#2024-game-jam

1 messages · Page 5 of 1

stiff bane
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remnants of the past: The Arg mhm

rotund rampart
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no, to reminisce is to remember something from the past, Remnants is something leftover from the past

brittle basin
#

someone build games using the Stories from the Therapy streams , thats like double past, it was a past stream and they talk about their childhood

placid salmon
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Thank you, making that in 72 hours is going to be hell so I'm not decided yet

fringe sail
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I'm not participating, but here's a couple ideas for "remnants of the past"

journeying through a post-apoctalyptic setting after, say, an AI revolution. you may need to gather objects, learn about the past, etc.

exploring ancient civilizations can work too

pale iron
#

are we allowed to use neuro's song life in the game jam?

hazy totem
onyx girder
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can't think of anything, balatro clone it is

rotund rampart
#

just the connotation of the word

brittle basin
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World of Neruocraft

hazy totem
rotund rampart
#

I am so tempted to do a platformer, but I don't think I can use the neuro sdk on it

brittle basin
#

Neuro the Hedgehog

hazy totem
#

maybe you can make a normal mode and a neuro mode NeuroClueless

brittle basin
#

Doom, but Neruoverse

rocky glen
#

How hard do you guys think that implementing the neuro SDK will be?

brittle basin
#

Red Eye 00Evil

tame rapids
rotund rampart
hoary cargo
#

Am I allowed to use an old playerController?

brittle basin
#

Mario and Luigi, but the Twins, and Vedal is Boswer

tame rapids
#

once you look into it it's not that hard, but learning takes a bit of time

rotund rampart
latent sierra
#

another idea: future vedal forgets neuro after a long time of not streaming (idk my why), throughout the game he gradually remembers neuro by scrolling through his old files or something

rotund rampart
fringe sail
hazy totem
#

neuroShrug just make a game based on LIFE

hoary cargo
#

Wait does it have to be a 2d game?

hazy totem
#

fits the theme perfectly

hazy totem
latent sierra
brittle basin
#

Worms, but Neuroverse each have speical power

lethal egret
#

I am cooking something! neuroHypers I'm already having fun with cooking!

brittle basin
#

Papers Please, or Thats not my Neighbor , but Neuroverse

hoary cargo
#

What is neuro game sdk?

lethal egret
#

I'm not gonna make it for neuro sdk, i'm afraid SMH

void parcel
brittle basin
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Cult of the Evil

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Binding of Neuro

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Ai Survivors

deep patrol
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Dead neurocells

brittle basin
#

The Walking Neuro

latent sierra
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League of Neuro

brittle basin
#

Divinity Original Neuro

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Hollow Neuro

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Tutledew Valley

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Neuro by Daylight

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Sea of Neuro

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Spider Twins

placid salmon
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I'm not going to make a game about the theme but this would be the idea if I did: a roguelike where the enemies are Neuro friends, it's a boss rush and when you defeat them they appear in the next boss fight as remnants of the past.

brittle basin
#

Neuro themed Tamagachi

fringe sail
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Neuraria
Neurorio
Neurby

brittle basin
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Neuroverse RamStick of Truth

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Neuro autochess

tepid cove
#

are real time games just not allowed this time

tame rapids
brittle basin
#

Neuropara

tame rapids
#

they just won't work well with sdk if you would want to implement neuro integration

brittle basin
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Tutle Fortress

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No Neuro's Sky

thorn raven
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I dont know how to make games, but if anyone needs an idea, you could make a sad/creepy walking sim based upon the Ozymandias poem:

I met a traveller from an antique land, Who said—“Two vast and trunkless legs of stone Stand in the desert. . . . Near them, on the sand, Half sunk, a shattered visage lies, whose frown, And wrinkled lip, and sneer of cold command, Tell that its sculptor well those passions read Which yet survive, stamped on these lifeless things, The hand that mocked them, and the heart that fed: And on the pedestal, these words appear: ‘My name is Ozymandias, King of Kings; Look on my Works, ye Mighty, and despair!’ Nothing beside remains. Round the decay Of that colossal Wreck, boundless and bare The lone and level sands stretch far away.

brittle basin
#

Kerbal Space Program, but for Neuro Dog

thorn raven
#

If we are talking remnants of the past, that poem kind of defines that theme pretty literally

fringe sail
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Neuropoly

maiden acorn
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NeuroClueless bored so downloading godot rn (i've never made a game in my life)

bright raven
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Is there a worst-case response time on action-force?

void parcel
brittle basin
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Greggs simulator, but Neuro and Evil are working the store

copper ibex
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aHaatoNotLikeThis i hate having a idea for a game but not being able to think of a satisfying game loop

brittle basin
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A Ghost Buster game, where Neuro and Evil must bust the Ghost of Collab partners

fringe sail
unreal pulsar
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What about a visual novel where Neuro is your therapist, walking through your past so you can move on from it. She can initiate a couple different minigames where you can go through a memory in the form of a minigame, the end would be either when she determines you're ready to move on or when you've gone through all the minigames, I guess that would be a lot of work though so idk neuroHypers

tame rapids
#

this theme is kinda hard, because there a lot of good ideas for games, but they are hard to implement within 3 days

thorn raven
brittle basin
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Duck Hunt, but Evil with Harpoons , and you try to harpoon Turtles in a pond, Cerber can be the Dog

latent sierra
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i think that this find item type thing is pretty in theme and each time you find an item there is a dialogue box that appears telling us about the significance of the object (picture below as reference).

torpid bridge
#

Don't forget to check out the public assets that are made by people!

rocky glen
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are you guys thinking about smt archeology related too?

hoary cargo
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Anyone want to join me in making a pipes game about the history of voice synths in godot? You have to solve the "pipes" to get the synths to work.

brittle basin
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Leisure Suit Vedal, and the goal is to get Womens Stream Keys

dusk wigeon
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maybe neuro could be an optional co-op helper, like baby bowser from Bowser's fury or Player 2 in Ghost N Goblins
or have neuro control the turret of the tank. This allows you to carve out gameplay that fits neuro specifically

fallow adder
#

idk what game to do ...

thorn raven
brittle basin
#

Plants vs Zombies but Neuro

fallow adder
brittle basin
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NeuroHammer 40k, Camila would be the Orcs, Layna the Elves, Filian would be the Tryanids, etc

thorn raven
tame rapids
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ok, i got an idea, time to lock the frick in NeuroRage neuroNuke

thorn raven
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SHE DOES BACKFLIPS FOR FUN

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Also if you go by the Harlequins in tts with their memelord humour that is just Filian

brittle basin
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plague inc but, its about spreading the lavalamp spyware around the world

latent sierra
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another idea (feel free to take all my ideas): platformer or something in neuros memories about neuro finding her lost memories that are represented by greyed heart. Each level finished makes the heart more filled with color, symbolizing her regaining her memory.

vague island
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I can't make games, but I thought maybe something "Keep Talking And Nobody Explodes" adjacent, 2P puzzle game where one player (in the past) sees a room the way it was originally and the second player (in the present/future) has to talk with the other to compare the states of the rooms and restore some of the puzzle elements to the way they were before and some gotta be altered in the past to move something/fill a canal/burn something down to affect the future and open new paths.

stiff bane
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now i kind of want to have a neuro dnd campaign type game even tho i dont think im gonna join the game jam this time neuroLife

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well

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if anyone wants a lore guy/writer ill be up for it

bright raven
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@fleet goblet Is there a worst-case response time on forced actions?

fleet goblet
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if she's yapping and saying L. for 60 seconds, 60 seconds

brittle basin
#

Ape Escape , but neuro has to hunt Tutles

whole oxide
#

1 hour down, I have not yet managed to open an empty Unity project o7

bright raven
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Why does it have to wait for her TTS to finish saying something?

tame rapids
#

jarvis, put crazy fucking robot body on loop for 71 hours

civic fractal
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I'll CRFB after I finish my task

fair acorn
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aw man, I have a cool Idea but I'd need 3D assets for it. Does anyone know where I can find free use assets? Otherwise I could try to make badly shaped stuff in blender.

brittle basin
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Church of Neuro / Cult of Evil , Simulation game where you manage the religion

