#2024-game-jam
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i doubt theres much linux users here
#1: it literally does not cost anything more than 1 click.
#2: we talk about this server.
#3: I don't care.
there are a decent number of linux users here
#2 is a very valid point
This server at best is a mix of weebs and software developers.
And various combinations of both.
im both
Some memers, but almost everyone has a hand in either or just comfortable with tech.
im always uncomfortable w tech, even though its my hobby and job (when im actually working)
I'm personally too comfortable, that's why I use linux 
My problem is that I'm writing my own tech when all else fails.
especially this channel and #programming has a lot devs 
im a masochist, thats why i use linux
i had to reinstall my os once because i forgot to add a root account
then again as i forgot my root password
so now i just use my normal account as root
I never had any meaningful issues with any of my PCs or laptops after like 1 year.
i once broke an acer laptop by hitting ctrl key too hard
killed the whole laptop
dont buy acer
pro tip
my own profile kills my laptops speed
jesus
what do you guys think the Jams gonna be about
Neuro chose last year, right?
We are talking about whatever Neuro says, literally anything
ok then what do you want it to be
Nothing in mind as long as we can use 3d.
ye but we have this
we'll ofcourse be using diffrent 3D models, but the engine will be the same
although i think ill keep the tutel 3D model, it is public after-all
your allowed to start the project beforehand?
While you can use pre-existing code or assets, refrain from writing code or creating assets specifically for this jam in advance unless you are releasing an asset pack for everyone to use. Remember that the point of the game jam is for you to create your entire project within the 72 hours period.
Feel free to utilize pre-made, publicly available, or purchased assets, as long as you have a license for them and proper credit is given as necessary.
this game-engine was not made specifically for this game-jam, and has been in the works since even before the previous game-jam
and i mean, if people want to make 3D games they can always use unity
ah okay.
does unity still have the pay every game download rule?
i believe it doesnt
but even if it did that wouldn't apply here as that is for games of as certain size
2D is usually quicker because the assets are easy to edit.
according to the worst search engine, google.
my point exactly.
But I don't have an issue in either department. π
bro tried : P and was bested by discords useless features
:P
I present you with gamejam ready gun I assembled since you answered.
EU only
also i do not care if you can make 3d models in 5 minutes
very dumb flex
and doesnt make you a better person then everyone else.
I wanted to import this into factorio, but I decided that it won't fit.
IF that is your view on me having fun with it, then sure.
Quick modelling sure comes in handy in a short game jam.
I'm still not used to the new Blender versions. I used to be really good with the ones from like 10 years ago...
what did NA, SA, africa and asia do to you?
I have exactly 0 clue, as I'm also EU.
i was making a joke about no guns in the eu just forgot to add the sentence in,
Anyone else planned way too much ahead?
inb4 Neuro throws all of that away by make a very incompatible theme π
Meh.
ive planned ahead. just havent coded in forever
im gonna do neuro gambling
until neuro says smth like horse on a skateboard with a dinosaur hat
i have planned a lot ahead, but mainly just systemical thing about how i would implement certain things
ive made an idea visualised sprites in my head (i cant do art) made a semi story
not added code though
for example, im allowed to fix bugs on the game engine cuz that's not game-jam focused. but adding a 2D shader for UI would not be allowed as that is something that I'd be making for the game-jam
i dont have my own game engine lol
im gonna make a engine and a game in 3 days
thats if i remember too.
Hello Game jammers I hope everything is going well
I brought Milk and Cookies
π₯πͺ πͺ πͺ πͺ
just use unity at this point 
my laptop cant support 3d games.
so i cant
unless unity has 2d
idk i use gamemaker
get out, i dont tolerate lactose intolerant people (this is a joke)
Also note that I can export those models as 2D sprites.
With all rotations in an isometric view.
but does it have a linux port?
idk
As far as I'm aware Unity still uses 3D for 2D, and I don't think it's good on linux. Nor on PotatOS computers.
bros kidnapped
anything w a lot of 3d models that need shading etc it cant handle
unity doesnt even download for me
Don't even try it.
Alex (I assume it was Alex who added this here)
where is that?
The Neuro Unity game SDK thing
oh unity. Never mind xD
The bundler should work for any game engine as long as it can compile to web
Is that environment variable a requirement for configuration?
for
people like me, this makes it possible to connect the websocket connection when one exports their project for web?
If I export to desktop then I need to read that to connect?
Well, yeah, just implement the GET call to the endpoint and bundle with my bundler
On desktop you can read it natively
On web it needs help
I know, I'm just trying to find that detail in the docs. π
will have to read the readme and stuff later
It's the most convenient way to configure since nothing has to be specified manually on Vedal's end
I'm not questioning it, it is a good way I'm just looking through the docs to see where it is mentioned xD
Oh, ok then
Found it.

