#2024-game-jam

1 messages · Page 7 of 1

small radish
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i think the expectation is that it will just be "demo games" more or less. 72 hours is not a lot of time to make a game, and they take so much longer to make than you'll expect

void parcel
#

no you gotta make the next goty, no exceptions neuroSmug

mighty solstice
#

If Ved feel generous can he add more days?

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At least one more

atomic stream
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lmao i was looking for references to draw neuro and i found this image, i wanna add these different drones to my game now

atomic stream
mighty solstice
mighty solstice
small radish
#

what i replaced 150 lines of repeating methods with to assign upgrades SCHIZO

bright raven
lament ermine
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our fake filesystem is more refined

atomic stream
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woah thats cool

misty tree
#

man i really cant sleep properly at all even tho i wanna xD

atomic stream
#

you should add a fully compatible vim emulator trollll

atomic stream
severe hornet
rotund rampart
#

just do your best

atomic stream
hoary cargo
atomic stream
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i finally finished most of the combat system

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now i just need to do everything else kek

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im drawing the sprites rn

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back of bald-sama

void parcel
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never knew neuro is this flexible

hoary cargo
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I'm not panicking, not at all

atomic stream
#

the split of the century

old adder
rotund rampart
#

when you run out of time and resort to caveman nested ifs

void parcel
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hey if it works it works

atomic stream
#

finished the first few sprites of my game finally... 25 hours before the deadline 🥲

wispy dagger
rotund rampart
winter aurora
#

ridder AI cerbyWAN cerbyWanwan

atomic stream
lusty falcon
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In Godot, is there a way to get a reference of what created a signal?
Like, if I tie four buttons pressed() signal to the same function, can i get that function to perform actions on the specific button that was pressed? Like passing the button through as an object to the function?

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oh yeah it's self

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excellent

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oh self seems to be the root Control node Hmm

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This is disapointing

sour horizon
#

You could try using lambdas

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Something like child.pressed.connect(func() -> void: _on_baa_runs_code(child))

old adder
#

blehh i got UI left DeadInside

nimble dew
#

UI in Unity did cost me so much time and sanity that I gave up. Now after a longer pause I'm working on a much smaller game again which will be like a prototype of a demo 🙄 .

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We got around 24 hours left factoring in some extra time needed for uploading and such.

hoary cargo
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Not me bricking my 200 line long interaction system I worked 3 hours on yesterday, only to realize it could be replaced with like... 3 lines...

void parcel
# lusty falcon In Godot, is there a way to get a reference of what created a signal? Like, if I...

when you connect the signal, you can pass values manually. if doing it through script you have to add .bind() (example: button1.connect("pressed", your_function.bind(<node reference>))

the <node reference> could just be the name as a string, "button1". or it could be an absolute nodepath, "/root/your_game/some_scene/button1". or you can pass a direct reference by just putting the button1 variable in .bind()

if connecting the signal through the editor, you have to open the "advanced" tab (first image below) and then you can add your desired values (second image)

rotund rampart
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gahh I'm around 65% done and I'm falling asleep

nimble dew
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Not me bricking my 200 line long interaction system I worked 3 hours on yesterday, only to realize it could be replaced with like... 3 lines...
Same. Took me hours to get a scrollable text view working in Unity and now I'm thinking about replacing it with a simple display that doesn't need scrolling.

hoary cargo
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If there's a chance your current system will break and eat more of your valuable time, I'd say go for it

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Otherwise don't fix a running system

atomic stream
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i made a super convoluted function at first that took a really long time

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but it was kinda broken

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then i realized it could be replaced by 2 single line macros

hoary cargo
#

The universal GameDev experience

sage sapphire
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Good morning game jammers neuroBucket how's progress?

old adder
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im making my game in kivy which ive found out is not really meant for games but just applications ICANT

wispy dagger
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as long as its turing complete KEKW

sage sapphire
old adder
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i tried setting a breakpoint and it froze my entire ide YEP

sage sapphire
old adder
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so ive been just debugging with the classic print(thisshit)

old adder
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but kivy is at least event driven which i like

sage sapphire
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good old print(whatever_THIS_is)

wispy dagger
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looks like people make games in it

old adder
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anyway food break and then back to UI Beerge

sage sapphire
old adder
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i also need to figure out what all my items should look like

void parcel
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im honestly thinking about just coding up everything that needs to be coded and keeping the art half finished neurOMEGALUL i think thats the only way ill have a functioning game

sage sapphire
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I'm gonna finish breakfast then get to work on game feel cirSlain basics of the game is completed but I want it to feel fluid

next hull
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peak bossfight inboundneurOMEGALUL
(among us mod when)

void parcel
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omg

sage sapphire
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So I wouldn't have to worry that I don't have a playable game, just really half baked art

sage sapphire
wispy dagger
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if mechanics are fun, you dont need more

sage sapphire
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but my scope creep vedalD

void parcel
wispy dagger
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if you dont have a scope, it cant kreep neurOMEGALUL

nimble dew
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Running three Unity instances plus a bunch of other needed things go brrr

next hull
void parcel
#

funnily enough my boss is actually going to be one of the easier parts. its just going to be tutel ground pounding neurOMEGALUL

wispy dagger
umbral adderBOT
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You have unlocked new role

rotund rampart
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footage from a day ago but I wanted to put this up so bad hahha

sage sapphire
void parcel
sage sapphire
rotund rampart
#

I have 2 more mini games to code

sage sapphire
#

space is all I need neuroBucket

nimble dew
# rotund rampart why 3

Looking up things in example projects. Like currently I'm trying to port a waterfall effect from a demo that comes with Unity and uses URP to my project that uses the inbuild renderer to be compatible with another demo project...

atomic stream
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100/10

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goty

void parcel
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to people who have made a dialog system; im curious, how do you store the text?
obviously just a text file, with some json conversions or something similar makes the most sense. but theres other ways like putting it straight in a script, or as premade text objects, or binary/some other type of encoding. basically an endless number of options and im wondering if one of them is better than just a text file that im completely glossing over

sage sapphire
rotund rampart
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for this? I'm more or less combining the cutscenes and dialogue in the same thing

sage sapphire
rotund rampart
#
    public static List<Action> Cutscene02 = new List<Action>()
    {
        () => 
        {
            List<DialogueLine> dialogue = new List<DialogueLine>()            
            {
                new DialogueLine(1, 0, "Agh."),
                new DialogueLine(1, 0, "Yipee, I have a body"),
                new DialogueLine(1, 0, "I am going to moon the world! Heart")
            };

