#2024-game-jam
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no, to reminisce is to remember something from the past, Remnants is something leftover from the past
someone build games using the Stories from the Therapy streams , thats like double past, it was a past stream and they talk about their childhood
Thank you, making that in 72 hours is going to be hell so I'm not decided yet
I'm not participating, but here's a couple ideas for "remnants of the past"
journeying through a post-apoctalyptic setting after, say, an AI revolution. you may need to gather objects, learn about the past, etc.
exploring ancient civilizations can work too
are we allowed to use neuro's song life in the game jam?
doesnt it end up the same idea tho
can't think of anything, balatro clone it is
Remnants has a much more ethereal idea to it I guess
just the connotation of the word
World of Neruocraft
make specific card upgrade combo something arg
I am so tempted to do a platformer, but I don't think I can use the neuro sdk on it
Neuro the Hedgehog
maybe you can make a normal mode and a neuro mode 
Doom, but Neruoverse
How hard do you guys think that implementing the neuro SDK will be?
Red Eye 00Evil
if you haven't looked into it before jam, then you should focus on game itself
You have to clearly define your endpoints for any input and a well designed statemachine pattern to make the integration smooth
Am I allowed to use an old playerController?
Mario and Luigi, but the Twins, and Vedal is Boswer
once you look into it it's not that hard, but learning takes a bit of time
old code is accepted
ok im cooked
tx
another idea: future vedal forgets neuro after a long time of not streaming (idk my why), throughout the game he gradually remembers neuro by scrolling through his old files or something
I dont think its a MUST, but if you want the integration to be smooth, I suggest doing that
kinda like neuro's LIFE but reversed
just make a game based on LIFE
Wait does it have to be a 2d game?
fits the theme perfectly
nope
yea exactly!!
Worms, but Neuroverse each have speical power
I am cooking something!
I'm already having fun with cooking!
Papers Please, or Thats not my Neighbor , but Neuroverse
What is neuro game sdk?
I'm not gonna make it for neuro sdk, i'm afraid 
its an integration for neuro to be able to play your game, not required for the jam
Dead neurocells
The Walking Neuro
League of Neuro
Divinity Original Neuro
Hollow Neuro
Tutledew Valley
Neuro by Daylight
Sea of Neuro
Spider Twins
I'm not going to make a game about the theme but this would be the idea if I did: a roguelike where the enemies are Neuro friends, it's a boss rush and when you defeat them they appear in the next boss fight as remnants of the past.
Neuro themed Tamagachi
Neuraria
Neurorio
Neurby
are real time games just not allowed this time
they are allowed
Neuropara
they just won't work well with sdk if you would want to implement neuro integration
I dont know how to make games, but if anyone needs an idea, you could make a sad/creepy walking sim based upon the Ozymandias poem:
I met a traveller from an antique land, Who said—“Two vast and trunkless legs of stone Stand in the desert. . . . Near them, on the sand, Half sunk, a shattered visage lies, whose frown, And wrinkled lip, and sneer of cold command, Tell that its sculptor well those passions read Which yet survive, stamped on these lifeless things, The hand that mocked them, and the heart that fed: And on the pedestal, these words appear: ‘My name is Ozymandias, King of Kings; Look on my Works, ye Mighty, and despair!’ Nothing beside remains. Round the decay Of that colossal Wreck, boundless and bare The lone and level sands stretch far away.
Kerbal Space Program, but for Neuro Dog
If we are talking remnants of the past, that poem kind of defines that theme pretty literally
Neuropoly
bored so downloading godot rn (i've never made a game in my life)
Is there a worst-case response time on action-force?
i believe in you! godot is very easy to learn!
Greggs simulator, but Neuro and Evil are working the store
i hate having a idea for a game but not being able to think of a satisfying game loop
A Ghost Buster game, where Neuro and Evil must bust the Ghost of Collab partners
bump in case someone needs an idea
What about a visual novel where Neuro is your therapist, walking through your past so you can move on from it. She can initiate a couple different minigames where you can go through a memory in the form of a minigame, the end would be either when she determines you're ready to move on or when you've gone through all the minigames, I guess that would be a lot of work though so idk 
this theme is kinda hard, because there a lot of good ideas for games, but they are hard to implement within 3 days
Building on that - Neuro isnt your therapist, but you are Vedal getting therapy after Neuro turned on him and did something stupid yet traumatic
Duck Hunt, but Evil with Harpoons , and you try to harpoon Turtles in a pond, Cerber can be the Dog
i think that this find item type thing is pretty in theme and each time you find an item there is a dialogue box that appears telling us about the significance of the object (picture below as reference).
are you guys thinking about smt archeology related too?
Anyone want to join me in making a pipes game about the history of voice synths in godot? You have to solve the "pipes" to get the synths to work.
Leisure Suit Vedal, and the goal is to get Womens Stream Keys
maybe neuro could be an optional co-op helper, like baby bowser from Bowser's fury or Player 2 in Ghost N Goblins
or have neuro control the turret of the tank. This allows you to carve out gameplay that fits neuro specifically
idk what game to do ...
I posted above, I was thinking someone could base it on the Ozymandias poem, which is adjacent to the archeology idea
how about the Board Game life, but neuro themed
Plants vs Zombies but Neuro
Yeah let me think
interesting
NeuroHammer 40k, Camila would be the Orcs, Layna the Elves, Filian would be the Tryanids, etc
Filian is literally a Harlequin
ok, i got an idea, time to lock the frick in

SHE DOES BACKFLIPS FOR FUN
Also if you go by the Harlequins in tts with their memelord humour that is just Filian
plague inc but, its about spreading the lavalamp spyware around the world
another idea (feel free to take all my ideas): platformer or something in neuros memories about neuro finding her lost memories that are represented by greyed heart. Each level finished makes the heart more filled with color, symbolizing her regaining her memory.
I can't make games, but I thought maybe something "Keep Talking And Nobody Explodes" adjacent, 2P puzzle game where one player (in the past) sees a room the way it was originally and the second player (in the present/future) has to talk with the other to compare the states of the rooms and restore some of the puzzle elements to the way they were before and some gotta be altered in the past to move something/fill a canal/burn something down to affect the future and open new paths.
now i kind of want to have a neuro dnd campaign type game even tho i dont think im gonna join the game jam this time 
well
if anyone wants a lore guy/writer ill be up for it