ye?
What are you trying to do?
im trying to put an image into gamemaker for windows
it wont let me see it or find it at all
wrong channel oops
I've never participated in a game jam before, so you can call me
: is there some kind of way to find teammates? Being an okay general programmer, I don't think I can create a whole game from scratch especially I've never done anything game dev before
Can we ask the mods to make a forum specifically to ask for people or look for groups?
That way each request is a new post and people can delete them as they get into a group or find someone to join em.
i think that would be a good idea ye
Yep, also looking forward to participate in my first game jam (as an artist)
You got quite a bit of choice if you want to find a teamate, artists are pretty rare in the chat room atm
Thats what i was thinking as well
it's better than using a thread
@bright dagger
that's a good thought, i'll work on it
just make a spreadsheet
If anyone is looking for the dude who draw for the group let me know
done, if i misunderstood the goal of the forum then let me know, otherwise there ya go
@quaint flicker I would be really grateful if you join my dumbass team of two people who donβt know a lick of coding
Tbh idk if I would join myself lolz
We will see
i have unfinished games that are really low quality but has neuro sprite (wolf rpg maker)
would that count in game jam? 
Idk you could use only the assets ig
That sounds like something usable.
I know how to use a little godot but I donβt know if that helps
the topic will be announced last minute by neuro
more like first minute
Neuro will announce at the start of the gamejam
So the 26th I g
What timezone?
27th, 7pm british time
Iirc
It seems like they still havent updated the itch page to say 27th
Alex, fix your stuff
vedals british?
Yes
I guess you dont notice things you're used to
His accent is most of the time not that noticeable. I think, but I'm not that good with accents.
I cant tell the difference between americans and canadians accent wise
I cant
Canadians often have "ey" at the end π Otherwise I can't tell the difference either
No they dont
i know a few canadians
never been to america, dont say ey
Some probably do but i wouldnt say most
Scottish people also add Ay sometimes.
English is my 3rd language, so i just seperate them as "i can understand this" and "giberish"
Not per accent
English is my first and only language because i cannot focus hard enough to learn more languages
English debuff
I do want to learn a Cyrrlic language and Japanese

I hate this stereotype ngl
that being english automatically means you cant learn other languagez
Sounds more like a french thing π
Its true tho, not really a stereotype.
Im not saying you cant, im saying english people have no need to learn a new language so most dont. Same with the french indeed
English people do have a need
To get out of these kinda trash countries
or to be smarter
The French really should learn english. It kinda makes sense for the UK and such (there not being a big reason to learn a specific other language). In the USA you might have a lot of spanish speakers so maybe there is a good reason to learn that.
I mean I use eh, but rarely
The last game jam was like 90% 2D I think. Didn't count though.
Idk whether I should try making something myself or joining a team
2d is quicker for most ppl
I did 3D last time, and im doing 3D again
Joining a team makes it easier
Thjs gamejam is gonna be my first one ever.
It's gonna be my first neuro gamejam but I've done a dozen game jams before
I kinda feel I'm probably more efficient on my own compared to joining a random team. Maybe one would be faster if you already know each other and can work well together. Also when I work alone I can't ruin a team project if it doesn't go well π
^ me
I hate working on things alone but I hate poor cooperation or letting down others more than I hate working alone
i like working alone
Yesterday I was already raging pretty hard at Unity and C#... Got that issue resolved though. If something like that issue would happen during the game jam I might abort it. Rage quit so to say.
Out of sheer curiousity did anyone made a game with penguin rights, lol.
Penguins have rights?
I dont think so, but we should indeed be focussing on pengiun rights
π Not yet.
write down penguin rights reference idea π
What is penguin rights
Evil ranted about it once
I have 500 lines of specific neuro game jam ideas written down now... plus general game ideas and some just in my head.
o
Cool, like 2/3rds of the gamejams I try participating in I end up making nothing for because I can't come up with any cool or interesting game ideas within the theme
Verticle monitor user?
Thats why of like 30 game jams I only made like 10 games
out of 0 game jams i have made .2 games
Yeah the theme is a big question mark of course but it's probably another vague story thing and my idea is mostly gameplay.
No just a cropped screenshot with very zoomed out text (10%)
Yeah I tend towards simple game mechanic or short story focused games since I'm no artist
im going to try make a choice driven ztory game in whatever game engjne actually works for once
? That sounds like a contradiction. If you are more of a programmer, wouldn't you focus more on gameplay and less on art and story?
I usually just recreate my existing template that i always use for art (or pokemon overworld sprites)
Programmers can be creative w story
otherwise we wouldnt have good indie story driven games
I'm a programmer and so not a writer π Also I don't like walls of texts so I'll focus on gameplay.
I like walls of text sometimes
Would def be cool to implement the neuro sdk, guess thats a stretch goal if you can make an ok game
Imagine Neuro really hating your game like she hated Buckshot Roulette π
I wonder what was up with that.
Neuro support (if your game is requested) will probably be given a longer deadline
Imagine ai thinks your game is garbage
not even sapient
still hates it
I kinda feel the integration was just bad in that case. Maybe she tried to give commands way too often and got error messages most of the time.
I think we really lack some important information about such things in regard to making a game that is well playable for Neuro.
its most likely the support being made quickly
Or neuro not knowing to wait between commands
I should join fr
(Iβm desperate)
I just saw this. I need to get into my first game jam
I wanna be a writer tho
Neuro says include an easter egg of her 
okay

"the theme of the game jam is advertising, better start submitting" -Neuro who never lies and should definitely be believed immediately
Kinda wanna join but I got no time 
was that all she said for the game jam?
Dont worry bout that, it's not to be taken seriously haha
oh okay lol
I'm just really excited to finally do a game jam after looking for one for 6 months
Hes waiting till the game jam starts to announce theme so people dont start making their games early
ohh ok
writer eh
yeah I can't do art or programming
Hmm the thing that I'm not sure about there is that without knowing what kinda game will be made, I dont actually know if there will be any writing lol
I'm tempted to join but I'm so out of practice for programming lol
I'd hate to offer you a spot and then end up not needing it
That's okay honestly it's not like I can only do narrative
just simple stuff like character dialogue I can do
Hmm ok I guess I do want there to be dialogue, to make use of some sprites I have
yeah, and I can do any amount of lore too
something like "this NPC was once a honored soldier but is now a homeless druggy"
Last time i participated in a game jam was pretty painful and in a team of 6, these are solo games primarily i imagine?
yes, im pretty sure they're mostly solo
although there are a decent number of 2-3 person teams
Hmm i am unemployed so it might be fun to participate ill wait for the details closer to the date i suppose
And then there were our team of 12 year ago 
That must have sucked to manage
what game did yall make?
Neuroshock
oh the UE game
I dont think id want to do it alone but the more i think about it i think it might be fun, i am waiting on some interview responses, do you think people will still be looking for groups next week?
ye
It wasnβt bad at all. At leat I had a great time and I think others did too. The were a couple people who did mainly managing the work and such.
Yea that one
since the game-jam got mentioned on stream an hour ago, there have been 75 people that joined
this was at about 150 earlier today
I forgot to join, erm

you can always leave so it should be fine, idk itch etiquette too tho
I donβt really remember but isnβt only 50% of joiners submitted a game last time?
yeah its more-so just showing interest