            GameManager.Instance.SetDialogue(dialogue, () =>
            {
                GameManager.Instance.CloseDialogue();
                GameManager.Instance.SetState(3);
            });
        }

        
    }; 

something like this

sage sapphire
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If I had 3 years maybe

void parcel
rotund rampart
void parcel
sage sapphire
rotund rampart
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normally I do it in a csv

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or if its a really big project, make my own dialogue editor

void parcel
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oh interesting 🤔

sage sapphire
rotund rampart
sage sapphire
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neuroBucket so I have a basis easily

rotund rampart
white holly
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Guys, I need ideas for RPG items(weapons and armor) that are Neuro/Evil references. The only one I can think of is Evil's harpoon

void parcel
white holly
#

ooooo

void parcel
#

if you have an inventory system, you could do a gymbag for an inventory upgrade

wary lance
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despair no time to cook the entire game this weekend only had couple of hours... this is my total output

void parcel
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a cookie which gives health when consumed

void parcel
void parcel
sage sapphire
#

Behold, everything you need for unity
For your sentences

[System.Serializable]
public class Dialogue 
{
    public string characterName;
    [TextArea(1,5)]
    public string sentences;
}

For a list of sentences

[CreateAssetMenu(fileName = "DialogueScript", menuName = "DialogueScript", order = 0)]
public class DialogueScript : ScriptableObject 
{
    public Dialogue[] dialogue;
}

A System to handle your Dialogue Script

public class DialogueSystem : MonoBehaviour 
{
    [SerializeField] TextMeshProUGUI _dialogueText;
    [SerializeField] TextMeshProUGUI _characterName;
    private Queue<Dialogue> _dialogue = new();
    public bool isComplete;
    public void DisplayDialogue(DialogueScript dialogueScript)
    {
        _dialogue.Clear();
        foreach(Dialogue script in dialogueScript.dialogue)
        {
            _dialogue.Enqueue(script);
        }
        DisplayNextSentence();
    }
    public void DisplayNextSentence()
    {
        if(_dialogue.Count == 0){ return; }
        if(!isComplete){ return; }
        isComplete = false;

        var script = _dialogue.Dequeue();
        StartCoroutine(TypeWriter(script.sentences, script.characterName));
    }
    IEnumerator TypeWriter(string sentence, string characterName)
    {
        _characterName.text = characterName;
        for(int i = 0; i < sentence.Length + 1; i++)
        {
            _dialogueText.text = sentence.Substring(0, i);
            yield return null;
        }
        isComplete = true;
    }
}

Now it's up to you how you want to load a script, either through a button click or a mouse on click event neurojuice

rotund rampart
wild condor
#

a crazy fucking robot body @white holly

sage sapphire
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mostly so I have more control on how I want them to appear

white holly
foggy hearth
sage sapphire
sage sapphire
white holly
sage sapphire
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yes neuroPog the swarm as your ally

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welp that's all the time for chitchat I have, time to be productive neuro7

small radish
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turtle shell, either as a shield or for traversal

rotund rampart
mighty solstice
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How many hour we have lefting

void parcel
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exactly 24 hours left

tardy flint
#

Well my game can speed up now at least since I got the shooting and reloading right

torpid bridge
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Our title

void parcel
#

dayum that looks so good

mighty solstice
#

F

mighty solstice
rotund rampart
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we're on the last stretch

mighty solstice
#

Our game name is Memory Link 💀

void parcel
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there will probably be a fair few games with memory in the name due to the jam theme

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i havent even thought about my game's name yet catdespair

royal jewel
tame rapids
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THE LAST DAY neuroMad

hoary cargo
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Haven't even made it out of the starter zone yet level wise

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But once everything is set up properly surely I'll be able to slap out more levels

nimble dew
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Copium 😄 I already gave up on making multiple levels. Just one fight and that's it. No different stages, upgrades, modifiers/equipment and such.

small radish
hoary cargo
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Nah, I've got a solid plan, plus I'm using Tiles to build my levels so I can just Lego around :v

void parcel
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erm are there any godot ui experts in here

hoary cargo
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(^ Not me)
Additionally, I refuse to sleep until deadline

void parcel
# void parcel erm are there any godot ui experts in here

basically i have this dialog popup (first image), but when i enter the game, the scrollbar vanishes (second image) and i cant for the life of me figure out why. ive already made sure to check all the content clipping, its not being resized weirdly, no code is changing it yet

tardy flint
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Man the main point of my game was to have Hiyori level up into either neuro or evil (letting you pick between defensive or offensive) and i dont think i can even fit THAT in time neuroScream

signal monolith
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xdddd

small radish
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finally got leveling up working in my game
doesn't do anything but we take these

fleet goblet
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guys what do you think of my animator

hoary cargo
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Bruh

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That's an Alex thing to do

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I can tell

void parcel
atomic stream
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lmfao each page is an animation

hoary cargo
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If works, it works

atomic stream
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incredible

tame rapids
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time to make an attempt at making boss fight

nimble dew
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What is this? Every time I change this particle system Unity takes super long to recalculate stuff...

void parcel
old adder
#

its alive elmoFire

cerulean jetty
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I just caught the most anit-climactic moment.

cerulean jetty
civic fractal
#

Sorry to hear that, I hope they get better at least

cerulean jetty
#

I hope so.

old adder
#

i have big lasers Monkas

civic fractal
#

I'm surprised our artist is alive still

old adder
#

anyway 0 textures its all jsut shapes so you are in better shape than me

cerulean jetty
cerulean jetty
old adder
#

time to spin up a windows vm for the build i guess

civic fractal
#

Best of luck for the build, you'll need it

old adder
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its not my first time building apps so surely its fine Clueless

tardy flint
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Maybe this needed 24 more hours despair

atomic stream
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never built a c project for windows before

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and my web build isnt working for some reason

old adder
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oh good luck comfiSalute

hoary cargo
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One of the first times I'm glad to be a windows user

atomic stream
cerulean jetty
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Building C on windows. 🤢

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You can't even install build tools normally.

atomic stream
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hopefully i can just steal the make target from another gamejam i participated in where my teammate made it work for windows kek

civic fractal
#

Can you even use wsl to comp for windows?

old adder
#

Despair why is spinning up a w11 vm so hard

royal jewel
old adder
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yeah dling now

atomic stream
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does windows use a different format for static libraries than linux?