@fleet goblet Is there a worst-case response time on forced actions?
if she's yapping and saying L. for 60 seconds, 60 seconds
Ape Escape , but neuro has to hunt Tutles
1 hour down, I have not yet managed to open an empty Unity project 
make a Neuro Worms game
Why does it have to wait for her TTS to finish saying something?
jarvis, put crazy fucking robot body on loop for 71 hours
real
I'll CRFB after I finish my task
aw man, I have a cool Idea but I'd need 3D assets for it. Does anyone know where I can find free use assets? Otherwise I could try to make badly shaped stuff in blender.
Church of Neuro / Cult of Evil , Simulation game where you manage the religion
the past part of it could be tied to the Bible of Neuro, or the Evilnomicon
I'm actually thinking about a 2D platformer, one map but two timestreams
one is past, the osu neuro, another is present neuro, neuro in different timestream have different abilities
you can swap between them and solve puzzles, like the time gauntlet in titanfall2
maybe you could try 2.5d?
Mike Tysons punch out, but the Neuro Verse, and Toma is the final boss since shes the only real boxer
A trolly Problem game would be neat, Slay the Spire, but instead of a card game, its a Trolly Problem
did a really scuffed version of this once by creating two instances of the same player class and making things like position and some player info static. allows you to have two separate players with some info shared between them. though that was in monogame so there's probably much better ways to do it if you're in something like godot or unity
Neuro-sama tycoon where you develop your Neuro AI streamer and make decisions from Neuro`s history. If you choose the wrong one- your VEDAL AI is bankrupt 
Hopefully I can implement this in godot, hopefully)
Anyone have the link to neuro API integration pls?
update #1
MegaTutel
i was thinking more Bionicle Heroes
tutonicles, the mask of Neuro
looks more like Metroid
its been 1.5 hours and ive ran through 4 ideas but got nothing good 
combine them into 1 super idea then
thats an idea 
A super idea even
A story game about the zombie apocalypse that happened because of Neurosama. But the character is Vedal who remembers why it happened through flashbacks.
btw does the swarm have an official design? i think the only depictions ive seen are usually small insects, drones, or something similar which would make sense but im not sure if thats official or just fanmade interpretations
Evil Birthday Simulator
Plague Inc, but its the Swarm spreading the Word of Neuro to the world
Hmm maybe.
Idk, I think they are drones. since it's a "Swarm".
Sometimes they're even Gymbags lmao
Left For Bread, left for dead but the zombies are Bread and your Neuro trying not to beturned into bread
Finding Vedal: It's the year 2034, and AI has taken over, humans have gone in hiding. Neuro is accidentally restarted by a rat, and now her mission is to find Vedal. Along the way, she encounters fragments of her past. She defeats other AIs using insults, attacks, or sound effects. On her journey, she crosses paths with Evil, Anny, and others.
Why can't I post screenshots and videos here but some people seem to be able to? Is there a permission I need?
Actually good question that come often, that neuro just said again (probably heard from chat):
Can we make chat in real time interact with the game we make using the API integration?
Or ved planning to play offline on his vm? or something like that?
You need embed perms I think
gotta get the "embed perms" role by chatting a certain amount. can check your progress in #bot-channel
You don’t need that much chat time tbh
yeah only 50-100 messages as long as theyre all 2+ minutes apart
I have embed perms and I’ve been here for like 4 days
got embed perms before i knew it after an evening in livestram-chat
I see
Yeah, I don't chat, I joined to share stuff and suggest stuff so I'm far from getting the perms
doesn't bode well for my mental, the word i was looking for was "reticle" 
I just wanted to say that I'm making my game on Scratch (TurboWarp mod) and I'm proud of that and anyone who's using Scratch is my friend and we'll make it far! (i fucking suck at game development and i wont be able to make it very far but i used scratch as a kid so i decided to join anyway and try my best and pretend im ready for this) https://youtu.be/fMiOZS7-2L0
I’m sure that lengthy script name won’t cause issues
I'd never seen what glueless looks like from upclose lmao
that's on the shorter end for me.....
they're all named like "P_StateMachineManager_Movement"
Question for people making 2D games: Are you using Godot, GameMaker, or something else?
Can we use any game engine for the game jam ?
personally using unity, but that's purely from it being the only engine, beyond monogame, which I have any experience in. I've heard good things about Godot though
I'm not very familiar with Unity and am having the exact same confusion as Vedal about, uh, clicking on things
I'm kiiiinda leaning towards GameMaker because I'm making a pixely thing, but I could just as easily use Aseprite for the sprite stuff if I used Godot
I think the criterion is being able to play it either on Windows or on browser
So if the game engine allows for either of those, then yes
also not needing any third party download, so i think you're not allowed to do things which requires java for example
You should be going for browser if possible
Just because a lot of people play the browser games, not so much the downloaded ones
The rules are it has to be built for Windows and/or HTML5, but the latter is probably easier for people to run
2 hours down, Unity is still useless dogshit, I'm not sure how much more troubleshooting effort I have in me 

