#2024-game-jam
1 messages · Page 4 of 1
What thing? That reminds me of how my bundler just, comes with a little JVM to make sure it will always run anywhere
I already made Neuro clicker, it's already a thing
That is one of the solutions, except you can also strip down said jvm to what you actually need.
Other is turn it into a pre-compiled binary.
I don't actually know what parts of the JVM my thing depends on
If someone wants to make a minimal build of it, feel free to
What are you building with? (I use gradle)
oh jeez, last time I checked there were 244 participants, now there's almost 500
More info xD
https://github.com/Superbox2147/simple-http-server
There, you can look at that if you want to know how it works
remember it, this was the thing where I checked if it's ktor or not xD
It has almost no external libraries, just using the Java and Kotlin STDs
Or whatever JDK 21 comes with
And dotenv because I like using that convenient little thing
I'm not that big with java modules but that says java.net module.
@royal jewel where do I put the env file?
I think it worked, but it is complaining that it can't find it.
Does the dotenv library rely on reflection?
.env needs to be in the working directory
What is that mess?
very judgmental!
You run the binary in the bin folder, the app is your stuff, the runtime is the stripped down jre.
This is also the linux build.
Not a native image, just a plugin to use the jlink tool to have a minimal jre.
Add an index file
I'm bored so I'll write a rust version for fun. Then it is a single executable.
I'm gonna point at the output of something else I have.
Silly
Have fun replicating the automatic open in browser, the configuration system and the /$env/ endpoint
Let me turn it into a single executable next then.

It's like 50 loc. Can't be that hard
Well, depends on how much the Rust STD does for you
After the rust devs told the linux kernel that they need to introduce instabilities to make their language work I have significantly less trust towards it.
The native image tool does not wish to pick up my glibc. I'm also getting something else that I think is awt being very old, but fixing that is not worth my time. Making a PR with the jlink package.
Interesting
Maybe it should be an optional branch and not the main branch
But I have no clue how to do that
nah, it does not affect the main build in any way shape or form. I'll just clear out the graal stuff. Jlink works.
If it has any major differences somehow I would like it to be separated from the main stuff
Look at the PR.
I did not even remove the meta-inf folder that does not seem to do anything real.
Nor explicitly add the application plugin that should be a part of it.
@royal jewel It is waiting for your review now.
https://github.com/Superbox2147/simple-http-server/pull/1
the -1 line is also a lie.
It should be used for the artifact when I build the jar
For some reason sometimes that just refuses to work though
Want me to add it in as well?
The build artifact?
That plugin is technically added to it already now xD
the jlink plugin contains it.
I never use anything from the IDE to build anything, as that is not portable.
What do you mean not portable?
I use it for work, so it always has to run in CI as well for example.
I can just run the assembleDist task and it produces the expected results.
ű
Interesting
I also suffered sooo much with other devs setting up their ide-s in a highly specific way making me unable to run their stuff. xD
Interesting
Very interesting
Well, I'll get to looking at whatever you did eventually
I have a quick feature to implement in one of my things
@royal jewel do you have/know of example projects that use your bundler? I need something to test with.
Neuro clicker I guess?
But that's still kinda in testing phase
There's also the example included in https://discord.com/channels/574720535888396288/1316605675631022192 I think
It finally downloaded, thanks!
To test the env stuff you can just try to open http://localhost:7272/$env/PATH
Or you can try any other env variable other than PATH
@royal jewel also kudos that you got a bunch of applications technically published with the package name "org.whatever" xD
It's just my default and often I don't bother to change it
xD
game jam started 
Silly Neuro
we have 3 hours

Maybe Neuro's having a micro game jam
THE THEME IS FROGS AND DUCKS 
Neuro is hosting a second jam xD
what about the lava lamp jam 
starts tomorrow
oh ok
Literally darkeew levels of non-humor there
Stop spreading misinformation
neuro said it Alex
I know
Very silly Neuro
That was still super funny.
Turns out, I'm really good at estimating loc for some reason. It's 52 including blank ones. https://github.com/Robotino04/simple-http-server
It's also ~8MB so way smaller than yours
Well, mine was designed to just be a quick and easy solution to the web game problem
Well, I guess people can just choose if they want to use my solution which should be able to function multiplatform with some configuration changes or if they want to use yours and recompile to all non-Windows platforms that they want to support
Yours includes a Windows JRE so it isn't multiplatform either. And we only need windows because that's what Vedal will use.
It can be multiplatform if you include a different Java runtime
The jar itself can run on any platform
Either way, it's up to the users if they want to use Rust of Kotlin
The only reason to use a webserver like this is if you need access to ENV variables. Otherwise you can just host it on itch directly.
Yeah and I don't think Vedal wants to download multiple GB worth of JREs, which is why I made this version.
Eh, he's probably gonna do it in a cloud VM again
I can't believe I didn't see the gamejam channel until today D:
Somehow missed it
Also massive props to Alex for all the replies and everything on Itchio
is itch down?

Well, seems like we are not a small team anymore
my team suddenly grew to 7 people 
now i gotta make sure it works so i dont waste all their time
Same, 7 people here.
Last jam Itch.io went down right when the score was supposed to be announced 
Are we able to ddos itch then? xD
Same

Sorry for your loss
I'm joking, I also need to deal with the team size
im in a bit of a weird spot where i dont really know if i need anything else or not, so i dont wanna get more people if i dont need em and they dont have much to do, but also that concerns me in case i do need more xD
💀 that's 3 teams with 7 people, how are you guys planning to handle roles and tasks allocation?
We already have it mostly allocated, but a good idea to talk about it. >.<
most of my team is doing sound/RVC
I recommend using trello/airtable for a visual view, gonna be very helpful for the next 3 sleepless days 
Neuro RVC will certainly be a highlight

fair enough, I don't doubt the amount of work and effort for them
All the stuff for Neuro RVC certainly takes a bit of effort
To make a song, you need an instrumental and vocals, in this case a base vocal, which then needs to be converted to Neuro with Neuro RVC, then that needs to be mixed with the instrumental to make the final song
I don't have much ideas about RVC but I would love to learn more on how to work them
do we have a place to get neuro noises?
alright, tyty
Yeah, there's that and then you can use Neuro RVC and Evil RVC if you need your own
is Fz3D in neurocord?
we were wondering if we're allowed to use their neuro model
would also like to make alternate version if the license allows for it
I collected a bunch of Neuro,Vedal and Evil sounds this year too!! - also chatters and @misty tree helped
https://drive.google.com/drive/u/0/folders/1xnw1v3JHfCCtYgTSk4B2cQeJrSAnNjv_
Well... I'm afraid that I will not participate on the jam.
but good luck to everyone