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cuz i know for dynamic libraries it uses dll instead of so

civic fractal
#

Surely there is a way to get it working

atomic stream
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looks like it can use .a as well

rotund rampart
atomic stream
#

so hopefully i can just change the compiler to mingw gcc and the output to an exe and it might just work

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but ill deal with all that tomorrow

royal jewel
atomic stream
#

i did see .lib but apparently .a works too

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and if i dont have to mess with my engine's makefile besides changing the compiler im happy ehehe

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oh shit i hope im not using linux system libraries i didnt think of that

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i dont think i am though

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man what the hell is going on with my web build 😭

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for reference its supposed to look like this

old adder
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doctorWTF kivy requires graphics capabilities to build the app

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i guess im booting that slow ass windows install from external again

void parcel
#

ui design isnt my strongsuit but i think this looks okay?

atomic stream
#

that looks nice :3

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i love the voxel art neuro

potent walrus
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MainMenu

civic fractal
#

Man, eliv is looking so nice

old adder
#

this external is somehow i could probably use a cloud ssd and have it be faster

small radish
#

ask someone to mail a usb to you with it on

old adder
#

i think next time i’ll pick an engine where i can build the windows version on Linux too KEKWTan

atomic stream
#

make your own :3

tacit wasp
atomic stream
#

but i got it to somewhat work

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at least i know where the issue is

tacit wasp
#

Ah nice

atomic stream
#

next year ill have proper web support in my engine without having to use emscripten hopefully and ill never have to deal with this again Pray

tacit wasp
#

Your own engine? In which framework?

atomic stream
#

using raylib for the graphics

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but the idea is to be able to switch to a different framework by just rewriting the renderer module of the engine without changing anything in the game

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its not quite there yet though still a wip

tacit wasp
#

Oh I see. I think it's similar to a uni project I got this year. Same game code but we can switch between Windows Graphics Library and SFML
Good luck, that sounds like a lot of pain incoming

atomic stream
#

indeed

#

but i prefer the pain of having to figure it all out myself than the pain of having to work around something someone else made so its worth ehehe

civic fractal
#

I don't think we ever got raw emscripten working

atomic stream
#

emscripten is a pain in the ass

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i despise it

civic fractal
#

Yeah, that's why we searched for other solutions for our case

atomic stream
#

but my engine hard depends on the c standard library rn so dont really have a choice

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relatable

tacit wasp
#

I'm not gonna use emscriptem since I'm using LOVE2D but I'm scared that the web builder I found is gonna fail

old adder
#

windows defender killed my build Tonni

atomic stream
civic fractal
#

I just included two exes and a guide to disable defender

old adder
#

i mean i can’t even build it yet lol

tacit wasp
atomic stream
#

ah i see

tardy flint
old adder
#

omg you have sounds and all neuroHypers

tardy flint
#

it's pretty easy to find sites that give sounds with licenses that dont even require you giving credit, very handy

atomic stream
#

neuro would never

tardy flint
#

thats hiyori neuroDespair

wispy dagger
winged jay
tardy flint
#

man, i dont wanna have to animate fox movement... despair

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animal legs suck

rotund rampart
#

aaaa I might have to forego a part of my game to meet the deadline

tardy flint
atomic stream
old adder
atomic stream
#

i havent even started thinking about sounds yet

atomic stream
old adder
atomic stream
#

theres just more important things to do... like, yknow, the entire game which i dont have much of yet kek

small radish
#

why did i not comment any of my code evilDeadge

old adder
#

omg now i have to name this thing

wispy dagger
rotund rampart
#

I have 1 vineboom

atomic stream
#

lmao

wispy dagger
#

maybe closing this chat and entering FOCUS mode would help me XD

atomic stream
#

i didnt have headphones on when you sent the other video thats incredible 😭

rotund rampart
#

I hope I have a window to implement sounds, but I'm 1 whole minigame behind on schedule and probably having to cut that into just regular dialogues

calm sandal
#

I'm moving at a snail's pace... but I'm moving!

small radish
#

opens unity ui guide video
"most ui guide videos will only teach you a quick game jam level of ui, here we will learn a robust and expa-"
closes unity ui guide video

atomic stream
#

IT WORKS

#

FINALLY

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its just tiny

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i hope

lavish escarp
#

7 hours of bed later

atomic stream
#

hello!

rotund rampart
lavish escarp
#

erectile dysfunction

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or eating disorder

rotund rampart
#

I been coding for 20 hours I think

small radish
#

executive dysfunction

lavish escarp
#

i have just over 30 hours on the project now i think

atomic stream
#

i lost track of time

lavish escarp
#

steam keeps track of time for me

atomic stream
#

i should launch kakoune through steam kek

lavish escarp
#

aight enough talk i art now

#

i need to implement today

  • story elements
  • game audio
small radish
#

i've felt myself getting a fever for the last couple of hours so it's bed for me and hoping it's better tomorrow. good luck everyone

lavish escarp
old adder
#

oh shit i forgot to change the loot to drop randomly not every time OMEGALIDL

#

man surely i dont need to reboot to windows... Despair

agile nymph
#

last day stress starting to hit...slowly growing...NeuroAwakege

cerulean jetty
old adder
#

imagine making a game engine that requires opengl drivers to build your game

agile nymph
#

my aseprite just shut down after i saved a 2hr project....damn...thats a first...evilStare

atomic stream
cerulean jetty
#

Imagine not having a web build.

atomic stream
#

wait right i dont need them to build just to run which is the normal part

#

i did not make the same mistake 😌

tardy flint
#

Web build...? catdespair

rotund rampart
#

rarr I wanna sleep but I'm worried I might over

hasty drift
#

sleep is scary neuroBwaa

tardy flint
#

21 hours remain

hasty drift
#

aaa

rotund rampart
hasty drift
#

artist partner is back for the last 12h for the last assets, till then i better have everything ready but the missing bits

agile nymph
#

question...are there any neuro friends related to color pink?(other than camila)

proud smelt
#

When game jam time ends the submissions close instantly or there is a grace period?

hasty drift
#

no grace period unless you beg alex in DMs or something

agile nymph
#

grace period is for things like bug fixing?

rocky glen
#

ngl not even a grace period is going to help me finish this game in time

hasty drift
agile nymph
#

found it....osu..kinda

proud smelt
#

Any Layna fans?
i know she has 2 dogs, but does she have a rat/mouse?
Saw art of her with one and wanted to know if that was just cause she creepy 😛

rocky glen
#

i really hope to make it

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it's my first game lol

#

how is yours going?

