#2024-game-jam

1 messages · Page 1 of 1 (latest)

bright dagger
#

PauseSama details coming soon

hasty drift
regal zodiac
#

:neuroLETSGO

tight needle
#

this is a message

fleet goblet
#
itch.io

A game jam from 2024-12-26 to 2025-01-05 hosted by Vedal & Alexejhero. This game jam is hosted by vedal987 as part of his two-year anniversary subathon. In this event, you'll have three days to create a game that fits the...

fleet goblet
tight thistle
sly urchin
#

Game jam pogs

autumn whale
#

im so gonna die of sleep Deprivation after the jam

regal oar
#

I thought i misclicked

hazy totem
#

catSUS everyone start forming teams

stiff bane
west vessel
tardy geyser
west vessel
hazy totem
#

evilGlorp whats the max team size

mighty lance
forest star
#

Is there a limit on team size ?

hazy totem
#

alex said the teams would probably be limited

#

last year

potent stirrup
#

Hem mabe I should make an updated newro sprite set NeuroSip

mortal barn
#

Jame gam

scarlet horizon
#

Will the neuro api be ready for this?

forest star
mighty lance
#

currently only the unity sdk is ready

scarlet horizon
#

So we can get her to play a unity game with it?

mighty lance
#

a game that you made

#

but according to vedal and alex you shouldn't do it during the game jam

cunning inlet
#

oh boi

mighty lance
#

randy my beloved

#

Randy is short for random.range btw

violet surge
#

oh woaw

cunning inlet
#

I've been cooking up ideas for a bit and have some cool visions, but they could all crumble once Neuro announces the theme

#

I didn't think I would join the jam last year until Neuro literally gave the perfect theme for a vision I already had so I just called it fate and went along with it xd

hazy totem
#

catSUS just make an idea that covers a wide range of themes

cunning inlet
#

I am already expanding my vision to see what sorts of other cool ideas I can cook up

hazy totem
#

open world neuro rpg

azure light
hazy totem
#

catSUS neurocord joins into one mega team

royal jewel
#

If someone for some reason needs a simple local HTTP server with no external depencencies (on Windows at least) for a local version of a web game, I guess I have that
It's a fairly simple bundler with a configuration file and a run file included

#

(bundler very loosly in this case, it just servers files)

hazy totem
mighty lance
#

Due to how the API works, we do not recommend using them with real-time games.

Since you need to describe the entire game state in text, and receive actions in text, only games where that is feasible will work well with this API.
Examples

#

we need to be realistic chat

hazy totem
#

she cant play bullet hell?

royal jewel
cunning inlet
#

you could make a bullet hell rpg game where boss has 5 different bullet hell attack patterns and Neuro has to choose a dodging pattern

#

that's actually kind of a sick idea tho ngl

hazy totem
#

how would that work

cunning inlet
#

it's like Rock Paper Scissors, but bullet hell

hazy totem
cunning inlet
#

between round, boss/you choose the attack/dodging style

hazy totem
#

so its like a turn base game?

cunning inlet
#

doesn't have to be extreme bullet patterns, just something that's quite obvious on how you'd dodge it (zig-zag, stay still, move in circles, etc)

#

basically kile turn based yeah, except both sides choose turn at the same time

#

or you could make it turn based and opponent can also choose dodging pattern, but I think it'd be more chaotic if both attack and/or dodge at the same time

hazy totem
#

welp pray the theme fits

cunning inlet
#

I won't be making this cuz I won't be using an engine that supports the Neuro Game SDK, and also I have other ideas, but I think this idea might be fun xd

#

the theme could also be very easily implemented in any way, shape and form

hazy totem
#

neuro eldin ring? PauseSama

cunning inlet
#

either go full touhou ridiculous dialogue story to fit the theme, or just stylize the backgrounds to fit the theme, ez

potent stirrup
#

Didn't you like make your own engine or was that someone else

#

I know someone did for the last one

hazy totem
#

i liked the google slides game

cunning inlet
#

idk if anyone made their own game engine last time, pretty sure creating your own game engine for a game jam is highly unoptimal to begin with xdd

#

you might be thinking of Noita or sth

#

or the google slides "game"

potent stirrup
#

Ik, I jus remember someone using a graphics library neurOMEGALUL

cunning inlet
#

yeah I have no clue, maybe someone with greater memory will remind us if it did exist

hazy totem
#

neurOMEGALUL there isnt a team limit

#

not in the rules at least

#

neuroHypers 10 person team where we at

cunning inlet
#

I assume it'll be 3 probably

hazy totem
cunning inlet
#

programmer, visual artist, and music/sound artist

#

seems sensical to me at least

royal jewel
hazy totem
cunning inlet
hazy totem
#

thats a lot of people

forest star
#

normally game jams have like a 4 person limit for teams

potent stirrup
#

I was in a pretty big team last time NeuroSip

#

tho there was even larger teams

hazy totem
#

neuroPray i hope no team limit

potent stirrup
#

that 3d Unreal Engine game had an entire studio worth of members neurOMEGALUL

hazy totem
#

can we just turn neurocord into a game studio?

cunning inlet
#

I think teams should be limited, in order to remove any quality bias for solo devs

#

although certain solo devs did rank higher than ones who had a whole team last time

hazy totem
#

ask vedal

zenith flicker
potent stirrup
#

its the one Vedal lost his mind tryina solve the lock

mighty lance
#

CJ Aware

torpid bridge
#

Who needs an artist?

cunning inlet
#

yeah I remember that game, it was somewhat similar stylistically to the game I made

hazy totem
torpid bridge
#

I remember doing Fragments Of An AI and God the pixel art sucked

#

Well for my pixel art

#

Not the bosses

potent stirrup
#

with the well

potent stirrup
#

with the Fillian Hide-and Seek

#

that was pretty funny

cunning inlet
#

yes yes yes!

waxen wasp
#

We're so back neuroHypers

cunning inlet
#

And I'll most likely make one that's very similar to that one this time, except I'll try my best to make an even better experience with more stuff, if I can

#

my current vision is Vedal & Neuro infiltrate an evil VTuber Corp that kidnapped Evil for personal profits

#

we'll see if that pans out

potent stirrup
#

using premade assets are still allowed, so I may make another asset pack like I did last year, but still not sure. Too much stuff to work on nweroJammers

hazy totem
torpid bridge
#

I can probably provide Neuro dialogue art stuff if y'all need it

hazy totem
#

wasnt there a programmer shortage last year?

