#2023-game-jam
1 messages Β· Page 12 of 1
I do still find that 2 or 3 days is so short to be making a game
haha
But I do appreciate how the pressure forced me to make so many decisions on the spot
felt just right but only if you really get to fully spend those 3 days
I actually lost about a day myself to irl stuff
plenty of folks probably also had jobs to get to
As i know, that's a normal timespan for gamejams. But we could have a week, since most of participants weren't actually pros at this.
But game devs all I do anyway so I could really power through the rest of the time
You don't need a week to make your hypothesis work.
and making it right before new year didn't help also 
π
your game is very popular
only 11 rated, weak
my game is way down
the mc server is taking the most time
also
my game had more work than my website ever will get
rum
Based fellow game dev grindset 
I used the full 3 days but still had to cut a bunch of features and content by the end of the jam, I did pick an overly ambitious idea that inspired me though so it's on me
kinda makes me want to add that extra stuff after the jam ends. Maybe
ahh
I think its sensible to over-brainstorm anyway so u have more to do if things go faster than expected
(Not to say I didn't sleep because I did
)
throw shit at the wall and see if it sticks
May I suggest you think outside the box? 
That's good advice for jams though
unironically
How did the outside the box thing get so big out of nowhere anyway
I didnt catch the origin
play this
bruh
perfect timing
now i wanna see how bad i was at gamedev originally
i still have the old version
welp i guess volume sliders is a thing i always do :P
Well its 8 am already so I'm pretty ded, look forward to seeing results~
https://iodachi.itch.io/market-mischief
With the jam coming to an end, I wanna give another shout out to @gaunt lichen for the exceptional artwork and @tiny laurel for the perfectly matching sound effects! They did such a great job bringing my game to life that I could not imagine it looking or sounding any different. Thanks so much guys! 
The sounds 
All made by my mouth 
haha
Sooo is this channel gonna be archived at some point?
hopefully not
I havent played every level yet 
hopefully it will be renamed to game-dev

play my game
Maybe after the prizes??? Are given
I cant im in bed
https://youtube.com/@ExoUniversal
Check if urs is there
I love tutel lost dignity
Made sure to take some damage
Played tutels lost dignity
vedals twitch misshap is my game
Played harrison's enigma but it had no checkpoints
i just poseted both of em
So i nver recorded
cuz the image looks similar
Ah
Ill play it tomorrow
I have school 2 do
ok
ALSO ITS BACK 
@rigid stag the blood is still on your hands
Bruh I opened reddit for a sec and the first post I see was about my game lol
Didnt expect that
It's short enough to not be too bothered by idle times.
what kind of maniac actually left it running until 150m debt went away tho o_O
there's always that one dude
You underestimate people online 
the time spent with ai daughters is at like 21 hours* worth of seconds
Since the jam has less than 3 hours until it ends I wanted to self-promo the project I worked on one last time. If you haven't experienced it, it has a unique time management mechanic, it's full of Neuro references and it has incredible music by @slender mantle who uploaded the OST since to youtube (link in the page description). Tutel might actually say it back if you win! 
https://itch.io/jam/neurosama-birthday-game-jam/rate/2447983
so no secret ending by clearing the debt ? 
saw vedal play it on stream, is a good game!
As seen on vedal987's stream
https://itch.io/jam/neurosama-birthday-game-jam/rate/2446616