With some luck Vedal will host one for Evil's birthday too in three months 
So hopefull you could join us then!! but thank you for the good luck wishes
The thing is... not that i cannot make a game... the thing is.. I do not believe That i cannot make it onto the stress of a game jam (Especially If i wanna listen to neuro too
)
Does not matter what you do.
My recommendation is... don't listen to Neuro for the duration of the gamejam, you'll go mad like Vedal
but also it's worth a try!! you just have to make something playable and not way too broken
doesn't have to be mega complex
If it's a 1 level platformer then that is enough for a jam.
Yeah, the jam is more about trying to make something and having fun moreso than being stressed out!
Exactly like the people above me said. It's just for fun and testing your current skills
I don't believe I'll make anything worthwhile either, but I'm pumped for joining
Worst case you'll have an incomplete game and you'll do better next time - you'll also know where you went right and where you went wrong and can grow from that
Okey... i'll change my mind If I find some cool idea for a posible game. (And if my lazyness doesn't get the best of me). Thank you all. And good luck to all anyways 
Good luck to you as well :3
100% if the chalange this time will be working in a team xD
Yeah working in a team isn't easy, you get more people but you need to communicate and direct people properly! that being said you can make magic happen if things go well
I'm going in solo cuz I wanna experience pain 
Yep. I'll guess if I try, I'll go solo. That would be another game to the list 
This game jam will certainly be interesting
Hopefully people do cool stuff with the Neuro and Evil RVC models we've cooked with Wispers this year
I know there's some cool stuff cooking
Good luck solo. Hope you don't burn out 
likewise
If others make original songs with the Neuro voices, that would be insane
Best of luck
I saw it and was like woah! Wanted to see what I can do with it
Imo, the real deal is gonna be the Nuro integration. We can basically make games for Neuro to play. xD
I did solo last year, now I'm doing large team management.
It's not part of the jam though, so for the jam itself original songs would absolutely be highlights
Yeah, it's very powerful
We even managed to complete Evil V7 in time for the game jam, which should offer much more Evil neuro quality
And how did it go last year?
Have you managed to make what you wanted in time?
Considering I went without a game engine. 
Machine love and such are extremely high quality covers with Neuro, Evil V7 should allow for similar on Evil
I did well, scoped out for what I did
gigaIgglyn

Nah, My partner for this year @waxen wasp deserves that for custom 3d engine for the jam.
Yea, rn I'm in the process of testing things out so it won't take a large chunk of my time. Also forgot to setup my fami studio in my new system
So I'm working on audio stuff today
You both guys must have mad skills, big kudos
Packaging was suffering on earth
I know the best pipeline and will absolutely be utilizing that information for the game jam with who I'm working with
It's pretty cool stuff and will make for an extremely accurate Neuro
That is why it is already dealt with this year
its just the power of my weaponized autism
There is no stronger weapon 
Will basically bring in the masterful pipeline used for masterpieces such as Machine love to get extremely accurate Neuro vocals
Looking forward to what ya'll have cooking 
I did myself + composer last year and I'll try to do the same maybe this year, but I'm open to being flexible and open to things if I see an especially interesting opportunity
super excited
expectations are high 
I'm also looking forward to seeing what others cook with the RVC models I've provided them
They're as far as I know the best Neuro and Evil RVC models that exist
At least outside of Vedal's own stuff
The power to do things like this is extremely cool
I wish you the best of luck, Try and do as much as you can. I opted to sacrifice a bit of quality to be able to script out all of the processing I need to do.
Actually, without that amplification step. There is no downside anymore.
The music team is seprate from my own work. I'm doing voice lines.
Dang, this is really well made
It's literally just the first Evil V7 test cover
I made it extremely quickly in Audacity
Just shows how good the models are
I can hear that it's not
, but really close.

It's extremely close
At the very least
That is my brain's problem with it, it falls into the uncanny valley xD
I'll keep that in mind
Interesting
Remeber you need to denoise if your doing vocals
This is my best raw-RVC cover by the way, where raw-RVC means done by extracting the vocal from the original instead of synthetically generating one
I'm surprised by how good Neuro's Finnish is
it's good, but actually worse for my brain xD
These are some of my favorites, Machine love is in my opinion the best RVC cover I've done
Neurojam chads we hit more than 500 joined 
I pressed the button too 
Machine love is so good there's actually plans to make an MV for it, it's that 
Damn, now I wanna recreate monitoring by deco*27 with it
「ねえあたし知ってるよ」
Listen & Download: https://karent.jp/album/4400
2024年11月27日発売
9th Album 「TRANSFORM」 特設サイト
https://nbcuni-music.com/deco27
Lyrics & Music: DECO27
Arrangement: DECO27 & Hayato Yamamoto
Movie by OTOIRO
Director: kee
Character Designer: kee
Key Animator: kee, 1024
Animator: 白木メラ, なくり, 橙瀬あんず, 貴夏
Finishing: マカリア
Color Supervisor: 高尾 ...
this one
Interesting
Any specific Neuro you would want to use?
Neuro and Evil are both extremely high quality, but Evil may have a higher range
I was thinking of using evil considering the style of this song
I could add it on the list for Evil then

