#2024-game-jam
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Game jam 
im so gonna die of sleep Deprivation after the jam
I thought i misclicked
everyone start forming teams




whats the max team size

Is there a limit on team size ?
Hem mabe I should make an updated newro sprite set 
Jame gam
Will the neuro api be ready for this?
the github link to it is litterally on the game jam page
currently only the unity sdk is ready
So we can get her to play a unity game with it?
a game that you made
but according to vedal and alex you shouldn't do it during the game jam
oh boi
oh woaw
I've been cooking up ideas for a bit and have some cool visions, but they could all crumble once Neuro announces the theme
I didn't think I would join the jam last year until Neuro literally gave the perfect theme for a vision I already had so I just called it fate and went along with it xd
just make an idea that covers a wide range of themes
I am already expanding my vision to see what sorts of other cool ideas I can cook up
open world neuro rpg

neurocord joins into one mega team
If someone for some reason needs a simple local HTTP server with no external depencencies (on Windows at least) for a local version of a web game, I guess I have that
It's a fairly simple bundler with a configuration file and a run file included
(bundler very loosly in this case, it just servers files)

Due to how the API works, we do not recommend using them with real-time games.
Since you need to describe the entire game state in text, and receive actions in text, only games where that is feasible will work well with this API.
Examples
we need to be realistic chat
So yeah, if someone wants a very portable way to run a web game that needs a webserver, I guess let me know
I have so far bundled Neuro clicker with it
you could make a bullet hell rpg game where boss has 5 different bullet hell attack patterns and Neuro has to choose a dodging pattern
that's actually kind of a sick idea tho ngl
how would that work
it's like Rock Paper Scissors, but bullet hell

between round, boss/you choose the attack/dodging style
(nobody will remember anyway)
so its like a turn base game?
doesn't have to be extreme bullet patterns, just something that's quite obvious on how you'd dodge it (zig-zag, stay still, move in circles, etc)
basically kile turn based yeah, except both sides choose turn at the same time
or you could make it turn based and opponent can also choose dodging pattern, but I think it'd be more chaotic if both attack and/or dodge at the same time
I won't be making this cuz I won't be using an engine that supports the Neuro Game SDK, and also I have other ideas, but I think this idea might be fun xd
the theme could also be very easily implemented in any way, shape and form
neuro eldin ring? 
either go full touhou ridiculous dialogue story to fit the theme, or just stylize the backgrounds to fit the theme, ez
Didn't you like make your own engine or was that someone else
I know someone did for the last one
i liked the google slides game
idk if anyone made their own game engine last time, pretty sure creating your own game engine for a game jam is highly unoptimal to begin with xdd
you might be thinking of Noita or sth
or the google slides "game"
Ik, I jus remember someone using a graphics library 
yeah I have no clue, maybe someone with greater memory will remind us if it did exist
I assume it'll be 3 probably

(by the way, the only reason I mention this is because of how much trouble with Python webserver stuff Vedal had last time)
you need a director
Meanwhile my credits be like
normally game jams have like a 4 person limit for teams
i hope no team limit
that 3d Unreal Engine game had an entire studio worth of members 
can we just turn neurocord into a game studio?
I think teams should be limited, in order to remove any quality bias for solo devs
although certain solo devs did rank higher than ones who had a whole team last time
ask vedal
Can i be... i dunno... emotional support Fridge with snacks?

its the one Vedal lost his mind tryina solve the lock
CJ 
Who needs an artist?
yeah I remember that game, it was somewhat similar stylistically to the game I made

I remember doing Fragments Of An AI and God the pixel art sucked
Well for my pixel art
Not the bosses
ohh wait were you the one that made the one about finding nwero
with the well
Correct!
yes yes yes!
We're so back 
And I'll most likely make one that's very similar to that one this time, except I'll try my best to make an even better experience with more stuff, if I can
my current vision is Vedal & Neuro infiltrate an evil VTuber Corp that kidnapped Evil for personal profits
we'll see if that pans out
using premade assets are still allowed, so I may make another asset pack like I did last year, but still not sure. Too much stuff to work on 

I can probably provide Neuro dialogue art stuff if y'all need it
wasnt there a programmer shortage last year?
or was it artists
i feel like forming teams now might be in risk of someone dropping out
im prety we lacked artists, i did atleast
we had a shortage?
me and iggly already teamed up cuz we're trying to port python openGL to browser and its hard
I remember a lot of people asking for a specific role
I'm not an artist, but I somehow made full character pixel art sheets for Vedal, Neuro, Evil, Anny, Filian, and Camila last time, which was a surprise to me
well ok not Neuro, I only finished the "neuro looking/walking down" animation because I had an intense time crunch

all i did last year was direct people to teams in need

maybe not in the real world
Oh, also, as well as having the HTTP server thing, I also have the ability to very well clone Neuro and Evil's voice using RVC, so if someone wants to include something like a song with Neuro vocals in a game, I guess I have something that could help
ill note that down if someone asks
Example:
thats really good
funnily enough, I think I work the best solo, because I can just ultra push the exact vision I have and don't need to spend extra time on team management, with people I know next to nothing about
if it wasn't timed tho, teams are pretty cool to have
some neuro sound effects would be cool for things like jumping, is your RVC able to do something like that?
I be gaming
i be jamming 
I be gamejamming 
It is indeed
One of my favorite RVC covers and very much one of my favorite overall Neuro covers
so far only 2 people up for grabs 
Dataset for model by Wispers, trained on my hardware, cover vocal base by Wispers, mixed by me