old adder
#

spinning just need someone to test if my game works on other people's machines too

hasty drift
#

surely that is quickly done glueless

old adder
#

the person who was actually excited to try it doesnt want to run stuff FeelsDankMan

void parcel
atomic stream
#

i could test if you want

old adder
atomic stream
#

i had to leave immediately after i sent that 😭

#

ill download when im at home again fjdjdjjsjdjsnd

old adder
#

OK no worries

#

i had one guy test... on linux using wine KEKWTan

mighty solstice
#

95 percent

#

im almost done

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just music

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and resprite enemy

tardy flint
#

I'm like 35% maybe

lavish escarp
#

im like 70%

mighty solstice
#

u can do it its not like SOMEONE decided it will be TOMORROW

#

UH

#

UH

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look at his face

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LOOK AT IT

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t*tel

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anyway im going to see how make a bullet hell in godot hope u finish ur project

sage canyon
#

what are the chances of time extension like last year lol

void parcel
#

how long is a good time for music 🤔

mighty solstice
#

HUM HUM

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@frank jasper can u add more time

sage canyon
void parcel
#

i suppose thats true

lavish escarp
#

idk how to do the story elements

verbal garnet
#

guys do we have assets for neuro/evil and vedal pics?

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I'm stupid sry

tardy flint
#

well, i did the laziest possible thing for the fox walk animation and just lifted the legs two pixels up

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i aint spriting no damn animal walking animation! that takes like 3 hours!

slow meteor
#

Harpoon based Modeling

pallid siren
#

nice

signal monolith
#

my game is done, question mark?

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I don't know what do to with myself

void parcel
#

if your game is already good enough to be considered done you can start polishing it

#

polish never ends

signal monolith
misty tree
#

anybody got a good reference for the miniwan? i know theyre like squeaky little dogs right?

broken tartan
mighty solstice
lavish escarp
misty tree
#

thats a minyan?

void parcel
lavish escarp
hexed forum
misty tree
#

oh its spelled minawan huh, oops

hexed forum
#

those are easy to find on google, just search minawan

#

the one with horns and demon tail is not a minawan btw

misty tree
#

wait, this ones not? what is this

hexed forum
#

thats cerber, not minawan

misty tree
#

aaaaaaaaa

#

goshdarnit ur right

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so theyre like, blue?

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hows this then

civic fractal
#

That is indeed a blue one

civic fractal
hexed forum
misty tree
#

ah i see what u mean, pick colors for them with code

#

hmm, but then how to keep their eyes white 🤔

atomic stream
#

well an easy way would me to make the eyes a separate sprite on top ehehe

#

a better way would probably be a shader though

lavish escarp
#

we have 18 hours left

atomic stream
old adder
misty tree
#

hmmm, yea this works

atomic stream
#

thats so cute ngfdjkgdsffdgs

rocky glen
#

my game is absolutely not done, still need to add some lore, the music and an end ig? gonna sleep first tho lmao

rocky glen
void parcel
old adder
#

i decided to go fancy and add textures Despair

old adder
misty tree
#

sure

#

most of the assets arent drawn by me so i cant for those but this one is :3

#

i can handle little blobby guys LOL

old adder
#

XD currently my mc is a circle

signal monolith
#

question for someone who was in a game jam before, should I create game page on itchio now or right before jam's end? Should I make it public or private?

old adder
#

thank you!

old adder
atomic stream
civic fractal
atomic stream
#

doesnt really matter if its public or private

misty tree
#

ill throw a copy in public assets too while im at it

atomic stream
#

but you can keep it private until the submission if you want

#

ofc when you submit it must be public

signal monolith
atomic stream
#

uhh i dont remember exactly... im pretty sure if its not public its not gonna show up when you try to submit but let me make sure

lavish escarp
atomic stream
signal monolith
atomic stream
old adder
lusty falcon
lavish escarp
#

fucken hell ive made em chavs havent i

waxen wasp
#

our audio team has cooked again neuroHypers

#

massive W

#

the team wants to keep everything a suprise so no spoilers

atomic stream
tardy flint
#

Unity keeps crashing when I attempt to add a new custom font catdespair

#

I don't have time for this shit...

atomic stream
signal monolith
misty tree
signal monolith
#

I'm going to sleep, good luck everyone on making your games, you're gonna game so hard on this jam

void parcel
atomic stream
misty tree
#

the holograms ate a whole chunk of my dev time tbh

atomic stream
#

they look really good though!

misty tree
#

i even made them flicker a bit in the dialogue screen xD

atomic stream
#

thats so cool gdjsfkngksfjdls

#

just spent like 30 minutes solving an issue that was caused by changing the order of 2 lines of code i thought didnt matter

#

😭

misty tree
#

oof

tardy flint
#

17 hours remain despair

hoary cargo
#

Barely even chatting here anymore cause I'm so focustressed

cursive oak
#

good luck with the final stretch everyone!!

hoary cargo
#

Thanks catdespair

#

gl as well

cursive oak
#

sadly couldnt join anyone this year, but im rooting for everyone!

tacit wasp
#

17 hours left and I finally have the game loop ready
No art or sound in the game yet, the gameplay isn't finished and the menu is nothing
Surely it'll be fine, right?

void parcel
#

where do you guys get fonts? i looked up first coffee on google fonts and there were no results

tacit wasp
#

dafont

atomic stream
#

otherwise dafont

void parcel
#

ive just always found it to be a bit sketchy but if other people use it neuroShrug

atomic stream
#

same lol

old adder
#

i’m tempted to get a wanwan cerber sound and using that for attacks

atomic stream
#

dew it

tacit wasp
atomic stream
#

ikr 😭

old adder
atomic stream
#

even better

old adder
#

but then i would have to add a toggle or something and you know

hoary cargo
#

Double espresso, and ice water in my face. I'm SO back

#

Currently I'm stuck in a constant grind of: Make Environment 3D Model > Make Texture > Import and Place > Repeat....

sterile raven
#

I now just learned game jam exosted.