It's now on the list
The list is growing quite a lot with all the suggestions we've got during the Evil V7 development
And we haven't yet done the Evil V7 showcase songs either, just quick tests to check the model quality level
(the quality is good for certain)
Well, hopefully people cook up some cool stuff with Neuro RVC
I don't know how many people may do songs, but those would be insane to see, especially original ones
I sure hope the real theme is nothing that weirdly specific. I have a bunch of ideas and none would fit to something like that.
72 hours feel so tight for a lot of game types... 🤔
lost and found last year was an odd theme for many too
Really? Sounds very versatile.
You have unlocked new role
well, at least it is not specific
wonder if Vedal lets Neuro decide for a different topic if her first spoken choice is not good enough
like if she says "racing game" or something
I suppose "frogs and ducks" can also be everything as long as frogs and ducks are in there but just replacing assets seems odd.
that can be put everywhere yea
Oh gawd please no specific genre like racing game 😄 inb4 100 barely different Mario Kart style games...
theme of the game jam will be... lava lamp
Wouldn't even work well for Neuro API
Well, the Neuro API is not part of the game jam. Alex made that clear
Yeah, but it would be kinda dumb if the theme was something that doesn't work for the Neuro API at all for those that want to implement it after
Yes I agree but I think it wont be a KO criteria
We'll just see what happens
Hopefully the theme will be something where it's possible to make a fitting song
Think in the future it would be cool to have a forum channel for fan games, like for fan art. And when the SDK is integrated and the game has been reviewed, it could become content for the streams. Infinte content generation machine
That would be pretty crazy
That would be nice for marketing as well, win win for everyone
I'm hoping Neuro RVC stuff will be as much of a highlight of the jam itself as I think it will be
That stuff is extremely powerful
And extremely accurate
I hope so as well
If we manage to do what we're going for, it will certainly be a highlight in what we're doing
We will see what happens soon
I wonder how many experienced or professional game developers we got or if we all are very inexperienced.
I think it will be same ish as last year
Which means?
there were a good mix, id say
some very simple games, and some which seemed to be quite well made
I will definitely be looking out for games using Neuro RVC stuff (and probably making sure the models are credited where used)
Oh yeah quality wise kinda but nothing that I saw was like super far above the others.
Team size variation was also huge. from solo dev to huge teams of 5-6 peeps or so
Two teams of 7
even 7
I'd know I'm in one of them
Yea think I remember
That's pretty big
I'm hoping the larger teams don't collapse
Yeah, that would be kinda unfortunate
Especially since the biggest teams have the best chance to have the resources to do really cool stuff with Neuro RVC
Managed to get it working
I just need to refine and understand more how this works but overall I now have the ability to make stuff with it
I really liked the chorus for this one
General note: Vocaloid bases are terrible in raw-RVC
Any base with overlapping vocals is also bad, you need to remove those

This one is me using all my raw-RVC tricks to make it as high quality as possible for raw-RVC, going for anything better than this basically requires either an official vocal release or a synthetic base
finland moment
Neuro's Finnish is actually surprisingly good
Yeah I was a bit shocked when the vocals started, although I haven't really heard the technique applied on Finnish vocals before so I have nothing to compare to
Wellness Reminder for Game Jam Participants! 
17 hours until the game jam kicks off! 
Rest up: Get a good night´s sleep so you can start fresh and focused.
Prepare meals: Have easy to make or pre prepared food ready to save time during the jam.
Snacks: Stock up on snacks like fruits, nuts, or whatever keeps you fueled and happy.
Hydrate: Keep a water bottle nearby to stay refreshed and avoid caffeine overload.
Set the vibe: Prepare your workspace with comfy seating, good lighting, and your favorite tunes.
Take breaks: Plan short breaks to stretch, relax, and recharge your creativity.
Good luck everyone! 
Well, it's really just a matter of how clean the input data is
This specific song happened to extract very cleanly
Here's a song that did not extract that cleanly
om
tbf 80% of that song is speech/yelling so I guess that tech isn't really as applicable
RVC should be fully applicable here if we had a clean base
And the model is good enough
I'm pretty sure Evil V7 at least would be good enough with a clean base
Most covers I do are SynthV based, these two were me experimenting for fun
Oh? That's interesting, intuition says speech would result in an unnatural vocal register but idk
RVC should be completely capable of converting speech
Not at all in on that tech, just making assumptions about how it's used
RVC is just a voice changer, nothing specific to singing
These models of mine are just very highly optimized for singing
Tbf I really like the synth sound of vocaloid
Yeah ik, I'm mainly extrapolating from the beginning here sounding really unnatural
Yeah, Vocaloid has a cool style to it, it's just really not ideal for RVC models trained on samples of clean humanlike singing
It sounds unnatural probably because it's so low in the original and Evil's low range sounds odd sometimes
I think Neuro would run out of range that low though
@tardy geyser may i ask a quick question about the github sdk repository? since u mentioned in #livestream-chat just now
its about if it will only be open during game jam, or if these infos will still maintain there even after the end of the event in case someone ever want to make game compatible with neuro/evil
i was thinking to do that for others games, not only game jam*
repo and game jam are different things. game jam promotes the repo so that you can integrate support after the game jam
remember chat, the purpose of the game jam is to make a game to be rated by the community
Question, can anyone rate the games?
I remember reading, only people who participated of the game jam can rate other games.
That is what it was the previous year yep
only participants can vote is the case for most itch.io game jams. I've seen some cases where if you are not a participants, you have to rate 5-10 random entries before you can rate the others but that also have it drawbacks
I'm so not ready for this lmao let's do thisssss
Is anyone going to stay up for 72 hours?

