no time at all... :(
Game Jam be like: Abandoned original plan B after already having put plan A into the Archive before the jam started 😉
I have some nice effects, most menus are done and there is some kind of gameplay...
It's very late rn (5am), I think I can allow myself to sleep over the morning
There's not that much left to do so I have some hope it'll be fine
Anyway, good night and good luck to those that really won't sleep at all
Same time here, but I can't sleep. Thanks and gl to you tomorrow 
Finished game - Pretty fun and cute overall, short sweet little gameplay experience, I think projectile speeds could be increased a little bit through out the 3 stages as there isn't much of a difficulty curve between the start and end, and a few more variety in the types of attacks in each stage would help a lot especially with the length of each of them. Also the invulnerability frames on hit seems to be a little jank, you can get hit once and lose all your Hp in .2 seconds and get sent all the back to the start which tbf could be a skill issue on my part. If you're willing to do more these are some of my suggestions, if not I still enjoyed it quite a bit and would definitely give it a positive rating!
anyone have the sound clip of neuro saying "filtered"
god i feel so behind schedule xD
My gameplay is so not thought out or balanced. I just went with my first idea because I have no idea to really think about it. I think a base idea is recognizable but it's pretty much a "insert better designed gameplay here". I spent like 10 hours on particle effects and took like a 10 hour unnecessary break after giving up but then decided to try to finish with a much smaller scale.
Okay the start menu was peak. It was quite enjoyable
Glad I read the read me, or I would have been so confused lol.
i woke up super late on day 1, missed the theme announcement completely, and spent the rest of the day trying to get web building to work 
so i lost a lot of time
im quite worried about what ill be able to finish but i think it will be playable at least
Ugh, ended up spending a lot of time of looking today for elusive bugs in the wrong places... Still need to wire some important parts together to have a proper game-play loop... It'll be an all-nighter, but I think I'll end up with something submittable at least. But it leaves precious little time for artwork, sfx and balancing/testing...
good luck 
a lot of us are on the same boat it seems lol
Game is very cute
I also love the intro, and yah, the hitboxes seem to need a little bit of work. Being a bit more generous might be good. Also a browser version would be cool
i stopped playing after about 10 minutes because i still have a game to work on, but from what i did play my biggest complaint is that its too easy and each level goes on too long. i would assume later levels get much harder which might change my opinion, but for the first 3 levels i played it was a bit of a slog due to the difficulty being so low
i also think there should be an indicator for where projectiles are about to spawn from the sides, because if you end up getting close to a wall from avoiding other projectiles, you could get hit instantly without time to react
and the audio is... well there is audio. the footsteps dont really feel connected to the character's movement, both in terms of speed and sound. the projectiles dont have an audio cue so you rely solely on sight to know when a new set of projectiles spawn. and this is compounded with the spears in the first level being hard to see when they spawn perfectly aligned with the grid on the ground
the dialogue also is just a black box, and the text is very low resolution for some reason. i wont knock it too much considering the time constraints but that stood out to me as the most neglected part of the game for sure
i didnt bother getting out my controller to test, but considering i didnt see controller buttons listed in the README.txt im assuming theres no controller support. this takes roughly 5 seconds to implement with godot so i would love to see that when i go to play through the full game
aside from those points i think its a cool concept, just repetitive gameplay
the main menu reminds me of "There Is No Game" and i thought that was pretty cool
the music is a huge bop
i do like the gameplay of dodging objects, i just have a few issues as i already listed with this implementation in particular
and finally, i think the story is very clever and i cant wait to play through the full game after the jam is over!

I'm just documenting every bug that I find and can't fix 
Ugh... It's getting so hard to find stock-art that isn't AI-generated...
leaving it in commented code
oh... oh god 
I opted for the downloads page, but bug hunting started after the time was up.
Did you set it to public?
its probably a draft