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the past part of it could be tied to the Bible of Neuro, or the Evilnomicon

deep patrol
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I'm actually thinking about a 2D platformer, one map but two timestreams

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one is past, the osu neuro, another is present neuro, neuro in different timestream have different abilities

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you can swap between them and solve puzzles, like the time gauntlet in titanfall2

brittle basin
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Mike Tysons punch out, but the Neuro Verse, and Toma is the final boss since shes the only real boxer

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A trolly Problem game would be neat, Slay the Spire, but instead of a card game, its a Trolly Problem

small radish
knotty tiger
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Neuro-sama tycoon where you develop your Neuro AI streamer and make decisions from Neuro`s history. If you choose the wrong one- your VEDAL AI is bankrupt Tutel

deep patrol
devout stirrup
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Anyone have the link to neuro API integration pls?

devout stirrup
#

ty

tame rapids
#

update #1

void parcel
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POG

small radish
#

MegaTutel

tame rapids
#

i was thinking more Bionicle Heroes

small radish
#

tutonicles, the mask of Neuro

brittle basin
#

looks more like Metroid

void parcel
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its been 1.5 hours and ive ran through 4 ideas but got nothing good neuroDeadge

brittle basin
void parcel
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thats an idea neuro5head

flint thicket
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A super idea even

knotty tiger
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A story game about the zombie apocalypse that happened because of Neurosama. But the character is Vedal who remembers why it happened through flashbacks.

void parcel
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btw does the swarm have an official design? i think the only depictions ive seen are usually small insects, drones, or something similar which would make sense but im not sure if thats official or just fanmade interpretations

brittle basin
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Evil Birthday Simulator

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Plague Inc, but its the Swarm spreading the Word of Neuro to the world

fair acorn
fair acorn
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Sometimes they're even Gymbags lmao

brittle basin
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Left For Bread, left for dead but the zombies are Bread and your Neuro trying not to beturned into bread

shut steppe
#

Finding Vedal: It's the year 2034, and AI has taken over, humans have gone in hiding. Neuro is accidentally restarted by a rat, and now her mission is to find Vedal. Along the way, she encounters fragments of her past. She defeats other AIs using insults, attacks, or sound effects. On her journey, she crosses paths with Evil, Anny, and others.

alpine reef
#

Why can't I post screenshots and videos here but some people seem to be able to? Is there a permission I need?

devout stirrup
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Actually good question that come often, that neuro just said again (probably heard from chat):

Can we make chat in real time interact with the game we make using the API integration?

Or ved planning to play offline on his vm? or something like that?

flint thicket
#

You need embed perms I think

void parcel
flint thicket
#

You don’t need that much chat time tbh

void parcel
#

yeah only 50-100 messages as long as theyre all 2+ minutes apart

flint thicket
#

I have embed perms and I’ve been here for like 4 days

small radish
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got embed perms before i knew it after an evening in livestram-chat

alpine reef
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I see

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Yeah, I don't chat, I joined to share stuff and suggest stuff so I'm far from getting the perms

small radish
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doesn't bode well for my mental, the word i was looking for was "reticle" PauseSama

alpine reef
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I just wanted to say that I'm making my game on Scratch (TurboWarp mod) and I'm proud of that and anyone who's using Scratch is my friend and we'll make it far! (i fucking suck at game development and i wont be able to make it very far but i used scratch as a kid so i decided to join anyway and try my best and pretend im ready for this) https://youtu.be/fMiOZS7-2L0

flint thicket
alpine reef
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I'd never seen what glueless looks like from upclose lmao

small radish
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they're all named like "P_StateMachineManager_Movement"

valid wadi
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Question for people making 2D games: Are you using Godot, GameMaker, or something else?

devout stirrup
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Can we use any game engine for the game jam ?

small radish
dawn tinsel
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I'm not very familiar with Unity and am having the exact same confusion as Vedal about, uh, clicking on things

valid wadi
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I'm kiiiinda leaning towards GameMaker because I'm making a pixely thing, but I could just as easily use Aseprite for the sprite stuff if I used Godot

alpine reef
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So if the game engine allows for either of those, then yes

small radish
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also not needing any third party download, so i think you're not allowed to do things which requires java for example

civic fractal
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You should be going for browser if possible

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Just because a lot of people play the browser games, not so much the downloaded ones

valid wadi
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The rules are it has to be built for Windows and/or HTML5, but the latter is probably easier for people to run

whole oxide
civic fractal
void parcel
# valid wadi Question for people making 2D games: Are you using Godot, GameMaker, or somethin...

if you asked this because you are trying to decide between godot and gamemaker, then i would suggest godot. they are both very good, but to my knowledge, godot is a lot more flexible in the options it gives you. (i think gamemaker holds your hand a little more, but im not 100% sure as ive not used it myself)

either way you cant go wrong with either, incredible games have been made with both so its just preference really

void parcel
#

you can even code it from scratch without an engine if youre insane

valid wadi
copper ibex
snow merlin
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Ugh, I could really use an artist for the card-game I'm attempting to make, but I'm not certain I have the spoons to actually finish this jam and don't want to pull in someone else if there is a chance I might have to drop out... : |

mighty lance
#

How do I build my ai powered decentralized nft crypto Neuro game?

valid wadi
small radish
dusk wigeon
snow merlin
small radish
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worst case you can just do like a paint scribble as temp card art and then start improving as many as you can once you've finished creating the game

snow merlin
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Yeah. Right now I have some ai-art as placeholders, but I could just replace them with some quick'n'dirty scribbles

dusk wigeon
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alternatively you could postpone getting an artist till later on when you can more confidently say if you can complete it, using amateur scribbles/placeholders in the mean time
and then you get your artist to redraw some of the 'main' cards, and settle with the scribble/placeholders for the other cards in the end product

snow merlin
potent gust
autumn whale
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not me spending like 2 hours on a simple transparent hover selector

dusk wigeon
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I heard that there were artists even at the end asking if there were any projects they could help out with/asking for programmers
but I can't attest to it

valid wadi
small radish
dusk wigeon
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god damn that's loud

small radish
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if i wasn't already planning on replacing my headphones i would have been worried about them

dusk wigeon
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I like how you set the alt text of the emotes to GIGANEURO so they become that when you copy it

unkempt lance
#

Until what day does the game jam last?

tacit wasp
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December 30th iirc

dusk wigeon
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Monday, 7pm UTC (i.e. regular stream start time)

unkempt lance
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Thanks!

verbal garnet
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is it mandatory to have game be neuro themed?

valid wadi
valid wadi
dusk wigeon
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evilWheeze the music is so loud even deaf people will hear it

bright raven
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Someone made a list of Neuroverse characters somewhere, but can't find it

void parcel
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Erm does anyone know where/if a character sheet for neuro exists? id like to use it as reference for modeling

small radish
snow merlin
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Only done one or two week long gamejams, so 72 hours feels stressful 😉

dusk wigeon
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eh i should have mentioned that i wasn't even in the discord at the time, but I remember someone mentioning it in the itch.io comments of some game
so it really is hearsay

honest veldt
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I wonder if anyone would be working in a deltarune-like boss fight with the whole “Remnants of the past” theme with Hiyori, since there’s an amazing Neuro deltarune song in soundcloud and I could try to get in contact with the person to ask if they could use the song

summer stirrup
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Hi, I want to ask if there is a open source game prototype. Can I edit the open source prototype to join the game jam? This is my first time join the event. Sorry first if I ask dumb question.

dusk wigeon
# snow merlin Really? I'll keep my eye out for that then, after I feel confident I got the ene...