Joined then
also, the teams only submit on one account
When im sure im still unemployed ill proceed with it i suppose

i love how there are 4 collections with every game in last years jam in it
We love the 4 game jam folders
π
Thats huge
hi there, can I recruit game jam mate here?
the thread below is better but ig
thx
Still looking for a team guys https://discord.com/channels/574720535888396288/1319293211797225564
i guess there are people making new posts instead of going into other peoples posts to recriut them
the problem is that there's nobody taking initiative then
That's the problem
I need to join a team that wants my type of art
But no one is taking the initiative to actually ask me or ask in a post for that type of art
This was the case last year when I unfortunately was stuck in a group with 2 other people
Someone posted 2 hours after me and got more notes than me
I talked earlier and i will wait until next week to join a group but generally the style of art is not known till a concrete idea for the game is formed with the theme in mind no?
Yeah but people are already asking for a certain type of style already
Hm well from my experience in my last and only game jam there were so many ideas the style of art woulda been different each time
I guess it might be different here where we already know it will be somewhat neuro based
But it feels like people who posted after me are getting more comments than me when they are posting the exact same thing I'm doing
I mean haycoat your post is great but you just sound desperate in the replies just delete those and let the post breathe
( @torpid bridge forgot the tag sorry)
It is sad to hear, I would offer but between our team we got enough artists.
Nevermind I think I found someone
Good luck!
goodluck
Uhhh I fr drop out of the game jam due to personal reasons lolz
So good luck
has vedal announced what theme is the game is? this my first game jam
theme gets announced at the start of the game-jam
oh i see thanks
wait a minute there's a game jam
Yep! Starts on the 27th though
hmm
welp I make games without game engines so this'll be fun
Custom game engine spotted!
Welcome!
I use c++ and whatever high level version of opengl I can find
Our group is doing python and opengl, though we already got a base
ye it's fine I like solo game dev
luckily this game jam is like half a week before school starts
Best of luck to you, I ended up doing a Terminal game last year
are these game jams like regular things?
Last one was on the previous subathon so nope
so it's like yearly or smth?
Assuming the subathons continue being yearly things, probably
I's assuming so ^
But I mean twice is a pattern so we're probably locked into it 
I thought this channel was for random ppl to post their game progress on whatever game they're tryna make :/
Yeah, I was going to go in with terminal stuff again this year but decided to join up with the only other person doing python. Seems like a lot more fun to actually have a shot at the game being played.
That would probably be #programming ? Not sure
#programming is the best channel, but it is mostly to invidual threads in #1095948590947500113
I only know of one get of game updates in programming
I mean forum threads would mostly be for neuro related games, not just generally, right?
hi
, that other person would be me
im currently trying (and failing) to add lighting to the shaders 
o hey I didn't know we got game jams in here!
it hasn't started yet, begins 27th
Aaaa let's see if I can actually complete a project this time. Unlike my github graveyard of scrapped projects that started with lots of motivation and got demotivated at a violent velocity...
It will be used for that, once the jam starts.
unfortunatley progress is disallowed at the moment 
happy

I soloed last jam, engine and all. Yeah that was a disaster, I give you the best of luck
3 people did custom engines last jam
Hmm I remember someone saying they were going to make their own engine for it
Might have been Sam, who I'm honored to work with this year
They did a 3d pygame last year
Our team is currently 7 members
HOLY
Neuroshock was an amazing game
We got Lorx, and I'm not familiar with the rest
Thank you :D
I'm the dev who did Mod for Evil
I did the 3D models, tho only the spider model got in
Hmm, lemme look that up
Aww no screenshots
Yeah, kind rushed it
I see, I see
At least I slept that last night
Are you confident this time around?
With a partner defently
:D
Artists or devs?
Neither, we have plenty of those
Ah what cha looking for then?
Probably music/va as they are in short supply
We're thinking maybe a writer and maybe a manager
But haven't yet decided yet since our team is already big
We have 2 of those
I'd offer my voice for VA but my dumb accent would be the downfall lmao
I'd recommend a manager for a team that large
Sound designers, not va
I'm doing VA for our team, got someone else doing music
I can manage if you need someone. I'd rather manage a team than solo dev.
Hmm, I will keep that in mind. Waiting on the rest of the team to vote
No prob 
Got a question for you guys, large team and all. Are you considering using the neuro/evil RVC?
RVC? You mean the api thing?
We are designing our game to playable by neuro
But won't necessarily implement that during the game jam itself
RVC is voice conversion no?
Nope, a diffrent tool. A voice changer of sorts
Oh, I see
superbox has an open guide on how to use them
That's sick
luckily you don't need a va as you can generate the base
convert over to either twin
What's the quality like?
I know last time one of our team members had a working neuro voice for the cut scene
I don't know the details of that
There's a cover listed there if you want to take a listen. Made from that model granted a lot of care went into it.
Let me grab a test I asked him to do in programming
Imma check it out then
that would be sick to have for all type of games

Hmm, Im thinking it's going to be a nice to have feature
Because we can do text with beeps and boops, and it mostly works
Maybe we use it in important moments
That is very true, I just wanted to bring this up as an option
Depends on how much work is involved in adding each voiceline
Thank you
Granted I'm trying to learn and automate it currently, it is medium to hard diffuculty. I'm trying to bring that down by said automation.
Oooh I see
If your mic is louder than mine then you just need to denoise and process. But it does require a bit of experimentation, hence why if your considering it I'd ask for the member resposable to take a crack at it before it starts.
I'll tell you, I am glad I'm doing this now as I haven't touched any audio software until now and now I need to learn 3.
There is the other option of using it as intended, splitting vocals and doing unoffical covers like the demo. That is also an option for those doing the music.
For vocals definitely, for the super secret 3 path of using it (writing lyrics is going to be fun) also yes.
I mean for the game jam
I'm automating so the vocal part can be an option.
We are planning on doing both of those for this jam
whew
exactly what kind of game are you intending on making?
some kind of idol game?
More like we are leaving our options open.
but also it is something we really want to do
well, best of luck then! I'm looking forward to what you come up with!
I'm excited to see what your team cooks up as well!