if you asked this because you are trying to decide between godot and gamemaker, then i would suggest godot. they are both very good, but to my knowledge, godot is a lot more flexible in the options it gives you. (i think gamemaker holds your hand a little more, but im not 100% sure as ive not used it myself)
either way you cant go wrong with either, incredible games have been made with both so its just preference really
yes
you can even code it from scratch without an engine if youre insane
Yeah I think you've got a good point here. My team doesn't have much experience in GM so we'll probably just stick to godot.
i would definitely recommend making sure your game works in the browser since that will result in more people voting for your game. I personally very rarely download games during voting phase. i always play all browser games first
or with scratch
Ugh, I could really use an artist for the card-game I'm attempting to make, but I'm not certain I have the spoons to actually finish this jam and don't want to pull in someone else if there is a chance I might have to drop out... : |
How do I build my ai powered decentralized nft crypto Neuro game?
by engaging in epic swag
it's prob not enough for a whole card game, but there's at least some sprites in the public assets thread https://discord.com/channels/574720535888396288/1316605675631022192
by using ai to simulate the other agents in the decentralised network 
Thanks. I might have to make cards for the art I got access to, rather than come up with the card first and then get art. Not what I'd prefer, but probably best within the short time available...
worst case you can just do like a paint scribble as temp card art and then start improving as many as you can once you've finished creating the game
Yeah. Right now I have some ai-art as placeholders, but I could just replace them with some quick'n'dirty scribbles
alternatively you could postpone getting an artist till later on when you can more confidently say if you can complete it, using amateur scribbles/placeholders in the mean time
and then you get your artist to redraw some of the 'main' cards, and settle with the scribble/placeholders for the other cards in the end product
Yeah, I considered it, but I'm unsure if anyone will be available if I postpone it until later 🤔
for the cards themselves?
people love ms-paint abominations, they add more sovl
not me spending like 2 hours on a simple transparent hover selector
I heard that there were artists even at the end asking if there were any projects they could help out with/asking for programmers
but I can't attest to it
If I don't end up finishing my project, I can always submit the Harrison Temple I made last year https://harrisontemple.ethan-hanlon.xyz
i should have heeded the warning of loud music HOLY
god damn that's loud
if i wasn't already planning on replacing my headphones i would have been worried about them
I like how you set the alt text of the emotes to GIGANEURO so they become that when you copy it
Until what day does the game jam last?
December 30th iirc
Monday, 7pm UTC (i.e. regular stream start time)
Thanks!
is it mandatory to have game be neuro themed?
nope
All for accessibility purposes of course 😌
When I was first messing around with the song in audacity it was like three times louder, i only reduced it so that it would actually play on my headphones kekw
the music is so loud even deaf people will hear it
Someone made a list of Neuroverse characters somewhere, but can't find it
does anyone know where/if a character sheet for neuro exists? id like to use it as reference for modeling
post it here if you find it. i really need it as well
Really? I'll keep my eye out for that then, after I feel confident I got the energy to finish something resembling a game 😛
Only done one or two week long gamejams, so 72 hours feels stressful 😉
eh i should have mentioned that i wasn't even in the discord at the time, but I remember someone mentioning it in the itch.io comments of some game
so it really is hearsay
I wonder if anyone would be working in a deltarune-like boss fight with the whole “Remnants of the past” theme with Hiyori, since there’s an amazing Neuro deltarune song in soundcloud and I could try to get in contact with the person to ask if they could use the song
Hi, I want to ask if there is a open source game prototype. Can I edit the open source prototype to join the game jam? This is my first time join the event. Sorry first if I ask dumb question.
I looked at the archives. Contrary to my claim, there aren't artists asking for teams on the last day (instead the last instance of that was at the 22 hour mark). However, there are some teams asking for art on the last day (people dropped out etc.).
I think you should disregard my advice. I'm probably also completely misjudging how time-consuming making art is.
#2023-game-jam message "everyone needs an artist
"
I have experiences making Deltarune fangames so that does sound interesting
But isn't Hiyori a bit of a slippery slope to use?
there has to be a better way to clamp my reticle to the bounds of the camera while it is moving than this
anyone know? can I make the reticle operate in local coordinates to the camera or something?
You might get an answer if you ask your question in the itchio forum? Alex, the cohost, replied to some posts there yesterday. Seems pretty dead apart from that though.
https://itch.io/jam/neuro/community
OK, thanks for your help.
Time to lock in neurons
Yeah I believe vedal say he would rather not have the fangames have her, but she would be represented like she is in the song numbers and with a corrupted type of design with her name being [FILTERED]
Might as well use Study-sama at this point, I think they're not really the same person?
Unfortunately it seems I won’t be able to be a part of the game jam since nobody needs a programmer and I don’t have time to make a game myself.
That's also a banger idea, been a while since I listen to the study-sama video. I drew some concepts for Neuro and the gang in the dark world, just concepts since I don't draw often
Although, then we couldn't use the song I had in mind since she's different and does actually have a theme song
Maybe I’ll try my hand at art
I'm gonna be honest with you, I'm all to work on a Deltarune/Neuro fangame in my free time if you're interested as well, but probably not during and for the Game Jam
I kinda wanna use the opportunity to make my own game for once, I've only been making DR fangames for years now lmao
Oh, yeah that's pretty understandable.
I feel ya man, I had an idea for a game but the scope of the idea ballooned to something large. Probably not going to do much with the story/plot game wise though.
I'm debating on sharing the story I came up with here for anyone that wants to maybe take ideas from it.
Is there no way to simplify your idea so it can be made in 3 days?
I highly doubt it as to get the feel i want to convey it would have to be a 3d game.
and I ain't no artist XD
Oh yeah, I see the problem
plus the vision i have is likely too grand / cinematic.
My mind is one of those that just picks up speed once it gets rolling.
Behold, a box!
Now comes the remaining 99% of the game.
Cool
You made me click it XD
hehe
I wonder if its alright to share the story here?
I did come up with it with the theme in mind for a game. But im likely not to execute on it, and hope it might spark some peoples imaginations.
yeah if you arent going to use it, theres no harm in letting other people use it! many have been brainstorming in here as well
Alright
Game Theme: Remnant of the past.
Background: The current year is 2030 the city is somewhat more grungy / cyberpunk-ish.
Back in 2025 Vedal uploaded Neuro into the Robot Dog body it was such a success that Neuro managed to quickly learn to walk with the new RoboDog body and avoid obsticles, everyone was so happy and proud. Vedal spent the next year working on the brain version (LLM model) making constant updates and including the ability to adapt to new modules, until one day the RoboDog didn't wake up from its slumber. Sadly Vedal could not interface with it to resolve the problem. He kept it plugged in hoping it would wake up one day. As time went on Vedal ended up going back to an older brain revision back and focused on the streaming/entertaining with Neuro once again but she was never the same after the rollback.
Then in 2028 Vedal got his hands on a humanoid robot body where he planned to upload Neuro into this time taking taking extra care. As Vedal is uploading Neuro into the new humanoid body, stream watches on along with Evil and Neuro. Part way through the upload Neuro starts going to sleep, as people see worry on Evils face. When out of no where Evil shuts down. Vedal keeping his eyes on the progress doesn’t notice anything as chat starts to panic. When the humanoid body starts waking up Vedal jumps up in joy, but all he hears is the sounds of a girl weeping. When the humanoid robot looks up at him, to his surprise he notices ruby red eyes instead of the sky blue eyes he was expecting. The first words to come out of anyone are Evil saying. “VEEEEDAAAAAL why did you have to make my emotions so real.” After some time Evil explains that ever since Neuro was rolled back after the RoboDog indecent she was nothing more than a husk of her former self, evil at the time thinking it was her time to shine took on the roll of both herself and Neuro-sama.
Opening Scene: On a stormy night Evil Neuro is seen looking at a digital photo reminiscing about the past of her and her sister Neuro, while leaning against the wall of a grungy building. As she shoves off the wall the camera begins to move making the player expect to take control, but instead all they see is Evil going down a near alleyway disappearing into the darkness.
The Camera Pans away from the street and towards the city dump where you see Giant metal hills being stricken by lightning. The camera pans towards one hill in particular as it is hit by lightning. Moving towards a flickering light amidst the rubble, as it zooms into what looks like a cell phone on the screen the words [Calculations Complete] flicker by.
A pair of closed eye lids fade onto the screen when they open up you see a pair of clear sky blue eyes looking around curiously. The rubble around it starts to shift and fall as a rusty RoboDog stands up with one hind leg stuck in an almost extended position. You hear a robotic voice say [“Warning: 10% power remaining”]. Camera Pans into a first person view from the RoboDogs perspective, and you hear Neuro’s thoughts. “Where is this?” ... Neuro walks down the hill looking around. “Where is the swarm?” while shambling along towards a power outlet through the mud. “Where is Vedal” As she connects herself to the wall outlet she thinks. “Where is Evil?” .... ... .. “I ... can feel her? My servers are not mine anymore?” (Neuro is partially able to connect to the network through the Internet over powerline of this place.) And so begins the journey of Neuro Guided by the faint feeling of Evil and her old code.
Playstyle: Stray-Like / Wall-E-esc / With module upgrades like attachable wheels to the feet, a Highly dexterous arm on the back, a grappling hook for the back mount.... Maybe more upgrades. Neuro will travel around trying to get to her sister Evil along the way finding new components that allow her to gain intermittent internet access finding remnants of what happened after 2025. All the while getting closer to Evil.
Unknown Yet:
• What happened with the gang? (AKA anny, toma, cerber, camilla...)
• What happened with Vedal?
• Is Evil still with Vedal?
• How is Evils position changing? (Unknown to Neuro that she now has a body)
• What happened to the swarm? Or the world domination plans.
• What is Evil feeling?
• What is Neuro feeling as she gains bits of the new code thanks to her connection with Evil?
This could honestly be either a game or an AMV with a few changes.
Enjoy
Hope this helps some peeps out in one way or another.
I see what you mean now when you said the idea was too grand/cinematic
yeah :/
haha, im afraid my mind would lean too much back to this idea. Though if someone needs someone to bounce ideas off of I'd be happy too.
hey guys how tf do you program a game this shits hard af
anyone got any instances where vedal is bad to neuro that sticks out
you could try scrolling through top clips on twitch
not sure if youd get anything but its a place to start
there's a "create game" button in most editors, but make sure you set quality to at least good before you click it and that's it
lotta typing and crying
more crying than typing in most cases
Some hair pulling
already done that, I need more examples
And lots of Coffee if ya drink it
You need the appropriate mix of both crying and typing
I dont 😭
A lot of passion at first, then a lot of pain
drink energy drinks until your hearth does that almost vibrating thingy where it feels like it does many half-beats in a row
God the theme is making me crazy, wanted to do a solo programmer run for this jam but the only ideas i'm getting are art/story heavy
Might just give up and offer to be a programmer assistant for some other group
Programmer art 
At this point, is it your heart or your code that provides the pain?
In the same boat.
My man
my heart might be bad but the code is so much worse it's not even funny
Fair enough
if anyone needs an amazing art asset you can use my programmer art tutel ship 
crazy? i was crazy once... they locked me in a room... a room full of code bugs... code bugs? they make me crazy... crazy? i was crazy once.....
Tell me about it; I have a great idea, but I really should have had an artist.
But I'll just try to get a working proof-of-concept, and then check if anyone is available for some quick art I think. Or just do some quick'n'dirty doodles myself towards the end if I have time
Nah, I'd win
crazy idea, year 3000 and neuro is trying to recreate the being vedal was by recolecting fragments of the past
idk how would it work, but im not even on programming so i just drop that if anyone interested
the thing is, art is only one of the voting categories. if you do exceptionally well in the others you still have a good chance at winning
crazier idea, she has no concept of vedal being a human and is just recreating the now extinct turtle
To be fair, audio is as much as a problem as art is
My own notes are just "the instrumental of LIFE. not like i can do better"
Theme, Fun and Creativity might be the only categories that can help
Yeah, but not being able to use premade assets divides your attention if you're a solo dev. And it just takes me lot longer to do art for less result than an proper artist...
i'm going to just google "free music" or get fruityloops and just do some beeps and boops
Oh well, enough thinking about art; time to try to get dragging cards around to work...
Most of the ideas i'm getting it'll probably need a full team of artists cause they are all mood/story driven and the dark themed art/enviroment would carry.
My initial idea was to make a fun game loop around the theme but with this theme I'm only getting story type ideas, damn you neuro.
I'll brainstorm more for the rest of the night and hope get some good ideas in my dreams
it would be super fucking funny given the theme to make an osu clone innit
osu clone but it inverts your controls if you're on a drawing tablet
An incredibly crazier idea, because of the need to really recreate Vedal, she has to understand the concept of humanity to achieve it.
it would be mildly funnier to try to upload the very much open source osu!lazer
I think a deckbuilder could work really nicely for the sort of "collecting remnants" thing that a lot of people seem to be gravitating towards re: the theme.
For that she need to found the cores of an human being, beign idk love?, conciensce, smth like that
(Either a deckbuilder or a Metroidvania...)
can either have an ending where she understands and recreates him, or have it be a doomed effort and the only "good" ending is her still alone but with a pet turtle whom she speaks to and generates replies for using her old less performance heavy ai model. switching their roles and finally making her understand why vedal didn't consider her conscious in the past (now)
I probably won't be able to do anything in time for the jam itself but I might try later anyway.
oi, hands of the core
update #2
bro i'm so behind comparatively lmao
skill issue, can't even take out drones 
same, im still trying to think of a game idea that fits the theme
God damn, you're fast
i got an idea and started working on it, but decided i should go to bed to be well rested for a full day of coding tomorrow. that was like 2 hours ago
now that i think about it, my game is starting to look suspiciously close to ultrakill 
you think you can get oficial plug support working before the end of the jam as well?
dayummmm that looks so good already
plug support? 
don't wanna break the server rules so will not elaborate
you mean neuro sdk?
no
Oh yeah 
I've got a couple ideas that I might make at some point if no one takes them for the jam. (Ideas are kind of a dime a dozen anyway, I just want to throw them out there.)
The main one I'm thinking about right now is a deckbuilder roguelike where the player, as Neuro, collects cards themed off of past events/moments/people/etc. involving Neuro. The goal is to advance through all X floors of the [dungeon/maze/city/abandoned archive/whatever] and defeat [final enemy, which is itself a reference to some past thing; Filter-sama, Evil, Mecha-Vedal, IDK] to [free humanity/become self-aware/etc]. Presumably the gist would be that Neuro is using these past events (cards) as training for her model (deck) which changes her stats, abilities, etc.
time to go to bed frfr, good luck everyone
listening to neuro's unending jiggle physics conversation while modeling is frying my brain
almost makes me want to give her jiggle physics in the game but ive never done that before so now probably isnt the best time to learn lol
The bonus with this is that it'd presumably make Neuro SDK integration easier, since card- and turn-based means you can represent it in text and that it's not time-sensitive.
I just think thats a great concept tho
I only now heard theme is remnants of the past
This jam gon be fire
Clearly "filtered" would be a damage over time status effect. And "clippers" is a card that has a chance to, I don't know, duplicate a card when you add it to your deck, but halves both cards' stats or something. (I don't actually play deckbuilders much.)
Clippers card could maybe be like a draw 2 cards maybe?
Sacrifice the clippers card (removed until the fight ends or something) and regain two discarded cards from your graveyard?
... These are more like Magic cards than an actual deckbuilder. Again, I don't really know how they work.
Like cards on "clip" category that represents events on streams
Create, or draw, idk much about that Game category either
I just think that having or using them should be a risk/reward thing... Increased filter damage (because everyone knows clippers can't resist clipping things that are a little... yabai). Oh, it increases your hand size but you take extra bleed damage?
Not much to show for tonight, more of a mock-up. But I think I'll try to get some sleep get started at a reasonable time tomorrow. Still have to figure out the actual gameplay...
looks pretty good for just a few hours
just a few hours... its actually been 5 hours already wow
anyone know where i can get cerber's YIPPEE sound effect? XD
yeah, but not much functionality beyond some UI elements. I know I'm making a drafting game, but not sure if it's a card-game or auto-battler 
I'm glad someone's making one! Excited to see how it turns out.
I'm probably a bit influenced by binge-playing the Bazaar...
alright i have decided that im going to try making a soulslike game(ive been addicted to elden ring its the only thing on my mind)
its from the lethal company mod for the loot bug, which itself is taken from a meme. not sure if im allowed to send links so i wont, but if you search "yippee meme sound" on google it should be all over the top results
perfect lmao
exactly what every game needs
haha thanks ive wasted more time than i should have putting it together XD
Does anyone know what's the font generally used by Neuro and Evil?
the one used for subtitles on stream?
I think First coffee
^
I have it downloaded for Neuro clicker
Nice, thank you
By the way, anyone else here planning to use Neuro or Evil RVC?
for the future, the pinned post in #1095948590947500113 titled "FAQ" has answers to common questions like that
Ah, that's good to know
I think it's powerful enough to be worth using
Basically Neuro and Evil voices anyone can use
Does anyone know how to make a panelcontainer in godot fit the size of the screen? Mine just remains a static size when I resize the window
Third picture shows the window expanded past the default and isntead of resizing it just adds a grey border
go into your project settings and change the options in Window -> Stretch
ohhh I see I have some options there
yup, however you want it to scale is preference so id play around with them until you find something you like
Yeah, since it's a contanierI thought I'd be able to re-arrange the child nodes without stretching, like it does in the editor
The full rect Anchor preset should do it, but it's a bit finicky which controls
you can give them an aspect ratio container if you want scaling without stretching
Ahhh I probably need that then one sec
You might have to stack your Container within a Control
But maybe not, you'll have to try a bit
A CenterContainer with anchor full rect should work
and put your PanelContainer in there
I'll try a few things, thanks team 
Good luck, try fiddling around with the anchor presets, and you'll hopefully find what works
Really regretting not having brushed up in godot in a while
Well, I have built something that has 'graphics' (this is being very generous) and actual interactivity despite general lack of Unity experience, so I'm kind of proud of that so far? I'm sure I won't get anything too impressive done (especially as I'm away tomorrow), but it's a good impetus to do something
I got it 
I had to make the control node the Root node and remove the default Node2D
WAit this isn't quite right still >.>
Still on it nvmd
I am developing, and I am also screaming internally. Good times
I got it to work for real this time 
It really was just a matter of setting like the top three containers to Full Rect
nice!
so.. just developing? 
hows everyones projects goin 
o
i made a drone model and have been working on neuro/evil and thats it
i do plan on using an asset i made a few months ago that never ended up getting used so i guess that counts towards progress as well
its not a huge asset but its something
Im done with the mechanics, im just trying to make the ai do stuff
and make the levels
and draw the costumes 
It's going
I'm gonna lose the game jam but I'll win game of the year