The RVC models and all kinds of other interesting stuff can be found on my FTP server if someone wants to run them locally, or you can feel free to ping me if you want to use the models without setting up Applio or similar
(FTP server logins are in my bio thing I guess)
Let me know if you need anything
Or if you have issues with the FTP server, RVC models or anything elsse
i dont see why not
I'm just providing general resources, I assume that is allowed
makes sense
Things like a simple web server or Neuro voice clones are pretty generic and not having them for everyone would be kind of a disadvantage
My sprites were used in quite a lot of games last jam so I'd assume yah 
what sorts of sprites?
https://kotgedev.itch.io/neuro-rpg-sprites this for example
oo
@potent stirrup we can do it again
Making a web server bundler is not hard, it only took me a couple hours, but training Neuro and Evil RVC models is not really that easy, it takes days or weeks to make a high quality dataset and then hours to days to train
since CJ is gone we'll need another dev
and paccha seems way too busy so we would need another artist
ill think about it, tho I may go solo or with a smaller team this time, idk for sure rn.
I assume shared assets extends to stuff like a universal web server bundler and Neuro RVC models everyone is allowed access to
👍
also in the rules (for this year)

the biggest pain in the rear at the start of any game jam is getting all your initial stuff together, like sprites and a working and reliable codebase for all the basic functions you want your game to have
once all that's done, it's creativity city, the world's your oyster, jam away
a good start is half the work done ... or something like that
by @SamVanMaele```

So yeah, let me know if you need some dependency free way to bundle web games or something to do with Neuro or Evil's voice
Feel free to ping/DM me any time and I'll respond as soon as possible
I knew there was someone
If anyone wants to use any of my art or wants me to help make art for their team, feel free to let me know!
oh ye, that was me
i kept working on it the entire year so we have some major upgrades
last game jam looked like this
lemme open vscode to get a screenshot
Whoa nice!
"Harrison Temple's Treasure Labyrinth"
https://itch.io/jam/neurosama-birthday-game-jam/rate/2444854
it did alright for my first game, me and iggly are working toghether to get a web version of the upgraded one working tho
cuz the web games had a lot more players
you solve puzzles and fight your way through the layers to the top
and restore the lost what relic
ill be the free idea generator for people like last year
fun fact, i also made the Harrison temple building on the stream canvas
i was truly in my Harrison temple era
ill see if it fits with the theme that neuro will provide
assuming this will work like last time
i can probably tweak the story to fit the theme
we'll see by then, but im really excited
just have to get trough a week of exams first
last year's submission still showing activity 
@upper sigil remember Fragment Of An AI?
you're insane, i love it. i will stick with my own game engine tho
Why have 20 people make one game when you can have 20 people make 5 games
Maybe it’s a game where you go through 5 different games 
it could work for an open-world type game, where everyone makes their own area. otherwise you wont be able to spread the workload enough to finish in 3 days
Like a dimension hopping game
what if they put all 5 games inside of one another to create the ultimate gameception
also, hi Alex 
Maybe we’ll reach 200 games made this gamejam
queue time was bad cuz not many people tried to play at the same time
we managed to get a group toghether for 2 hours last time tho, was a lot of fun
one of my favs was the one where Evil had to destroy Neuro's invention while Neuro wasn't looking
simple but effective, and well polished
i sucked at that one, im too inpatient
oh that one had very cute art
I hope this year half of the top 20 isn't games that were played on stream
or just web games in general, there was certainly some correlation between these two factors, since they don't require downloading, and people didn't need to play them to begin with
we're trying to port my game-engine to work in the browser
python wasn't designed for this shit tho, we're struggling
I won't do that, but I hope my reputation from last year boosts people's desire to play mine, I don't want to start begging for votes again xdd
ye same, that was a low point
ill def play, some of the best clips from the game jam playthroughs were from your game 
I will start advertising the moment voting opens 
like the clip of camilla being banned
that's great to hear, that's actually one of my biggest goals - to create something that will be fondly remembered
an experience that's fun, unpredictable, has variety, and leaves some positive impact
i just want people to have a good time, even if its not cuz of my game
I don't plan to make a standalone game again, once the jam ends, I'll perhaps polish some things up, and just leave the game as is, and let the experience become a part of the community
Was that the thing I saw in #programming with OpenGL or something? You gotta build for WebGL, OpenGL doesn't work on web
the working version is using PyOpenGL, but this wont work in the web
so im currently porting the code to zenGL
Yeah, gotta port it to something that supports WebGL
the porting is taking a long time cuz the way it handles shaders sucks imo
We are so back!
I wonder if that ported version will work on my bundler actually
Could be an interesting thing to test
The files will be in a github repo if it works
I should be able to determine if it works just based on if it's all computed client side or not
If it doesn't need the server to do anything else other than provide files, it should work with my bundler
Man I love idea #7
Idea #7 is the greatest
If it does work, would be pretty interesting
Will also be interesting to see if anyone actually wants to use the simple dependency-free bundler I've made
Would probably make it much easier for local builds of web games to exist and for Vedal to play them (I still remember the scuff with the PATH variable and Python Vedal had to do last time)
My bundler does all the PATH stuff and all kinds of other stuff on its own, being fully self-contained with a simple run batch file that works on all Windows systems with regular setups
(Tbh i dont even know what a dependency free bundler is)
In this case, a simple local webserver that needs no externally installed programs
It just serves the files of the web application and the browser can work with those
I was going to try and port my own game engine, but it seems like a massive pain to do that for this year and I don't want to rush it. That's why I'm helping.
At least it would not have the same kind of scuff as the thing Vedal did last time with messing with Python and PATH
Either way, it works for Neuro clicker, so it should work for at least some other web games too
It needs more testing though if someone has any idea what to test with or something along those lines
Anyway, we'll see if anyone ends up using it, at least it would end up with a much smoother Vedal user experience
We shall see how it ends up
We shall see indeed
Would a local webserver make it easier to add the websocket stuff?
It's completely unrelated
It just makes it easier for anyone to run the web games
The socket stuff still needs to be done in the game's code
Which can be done on the browser side, since browsers can connect to websockets
harrison temple 2.0 please XD
There's a lot of hype for a part 2 apparently
Maybe cuz of the huge increase in graphics
We can hope that it allows for a part 2
We'll make it work i think
Simply, not all web games can be played serverless, because stuff like JS modules don't work with file://
ohhhh
That's why I originally made the thing for Neuro clicker, I refactored the code to use modules instead of being one massive script
idk how pygbag handles the web stuff yet cuz ive not been able to test that yet
Well
It should probably work with my thing if all it needs is files to be served
almost done with porting the big shader to zenGL