#

or was it artists

#

i feel like forming teams now might be in risk of someone dropping out

waxen wasp
#

im prety we lacked artists, i did atleast

potent stirrup
#

we had a shortage?

waxen wasp
#

me and iggly already teamed up cuz we're trying to port python openGL to browser and its hard

hazy totem
#

I remember a lot of people asking for a specific role

cunning inlet
#

I'm not an artist, but I somehow made full character pixel art sheets for Vedal, Neuro, Evil, Anny, Filian, and Camila last time, which was a surprise to me

#

well ok not Neuro, I only finished the "neuro looking/walking down" animation because I had an intense time crunch

hazy totem
#

all i did last year was direct people to teams in need

#

catSUS maybe not in the real world

royal jewel
#

Oh, also, as well as having the HTTP server thing, I also have the ability to very well clone Neuro and Evil's voice using RVC, so if someone wants to include something like a song with Neuro vocals in a game, I guess I have something that could help

hazy totem
royal jewel
hazy totem
cunning inlet
#

funnily enough, I think I work the best solo, because I can just ultra push the exact vision I have and don't need to spend extra time on team management, with people I know next to nothing about

#

if it wasn't timed tho, teams are pretty cool to have

waxen wasp
#

some neuro sound effects would be cool for things like jumping, is your RVC able to do something like that?

wanton depot
#

I be gaming MtioChatting i be jamming NeuroJAM
I be gamejamming WICKED

royal jewel
hazy totem
#

so far only 2 people up for grabs NeuroClueless

royal jewel
# royal jewel Example:

Dataset for model by Wispers, trained on my hardware, cover vocal base by Wispers, mixed by me

hazy totem
royal jewel
#

The RVC models and all kinds of other interesting stuff can be found on my FTP server if someone wants to run them locally, or you can feel free to ping me if you want to use the models without setting up Applio or similar

#

(FTP server logins are in my bio thing I guess)

#

Let me know if you need anything

#

Or if you have issues with the FTP server, RVC models or anything elsse

hazy totem
#

are people allowed to help multiple teams?

#

in this gamjam?

waxen wasp
#

i dont see why not

royal jewel
#

I'm just providing general resources, I assume that is allowed

hazy totem
#

neuroOhISay makes sense

royal jewel
#

Things like a simple web server or Neuro voice clones are pretty generic and not having them for everyone would be kind of a disadvantage

potent stirrup
#

My sprites were used in quite a lot of games last jam so I'd assume yah neuroMahiro

cunning inlet
#

what sorts of sprites?

potent stirrup
cunning inlet
#

oo

lost frost
#

@potent stirrup we can do it again

royal jewel
lost frost
#

since CJ is gone we'll need another dev

#

and paccha seems way too busy so we would need another artist

waxen wasp
#

this is what alex said for some other sprites about them being premade

#

last year

potent stirrup
royal jewel
lost frost
#

👍

potent stirrup
waxen wasp
cunning inlet
#

the biggest pain in the rear at the start of any game jam is getting all your initial stuff together, like sprites and a working and reliable codebase for all the basic functions you want your game to have

#

once all that's done, it's creativity city, the world's your oyster, jam away

potent stirrup
#

a good start is half the work done ... or something like that

waxen wasp
royal jewel
#

So yeah, let me know if you need some dependency free way to bundle web games or something to do with Neuro or Evil's voice
Feel free to ping/DM me any time and I'll respond as soon as possible

potent stirrup
torpid bridge
#

If anyone wants to use any of my art or wants me to help make art for their team, feel free to let me know!

waxen wasp
#

i kept working on it the entire year so we have some major upgrades

#

last game jam looked like this

#

lemme open vscode to get a screenshot

potent stirrup
#

yah I remember that

#

was it harrison temple something?

waxen wasp
#

yes

#

this is the current version

potent stirrup
#

Whoa nice!

waxen wasp
#

it did alright for my first game, me and iggly are working toghether to get a web version of the upgraded one working tho

#

cuz the web games had a lot more players

hazy totem
#

FOCUS iggly is a cool person

#

next game should be revival of the Harrison Temple

waxen wasp
#

i should

#

thats a great idea

hazy totem
#

ReallyInnocent you solve puzzles and fight your way through the layers to the top

#

and restore the lost what relic

#

PauseSama ill be the free idea generator for people like last year

waxen wasp
#

fun fact, i also made the Harrison temple building on the stream canvas

#

i was truly in my Harrison temple era

hazy totem
#

we made the ermcon symbol on stream canvas

waxen wasp
#

assuming this will work like last time

hazy totem
#

i can probably tweak the story to fit the theme

waxen wasp
#

neuroHypers we'll see by then, but im really excited

#

just have to get trough a week of exams first

cunning inlet
#

last year's submission still showing activity neuroNOWAYING

torpid bridge
#

@upper sigil remember Fragment Of An AI?

hazy totem
#

NeuroPoggers it’s Melba’s mom

#

And dad

#

I really think we should attempt a 20 person team

waxen wasp
#

you're insane, i love it. i will stick with my own game engine tho

hazy totem
#

I don’t think there would be enough people

fleet goblet
hazy totem
#

Maybe it’s a game where you go through 5 different games evilWheeze

waxen wasp
#

it could work for an open-world type game, where everyone makes their own area. otherwise you wont be able to spread the workload enough to finish in 3 days

hazy totem
#

Like a dimension hopping game

cunning inlet
#

what if they put all 5 games inside of one another to create the ultimate gameception

waxen wasp
#

also, hi Alex neuroWaveA

hazy totem
#

Maybe we’ll reach 200 games made this gamejam

waxen wasp
#

that would be cool

#

last time we had 122

hazy totem
#

My favorite from last year was the one with multiplayer

#

Queue times was catdespair

waxen wasp
#

queue time was bad cuz not many people tried to play at the same time

#

we managed to get a group toghether for 2 hours last time tho, was a lot of fun

cunning inlet
#

one of my favs was the one where Evil had to destroy Neuro's invention while Neuro wasn't looking

#

simple but effective, and well polished

waxen wasp
#

i sucked at that one, im too inpatient

potent stirrup
#

oh that one had very cute art

cunning inlet
#

I hope this year half of the top 20 isn't games that were played on stream

#

or just web games in general, there was certainly some correlation between these two factors, since they don't require downloading, and people didn't need to play them to begin with

waxen wasp
#

we're trying to port my game-engine to work in the browser

#

python wasn't designed for this shit tho, we're struggling

cunning inlet
#

I won't do that, but I hope my reputation from last year boosts people's desire to play mine, I don't want to start begging for votes again xdd

waxen wasp
#

ye same, that was a low point

potent stirrup
#

ill def play, some of the best clips from the game jam playthroughs were from your game neurOMEGALUL

cunning inlet
#

I will start advertising the moment voting opens neurOMEGALUL

waxen wasp
#

like the clip of camilla being banned

cunning inlet
#

an experience that's fun, unpredictable, has variety, and leaves some positive impact

waxen wasp
#

i just want people to have a good time, even if its not cuz of my game

cunning inlet
#

I don't plan to make a standalone game again, once the jam ends, I'll perhaps polish some things up, and just leave the game as is, and let the experience become a part of the community

royal jewel
waxen wasp
#

the working version is using PyOpenGL, but this wont work in the web

#

so im currently porting the code to zenGL

royal jewel
#

Yeah, gotta port it to something that supports WebGL

waxen wasp
#

the porting is taking a long time cuz the way it handles shaders sucks imo

civic fractal
#

We are so back!

royal jewel
waxen wasp
#

The files will be in a github repo if it works

royal jewel
#

I should be able to determine if it works just based on if it's all computed client side or not
If it doesn't need the server to do anything else other than provide files, it should work with my bundler

waxen wasp
#

Idea #7 is the greatest

royal jewel
#

My bundler does all the PATH stuff and all kinds of other stuff on its own, being fully self-contained with a simple run batch file that works on all Windows systems with regular setups

waxen wasp
#

(Tbh i dont even know what a dependency free bundler is)

royal jewel
#

In this case, a simple local webserver that needs no externally installed programs