And another break. Felt like I was barely doing any progress in the like first four hours but the last two seemed very productive. I had to figure out a bunch of Unity stuff and how to organize things but then I could actually shine with coding things in a then more familiar fashion.
i feel like thats usually the case. the start feels like a slog but once you get into the swing of things it goes lightspeed
i always get a boost of confidence when i feel like im starting to make more progress which is a great feeling
i overslept
dont worry you still got 65 hours and 22 minutes, thats plenty of time!... right..?
im friken ded
stay strong
just did the draft so pretty good
im trying 
i did the game idea drafting document, now im combining some old 2d playercontroller scripts i have
i actually would like to know what other people use for this, because i want a program that lets me easily drag images around while also being able to write anywhere, with text formatting options to make certain things more obvious. ive never found a good one so ive just stuck with text and have reference images open elsewhere (ive even debated making my own but never gone through with it lmao)
So what's this about getting sued over Hiyori? If I decide to includer her in my game, If I just name her Neuro-Sama it should be fine? I'd be using custom drawn sprites
i have an idea, but need a second opinion. the game is a very simple SNES Star Fox clone. the concept is you play as Filter-sama, driving her ship around cyberspace shooting down the the sus things Evil and Neuro come up with before they're said aloud, essentially filtering them.
in keeping with the theme, the game would be full of voice clips and screenshots of silly things they said in past streams. my dilemma is: i'd want to stay away from any controversial topics, but it's the controversial stuff that is the most memorable. is the concept worth bringing to life if it's just random clips of evil saying swear words?
iirc the hiyori model has terms that only allow for smaller creators to use it commercially. vedal's channel is too big now based on their defintion, so he can't feature her on stream. but i don't think that limitation would extend to your game.
baldsama
i think its an interesting concept, but unfortunately i cant really say much without knowing the implications of the voice clips within the gameplay/plot and full game loop (driving a ship and shooting things alone isnt a very compelling gameplay loop)
from this it sounds to me like the theme is just tacked on as an afterthought, but again, its hard to say much with such limited information
Several hours in and I almost have a working grid-based movement system. It's so joever, I just can't sleep now 