#

I do not remember this 😭

hoary cargo
#

I don't even get the satisfaction of seeing a virtual sun, my first level is underground and I'm still not done with it catdespair

sterile raven
#

Also I somehow feel like I've talked to you at some point a while back. Huh.

hoary cargo
#

possibly

#

And yes, ~17 hrs

#

But I can rest when I'm dead (or the deadline is reached), so I'll just rip and tear until it is done neuroNuke

next hull
sterile raven
atomic stream
#

this is a c moment

lavish escarp
#

its paid tho

#

on steam

#

$10 or something

next hull
#

"cant handle 14 cases of memory leaks? no matter. this shall do." NeuroCHAD

lavish escarp
#

honestly if it wasnt for aseprite's amazing integration with unity

#

i would not be almost done in time

atomic stream
#

you can get it for free (legally) if you compile from source

next hull
atomic stream
#

theres instructions on its github page iirc

next hull
#

i can also get it for free if i just make my own

#

im just gonna pay
lets call it supporting the creator

atomic stream
#

when i have the money i will

old adder
median plume
#

frick it 😭 there's too little time and I'm getting 3 hours of sleep a night
I wanna finish this game in my own time where I can actually do more than the bare minimum

atomic stream
next hull
median plume
#

I haven't been spending time wisely neuroDeadge too much of a perfectionist

atomic stream
#

i think ill just barely be able to squeeze out something that can somewhat be called a game in time

#

but this has been tough

#

really fun tho

next hull
#

same

#

this is my first gammejam and i might have wanted at least 1 extra day

median plume
#

sameee

cerulean jetty
#

WE HAVE ALL THE ENEMY SPRITES!!! >.<

hoary cargo
#

Not including any enemies or combat in my game was the smartest move I've ever made, now I just need to make the exploration and story good enough so it can still be called gameplay...

atomic stream
cerulean jetty
#

Apparently we also landed on a thing that never existed, but it makes 100% sense in context.

atomic stream
#

i have participated in many jams with other people tho

sharp pelican
sharp pelican
vivid sentinel
#

quick question, if you're working in a group for the game jam does only 1 person submit the game, or do you need to make some sort of group first?

atomic stream
#

only one person submits, but you can add the other contributors in the game page so they show up too

#

let me show

vivid sentinel
#

ohhh

atomic stream
vivid sentinel
#

I see, good to know!

atomic stream
vivid sentinel
#

we're getting closer to finishing things up, less than a day left till the deadline FOCUS

atomic stream
#

btw, when this is done the game is hidden by default in the contributors' itch.io profiles, so if they want the game to show up there they have to manually unhide it (and they have to save after!)

#

this is something that confused me a few times so i thought i'd mention it too

vivid sentinel
atomic stream
#

yes

#

after they are added as contributors in the admins section of the game page i showed before, the project will still be hidden in their profile if they dont go and unhide it, but the names will still show up on the contributors section under more info in the game page

hasty drift
#

uploaded a prototype of the game as a test to itch, time for a short sleep before doing last edits and fixes and stuff o7

atomic stream
#

good night! Wave

vivid sentinel
atomic stream
#

np!

vivid sentinel
atomic stream
#

:o

lavish escarp
#

hey guys, i need to travel in about 1 hours

#

my game is 99% done, i just need a game end and respawn scene

#

if i speedrun that part, and upload it, in case i cant continue,
will i be able to add more stuff before the game jam ends

old adder
#

yes

civic fractal
#

You can upload builds as needed, can't edit after the timer ends but to answer that, yes.

lavish escarp
#

aight im done then shit slaps

atomic stream
#

@old adder i finally played the game, worked perfectly on both windows and linux, took a while to figure out the controls but other than that there were no problems, really cool game :3

atomic stream
#

now back to struggling with my own game kek

old adder
#

peepoHeart take my strength

tardy flint
#

So goddamn tired, my arms are like wet noodles rn...15 hours...fuck

void parcel
#

ive wasted a good two hours on this stupid loading screen

#

i want to

#

i want to

#

eat a cookie

hoary cargo
#

I'm wasting precious time recording and editing dialogue, I never voice acted before but I really need it neurOMEGALUL

old adder
#

i literally have no menus, no loading screens, just the game kannaCool

#

i even made it just quit the game when you die KEKWTan

hoary cargo
#

Valid

warped forge
#

Definitely not late asking this, but are Neuro's official twitch emotes okay for use in game?

void parcel
#

might be partly because my computer isnt very good but oh well

pale iron
#

I have no idea what I am doing anymore

atomic stream
#

i might just stay awake tonight to finish what i can

#

i still have nothing actually implemented related to the theme so thats kinda important 😭

void parcel
#

yeah i think im gonna do the same

#

i might actually be able to get some gameplay going if i pull an all-nighter

tacit wasp
#

I think the art that was made for the game isn't the right size somehow
This does not sound like a good news to get on the last day despair

void parcel
#

just stretch it lol

#

make scuffed part of the aesthetic

tacit wasp
#

I can't get the sprites to be "assembled" right
It feels too zoomed in or you see the sprite cutting out

#

Maybe it's a me issue

#

Actually, the zoomed-in version doesn't look that bad, it just feels more zoomed in than what I imagined in my head

tardy flint
#

My game is so barebones...

#

No chance of finishing in time unfortunately...

hoary cargo
#

Damn, quite a few people are already pretty much done. I ain't even close

#

But at least I'm certain now that I can finish it in time...

#

Wish I could playtest, the cover looks cute and I really love pixelart games. But no time, no time at all... :(

nimble dew
#

Game Jam be like: Abandoned original plan B after already having put plan A into the Archive before the jam started 😉

#

I have some nice effects, most menus are done and there is some kind of gameplay...

tacit wasp
#

It's very late rn (5am), I think I can allow myself to sleep over the morning
There's not that much left to do so I have some hope it'll be fine
Anyway, good night and good luck to those that really won't sleep at all

hoary cargo
sly flame
#

Finished game - Pretty fun and cute overall, short sweet little gameplay experience, I think projectile speeds could be increased a little bit through out the 3 stages as there isn't much of a difficulty curve between the start and end, and a few more variety in the types of attacks in each stage would help a lot especially with the length of each of them. Also the invulnerability frames on hit seems to be a little jank, you can get hit once and lose all your Hp in .2 seconds and get sent all the back to the start which tbf could be a skill issue on my part. If you're willing to do more these are some of my suggestions, if not I still enjoyed it quite a bit and would definitely give it a positive rating!

sage canyon
#

anyone have the sound clip of neuro saying "filtered"

misty tree
#

god i feel so behind schedule xD

nimble dew
#

My gameplay is so not thought out or balanced. I just went with my first idea because I have no idea to really think about it. I think a base idea is recognizable but it's pretty much a "insert better designed gameplay here". I spent like 10 hours on particle effects and took like a 10 hour unnecessary break after giving up but then decided to try to finish with a much smaller scale.

sly flame
#

Okay the start menu was peak. It was quite enjoyable

#

Glad I read the read me, or I would have been so confused lol.

atomic stream
#

i woke up super late on day 1, missed the theme announcement completely, and spent the rest of the day trying to get web building to work pain