pls rate games you play
I wish I could rate all you guys' projects, y'all knocked it out of the park with them
it probably escaped the jam and reached folks who can't rate?
cus those are some great views and downloads
Everyone can play but only participants can rate
Only the submitter can rate games, so only 122 people have that power
You are little wrong.. there are 122 entries but entry can be made by multiple people.
So I would say the number of people with that power could be little bit higher than that
If you "join" the jam from the submission page, you are prompted to submit a game, so I have no idea how multiple people can submit 1 game
No only the person who actually submitted the game can rate
People who worked on the project but wasn't the one who submitted it can't
Yep
Oh.. that's something new for me.. good to know then
Those are Project Admins. They are listed in the title, but cannot vote.
Yeah.. I know about those
I added my premade to the contributors too
so technically i did throw in an easter egg (that didnt work thanks to money not going positive), but ultimately the endings were not actually tied to the debt.
haha
i wanted to keep the game running with cheat engine x100 speed but then was too lazy lol
Trying to get some last second ratings in!!
only two hours left!!
why doe
empty tries to rate every game I think
ah
for info if each game lasted 10 minutes, it would take 20 hours to finish them all
and mine last 30 minutes to 1 hour lol
my game can take infinity
i need to rate like 22 games yet
i'm 50 games in and getting kind of desensitized lol
Just fyi, views also means people that have seen your thumbnail while scrolling on the submissions page, not just page clicks
guys please rate the games
i might extend the rating period but im not sure
there are still games with very few ratings
I can't because I didn't publish the game, @tiny dock did
I hope there's a second round of rating where people that didn't participate can also cast their votes
Pls do, I haven't gotten around to voting much yet 
Guys almost an hour of voting left
I'm 38 games in and I keep finding gems 
does it make more sense rn to rate those with more ratings or those with no ratings? I'd love to check out and comment on those who haven't received much attention yet, but it also feels like the more rated games should receive more ratings because it decides that actual winners?
did you ever reach mine?
I would love to know your thoughts as well if you haven't experienced it yet
More ratings doesn't actually mean higher rated, just more accurately rated, so something with less ratings can still win
games with less ratings have a slight disadvantage though
i hope theres a second round of rating with the "playlist" thing enabled
@proper palm you mentioned it on stream, people have to rate random games before rating the games they want
it would be good if you could keep it random
I personally have been going down the Karma list, since I wanna respect those on the game rating grind
voting period extension?
vedal ripbozo
Why?
if i enable the rating queue this late into the voting period, it will probably still do random picks and won't prefer games with fewer ratings
if it was possible to continue rating while everything's sorted by rating, people could put more focus toward already highly rated games and give more ratings to more accurately represent the total score, rather than being overwhelmed by the mass amount of games where most might not be worth the time investment
which is why web games get more ratings - more convenient to start up, less time spent
This will bury least rated games, which might not actually represent their quality
By defaut, all the entries are sorted randomly to be fair.

I have extended the voting period by one day.
Additional extensions may be done depending on how uniform ratings are and when vedal decides to check the winners
the games with the least ratings right now have 10 - isn't that enough?
i have more time to rate games 
to be honest, people are more likely to play games with interesting titles and good thumbnails, but games that don't have them can also be really good
If subathon ends today, I might as well finish this 
am also this far
you could be a good team person and stream them >w<
im enabling the rating queue for one sec just to test if it picks from lower rated games or not, dont panic im just testing and will revert in a moment
i have been playing but i cant rate
all I hope is that my game gets proper representation, or at the very least played on stream with no hick-ups. All I want is for people to have fun and enjoy the experience
i want to give my rating too
and since you're doing least rated, it would be good if you streamed it so we could rate it
I asked the team to put their raiting for me to submit, I only saw one review 
thats a really bad way of rating
I mean, that's at least something
just do like alex

NOWAYING
ope sorry for ping i forgot to press the button, why does discord make it defualt on
Most people must have really low mouse sens, whenever i try any of the first person games i do a 180 when i touch my mouse!
I had the same problem with a few of the games
I try to turn around, but accidentally turn into a tornado
Same lol
In case anyone here hasn't rated my game yes, please do give it a try, I would love to hear your opinions 
(PS: Just make sure to NOT interact with the well before talking to Anny if you play the itch.io version, cuz that will softlock you otherwise)
https://itch.io/jam/neurosama-birthday-game-jam/rate/2449468
it only has 13 ratings, so I hope it doesn't drown in the sea of other games as a result ;-;
I will take a look at it
seems like most people went through the browser games. now its time to dig deeper and download games
Just downloaded and started playing it before you sent that message
finished it now and it's really good 
I'm glad you enjoyed it then ^^
the rating queue is enabled for testing purposes but it doesn't seem to be working - nothing has changed on the page and also i can still rate any game
pls let me know if any of you see any differences (ping me)
I tried playing it just now, but for some reason the game runs verrrry slowly, something going wrong on my end?
works on my machine
oops, i softlocked and the game closed ||when filian snapped her neck||
what area exactly?
right from the start
there shouldn't be anything causing lag at the start
well then, that's a new one, never heard about that one
When ||filian takes the joke too far
||
it's not really lag more like an intentional slowdown.. I'm guessing it's an issue on my end though. Ill update my drivers, who knows 
there definitely shouldn't be anything game-closingly bad at that part, it should be simple and straightforward. Perhaps an accident?
what about esc?
Esc closes the game yes
I probably closed the game with esc when i softlocked. Unless there is a looooong pause of nothing happening. was long enough to have me try out buttons
didnt get to that part
I accidentally had the dialogue options "0-2-3" instead of "0-1-2", so because "1" is missing, the game can't progress, and softlocks. That was lack of testing on my part
is piniging people bad on this server or only vedal?
Yeah, you can also reply to people if you need to with a ping or ask questions if it's relevant
your game is up
worst case, there's an accidental scenario where you have to press Space to continue a scene that was supposed to progress automatically, but that part you were at should have progressed fine. Perhaps you can try to ||do the opposite of win/lose the race that you did the first time|| just in case
alright
i feel like im cringing
@ember horizon
π
If you're interested in a puzzle game with few ratings (apparently the puzzles are more difficult than expected) - I made it on my own: https://itch.io/jam/neurosama-birthday-game-jam/rate/2446717
oh I played that game
it was certainly an experience
I got flashbanged by the universe lmao
From what i understand score is calculated like this:
score = raw_score * adjustment
raw_score = avg(submitted_scores)
adjustment = sqrt(min(median_votes, number_of_votes) / median_votes)
Currently the median number of votes is 18, which means that the game with the fewest ratings (11) will have an adjustment of sqrt(11/18) = 0.78173595997
This means that the game's final score will be reduced by 22% to account for the fact that it had fewer ratings than the median
_ _
On the other hand, games above the median number of votes will have an adjustment of 1 so their scores won't be impacted by this
(More details by the itch.io creator can be found here: https://itch.io/post/8993127)