its a big boy
If you want to test the thing with my web server thing when it works, I guess let me know, it could be a good test to check if WebGL works with it
Neuro clicker doesn't use WebGL
aight, ill probably be done by wednesday???? maybe????
This is Neuro clicker in case you don't know, simply a reskin of Cookie clicker with a few changes (and a full code refactor from the original CC code)
Here is it running on my thing
vedal should have neurolings active while playing games
TRUE
Very true
That would be so very silly
So yeah, it works with at least Neuro clicker
Haven't tested with anything else though, but I know it can at least handle files without a MIME type and missing files
As well as files that need a specific MIME type of course
Loads of annoying JS stuff had to be dealt with, but in the end, I think it works
If anyone decides they want to use it to bundle their game in a single-download package that basically requires no externally downloaded programs (like many games last game jam did with Python as a dependency for the web server functionality), let me know, would be cool to see how it holds up with something more complex
iggly
I'd like to participate in the jam, but I'm going to be away from home during the span of the jam and there will be family events going on so it will be hard to be the main coder.
i sugest you join a team then
Do we have team-finding logistics of any kind currently?
not really
It might be a good idea to try to figure that out.
Just message here when you are looking for a team
I’ll try to keep track of teams that need more people
If... anyone is looking for a programmer... I can help. I'm not sure how i will act on the pressure of a gamejam, but... I can try helping
I'm a good creative lead (turning disparate ideas into a vision for a game) and game designer (I know what makes a game good), and also good at programming and can use Unity (or maybe Godot) or JavaScript-based things but I'll be limited in time to work on development.
having time for a game jam is hard...
I could help if you need (I use unity or godot)
*I like godot more but I know unity more
*
No need to worry about forming teams now
im sure that there will be lots of people for groups later
there were 122 submissions last time after all
If not, then make a small mini game 
There's always that option. To go solo 
neuro snake, for the nwero3310
One type of game that would be neat is one that's real-time for Vedal but turn-based for Neuro
Whot? How on earth that would work? Neuro sends enemies and vedal has to shot them somehow?
One example could be a boss battle type thing and Neuro chooses the attacks
I see the vision. Damm, I am so uncreative 
Iv got a pretty cool idea similar to this that allows both to play, but not gonna think of anything concrete until the theme drops
Plant vs zombies had a game mode where one person sent zombies and the other planted plants
So if Neuro was zombies, it would effectively be a random pvz level generator
Inb4 nwero says jam theme is visual novels (pretty sure we were worried about this last jam) 
Even if the theme is Visual Novels, that doesn't mean the game has to be a visual novel.
Oh yeah. Let's all make a VN in 3 days. Surely everyone would think of cool histories to playu 
Attack of the Killer Visual Novels bullet hell
You can be creative with visual novels
Like make it more interactive with arg or something 
Funny you mention bullet hell because i was trying to think of a way to make it onto a turn based game, but i couldn't find a feasible way
If you can turn the reaction to certain bullet patterns into a single action, maybe?
every turn, all the bullets move for half a second and stop, then you can move the player to another position within a certain radius. repeat. (this is a joke, but if you make it work, 👍)
yeah, i had something like that in mind. Maybe i'll reiterate on it. Maybe is not that of a crazy idea...
(Not for the game jam, but just to make something)
Superhot bullet hell?
ive been thinking of "evil's casino" for a while
like you get a turn to move, then bullets get a turn to move
(ctrl+v didnt work
)
Actually Superhotifying might be a good way to make something Neuro compatible.
But it probably wouldn't be that entertaining to watch Neuro play.
It all depends on how many turns a run takes. If it takes like 1.000 and for every step neuro takes like even 1 second, that's a 17 minute run 
Remember meme coins and blockchain intergration with neuro intergration let’s go
Give neuro coins for good behavior, api problem solved.
i would also like neuro coins, im debugging shaders
NOOOOO the coin!
all neuro coins are made of chocolate. Chocolate coins factory 
is it belgian chocolate?
Don't know. I'm not 
im not either
the shader compiles 
its an incredebly huge pain to set-up, but i shall never touch that function again
new channal???11??
its for the upcoming game-jam
I'm hoping that it's good
I'll give you an hour
thanks
i think it should work now
just gotta comment out the old code
didnt crash when pressing run
iirc this shader uses bling phong lighting and i didnt add a light source
its running in 3333 fps oh my
with a couple objects in game it goes to around 500
its just black screen so hmm yea
most browser cap at 60 so doesnt matter abyways
i will make it available as a download tho