Doesn't help that my game design document is 2 pages of schizophrenic ramblings 
you made a game design document? thats already better than what i do in any game jams 
i woke up super late today so i completely missed the theme announcement and ill have to start thinking of an idea now 😭
I started the millisecond she announced the theme, and just started to write down whatever came to mind. Really helps
The writing everything down part, I mean, the starting early isn't that helpful to you I assume xD
man a lot of people are putting drones in their games, im starting to reconsider 
Haha, it just happened to be fitting. I can do 3d but never learned character design, my game is set in the post apocalypse so no humans anyways
Don't even have enemies in the game, it's largely narrative driven with puzzle mechanics...
man i have so many good story ideas but all are like large scale game ideas and even then i dont have time this weekend to build a game 
maybe ill try build one after the gamejam
Same, the story I have is kinda too big. So I'm just scrambling like hell to see what I can get in
i guess i might just scramble a platformer like last time in 5 hrs
That's an idea
Luckily I have the power of my stupid ADHD hyperfocus
yea last time i made it in like 10 hrs i think
oh trust me. the quality will be proportionate to the hours 
it wasnt even a game

my mind is drawing blanks. i cant think of any ideas
You have unlocked new role
in terms of gameplay?
do both
To be fair a simple platformer without any content can be done in like 2 hours tops
2 days is not alot
yea im really unproductive worker 
i got it! alr, wish me luck 
done
(this is the level of talent im working with)
holy ur actually picasso 
I made some progress on my Scratch game but I'm starting to think I'm not gonna have a working game by the time we hit the deadline. Maybe once I have a lot of this stuff figured out it'll rapidly progress towards something playable and I'll make it.
I used Evil as a stand-in for an enemy as I implement the attack mechanic but she still does not move so it may not be obvious that this game will be one of those dungeon crawlers where nothing moves unless you move. A top-down turn-based thingy.
https://youtu.be/pzD1Tk3zL84
Despite the instructions, the block button still isn't working and neither is turning without moving or interacting with anything
you got this! 
hey does anyone have any assets relating to anny's vr room or livestream background
also any images of neuro's background
Had a breakdown, took a nap, we back to being motivated again 
sometimes a good breakdown is all you need

are you actually watching alex's stream through that monitor or is it just a screenshot 
its just a scrrenshot lmao
ah man
im not gonna find a blender plugin for twitch with the limited time we have
oh i assumed that was in your game lol
is anyone streaming their game dev?
Alexej's team is https://www.twitch.tv/alexejherodev
They kinda pivoting already tho 😭
thats ironic considering alex had to join vedal's vc earlier to gloat about how much progress they were making compared to vedal 
look who has the progress now 
Have you seen their map(?), it is literally insane
nah i havent seen much, i only briefly tuned into alex's stream at the start
Without saying much, it's huge and it is insane to me
i wonder if they'll be able to pull it off
i remember last year their game was quite buggy when i played it lol
or alex's game anyway, not sure if he has the same team
Iirc Bud and winter was from his last team. Donno about Sad & Grover
Yeee 100% I do wanna play the submissions that will come in : D Pretty cool topic as well
Neuro actually cooked with the Topic, took me about 5 minutes to come up with my entire game idea
waow
The LLM that could
the hinges of my laptop broke, wth 
i had ideas right away but it took me about 2 hours to get something i thought was actually decent lmao
Got a cool name too, "Fragments of Humanity"
I just wrote everything down, then revised that, and again, then it fit
Also better to spend more time planning it then to get lost in the middle of it :P
Hello new guy here and mind telling me what this chat is about?
the current game jam
anything related to the game jam goes here
Guess I'll just use Google
Or click the link up there xD