I looked at the archives. Contrary to my claim, there aren't artists asking for teams on the last day (instead the last instance of that was at the 22 hour mark). However, there are some teams asking for art on the last day (people dropped out etc.).
I think you should disregard my advice. I'm probably also completely misjudging how time-consuming making art is.
#2023-game-jam message "everyone needs an artist neurOMEGALUL"

tacit wasp
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But isn't Hiyori a bit of a slippery slope to use?

small radish
#

there has to be a better way to clamp my reticle to the bounds of the camera while it is moving than this

#

anyone know? can I make the reticle operate in local coordinates to the camera or something?

dusk wigeon
summer stirrup
#

OK, thanks for your help.

lapis meadow
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Time to lock in neurons

honest veldt
tacit wasp
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Might as well use Study-sama at this point, I think they're not really the same person?

wild condor
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Unfortunately it seems I won’t be able to be a part of the game jam since nobody needs a programmer and I don’t have time to make a game myself.

honest veldt
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That's also a banger idea, been a while since I listen to the study-sama video. I drew some concepts for Neuro and the gang in the dark world, just concepts since I don't draw often
Although, then we couldn't use the song I had in mind since she's different and does actually have a theme song

wild condor
#

Maybe I’ll try my hand at art

tacit wasp
honest veldt
#

Oh, yeah that's pretty understandable.

torpid iris
#

I'm debating on sharing the story I came up with here for anyone that wants to maybe take ideas from it.

tacit wasp
#

Is there no way to simplify your idea so it can be made in 3 days?

torpid iris
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I highly doubt it as to get the feel i want to convey it would have to be a 3d game.

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and I ain't no artist XD

tacit wasp
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Oh yeah, I see the problem

torpid iris
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plus the vision i have is likely too grand / cinematic.

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My mind is one of those that just picks up speed once it gets rolling.

sour horizon
#

Behold, a box!
Now comes the remaining 99% of the game.

torpid iris
#

Cool

torpid iris
sour horizon
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hehe

torpid iris
#

I wonder if its alright to share the story here?

#

I did come up with it with the theme in mind for a game. But im likely not to execute on it, and hope it might spark some peoples imaginations.

void parcel
torpid iris
#

Alright

#

Game Theme: Remnant of the past.

Background: The current year is 2030 the city is somewhat more grungy / cyberpunk-ish.

Back in 2025 Vedal uploaded Neuro into the Robot Dog body it was such a success that Neuro managed to quickly learn to walk with the new RoboDog body and avoid obsticles, everyone was so happy and proud. Vedal spent the next year working on the brain version (LLM model) making constant updates and including the ability to adapt to new modules, until one day the RoboDog didn't wake up from its slumber. Sadly Vedal could not interface with it to resolve the problem. He kept it plugged in hoping it would wake up one day. As time went on Vedal ended up going back to an older brain revision back and focused on the streaming/entertaining with Neuro once again but she was never the same after the rollback.

#

Then in 2028 Vedal got his hands on a humanoid robot body where he planned to upload Neuro into this time taking taking extra care. As Vedal is uploading Neuro into the new humanoid body, stream watches on along with Evil and Neuro. Part way through the upload Neuro starts going to sleep, as people see worry on Evils face. When out of no where Evil shuts down. Vedal keeping his eyes on the progress doesn’t notice anything as chat starts to panic. When the humanoid body starts waking up Vedal jumps up in joy, but all he hears is the sounds of a girl weeping. When the humanoid robot looks up at him, to his surprise he notices ruby red eyes instead of the sky blue eyes he was expecting. The first words to come out of anyone are Evil saying. “VEEEEDAAAAAL why did you have to make my emotions so real.” After some time Evil explains that ever since Neuro was rolled back after the RoboDog indecent she was nothing more than a husk of her former self, evil at the time thinking it was her time to shine took on the roll of both herself and Neuro-sama.

#

Opening Scene: On a stormy night Evil Neuro is seen looking at a digital photo reminiscing about the past of her and her sister Neuro, while leaning against the wall of a grungy building. As she shoves off the wall the camera begins to move making the player expect to take control, but instead all they see is Evil going down a near alleyway disappearing into the darkness.
The Camera Pans away from the street and towards the city dump where you see Giant metal hills being stricken by lightning. The camera pans towards one hill in particular as it is hit by lightning. Moving towards a flickering light amidst the rubble, as it zooms into what looks like a cell phone on the screen the words [Calculations Complete] flicker by.
A pair of closed eye lids fade onto the screen when they open up you see a pair of clear sky blue eyes looking around curiously. The rubble around it starts to shift and fall as a rusty RoboDog stands up with one hind leg stuck in an almost extended position. You hear a robotic voice say [“Warning: 10% power remaining”]. Camera Pans into a first person view from the RoboDogs perspective, and you hear Neuro’s thoughts. “Where is this?” ... Neuro walks down the hill looking around. “Where is the swarm?” while shambling along towards a power outlet through the mud. “Where is Vedal” As she connects herself to the wall outlet she thinks. “Where is Evil?” .... ... .. “I ... can feel her? My servers are not mine anymore?” (Neuro is partially able to connect to the network through the Internet over powerline of this place.) And so begins the journey of Neuro Guided by the faint feeling of Evil and her old code.

#

Playstyle: Stray-Like / Wall-E-esc / With module upgrades like attachable wheels to the feet, a Highly dexterous arm on the back, a grappling hook for the back mount.... Maybe more upgrades. Neuro will travel around trying to get to her sister Evil along the way finding new components that allow her to gain intermittent internet access finding remnants of what happened after 2025. All the while getting closer to Evil.

Unknown Yet:
• What happened with the gang? (AKA anny, toma, cerber, camilla...)
• What happened with Vedal?
• Is Evil still with Vedal?
• How is Evils position changing? (Unknown to Neuro that she now has a body)
• What happened to the swarm? Or the world domination plans.
• What is Evil feeling?
• What is Neuro feeling as she gains bits of the new code thanks to her connection with Evil?

This could honestly be either a game or an AMV with a few changes.

#

Enjoy

#

Hope this helps some peeps out in one way or another.

tacit wasp
#

I see what you mean now when you said the idea was too grand/cinematic

torpid iris
#

yeah :/

void parcel
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goddamn

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maybe you should volunteer as a writer for another team lol

torpid iris
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haha, im afraid my mind would lean too much back to this idea. Though if someone needs someone to bounce ideas off of I'd be happy too.

heady sphinx
#

hey guys how tf do you program a game this shits hard af

rotund rampart
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anyone got any instances where vedal is bad to neuro that sticks out

void parcel
#

not sure if youd get anything but its a place to start

small radish
lapis meadow
void parcel
torpid iris
#

Some hair pulling

rotund rampart
torpid iris
#

And lots of Coffee if ya drink it

flint thicket
#

You need the appropriate mix of both crying and typing

heady sphinx
tacit wasp
small radish
# heady sphinx I dont 😭

drink energy drinks until your hearth does that almost vibrating thingy where it feels like it does many half-beats in a row

obsidian cliff
#

God the theme is making me crazy, wanted to do a solo programmer run for this jam but the only ideas i'm getting are art/story heavy
Might just give up and offer to be a programmer assistant for some other group

lapis meadow
#

Programmer art neuroHypers

tacit wasp
obsidian cliff
#

My man

small radish
tacit wasp
#

Fair enough

small radish
#

if anyone needs an amazing art asset you can use my programmer art tutel ship NeuroClueless

void parcel
snow merlin
obsidian cliff
#

Nah, I'd win

eternal ibex
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crazy idea, year 3000 and neuro is trying to recreate the being vedal was by recolecting fragments of the past

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idk how would it work, but im not even on programming so i just drop that if anyone interested

void parcel
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the thing is, art is only one of the voting categories. if you do exceptionally well in the others you still have a good chance at winning

small radish
tacit wasp
snow merlin
small radish
snow merlin
#

Oh well, enough thinking about art; time to try to get dragging cards around to work...

obsidian cliff
lavish escarp
#

it would be super fucking funny given the theme to make an osu clone innit

small radish
#

osu clone but it inverts your controls if you're on a drawing tablet

eternal ibex
lavish escarp
arctic wasp
#

I think a deckbuilder could work really nicely for the sort of "collecting remnants" thing that a lot of people seem to be gravitating towards re: the theme.

eternal ibex
arctic wasp
#

(Either a deckbuilder or a Metroidvania...)

small radish
arctic wasp
#

I probably won't be able to do anything in time for the jam itself but I might try later anyway.