#

so i lost a lot of time

#

im quite worried about what ill be able to finish but i think it will be playable at least

snow merlin
#

Ugh, ended up spending a lot of time of looking today for elusive bugs in the wrong places... Still need to wire some important parts together to have a proper game-play loop... It'll be an all-nighter, but I think I'll end up with something submittable at least. But it leaves precious little time for artwork, sfx and balancing/testing...

atomic stream
#

a lot of us are on the same boat it seems lol

potent stirrup
#

Game is very cute neuroHypers I also love the intro, and yah, the hitboxes seem to need a little bit of work. Being a bit more generous might be good. Also a browser version would be cool

void parcel
#

i stopped playing after about 10 minutes because i still have a game to work on, but from what i did play my biggest complaint is that its too easy and each level goes on too long. i would assume later levels get much harder which might change my opinion, but for the first 3 levels i played it was a bit of a slog due to the difficulty being so low

i also think there should be an indicator for where projectiles are about to spawn from the sides, because if you end up getting close to a wall from avoiding other projectiles, you could get hit instantly without time to react

and the audio is... well there is audio. the footsteps dont really feel connected to the character's movement, both in terms of speed and sound. the projectiles dont have an audio cue so you rely solely on sight to know when a new set of projectiles spawn. and this is compounded with the spears in the first level being hard to see when they spawn perfectly aligned with the grid on the ground

the dialogue also is just a black box, and the text is very low resolution for some reason. i wont knock it too much considering the time constraints but that stood out to me as the most neglected part of the game for sure

i didnt bother getting out my controller to test, but considering i didnt see controller buttons listed in the README.txt im assuming theres no controller support. this takes roughly 5 seconds to implement with godot so i would love to see that when i go to play through the full game

aside from those points i think its a cool concept, just repetitive gameplay

the main menu reminds me of "There Is No Game" and i thought that was pretty cool

the music is a huge bop

i do like the gameplay of dodging objects, i just have a few issues as i already listed with this implementation in particular

and finally, i think the story is very clever and i cant wait to play through the full game after the jam is over!

tardy flint
#

I'm just documenting every bug that I find and can't fix neurOMEGALUL

snow merlin
#

Ugh... It's getting so hard to find stock-art that isn't AI-generated...

tardy flint
#

leaving it in commented code

void parcel
civic fractal
lavish escarp
#

huh??

hoary cargo
#

Did you set it to public?

atomic stream
#

its probably a draft

lavish escarp
#

correct

#

it was a draft.

atomic stream
next hull
#

i can sleep a happy man.

lavish escarp
#

SUMBITTED

#

aight fair enough keyboard

#

sumbitched

#

missed a work deadline

#

hit a neuro deadline

#

worth

#

sending the build to some friends so they can bug test while im travelling

fringe star
#

13 hours and i still have to add the unit stat lists and the buff system, wish me luck

atomic stream
#

good luck!!

rotund rampart
#

13 hours and I still have no audio

fringe star
#

I plan to have no audio on this neuro7

atomic stream
#

im destroying my brain thinking how the turn order should work here

#

who knew making a strategy game without any prior experience in making strategy games would be hard... ehehe

waxen wasp
#

on audio i mean

#

overal i was around 70 i think

atomic stream
#

so thats why you have the best audio team this time ehehe

waxen wasp
#

i honestly dont know how it happened, but i would say we do

#

iggly, the co-lead, also had no sound last year.

atomic stream
#

lmao

rotund rampart
atomic stream
#

ya

fringe star
#

oh im going solo so the game has no sound

rotund rampart
lavish escarp
#

I posted the game zip to my friend group discord to bug test and they're convinced I'm hacked now

lavish escarp
#

Or at least that it's me and I'm trying to zip bomb everyone

waxen wasp
fringe star
#

im still working on the mechanincs despair

waxen wasp
#

honestly same

#

i have 2/3 done

#

gonna work till deadline probably

lavish escarp
#

I wish I could

#

I have a bus to catch in 40 minutes

#

I'll probably be out of commission until deadline

#

But I got a build out

#

So I'm happy

#

Now to praying everything works

#

And that my friends help playtest while I'm travelling

wild condor
#

Reminder that Neuro SDK can be added after the deadline

#

Get your game in a playable state without it

blissful horizon
#

Yea. Game isn't being judged based on neuro integration

latent arch
latent arch
#

as in, i've got nothing

#

gonna put it on the backburner and continue to work on stuff

#

too much to learn, but i'll take my time to learn and build things up and try to figure out this neuro integration business

#

for now prob gonna just watch the subathon while doing sprite art

atomic stream
# rotund rampart what's your current approach

so for context: in my game you have your row of units, the enemy row, and then the back row showing the upcoming enemies which will move in when the space in front of them is empty. Each unit has a next action, which is what it intends to do on it's turn, and the idea is that you will be able to see the enemy units' intentions (like into the breach) ((if i have time for that :P)).
What im doing each turn now is:

  1. go through the player units left to right and perform their actions
  2. go through the upcoming enemy units in the back and move them into play, if the space in front of it is empty and it has a next action set
  3. go through the enemy units left to right and perform their actions
  4. go through the upcoming enemies again, and, if the space in front of it is empty, set that unit's next action (so it will move in next turn at step 2)

Before i just made the upcoming units move in when the unit in front died, but that didnt work anymore since units can move now. i think im pretty happy with this now as it gives you a chance to react to incoming enemies and attack them before they move in (since you will see they intend to move in before they actually do), while still giving a chance for them to attack as soon as they enter the board (which is a behaviour that already happened before that i liked)

#

me when i respond with an essay to a simple question

rotund rampart
atomic stream
atomic stream
rotund rampart
#

I see

#

I'd like to help but I'm not very familiar with C and I have no time left haha good luck!

atomic stream
#

thats alright lol, good luck to you too! :3

latent arch
#

your game looks nice

halcyon flame
#

power outage

hard gyro
#

gamemaker is doing some really strange things

#

i have an object i added recently, but i can't create instances of it with a timeline i'm using for a cutscene because for some reason it says it doesn't exist, but i can create instances manually

atomic stream
atomic stream
atomic stream
#

my code is working first try too many times

#

its only a matter of time before everything falls apart...