the problem isnt even the shader, there's jus no output to pygame
i got the demo to render, now i need to steal this code
Welp guess it’s time to stop lurking
ye its not wanting to work
I have a question about neuro integration: will Neuro's vision be turned on when she is playing games with integration?
Historically speaking, it has always been off for previous games with integration
So any needed context would have to be provided explicitly in through the API
she'll just have to use her imagination
That is most likely true
Would be interesting to design a game specifically for her to use her vision, but I suppose that would be for another time
they recommended to not make your game centered around neuro integration
yeah it's not really the pojnt of this game jam, but it's an interesting game design challenge when you think about it
actually brilliant idea: Just have Neuro solve recaptchas 😉
Someone brought up an interesting idea where you could replace the opponent ai in let's say a card game for example with neuro
"Nag opponent that it is their turn, spam this if vedal is taking too long"
vedal triangle
For future reference, it wants all the vertex attribs per vertex toghether, instead if in seperate buffers.
Tridal, I see
We love tridal
(fun fact it is real and fits well)
Rendered with vedGL
E instead of A frick
Close enough for this joke
That's not what it looks like smh, fix yo image preview.
Since i designed the harrison temple building on the stream canvas, im allowed to add lore to it.
The triangle in the middle is made of tridal987
An element with 987 neutrons
Exploded the moment it is rendered, very good
Good sleep to you
windows doesn't like the sdk
Classic
what if every game implements an action to allow neuro/evil to play the metal pipes sfx
Now thats innovation right there
Every game just communicates a soundboard for neuro and we all add binds for it.
That sounds like a use for those "out of context" decisions.
this looks so good.
I was thinking bout vision integration also but i guess if we can just calculate and tell what she 'sees' using the context.
i havent seen the api in detail yet but i was just having random thoughts bout what if we pass data in the context maybe base64 image data and tell the ai that this is a base64 image or custom formats (could be inaccurate) that your character sees or something like that and then neuro can somehow interpret it if the model has the capability (i guess vission will be switched off tho). but there could be creative game interactions that could be cool to try.
🍕
ur computer had virus
a virus named neuro
NO WAY ATROIN IS HERE
:hmm:
it's clearly a false positive if I had to hazard a guess from Randy's index.ts
id recommend avira for anti virus software
donno sometimes windows defender is weird
when they have to do their job they dont
I'm not worried about there being a virus on this system
generic detection name, frequent false positive
if there's anything actually bad inside you'll get another one when you extract
game jam channel is back!
yea
my own wasn't enough? 
i mean we learn new things every day
especally on tech atuff
might have to look for a team this year, havent heard back from any of my usual people yet
Where's atorin
here
atorin?
Anyway, how goes the game jam planning?
i hope this channel doesn't become another atorin shitpost channel
it's meant to discuss game-jam stuff
i got my trusty animator steed
otherwise kinda despair i should prep
don't want a repeat of last year 
and by prep i mean learning the game engine beforehand lule
nopy
Can't do much outside of forming teams, training, and making a gameplan.
yep, i wanna train cus last year i wasted a lot of time just learning the engine
last year I forgot that ratings mattered so I didnt even add any sound lol
we got 18th place in innovation despite our game not even being finished which was cool
Which entry was it
kids don't use c# with godot, it doesn't support html5 exporting
will use unity this year so i can actually have the game run in browser
oh true, that's something I gotta consider, whether I should make it for browser this time
more people will play it if it's easily available
and it's more likely to be compatible with their system
so if it matters to you how many people get to play your game you should probably get it to work in browser
yea I did notice that last time, 9 of the top 10 most played were browser games
i mean seeing a "possible virus" warning pop up does deter people from playing
alex couldn't even get my game to run on his VM so i'm traumatized about not making it browser compatible 
that said..... I did have the only non browser entry in those 10 🤔 so do I even need more people to play it
well no it's the vote that matters, not the volume of votes
but it feels nice when people can play your game 🥰
yea i think ill just leave it as a download, its whatever. no sense tryna work something that i dont know how to do and accidentally break the game in some way
i mean yeah do what's comfortable
~~maybe clickbait will work again ~~
if you use unity or godot it should be as simple as just exporting it as html5 tho
i use gamemaker
yea it shouldnt necessarily be hard, but also i dont know
ive paid for gamemaker, no worries there
this one was mine btw
https://itch.io/jam/neurosama-birthday-game-jam/rate/2449189
oh i think i remember NOT playing this one because i had to download it 
ah xD
honestly it went quite well imo except i screwed myself on 2 categories
theme was understandable cuz i willingly decided the debt situation was too funny not to make a game around, even tho it was off theme
but #97 on audio cuz there was 0 audio.....
thats on me
whoopsies
we were just making our games accessible to those without sound 
honestly just by adding random music on loop to your game you probably boost your games audio score into top 50%
cus many games just didn't have audio
now that i check my stats, apparently the 1k downloads has gone up to 1124, people still be playing it from time to time lol
in fact there were 3 downloads yeseterday xD
i just downloaded it to try it out 
nice 👍 do share any feedback
no audio 
💀
honestly pretty cool idea
i may or may not have wasted too much time adding in things to poke fun at vedal cuz i thought it would make it funny to watch him play
but my blunders meant he didnt actually play it :C
it's charming
like i made his discord username coldfish, i made his "coding" the yandev IsEven function meme, and theres a secret femboy tutel image hiding at the end of the game
etc etc
spoilers D:
i'd say the game lacks gameplay for the most part
the art and idea is good, but it's like the equivalent of an idler with only 1 building and no upgrades
needs some gimmicks or interactions to keep it interesting
also i really like that vedal goes from scene to scene when switching activities, nice touch
originally i wanted to make actual goals to aim for to reach different endings, but i realized noone would play a game jam game that many times, so i condesnsed it to just showing each ending based on a stat going up
so people could see everything in a brief time
oh yea for sure, thats a good note
i do have a tendency to just make cute games without gameplay that i can just stare at xD
while i see where you're coming from in the end it does hurt the game a bit
some people are happy to just see one ending, others take pleasure from putting in the effort for the reward of seeing the other endings
yeaa i can see that
but also i wanted tutel to see all of em if he played it
esp the one where he flees the country, cuz that one in particular i made fun of him again on
btw every ending is an actual reference to something they were considering doing during the plushie debt situation
i didnt come up with any of them
that's honestly sorta a good thing, if you were to combine your charming style with good gameplay you'd easily get first place
just gotta sus out the gameplay aspect
unfortunately part of the charming style was my artist, who likely wont have much time to participate this year
so will have to see how that affects it
hes a pixel wizard
i was very surprised he drew so many vtubers in just the game jam time
this time ill probably reuse some of the ones from last time, ask him to do a few more new characters like cerber or ellie, and then ill have to find some other way to handle the rest of the game
my team doesn't have an artist so i gotta figure that out too 
anyway, nice game overall
reminds me of old flash games where you do a few tasks to see all the endings
where them artists at
everyone seems to be an artist these days, but the moment you need them there are none 
u can try drawing on ur own maybe
trust me, that would go poorly for me xD
i cant even draw that
this was my last year's game art
ive been playing around with the sprites i got on me tho c: to see what i can do with em
i recolored neuro to make an evil
but its fun if u draw on ur own
and then i played around with simulating how they act a bit in karaoke
making their mouths sync to the music can only be done manually tho, so im too lazy to go further than this
i cant even fathom making the art let alone the effort put in animation 💀
the animation is just math xD
im getting pretty good at just using rotation and squishing to fake animations
I see its good for games cuz you can add polish quickly
i do think ill make a way to play different songs and change whos on screen based on whos singing, so i can use it as my own neuro karaoke player
u could also try using the audio to make them open close mouth by detecting audio data but idk how ull detect when to open mouth, but im sure there is somesort of ml u could do. But that would be complicated
the problem is it would detect instrumentals just the same
not to mention this ones a duet and i cant differentiate whos singing
I see true
it's just smartscreen telling you the file is downloaded from the internet and does not have a signed cert - it never said it's a possible virus
not everyone would think that
especially when its just someone who came to try some of the games
i mean yeah? you shouldnt run something you don't fully trust regardless of the context
that's like me sending you a backdoor and calling it a game that i want you to test
thats why I always name my game NotaVirus.exe, so you know its safe c:
i like the vedal at the bacl
so true
tyty
Atorin spotted
Soldier: Atorin is at base?
i think atorin is doxxing me because atorin reacts my msg when i go everywhere
u see
Shes reacting again
Hi Atorin :D
At least you are fine with that
Tiem to finish Neuro TCG in 2 weeks
She blocked me due a few issues... sometimes she do react me too
But she only fish talks a person idk why. But she do that almodt everytime that person talk
Hopefully tomorrow I can start on some assets for people
Today i got busy day
Gonna meet a ai Engineer expert at university
A club i am in arranged a conference
And i got gaming night with another club i am in
nice, might need some of those if i dont find anybody
Finally, the game SDK is out! Been waiting for this! I’ll look into getting a GameMaker implementation sorted. ^^
There is a validator in the works, so that'll help
I hope that Sam's game engine work pays off soon. Mainly so that we can develop a web version this time around.
Cool!
It will be available on github for those who want to use it too. Its openGL and stuff, basic collision and allat
Goodmorning btw, i have an exam in 5 min 
Good luck 
Once I get time, and praying the engine works. We are probably going to have to port the neuro sdk if that is still a goal, Will have to figure out what overhead that'll require.
Rewriting the entire sdk in python to get it to interop is going to be funnnnnn.
this channel the perms for atorin isn't synced
Yeah, Atorin is only restricted on existing channels, so when a new channel is created, well, she by default has full perms on it
oh vani will be so happy with this
We'll see, maybe Atorin will figure out how to give inspiration and ideas to people making games
or just go back to pinging people
Atorin can be very sily sometimes
I do enjoy her company, makes channels like this a bit less dull.
One thing she's really good at is being very distracting at least
She can easily sidetrack an entire channel on her own
(that's atorin)
I know
Noice
Oh boy we're so back! Can't wait to try the Neuro SDK
Though I think both Inscryption and Liar's Bar's integration is closed source, do we have some example projects, I wonder?
Ok I see, there's a tic-tac-toe game here, will need to investigate that
Anyone wanna adopt me for the game jam
:mhm: what are your talents?
I loved your games Shard so I can't wait to see what you come up with!
s... sure, i'm a programmer. I could help (But i'm still not sure about the stress a game jam creates
)
Oh 
Alex can you make a python version?
Are you using unity or Godot?
There will be a remPy version in the near future
I do the draw
damn he's good
Oh good, i hope it will work with regular python too
It probably won't