i think i would get less done if i did that
Are you also participating in the game jam alex?
I mean obviously, someone has to win right?
I might have to stay up the whole time, I didn't plan well and have to also work both the 27th and 28th ; w; should have taken the days off prior
speaking of, who even won last year
:)
My team got first place in the ratings but vedal designated his favorite as the second place game which was Colt Boot
I don't believe we should have been that highly rated though, we didn't really follow the theme properly
to some extent people rate higher accross the board if they like the game i think
i had a 1.4 audio score when i had no audio
so it absolutely shoulda been rated 1 by everyone xD
probably not, maybe 62 hours
i also had no audio but got 119/122
my last game wasn't that great tho so its understandable
I thought you were sleeping
Also we have 8 now xdx
Bigger teams don't always mean better games
-Says Alex after winning last year with a sizeable team 😏 (he's right though lmao)
In their defense, no audio is better than absolutely awful audio x"D but jams can be weird like that
Yeah, we have a plan but it is going to be a cluster
I'm excited, but I'm going to have to work fast
You got this! but yeah clear communication is important in teams
Can only do so much when we are bouncing a song across 5/6 people
Got the best team I could have asked for
i would say the way it works is that larger teams have higher potential, but only if you can manage it properly
Yeah, you can make things you could've never made alone thanks to other people's input, but communicating and making sure everyone is working on the right thing takes time
We decided to talk it over before the jam started. We got a lot of people on audio so that part was simple. I'm co-leading the team, and we pretty much got everyone's tasks figured out.
Just waiting on a theme and a game idea. Then we roll.
It helps that almost all of us know each other already.
Tasks are figured, repo set, itch page ready.
i wonder what this game jams theme will be
hopefully nothing too crazy since neuro got a bit more unhinged/zoomer/content-brained compared to last year
though might be funny
What was last years theme?
Empty!!
it's great to see so many faces from last year's jam 
Honestly last year I expected an incoherent theme idea too lol but we got a very reasonable one
It was "Lost and Found
It was reasonable yeah.
Hello superobot1! I was wondering why I didn't see you on this channel. Happy to see you 
Discord didn't show it to me so I had to look it up
can't believe I only joined yesterday evening lmao
Really glad to see you too
hyped for the jam!!!
im so excited and scared for the game jam
getting closer to finishing
This is so good!!! the bouncy hair and hairties is 💯
That was the plan but didnt actually happen yet at that point. Showering and stuff
Now im awake for a bit cuz family is forcing me to go to party xyz for 4 hours, afterwards im going back to bed
i am also curious how many people will manage to implement neuro sdk during game jam (i know neuro integration is not part of the jam, but still would be cool)
Alex said that we should implement it after the jam so it doesn't take up dev time! but yeah I'm also curious to see how that will work out
We do not recommend implementing this during the game jam because it will eat up a huge chunk of your time
(From the jam page https://itch.io/jam/neuro)
i tested it a little bit and i think it's not that much time consuming (provided that i did it right with randy), even if neuro won't play it, you can always send context that tells neuro what is happening since it's mostly only one line of code (at least in godot)
but yeah, i will only implement this after my game will be mostly finished and i will have some leftover time
True, though in a 72 hour jam every second is precious!!
I'm curious to see the creative things people manage to integrate with it and half worried about Neuro integration issues (like weird timing with sending / receiving messages). Though tools like randy are really helpful for testing it
bro the sign-up count was like 495 yesterday how is it 578 now holy
how many signed up last year?
That's gonna be a lot of submissions
last year 122 submissions, I think 137 sign-ups tho(?)
since team member sign-ups count as a sign-up even though they might only make 1 game
what, that sounds like really high submission to signup ratio
I'd expect that only 1/3 will actually submit something, but we will see
that's still is a lot games to play and rate 
yeah I expect some to not submit (either too late or never fully committed) and many to also just be part of a team, but I think we should have around 380i-ish submissions or sth
guess only time will tell
I feel so much more ready than last year, I was expecting to not submit last year even though I signed up lmao
72h jam sounds really hard
I did a 9 hour one once.
isn't 72h the average game jam length?
That was the "triple trijam", 3x3 hours 
I usually join 9+ days jams
don't worry, you can always not sleep, who needs that anyway 
This will mildly affect fishing season
I just hate feeling under pressure/stress, especially with a strict and short time limit, so I'm not the biggest fan of jams, but I'll do it for Neuro and this community
I simply wanna create something that will go down memory lane
I'm a fan of jams because then I actually get to work on a project and learn how to do stuff
otherwise I just procrastinate
Same, It's pretty fun doing something in a short amount of time
Idk if it's my weird adhd-ish? mind but
i usually get some weird rush of motivation during game jams and even if a overwork myself, i enjoy it quite well
also learning to do new stuff as well as making new scripts/assets to reuse in other games is also nice bonus
Vaza 
I feel like longer jams can be harder in a way because it feels like the bar is higher lol
For a 72 hour jam just having a complete and mostly working game is challenge enough
Whatever you finish on day 1 is pretty much your game.
i prefer 3/4 day game jams as there is pressure, week long game jams motivate me much less
good thing my day 1 is like 7 hours long due to my time zone lmao
You say that but from what I heard last jam Alex only came up with the idea on the night after the first full day 
You have hours in your day 1? xD
Then the second day was day 1 for him xD
I guess x"D still it worked out
SO DON'T GIVE UP JAMMERS 😤 it's not over 'till it's over!!!
The same point still stands. You build something after getting the idea, then you spend the rest of time refining it.
That's absolutely true imo
I will say, I'm still quite shocked over how I managed to somehow publish a fully coherent and complete experience last year despite how big my vision was for it initially, I thought I'd need a 4th day when I started
🙂
oh yeah I definitely will have WAY less than 72hs lmao, that's the worst part
And it turned out so good too
My brain really locked in since day 2, and also the Ctrl+C Ctrl+V shortcut went really hard
I have a feeling that Neuro's game playing SDK might have at least some amount of scuff once she starts trying to play the various games that implement it, but I think next year it should be 99% solid, I might consider figuring out how I could do it next year if I'm still around by then
also Neuro should be smarter as well, so she would be less likely to try pushing everything through the square hole xdd
Alex and his team really cooked on it and fixed bugs until the last moment, but there'll always be room for shenanigans like games that can't handle Neuro sending nonsense to them 
it will be fun to watch how those interactions go 
Half excited for it half dreading it
but knowing this community there'll definitely be some extremely creative projects which might use it in fun ways 
I was imagining a game where P1 (some guy / vedal) and P2 (either basic AI or Neuro) have to co-operate in order to solve puzzles and situations, like an escape room or sth
if a game like that existed and Vedal+Neuro played it together on stream, it would go full KTANE bomb defusal mode where Vedal would yell at Neuro to give the answers and Neuro would refuse to co-operate
Bomb defusal part 2
add a shock collar API integration to the game lololol
Making Neuro the opponent is "safer" as she will fight xD
oh god, shock collar, now you're giving me ideas
i personally plan to make 3d realtime game, but neuro will have option to buff or debuff vedal (or it will be random without sdk)
add shock collar debuff, give the RandomAI a 0% chance, but Neuro a 10% chance to activate it 
sounds incredibly funny, but i don't think vedal would agree
Every time that the word "shock" appears in game vedal gets shocked 😏
yeah I wouldn't do it either, but it sounds funny af xdd
watching your favorite streamers suffer will never not be funny
can u join the game jam after it starts/neuro choses the theme?
yes
if you're not sure whether you'll submit a game based on theme, you can still sign up now and decide whether you'll submit or not later
ho yh ur right ty!
I’m so ready to give people ideas
hey jammers ive released a neuro + friends sprite pack for use: https://drive.google.com/drive/folders/1roMZcDJvzbnkpnT4iBBj3lQ1nfd5ZGdj?usp=drive_link
am so excited and kinda nervous, its my first time joining a game jam
good luck!
First time for me doing anything for anything like this, hoping people do cool stuff with my RVC models
I know there's some cool stuff cooking
one last animation and I think I can release my sprite set
my least favorite part about the game jam is that I won't be able to casually sit back and enjoy the subathon
reeeeeeeeeee
sadge
true
just realized im poor
would be funny if vedal implemented feature that would allow neuro to make channel point predictions 
I considered gambling with predictions, but I haven't spent a singular channel point on anything
that there is 750k of pure ungambled points gathered since january 2023
He can instantly lower the price on everything because nobody has any points left xD
we would only have like 5 people left sending highlighted messages
xD
Hello, I was wondering how long should the duration of the game be? Is it ok to participate with 3-5 minutes worth of gameplay?
Have anything up.
yeah, there aren't rules regarding how long it's supposed to be
I haven't prepared anything yet, but I'll try to make something small since I'm mostly free these 3 days. I'll take it as a learning experience. (of course if the result isn't good I won't upload it.)
I have no clue what we'll end up with, but I know we'll be doing good on the audio side
I say upload it anyway
as long as you can call it a game
yeah, doesn't matter how short or simple it is, as long as it's functional, it'll be alright
that's nice, do you use any particular programs for audio mixing? or just have a lot of pre-recorded sounds that will work well by itself?
I'm starting to feel the stress seeping in again. I always put high expectations on myself, so I want to do well and create a fun experience
Audacity
good for recording and editing sounds
that's the idea, thanks for the encouragement!
hi Vaza, hi Empty!!!! it's been a year!
It certainly has been exactly a day less than a full year since the start of last game jam
oh I have heard of audacity before, thanks I'll check it out.
yeah it's 100% free as well, 11/10 program
can't wait to see what you'll cook up this game jam. no pressure, but i'm looking forward to it 
yeah I'll try not to overpressurize myself either, I'll see what I can manage within the time limit xdd
I did some testing on a certain thing and I think I can make it work, so if the theme fits, you might witness some absolute cinema
I'm glad to be in a larger group this year, last year our group only had 2 other people besides me
Our team is massive, I'm not gonna be doing the mixing, that will be up to Azaka
But if you want to do mixing, Audacity is a good application to get you going, if you need more advanced stuff you can use LMMS
I might try utilizing a group next year
I'm responsible for song RVC on our team
I think audacity will be good enough, thanks 
Yeah, it's good enough for a quick thing
And powerful enough to do this
(yes, I mixed Machine love in Audacity)
there's also onlinesequencer.net
free online program for anyone that has no idea how to make music but wants to try
it's super simple to use, has a decent amount of variety and controllable variables, and is free to use
hello vanor! 
Are there points for Neuro playability? I had an idea for a realtime Neuro themed open world ARPG game but that would be hard to make in the short time and would not really be playable by Neuro. Now I have an idea for a round based game but I have barely any ideas how to make in Neuro themed, it would be designed to be very playable by Neuro though.
I didn't knew this site, is very simple, I like it.
Neuro API is not part of the jam
It's a big factor in the game design though.
Neuro API is not a focus in the jam, you can just make a game that works with it if you feel like it and then integrate the API itself after the jam
Same tbh, im hoping the team can help with gam ideas once the theme gets announced
We will see what happens
its time, goodluck to all of you 
will the theme be reveal at "that" time because it will be like
2 am in my timezone
I saw a clip from PirateSoftware, he said RPGs are the hardest type of games to make, especially as a(n) indie/solo dev due to the sheer amount of assets you need and how so many assets are single-use, and yet last year I literally made an RPG within 72 hours, and I'll probably do the same this year lmao
its probably gonna be in 4 hours
in 4 hours exactly yeah
grammar error sorry
I meant that it will be 2 am by that time
yep 4 hours left
A small RPG is easy, because it is very little code that needs to function.
You can build one out of a text box, a button, and being able to move on a 2D plane.
Or just 1 button script xD
the adrenaline is making my body tremble lmao, I need to keep myself under control
me too, i can physically hear my heart
im stressed as fuck
I'm not.
Pray with me to the bwa gods for another jam for Evil Neuro's birthday on March 
i've just realized that i'm doing literary the same thing as last year and that thing is procrastinating on working on my thesis work and instead participating in game jam 
@fresh remnant I tried out your webserver thingy, and it's working great, except it redirects me to 0.0.0.0 and I then have to manually go to localhost instead
Oh right, windows doesn't have 0.0.0.0.