so basically I need 2 more people to rate mine right now
send i got u
is it even avoidable to not have ALL games at median?
surely more votes won't increse the median
Wait, does it mean it like that or does it mean the median score of the game?
Median number of votes
Really? π€¨ lemme read dis
More votes on the lower rated games won't increase the median
PS: Don't interact with WELL before talking with Anny, that will softlock you
Enjoy~~
https://itch.io/jam/neurosama-birthday-game-jam/rate/2449468
if everyone will vote on every game then everything will be solved 
so basically the more games I rate, the more I increase the median, which means the lower my own game score becomes
fantastic
reading the creator's post and it implies that knowing the median means we get situations like above ^, so not sure if that was the play 
Rating more games doesn't increase the median
oh wait what
?
The impact of you rating anyone else's game once is 1/122 the impact of someone rating your game once
From your perspective
Like you can rate everyone else's game once and that will only increase the median by 1
But if 1 person gives 1 rating to your game that's +1 to your personal vote count
Alex any word on the prizes? I was thinking, 1 Evil Plushie for every submitter, 100 for the top game, 10 plushies for the runner ups (however many you decide to have) 
getting vedal back to 15m debt?
Also everyone can find out the median
so technically I am correct if others don't vote as much, but the impact is very low and likely won't matter
i think it's only fair if the winner gets the legendary 5 mil plushies
It's actually better for everyone if everyone votes more
It's to counteract small sample size - do you trust a amazon product with 2 reviews and average 5 stars, or one with 30 reviews and 4.5 starts average.
a throne of plushies
-Alongside the 150mil debt 
yeah sorry, i referred to the common misunderstanding that the adjustment is a penalty
Enjoy making a game to get you out of this one!
The impact of you voting for other games is highly overshadowed by the impact of other creators voting for your game
true. If everyone had 50+ ratings, a sqrt(45/50) adjustment is much less painful than a sqrt(15/20) adjustment
i was gonna check out your game and was looking through your description for why windows tells me i need to install DirectPlay to play it and what it is ><
also, the description of the games can be edited still I think, and last time Vedal played games he only looked at the descriptions, not at the comments. i think you should put the anny well warning there?
either way just keep rating since it's always nice to get good feedback 
Plus the formula has a division between your game's rating count and the median. The probably of your vote increasing the median is 1/121, but it's enough for one person to vote for your game once to increase that.
As such it's beneficial for everyone to vote for everyone else to get a larger sample size and reduce the small sample size adjustment as much as possible
I don't know if he'll even reach the description if he download them from the jam page, it just goes straight to download and doesn't show description
also I have no idea why it requires DirectPlay, it's a simple exe made in Game Maker, the most basic of basics xdd
oh ok fair point. i'd still put it in the description too just in case :P
You can play it without installing directPlay
ok thanks!
I was hoping my game would get Vedal to accidentally say it back as he voice acts himself as himself, but someone got ahead of me through a cheeky in-game fake chat message lmao
I'm below the median it's neurover
I hope he enjoys it if he does play it
Vaza to the rescue 
The more games you rate and talk about rating, you encourage others to rate your game as well 
rate other games to increase your secret karma score
Yeah it'd be fun to watch. I think you captured the personalities of various v-tubers very well