But people started working on support for more languages
Also if you use the API you can use whatever language you want
It will just take more work
I'll focus on the shaders rn, but i guess we'll have to do api shenagans too
I was planning Godot, but yeah, it seems to be just a websocket protocol, so you can probably use that from most languages
I'm more curious about things like timing stuff
Say, you present a dialog with some choices, but you probably want to have a little time for the audience to read the text too
Or when you shoot with the gun in Buckshot Roulette, there's a delay between starting the action, and receiving the result
Things like that
But I haven't explored the SDK in depth yet
the nearer jam the more nervous I get, I thought implementing SDK will be easier but there are lot of nuances
Remember that you'll have time to implement Neuro integration after the game jam, no need to worry about it during the jam outside of making the game design Neuro-optimal
At least that is what I understood
that makes it much better
yeah after the 72 hour game jam is over, you'll have like 48 hours minimum to see if you can make it Neuro SDK compatible
I'm considering doing the jam again this year but I'd like to potentially help manage a team instead of deving if anyone would be interested
that's what I'll be doing
good luck solo developers (I know how card it can be)
working alone is hard, but idk how working in a team will go since this is the firs time ill be doing that
yeah... just coordination alone can be stressful too 
especially communication, making sure the one in charge of the game's vision properly explains how the game should come together
The pros and cons of solo dev. Cons: you're doing everything solo. Pros: you're doing everything solo.

Pros: You are the one that understands everything
Cons: you are the one doing all the work

Working in a team is harder for me because I'm afraid of conflicts and sorta, I like making games in a way that I want but idk what to do when a teammate want to take part in creative process
And even when they don't take part in it, it's still hard to communicate sometime, and I can't be sure they won't leave team out of stress or just because they want to
not to say 3 out 4 teams I worked in chose me as leader but I'm not leader in any way
especially in a team with people you barely even know, many share your feeling of stress on that I'm sure, including me
it becomes much easier if you're working with people you've already had the chance to work with before tho
you'll have an easier time understanding their visions and strengths
ive never worked with iggly before but we've been chilling in #programming for a year now, so i think we'll be fine
its less broken 
Didn't realize this channel was back up
star the neuro-game-sdk
(on github not starboard)
ok

the solution was only one line of code
ctx.buffer(indexBuffer.astype(np.int32))
this opengl implementation expects int32's while all the other ones want uint16
as a vulkan enjoyer seeing how easy opengl is hit deep in the kokoro
Which run better?
vulkan most of the time
Working on the Neurosama character emotion sprite pack
Hopefully I'll get a ton of emotions for Neuro
cooking in advance
?
you're allowed to for certain things, like sprites