i can sleep a happy man.
SUMBITTED
aight fair enough keyboard
sumbitched
missed a work deadline
hit a neuro deadline
worth
sending the build to some friends so they can bug test while im travelling
13 hours and i still have to add the unit stat lists and the buff system, wish me luck
good luck!!
13 hours and I still have no audio
I plan to have no audio on this 
im destroying my brain thinking how the turn order should work here
who knew making a strategy game without any prior experience in making strategy games would be hard... 
oof, i did the same last year and got 119/122
on audio i mean
overal i was around 70 i think
so thats why you have the best audio team this time 
i honestly dont know how it happened, but i would say we do
iggly, the co-lead, also had no sound last year.
lmao
is this a turn based game or?
ya
oh im going solo so the game has no sound
what's your current approach
I posted the game zip to my friend group discord to bug test and they're convinced I'm hacked now
dang you too
Or at least that it's me and I'm trying to zip bomb everyone
you could download some free sound online, doesnt take long and will have a decent impact on the game experience
im still working on the mechanincs 
I wish I could
I have a bus to catch in 40 minutes
I'll probably be out of commission until deadline
But I got a build out
So I'm happy
Now to praying everything works
And that my friends help playtest while I'm travelling
Reminder that Neuro SDK can be added after the deadline
Get your game in a playable state without it
Yea. Game isn't being judged based on neuro integration
that would've been cool if i had something 
im donezo, ggs
as in, i've got nothing
gonna put it on the backburner and continue to work on stuff
too much to learn, but i'll take my time to learn and build things up and try to figure out this neuro integration business
for now prob gonna just watch the subathon while doing sprite art
so for context: in my game you have your row of units, the enemy row, and then the back row showing the upcoming enemies which will move in when the space in front of them is empty. Each unit has a next action, which is what it intends to do on it's turn, and the idea is that you will be able to see the enemy units' intentions (like into the breach) ((if i have time for that :P)).
What im doing each turn now is:
- go through the player units left to right and perform their actions
- go through the upcoming enemy units in the back and move them into play, if the space in front of it is empty and it has a next action set
- go through the enemy units left to right and perform their actions
- go through the upcoming enemies again, and, if the space in front of it is empty, set that unit's next action (so it will move in next turn at step 2)
Before i just made the upcoming units move in when the unit in front died, but that didnt work anymore since units can move now. i think im pretty happy with this now as it gives you a chance to react to incoming enemies and attack them before they move in (since you will see they intend to move in before they actually do), while still giving a chance for them to attack as soon as they enter the board (which is a behaviour that already happened before that i liked)
me when i respond with an essay to a simple question
like this?
what language are you working in?
C 
I see
I'd like to help but I'm not very familiar with C and I have no time left haha good luck!
thats alright lol, good luck to you too! :3
your game looks nice
power outage
gamemaker is doing some really strange things
i have an object i added recently, but i can't create instances of it with a timeline i'm using for a cutscene because for some reason it says it doesn't exist, but i can create instances manually
mine? if so, thanks!!! 
yes you

oof, i dont really know gamemaker so i cant help but i hope you figure out whats happening
my code is working first try too many times
its only a matter of time before everything falls apart...
i dont know whats worse, writing a bunch of code and getting a screen full of compilation errors, or writing a bunch of code and getting seemingly no errors 
Damn I need a gremlin sound effect from camila to use for a cimp gettin hurt but she is not popular enough to have that be an easily findable thing on myinstant buttons for example