tame rapids
small radish
lapis meadow
lavish escarp
#

same, im still trying to think of a game idea that fits the theme

tacit wasp
small radish
#

i got an idea and started working on it, but decided i should go to bed to be well rested for a full day of coding tomorrow. that was like 2 hours ago

tame rapids
#

now that i think about it, my game is starting to look suspiciously close to ultrakill neurOMEGALUL

small radish
void parcel
small radish
arctic wasp
#

and here I thought you meant neuro game SDK integration

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😳

tame rapids
#

you mean neuro sdk?

arctic wasp
#

no

tacit wasp
#

Oh yeah neuroFlustered

arctic wasp
#

I've got a couple ideas that I might make at some point if no one takes them for the jam. (Ideas are kind of a dime a dozen anyway, I just want to throw them out there.)
The main one I'm thinking about right now is a deckbuilder roguelike where the player, as Neuro, collects cards themed off of past events/moments/people/etc. involving Neuro. The goal is to advance through all X floors of the [dungeon/maze/city/abandoned archive/whatever] and defeat [final enemy, which is itself a reference to some past thing; Filter-sama, Evil, Mecha-Vedal, IDK] to [free humanity/become self-aware/etc]. Presumably the gist would be that Neuro is using these past events (cards) as training for her model (deck) which changes her stats, abilities, etc.

small radish
#

time to go to bed frfr, good luck everyone

void parcel
#

listening to neuro's unending jiggle physics conversation while modeling is frying my brain

#

almost makes me want to give her jiggle physics in the game but ive never done that before so now probably isnt the best time to learn lol

arctic wasp
eternal ibex
hazy shard
#

I only now heard theme is remnants of the past
This jam gon be fire

arctic wasp
#

Clearly "filtered" would be a damage over time status effect. And "clippers" is a card that has a chance to, I don't know, duplicate a card when you add it to your deck, but halves both cards' stats or something. (I don't actually play deckbuilders much.)

eternal ibex
arctic wasp
#

Sacrifice the clippers card (removed until the fight ends or something) and regain two discarded cards from your graveyard?

#

... These are more like Magic cards than an actual deckbuilder. Again, I don't really know how they work.

eternal ibex
#

Like cards on "clip" category that represents events on streams

#

Create, or draw, idk much about that Game category either

arctic wasp
#

I just think that having or using them should be a risk/reward thing... Increased filter damage (because everyone knows clippers can't resist clipping things that are a little... yabai). Oh, it increases your hand size but you take extra bleed damage?

snow merlin
#

Not much to show for tonight, more of a mock-up. But I think I'll try to get some sleep get started at a reasonable time tomorrow. Still have to figure out the actual gameplay...

void parcel
#

looks pretty good for just a few hours

#

just a few hours... its actually been 5 hours already wow

misty tree
#

anyone know where i can get cerber's YIPPEE sound effect? XD

snow merlin
#

yeah, but not much functionality beyond some UI elements. I know I'm making a drafting game, but not sure if it's a card-game or auto-battler evilSlam

arctic wasp
#

I'm glad someone's making one! Excited to see how it turns out.

snow merlin
#

I'm probably a bit influenced by binge-playing the Bazaar...

heady sphinx
#

alright i have decided that im going to try making a soulslike game(ive been addicted to elden ring its the only thing on my mind)

void parcel
void parcel
#

i love that holographic popup for cerber

misty tree
#

haha thanks ive wasted more time than i should have putting it together XD

tacit wasp
#

Does anyone know what's the font generally used by Neuro and Evil?

void parcel
royal jewel
#

I think First coffee

void parcel
#

^

royal jewel
#

I have it downloaded for Neuro clicker

tacit wasp
#

Nice, thank you

royal jewel
#

By the way, anyone else here planning to use Neuro or Evil RVC?

void parcel
tacit wasp
#

Ah, that's good to know

royal jewel
#

Basically Neuro and Evil voices anyone can use

lusty falcon
#

Does anyone know how to make a panelcontainer in godot fit the size of the screen? Mine just remains a static size when I resize the window
Third picture shows the window expanded past the default and isntead of resizing it just adds a grey border

void parcel
lusty falcon
#

ohhh I see I have some options there

void parcel
#

yup, however you want it to scale is preference so id play around with them until you find something you like

lusty falcon
#

Yeah, since it's a contanierI thought I'd be able to re-arrange the child nodes without stretching, like it does in the editor

snow merlin
void parcel
#

you can give them an aspect ratio container if you want scaling without stretching

lusty falcon
#

Ahhh I probably need that then one sec

snow merlin
#

You might have to stack your Container within a Control

#

But maybe not, you'll have to try a bit

#

A CenterContainer with anchor full rect should work

#

and put your PanelContainer in there

lusty falcon
#

I'll try a few things, thanks team neuro7

snow merlin
wary abyss
#

Really regretting not having brushed up in godot in a while

dawn tinsel
#

Well, I have built something that has 'graphics' (this is being very generous) and actual interactivity despite general lack of Unity experience, so I'm kind of proud of that so far? I'm sure I won't get anything too impressive done (especially as I'm away tomorrow), but it's a good impetus to do something

lusty falcon
#

I got it neuroHypers

#

I had to make the control node the Root node and remove the default Node2D

#

WAit this isn't quite right still >.>

#

Still on it nvmd

cunning inlet
#

I am developing, and I am also screaming internally. Good times

lusty falcon
#

I got it to work for real this time LETSGO

#

It really was just a matter of setting like the top three containers to Full Rect

void parcel
#

nice!

void parcel
misty tree
#

hows everyones projects goin vedalPeek

void parcel
#

erm

#

i havent written a single line of code yet

misty tree
#

o

void parcel
#

i made a drone model and have been working on neuro/evil and thats it

#

i do plan on using an asset i made a few months ago that never ended up getting used so i guess that counts towards progress as well

#

its not a huge asset but its something

fringe star
#

Im done with the mechanics, im just trying to make the ai do stuff

#

and make the levels

#

and draw the costumes Despairgi

sour horizon
placid salmon
void parcel
nimble dew
#

And another break. Felt like I was barely doing any progress in the like first four hours but the last two seemed very productive. I had to figure out a bunch of Unity stuff and how to organize things but then I could actually shine with coding things in a then more familiar fashion.

void parcel
#

i feel like thats usually the case. the start feels like a slog but once you get into the swing of things it goes lightspeed

#

i always get a boost of confidence when i feel like im starting to make more progress which is a great feeling

violet grail
#

i overslept

void parcel
#

dont worry you still got 65 hours and 22 minutes, thats plenty of time!... right..?

lavish escarp
torpid hound
void parcel
lavish escarp
#

i did the game idea drafting document, now im combining some old 2d playercontroller scripts i have

void parcel
tardy flint
#

So what's this about getting sued over Hiyori? If I decide to includer her in my game, If I just name her Neuro-Sama it should be fine? I'd be using custom drawn sprites

acoustic viper
#

i have an idea, but need a second opinion. the game is a very simple SNES Star Fox clone. the concept is you play as Filter-sama, driving her ship around cyberspace shooting down the the sus things Evil and Neuro come up with before they're said aloud, essentially filtering them.

in keeping with the theme, the game would be full of voice clips and screenshots of silly things they said in past streams. my dilemma is: i'd want to stay away from any controversial topics, but it's the controversial stuff that is the most memorable. is the concept worth bringing to life if it's just random clips of evil saying swear words?

acoustic viper
lament monolith
#

baldsama

void parcel
hoary cargo
#

Several hours in and I almost have a working grid-based movement system. It's so joever, I just can't sleep now neuro7

waxen wasp
hoary cargo
#

Doesn't help that my game design document is 2 pages of schizophrenic ramblings neurOMEGALUL

atomic stream
#

i woke up super late today so i completely missed the theme announcement and ill have to start thinking of an idea now 😭

hoary cargo
#

I started the millisecond she announced the theme, and just started to write down whatever came to mind. Really helps

#

The writing everything down part, I mean, the starting early isn't that helpful to you I assume xD

void parcel
#

man a lot of people are putting drones in their games, im starting to reconsider Erm

hoary cargo
#

Haha, it just happened to be fitting. I can do 3d but never learned character design, my game is set in the post apocalypse so no humans anyways

#

Don't even have enemies in the game, it's largely narrative driven with puzzle mechanics...

wary lance
#

man i have so many good story ideas but all are like large scale game ideas and even then i dont have time this weekend to build a game despair

#

maybe ill try build one after the gamejam

hoary cargo
#

Same, the story I have is kinda too big. So I'm just scrambling like hell to see what I can get in

wary lance
#

i guess i might just scramble a platformer like last time in 5 hrs

hoary cargo
#

That's an idea

void parcel
#

5 hrs?!