Hellos 
The person I talked to last time about making their own engine for the jam was someone called Raymond
I forget what game they did, I want to say it was 2d but I didn't play any of the other's games 
I mean I did play games to review just not the other custom engines
The mutiplayer one was a sick voice call
sick voice call?
As a lot of us were going down the list of games, a few of us got together to rate the only multiplayer game submitted. The dev ended up finding us on the VC and quite a bit of scuff and fun came along with that.
I wish so as well, could have had a second lobby if we had more people
well, we'll have more opportunities this time around!
assuming we have more people making multiplayer games
I do not want to know the mental insanity of learning unity webcode for a 2 day jam
lmaoo
IIRC both the server and the game were made from scratch during the jam. Hosting and all.
I agree with that, that's why I'm so damn excited for this year's jam!
With a team of 3, we got our work cut out for us.
with a team of ...12, we still had our work cut out for us
Custom engine, 3d, aiming to use all of the cool tech and assets
Hopefully API as well, I'm in charge of that before the jam.
makes me want to step up my game as well
We also somehow got it working on web
required a bit of porting so it is a bit less than what it was
or vulkan?
opengl + pygame
pygame?
we are in python
that screenshot is running at 1000+ so I'd say so
very noice
I guess no shadows yet?
what about texture support?
if you've got texture support, you could do light map baking
let me grab the demo rq
https://samvanmaele.itch.io/game-engine-testing
Mouse still has bugs somewhat, we got no clue

is that the intended look, or is your index buffer messed up
of the tutel
no in game everything looks fine
I'd have to ask where this came from
might have been one of the many packaging for web errors
what kind of features do you have rn?
I'll be honest, I'm not on the game engine. But I'll see what we got. This test was for lighting that just got added today
mhm
I made my own basic graphics engine about 4 years ago
it was honestly a blast
loved being able to directly see the effects of my code
Seems like we got mostly what is shown, texuturing, lighting, collision. A lot of the graphics are stalling a bit due to having to switch backends for the shaders.
We were forced to switch to get web support working
ahhh right
so we are clawing back at features still
I see
There was a complete grass shader in the old version
Got to agree with that
I defently don't deserve the teamate I got, but I'll make sure I'm not a waste.
hey, even if you can't match your teammate's programming prowess, the thing about games is you need literally every skill
art, writing, programming, etc
Yeah, that is why I'm doing almost everything else besides the programming
best of luck!
Well, if you listen to the sample, you can get a feel of how good it can be
Essentially can replicate her singing voice extremely accurately
Machine love sounds basically like an actual Neuro cover and I really like how it turned out
I think Neuro V11 is the highest quality public Neuro RVC model that exists
It is certainly very impressive
Will be cool to see if someone makes a song for their game or something with it
Is the neurosama api spec available yet? Also is there an option of submitting a neurosama interaction mod to an existing game?
it's in the pinned message
Ah ty
How does submitting something to the game jam work? Can we overwrite that with newer versions during the game jam? Like submit something semi polished just to be safe deadline wise and update with improved versions?
If it's on itch.io, you replace old files with new files on the page before the game jam time runs out
You can't update after game jam until the voting period ends or you'll get disqualified
Well before the voting period starts
Was what I meant
Also Rust implementation of Neuro API is a thing!
Nice
anyone knows how to bump thread?
if you send something like, "still looking for a group!", it should move the thread up 
testing nuru sdk, i failed at installing at first because I am bad at reading
got randy working with tictactoe code example
studying for game jam going well

wrong chat...
We had problems with index buffers
Its a bug in the opengl api we're using, ive decided to just not use them
XD
You gotta keep in mind ive been working on that for a year
At the beginning of the year i knew nothing about OpenGL, but i just kept at it
Bruh I can't get a game concept I thought of for this jam out of my head and we don't even know the theme yet, it's just related to Neuro and the music video.
I guess I'll just have to trust that the theme will be able to give me either the style or central game mechanic, if I can't make them fit I'll be upset because I get way too attached to things lol.
We also have an idea already, but it is highly themable.
how easy do you guys find it is to implement effects in opengl? the renderer I wrote uses dx12 so there is a ton of work up front, but I was thinking of using opengl for the game jam to save time
Ah, yes, the famous trick to save time. Use a custom OpenGL renderer.
depends on the effect
if its just a 2D overlay it might take an hour or 2 depending on the complexity
3D overlay is probably double
but if its not just an overlay, and you're not able to use the same shaders as your objects, it could take 6 hours
thats in my experience tho, it depends on how you do things i think
when the game jam games are played, would they be played only by neuro or neuro with vedal?
I would assume both are possible
By neuro if game jam participants integrated the sdk in their game. Stated by Alex, he does not recommend coding beginners to try to cramp inplementing the sdk within the 3 days of dev as one has limited time already.
But one can implement it after the jam is over?
Neuro plays whenever it is possible to do so id guess
What's the rules on gore? Does it come under nsfw or is it fine?
well, your content is not supposed to violate either twitch or itch tos, so if it's blood particles or skeletons then i assume it's okay, but if it's more than that then there might be problems I suppose
why would you need gore in this completely wholesome neuro game jam though? 
Considering the fact that Evil can be turned into demonic nightmare fuel, I can see it.
we are going for a horror game
There were horror games last year too.
I guess so. Just asking to make sure
is doom eternal levels of gore ok?
the fatalities from Mortal Kombat?
Where is the line drawn?
i mean i made horror game last year, tho i didn't make much gore, it all depends how much detailed it would be, I think doom eternel level would be fine, but mortal kombat might be a little too much imo
also remember that this is just 3-day game jam so don't overscope your game
Yea, I'm asking just to clarify
Hm, has anyone tried to use this "Neuro API Human Control" for SDK testing? Because it seems to crash for me more often than not
Wait the game jam date changed?
I already got my day off from my workplace approved for it
yea i think they moved it to 27th
That sucks, I wonβt get monday approved cause I already got friday approved (12 hours ahead of US time)
Apologies, Vedal wanted to avoid the 26th because it was the second day of Christmas
Neither, only by Vedal
How will the integration be handled then? Neuro will play some of them later?
Neuro integration isnt part of the jam
Vedal will be playing and reviewing the games during the rating period
And neuro will play games that get integration as they are completed
That being said, if somoeone adds neuro integration for the game jam, vedal will play those with neuro
(But again its kind of a waste of time to work on that during the jam because time is limited)
That is my answer.
Thank you. I see that "not a part of the jam" is highlighted, but I'd make it harder to miss.