No way i can scour streams for that. I'll just use some generic sound i suppose
dm camila and ask her to make a gremlin noise for your game 
i just fixed two bugs back-to-back that have been plaguing me for the entire day
im on such a high after that
Oh god ive added like 5 things without even playtesting, i hope nothing breaks
very nice!
me constantly
Nothing feels better than figuring out a bug that’s been a thorn in your side tbf
Unity keeps giving me random red messages but they arent from my scripts so im just ignoring them 
Damn, everyone's so productive. I just wasted an hour recording and editing a voiceline...
i couldnt even tell you what i did in the past hour 
oof 
i think i like reworked the turn order and that might be it 😭
tbf that took a lot of thinking it destroyed my brain
i gotta focus
I don’t have a working prototype so I’ve accepted just this being a learning experience rather than actually turning in anything
If you count that as productive anyway lol
I'm working on this enviroment for over a day now... But soon... done... Ugh.
HOLY
thats cool as hell
I retract my previous statement and will now hide in a corner. lol but actually nice work
ironically my debug logger might be the most buggy thing in my project
Looks better ingame tho with post processing
that looks so good 
that is actually so sick wow
i cant wait to try out all these games
sameee
Thx, I have an abnormal amount of practice making games, just not finishing them. If it goes well this will be my first release in almost 9 years of writing games 
i feel that
ive been making games for years but only have 1 published game on itch.io that wasnt made in a game jam
hopefully releasing my second soon 
This is the first time I’m attempting to make one.
been working on it for so long im sick of it 
Yea I get that xD
I need to print out the evil focus emote and hang it on my wall...
That'd be perfect
lol I thought about doing a “do it for her” type thing
True, but I'm doing this for 
i should tape it on top of my second monitor where i keep discord open
Cause I actually offered myself a 3d artist when he was brainstorming ideas and asking for some
Just go all out and tape it everywhere you look
tape it to my face
constant focus
Maximum focus. Don’t need to look just trust the fingers
Not impossible if you got practice typing 
i have so many debug messages i could play my game from the console
Good practice actually lol
yeah this has been saving me i should do this more often
I forgot to add them and it's making stuff so much harder
i also did way more sanity checks than usual and that has also helped me notice some annoying bugs
Who needs graphics when you can just Oregon tail it
im usually like "SURELY this variable will NEVER be smaller than 0 i dont need a check
"
(Unless I’m dumb and Oregon trail wasn’t originally text based)
And suddenly it breaks and you got no clue why, yepp, sounds familiar
i just realized these debugs will be super helpful when doing the neuro integration
i could turn a lot of those into context messages 
When a unsigned int needs to be an signed int
Super hyped for that, I designed my whole game around it. I wanna see how she responds to a really immersive scenario with good context and integration
First time making a game in Godot. I got to sleep now and my game isn't nearly close to as finished as I want.
yeah that will be so fun gnjkfkjdgsf
As long as you’ve done what you could. You’ve done your best.
Thanks
it took me longer than I’d like to admit to accept those words 
While I fully agree myself, I won't accept them. There will be no sleep or rest until the deadline...
I wanna make the best damn game I can, conequences be damned
lol I feel ya. I hope to be an actual contender next year.
Practice makes perfect, keep at it bro
I have a full year to become a force to be reckoned with 
Honestly, if you actually use the time and practice regularly, that's defenitely gonna happen
Yea. There’s a few hurdles and something’s I have to overcome but I’ve already put the stones in place to help push forward. I’m really hyped to see what people have come up with
12 hours remain!
I wonder if I can go to sleep and still have enough time to finish a playable state...
im just not sleeping lmao
no way can i get it done if i dont
probably wont get everything done even with pulling an all-nighter, but i can at least make it playable
I made a lot of systems so polishing is going to be hell. I'm doing the battle system and it's pretty fun but I'll have to stay up all night.
You can make the children fight in my game now.
I want show off our precious visual novel title
but Im not going to do that
yee yeai
NGL, I wonder where I'll end up
It's the first time ive built a full game, I've made like scenes and mechanics on their own before but never something that had like an end goal
So I don't expect myself to do well, but I found the game fun to play
Personally
So I have no clue where I might end up even
I just woke up, deadline in 12h and the game is pretty much not there
finally, 1 extremely large mechanic left
the challenge here is just making "something" in time
I have like 2 mechanics, the final cutscene, the music and a bunch of more things but i don't really like what i got, I wanted to have 3 fights in the game while i only got one, and it's very basic
goodluck dude 

i still have no idea what ill be able to finish
this is the craziest game jam ive been in lol
erm...did i just code on free aspect thus fucking up my entire UI?
god i hate that in unity
imagine using unity 
imagine participating in the game jam
gl bozos

for the past 2 days i got 20% of my game done... time to work on the last 80% in the last 12 hours