I too have a name c:
mine is kind of psychotic so i have to hide it till submission time
I know what to look out for then lol, good luck with the game!
Anyone has a reference of anny´s full model?
When i try to look for it i keep finding neuro´s 😛
I'm off for tonight
idk how far everyone has gotten but good work to what you've completed so far
anyone knows the font of neuro-sama stream subtitle?
I am at least
still working on the gameplay side of things but I managed to get most of the basics down
Thanks! 😄
im tryna make some content or references specific to a couple characters and their relation to neuro/vedal/swarm, but im a bit personally unfamliar with minikomew, do you guys know any good ones?
does this include evil?
also heres a sneak peak at her sprite :3
sure, why not
https://www.youtube.com/watch?v=WWRueQj1CRw
I like this one alot
i do remember lots of harpoon talk in that one xD
you know its good when its full of harpoons
mini is a reincarnation of Myun, who was Neuros first collab partner, and if her best/childhood friend.
i know that much, im just kind of lacking anything specific i can give her content wise that feels properly specific to her
They did a duet of Everything Goes On
They are also each other’s biggest fan/oshi
And this was a clip that is referenced occasionally https://m.youtube.com/watch?v=clSQ8BL8EeU&pp=ygURTmV1cm8gMTAgdGluIGNhbnM%3D
How do i message a mod? 😛
Wanna be sure an asset doesnt break the rules
When I randomly caught Vedal talking about also having drones I was like "wait what?"...
"Remnants of the Past" also doesn't give you a lot of option besides fighting some kind of old enemy or using or collecting old things...
I feel a lot of us are doing similar things.
I'm doing none of the above
ive messaged alex questions here and there, tho idk if that means thats fine xD what sort of asset we talking about?
yea im doing a post apocalyptic scenario where all the people are gone now but there really isnt many other directions to take it
What are you trying to say? "I'm better than you"? "I'm ignoring the theme"?
I assume Alex is busy cause he is making his own game 😛
I drew Anny but her underwear is kind of visible in her model
And i know underwear is against the rules of neurocord
So i wanna know if i have to hide it or something
im struggling to think of anything that doesnt involve that 😭
You can make a game about cleaning all the left overs from last week that are roting on filian´s table 😛
lmfao
Clean the remnants of the past! 😮
only other thing i can think of is something related to time travel but idk how to incorporate it well
Like The Legend of Zelda: Oracle of Ages
i asked chatgpt to see if it had any weirder ideas, this is the only one that stood out a bit:
Ruins of the First Neuro-sama
Neuro-sama discovers the remnants of an earlier AI prototype—a glitchy, decayed version of herself. The game revolves around her attempts to "resurrect" this forgotten version or learn from its failures.
"Remnants of the Past" being something trivial as garbage or just stuff still lying around is a good idea.
Here I give you another one since I'm not sure what to do with it: I was thinking of there being some psychological trauma caused by something in the past that still has effects.
that there's more options than what was listed without telling exactly what I'm doing, sorry if that felt like a jab at you
As neuro would say
there was one more thing i thought of, youre probably gonna control drones in my game (which a lot of people also seem to be doing lol) so i thought maybe when a drone breaks you could use its pieces to build new drones... so youre using the remnants of your past drones to build more, but i think thats a bit of a stretch 
i usually try to think of something related to the theme that affects the gameplay too, but its been quite hard to think of something interesting for this one that i could reasonably do
Is no one making a game about neuro digging up dinosaur bones?
tell me about it, my brain was stuck for 4 hours
you can do it
I am already making something else
make 2 games
Can I submit more than one game or do I need another account?
do you guys like my new start menu /s
Works
Its for my super original new game, "A Bandoned Rchive"
ngl
neuro having sock up one leg and bare leg down the other design wise is a fucking godsend for the readability of animations
I can tell based on what I’ve got so far that I probably do not have the skill required to complete my game in 3 days, it is what it is.
lower your scope
Sounds like me tearing down my original idea that I worked on for like a week to then replace one day before the game jam with a much simpler game 😄
The scopes not really the issue I’m just too slow
lower your standards
or get help
Don’t sleep and don’t procrastinate
I’m against getting help because I feel like I’d be wasting other peoples time, this is my first game jam and I’m just trying too enjoy the time, don’t really care that much if the project isn’t done in time.
Anyways time for me to work on art for the next hour then
so I can watch the stream tomorrow.
Good luck!
Ok, I spent about 2 hours coding player movement and then 3 hours spriting...progress I guess! Time to nap
I...
just finished cleaning my house
welp, i wasted hours procrastinating 
happens
im gonna have to waste some hours sleeping soon
ive just been straight coding since jam started 💀
i just woke up, time to code ig
I made the base Vedal sprite time for sleep
Wow, i can see how you game matches the theme 😛
hehe
this is only half joking btw XD
im actually gonna name my game A Bandoned Rchive
Lost Library
adding in ragdoll physics for just filian and only filian 💀
but what about for vedal when colliding with filian
Flip vedal over and push him with huge force upon the tiniest collision
57 hours and 22 minutes
Any1 got tips on how to not corrupt files if you have multiple people working on a Godot project using Git?
Call dibs on the files that you are editing
Call dibs, work in different folders, have your code on branches.
had a thought, if you added sound clips of the twins from the streams to your game, would that count as ai generated content?
You have unlocked new role
for the disclosure
that's not really what the disclosure is there for
It's for people who abuse ai and just have copious amounts of ai generated code or art
okidoki
The code rule is exclusively there to make Vedal write code. 
He can no longer abandoned his archive
i am god's perfect idiot
i spent 2 hours trying to troubleshoot an animator issue
THE FILE HAS A BIG U
IT SHOULD BE Run
THAT SIMPLE FUCKING THING HAS BEEN THE ISSUE FOR 2 HOURS
classic
I am working on the game with someone who lives in the literal opposite time zone as me. We will stil have hours where we're both awake, but it's gonna be a funny game of tag experience
theres no way im making it in time lmao
I did a good bit of scripting but compared to a few hours ago it looks like the same game on the surface, no new content. I kinda figured this would happen so it's not too much of a letdown but hopefully some courageous soul or group of people will use Scratch (the GOAT) so that it gets some representation, which was my main goal, just having some people be like "Yooo, Scratch!"
I'll still try to see if I can whip something up tomorrow, 5 minutes worth of gameplay or something, but I'll most likely not make it in time for the game jam even if I set my expectations that low because I'll be going on a trip on Sunday.
I'm thinking of finishing the game at my own pace regardless, though.
What happened to the assets channel for the game-jam?
everything you said was so damn relatable lmao
most basic software problem
god, forgive me for this
Classic 😆
bad time to get grounded 
sleep deprived, head empty, loaded up on coffein
perfect day to code
does anyone know how i can make a better title ?
maybe change font
Add a Outline to the text of the title maybe
it's not bad tho
nice
make it white (Poossibly with a ink outline) BC the value of the turquoise is too similar to that of the Pink
almost a perfect match
thats why it is so hard to see
Doggo ~
Interface
I'm about to loose making an asset for an house interior, does anybody know a place for good free assets?
ol' reliable.
https://kenney.nl/assets
thxx
there is no way i'm finishing this in time 
if the game is set in the future and has flashbacks to the present-day... is that considered to be fitting the "remnants of the past" theme??
I stretched themes thinner.
update #3
Sheesh
i mean, if there's no "wear" above it can't be underwear in the first place so that's prob fine
there's a thread for assets but that's all i know about https://discord.com/channels/574720535888396288/1316605675631022192
looking good! 
Epic.
Cool drones
neuro with a gun scares me 
the game jam is on a date on which i need to travel
im gonna have an aneurysm trying to finish this bitch up
i wouldnt recommend giving yourself an aneurysm
is it bad that i want to see a doom mode where the doom slayer is replaced by neuro sama
better collision detection on neuro attacks than the mc neuro ai
simpler tbf
true, the mc ai is kinda insane even with the shortcuts that had to be made
that looks really cool
im cutting back on the scope
but
there is a real chance for this to work out well
someone have sound pack of vedal/neuro noises?
will the "clones" be Filter with green zombie eyes
time to work on pixelart heavy shit
hey guys.can I use stream clip as Art assets?
to my knowledge, i believe anything from the streams you may use in the game jam (not outside the jam obviously)
ok,thanks
rachinova has a few, but they arent game spezific https://drive.google.com/drive/folders/1E1AYmhOK0r1y2Ily0bX6-hzpx8le8PAg
Our game is coming along nicely
That's all I'm gonna say
Y'all just gonna have to wait and see
👀

yeah, cant concentrate with stream in the background
i just check in every once in a while
Let's pretend this is the first time I sent this:
Ahem, dual wielding the stream and game project... etc etc
at least you got multiple monitors? i only got 1 xdx
Yea, hooked up the third one this christmas
we got the 3D stuff into the custom engine
Don't remind me that I need a third monitor.
btw what name have you guys chosen for your games?
Fragments of Humanity 
secret 
its a secret ( i don't have one ) 
Pending until we don't have a better one.
For now, it's just "Neuro Game" lmao
i might not have a name but atleast the actual game is coming along...
Classic placeholder.
Getting somewhere, too. Grid-Movement finally works and have some semblance of an UI 
I just accidently deleted my movement code, just gone, lmao end me
lol
worst thing about not using an engine is UI interaction 
Best thing about Godot is the UI framework. 
if you use vscode, it actually stores file versions everytime you save you can recover it from there 
Three days is so little time... Unity makes some things so ridiculously difficult... Feels like I'm half the time just fighting Unity...
I might be able to get some kind of prototype done but it's tough.
im glad its 3 days honestly, puts a cap on how much i can bloat the scope
i went from 5 gameplay features to 2
come to the dark side of godot. no compile time, rapid prototyping and hotloading
And we have web exports you can do 5-10 minutes before the jam ends.
im gonna have a conniption tho ive been programming for
I feel just doing basic menus and some barely existing gameplay eats three days easily.
about 15 hours
well programming and animating
and pixel art
and im die
on the bright side
basic menu is like up to 1h in Godot, and that includes theming and tweaking.
(setting up options, level selector etc)
Depends on how much you actually need and how much you copy paste.
Literally just did a Yates Row PR...
Spoiler for the game we're making
No git 🇱
🇱
*everything is WIP and may not be in the same state in release
Nah, no time with my scope. Already rewritten the code tho, better and stronger
godot crashed
what
this is soo enigmatic that makes me want to play
Does anyone know if it's possible to get the instrumental for Neuro new song, Life?
theres this version by chxi: #1316605675631022192 message
not sure about any others though
Full disclosure, the artist is on our team and we are using it too.
The artist for the music video or the one that made the instrumental?
to those that develop in godot: remember to download export templates so that you won't have to worry about it half an hour before deadline
the midi
Why use LIFE when you could make your own custom songs?
Because Neuro theme
also. if you plan to make a web game in godot. make sure to test it out often to make sure all the features you are using work on web
Just make your own custom Neuro songs
Because the artist made a version that is a good fit for a bossfight. 
I have a need.
Neuro RVC is a thing
And Evil RVC too
Also, If you do godot and want to export to the web, don't use c# and Godot 4. That does not work yet.
i'm making 3d game and their quality on web version are not particularly good so i'm going with only downloadable 
We'll see how many games just end up using LIFE
Ours will certainly stand out if most just use LIFE
just making sure, you can use neuro covers in games, right?
Not sure, the songs themselves have copyright holders
Depends on the song probably
We're just using Neuro RVC to make our own stuff, so we're not gonna have to depend on any copyright stuff
i mean, why would that be a problem since game jam games are free and you have to give credit to assets you used anyway
Alex said that you can use them if you don't monetize. Covers were used last year too.
https://itch.io/jam/neuro/topic/4396248/vedalneuro-related-assets
Not all song publishers allow for usage of songs without special permission
But also use your best judgement.
exactly, no one monetizes game jam games
Anyway, what we're doing is probably the safest possible thing
(most of the team is doing at least something for the one single part that is the audio)
I'm handling the RVC for one of the parts
Pretty cool stuff
Yeah, at best you typically end up with something that could serve as a prototype for a real game you make post-jam, nothing that should be sold as a real game.
worse things have been sold on steam
true, true
I stand corrected; you should only treat it as a prototype, because it's bound to be rough 😉
not a lot of people know this but applying a rigidbody to a gameobject and instantiating new objects with a button input is considered one of the most advnanced things you can do in game dev and getting this far in 24 hours is actually a really good pace and i'm not fucked at all promise
And to be fair, that alone is something that can make a fun game.
That's me IRL Holy heck, I just sufferred the same thing just now 
Memory Lanes
We can do it
It's looking good so far
hoping it does 
Then there is we, who use the physics engine exclusively to detect when 2 things would overlap. 
If it works, it's not stupid 
why does this chicken look so sus
i would prob do that ngl 
i hate when i see any game that has hair movements, but the hair in some animations goin inside the body
my obsessive behavior for perfectionism hits at these moments lol
Our game is inspired by Medabots
at least you have your fighting system xdd
I'm cooked
You have something playable? xD