Great information, however where I can get more further infomation about API? like how to set response priority(priorities in actions not force one) or response delay. In my case, Visual novel game functionality that after sent context of story to neuro and prevent process the game little bit to wait to displays contexts to human completely(Translated)
i dont know if this is something you would be able to opine on, but do you think he would be interested in playing any neuro sdk games down the line that arent part of the game jam? i kinda wanna take a crack at it with a proper length of time later but idk if this is just a game jam thing
We'll try to do it as a part of the jam anyways as far as it stands. 
yes!
nice
I wish I could participate in the game jam, but I'm going to be in the desert from the 28th to the 1st of January for new years 
In the desert for new years is a new one, never heard that scentence before
No desert for me but I had to delay my asia trip to participate in the game jam
last year was too much fun, getting sleep deprived for three days trying to patchwork finish a game and then rate all the other games
Honestly my game probably wont be good probably will be held together by duct tape and string but it'll be fun
there will be no clean code in a 3 day jam 
Im dont really have any good ideas rn so im hoping we'll find something that works with the theme
Strange, I'm going over to the desert for new years if plans don't change
well, many probably think of stuff when neuro announces the theme. so one actually does the whole game including layout within the 3 days
What is it with new year and beeing at the dessert? XD
There is just a certain experience you can't get anywhere else
https://github.com/VedalAI/neuro-game-sdk is where the SDK is located https://github.com/VedalAI/neuro-game-sdk/blob/main/API/README.md and https://github.com/VedalAI/neuro-game-sdk/blob/main/API/SPECIFICATION.md provide information about it
you'll need the SDK for your chosen engine / language and you'd set up json schemas to format the information you'll be sending and receiving from the AI, and then handle the information received from it as commands in the game
one thing i noticed when i was messing around with jippity and the gamemaker SDK implementation that now that i'm reading the API documentation isn't there is that jippity (which connects to gpt4o to provide responses) is that it requires a "type":"object" tag in the schema
i'm not sure if neuro actually requires that, but also idk if it would actually affect things for her
jippity provided a json string in the "data" field in messages received by the game, but idk if neuro would provide a json string or just like a single possible answer, it might have also been due to the sample schema that was used in the gamemaker SDK implementation i'll have to poke at it some more to confirm
Aren't there existing implemintations? Couldn't you grab those and use them?
Aren't Twitch TOS just stricter anyways?
Wasn't one of them a library and not an sdk?
yes but it's extra work to generate the messages and send them to neuro and receive them and be able to have the game be played using them
idk that any difference between the two terms here would be meaningful
I tried making a forum post for #1319192400744419409 and wanted to link to the game I made in the last game jam so people knew what I was capable of, but it blocked it and now I can't make another post for 6 hours
sure iβll do that real soon
I don't know if that exactly is what blocked it, but It's my closest guess to what could have 
done
GAMEJAM STARTED WHEN??? Im so late omg
these #1319192400744419409 remind me of the old mmorpg i played where you try to find people to do a dungeon with you the traditional way, good times
I wish good luck to every group out there making those amazing games
Time to see if the teamsize explodes or not >.<
SDK is already compiled while library can be compiled inside of the game I think
That is not a real difference. SDK is a good fit as a name, but we can easily call it a library as well just because it's sooo tiny, and also very generic (it does not define what is it that you can send to Neuro).
https://www.geeksforgeeks.org/what-is-an-sdk-sdk-vs-library-vs-framework/
almost 350 peeps joined the game jam on itch 
wonder if we get more games than last year
if it's more than last year then I might have problem rating all of them 
Can someone explain to me like to dumbass how to set the NEURO_SDK_WS_URL environment variable to the websocket URL for testing in Godot? I'm kind of clueless how web sockets works 
I don't think Godot has a utility for that... π€
@lone kelp I think you should check that and share with this fella before the jam starts. π
there are multiple ways to do that, i did it through windows
That is one of them.
Yo. I can show you rn. Are you free?
I found the code from last year! xD
I successfully tested Neuro Game SDK btw
now she can start the game