#

It just serves the files of the web application and the browser can work with those

civic fractal
#

I was going to try and port my own game engine, but it seems like a massive pain to do that for this year and I don't want to rush it. That's why I'm helping.

royal jewel
#

Either way, it works for Neuro clicker, so it should work for at least some other web games too
It needs more testing though if someone has any idea what to test with or something along those lines

#

Anyway, we'll see if anyone ends up using it, at least it would end up with a much smoother Vedal user experience

civic fractal
#

We shall see how it ends up

royal jewel
#

We shall see indeed

waxen wasp
#

Would a local webserver make it easier to add the websocket stuff?

royal jewel
#

It's completely unrelated
It just makes it easier for anyone to run the web games

#

The socket stuff still needs to be done in the game's code
Which can be done on the browser side, since browsers can connect to websockets

blazing matrix
#

harrison temple 2.0 please XD

waxen wasp
#

There's a lot of hype for a part 2 apparentlyneurOMEGALUL

#

Maybe cuz of the huge increase in graphics

civic fractal
#

We can hope that it allows for a part 2

waxen wasp
#

We'll make it work i think

royal jewel
waxen wasp
#

ohhhh

royal jewel
#

That's why I originally made the thing for Neuro clicker, I refactored the code to use modules instead of being one massive script

waxen wasp
#

idk how pygbag handles the web stuff yet cuz ive not been able to test that yet

royal jewel
#

Well
It should probably work with my thing if all it needs is files to be served

waxen wasp
#

almost done with porting the big shader to zenGL

civic fractal
waxen wasp
#

its a big boy

royal jewel
#

If you want to test the thing with my web server thing when it works, I guess let me know, it could be a good test to check if WebGL works with it

#

Neuro clicker doesn't use WebGL

waxen wasp
#

aight, ill probably be done by wednesday???? maybe????

royal jewel
#

This is Neuro clicker in case you don't know, simply a reskin of Cookie clicker with a few changes (and a full code refactor from the original CC code)
Here is it running on my thing

waxen wasp
#

1 Neuro neurOMEGALUL

#

make an alt an submit cookie clicker 2, with a 2 Neuro coin

civic fractal
#

vedal should have neurolings active while playing games

royal jewel
#

Very true

#

That would be so very silly

royal jewel
#

As well as files that need a specific MIME type of course

#

Loads of annoying JS stuff had to be dealt with, but in the end, I think it works

#

If anyone decides they want to use it to bundle their game in a single-download package that basically requires no externally downloaded programs (like many games last game jam did with Python as a dependency for the web server functionality), let me know, would be cool to see how it holds up with something more complex

hazy totem
#

neuroHypers iggly

bright raven
#

I'd like to participate in the jam, but I'm going to be away from home during the span of the jam and there will be family events going on so it will be hard to be the main coder.

waxen wasp
#

i sugest you join a team then

bright raven
#

Do we have team-finding logistics of any kind currently?

waxen wasp
#

not really

bright raven
#

It might be a good idea to try to figure that out.

hazy totem
#

Just message here when you are looking for a team

#

I’ll try to keep track of teams that need more people

lethal egret
#

If... anyone is looking for a programmer... I can help. I'm not sure how i will act on the pressure of a gamejam, but... I can try helping

bright raven
#

I'm a good creative lead (turning disparate ideas into a vision for a game) and game designer (I know what makes a game good), and also good at programming and can use Unity (or maybe Godot) or JavaScript-based things but I'll be limited in time to work on development.

lethal egret
#

yeah having time for a game jam is hard...
I could help if you need (I use unity or godot)
*I like godot more but I know unity more despair *

hazy totem
#

No need to worry about forming teams now

waxen wasp
#

im sure that there will be lots of people for groups later

#

there were 122 submissions last time after all

hazy totem
#

If not, then make a small mini game NeuroClueless

lethal egret
#

There's always that option. To go solo dejj

waxen wasp
#

neuro snake, for the nwero3310

hazy totem
#

Neuro coin flipper game

bright raven
#

One type of game that would be neat is one that's real-time for Vedal but turn-based for Neuro

lethal egret
#

Whot? How on earth that would work? Neuro sends enemies and vedal has to shot them somehow?

bright raven
#

One example could be a boss battle type thing and Neuro chooses the attacks

lethal egret
#

mhm I see the vision. Damm, I am so uncreative dejj

potent stirrup
hazy totem
#

So if Neuro was zombies, it would effectively be a random pvz level generator

potent stirrup
#

Inb4 nwero says jam theme is visual novels (pretty sure we were worried about this last jam) neuroClueless

bright raven
#

Even if the theme is Visual Novels, that doesn't mean the game has to be a visual novel.

lethal egret
#

Oh yeah. Let's all make a VN in 3 days. Surely everyone would think of cool histories to playu NeuroClueless

waxen wasp
#

if the theme is visual novel were all cooked

#

cuz nobody is gonna play more than 5

bright raven
#

Attack of the Killer Visual Novels bullet hell

hazy totem
#

You can be creative with visual novels

#

Like make it more interactive with arg or something NeuroClueless

lethal egret
bright raven
#

If you can turn the reaction to certain bullet patterns into a single action, maybe?

heady fjord
#

every turn, all the bullets move for half a second and stop, then you can move the player to another position within a certain radius. repeat. (this is a joke, but if you make it work, 👍)

lethal egret
#

scrajj yeah, i had something like that in mind. Maybe i'll reiterate on it. Maybe is not that of a crazy idea...

#

(Not for the game jam, but just to make something)

bright raven
#

Superhot bullet hell?

waxen wasp
#

ive been thinking of "evil's casino" for a while

heady fjord
#

like you get a turn to move, then bullets get a turn to move

waxen wasp
bright raven
#

Actually Superhotifying might be a good way to make something Neuro compatible.

#

But it probably wouldn't be that entertaining to watch Neuro play.

lethal egret
#

It all depends on how many turns a run takes. If it takes like 1.000 and for every step neuro takes like even 1 second, that's a 17 minute run neurOMEGALUL

orchid gorge
#

Remember meme coins and blockchain intergration with neuro intergration let’s go

civic fractal
#

Give neuro coins for good behavior, api problem solved.

waxen wasp
#

i would also like neuro coins, im debugging shaders

waxen wasp
#

mow we gotta pump and dump Prayge 1neuro

hazy totem
#

Yummy coin

civic fractal
#

NOOOOO the coin!

lethal egret
#

mhm all neuro coins are made of chocolate. Chocolate coins factory mhm

waxen wasp
#

is it belgian chocolate?

lethal egret
#

Don't know. I'm not British

waxen wasp
#

im not either

waxen wasp
#

its an incredebly huge pain to set-up, but i shall never touch that function again

leaden ledge
#

new channal???11??

waxen wasp
#

its for the upcoming game-jam

civic fractal
#

I'm hoping that it's good

waxen wasp
#

currently changing the render pipeline to use the new shaders

#

give me a min or 10

civic fractal
#

I'll give you an hour

waxen wasp
#

thanks

waxen wasp
#

i think it should work now

#

just gotta comment out the old code

#

didnt crash when pressing runneuroHypers

#

iirc this shader uses bling phong lighting and i didnt add a light source

leaden ledge
waxen wasp
#

with a couple objects in game it goes to around 500

leaden ledge
#

its just black screen so hmm yea

waxen wasp
#

most browser cap at 60 so doesnt matter abyways

#

i will make it available as a download tho

waxen wasp
#

its time to get renderdoc out, idk why its still black

civic fractal
cunning inlet
waxen wasp
#

the problem isnt even the shader, there's jus no output to pygame

waxen wasp
#

i got the demo to render, now i need to steal this code

tawdry kite
#

Welp guess it’s time to stop lurking

waxen wasp
#

ye its not wanting to work

thick schooner
#

I have a question about neuro integration: will Neuro's vision be turned on when she is playing games with integration?