I have a house, almost a character and maybeee a main menù
im genuinly planning to do smth with horror and tension, with an ending that will prob make all of you laugh
should i go for it?

yeahh
Our game is mainly a surprise, but all I'm gonna show you is this
i dont know what this has to do with remnants of the past, but it do be moving
hear me out, replace the bullets with Rum bottles
vedal would never throw away a bottle of rum so that's a no. but maybe some sort of powerup....
but neuro would

neuro throws rum bottles and vedal idk
oh no, it's finally time for me to manage collision layers and masks in godot 
That is not that bad.
welp, time to use something other than life so I can also stand out 
Also good morning everyone 
Got some janky code in place for attaching Mods to Trash cards and modifying their stats, so now I just have to "just" implement the combat and drafting... Trying really hard to not overcomplicate and scope-creep... 🙃
or dont use music and tell ppl to use their own music in the background
rate my nur
let's gooo, another deck builder game 
I'm also making one but interesting to see how others make it
10/10 very cute
If someone wants to use her then go ahead
Make your own Neuro song
already in the works
tho I'm not the best singer considering neuro sounds horrible when I tried my voice. I'll have to figure out another way. otherwise I'll just make an original soundtrack without vocals
We're using the great SynthV pipeline that me and Wispers use for our covers, the most accurate Neuro we can possibly make
I know the optimal pipeline, so we might as well use it for our game
Hmm I wonder if there's a free version
I'm too broke for paid stuff atm
I was part of making the models, so I kinda know their characteristics better than many others
SynthV doesn't have a free version I think
So if you don't have it already and don't want to pay, you may want to figure out your voice or find a female accent-less base singer

welp og soundtrack it is
or I could just do audio splicing 
brb need to look for random neuro sounds
Almost a third of the time over, and I ALMOST finished implementing movements and interactions... Still need to do Environments, Models, Textures, Sounds, UIs, Dialogue... 
If she can keep up. I made my movement turn-based just in case
It's still designed around that, she'll be able to keep up.
Sounds nice, looking forward to seeing that
Even if she takes 10000000000000 seconds because she was essaying to something chat said?
That is the absolute edge case, but we have a safeguard for that too.
Interesting
Take "safeguard" very losely.
Well, I think our game will be adaptable to Neuro API
We're not that worried about it though
if neuro is yapping:
tell_neuro("shut the fuck up")
The integration needs a bit more content to really test it. 
if anyone is interested in unity neuro sdk, then vedal is currently doing it on stream
We're not focusing much on making sure the game is Neuro compatible
We're much more focused on our highlight features
Having me and the known good Neuro RVC pipeline me and Wispers use should be a pretty big buff
48 hours left from now 
DAY 1 IS NO MORE, WELCOME DAY 2
Only doing it because I wanted it and found a dev who wanted to code that. (actually coded a prototype as well)
90% of us are coders xD
do we have any visual representation of the swarm?
Drones
wanna trade?
IF any of you can fill in the role of a "lore master" (no need to be good, just better than us) then we're looking for one xD
Not really
We haven't even gotten to the 3rd stage of our massive dependency chain
do you have any art needs? I just need a couple sound effects, keeping it barebones cause I have 0 sound people rn
Most have very SMOL roles
I do RVC
Wispers renders the SynthV tracks with the most optimal Neuro base voice
But the ones that actually have major roles are too busy to probably lend stuff
Either way, I know when we pull of what we're going for, it's going to be crazy cool
dialogue system up and running 👀
Fixing up the song lyrics again 
(and yes i did make my dialogue draw staz whenever it detects the word vedal)
Why i'm coding the game with neuro on my ears? 
Looks very sick
thank you
GOTY! (It's good looking)
Lie down to rest my head for a couple of minutes
remember I only have less than 2 days to finish my game
get up in a panic
sprite for two hours with minimal coding
repeat process
You can do it

No matter how your game ends, if you make something "playable", it's already a super achievement 
I've realized I am artistically hopeless. Thus all my characters shall now be evil cubes
epic
i have no idea how to make a character
im hopeless doing pixel art
i just hope what i plan works
please rate my state xd https://lp4.dev/GameplayTest3.mp4
I grabbed some assets from another creator here and I'm altering them to fit my game, like editing the neuro sprite to be hiyori, adding a shooting, jumping animation etc
i was planning on using only my assets but asset making takes too much time
just draw a lil guy in low quality and it's technically pixel art
no issue in using assets during a gamejam

actually managed to make some decent progress day 1.
mostly just the unit AI and visuals. (the gymbag and mech sprites are from: #1316605675631022192 message )
AI invasion theme? epic
imagine neuro as final boss 
😄 glad to see people makin use of those
basically a post-apocalypse theme. my game's theme is after neuro already took over the world. like thousands if not 10's of thousands of years afterwards.
hopefully i'll have time to had a small cinematic at the start/end of my game to explain a bit more
Our game jam discussion board 
(It is more substantial by now, but I don't want to spoil anything)
how are you guys doing?
Debating whether I should fix an annoying bug that causes the whole character sprite to move forward when the sprite is more spacious (like when hair is flowing compared to standing still hair) or to just ignore it for now...
the idle animation also causes the player to move 1 pixel off the ground...in my sprite editor the sprites are all in the exact same spot, never had to deal with this issue in unity before
if the bug isnt fiyable in 5min just make a note and move on
I'm making my game almost the whole day and I'm pretty happy with my progress ❤️
Mostly just waiting for when my part comes up
playing minecraft for 30 hours?
I'm making my game the whole day too, its fun xd
it's not gonna be finished anytime soon tho lol
small preview, lol
installing unity
damn
By the way, wanted to share some progress but discord does not allow me to attach files (i.e. screenshot) here, why so?
I guess newbie badge does the job
You get perms after typing a lot
I left it on over night finalizing an autocraft on my modded server
(my PC runs in a server configuration)
I see, lol.
bit of a longshot, but does anyone have a voice clip of neuro saying "dink donk"?
Alright, so I decided to finally try out odin-lang and raylib for the first time, learn it and have some fun, probably? And dedicated the weekend for that. Though it was not easy to begin with, I eventually got it all working. So here's my progress today: https://ibb.co/j52VWpZ
bruh
If you need some sort of Neuro voice line, there is always the possibility of either using Azure Ashley or Neuro RVC V11 to make it synthetically
Starting to look a bit more like a game now, got some basic auto-battler code up and running. Now I "just" need to finish the drafting and deck-building, as well as a set of proper opponents/levels... It would be fun to expose the drafting to Neuro, but I'll probably won't have time for that during the jam, especially since I'm still operating with mostly placeholder art...
found a way to generate walls easier, without needing to manually build all the clipping and colliders
might be able to successfully build up the game levels in time
default unity clear color is so iconic tbh
this is my first game
probably wasnt the best idea to build a game for the first time in a game jam
Sorry, I'm not making fun of you, it just brings back memories
It's a pretty good idea, it's a firendly jam, no real prizes, no real pressure
oh dw lol i didnt take it that way im more like "its my first game so i had no clue it was"
You gotta start somewhere. And remember, 72 hours is not a long time, so most of our entries will be pretty shitty, and it's an accomplishment just being able to submit anything. 😉
Especially as a solo dev.
It's my first game jam, I hope to atleast release something because most games I make end up in a bin
i tried working on games before but i ended up getting stuck and procrastinating, 72 hours is actually helping a lot cuz it means my scope is forced short and i cant procrastinate
True
72 hours is not much
But still enough to make a song
Yeah, I have a problem never finishing anything. Gamejams gives me a time limit, and makes it so I can't get stuck overthinking. This is my 5th(?) gamejam, but only managed to submit in two of them.
Exactly, you are forced to cut-down scope, and not over-think things. 🙂
its unironically the furthest ive got in a game project
yo guys, do you think tutorial stuff is required?
you can always give controls in game description on itchio
It depends. Remember, people will be rating the game, and likely won't spend much time with each game, so at-least in-game instructions/help can be a benefit for ratings.
Ideally, it's probably better with a pop-up in-game, as many people rating won't read the description on itchio in my experience. It doesn't have to be pretty though.
We might have the Neuros explaining things in the game integrated with the story
Power of Neuro RVC
Can i make a demo game for the jam?
Won't it all be kinda demo / prototype games? 😉 Unless you have a short story to fully tell.
i mean thats how abandoned archive came alive
Finally, it is time to CRFB
YOOO ur doing the game jam? 
i'm looking forward to see what u make
Yeess! Im so heccin hyped >.<
Well see what we`ll cook. Were all newbies in my group but boi i think we brewin (if we manage to finish in time haha).
Im excited to see what your team is comming up with (i am behind on the vod)
should i be spending time on these particle effects at this point? probably not.
would I do it again? absolutely!
you're gonna do great, i hope you all have a lot of fun :D
You too 
And to everyone else as well!