Should I record a quick tutorial on how to use Neuro Game SDK? My experience in Godot is 4 hours, but I can explain basic stuff
oh, recording quick tutorial seems like great idea, i'm sure other devs would also find it very helpful!
In fact, it was not quick, it's 10 minutes, and it's not good 
Let me write a little script and re-record
do i have to simply run randy and do command "set NEURO_SDK_WS_URL = ws://localhost:8000" in cmd?
The game needs that url, so it knows where Neuro is listening at.
You can use OS.set_environment("NEURO_SDK_WS_URL", "ws://localhost:8000") somewhere at the start of a game lifecycle
Note that that line should not be there in the end and the game should not be dependent on the variable
ooohh, now it works, thank you
I did not want to suggest that, because it's a problem if it stays in the game. π
so then, if was releasing downloadable game on itch, this will be set already on vedals end or should i implement something for vedal to write his own url?
It will be set by Vedal
That is the implementation. Maybe you can check if the variable is set then set it to yours if not.
And if there is nothing to connect to, then just don't do Neuro API stuff
Yap.
i mean, i'm currently testing with randy so that i won't have to learn everything during gamejam and lose time that is already scarce
π
Do note you will have time to implement the Neuro API after the jam, the Neuro API integration is not a part of the jam itself
The api is NOT a part of the jam.
If you're alone then the most you should do is prepare for the api.
i know that, just thought it would be cool if i was able to add it if i have some leftover time 
i most likely won't, but one can dream
Use the leftover time for polish first. π
That will do more for you.
Adding a lot of polish matters a lot for a jam.
i already took part in few game jams and despite what you are saying which is very true, i think that i will sadly never learn this lesson and overscope again 
I do the same lesson by:
- day 1: base code, know what will happen, anything you can't add today shall be discarded
- day 2: bugfixing, make the code you rushed yesterday function
- day 3: leftover bugfixing, polish, extra content
IF you add something on day 2, then that needs to be fixed quickly, or discarded.
hmm, that seems like solid advice, might try it this time, thanks!
You can also add it as a system wide environment variable
This is my first game jam, is unreal engine fine to use?
yes
Thank you
If you want to use the Neuro SDK I wouldn't recommend it
Is gdevelop engine fine to use? lol
you can but it also doesn't support the sdk
Last year I did the following:
day 1: get the engine working, add the game on top
day 2: Make the game playable
day 3: Figure out how to package this MF on windows.
and day 3?
This was last years
was last year 2 days?
I remember 3, but it may have been a different jam.
I remember spending 2.5 days on it as I had to leave on day 3.
This jam is now over. It ran from December 28th 2023 at 8:00 PM to December 31st 2023 at 8:00 PM.
i think its 3?
Imagine having to figure out how to package the game. 
dont get me started on packaging, i had so many issues with that
I guess so then, misremembered I guess
Godot pampers me xD
I packaged like 5 minutes before I did the final upload then was done with it.
i made it an exe at the time but with our current tech it could have easily run in browser
too late to change it, no regrets
packaged it for windows, linux and the web.
It is javascript tho (not that i know how to use it, i can only basic c)
If it lets you use web apis then should work. Then you may also need to do an additional step for it to read Vedal's settings for nuro.
I knew packaging was going to be a pain, so I spent all of day 3 doing it.
That VM had a lot of fun existing. As I made it exactly on that day for the jam.
Did quite a bit of jank to get that windows install on a usb stick.
this year packaging should be pretty easy
Yep, we should have no issue 
btw, cuz of this we can completely ignore the websocket thingy for now
so i guess you can focus on the RVC
Nah, we can fetch an arg from env for the link
RVC is completely finished now 
Yep, it is completely scripted
nice
i heard your pc takes a wile to do it, is it possible to let my pc handle it or would that require a lot of set-up?
or just not worth the hastle?
It's only like 20ish per clip. Not the worst
20ish minutes per 1min clip?
Most of it is spent loading I think because 5 minutes is 7 minutes

scratch that, Its like 1:1.1
The amount of jank in this script is not something I think can be transfered to windows.
understandable, windows is jank enough on its own
i guess i would need the other files for it too
Yeah, I was pulling down quite a few repos from source and figuring out the mess of deps
i can try, what do i need to install?
It is fine, If I really need speed I can move this to another computer
i wanted to try it for myself but dont want to waste your time
just to be sure, vocals seperate?
You do need to seprate the vocals
is mp3 fine?
That'll work. though I kinda hardcoded the automatic version's file type
The Evil version is wrong
Not too bad to fix
Mp3 is not recommended, you want to ensure highest possible quality
I was figuring you'd say that. I should spend some time learning the models.
i stole liberated the audio from youtube
Also, when it comes to speed, my PC can do a full 3-5 minute song in 10-20 seconds or so
I didn't fix it yet, I just got on
What are you trying to convert? I can try to get a clean extraction for you
Let's see if I can get a clean extraction
Roformer time
I forget when I last ran Roformer, I don't remember it being this slow on my 4070Ti
Try to find something else, this one doesn't extract well
okay
Let me know if you find anything else to try
sure
I think this one is cleaner
You can try to RVC it or I can try out to see what happens
ye but i dont have the RVC stuff installed
i already did pip install audacity-scripting but cant figure out what other things i need
For now you could experiment with RVC using Applio, but if you want to try the scripts, you'll need whatever Igglyn used as an RVC CLI
https://github.com/blaisewf/rvc-cli
This cursed repo
It's a nice combo repo at least, the intergrated Applio is missing it's models so I cloned the models folder from the the GUI (aka the orginal)
Well, I guess this is what you can expect with that kind of extraction/base quality
Roformer is good, yes, but can't beat a full SynthV vocal
This is with feature search ratio 0.3 and volume envelope 0.75
This is what my thing looks like atm, Audacity set to save into the void folder.
thanks
I feel like experimenting with my things a bit
Let's see what comes out of it
i havew some errands to do so ill try it in 15min
I was going to try bash completions but those were not working right
The only other thing is that it isn't doing the full file name. I should fix that tbh
Oh frick, uhh where is that audacity plugin. I'll have to grab that when I get home.
Apparently this cursed thing
wow
Well, now we know what we can expect from a good extracted vocal with Neuro V11
Here we have Finnish Neuro V11
Done with UVR BS-Roformer (+ shifting a bit of data around) -> UVR DeEcho-normal -> UVR DeNoise -> Audacity, add major reverb
I really just yoloed that id
it seems like my pc does 50 sec over a 3min audio file
ive figured out the applio thing but not the automated stuff
i tried this thing
honestly wasnt terrible, but it sounded like mumbling
I would assume it was not that good
By the way, mine can do this in less than 10 seconds on average
more vram i guess?
3060ti
Yeah, mine is closer to a 3090 when compared to the 30 series
And the tensor performance is even more