Honestly I was hoping to see Vedal play our game just to get brownie points for having truckers fm
But I also got Appues vod muted by having it
i think its too much to worry about the exact strat to how to vote yourself to improve your chances

oh wait you made the block pushing game?
at that point you could argue its in your best interest to intentionally rate other submissions poorly
rated
sick game well done
https://itch.io/jam/neurosama-birthday-game-jam/rate/2449392
i already played your game vaza
thank you so much~~ ^^
I am downloading your 376MB game now, with my 1.2MB/s download speed xdd
oh I saw alex play that game
we believe in your internet
Just played Vaza's game, was surprised to see someone else that still uses GameMaker 8 lol
it's fast, easy, and it only bloody works :p
yep it's been a trusty workhorse for years now
I gotta see this o:
Shout out to presumably(?) the only game written in Pascal: https://itch.io/jam/neurosama-birthday-game-jam/rate/2449211
brother why
pascal chad i kneel...
I wish there was a way to pin a comment to the top instead of having to delete-repost the same comment at the top to make sure people don't softlock. The best part is, the page still counts every comment, including the deleted ones, so it says my page has 25 comments when it only has 18
that and google slides are the most unique systems used i've seen so far, any other oddballs?
there's the brainf**k one
oh yeah - kinda ARG-esque gameplay
yeah that one was wild
madman uploaded a .txt file to the game jam lmao
Neuro Cookie Quest 3D seems to be underrated for it being quite fun tbh
text adventure. "if you go this route, go to line 1372"
yeah, i really like it
the mix of 2d and 3d always remind me of games like Chantelise
the literal interactive essay Vedal played on stream was also very unique
by Shard? yea, I kneel
cold boot?
oh yeah the isometric one
downloadables got less ratings in general, which makes sense
Yeah, i should have worked out how to export godot to web, i know it can. I'll shamelessly plug mine here since i'm below median: https://itch.io/jam/neurosama-birthday-game-jam/rate/2448131
for me it was just to click on html5 basically and done
next gamejam, time to make a tower defense game to get vedals attention 
yeah I used Godot too and exported to web, it is almost the exact same as desktop unless you're using something that is not compatible with the web export template
Literally just played it, really well executed idea
i am too smol brain for memery games
Same
i won easy mode at 3rd try 
Okay I'm not that small brain 
smort 
play my game then :P
I wanted to make a vampire survivors like but don't know how to well enough yet
Bet that would keep him going for a while
think vamp survivor should be easy enough to implement once one got the basic down
Yeah but I need to get the basics down first 
I started making some simple sprites for it
for me in the jam it was like, 2 days coding and 1 day scratching assets together
omg these r so cute

Thanks 
they look awesome
i want this as a twitch emote
Has anyone played the Find Neuro's Neural Network game yet? How do you unlock the node next to the place where you unlock "Remove Vision Impurity"
same lmao
I could probably size them down for it
Is that the place with the sign and two nodes? I can't remember where Remove Vision Impurity is
Yeah, that's the place I'm stuck at rn
Okay yeah then Remove Vision Impurity and Lamp are mutually exclusive, so you only get one and the other gets blocked off permanently
Neither are necessary for progression though, so you shouldn't be stuck
oh ok, thanks
anny are you well
So funny story about our music, we had to use music that is free to use, but I'm hoping to have our team to commission a music artist.
For like the full game
Sounds awesome!
oh good its normalized
bitcoin miner 
leave it on, help the guy out
lol
95% now. as long as my pc doesnt overheat
What is it with unreal and exploding the hardware?
this one didnt even have ray tracing
my unreal game uses 0% to 0.1% of my GPU but 30% of my CPU. I'm not sure what the CPU is doing
i dont want to change my monitor hz : (
I think the monitor refresh rate is what caused the touhou game Vedal played on stream to run faster than normal as well
oh someone uploaded the debug version of their games, now i can see all the errors in the console
That game is brutal
i liked the emotes at the beginning
oh wait no nvm I thought that one was the numi touhou one
Classic games with no frame delta calculations 
lol
godot definitely makes sure to use delta
Just remember to add v-sync or an FPS limit to your 3 day game jam game 
(enabled by default in Godot) 
a lot of games are scuffed in the game jam, it is part of it
yeah but what if i want to build my game in microsoft word
would be a one up to the powerpoint guy
google slides > powerpoint