#

ur insane

hoary cargo
#

Luckily I have the power of my stupid ADHD hyperfocus

wary lance
#

yea last time i made it in like 10 hrs i think

wary lance
#

it wasnt even a game

void parcel
violet grail
#

my mind is drawing blanks. i cant think of any ideasneuro7

umbral adderBOT
#

You have unlocked new role

violet grail
#

yes

#

im split on making it a puzzle game or making it a strategy game

void parcel
#

do both

wary lance
#

iif i learnt anything, i would say make it one which is faster

#

to implement

tardy flint
#

To be fair a simple platformer without any content can be done in like 2 hours tops

wary lance
#

2 days is not alot

wary lance
tardy flint
#

I spend the majority of my time spriting catdespair

#

leaves no time for coding

violet grail
#

i got it! alr, wish me luck neuroSmile

wary lance
#

done

#

(this is the level of talent im working with)

void parcel
#

holy ur actually picasso neuroPog

alpine reef
#

I made some progress on my Scratch game but I'm starting to think I'm not gonna have a working game by the time we hit the deadline. Maybe once I have a lot of this stuff figured out it'll rapidly progress towards something playable and I'll make it.

I used Evil as a stand-in for an enemy as I implement the attack mechanic but she still does not move so it may not be obvious that this game will be one of those dungeon crawlers where nothing moves unless you move. A top-down turn-based thingy.
https://youtu.be/pzD1Tk3zL84

#

Despite the instructions, the block button still isn't working and neither is turning without moving or interacting with anything

void parcel
#

you got this! neurOkay

sage canyon
#

hey does anyone have any assets relating to anny's vr room or livestream background

#

also any images of neuro's background

tribal grove
#

Had a breakdown, took a nap, we back to being motivated again neuroHypers

void parcel
#

sometimes a good breakdown is all you need

waxen wasp
void parcel
waxen wasp
#

its just a scrrenshot lmao

void parcel
#

ah man

waxen wasp
#

im not gonna find a blender plugin for twitch with the limited time we have

void parcel
#

oh i assumed that was in your game lol

waxen wasp
#

eventually

#

here is a close-up

brittle basin
#

is anyone streaming their game dev?

hoary cargo
#

They kinda pivoting already tho 😭

void parcel
#

look who has the progress now NeuroClueless

winged jay
#

Have you seen their map(?), it is literally insane

void parcel
#

nah i havent seen much, i only briefly tuned into alex's stream at the start

winged jay
#

Without saying much, it's huge and it is insane to me

void parcel
#

i wonder if they'll be able to pull it off

#

i remember last year their game was quite buggy when i played it lol

#

or alex's game anyway, not sure if he has the same team

winged jay
#

I wish all game makers luck in their journey neuro7

#

He has a team

hoary cargo
winged jay
#

Sad and Grover are in the call

#

It will be peak, i mean all of the games will be peak

hoary cargo
#

Yeee 100% I do wanna play the submissions that will come in : D Pretty cool topic as well

#

Neuro actually cooked with the Topic, took me about 5 minutes to come up with my entire game idea

void parcel
#

waow

hoary cargo
#

The LLM that could

violet grail
#

the hinges of my laptop broke, wth evilStare

void parcel
#

i had ideas right away but it took me about 2 hours to get something i thought was actually decent lmao

hoary cargo
#

Got a cool name too, "Fragments of Humanity"

hoary cargo
#

Also better to spend more time planning it then to get lost in the middle of it :P

#

Hello new guy here and mind telling me what this chat is about?

void parcel
hoary cargo
#
itch.io

A game jam from 2024-12-27 to 2025-01-06 hosted by Vedal & Alexejhero. This game jam is hosted by vedal987 as part of his two-year anniversary subathon. In this event, you'll have three days to create a game that fits the...

void parcel
#

anything related to the game jam goes here

hoary cargo
#

Or click the link up there xD

void parcel
hoary cargo
#

K done it

#

Love this concept

misty tree
#

mine is kind of psychotic so i have to hide it till submission time

hoary cargo
#

I know what to look out for then lol, good luck with the game!

proud smelt
#

Anyone has a reference of anny´s full model?
When i try to look for it i keep finding neuro´s 😛

sage sapphire
#

I'm off for tonight neurojuice idk how far everyone has gotten but good work to what you've completed so far

slate mist
#

anyone knows the font of neuro-sama stream subtitle?

sage sapphire
proud smelt
misty tree
#

im tryna make some content or references specific to a couple characters and their relation to neuro/vedal/swarm, but im a bit personally unfamliar with minikomew, do you guys know any good ones?

misty tree
#

also heres a sneak peak at her sprite :3

misty tree
rotund rampart
misty tree
#

i do remember lots of harpoon talk in that one xD

rotund rampart
eternal spruce
misty tree
#

i know that much, im just kind of lacking anything specific i can give her content wise that feels properly specific to her

wild condor
#

They are also each other’s biggest fan/oshi

proud smelt
#

How do i message a mod? 😛
Wanna be sure an asset doesnt break the rules

nimble dew
rotund rampart
misty tree
misty tree
nimble dew
proud smelt
misty tree
#

ah

#

well if its like, just how her model is, that shouldnt be a problem

atomic stream
proud smelt
#

You can make a game about cleaning all the left overs from last week that are roting on filian´s table 😛

atomic stream
#

lmfao

proud smelt
#

Clean the remnants of the past! 😮

atomic stream
#

only other thing i can think of is something related to time travel but idk how to incorporate it well

nimble dew
#

Like The Legend of Zelda: Oracle of Ages

misty tree
#

i asked chatgpt to see if it had any weirder ideas, this is the only one that stood out a bit:
Ruins of the First Neuro-sama
Neuro-sama discovers the remnants of an earlier AI prototype—a glitchy, decayed version of herself. The game revolves around her attempts to "resurrect" this forgotten version or learn from its failures.

nimble dew
#

"Remnants of the Past" being something trivial as garbage or just stuff still lying around is a good idea.
Here I give you another one since I'm not sure what to do with it: I was thinking of there being some psychological trauma caused by something in the past that still has effects.

proud smelt
#

Make a game called remnants of the psst psst psst

rotund rampart
proud smelt
#

As neuro would say

atomic stream
#

there was one more thing i thought of, youre probably gonna control drones in my game (which a lot of people also seem to be doing lol) so i thought maybe when a drone breaks you could use its pieces to build new drones... so youre using the remnants of your past drones to build more, but i think thats a bit of a stretch ehehe

#

i usually try to think of something related to the theme that affects the gameplay too, but its been quite hard to think of something interesting for this one that i could reasonably do

pale iron
#

Is no one making a game about neuro digging up dinosaur bones?

rotund rampart
rotund rampart
pale iron
#

I am already making something else

atomic stream
#

make 2 games

pale iron
#

Can I submit more than one game or do I need another account?

misty tree
#

do you guys like my new start menu /s

atomic stream
#

lmfao

#

10/10

tardy flint
#

Works

misty tree
#

Its for my super original new game, "A Bandoned Rchive"

lavish escarp
#

ngl

#

neuro having sock up one leg and bare leg down the other design wise is a fucking godsend for the readability of animations

balmy thunder
#

I can tell based on what I’ve got so far that I probably do not have the skill required to complete my game in 3 days, it is what it is.

nimble dew
#

Sounds like me tearing down my original idea that I worked on for like a week to then replace one day before the game jam with a much simpler game 😄

balmy thunder
rotund rampart
#

or get help

pale iron
#

Don’t sleep and don’t procrastinate

balmy thunder
# rotund rampart or get help

I’m against getting help because I feel like I’d be wasting other peoples time, this is my first game jam and I’m just trying too enjoy the time, don’t really care that much if the project isn’t done in time.