I'm in a similar situation, if that make it better? I knew the end goal for my game, but, unfortunately, I'm not skilled enough currently to get it to where I wanted.
this made me laugh more than it had any right to 
i didnt remember what he said there it was so unexpected 😭
i was anticipating "its all coming together" which made it even funnier lol
oh wait thats what he actually says i wasnt crazy gnjfjsnkgf
lol maybe if I practiced a bit more before the actual jam instead of the Ill figure it out when I get there
My game feels good enough, shorter than I'd like but we have 72 hours
me but with setting up my build system
Not likely to write the iliad
I've also fallen into the concept of if you can't make it from scratch did you actually do it battle sooooo.
lots of things I realize to overcome in this that acutally make it feel better overall. 
Simultaneously tho having a working game, as a solo dev
Fuck it that's enough for me
Same here 
I made the mistake of
Creating EVERY asset during game dev time
All assets were created after jam started
There are no premade assets in my game
i dont think wanting to do everything yourself is necessarily a bad thing, it helps you gain more skills over time which is very valuable. and it helps force you to optimise work flows better because since ur doing more you have less time
I did rip the guts out of an old player controller
BUT IT NEEDED A LOT OF WORK TO WORK WITH MY NEW SYSTEM I SHALL TAKE IT.
at the same time its good to know when its not worth it
I mean, that's fine if you have artists on your team... oh, me? yes, I'm solo and doing the assets, why?
doing art as solo is always stressful
Rel
Yea it took me a little ||(and a small crisis over)|| to accept it as at least I learned rather than meeting the overly high expectations i set for myself
I think I will also download some free sounds in the end...
But talking about it acutally keeps me motivated to continue to learn despite the challenges.
takes a lot of time that could otherwise be spent on actually developing the game
so the hype at least lives on
TBF out of the odd hundred visual assets
Double espresso nr 5 consumed, brain: aneurism
2 sound assets ripped from the internet isn't so bad
I solo'd because i didn't wan't to disappoint anyone else besides myself :P
Soooo true
that is so relatable
I joined kinda spur of the moment kinda thing ngl
I wasn't sure if I was gonna make a game
Even
Fuck did I commit tho
The worst part is this is turning out quite good, but I dont have time to finish it 
that looks so good tbh
I solo'd because I'm a control freak who doesn't work well with others. But I also have no skills, so, uhh
So relatable, I decided to participate like two hours ahead of time, then settled on some unhinged scope two hours after it began
Damn, looking good indeed
I'm kind of the opposite tbh, I don't have the control and Im probably 50% in skills 
I did the bare minimum programming tho like there is no UI, everything is a game object
I made one script for scene transitions total
Some high profile games bragged about being minimalist and having no UI, so, uhhh, yeah
Idk I used unity and watched like 2 tutorials and kinda managed from there?
nothing really playable expect figuring out the fundamentals.
No I'm happy I have so little UI and it's playable
but still didn't produce a prototype
But like fuck me I have 0 ui lmfao
I guess all UI I have is dialog boxes
I mean technically I do have a UI but it's part of the game
i finally have time, time to continue working on my game! 
I made a lil welcome mat sprite and did the thing Roblox people do with teleporters
can't a simple box be a UI
I joke as my UI taste might almost be the worst
That little highlight makes it seem prod-ready 
Aight I'm gonna rest, so as to potentially have a LITTLE bit of energy when I get off this bus so I might be able to continue working on the game
good luck :3
I don't mind sharing my project if it means other people have more confidence in theirs. What I made can barely be called a game.
hmmm ok guess ill roll with it for now then since i dont really have a better alternative
sleep well kick ass tomorrow!
i think that looks amazing! I just think maybe the name should use the same font as the dialogue? I know youre using different fonts for different characters though so i imagine its just the same font for all the names, but i think it would look more coherent if the name matched the dialogue
Sleep well and good luck!
ill give it a shot and see how that looks

11 hours and a slight fever. we got this
good luck, and i hope the fever goes away!
i got 200 paracetamol so i'll get through this one way or another

that does make it nice, good call
very nice :3
could not be me
I'm just pulling an all-nighter for completely unrelated reaons
the spaghetti in the background is so grossly placeholder 🤮
put the undertale spaghetti
LMFAO
thats a first 
oh and it moved by the right amount its just the debug thats broken 😭
Put the code spaghetti
lmao imagine the spaghetti sprite just being a squished screenshot of the entire source code
Btw, anyone else using Random.Value for opponent AI? 
there is no way in hell I can make it play logically
my ai will probably be just... if can hit player attack, else move

if i have time to implement ai

otherwise its just always gonna attack
Peace was never an option
if you keep moving back and forth it is 
Sleep was never an option
Not much time left, yeah
oh my god im finally done with the combat system i think
this feels like a game now!!!!
finally my game is a game 11 hours before the deadline
you just cant really tell whats happening (if you dont read the debug statements) because the UI is non-existant
so i gotta work on that
nice job!
Congrats! 
Hey I just submitted my first game XD
I THINK I GOT THE UPGRADE UI TO WORK HOLY SHIT
you level up and it opens + pauses the game, you can then unpause it and it resumes
can't upgrade anything but hey

whyyyy
We love 4 of us overnighting to get this thing done.
only 10 hours left 
Yk, developing a game feels a lot less daunting now
lol
Like outside game jam
Making a game without a deadline means infinite procrastination
Yeah that's what happened to the other games I've tried to make
This is the first one I've finished (as simple as it is)
usually end up abandoning it when i realize i did some really stupid decision at the start and it's now almost impossible to expand
I think that's when you add an end scene and make a sequel
My game doesn’t really have an end scene. It just quits the game
I just put a Gregg's sprite on the title screen and have a sprite saying "You won! UwU"
Nice
That's the end scene
God I wonder what other people are gonna come up with in their games tho
I already uploaded mine but I can’t make any changes cuz I am leaving my house for a while
Same
Well, I programmed the whole thing away from home
Im travelling home today
So I'm currently on the road
So I can't work on it
I see
So I'm talking cuz now's one of the only chances to do so
I sent the build to some friends to see if they'd playtest it tho
Did you make your game solo?
Is this your first game jam?


no worries