fleet goblet
thick schooner
#

So any needed context would have to be provided explicitly in through the API

lapis meadow
thick schooner
#

Would be interesting to design a game specifically for her to use her vision, but I suppose that would be for another time

waxen wasp
#

they recommended to not make your game centered around neuro integration

thick schooner
#

yeah it's not really the pojnt of this game jam, but it's an interesting game design challenge when you think about it

#

actually brilliant idea: Just have Neuro solve recaptchas 😉

fleet goblet
#

Someone brought up an interesting idea where you could replace the opponent ai in let's say a card game for example with neuro

civic fractal
#

"Nag opponent that it is their turn, spam this if vedal is taking too long"

potent gust
waxen wasp
#

welp, i got it to render something.....

#

imma sleep now, its 4am evilDeadge

polar kayak
#

vedal triangle

waxen wasp
#

For future reference, it wants all the vertex attribs per vertex toghether, instead if in seperate buffers.

civic fractal
#

Tridal, I see

waxen wasp
#

We love tridal

civic fractal
#

(fun fact it is real and fits well)

polar kayak
#

made with vedices and vedges

#

to make up the vesh

waxen wasp
#

Rendered with vedGL

civic fractal
#

E instead of A frick

#

Close enough for this joke

waxen wasp
#

We have tridal in belgium

civic fractal
#

That's not what it looks like smh, fix yo image preview.

waxen wasp
#

Since i designed the harrison temple building on the stream canvas, im allowed to add lore to it.
The triangle in the middle is made of tridal987

#

An element with 987 neutrons

civic fractal
#

Exploded the moment it is rendered, very good

waxen wasp
#

It was destined from the very beginning

#

Fr tho i need to sleep, goodnight neuroSleep

civic fractal
#

Good sleep to you

lapis meadow
#

hmm windows doesn't like the sdk

civic fractal
#

Classic

floral comet
#

what if every game implements an action to allow neuro/evil to play the metal pipes sfx

civic fractal
#

Now thats innovation right there

#

Every game just communicates a soundboard for neuro and we all add binds for it.

#

That sounds like a use for those "out of context" decisions.

leaden ledge
wary lance
#

I was thinking bout vision integration also but i guess if we can just calculate and tell what she 'sees' using the context.
i havent seen the api in detail yet but i was just having random thoughts bout what if we pass data in the context maybe base64 image data and tell the ai that this is a base64 image or custom formats (could be inaccurate) that your character sees or something like that and then neuro can somehow interpret it if the model has the capability (i guess vission will be switched off tho). but there could be creative game interactions that could be cool to try.

minor panther
#

🍕

leaden ledge
#

ur computer had virus

lapis meadow
leaden ledge
leaden ledge
lapis meadow
leaden ledge
#

id recommend avira for anti virus software

leaden ledge
#

when they have to do their job they dont

lapis meadow
#

I'm not worried about there being a virus on this system

viscid fable
#

if there's anything actually bad inside you'll get another one when you extract

leaden ledge
#

:o

#

new knowledge evilOH

misty tree
#

game jam channel is back!

leaden ledge
lapis meadow
leaden ledge
#

especally on tech atuff

misty tree
#

might have to look for a team this year, havent heard back from any of my usual people yet

celest socket
#

Where's atorin

leaden ledge
celest socket
#

Man

#

I wanna code now

misty tree
#

atorin?

celest socket
#

Atorin

#

Why did she drop a reaction to muffin but not me

#

Does atorin hate me

pastel gazelle
#

Anyway, how goes the game jam planning?

cosmic grotto
#

i hope this channel doesn't become another atorin shitpost channel
it's meant to discuss game-jam stuff

celest socket
#

Sorry 🙏

#

Keep on going, mb.

cosmic grotto
#

and by prep i mean learning the game engine beforehand lule

pastel gazelle
cosmic grotto
#

yep, i wanna train cus last year i wasted a lot of time just learning the engine

misty tree
#

last year I forgot that ratings mattered so I didnt even add any sound lol

cosmic grotto
#

we got 18th place in innovation despite our game not even being finished which was cool

misty tree
#

Which entry was it

cosmic grotto
#

kids don't use c# with godot, it doesn't support html5 exporting

#

will use unity this year so i can actually have the game run in browser

misty tree
#

oh true, that's something I gotta consider, whether I should make it for browser this time

cosmic grotto
#

more people will play it if it's easily available
and it's more likely to be compatible with their system
so if it matters to you how many people get to play your game you should probably get it to work in browser

misty tree
hazy totem
#

i mean seeing a "possible virus" warning pop up does deter people from playing

cosmic grotto
#

alex couldn't even get my game to run on his VM so i'm traumatized about not making it browser compatible despair

misty tree
#

that said..... I did have the only non browser entry in those 10 🤔 so do I even need more people to play it

cosmic grotto
#

well no it's the vote that matters, not the volume of votes

#

but it feels nice when people can play your game 🥰

misty tree
#

yea i think ill just leave it as a download, its whatever. no sense tryna work something that i dont know how to do and accidentally break the game in some way

cosmic grotto
#

i mean yeah do what's comfortable

misty tree
#

~~maybe clickbait will work again ~~

cosmic grotto
#

if you use unity or godot it should be as simple as just exporting it as html5 tho

misty tree
#

i use gamemaker

cosmic grotto
#

i think that also has html5 exporting

#

or is that paywalled

misty tree
#

yea it shouldnt necessarily be hard, but also i dont know

#

ive paid for gamemaker, no worries there

cosmic grotto
#

oh i think i remember NOT playing this one because i had to download it ICANT

misty tree
#

ah xD

#

honestly it went quite well imo except i screwed myself on 2 categories

#

theme was understandable cuz i willingly decided the debt situation was too funny not to make a game around, even tho it was off theme

but #97 on audio cuz there was 0 audio.....