does linux not have localhost?
It does, but it has 2: 127.0.0.1 which is only reachable from this device and 0.0.0.0, which is also reachable from the local network. I guess I can redirect to localhost and let the browser figure that out.
If there isn't a localhost in linux, could be good to read the .env and change logic based on that
Like default to localhost but go to 0.0.0.0 if in the .env there's a LINUX_URL=true variable, or something like that
Yeah, pretty sure mine just goes to localhost instead of an IP
it does recognize localhost, I just used the IP for some reason
Well other than that, it seems like it works perfectly
It queried my PC env variable, connected it up to Tony without issue, and now he's playing just fine from the browser
It's mostly just a clone of what I did but written in a different language
You could also provide a default .env file in the message in #1316605675631022192 message, just to make it easier for people that maybe don't fully understand that stuff to just be able to drag and drop
Woo!
Yeah, like how mine just comes preconfigured
But either way, great job shrinking it down to 8MB, very nice
Mine is entirely plug-and-play exactly to make the life of the developer easy
Am I allowed to redistribute part of your example bundle?
What kind of answer is probably? Am I or am I not? It's a decision you have to make.
Yes, just make sure it's known where the stuff comes from originally
Am I the only one who feels demotivated to work on a game for the jam just because of the fact that teams are allowed? There's just no way for a solo developer to compete with teams of even 3 people, especially if you lack the skills in sprite work and sound.
Shard made game alone and got 2nd place
There are public sprite and sound assets that you can use, and there are a whole lot of solo devs that are planning to participate as well (I'm going solo as well)
And at the end of everything, jams are just to have fun anyways
i'm also going solo
working alone and with teams have their own set of ups and downs
im done w my set
uploading soon 
im also gonna go in solo
There are like 500 people registered on the jam page, and only 13 threads in the #1319192400744419409 forum, I think most people are going solo
Also lots of people don't even have 72hrs cause of work and/or other stuff, or they're crazy and want to make their own engine or implement Neuro SDK during the jam
yeah, theres also like a ton of people who shared resources like assets and audio clips that dont mind getting used aslong as its credited
(I think I've got like 36hrs, was really hoping it would start yesterday)
making my itch page and I got recommended this tag 
err.. I didn't use any AI but technically speaking there is an AI.
The role of that kind of tag is to notify people for AI artwork that might be low quality, or used anything that it may not had the right to use.
IF there are no AI assets in there then it should be fine to use.
yah ik, just found it pretty funny
prayge🙏
down side with me is that i dont understand the audio in my engine so im kinda screwed
Interesting
@unreal plinth A fixed release should be there soon. (My upload speed is abysmal)
Seems like this thing someone made to package the thing I made gets it down to less than 2MB
So my thing is kinda now smaller than the Rust solution?
Probably, it is a generative AI in the end
and there is a sounds checkbox
i guess we'll need to do sound
I don't know if it's dependency free though
Might have to try in a sandbox environment
The thing I added?
It's not
Yeah, I think
That is dependency free.
The point of this whole thing is to work plug and play on a fresh install of Windows
I just tried in Windows sandbox, so either I built it wrong or it needs Java installed on the target system
What did you try?
that one needs java, yes.
Where can I get one that does not need Java installed on the target system?
jpackage is the task you want.
finally
The output will be in the /build/jpackage/ folder. @royal jewel
It failed to execute
I only tried it on linux, what is the error.
That is not the full error.
Works perfectly 👍
There we go (had to swap to a JDK that isn't in the users directory)
windows specific issue, remove "-SNAPSHOT" from the version.
Also, I recommend letting Intellij manage your jdks. Even Gradle searches in that spot for the ones it should build with (you can run gradle on a jdk different from the one you're building with.)
I'm just doing my thing, the things I'm using are working usually fine
Did that fix it?
Also on downloading several JDK-s: People are not worried about downloading several instances of electron.
Now it fails on this (which I'm trying to fix)
Fixing it failed
Well, what do I do now? It doesn't work
From going in blind, I'M looking at turning off the installer that you don't want anyways.
Well, how do I do that?
runtime {
options.addAll("--strip-debug", "--compress", "2", "--no-header-files", "--no-man-pages")
modules.addAll("java.net.http","jdk.httpserver","java.desktop")
jpackage{
//disable installer
skipInstaller = true
}
}