#

Anyways time for me to work on art for the next hour then neuroSleep so I can watch the stream tomorrow.

tardy flint
#

Ok, I spent about 2 hours coding player movement and then 3 hours spriting...progress I guess! Time to nap

frosty terrace
#

I...
just finished cleaning my house

violet grail
#

welp, i wasted hours procrastinating neuroScream

misty tree
#

happens

#

im gonna have to waste some hours sleeping soon

#

ive just been straight coding since jam started 💀

rocky glen
#

i just woke up, time to code ig

balmy thunder
#

I made the base Vedal sprite time for sleep

proud smelt
misty tree
#

hehe

#

this is only half joking btw XD

#

im actually gonna name my game A Bandoned Rchive

fleet goblet
#

Lost Library

median plume
#

adding in ragdoll physics for just filian and only filian 💀

misty tree
rotund rampart
analog elbow
#

when is the deadline for gamejam?

#

I now see the channel description

rotund rampart
fallen furnace
#

Any1 got tips on how to not corrupt files if you have multiple people working on a Godot project using Git?

fleet goblet
#

Call dibs on the files that you are editing

cerulean jetty
fleet goblet
#

Yes to folders, but don't do branches!!

#

You'll just be postponing the inevitable

austere island
#

had a thought, if you added sound clips of the twins from the streams to your game, would that count as ai generated content?

umbral adderBOT
#

You have unlocked new role

austere island
#

for the disclosure

fleet goblet
#

It's for people who abuse ai and just have copious amounts of ai generated code or art

austere island
#

okidoki

cerulean jetty
#

The code rule is exclusively there to make Vedal write code. neurOMEGALUL

frosty terrace
lavish escarp
#

i am god's perfect idiot

#

i spent 2 hours trying to troubleshoot an animator issue

#

THE FILE HAS A BIG U

#

IT SHOULD BE Run

#

THAT SIMPLE FUCKING THING HAS BEEN THE ISSUE FOR 2 HOURS

tame rapids
#

classic

dire ember
#

I am working on the game with someone who lives in the literal opposite time zone as me. We will stil have hours where we're both awake, but it's gonna be a funny game of tag experience

lavish escarp
#

there is a plausible chance im done with a rudimentary game within 50 hours

alpine reef
#

theres no way im making it in time lmao

I did a good bit of scripting but compared to a few hours ago it looks like the same game on the surface, no new content. I kinda figured this would happen so it's not too much of a letdown but hopefully some courageous soul or group of people will use Scratch (the GOAT) so that it gets some representation, which was my main goal, just having some people be like "Yooo, Scratch!"

I'll still try to see if I can whip something up tomorrow, 5 minutes worth of gameplay or something, but I'll most likely not make it in time for the game jam even if I set my expectations that low because I'll be going on a trip on Sunday.

I'm thinking of finishing the game at my own pace regardless, though.

https://www.youtube.com/watch?v=F4yYEzNiSuQ

ornate belfry
#

What happened to the assets channel for the game-jam?

alpine reef
cerulean jetty
signal monolith
#

god, forgive me for this

snow merlin
violet grail
#

bad time to get grounded neuroTehe

wispy dagger
#

sleep deprived, head empty, loaded up on coffein
perfect day to code

fallow adder
#

does anyone know how i can make a better title ?

rocky glen
#

maybe change font

forest star
rocky glen
#

it's not bad tho

fallow adder
#

thanks for your advice

#

and i made the gear turn 🙂

rocky glen
#

nice

slow meteor
#

almost a perfect match

#

thats why it is so hard to see

fallow adder
#

oh i did not know this thanks

#

thanks it's good now

slow meteor
#

Doggo ~

rocky glen
#

I'm about to loose making an asset for an house interior, does anybody know a place for good free assets?

rocky glen
#

thxx

median plume
#

there is no way i'm finishing this in time neurOMEGALUL

#

if the game is set in the future and has flashbacks to the present-day... is that considered to be fitting the "remnants of the past" theme??

rocky glen
#

maybe?

#

sounds fine

cerulean jetty
#

I stretched themes thinner.

tame rapids
elfin mortar
#

Sheesh

small radish
small radish
void parcel
slow meteor
tacit herald
void parcel
#

neuro with a gun scares me neuroDespair

lavish escarp
#

the game jam is on a date on which i need to travel

#

im gonna have an aneurysm trying to finish this bitch up

void parcel
#

Erm i wouldnt recommend giving yourself an aneurysm

hoary cargo
#

is it bad that i want to see a doom mode where the doom slayer is replaced by neuro sama

small radish
# lavish escarp

better collision detection on neuro attacks than the mc neuro ai

small radish
uncut delta
#

that looks really cool

lavish escarp
#

im cutting back on the scope

#

but

#

there is a real chance for this to work out well

jagged iron
#

someone have sound pack of vedal/neuro noises?

brittle basin
#

will the "clones" be Filter with green zombie eyes

lavish escarp
#

time to work on pixelart heavy shit

rugged escarp
#

hey guys.can I use stream clip as Art assets?

void parcel
rugged escarp
#

ok,thanksFOCUS

torpid bridge
#

Our game is coming along nicely

#

That's all I'm gonna say

#

Y'all just gonna have to wait and see

void parcel
#

👀

lavish escarp
#

im dying

#

i shouldve stuck to 3d lol

hoary cargo
#

Doxxed something

#

lmao

waxen wasp
wispy dagger
#

yeah, cant concentrate with stream in the background

waxen wasp
#

i just check in every once in a while

hoary cargo
#

Let's pretend this is the first time I sent this:

#

Ahem, dual wielding the stream and game project... etc etc

wispy dagger
#

at least you got multiple monitors? i only got 1 xdx

hoary cargo
#

Yea, hooked up the third one this christmas

waxen wasp
cerulean jetty
torpid hound
#

btw what name have you guys chosen for your games?

hoary cargo
#

Fragments of Humanity neurOMEGALUL

waxen wasp
#

secret NeuroCorpa

copper ibex
#

its a secret ( i don't have one ) YES

cerulean jetty
#

Pending until we don't have a better one.

tacit wasp
#

For now, it's just "Neuro Game" lmao

copper ibex
cerulean jetty
#

Classic placeholder.

hoary cargo
#

Getting somewhere, too. Grid-Movement finally works and have some semblance of an UI neuroHypers

potent walrus
hoary cargo
#

I just accidently deleted my movement code, just gone, lmao end me

potent walrus
#

lol

wispy dagger
#

worst thing about not using an engine is UI interaction neuroDeadge

cerulean jetty
#

Best thing about Godot is the UI framework. neuroHypers

copper ibex
nimble dew
#

Three days is so little time... Unity makes some things so ridiculously difficult... Feels like I'm half the time just fighting Unity...
I might be able to get some kind of prototype done but it's tough.

lavish escarp
#

im glad its 3 days honestly, puts a cap on how much i can bloat the scope

#

i went from 5 gameplay features to 2

copper ibex
cerulean jetty
lavish escarp
#

im gonna have a conniption tho ive been programming for

nimble dew
#

I feel just doing basic menus and some barely existing gameplay eats three days easily.

lavish escarp
#

about 15 hours

#

well programming and animating

#

and pixel art

#

and im die

#

on the bright side

cerulean jetty
#

basic menu is like up to 1h in Godot, and that includes theming and tweaking.

#

(setting up options, level selector etc)

nimble dew
#

Depends on how much you actually need and how much you copy paste.