#

thats on me

#

whoopsies

cosmic grotto
#

we were just making our games accessible to those without sound neuro5head

#

honestly just by adding random music on loop to your game you probably boost your games audio score into top 50%
cus many games just didn't have audio

misty tree
#

now that i check my stats, apparently the 1k downloads has gone up to 1124, people still be playing it from time to time lol

#

in fact there were 3 downloads yeseterday xD

cosmic grotto
#

i just downloaded it to try it out ReallyInnocent

misty tree
#

nice 👍 do share any feedback

cosmic grotto
#

no audio neuroTomfoolery

misty tree
#

💀

cosmic grotto
#

honestly pretty cool idea

misty tree
#

i may or may not have wasted too much time adding in things to poke fun at vedal cuz i thought it would make it funny to watch him play

#

but my blunders meant he didnt actually play it :C

cosmic grotto
#

it's charming

misty tree
#

like i made his discord username coldfish, i made his "coding" the yandev IsEven function meme, and theres a secret femboy tutel image hiding at the end of the game

#

etc etc

cosmic grotto
#

spoilers D:

misty tree
#

oh ur still playing lmao

#

i thought u finished xD

cosmic grotto
#

i'd say the game lacks gameplay for the most part
the art and idea is good, but it's like the equivalent of an idler with only 1 building and no upgrades

needs some gimmicks or interactions to keep it interesting

#

also i really like that vedal goes from scene to scene when switching activities, nice touch

misty tree
#

originally i wanted to make actual goals to aim for to reach different endings, but i realized noone would play a game jam game that many times, so i condesnsed it to just showing each ending based on a stat going up

#

so people could see everything in a brief time

misty tree
#

i do have a tendency to just make cute games without gameplay that i can just stare at xD

cosmic grotto
misty tree
#

yeaa i can see that

#

but also i wanted tutel to see all of em if he played it

#

esp the one where he flees the country, cuz that one in particular i made fun of him again on

#

btw every ending is an actual reference to something they were considering doing during the plushie debt situation

#

i didnt come up with any of them

cosmic grotto
misty tree
#

unfortunately part of the charming style was my artist, who likely wont have much time to participate this year

#

so will have to see how that affects it

#

hes a pixel wizard

#

i was very surprised he drew so many vtubers in just the game jam time

#

this time ill probably reuse some of the ones from last time, ask him to do a few more new characters like cerber or ellie, and then ill have to find some other way to handle the rest of the game

cosmic grotto
#

my team doesn't have an artist so i gotta figure that out too despair

#

anyway, nice game overall
reminds me of old flash games where you do a few tasks to see all the endings

misty tree
#

where them artists at

cosmic grotto
wary lance
#

u can try drawing on ur own maybe

misty tree
#

trust me, that would go poorly for me xD

cosmic grotto
#

i can do passable art, but i'm really slow at it

#

doesn't work out for gamejams

wary lance
#

this was my last year's game art

misty tree
#

ive been playing around with the sprites i got on me tho c: to see what i can do with em

#

i recolored neuro to make an evil

wary lance
#

but its fun if u draw on ur own

misty tree
#

and then i played around with simulating how they act a bit in karaoke

#

making their mouths sync to the music can only be done manually tho, so im too lazy to go further than this

wary lance
#

i cant even fathom making the art let alone the effort put in animation 💀

misty tree
#

the animation is just math xD

#

im getting pretty good at just using rotation and squishing to fake animations

wary lance
#

I see its good for games cuz you can add polish quickly

misty tree
#

i do think ill make a way to play different songs and change whos on screen based on whos singing, so i can use it as my own neuro karaoke player

wary lance
#

u could also try using the audio to make them open close mouth by detecting audio data but idk how ull detect when to open mouth, but im sure there is somesort of ml u could do. But that would be complicated

misty tree
#

not to mention this ones a duet and i cant differentiate whos singing

wary lance
#

I see true

viscid fable
hazy totem
#

not everyone would think that

#

especially when its just someone who came to try some of the games

viscid fable
#

i mean yeah? you shouldnt run something you don't fully trust regardless of the context

#

that's like me sending you a backdoor and calling it a game that i want you to test

hazy totem
#

true

misty tree
#

thats why I always name my game NotaVirus.exe, so you know its safe c:

hazy totem
#

will trust

leaden ledge
misty tree
full escarp
#

Atorin spotted

last onyx
#

Soldier: Atorin is at base?

leaden ledge
#

u see

#

Shes reacting again

torpid bridge
#

Hi Atorin :D

last onyx
#

At least you are fine with that

forest pike
#

Tiem to finish Neuro TCG in 2 weeks

last onyx
#

She blocked me due a few issues... sometimes she do react me too

#

But she only fish talks a person idk why. But she do that almodt everytime that person talk

torpid bridge
#

Hopefully tomorrow I can start on some assets for people

last onyx
#

Today i got busy day

#

Gonna meet a ai Engineer expert at university

#

A club i am in arranged a conference

#

And i got gaming night with another club i am in

misty tree
coarse gazelle
#

Finally, the game SDK is out! Been waiting for this! I’ll look into getting a GameMaker implementation sorted. ^^

civic fractal
#

I hope that Sam's game engine work pays off soon. Mainly so that we can develop a web version this time around.

waxen wasp
#

Goodmorning btw, i have an exam in 5 min catdespair

civic fractal
#

Rewriting the entire sdk in python to get it to interop is going to be funnnnnn.

orchid gorge
#

this channel the perms for atorin isn't synced

royal jewel
#

Yeah, Atorin is only restricted on existing channels, so when a new channel is created, well, she by default has full perms on it

orchid gorge
#

oh vani will be so happy with this

royal jewel
#

We'll see, maybe Atorin will figure out how to give inspiration and ideas to people making games

orchid gorge
#

or just go back to pinging people

royal jewel
#

Atorin can be very sily sometimes

civic fractal
#

I do enjoy her company, makes channels like this a bit less dull.

royal jewel
#

One thing she's really good at is being very distracting at least
She can easily sidetrack an entire channel on her own

viscid fable
#

(that's atorin)

orchid gorge
#

I know

last onyx
#

Noice

sour horizon
#

Oh boy we're so back! Can't wait to try the Neuro SDK

#

Though I think both Inscryption and Liar's Bar's integration is closed source, do we have some example projects, I wonder?

#

Ok I see, there's a tic-tac-toe game here, will need to investigate that

quaint flicker
#

Anyone wanna adopt me for the game jam

cosmic grotto
#

:mhm: what are your talents?

viral summit
lethal egret
waxen wasp
#

Alex can you make a python version?

mighty lance
mighty lance
quaint flicker
cosmic grotto
#

damn he's good

waxen wasp
mighty lance
waxen wasp
mighty lance
#

But people started working on support for more languages

#

Also if you use the API you can use whatever language you want

#

It will just take more work

waxen wasp
#

I'll focus on the shaders rn, but i guess we'll have to do api shenagans too

sour horizon
#

I'm more curious about things like timing stuff

#

Say, you present a dialog with some choices, but you probably want to have a little time for the audience to read the text too

#

Or when you shoot with the gun in Buckshot Roulette, there's a delay between starting the action, and receiving the result

#

Things like that

#

But I haven't explored the SDK in depth yet

sullen turret
#

the nearer jam the more nervous I get, I thought implementing SDK will be easier but there are lot of nuances

royal jewel
#

Remember that you'll have time to implement Neuro integration after the game jam, no need to worry about it during the jam outside of making the game design Neuro-optimal

#

At least that is what I understood

sullen turret
#

that makes it much better

cunning inlet
proud pike
#

I'm considering doing the jam again this year but I'd like to potentially help manage a team instead of deving if anyone would be interested

sullen turret
#

SO good when you manage team of 1 person

cunning inlet
sullen turret
#

yeah i meant no management

#

so no extra steps

cunning inlet
#

that's what I'll be doing

lethal egret
#

neuro7 good luck solo developers (I know how card it can be)

waxen wasp
#

working alone is hard, but idk how working in a team will go since this is the firs time ill be doing that

lethal egret
#

yeah... just coordination alone can be stressful too pepeMeltdown

cunning inlet
#

especially communication, making sure the one in charge of the game's vision properly explains how the game should come together

#

The pros and cons of solo dev. Cons: you're doing everything solo. Pros: you're doing everything solo.