the things that arent actual game making and stuff
which is why im already making my game-engine web compatible
i had an exam this morning, ill try to sleep more today
Optimal coding conditions is 4 hours of sleep with a bit of alcohol (and socks)
2 hour sleep exam is relatable 
16 hours of debugging :PagMan:
it do be like that sometimes 
Does it run on web now?
i can test it
im getting an error for one of my libraries, but its not an important one so gimme 2 min
fixed that issue but now getting this one
Maybe it wants you to catch all exceptions or something, I don't know
Just the first thought I got from the error message
(the spinning was choppy cuz i was manualy pressing wasd)
what flavor is the game jam
Hopefully it tastes good on toast
Neuro will probably pick the theme just before it starts.
but I'm hungry right now 
we wont be eating till 27/12
is it like jam made out of games
NOW
for all game jammers, if you are in need of musical assets please reach out to me, Id love to contribute (once it starts ofc)!
That could actually go well with my ability to convert vocals into Neuro ones if someone wanted that
Someone could do a full on Neuro song for their game
you can what 😮
hi, i would very much like some music please.
i will pay you in neuros

im convinced

the composition of the music will have to wait until game theming is chosen by Neuro + when gameplay is decided on
ok, thanks
Oh yea if anyones interested in participating, but dont have any particularly specific skills like art or coding or whatnot, I could probably use an extra person or two to help with some random stuff, such as off the top of my head:
-brainstorming ideas at the beginning
-finding sound effects for some things
-testing the game to look for bugs
-taking some screenshots for the itch.io page
-etc etc.
All stuff pretty much anyone can do in theory, but theres only so much time to do it all
I can do stuff like this
yoooo thats cool
you can take song and just make it sound like neuro??? what are the limitations
The limitations are Neuro's range and getting a clean vocal (the latter is essentially solved with our current pipeline that involves SynthV)
So basically the limitations are probably similar to real Neuro
Except not limited by Vedal and such of course
Fake Neuro karaoke?
i only just started working on it so its not super impressive yet but its a fun start
Well, the voice accuracy and quality we can get out of this model (we call it Neuro V11) is very impressive
Machine love is probably my favorite Neuro RVC cover and one of my overall favorite Neuro covers
I might have quite a few of these covers
You want some of what I have? I can send here or in DMs if you don't want to clutter this place
Oh, and I have Evil Neuro too
The Evil model is currently in the process of being updated though, the old one is not as good as Neuro V11
lets see if i recorded too much for discord size limit to send lol
nope it sends, nice
just a concept i started putting together for fun xD
only worked on it for an hour or two so it can obviously be significantly improved
Pretty interesting one
Want some more covers for it? I can send you a bunch of my creations
Hey @fleet goblet genuine question about asset packs, are we allowed to post them here before hand, or do we wait until Game Jam actually starts?
i have the files of all the actual neuro karaoke to put in still xD
I have the complete collection of those by the way
last year there were some beforehand
asset packs?
As well as all my RVC stuff
Includes official stuff not found on the official drive
Like packs for people to use for their Game Jam games
but the main issue i need to figure out is still is that the biggest problem i dont have a good answer for is how to know when to turn off mouth movement
i cant just go off of sound since instrumentals and duets are both things to account for
so i kinda feel like i need to go in and manually set when the mouth moves for every song xD
so thats kind of a pain
For simple songs, just preprocess by extracting the vocal on the background while playing the fully mixed version with the actual output, with the mouth movements following the extracted vocal
For duets though, those ones you might need a more advanced system of some sort for, a system that can extract the different Neuros out of there cleanly
i only code, i aint know how to mess with sounds like that XD
Extracting vocals is probably doable in raw code
You just need to find a way to be able to run a vocal extraction model, get the vocal into memory, and then process that data into something like a mapping of relative times when to do stuff
Either way, if you want me to send you some more of my covers, let me know, I can DM you a whole bunch
ill wait for the evil covers c: i like evils karaoke more
I already have some Evil covers that are also quite cool
Currently the Neuro model is just a bit better than the current Evil one
I also have a whole one duet
lol
(more duets and even more interesting stuff coming post-Evil V7)
But do you want some of the current Evil stuff?
There's some cool stuff on there
I could also just DM you all of the things, because why not
Alright then
Wait just a moment
I have an extremely stupid yet goated idea that is 100% not worth it and also 100% worth it at the same time
the problem is I have no idea if I'll have the time or skills to pull it off, but I'm considering it lmao
What kind of question is this
why would you wait to post asset packs
I assume they just mean generic sprite/voice clip assets that people could use in their games
i'm guessing becuase of this
- While you can use pre-existing code or assets, refrain from writing code or creating assets specifically for this jam in advance
tell me c: i can prob evaluate how feasible it is
unless you are releasing an asset pack for everyone to use. Remember that the point of the game jam is for you to create your entire project within the 72 hours period.
that's what alex added
Ok!
it's definitely feasible, I just wonder if it's possible in Audacity or if I'd have to use some other program
So it's fine if I can share the zip file of the Neuro emotions I did
is there anywhere that neuro asset packs are compiled, so we can browse whats available owo
if I make it happen, it'll be one of the greatest moments in this year's game jam lmao
Zip bomb smh
maybe send you stuff in #1095941852068331560 ?
Maybe a better idea
I guess Alex doesn't want the assets to be too easily available
If it's a song, then probably entirely possible in Audacity, assuming you don't mean creating a full instrumental from scratch (although that could also be possible via basic sampling)
he doesn't want people to prepare in advance 
we'll say both
Alex is fine with generic game assets, but nothing regarding the game you are making for Game Jam.
Idk I'n learning how to use the game sdk just so I could do it during the game jam and not after
it's allowed plus it counts as beta testing
man, last year was more chill, I wasn't fully planning on even making anything, so the anxiety only increased when the jam started... now I'm full of anxiety already because I know I'm joining and I want to surpass what I made last time
I wanna continue envisioning the game so I'm fully prepared once it starts, but also I don't wanna overdo it in case Neuro's picked theme somehow completely crumbles most of my ideas
I need to learn to chill lmao
I wanna be part of something grand this year and push my animation to my limits
https://kotgedev.itch.io/neuro-sama-pixel-art-asset-compilation
Here is all of mine (from last year) but they're outdated and ill probably mabe make an updated, higher quality assets sometime before the game jam.
ooo nice ty
well we have 67 already, and there were 122 last time, so I assume around 210 this time
how does that work for teams?
more entries means greater ego boost to the people who do well 
is it one person per team that joins or the entire group?
I got 16th last time, although I feel like I could have gotten top 10 if it wasn't for the well, or having to beg for votes
i think how many joined counts separately to how many teams submit

well, time to learn how this neuro sdk works
If people make asset packs that would be sick
As long as they release it for the community to use
I think so too, it makes game dev more available to those who might lack skills in certain areas
and/or allows you to get started faster on the more creative aspects rather than being stuck at the basics