This is the best one I got out of yesterday by the way
You can experiment off of this one if you want
I like Neuro's Finnish by the way
I guess let me know what you think if you feel like it
It's probably the best raw-RVC cover I've ever done
When I heard Avaruus one morning a while back, I just knew it would extract well and work for Neuro
I was meant to do this cover ages ago
And my prediction was quite right, it turned out quite well
i combined it with the instruments
the beginning is the roughest part imo
the eccho parts arent great either (which is the entire song)
yep this sounds like mush, ive not really found an easy way to convert songs with alot of echo/rock music
ive tried using some dereverb and removing echo but most of the time it turns it into even more mush
i think ill play around with it more after the game-jam, its really cool tech
and its even with roformer
im busy with the graphics, and ive got guests rn so need to go, bye 
roformer into an manual review by me, then if i think its horribly muffled or it has too much echo i throw it into the dereverb + echo remover, and then throw it into audacity to manually trim out noticable mushes
Neuro V11 especially is extremely good
Like just listen to how good it is, Machine love sounds extremely good, and Avaruus sounds quite good despite being raw-RVC and being an extrapolation to a new language
My usual pipeline is with Wispers getting me a vocal from SynthV, then either me or Wispers RVCs it, then I mix it
The pipeline for Avaruus though is UVR BS-Roformer (+ moving stuff around to clean more) -> UVR DeEcho -> UVR DeNoise -> Audacity, apply very strong reverb
i gotta work on the audio before isolating and all that i guess
Avaruus just worked
I knew basically from when I heard it one morning it would extract quite cleanly
And that it would work for Neuro
Is the Game Jam on yet?
Does it Work with game Maker Studio 2
If there is no sdk (not even a fan made one) then either no, or you have to write it yourself.
Yap, it supports it then. π
nice
the game doesn't need to have SDK support for the game-jam
ved will just play it by himself
yea, but itd be cool to see neuro play
Only if you are sure you can do it.
yes that was what i was testing it in
27th at 11a, make sure to sign up here https://itch.io/jam/neuro
we're at 400 
@fleet goblet Sorry for the ping, what are your security measures on the Neuro integration? Is there anything that may bounce off of it?

Is there a picture of the new neuro model from tip to toe? π
itd be a hard flex for someone to put a lava lamp in their game jam game
where did you find that? i thought ved never zoomed out when revealing
Anny did
A chatter submitted it in https://discord.com/channels/574720535888396288/1202464797921247272
thank you random chatter
Anny did an overview when showcasing that Neuro's face was in fact not made rounder when updating the model xD
i think its the hair that made people think that
That is what she said too!
oh no i dont want to share a braincell with anny

i need the spare braincells, im doing graphics programming rn
she can have them back when i start on the neuro 3D model
anyone here familiar with the neuro sdk? i'm not sure what the ActionWindow SetContext function's 'silent' parameter do
As far as I'm reading it, it makes Neuro know about it but won't do anything to make Neuro answer it. So it may pop up later, but not at that point.
isnt it documented
oh its not
check documentation for api
it's probably good for things like giving secret info that only neuro should know, like result of some secret thing that happens. Like cards you're holding (but haven't played) in a card game, or other secret info
You probably don't want neuro spoiling the game by saying what cards they played were
Results would go... well... in action/result
this game jam can be written in any language? or there is a best specific language to follow for neuro be able to play ? (according to the github above)
For the game on its own, you can use any language. If, optionally, you would also like Neuro to play it, you'll need a language/engine with WebSocket support.
You can either write your own communication code, or use one of the existing implementations from the GitHub above; in that case you probably want to use one of the languages/engines mentioned there.
oh tysm, i checked and python has a webSocket pip install
i will just reconfigure my IDE since i have restarted my software
I want to find writer ;_; but i dont know how
just wondering since ive noticed a ton of teams forming, is this game jam supposed to be for groups?
You can do it solo or with other people
What date/time is Neuro actually deciding the theme?
sometime on the 27th
Another py dev 
Seems like there is another python dev who is has done web/terminal stuff in the groups.
Yo Can you guys Tell me when the game gam Starts lol I'm Behind on the stream π’
27th, neuro will announce on stream
Better catch up, or I'm sure channel description will be updated with the theme
may i ask, are characters from the neuroverse allowed ingame?
It's an unofficial rule to use them whenever possible
thx good sir
It's not a rule
I did say unofficial, people do just like to use the other neuroverse characters.
wait so is it good or no?
It's your game, you decide. Not explicit rules for or against it
okies
Alex only at game jam that people can make a game for neuro to play? i have been thinking, if hololive (vtuber org) recently had devs to make games based on the holo vtubers, what if there was something like this, but spefically for neuro? π€
because if we think abt it, osu, minecraft and Among us(current standby) vedal himself needs to do convolutions and poolings to make neuro see the game and then later on do custom inputs
i think most correct answer is doesnt matter but theme is importance for score
yeah but the theme isnt neuro
neuro decides
but vedal plays
@fleet goblet you think this idea is possible? 
the games she would be able to play would be as an open source (open at github repository) and it would be fun to see it playing unique games that none played
but it would need ppl to actually invest time on it tho
I personally think it's best for the player to be entertained rather than directly related to Neuro-Sama. If there's anything other than Neuro-Sama that can create a consensus with Vedal, of course, that would be a point.
using the Godot Neuro SDK, is Randy supposed to retry a failed action force?
there's an open issue for that smh
ah, thanks π
Evil V7 before game jam?