waxen wasp
lethal egret
#

Pros: You are the one that understands everything
Cons: you are the one doing all the work
despair

sullen turret
#

Working in a team is harder for me because I'm afraid of conflicts and sorta, I like making games in a way that I want but idk what to do when a teammate want to take part in creative process

And even when they don't take part in it, it's still hard to communicate sometime, and I can't be sure they won't leave team out of stress or just because they want to

#

not to say 3 out 4 teams I worked in chose me as leader but I'm not leader in any way

cunning inlet
#

especially in a team with people you barely even know, many share your feeling of stress on that I'm sure, including me

#

it becomes much easier if you're working with people you've already had the chance to work with before tho

#

you'll have an easier time understanding their visions and strengths

waxen wasp
#

ive never worked with iggly before but we've been chilling in #programming for a year now, so i think we'll be fine

waxen wasp
#

its less broken neuroHypers

exotic mulch
#

NeuroPoggers Didn't realize this channel was back up

mighty lance
#

star the neuro-game-sdk DinkDonk (on github not starboard)

waxen wasp
#

ok

waxen wasp
#

there's no depth buffer yet but i have a tutel neuroHypers

exotic mulch
waxen wasp
#

the solution was only one line of code evilDIESOFCRINGE ctx.buffer(indexBuffer.astype(np.int32))

#

this opengl implementation expects int32's while all the other ones want uint16

cosmic grotto
#

as a vulkan enjoyer seeing how easy opengl is hit deep in the kokoro

wary horizon
#

Which run better?

waxen wasp
#

vulkan most of the time

torpid bridge
#

Working on the Neurosama character emotion sprite pack

#

Hopefully I'll get a ton of emotions for Neuro

sullen turret
#

cooking in advance neuroErm ?

torpid bridge
#

This is just a pack for everyone to use

#

If needed

waxen wasp
sullen turret
waxen wasp
#

the things that arent actual game making and stuff

#

which is why im already making my game-engine web compatible

hazy totem
#

neuroMonkaOMEGA Sam still here

#

Bro doesn’t sleep

waxen wasp
#

i did sleep

#

2 hours evilDance

hazy totem
#

U need more

waxen wasp
#

i had an exam this morning, ill try to sleep more today

hazy totem
#

Optimal coding conditions is 4 hours of sleep with a bit of alcohol (and socks)

#

2 hour sleep exam is relatable catdespair

wary horizon
#

16 hours of debugging :PagMan:

waxen wasp
#

it do be like that sometimes neurOMEGALUL

waxen wasp
#

its fully working now

#

just gotta make it render all the meshes now

royal jewel
#

Does it run on web now?

waxen wasp
#

i can test it

#

im getting an error for one of my libraries, but its not an important one so gimme 2 min

#

fixed that issue but now getting this one

royal jewel
waxen wasp
#

(the spinning was choppy cuz i was manualy pressing wasd)

proper bronze
#

what flavor is the game jam

waxen wasp
#

2

#

mystery flavour labelled as "2"

proper bronze
#

Hopefully it tastes good on toast

crystal tinsel
proper bronze
waxen wasp
#

we wont be eating till 27/12

olive wigeon
#

is it like jam made out of games

cunning inlet
warm rampart
#

for all game jammers, if you are in need of musical assets please reach out to me, Id love to contribute (once it starts ofc)!

royal jewel
#

That could actually go well with my ability to convert vocals into Neuro ones if someone wanted that

#

Someone could do a full on Neuro song for their game

waxen wasp
#

i will pay you in neuros 1neuro 1neuro 1neuro 1neuro 1neuro 1neuro

warm rampart
#

im convinced

waxen wasp
warm rampart
#

the composition of the music will have to wait until game theming is chosen by Neuro + when gameplay is decided on

waxen wasp
#

ok, thanks

misty tree
#

Oh yea if anyones interested in participating, but dont have any particularly specific skills like art or coding or whatnot, I could probably use an extra person or two to help with some random stuff, such as off the top of my head:
-brainstorming ideas at the beginning
-finding sound effects for some things
-testing the game to look for bugs
-taking some screenshots for the itch.io page
-etc etc.
All stuff pretty much anyone can do in theory, but theres only so much time to do it all

royal jewel
misty tree
#

yoooo thats cool

#

you can take song and just make it sound like neuro??? what are the limitations

royal jewel
#

Except not limited by Vedal and such of course

misty tree
#

gimme a sec, ill slap this onto my fake neuro karaoke LOL

#

just for fun

royal jewel
#

Fake Neuro karaoke?

misty tree
#

i only just started working on it so its not super impressive yet but its a fun start

royal jewel
#

Well, the voice accuracy and quality we can get out of this model (we call it Neuro V11) is very impressive

#

Machine love is probably my favorite Neuro RVC cover and one of my overall favorite Neuro covers

#

I might have quite a few of these covers

#

You want some of what I have? I can send here or in DMs if you don't want to clutter this place

#

Oh, and I have Evil Neuro too

#

The Evil model is currently in the process of being updated though, the old one is not as good as Neuro V11

misty tree
#

lets see if i recorded too much for discord size limit to send lol

#

nope it sends, nice

#

just a concept i started putting together for fun xD

#

only worked on it for an hour or two so it can obviously be significantly improved

royal jewel
#

Pretty interesting one
Want some more covers for it? I can send you a bunch of my creations

torpid bridge
#

Hey @fleet goblet genuine question about asset packs, are we allowed to post them here before hand, or do we wait until Game Jam actually starts?

misty tree
#

i have the files of all the actual neuro karaoke to put in still xD

royal jewel
#

I have the complete collection of those by the way

waxen wasp
#

last year there were some beforehand

royal jewel
#

Includes official stuff not found on the official drive

torpid bridge
misty tree
#

but the main issue i need to figure out is still is that the biggest problem i dont have a good answer for is how to know when to turn off mouth movement

#

i cant just go off of sound since instrumentals and duets are both things to account for

#

so i kinda feel like i need to go in and manually set when the mouth moves for every song xD

#

so thats kind of a pain

royal jewel
misty tree
#

i only code, i aint know how to mess with sounds like that XD

royal jewel
#

Extracting vocals is probably doable in raw code
You just need to find a way to be able to run a vocal extraction model, get the vocal into memory, and then process that data into something like a mapping of relative times when to do stuff

#

Either way, if you want me to send you some more of my covers, let me know, I can DM you a whole bunch

misty tree
#

ill wait for the evil covers c: i like evils karaoke more

royal jewel
#

I already have some Evil covers that are also quite cool

#

Currently the Neuro model is just a bit better than the current Evil one

#

I also have a whole one duet

misty tree
#

lol

royal jewel
#

(more duets and even more interesting stuff coming post-Evil V7)

#

But do you want some of the current Evil stuff?