That may also solve the several jdk problem, by it installing one normally xD
Did not crash on my side, because the exact platform I'm on does not have a dedicated installer. 
Or at least not one it could detect.
Well, now I gotta deal with the included run file having an issue where it easily leaves the process running and taking up the port I need
I need to figure out how to solve that
Like it only runs once, then fails to run on future tries because the thing is already running and taking up the port
I need to get it to run in a way where it's tied to a console
From the top of my head:
Runtime.getRuntime().addShutdownHook(Thread {
server.stop(0)
})```
Where is that for?
After you started the server.
the shutdownHook runs when you exit the application.
The issue is that the running process is not tied to a console or process the user can easily close
Like the only way to do it would be to run a process kill command or use task manager
Not that it keeps taking up the port after shutting down, it does not do that
I don't think it needs that
Always worked perfectly without it
Only thing I can think of quickly, is to have an endpoint that shuts it down, then maybe package a single html file with 1 button that turns it off.
I'm trying to make it so it can run tied to a console with a batch file, but having a hard time with that due to class path and manifest things
The manifest file you added is not actually used btw xD
It should be, but sometimes IntelliJ is dumb and forgets to use it
Gradle ignores it entirely, especially now that the application plugin creates a new one.
(that is exactly the same as the one you added by hand)
How do I make use of this file in the java command?
How are you loading that file?
I don't know
The exe that was generated does some kind of magic that I don't know
What is in that file?
You don't load it.
What is the folder structure on the output?
You might be trying to launch something you're not supposed to.
I'm trying to launch the main jar
There should be a launcher in there that you can launch.
The launcher that has the issue I'm trying to get around?
I'm trying to launch the application manually because the exe it generated is terrible
Doing that won't fix anything, as the launcher is the thing that knows how to launch things with that jre.
The JRE looks like a standard one, and appears to also act like a standard one, so I'm trying to run that with a batch file, it appears to want to try to load the jar but complains about a missing main manifest attribute
Try the code I sent you, because the real issue might be that you're not closing the socket properly.
I know it's not
I know exactly what the issue is
It's that I literally can't close the process in any easy way
I'm trying something right now, hopefully it works
There we go, I fixed it
This should work