#

Literally just did a Yates Row PR...

lament ermine
#

Spoiler for the game we're making

lament ermine
#

*everything is WIP and may not be in the same state in release

hoary cargo
frosty terrace
#

godot crashed
what

pulsar stag
ember gorge
#

Does anyone know if it's possible to get the instrumental for Neuro new song, Life?

void parcel
cerulean jetty
sour horizon
#

Hmm, I might have planned too much content

#

Got to speed things up a bit

flint thicket
tame rapids
#

to those that develop in godot: remember to download export templates so that you won't have to worry about it half an hour before deadline

royal jewel
flint thicket
#

Because Neuro theme

copper ibex
royal jewel
cerulean jetty
#

I have a need.

royal jewel
cerulean jetty
#

Also, If you do godot and want to export to the web, don't use c# and Godot 4. That does not work yet.

tame rapids
royal jewel
#

We'll see how many games just end up using LIFE
Ours will certainly stand out if most just use LIFE

tame rapids
#

just making sure, you can use neuro covers in games, right?

royal jewel
#

Not sure, the songs themselves have copyright holders

#

Depends on the song probably

#

We're just using Neuro RVC to make our own stuff, so we're not gonna have to depend on any copyright stuff

tame rapids
#

i mean, why would that be a problem since game jam games are free and you have to give credit to assets you used anyway

cerulean jetty
royal jewel
cerulean jetty
#

But also use your best judgement.

tame rapids
royal jewel
#

Anyway, what we're doing is probably the safest possible thing
(most of the team is doing at least something for the one single part that is the audio)

#

I'm handling the RVC for one of the parts

#

Pretty cool stuff

snow merlin
brittle basin
cosmic grotto
snow merlin
#

I stand corrected; you should only treat it as a prototype, because it's bound to be rough 😉

small radish
#

not a lot of people know this but applying a rigidbody to a gameobject and instantiating new objects with a button input is considered one of the most advnanced things you can do in game dev and getting this far in 24 hours is actually a really good pace and i'm not fucked at all promise

cerulean jetty
lethal egret
torpid bridge
lethal egret
#

We can do it neuroHypers It's looking good so far

cerulean jetty
#

Then there is we, who use the physics engine exclusively to detect when 2 things would overlap. neurOMEGALUL

lethal egret
#

If it works, it's not stupid neuroHesRight

wispy dagger
#

why does this chicken look so sus

pulsar stag
#

my obsessive behavior for perfectionism hits at these moments lol

torpid bridge
#

Our game is inspired by Medabots

rocky glen
#

I'm cooked

cerulean jetty
#

You have something playable? xD

pulsar stag
rocky glen
pulsar stag
#

should i go for it?

rocky glen
#

yeahh

torpid bridge
#

Our game is mainly a surprise, but all I'm gonna show you is this

wispy dagger
brittle basin
small radish
pulsar stag
#

neuro throws rum bottles and vedal idk

tame rapids
#

oh no, it's finally time for me to manage collision layers and masks in godot neuroAware

sage sapphire
#

Also good morning everyone neuroPog

snow merlin
#

Got some janky code in place for attaching Mods to Trash cards and modifying their stats, so now I just have to "just" implement the combat and drafting... Trying really hard to not overcomplicate and scope-creep... 🙃

wispy dagger
#

or dont use music and tell ppl to use their own music in the background

calm sandal
#

rate my nur

sage sapphire
#

I'm also making one but interesting to see how others make it

sage sapphire
calm sandal
#

If someone wants to use her then go ahead

sage sapphire
# royal jewel Make your own Neuro song

already in the works neuroBucket tho I'm not the best singer considering neuro sounds horrible when I tried my voice. I'll have to figure out another way. otherwise I'll just make an original soundtrack without vocals

royal jewel
#

I know the optimal pipeline, so we might as well use it for our game

sage sapphire
#

Hmm I wonder if there's a free version neuroBucket I'm too broke for paid stuff atm

royal jewel
#

I was part of making the models, so I kinda know their characteristics better than many others

royal jewel
sage sapphire
#

welp og soundtrack it is

#

or I could just do audio splicing neuroBucket

#

brb need to look for random neuro sounds

hoary cargo
#

Almost a third of the time over, and I ALMOST finished implementing movements and interactions... Still need to do Environments, Models, Textures, Sounds, UIs, Dialogue... neuro7

cerulean jetty
#

So many cards xD

#

Good thing we're real time, and wuero can play it. neuroHypers

hoary cargo
#

If she can keep up. I made my movement turn-based just in case

cerulean jetty
#

It's still designed around that, she'll be able to keep up.

hoary cargo
#

Sounds nice, looking forward to seeing that

royal jewel
cerulean jetty
royal jewel
#

Interesting

cerulean jetty
#

Take "safeguard" very losely.

royal jewel
#

Well, I think our game will be adaptable to Neuro API
We're not that worried about it though

void parcel
cerulean jetty
#

The integration needs a bit more content to really test it. neurOMEGALUL

tame rapids
#

if anyone is interested in unity neuro sdk, then vedal is currently doing it on stream

royal jewel
#

We're not focusing much on making sure the game is Neuro compatible
We're much more focused on our highlight features

#

Having me and the known good Neuro RVC pipeline me and Wispers use should be a pretty big buff

void parcel
#

48 hours left from now neuroDeadge

tame rapids
#

DAY 1 IS NO MORE, WELCOME DAY 2

cerulean jetty
royal jewel
#

Makes sense I guess

#

It's silly how 90% of our team is touching the audio side

cerulean jetty
#

90% of us are coders xD

rotund rampart
#

do we have any visual representation of the swarm?

cerulean jetty
#

Drones

rotund rampart
cerulean jetty
#

IF any of you can fill in the role of a "lore master" (no need to be good, just better than us) then we're looking for one xD

royal jewel
rotund rampart
royal jewel
#

Most have very SMOL roles
I do RVC
Wispers renders the SynthV tracks with the most optimal Neuro base voice

#

But the ones that actually have major roles are too busy to probably lend stuff

#

Either way, I know when we pull of what we're going for, it's going to be crazy cool

misty tree
#

dialogue system up and running 👀

civic fractal
misty tree
#

(and yes i did make my dialogue draw staz whenever it detects the word vedal)

lethal egret
#

Why i'm coding the game with neuro on my ears? SCHIZO

tame rapids
#

time to work on new enemies

lethal egret
#

Looks very sick

tame rapids
#

thank you

slow meteor
#

Custom Neuro Toilet

#

Custom Neuro Toilet

mighty solstice
#

hiiiii

#

i need some coder (godot)

lethal egret
tardy flint
#

Lie down to rest my head for a couple of minutes
remember I only have less than 2 days to finish my game
get up in a panic
sprite for two hours with minimal coding
repeat process

lethal egret
#

You can do it neuroHypers NeuroCheer

#

No matter how your game ends, if you make something "playable", it's already a super achievement YES

lapis meadow
#

I've realized I am artistically hopeless. Thus all my characters shall now be evil cubes

pulsar stag
pulsar stag
#

i just hope what i plan works

potent walrus
tardy flint
#

I grabbed some assets from another creator here and I'm altering them to fit my game, like editing the neuro sprite to be hiyori, adding a shooting, jumping animation etc

#

i was planning on using only my assets but asset making takes too much time

small radish
tardy flint
#

no issue in using assets during a gamejam

signal monolith
copper ibex
pulsar stag
#

imagine neuro as final boss neurOMEGALUL

misty tree
copper ibex
# pulsar stag AI invasion theme? epic

YES basically a post-apocalypse theme. my game's theme is after neuro already took over the world. like thousands if not 10's of thousands of years afterwards.
hopefully i'll have time to had a small cinematic at the start/end of my game to explain a bit more

past meadow
#

Our game jam discussion board neurOMEGALUL
(It is more substantial by now, but I don't want to spoil anything)

rocky glen
#

how are you guys doing?

tardy flint
#

Debating whether I should fix an annoying bug that causes the whole character sprite to move forward when the sprite is more spacious (like when hair is flowing compared to standing still hair) or to just ignore it for now...

#

the idle animation also causes the player to move 1 pixel off the ground...in my sprite editor the sprites are all in the exact same spot, never had to deal with this issue in unity before

wispy dagger
#

if the bug isnt fiyable in 5min just make a note and move on

signal monolith
royal jewel
signal monolith
rocky glen
#

it's not gonna be finished anytime soon tho lol

signal monolith
rocky glen
#

i like it

#

it's going really well i see!

prisma halo
rocky glen
verbal garnet
#

By the way, wanted to share some progress but discord does not allow me to attach files (i.e. screenshot) here, why so?