#

There's some cool stuff on there

#

I could also just DM you all of the things, because why not

misty tree
#

feel free

#

it seems cool

royal jewel
#

Alright then
Wait just a moment

cunning inlet
#

I have an extremely stupid yet goated idea that is 100% not worth it and also 100% worth it at the same time

#

the problem is I have no idea if I'll have the time or skills to pull it off, but I'm considering it lmao

fleet goblet
#

why would you wait to post asset packs

torpid bridge
#

I'm just curious

#

But now I know

#

My answer

cunning inlet
#

I assume they just mean generic sprite/voice clip assets that people could use in their games

mighty lance
#

i'm guessing becuase of this

  • While you can use pre-existing code or assets, refrain from writing code or creating assets specifically for this jam in advance
fleet goblet
#

i will clarify in the description

misty tree
mighty lance
#

that's what alex added

torpid bridge
#

Ok!

cunning inlet
#

it's definitely feasible, I just wonder if it's possible in Audacity or if I'd have to use some other program

torpid bridge
#

So it's fine if I can share the zip file of the Neuro emotions I did

misty tree
#

is there anywhere that neuro asset packs are compiled, so we can browse whats available owo

cunning inlet
#

if I make it happen, it'll be one of the greatest moments in this year's game jam lmao

dawn pumice
#

Zip bomb smh

mighty lance
torpid bridge
#

Maybe a better idea

cunning inlet
#

I guess Alex doesn't want the assets to be too easily available

royal jewel
mighty lance
torpid bridge
mighty lance
#

Idk I'n learning how to use the game sdk just so I could do it during the game jam and not after

#

it's allowed plus it counts as beta testing

cunning inlet
#

man, last year was more chill, I wasn't fully planning on even making anything, so the anxiety only increased when the jam started... now I'm full of anxiety already because I know I'm joining and I want to surpass what I made last time

#

I wanna continue envisioning the game so I'm fully prepared once it starts, but also I don't wanna overdo it in case Neuro's picked theme somehow completely crumbles most of my ideas

#

I need to learn to chill lmao

torpid bridge
#

I wanna be part of something grand this year and push my animation to my limits

potent stirrup
tame rapids
#

wow, game jam again

#

i wonder how many games will be this year

cunning inlet
#

well we have 67 already, and there were 122 last time, so I assume around 210 this time

waxen wasp
#

how does that work for teams?

cosmic grotto
#

more entries means greater ego boost to the people who do well neuroPog

waxen wasp
#

is it one person per team that joins or the entire group?

cunning inlet
#

I got 16th last time, although I feel like I could have gotten top 10 if it wasn't for the well, or having to beg for votes

cosmic grotto
waxen wasp
tame rapids
#

well, time to learn how this neuro sdk works

fleet goblet
#

Sorry about the coarse response earlier I was on stream

#

@torpid bridge

fleet goblet
#

As long as they release it for the community to use

cunning inlet
#

I think so too, it makes game dev more available to those who might lack skills in certain areas

#

and/or allows you to get started faster on the more creative aspects rather than being stuck at the basics

civic fractal
waxen wasp
#

We have a music guy now

civic fractal
#

I was backreading so I saw that neuroHypers

waxen wasp
#

Im trying to figure out how to do the webthing with zengl

cunning inlet
#

this might also be a good search term to find publicly available sprites for your games

waxen wasp
#

The github has a folder for examples, one for pygbab and one with pyodide. But the pygbag one is empty and i cant figure out how to make pyodide work

civic fractal
#

Why must these incomplete examples exist?

waxen wasp
#

life idk, ive tried to do a lot but it wont work

#

ah i found one

torpid bridge
#

I might make a Vedal one next

waxen wasp
trail badger
#

Hello, dev here (mostly work with godot). If there is an artist who want to do the game jam with me, please contact me.
(I already integrated/tested the Neuro SDK and it works fine 🙂 )

torpid bridge
#

Both are for generic use

waxen wasp
#

oh my wifi just went down

#

@civic fractal soydalPoint neuroLETSGOOOOOO neuroLETSGOOOOOO neuroLETSGOOOOOO neuroLETSGOOOOOO

#

i sent this 10 min ago, oh well

civic fractal
waxen wasp
#

the final product will be in this type of zip file if we keep doing it this way, these can be uploaded to itch directly.
im posting it cuz iirc superbox was interested

#

our program has ModuleNotFoundError: No module named 'marshmallow' so i cant test how it performs yet

waxen wasp
#

Aight, goodnight guys. neuroSleep

fleet goblet
#

So i can pin it here

molten shadow
#

or maybe make a thread for free assets and pin that

#

i wanted to submit a few things

torpid bridge
#

That sounds like a good idea, maybe a thread of all publicly available assets

fleet goblet
#

@bright dagger DinkDonk make thread pls

bright dagger
#

buh

#

Public Assets

brittle basin
#

only Jam ? wheres the Game Toast

molten shadow
wary horizon
#

Please clarify

brittle basin
#

if yall start making a game now, will it come out before or after AA

waxen wasp
waxen wasp
brittle basin
#

yall should make Doom, but the Neuroverse instead of Demons

sullen turret
#

the thing is there is already doom clone template for godot

#

so you just need to make sprites

#

also there is dialogic for godot so you can even effortlessly add story

civic fractal
waxen wasp
royal jewel
#

You should be able to just download the 7z file and use the included run.bat and it should just work completely standalone on any Windows system

civic fractal
#

I'm not going to be able to test this at the moment, I'll need to tho if I want to attempt a websocket impl.

royal jewel
#

I have no clue how I would format anything put on there
Just put in the FTP logins and tell to ping if they have issues, put a note about pinging me if someone wants to convert something to Neuro's voice and doesn't know how to st up the model, and then do I upload a blank version of the bundler with a very simple file structure of 1 index.html or do I just tell them to ping about that too?

civic fractal
royal jewel
# royal jewel Confirmed operational with the bundler

So like use this as an example for the bundler and Machine love or something as an example of my ability to convert stuff to Neuro?
What about FTP though?
And would I put each thing as a separate message with the instructions and stuff?

civic fractal
#

Half of me would say just place it, but considering how stressful the jam could be and people going far out of their comfort zones. I'd recommend playing it safe. I imagine you'd be pretty close to the message cap either way.

#

I'd do each to their own message, taking time to do markdown just to make it clear

royal jewel
#

The bundler is fairly simple
FTP someone might have some trouble with sometimes even with instructions
Neuro RVC takes a lot to set up correctly

civic fractal
#

Absoutly Machine love, and the toy example for the bundler. Consider them as end users who might not be knowlageable.

#

Most important thing is let them know that you can help if needed

royal jewel
#

For the bundler and FTP, yeah, instructions could be easily included with examples
Neuro RVC may be too complex to easily give instructions for

#

Like the amount of stuff in the full Neuro RVC pipeline is crazy
Even its simplest form includes a bunch of messing around with software

#

(I accidentally mixed up a word there)

#

I should probably start with the bundler, that one is very simple

civic fractal
#

For those who know what they are doing, they'll ignore your suggestions at certian parts. The main goal is to step by step for those that need it.

royal jewel
#

The full chain of software for the most powerful version of the pipeline is not even just on my system, it includes Wispers' too

#

Explaining the whole chain is not feasible anyway
Just the simplest core part (Applio + installing the model and inferencing) might just about be feasible to explain

civic fractal
#

Use me as a rubber duck if you want to, I'm not knowlagable in any of this so I can help with any weak points in your explantions. Give me a list of software, how to use it, and how do I use these results.

royal jewel
#

Alright
I guess I'll try after I've made instructions for the other two things

civic fractal
royal jewel
#

It has a ton of potential
People having the ability to basically use Neuro's singing voice in their games could lead to very interesting things

civic fractal
#

That is exactly why I want to make this guide as great as possible.