Wait, the game has to be finished by the 27th-30th or that's when it's going to be announced? Feel like I'm missing some information.
27th-30th is the time you get to make the game
That's what I was worried about. I'll be out of area without access to my PC for this one, just like the last one. Unfortunate.

does anyone have a compilation of either neuro noises or voice files, songs, and assets example backgrounds or logos?
this is drive with noises from last game jam:
https://mega.nz/folder/LIo2BDoA#EowtnSDt-ULtmXEwtljEDg
it has classic moments such as:
LOL
It's kind of an unfortunate time for the jam because a lot of people are away from home. I am too, last year I let it stop me but this year I'm going to try to do what I can in a team.
Does anyone know if thereβs some list of the people who often interact with Neuro/Evil/Vedal? Googling it only brought me to a still in the works fandom wiki.
If I end up joining the game-jam I want to include little references to them and I'd feel bad if I accidentally forgot some obvious inclusion because I was too busy thinking about the game itself.
So far I got:
Anny, Cerber, Layna, Alex, MinikoMew, Camila, Toma, EllieMiniBot, Koko, Chrchie, YourAverageBo, HoneyTheKawaiiBunny, Fillian, that pathetic one, Kitanya.
I'm sure I've missed a lot so I'd be grateful if anyone got some more people I could include.
get off my ass with the :essaying: neuro bot
Shomi??
Evil V7 did indeed get completed before the game jam
It is now available in public assets

You should probably experiment with it or something
I'll be doing so after Christmas karaoke
Will be doing so later
Alright then
Doug Doug recently collabed with them as well
i was going to say numi but then i saw the pathetic one
I think Numi still counts, even if Neuro called them pathetic
Don't forget Gorg and Morg!
forgot about the Doug Doug collab. Will also make sure to include gorg and morg as well. thanks for the suggestions
Just need to represent the five AIs that fumbled in geo guesser 
Itβs always Kyoto
how functional does the game have to be
?
can you play it as a game
is "works on my pc" level of functional good enough
good enough for what
Shiro gonna make Neuro Clicker β’οΈ
a game jam submission
sounds good
its a game jam you submit whatever you want
i will consider making something
whATR
infact everything but scratch is banned
oh i can work with that
Do you have to be in a group to participate or is it ok as long as you sign up and copy paste develop the game between the 27th and the 30th?
Edit: I'm stupid and forgot there was a tab of pinned messages and found the sign-up info there. Whoops
you can do it solo, you can even not submit your game, Γt not like something will happen 
just have fun
I forgot to ask but do I need to sign up to something before the game jam?
I've never participated in any game jams before
Just hit interested on the game jam page linked in pins
Atleast let me use python, i cant port everthing a 3rd time or ill go insane
Ive finally finished making everything web compatible
Nope, just checked
I wonder, is someone gonna be dedicated enough to make a song using Neuro V11 and/or Evil V7?
Would be extremely cool to see Vedal's reaction to a very accurate Neuro or Evil voice just showing up in a game randomly and would be really cool to see what people can get done with my model
(hopefully people remember to credit for the model)
It'll depend on if the theme allows for it
Hopefully something with my models fits then
ive been thinking about it, and i think neuro monopoly would be really funny if we can fit it in the theme
I have no clue how you would fit a song or something in that
you've never played monopoly streets for the wii and it shows
I have never had a Wii
i have 3
That's crazy
You should port your engine to the Wii
Although because it's Python it would be way too slow on the slow hardware
Well, hopefully we get at least one high quality song for the game jam that Vedal sees and reacts to
I do hope that happens

I do too
Like it's hard to even describe how much I want to see Vedal's reaction to my Neuro voice clone
It's insanely accurate, really high quality and has a ton of potential for both Neuro with V11 and Evil with V7
V7 is so far the furthest trained model, being trained to 60 epochs
We determined that the best checkpoint was the one at 50 epochs, 60 was starting to degrade according to Wispers
Probably slightly starting to overfit at that point
Both Neuro V11 and Evil V7, so both of the latest models are trained on my hardware
Neuro V11 was on 4 batch, it took around 10 minutes for each epoch
Evil V7 was trained on 16 batch, so it was much faster, initially around 4 minutes for each epoch but later when Neuro woke up and I needed to use some bandwidth for that it went up to 5 minutes for each epoch
Maybe if someone happens to have audio stuff to do, I can kinda provide some assistance with that too, I have a bit of experience with audio at this point
Especially mixing these covers that come out of the Neuro and Evil model
I'd never start a project, get too exited, overplan, and then never finish it. Nope. Not me
A sneak peak at my new, updated sprite set. I think I can finish on time before the jam starts, but don't hope on a whole lot of animations.
Hi guys, is it ok to start with a template tomorrow? Like https://github.com/Maaack/Godot-Game-Template. It gives a certain structure and a full menu so I can directly start with gameplay
@deep karma I can help you make it work without the user needing to download java (while still using it). 
(works, as long as you can give my thing the jarfile)
heya i have a question, can i post like any silly game on the game jam? 
yes
if you finish your game in 10h, you can post it immediately, that's perfectly fine lmao
if you make it during game jam duration and it's not the "silly" kind that would send you to the white padded cell then sure
Is this a serious comment for the swarm? xD
some swarm members sure look like they would belong in there 
you guys better get lorx asap, lorx a great artist
lorx made jacked Vedal
the hell