#

i dont know whats worse, writing a bunch of code and getting a screen full of compilation errors, or writing a bunch of code and getting seemingly no errors kek

tardy flint
#

Damn I need a gremlin sound effect from camila to use for a cimp gettin hurt but she is not popular enough to have that be an easily findable thing on myinstant buttons for example

#

No way i can scour streams for that. I'll just use some generic sound i suppose

atomic stream
#

dm camila and ask her to make a gremlin noise for your game trole

void parcel
#

i just fixed two bugs back-to-back that have been plaguing me for the entire day neuroAYAYA im on such a high after that

tardy flint
#

Oh god ive added like 5 things without even playtesting, i hope nothing breaks

tribal grove
tardy flint
#

Unity keeps giving me random red messages but they arent from my scripts so im just ignoring them NeuroClueless

atomic stream
#

unity tends to do that

#

usually goes away after a restart

hoary cargo
#

Damn, everyone's so productive. I just wasted an hour recording and editing a voiceline...

atomic stream
hoary cargo
#

oof neurOMEGALUL

atomic stream
#

i think i like reworked the turn order and that might be it 😭

#

tbf that took a lot of thinking it destroyed my brain

#

i gotta focus

tribal grove
#

If you count that as productive anyway lol

hoary cargo
#

I'm working on this enviroment for over a day now... But soon... done... Ugh.

atomic stream
#

thats cool as hell

tribal grove
#

I retract my previous statement and will now hide in a corner. lol but actually nice work

atomic stream
#

ironically my debug logger might be the most buggy thing in my project

hoary cargo
#

Looks better ingame tho with post processing

void parcel
#

that looks so good neuroPog

atomic stream
#

that is actually so sick wow

void parcel
#

i cant wait to try out all these games

atomic stream
#

sameee

hoary cargo
#

Thx, I have an abnormal amount of practice making games, just not finishing them. If it goes well this will be my first release in almost 9 years of writing games NeuroClueless

atomic stream
#

i feel that

#

ive been making games for years but only have 1 published game on itch.io that wasnt made in a game jam

#

hopefully releasing my second soon Pray

tribal grove
#

This is the first time I’m attempting to make one.

atomic stream
hoary cargo
#

Yea I get that xD

#

I need to print out the evil focus emote and hang it on my wall...

atomic stream
#

LMAO

#

so true

hoary cargo
#

That'd be perfect

tribal grove
#

lol I thought about doing a “do it for her” type thing

hoary cargo
#

True, but I'm doing this for Tutel

atomic stream
#

i should tape it on top of my second monitor where i keep discord open

hoary cargo
#

Cause I actually offered myself a 3d artist when he was brainstorming ideas and asking for some

tribal grove
#

Just go all out and tape it everywhere you look

hoary cargo
#

But he didn't respond, so now I need to flex as much as I can xD

#

But das rough

atomic stream
#

constant focus

tribal grove
#

Maximum focus. Don’t need to look just trust the fingers

hoary cargo
#

Not impossible if you got practice typing neurOMEGALUL

atomic stream
#

i have so many debug messages i could play my game from the console

hoary cargo
#

Good practice actually lol

atomic stream
#

yeah this has been saving me i should do this more often

hoary cargo
#

I forgot to add them and it's making stuff so much harder

atomic stream
#

i also did way more sanity checks than usual and that has also helped me notice some annoying bugs

tribal grove
#

Who needs graphics when you can just Oregon tail it

atomic stream
tribal grove
#

(Unless I’m dumb and Oregon trail wasn’t originally text based)

hoary cargo
atomic stream
#

i just realized these debugs will be super helpful when doing the neuro integration

#

i could turn a lot of those into context messages ehehe

tribal grove
#

When a unsigned int needs to be an signed int

hoary cargo
#

First time making a game in Godot. I got to sleep now and my game isn't nearly close to as finished as I want.

atomic stream
tribal grove
tribal grove
#

it took me longer than I’d like to admit to accept those words KizunaEhehe

hoary cargo
#

While I fully agree myself, I won't accept them. There will be no sleep or rest until the deadline...

#

I wanna make the best damn game I can, conequences be damned

tribal grove
#

lol I feel ya. I hope to be an actual contender next year.

hoary cargo
#

Practice makes perfect, keep at it bro

tribal grove
#

I have a full year to become a force to be reckoned with EvilHehe

hoary cargo
#

Honestly, if you actually use the time and practice regularly, that's defenitely gonna happen

tribal grove
#

Yea. There’s a few hurdles and something’s I have to overcome but I’ve already put the stones in place to help push forward. I’m really hyped to see what people have come up with

tardy flint
#

12 hours remain!

#

I wonder if I can go to sleep and still have enough time to finish a playable state...

void parcel
#

im just not sleeping lmao

#

no way can i get it done if i dont

#

probably wont get everything done even with pulling an all-nighter, but i can at least make it playable

placid salmon
#

I made a lot of systems so polishing is going to be hell. I'm doing the battle system and it's pretty fun but I'll have to stay up all night.
You can make the children fight in my game now.

slate mist
#

I want show off our precious visual novel title

#

but Im not going to do that

#

yee yeai

lavish escarp
#

It's the first time ive built a full game, I've made like scenes and mechanics on their own before but never something that had like an end goal

#

So I don't expect myself to do well, but I found the game fun to play

#

Personally

#

So I have no clue where I might end up even

rocky glen
#

I just woke up, deadline in 12h and the game is pretty much not there

fringe star
#

finally, 1 extremely large mechanic left

rocky glen
#

the challenge here is just making "something" in time

rocky glen
fringe star
#

goodluck dude NeuroCheer

rocky glen
fringe star
waxen wasp
#

12 hours left

atomic stream
#

i still have no idea what ill be able to finish

#

this is the craziest game jam ive been in lol

tardy flint
#

erm...did i just code on free aspect thus fucking up my entire UI?

atomic stream
#

god i hate that in unity

waxen wasp
#

imagine using unity neurOMEGALUL

bright dagger
#

imagine participating in the game jam NeurOmegalul gl bozos

waxen wasp
copper ibex
#

annyLife for the past 2 days i got 20% of my game done... time to work on the last 80% in the last 12 hours

atomic stream
#

so relatable

#

i havent finished the combat system still

#

😭

atomic stream
copper ibex
#

just the natural game jam cycle

tribal grove
void parcel
atomic stream
void parcel
#

i was anticipating "its all coming together" which made it even funnier lol

atomic stream
#

oh wait thats what he actually says i wasnt crazy gnjfjsnkgf

tribal grove
#

lol maybe if I practiced a bit more before the actual jam instead of the Ill figure it out when I get there

lavish escarp
atomic stream
lavish escarp
#

Not likely to write the iliad

tribal grove
#

I've also fallen into the concept of if you can't make it from scratch did you actually do it battle sooooo. elyC lots of things I realize to overcome in this that acutally make it feel better overall. neko_nod

lavish escarp
#

Simultaneously tho having a working game, as a solo dev

#

Fuck it that's enough for me

deft shard
lavish escarp
#

Creating EVERY asset during game dev time

#

All assets were created after jam started

#

There are no premade assets in my game

void parcel
lavish escarp
#

I did rip the guts out of an old player controller

#

BUT IT NEEDED A LOT OF WORK TO WORK WITH MY NEW SYSTEM I SHALL TAKE IT.