royal jewel
civic fractal
#

I know for the first step it is a folder within the exporting to web, would one be placing like the export folder in there or are you dumping the results along with the bundler. i.e

- bundler script files
- Folder of my game
| - game files
| - index.html

vs

- budler script files
- game files
- index.html
#

Blindly reading it doesn't seem the most clear which one to do.

royal jewel
#

It's the latter
I can try to explain better

civic fractal
#

I figured that as well, which is why I asked

#

becuase I can see a lot of people doing the first

royal jewel
#

Well, now it clearly states they should be in the same folder

#

Anything else to fix?

civic fractal
#

The process is done, now for shipping. How much of this i.e. send full directory, needs to be in the zip/7z file that is sent to itch.io.

royal jewel
#

Oh, alright then

civic fractal
#

I'm imagining a lot of people will include this in their releases for Tutel ease of access. That's why I bring it up.

royal jewel
#

Yep, that's basically why I originally brought it up

civic fractal
#

With that, I got no more things to add. Ignoring the env because that falls under "yeah I should be dming for that"

#

Worse case, that section can be updated if a common question exists.

royal jewel
#

Alright then

#

So we're going with what I have on there now and I can move to explaining the FTP server?

civic fractal
#

What program do you recommend for FTP?

royal jewel
#

WinSCP

#

But any client works

civic fractal
#

For this partular software, it is good to have the theme of an overview as we know some people know how to use the stuff, then more presise for those who are new for said software.

#

I'd give a brief navigation logic for the app as well as of course the login stuff.

#

If people already have software, they'll skip to the login. It is best to build off that mindset.

#

This one is 100% going to require a link to forum post

royal jewel
#

Seems a little bit complex

#

All they really need is to download the app, put in the logins and then connect

#

And then transfer files of course

civic fractal
#

I can give a toy example for what I'm thinking about

#
**Accessing the files**
I personally recommend WinSCP for accessing the FTP share.
- Connect to the server via *address*
- (if prompted) the user is *user* and password is *password*
- After you have logged in, go to this file *path to dir*
- you can dowload these by (I don't use this software, you'll have to do this one)
#

I did throw a message at an alt to learn that markdown blocks exist but are less pleasing than doing it without the block.

royal jewel
#

Interesting
I could try to figure something out maybe, not entirely sure

civic fractal
#

Thinking about giving a small guide to all of the software, that way people can look at the guide if they are stuck.

#

I'm not expecting people to experiment with it as they are experimenting with getting stuff working in their game. So I'd rather be verbose.

civic fractal
royal jewel
civic fractal
civic fractal
#

I'll say it again, if people deviate from your guide. It is becuase they already have software they know

royal jewel
#

The thing is that I don't have the entire full complex pipeline
Only the parts required to use the voice conversion, I don't have the part for making base vocals

civic fractal
#

Do we need to pull in whisper or is there a partial solution to it?

royal jewel
royal jewel
# civic fractal Do we need to pull in whisper or is there a partial solution to it?

I assume people aren't gonna be spending possibly hundreds of euros on this game jam just to use the software Wispers uses
There's probably simpler software for vocal synthesis that exist, and then there's extracting vocals directly from existing songs although that is a bit complex to set up and not as high quality
Wispers really is the voice synthesis expert of us two

#

I'm pretty sure learning SynthV or something would also kinda take too long for the game jam anyway

civic fractal
#

The use case I could see if it is supported is dilouge.

#

I doubt songs are in scope without accepting scuff

royal jewel
#

Probably

#

All I can come up with is people could use their own voices as bases or find an alternate synthesis tool

civic fractal
#

If people doing this are doing custom music, then the ripping step could be ignored due to already having a vocal track.

royal jewel
#

Yeah, if they have a vocal track, they could just convert that to Neuro and be good to go pretty much

civic fractal
royal jewel
#

Yeah, probably just gonna go with recommending to use own voice, if it's suitable for usage or synthesis if they know what they're doing

civic fractal
royal jewel
#

Well, I guess I'll see about the FTP thing first and then gotta figure out something to do with the Neuro RVC stuff

civic fractal
royal jewel
#

It is free, yes

royal jewel
civic fractal
#

Yep, I forgot about the port personally so good on you for catching that

civic fractal
royal jewel
#

Alright then

#

I guess the only one not yet done is the Neuro RVC one
That one has the potential to be very complex

civic fractal
#

That one is going to be a pain to do

royal jewel
#

Eating completed, time to figure out how to even start to make a guide for Neuro RVC

misty tree
#

lmao i just remembered one of the reasons i wanted to make my own neuro karaoke was so i could play some songs in nightcore XD

royal jewel
waxen wasp
#

It looks good to me

#

(Would an RVC be able to make neuro sound effects?)

royal jewel
#

If you provide base audio, it should be able to do something along those lines, although only singing has been tested
RVC is just a voice changer, if you have base audio, you can RVC it

#

(I really do wonder how the V3-like voice Neuro V11 RVC has does with non-singing)

#

You can try it and see what happens, it should at least give you valid audio as output

waxen wasp
#

Ok, im not home rn tho so ill do it later

#

I could do it here but i dont want to have my laptop going 70000rpm in a study room

royal jewel
#

I guess that makes sense
RVC, being an AI model, does take a significant amount of resources to run
Even my 4070Ti takes around 10-20 seconds for each song

waxen wasp
#

fixed the marshmallow bug, now we have "p"

waxen wasp
#

i found the p neurOMEGALUL

#

must have fat-fingered it while on the laptop

#

anyways, no errors anymore neuroHypers

#

on second thought thats not a good thing

hazy totem
#

P

#

As in evilGlorp

steel star
#

hi, guys, where can I find a link to the gamejam.? help, please..

hazy totem
#

It’s in pinned

hazy totem
steel star
#

ohh, im sorry.. Thanks!!

hazy totem
#

No need to say sorry

#

Just helping out neuroGlorp

waxen wasp
#

il see if it does run now with the numpy savetxt's

main sluice
#

Hi, I've been watching Neuro content off and on for a while, and a friend told me about the game jam announcement. Provided something doesn't come up, I'll be joining it! I used to enter Ludum Dare frequently, so I'm used to game jams. I'm a decent programmer, but my strength is really more in game design and music.

waxen wasp
#

welcome!

main sluice
#

Out of curiosity, what was the theme for the first jam?

waxen wasp
#

"lost and found"

main sluice
#

Nice

misty tree
#

neuro picked that one i believe

waxen wasp
#

indeed, and she will do so again this year

misty tree
#

ugh tho im bad at tryna make ideas that fit themes

#

its a big part of why i dont game jam too often

waxen wasp
#

same, if i dont have a good idea ill just make iggly or weegee pitch in

main sluice
#

What I've personally found is the hardest part of a game jam is taking an idea and identifying unnecessary features you can remove until you end up with something you can make efficiently during the allotted time. I've also found that this is a helpful skill to know for real-life applications.

waxen wasp
#

during last game jam i mostly focused on getting the python graphics to work, which made me have not much time left over for an actual game. so i just ended up having a maze type thingy

#

i implemented a jumping mechanic at the beginning that never ended up getting used

misty tree
waxen wasp
#

the window is interactable, it sees my mouse movements

#

why wont you work?

civic fractal
#

Ah yes EEEEEEEEEEE

waxen wasp
#

thats a print i put in the file so i know its working