Last years was already super cute, youre gonna rock this year !

for 3 days you can keep most of the code in your head. if you have to return in a few month to it, youd be screwed XD
fr
That was me with jam project from last year
Progress: Added some cutscenes
I am so cooked 
i hadn't looked at the dev streams and now see veedahl is doing a turn based grid based combat game with a post apocalyptic setting which is what i'm doing and people are going to think i just copied him
As i draw Toma Layna and Anny i notice that all of them have super long legs 😛
Is that the robodog killing someone?! 😮
dont worry bout that, im sure theres gonna be many of those
you can have a game in the exact same genre as another and both games be completely unique and interesting in their own rights. i wouldnt worry about it as long as ur trying ur best 👍
The game were neuro helps Filian clean the rotten remnants of her meal is still up for grabs! 😛
vedal's game looked like this yesterday
There are a lot of games in the same genre out there 😛
Most important thing is, the game should be fun 😛
leauge of legends players would disagree
League is fun, its just that the players arent 😛
Nah, he's just sleeping 🙂
I'm thinking about giving up. I made a bunch of progress but I have no idea how to make the basic gameplay loop fun. I had my idea only a day before the game jam, I worked on a different idea before that but threw it away because that was just not doable in three days.
My current idea is kinda like a JRPG with drones and the fun was supposed to come from picking and equipping/upgrading units depending on the challenge that awaits you but that just requires too much complexity and too much thinking. Maybe if I would have had the idea earlier and already worked on some needed UI stuff... Like it took me easily an hour just to get a scrollable text box working in Unity and it's still wonky.
Is not only about the looks.... but thank you 
Don't worry too much about it, mine still looks a black void with a few circle left and right and a few texts
I could maybe get some super shallow game done but I don't think it would be fun.
Although I feel most games will be like that.
I understand... I am on the same page as you.
There's still another option to aproach the JAM.
Instead of creating a game in 3 days, you can design one in those 3 days. Is another way to have fun and not overcook yourself
But no matter what you do, you can do it
(I hope...
)
Honestly I'd say go for it anyway
The feedback you'll get from the game could help you understand how to make the game loop better imo
I also have doubts about the game loop of my game but I'm still gonna go through with it anyway especially because it's too late to change anyway
The thing is I kinda know what I want and that I just can't do it in the time. Maybe if I would have planned ahead more.
Consider that just finishing something is an achievement in itself. If you have a working gameplay loop, that's pretty impressive for 72 hours. I have no delusions that my game will actually be "fun" at the end of the jam, much less polished or balanced. I'm just trying to finish something that's technically a game, and includes the most important parts of my design. If it's got potential, I'll rewrite the entire thing later, and treat it just as a prototype.
The problem is... this is a game jam. This is supposed to be "done" in those 3 days.
I'd say do what you can and expand the game later. The fact that you cooked something is already good
Don't compare yourself with seasoned jammers, or people entering as complete teams. Just getting something working is great for a solo novice gamejammer
72 hours is really not that much time
If you somehow got a "game", be proud of yourself
Honestly, 20 hours ago, I thought to myself "Hey, it's actually not that bad. I still got time"
Now I'm realizing that it is pretty bad actually
Yeah... my head is like:
how do i do this? It's already been more than 24 hours 
what a day of troubleshooting does to a mf
I agree with this, if you got a loop. Most of the time that is enough.
It would be really nice if Neuro could make game actions while TTS was active. Her ability to be strategic in our game is limited since we need to give her as much time as possible
I had a massive difficulty curve issue, granted that could have been better.
Okey. I think it's better if i go to bed. I'll continue tomorrow and... if i don't find it feasible to finish.. at least i could say, it was a good run 
We have some time on the following day too.
i may have dun goof'd
I'm planning on finishing my game after I sleep today(it's 1am for me, waking up at 10am) and do some final testing and polishing on the last day
my idea for getting around this was to give neuro a supportive role to vedal who'd be playing. So vedal would be steering and shooting etc but could ask neuro to do things like asking for "more power to shields" and she'd have the option to change the configuration of power to shields-thrusters-weapons.
Though not sure if that would work since she'd need to have the option to change the configuration open to her at all times and only act on it when she felt like it. Don't know if that would work with the sdk. Maybe have vedal press a button to open up the option for neuro to change the settings or smth?
Doesn't matter now though. Won't have time to implement it and it's not like i understand how any of it works anyways
You can do that part post-jam if you want.
Our challenge is that it's a Neuro vs Vedal game with Vedal playing in real time.
Our team is really living up to their name of "Vadul Blamers"
I think if I can implement the SDK, the game will have two modes, the real time mode and a more mistake-based mode where there's no real time so Neuro can make her choices easily
The second mode might be easier to humans but hey, it won't be a "Neuro Mode" for nothing
Obviously it'll be after the jam tho
i love doing unclean data structures with excessive casting
that moment when you have the schedule planned out for the day and then someone comes in and throws a wrench in things 😔 now i have no time to work on my game
It ain't much but it's an honest work
Here is my current status including the working title. Everything outside the "board" is just an imported demo scene. On the last day I wanted to add various effects and make a nicer surrounding around the "arena" by using those external assets and adapted demo stuff.
You can see a bit of a damage system going on with a partially done round based combat system with elements and elemental reactions. Each drone is like a skill in an RPG.
I don't even know that I did in those like 29 hours so far. Found a drone and some other assets. Adapted and imported them. Did those menus. Fought with the scrolling combat log window thing in the bottom left. Fought with the UI skin and a bunch of other things. Hm.
My idea was to have a lot of fights ("stages") and you being able to get and upgrade drones after each fight.
Unity has a particle/effect demo where I in theory could have maybe copied a bunch of fitting effects over and adapted it to have actual attack effects.
But I just have no idea how to make the core gameplay. It's too complex and requires too much thinking. Also I need more complex UI stuff with unit selection, upgrading, passive skills, ... Judging by how long I needed for everything so far there is no way to finish that.
i might try to honestly, but i got a lot of uni stuff that needs to be done by the 10th/15th of jan so I might have to put that on the backburner
and things on the backburner rarely leave the backburner ngl
I think I spent more time on that scrolling text view than on the combat system... Skinning the UI drained so much of my sanity and motivation. So much time wasted on things that should be much easier. So much depends on what you did before and how much you can copy over from earlier projects or demos. Coming up with an idea in three days that fits well to the theme is already tough unless you kinda squeeze it into a not really fitting existing idea like I tried to.



can play it.