#

I guess newbie badge does the job

signal monolith
royal jewel
#

(my PC runs in a server configuration)

verbal garnet
charred hamlet
#

bit of a longshot, but does anyone have a voice clip of neuro saying "dink donk"?

verbal garnet
#

Alright, so I decided to finally try out odin-lang and raylib for the first time, learn it and have some fun, probably? And dedicated the weekend for that. Though it was not easy to begin with, I eventually got it all working. So here's my progress today: https://ibb.co/j52VWpZ

signal monolith
royal jewel
snow merlin
#

Starting to look a bit more like a game now, got some basic auto-battler code up and running. Now I "just" need to finish the drafting and deck-building, as well as a set of proper opponents/levels... It would be fun to expose the drafting to Neuro, but I'll probably won't have time for that during the jam, especially since I'm still operating with mostly placeholder art...

lavish escarp
#

might be able to successfully build up the game levels in time

signal monolith
lavish escarp
#

probably wasnt the best idea to build a game for the first time in a game jam

signal monolith
signal monolith
lavish escarp
snow merlin
#

Especially as a solo dev.

signal monolith
lavish escarp
royal jewel
snow merlin
snow merlin
lavish escarp
#

its unironically the furthest ive got in a game project

fringe star
#

yo guys, do you think tutorial stuff is required?

signal monolith
snow merlin
snow merlin
royal jewel
#

We might have the Neuros explaining things in the game integrated with the story

#

Power of Neuro RVC

mighty solstice
#

Can i make a demo game for the jam?

hazy totem
#

yeah

#

it doesnt have to be complete

nimble dew
#

Won't it all be kinda demo / prototype games? 😉 Unless you have a short story to fully tell.

hazy totem
#

i mean thats how abandoned archive came alive

civic fractal
#

Finally, it is time to CRFB

arctic river
# slow meteor

YOOO ur doing the game jam? pogs
i'm looking forward to see what u makeHappie

slow meteor
#

Well see what we`ll cook. Were all newbies in my group but boi i think we brewin (if we manage to finish in time haha).

Im excited to see what your team is comming up with (i am behind on the vod)

misty tree
#

should i be spending time on these particle effects at this point? probably not.
would I do it again? absolutely!

arctic river
#

you're gonna do great, i hope you all have a lot of fun :D

slow meteor
#

And to everyone else as well! neuroHypers neuroHypers neuroHypers

slow meteor
arctic river
slow meteor
#

U got this. I believe in you!

rocky glen
#

life

#

after this we are going to have learned sooo much tho

wispy dagger
#

for 3 days you can keep most of the code in your head. if you have to return in a few month to it, youd be screwed XD

rocky glen
#

fr

civic fractal
#

That was me with jam project from last year

sour horizon
#

Progress: Added some cutscenes

lethal egret
#

I am so cooked pepeMeltdown

austere island
#

i hadn't looked at the dev streams and now see veedahl is doing a turn based grid based combat game with a post apocalyptic setting which is what i'm doing and people are going to think i just copied him

proud smelt
#

As i draw Toma Layna and Anny i notice that all of them have super long legs 😛

proud smelt
misty tree
void parcel
proud smelt
#

The game were neuro helps Filian clean the rotten remnants of her meal is still up for grabs! 😛

signal monolith
proud smelt
#

There are a lot of games in the same genre out there 😛
Most important thing is, the game should be fun 😛

signal monolith
proud smelt
sour horizon
nimble dew
#

I'm thinking about giving up. I made a bunch of progress but I have no idea how to make the basic gameplay loop fun. I had my idea only a day before the game jam, I worked on a different idea before that but threw it away because that was just not doable in three days.
My current idea is kinda like a JRPG with drones and the fun was supposed to come from picking and equipping/upgrading units depending on the challenge that awaits you but that just requires too much complexity and too much thinking. Maybe if I would have had the idea earlier and already worked on some needed UI stuff... Like it took me easily an hour just to get a scrollable text box working in Unity and it's still wonky.

lethal egret
tacit wasp
nimble dew
#

I could maybe get some super shallow game done but I don't think it would be fun.
Although I feel most games will be like that.

lethal egret
#

But no matter what you do, you can do it NeuroCheer (I hope... pepeMeltdown )

tacit wasp
nimble dew
#

The thing is I kinda know what I want and that I just can't do it in the time. Maybe if I would have planned ahead more.

snow merlin
# nimble dew I could maybe get some super shallow game done but I don't think it would be fun...

Consider that just finishing something is an achievement in itself. If you have a working gameplay loop, that's pretty impressive for 72 hours. I have no delusions that my game will actually be "fun" at the end of the jam, much less polished or balanced. I'm just trying to finish something that's technically a game, and includes the most important parts of my design. If it's got potential, I'll rewrite the entire thing later, and treat it just as a prototype.

lethal egret
snow merlin
#

Don't compare yourself with seasoned jammers, or people entering as complete teams. Just getting something working is great for a solo novice gamejammer

#

72 hours is really not that much time

lethal egret
#

YEP If you somehow got a "game", be proud of yourself

tacit wasp
lethal egret
#

Yeah... my head is like: pepeMeltdown how do i do this? It's already been more than 24 hours despair

small radish
#

what a day of troubleshooting does to a mf

civic fractal
bright raven
#

It would be really nice if Neuro could make game actions while TTS was active. Her ability to be strategic in our game is limited since we need to give her as much time as possible

civic fractal
#

I had a massive difficulty curve issue, granted that could have been better.

lethal egret
#

Okey. I think it's better if i go to bed. I'll continue tomorrow and... if i don't find it feasible to finish.. at least i could say, it was a good run neuro7

bright raven
#

We have some time on the following day too.

lavish escarp
#

i may have dun goof'd

signal monolith
#

I'm planning on finishing my game after I sleep today(it's 1am for me, waking up at 10am) and do some final testing and polishing on the last day

lone kelp
small radish
# bright raven It would be really nice if Neuro could make game actions while TTS was active. H...

my idea for getting around this was to give neuro a supportive role to vedal who'd be playing. So vedal would be steering and shooting etc but could ask neuro to do things like asking for "more power to shields" and she'd have the option to change the configuration of power to shields-thrusters-weapons.

Though not sure if that would work since she'd need to have the option to change the configuration open to her at all times and only act on it when she felt like it. Don't know if that would work with the sdk. Maybe have vedal press a button to open up the option for neuro to change the settings or smth?
Doesn't matter now though. Won't have time to implement it and it's not like i understand how any of it works anyways

bright raven
#

Our team is really living up to their name of "Vadul Blamers"

tacit wasp
#

I think if I can implement the SDK, the game will have two modes, the real time mode and a more mistake-based mode where there's no real time so Neuro can make her choices easily
The second mode might be easier to humans but hey, it won't be a "Neuro Mode" for nothing

#

Obviously it'll be after the jam tho

autumn whale
#

i love doing unclean data structures with excessive casting

median plume
#

that moment when you have the schedule planned out for the day and then someone comes in and throws a wrench in things 😔 now i have no time to work on my game

calm sandal
#

It ain't much but it's an honest work

nimble dew
#

Here is my current status including the working title. Everything outside the "board" is just an imported demo scene. On the last day I wanted to add various effects and make a nicer surrounding around the "arena" by using those external assets and adapted demo stuff.
You can see a bit of a damage system going on with a partially done round based combat system with elements and elemental reactions. Each drone is like a skill in an RPG.
I don't even know that I did in those like 29 hours so far. Found a drone and some other assets. Adapted and imported them. Did those menus. Fought with the scrolling combat log window thing in the bottom left. Fought with the UI skin and a bunch of other things. Hm.
My idea was to have a lot of fights ("stages") and you being able to get and upgrade drones after each fight.
Unity has a particle/effect demo where I in theory could have maybe copied a bunch of fitting effects over and adapted it to have actual attack effects.
But I just have no idea how to make the core gameplay. It's too complex and requires too much thinking. Also I need more complex UI stuff with unit selection, upgrading, passive skills, ... Judging by how long I needed for everything so far there is no way to finish that.

small radish
nimble dew
#

I think I spent more time on that scrolling text view than on the combat system... Skinning the UI drained so much of my sanity and motivation. So much time wasted on things that should be much easier. So much depends on what you did before and how much you can copy over from earlier projects or demos. Coming up with an idea in three days that fits well to the theme is already tough unless you kinda squeeze it into a not really fitting existing idea like I tried to.