atomic stream
deft shard
lavish escarp
#

Same, solo'd

#

Okay that's a lie actually I did get 2 sound assets

atomic stream
#

doing art as solo is always stressful

deft shard
#

Rel

tribal grove
#

Yea it took me a little ||(and a small crisis over)|| to accept it as at least I learned rather than meeting the overly high expectations i set for myself

deft shard
tribal grove
#

But talking about it acutally keeps me motivated to continue to learn despite the challenges.

atomic stream
tribal grove
#

so the hype at least lives on

lavish escarp
#

TBF out of the odd hundred visual assets

hoary cargo
#

Double espresso nr 5 consumed, brain: aneurism

lavish escarp
#

2 sound assets ripped from the internet isn't so bad

tribal grove
#

I solo'd because i didn't wan't to disappoint anyone else besides myself :P

lavish escarp
#

I joined kinda spur of the moment kinda thing ngl

#

I wasn't sure if I was gonna make a game

#

Even

#

Fuck did I commit tho

tardy flint
#

The worst part is this is turning out quite good, but I dont have time to finish it catdespair

tribal grove
#

that looks so good tbh

dry yacht
deft shard
tribal grove
lavish escarp
#

I did the bare minimum programming tho like there is no UI, everything is a game object

#

I made one script for scene transitions total

deft shard
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Some high profile games bragged about being minimalist and having no UI, so, uhhh, yeah

tribal grove
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Idk I used unity and watched like 2 tutorials and kinda managed from there?
nothing really playable expect figuring out the fundamentals.

lavish escarp
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No I'm happy I have so little UI and it's playable

tribal grove
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but still didn't produce a prototype

lavish escarp
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But like fuck me I have 0 ui lmfao

deft shard
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I guess all UI I have is dialog boxes

lavish escarp
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I mean technically I do have a UI but it's part of the game

misty tree
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speaking of ui, i gotta actually replace these placeholder boxes

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does this look ok?

violet grail
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i finally have time, time to continue working on my game! NeuroClueless

lavish escarp
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I made a lil welcome mat sprite and did the thing Roblox people do with teleporters

tribal grove
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can't a simple box be a UI elyC I joke as my UI taste might almost be the worst

atomic stream
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imagine having ui

deft shard
lavish escarp
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Aight I'm gonna rest, so as to potentially have a LITTLE bit of energy when I get off this bus so I might be able to continue working on the game

atomic stream
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good luck :3

dry yacht
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I don't mind sharing my project if it means other people have more confidence in theirs. What I made can barely be called a game.

misty tree
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hmmm ok guess ill roll with it for now then since i dont really have a better alternative

atomic stream
# misty tree does this look ok?

i think that looks amazing! I just think maybe the name should use the same font as the dialogue? I know youre using different fonts for different characters though so i imagine its just the same font for all the names, but i think it would look more coherent if the name matched the dialogue

misty tree
atomic stream
small radish
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11 hours and a slight fever. we got this

atomic stream
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good luck, and i hope the fever goes away!

small radish
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i got 200 paracetamol so i'll get through this one way or another

atomic stream
atomic stream
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very nice :3

foggy hearth
misty tree
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the spaghetti in the background is so grossly placeholder 🤮

atomic stream
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put the undertale spaghetti

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thats a first kek

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oh and it moved by the right amount its just the debug thats broken 😭

deft shard
atomic stream
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lmao imagine the spaghetti sprite just being a squished screenshot of the entire source code

deft shard
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Btw, anyone else using Random.Value for opponent AI? aPES_SipSpin

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there is no way in hell I can make it play logically

atomic stream
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my ai will probably be just... if can hit player attack, else move

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if i have time to implement ai

deft shard
atomic stream
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otherwise its just always gonna attack

deft shard
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Peace was never an option

atomic stream
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if you keep moving back and forth it is PI_teehee

civic fractal
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Sleep was never an option

atomic stream
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oh wait you meant if it always attacks

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im not thinking right its 5am

deft shard
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9am here, but that doesn't mean I'm thinking

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holy cutscenes were a mistake

pallid siren
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Not much time left, yeah

atomic stream
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oh my god im finally done with the combat system i think

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this feels like a game now!!!!

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finally my game is a game 11 hours before the deadline

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you just cant really tell whats happening (if you dont read the debug statements) because the UI is non-existant

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so i gotta work on that

deft shard
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Congrats! Clap

covert spindle
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Hey I just submitted my first game XD

atomic stream
small radish
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I THINK I GOT THE UPGRADE UI TO WORK HOLY SHIT

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you level up and it opens + pauses the game, you can then unpause it and it resumes

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can't upgrade anything but hey

atomic stream
small radish
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whyyyy

civic fractal
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We love 4 of us overnighting to get this thing done.

void parcel
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only 10 hours left catdespair

lavish escarp
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Yk, developing a game feels a lot less daunting now

void parcel
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lol

lavish escarp
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Like outside game jam

pale iron
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Making a game without a deadline means infinite procrastination

lavish escarp
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Yeah that's what happened to the other games I've tried to make

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This is the first one I've finished (as simple as it is)

small radish
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usually end up abandoning it when i realize i did some really stupid decision at the start and it's now almost impossible to expand

lavish escarp
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I think that's when you add an end scene and make a sequel

pale iron
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My game doesn’t really have an end scene. It just quits the game

lavish escarp
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I just put a Gregg's sprite on the title screen and have a sprite saying "You won! UwU"

pale iron
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Nice

lavish escarp
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That's the end scene

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God I wonder what other people are gonna come up with in their games tho

pale iron
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I already uploaded mine but I can’t make any changes cuz I am leaving my house for a while

lavish escarp
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Same

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Well, I programmed the whole thing away from home

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Im travelling home today

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So I'm currently on the road

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So I can't work on it

pale iron
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I see

lavish escarp
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So I'm talking cuz now's one of the only chances to do so

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I sent the build to some friends to see if they'd playtest it tho

pale iron
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Did you make your game solo?

lavish escarp
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Most thought I got hacked

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Yeah

pale iron
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Is this your first game jam?