Over 600!! do you think we'll get to 700 once Vedal announces it on Stream? 
Hey not sure if this is the right channel for this. I'm new to game-jams and unsure what is...allowed? I have RPG maker, is the assets in it fine?
should be fine
ah cool cool thanks
Totally recommend reading the rules on the jam page on Itch.io !
I think you just have to be careful with copyrighted material
that is fair
hello new jammers and everyone coming back from last year 
It is good to be back
The GOAT is back 😤 good to see you here Ferrohl!! 
i'll do my best to horrifically disappoint your expectations 👍
It's okay because my expectations are a dungeon crawler and I know you're staying away from those for now so I'm pre-disappointed 
I remember when the period between christmas and new year was a peaceful, relaxing time
the turns have certainly tabled on that front
But now the period after new year's is pog when we get to play each other's games 
I was about to say that exact thing
Great minds think alike 😤
with like 3x the amount of submissions minimum this year, I wonder what the average play/vote counts per game/dev is going to be. So many more games to play, but also many more people that can play
hi ferrohl!!! welcome back
game jam soon lets gooo
IIRC we are supposed to rate in our groups, so I'm thinking it is somewhat even.
just joined
fellas, i connected Randy to the godot tic tac toe example and the Socket has been created. The connection doesn't open and reconnects after waiting 1-2 mins. what is the issue?
cool I joined the Jam. thought ill give it a shot; i mean what could go wrong?
I'm sure it'll end up perfectly fine 
Waiting....
I mean I signed up on the last day and got 15th out of 122, so take this as proof that things can end well
that is cool XD
Neuro is too unpredictable, it could be anything
I gave on guessing a long time ago
also I know it's literally last sec but I can do pixel art assets if any group wants a last second member.
if not I can do with doing a scuffed solo bolo.
yo
something random and out of pocket 
WE WILL CRUSH YOU
WE WILL WIN
WE ARE "THE"
ON VA GAGNER
wooooooooooooooooo
sorry drank too much water
"water"
yes...water.
fire
🔥
🌊
i have a good news i invited friend of mie
You have unlocked new role
cool
Did you set up the environment variable for the websocket on your PC to match Randy's websocket?
going all out and pulling out the femboy hooters crop top for this
don't trust "one size fits all" btw
yes...it doesn't and I learned that last year.
what is TBD
to be decided
HE JOINED
Good morning everyone
has the theme been announced yet?
nope
nah
in 36 minutes
I'm way too nervous about this
then I made it just in time 
you'll do great 
@azure fractal here
?
you and I both
Same lol
waiting room.
hoping for the theme to be "uni assignments you've been procrastinating"
Bruh.
man.
Too close to home man...
good luck with your games everyone! have lots of fun 
it's even an AI course, so copium on full blast rn
I'm just here to limit test 
Thank you QueenPB!!!!

remember guys that rating phase is also very important as the more games you rate, the more likely you are to show up in recommended
thanks pb
gamejam gonna break me or make me stronger.
I have a feeling the theme might be "working together" or something along these lines
good luck everyone
Three days, huh?
yep
all in the name of character development

oh no, that would tempt me too much to implement sdk 
i have a question past year what was the theme
"Lost and Found"
lost & found
almost time
still half an hour
....
still half an hour don't stress me up already
Vedal gonna ask her on stream or it's already been decided?
Ngl it was a goated theme, I expected something strange and incomprehensible from Neuro 
probably will ask
I hope so too.
yeah, it was good theme
We did have to reroll it once iirc
welp, time to pull out the GDD before I forget 
its neuro who give theme 💀 ?
he asked her last year and he is going to do it again this year
if neuro decides it's gonna be something like "buy lava lamps"
Yes 
....im ded
640 signups 
crazy
Vedal will probably just make neuro give a different theme if she gives something dumb. But last year's was good, so have some faith
Just an advice to think about if it's your first time...don't do everything on the last day...
spot 640/640 lookin real nice ngl
lava lamp idle game would go hard
damn, we have to get 50 more
so many signups and i still forgot to find a team )
I wonder how many participants are solo
finally got out of bed
i think like 40% of them are solo
also, you will 100% plan too many things. make the game less complicated than you want, and then do that again because you're prob underestimating it
if the theme was literally just "lava lamp" that would certainly be a thing
Yea, scope creep is a pain in development
you are artist or programmer?
.....naaah
Grab some scissors ahead of time to cut content you don't need later on ✂️ lmao
dawn of the final 30min
overscoping my beloved

also.very important : make the last day to be about exporting the game,
DO NOT put this in the final hour, it will go bad
@hasty drift LET'S FUCKING GO 
planning on using this as an excuse to get around to doing my uni assignment since it can be fit into most game themes, so kinda have to be alone or i might get in trouble lol
Another familiar face from last jam haha
true dude
no CJ tho 
This, also Alex wrote: Make sure you leave at set aside 10 minutes to answer the questions they have before submitting
programmer)
yeah , it will be nice to be in a team
great.
Wait, there's a test? I didn't study 
question 1) Have you bought the lava lamp
question 2) if no, why not
I probably have another one too to join.
if any of yall do a Megaman style game, Evil should have Harpoon Powers
You need to ace the Neuro test to ace the Neuro jam
(but it's probably stuff like: Did you use AI? did you use external assets? etc etc)
i sure won't upload my game last minute as I haven't done that ever 