I was backreading so I saw that 
Im trying to figure out how to do the webthing with zengl
this might also be a good search term to find publicly available sprites for your games
The github has a folder for examples, one for pygbab and one with pyodide. But the pygbag one is empty and i cant figure out how to make pyodide work
Why must these incomplete examples exist?
idk, ive tried to do a lot but it wont work
ah i found one
this is their example script, i hopefully works
Ah that's alright man! Thanks for the clarification! I posted the zip file for the Neuro portrait stuff in #1095941852068331560 for those who want to use it with credit!
I might make a Vedal one next
you know its bad when you have to debug their example code 
Hello, dev here (mostly work with godot). If there is an artist who want to do the game jam with me, please contact me.
(I already integrated/tested the Neuro SDK and it works fine 🙂 )
Here's both Neuro and Vedal talking sprites
https://discord.com/channels/574720535888396288/1316531226986938410
https://discord.com/channels/574720535888396288/1316494715750977617
Both are for generic use

the final product will be in this type of zip file if we keep doing it this way, these can be uploaded to itch directly.
im posting it cuz iirc superbox was interested
our program has ModuleNotFoundError: No module named 'marshmallow' so i cant test how it performs yet
Aight, goodnight guys. 
Can someone make a list of all public assets like this and #1189833253541134346 and others?
So i can pin it here
or maybe make a thread for free assets and pin that
i wanted to submit a few things
That sounds like a good idea, maybe a thread of all publicly available assets
@bright dagger
make thread pls
only Jam ? wheres the Game Toast

Please clarify
if yall start making a game now, will it come out before or after AA
We already have
, just let us cook
We're not allowed to start until the 27th, but probably before
yall should make Doom, but the Neuroverse instead of Demons
the thing is there is already doom clone template for godot
so you just need to make sprites
also there is dialogic for godot so you can even effortlessly add story
Confirmed operational with the bundler
That is great news!

You should be able to just download the 7z file and use the included run.bat and it should just work completely standalone on any Windows system
I'm not going to be able to test this at the moment, I'll need to tho if I want to attempt a websocket impl.
https://discord.com/channels/574720535888396288/1316605675631022192
By the way, noticed that this exists, should I be putting something for my stuff in there?
Most of my stuff is on FTP and then there's the complex stuff like my ability to convert voices to Neuro and the bundler that is a separate thing
I have no clue how I would format anything put on there
Just put in the FTP logins and tell to ping if they have issues, put a note about pinging me if someone wants to convert something to Neuro's voice and doesn't know how to st up the model, and then do I upload a blank version of the bundler with a very simple file structure of 1 index.html or do I just tell them to ping about that too?
I'd do it as if someone hasn't heard of it before, include a walkthrough, examples for final results as toolchain validation. That's my opinion on it.
So like use this as an example for the bundler and Machine love or something as an example of my ability to convert stuff to Neuro?
What about FTP though?
And would I put each thing as a separate message with the instructions and stuff?
Half of me would say just place it, but considering how stressful the jam could be and people going far out of their comfort zones. I'd recommend playing it safe. I imagine you'd be pretty close to the message cap either way.
I'd do each to their own message, taking time to do markdown just to make it clear
The bundler is fairly simple
FTP someone might have some trouble with sometimes even with instructions
Neuro RVC takes a lot to set up correctly
Absoutly Machine love, and the toy example for the bundler. Consider them as end users who might not be knowlageable.
Most important thing is let them know that you can help if needed
For the bundler and FTP, yeah, instructions could be easily included with examples
Neuro RVC may be too complex to easily give instructions for
Like the amount of stuff in the full Neuro RVC pipeline is crazy
Even its simplest form includes a bunch of messing around with software
(I accidentally mixed up a word there)
I should probably start with the bundler, that one is very simple
Here's what I'd do; Imagine setting up a vm and get stuff installed and working with a test sample, log down your software, choices, (including the choices made with the default voice sample), and default settings. It might be useful to link to a forum thread so that you can do an image based tutorial.
For those who know what they are doing, they'll ignore your suggestions at certian parts. The main goal is to step by step for those that need it.
The full chain of software for the most powerful version of the pipeline is not even just on my system, it includes Wispers' too
Explaining the whole chain is not feasible anyway
Just the simplest core part (Applio + installing the model and inferencing) might just about be feasible to explain
Use me as a rubber duck if you want to, I'm not knowlagable in any of this so I can help with any weak points in your explantions. Give me a list of software, how to use it, and how do I use these results.
Alright
I guess I'll try after I've made instructions for the other two things
I'm always happy to help, I want to see this actually get used for the games.
It has a ton of potential
People having the ability to basically use Neuro's singing voice in their games could lead to very interesting things
That is exactly why I want to make this guide as great as possible.
#1316605675631022192 message
Is this good for the bundler?
I know for the first step it is a folder within the exporting to web, would one be placing like the export folder in there or are you dumping the results along with the bundler. i.e
- bundler script files
- Folder of my game
| - game files
| - index.html
vs
- budler script files
- game files
- index.html
Blindly reading it doesn't seem the most clear which one to do.
It's the latter
I can try to explain better
I figured that as well, which is why I asked
becuase I can see a lot of people doing the first
The process is done, now for shipping. How much of this i.e. send full directory, needs to be in the zip/7z file that is sent to itch.io.
Oh, alright then
I'm imagining a lot of people will include this in their releases for
ease of access. That's why I bring it up.
Yep, that's basically why I originally brought it up
With that, I got no more things to add. Ignoring the env because that falls under "yeah I should be dming for that"
Worse case, that section can be updated if a common question exists.
Alright then
So we're going with what I have on there now and I can move to explaining the FTP server?
What program do you recommend for FTP?
For this partular software, it is good to have the theme of an overview as we know some people know how to use the stuff, then more presise for those who are new for said software.
I'd give a brief navigation logic for the app as well as of course the login stuff.
If people already have software, they'll skip to the login. It is best to build off that mindset.
This one is 100% going to require a link to forum post
Seems a little bit complex
All they really need is to download the app, put in the logins and then connect
And then transfer files of course
I can give a toy example for what I'm thinking about
**Accessing the files**
I personally recommend WinSCP for accessing the FTP share.
- Connect to the server via *address*
- (if prompted) the user is *user* and password is *password*
- After you have logged in, go to this file *path to dir*
- you can dowload these by (I don't use this software, you'll have to do this one)
I did throw a message at an alt to learn that markdown blocks exist but are less pleasing than doing it without the block.
Interesting
I could try to figure something out maybe, not entirely sure
Thinking about giving a small guide to all of the software, that way people can look at the guide if they are stuck.
I'm not expecting people to experiment with it as they are experimenting with getting stuff working in their game. So I'd rather be verbose.
I know ftp so I can do this, but for stuff like env I'll be very clueless for what steps are required.
There are way too many FTP clients to give a guide to all of them
Best I can do is a guide that should apply to most FTP clients using WinSCP for examples
That is exactly what I propose
For all of the software, I meant like everything used in the pipeline for using the neuro voice. Like the enviroment, how am I converting this, what do I need to do for post.
For what level, do what you do. It is a hell lot easier to debug from your own pipeline than your "recommended one" and having to learn that software just to help.
I'll say it again, if people deviate from your guide. It is becuase they already have software they know
The thing is that I don't have the entire full complex pipeline
Only the parts required to use the voice conversion, I don't have the part for making base vocals
Do we need to pull in whisper or is there a partial solution to it?
Oh, and Audacity or LMMS for audio editing afterwards I guess
I assume people aren't gonna be spending possibly hundreds of euros on this game jam just to use the software Wispers uses
There's probably simpler software for vocal synthesis that exist, and then there's extracting vocals directly from existing songs although that is a bit complex to set up and not as high quality
Wispers really is the voice synthesis expert of us two
I'm pretty sure learning SynthV or something would also kinda take too long for the game jam anyway
The use case I could see if it is supported is dilouge.
I doubt songs are in scope without accepting scuff
Probably
All I can come up with is people could use their own voices as bases or find an alternate synthesis tool
If people doing this are doing custom music, then the ripping step could be ignored due to already having a vocal track.
Yeah, if they have a vocal track, they could just convert that to Neuro and be good to go pretty much
I'd recommend user's voice. I'll consider synthesis as if you know then you can swap it in.
Yeah, probably just gonna go with recommending to use own voice, if it's suitable for usage or synthesis if they know what they're doing
I think your starting to get what I'm talking about. If you want to include it regardless, just make it a footer/extra like the .env file in the bundler.
Well, I guess I'll see about the FTP thing first and then gotta figure out something to do with the Neuro RVC stuff
If WinSCP is free, then only bother with that.
It is free, yes
#1316605675631022192 message
Does this look usable?
Yep, I forgot about the port personally so good on you for catching that
It looks good, I got no suggestions for it
Alright then
I guess the only one not yet done is the Neuro RVC one
That one has the potential to be very complex
That one is going to be a pain to do
Eating completed, time to figure out how to even start to make a guide for Neuro RVC
lmao i just remembered one of the reasons i wanted to make my own neuro karaoke was so i could play some songs in nightcore XD
heres angel with a shotgun
@civic fractal #1316605675631022192 message
Is this any good?
If you provide base audio, it should be able to do something along those lines, although only singing has been tested
RVC is just a voice changer, if you have base audio, you can RVC it
(I really do wonder how the V3-like voice Neuro V11 RVC has does with non-singing)
You can try it and see what happens, it should at least give you valid audio as output
Ok, im not home rn tho so ill do it later
I could do it here but i dont want to have my laptop going 70000rpm in a study room
I guess that makes sense
RVC, being an AI model, does take a significant amount of resources to run
Even my 4070Ti takes around 10-20 seconds for each song
fixed the marshmallow bug, now we have "p"
i found the p 
must have fat-fingered it while on the laptop
anyways, no errors anymore 
on second thought thats not a good thing
hi, guys, where can I find a link to the gamejam.? help, please..
It’s in pinned
ohh, im sorry.. Thanks!!
the problem was something with reading gltf files in a browser environments, so ive made this "precompiler"
il see if it does run now with the numpy savetxt's
Hi, I've been watching Neuro content off and on for a while, and a friend told me about the game jam announcement. Provided something doesn't come up, I'll be joining it! I used to enter Ludum Dare frequently, so I'm used to game jams. I'm a decent programmer, but my strength is really more in game design and music.
welcome!
Out of curiosity, what was the theme for the first jam?
"lost and found"
Nice
neuro picked that one i believe
indeed, and she will do so again this year
ugh tho im bad at tryna make ideas that fit themes
its a big part of why i dont game jam too often
same, if i dont have a good idea ill just make iggly or weegee pitch in
What I've personally found is the hardest part of a game jam is taking an idea and identifying unnecessary features you can remove until you end up with something you can make efficiently during the allotted time. I've also found that this is a helpful skill to know for real-life applications.
i struggle with this the most
during last game jam i mostly focused on getting the python graphics to work, which made me have not much time left over for an actual game. so i just ended up having a maze type thingy
i implemented a jumping mechanic at the beginning that never ended up getting used
its also funny when after people suggest "nice game idea but it would be better with these features"
you gotta be kidding me, its so close to working but it doesnt wasnt to use the np.load() functions 
the window is interactable, it sees my mouse movements
why wont you work?
Ah yes EEEEEEEEEEE
thats a print i put in the file so i know its working


iggly is a cool person