That was almost all the high quality games last year.
damn, guess it's time for me to pull out the credit card 
p2w my way out
I worked on the 7th game last year...you were in last year?
last year i found out in the last hour that my godot game didn't wanna export to web version , that was funny/
guess it's time I rely on my stock knowledge, but yea, most likely those
yeap
I almost thought my 0.7mbps upload speed last year wouldn't upload it in time, but I clutched out
wait, 7th?
yep.
i submitted relatively early bc i was about to flop asleep and was scared id miss the deadline if i would not upload it
nice, gj
i was on 69 heh
Nice.
no sounds, everything rushed made in in one game
it was cool for a first experience
Dw this time gonna be better...surely.
hey any hints for a newby ?
Scroll up a bit.
yeah, i also was quite disappointed that i didn't export web version, because more people play them rather than downloadable ones, but when i made web version in another game jam it turned out that quality and performence was WAY lower than downloadable and many people may rate you only based web version so it's important to know their trade offs
Focus on making a complete game more than anything (instead of a "perfect game")
yep,
this one too as a hint : make a web version, people don't tend to download games
2 important ones have been said.
yea it is definitely faster to rate a lot of web games
Thanks
spend first hour visualizing what you want to create and how you'd do it. Then program the base gameplay controls, make sure that's consistent. After that, start adding and expanding, and base your game's size based on how fast everything's coming together
and many are paranoid about viruses, ppl run the games in virtual machines and stuff
Try to have fun instead of competing for top spots.
definitely don't pull a me, I program my games from start to finish linearly

Yall also should make the games with having the Twins being able to play the games in mind.
It's time...on stream.
Tutel is there !!
<-
yep, in web version everytime happens something unexpected, i had one time problems with mouse sensitivity
oh no
oh right, IMPORTANT TIP for rating part: you can download itch.io app on your pc and enable sandbox setting, so it's safer to play them

PANIC
its happening
Neuro has mentioned , Neuro Worlds End a few times now and it being an ARPG , maybe it will give you Ai brownie points
also it makes very easy to download and unnistal game jam games
she gonna say meaning of life...
And if not, you can put it as a reference in your game 
no way i'm going to be able to implement neuro access to any game though, hoping it won't be too much of a downside
it wont be, Alex explicitly said that
implementing neuro sdk is not part of jam
t-9min
8min 
It bugs me that the Neuro SDK could technically support a traditional roguelike...
temptation...
t-7min
don't give in to temptation, you need to be strong 
adding to this, if you want to be extra safe, you can also use a virtual machine!
do it 
Angel on my left shoulder v.s. Devil on my right shoulder 
t-3min

dinkdonk get ready chat

set your chairs straight, drink some water, go to the bathroom
especialy that last part
I CAN'T FIND THE SOCKS OH NO
Socks on boys.
VEDAL NEEDS TO CODE xD
good luck to everyone participating! and dont forget to submit your game early so you at least have something if you miss the deadline! 

fellow jammers
it's here
good luck everyone 



glhf
Ooooooooh




and the theme is
Bruh
she no no wanna
waiting...
she trolling
waiting

So it's not "nice bit of suspense"? xD

finding the last year theme
Theme: Remnants of the Past
hmm
!
damn not a bad theme
OH BOY
Not a bad theme
Oooooh
good luck guys!
here we go
this is unique
oh no
"Remnants of the Past"
Nice theme....
I think it works for what i had planned ngl
the ideas are churning...
kinda....
Still on the table btw #1321211499762548849 message
oh im so fucked

I'm blanking on the theme
recovering the Harrison Temple

Neuro interacting with her past selfs who want freedom from the old HDDs
welp that certainly puts a twist on my ideas so far
calm down guys, take your time thinking
can i still submit a silly game that somewhat stems far away from its intended theme? 
nuh uh
yep
only if it's really silly
it's just you will have lower ratings in theme score
Techncially all previous Twin streams are in the past, Caves, Pirates, Court, Plane , News etc
cool, i just wanted to join the game jam anyway 
That's a nice generic theme as I hoped... Still a bit of a challenge and not sure how to bend my two ideas to fit that theme...
what if a team makes a game based on neuro's original song??
GAH
like hopping through her memories in order of what is shown in the song
Cuphead but Neuro and the bosses are the Collab partners in the order they collabed with her
i really should have set up an empty unity project before the theme was announced 
We should help vedal complete the ARG for the game jam

Make a Osu like music game using her covers
Why not create Abandoned Archive? I’d say that’s a remnant of the past
More abandonded archive
how long is the jam again
3 days
72 hours
oh
Last time Vedal made that Harrison Temple game which was also a top down 2D game like Abandoned Archive. But puzzle focused instead of combat focused.
4320 minutes
this is why im submitting a silly game
i really cant make a game alone 
Neuroverse Pokemon
I'm going to do the same, if i think of something "good enough
"
harrison temple exploration game
Somehow I read that as Neurodiverse pokemon
I wanted to do a tutel breeding game T.T, I may make a pro gamer move and disregard the theme completely
I may have a simple concept I could make alone but I feel like it won't be compatible with the Neuro SDK
I know it's not mandatory but man, it'll be great to have a concept that goes well with it

idea: baby neuro fights famous past AIs (e.g. deepblue that beat kasparov, alphago, alexnet, tayAI, Airis), inheriting their powers and eventually becoming 2024 neuro
(feel free to take, i'm not participating)
maybe you could even have neuro fight against mechanical 'AIs' (e.g. mechanical automata, mechanical turk)
Actual idea: Something releated to the swarm of gymbag drones since they are barely around anymore
Neuroverse Dating Sim where she can Marry Layna as an option
HUH
Why am I expecting a secret doki-doki or Yandere route?
Ai Vtuber Tycoon
what
cooking Mama, but its Cooking Twins
anyone kind enough to list out all the most important neuro moments? I've only been following her this year
Iteration 18
It was going to be an auto battler, where you compete against evil using the tutels like Pokémon
The breeding was to combine stats and skills
my silly game is already doing well for me 
Oh so monster rancher but tutel rancher
idea: find hidden objects game but neuro themed objects
idea: Evil is trying to outshine Neuro so Evil tries to relive Neuro's past steps but ends up learning something deep 
Did you realise how that sounded or was it completelyh intentional?
Yeah, something like that, but I don't know, I wasn't going to win anyway so I may as well generate some clips
WOULD
Legend of Neuro , instead of Triforce its Tricookie
I did realize, it's about the click bait
Neuro Shadow Legends
Well good job then lmao. Honestly a battle/breeder sim game sounds kinda sick imo
Neuro Kart
i feel like lost and found is pretty similar to reminisce of the past
Remnants not reminisce
okay I feel like I'm cooking up some ideas now
oh, same thing