(I say that as a joke... I still can't believe I forgor to add pitch-shifting to my game
)
like, volume sliders?
No! actually added those I mean... like an effect that randomizes the pitch of sound effects by 0.05%
It makes them a lot more fun because they're just a tiny bit different every time you play them
That is very good to know
Tech for the next game jam 

wish my game was more art and sound impressive
yea wish i knew some more artists so i can team up with someone, wouldve made it easier for that game
i got away with just 2 textures, about 7 png's and a photo of my room 
i just saved random emotes and used em
.... that... that's kinda genius
can't believe that's all it took for such a compelling game
https://en.m.wikipedia.org/wiki/Block_Elements
Copy Paste for all "sprites" manually
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks.
i used 4 sprites , no sounds, and some unicode emotes (which was a great mistake, they dont work on the web version, which caused to have only downloadble one
)
it's a bit sad that downloadable games have less ratings , but it's understandable the web versions are easier/quicker to play
half of em done 
I accepted the plunge here, also because the exe getting deleted by defender 
yea i had 3 games which windows defender did not like at all. ppl like vedal and alex would run em on a virtual machine. so it is understandable that some prefer not to play those games
I'd just wipe the partition and deal with the one password that'd be leaked
Hardware vm
i got a hyper-v vm with gpu passthrough but i use it for smth alrdy and too lazy to clone it for the games. i am like "eh 10 ppl reviewed it already, surely it cant be malicious"
Mine wouldn't cooperate with bring virtualized
it was a hassle
i generally just scan those games, it takes like 10seconds
Also only one gpu on that machine 
i also only got one, the 3060. wanted to get a budget card with lot of vram for ai stuff
I ended up going with a P40 for that, I'm yet to get a working windows environment for it tho.
dang thats a big card
i meant, it seems expensive
Wait, did they add another day for voting? 
yes
alex left a pinned message
he encourages to rate games with low ratings
for fairness

It's kind of weird in a way because I assume a lot of the people who participated in the jam aren't in this discord channel (or might've missed the message), these people might take a significant chunk of those 122 games
But at the same time it gives me more time to review the jam submissions so I'm not complaining at all
I think there's probably also quite a few who participated in the jam that just aren't interested in the playing and rating part of it
most rated game is 60 people, so id assume a good chunk of participants do. maybe just not many, or the less good looking ones
9 more to rate 
Finishing this off before too off topic, somehow less expensive then 3060 12gb but have to buy used. Otherwise $3k and that's expensive
id prefer a 10 star system bc somtimes i give 3 stars to two games where i would still see differences in quality. but dont feel bad about for speaking your opinion in ratings
Yeah there's no real way to tell how other people rate things, so the best we can do for fairness is rate as many as possible
Then our under- or overrating is spread equally across a lot of games
Rated 45 so far but I there's at least 5 more I want to rate tomorrow
Also we speeding towards 3K ratings 
Tbh I think if another event like this happens, maybe the rating period should be until the next weekend or something
It sounds exaggerated and there's a danger there won't be urgency to rating entries, but on the other hand, weekends
Only 21 rated, I need to bump those numbers up
depends on what their goals are. to have the rating period as balanced as possible, or as close to the stream so Vedal can play them without waiting too long
That's a good point
Decided to update my game's cover, I'll have to see if this one does better
Honestly should've done it way sooner
Old one looks nice too tbh
I just realized i added my to the game page wrong, fixed it lol
now it actually appears when you look at the submission
Oops
ggs, I finished rating every game (no viruses
), can't post an image to prove it though https://imgur.com/a/4n4noGh
is the game jam channel where I would ask advice on starting game making?
I accidentally said stream instead of channel.
It's for the game jam Vedal hosted a couple of days ago, but you can ask for advice on game making here I believe
Biggest bottleneck when making a game for me is art can't even draw a straight line in paint
thank you. I had been writing, or attempting to write, a story for awhile, with lots of notes, but it is starting to feel like the story I want to tell would be better as a game actually. So while trying to figure out how to learn gdscript for the first time, I have been converting my story stuff into game notes.
I understand the advice that I should make arcade games first instead of my dream game. (something about cute little robots and dinosaurs)
I don't know what I should do for art, but I did get asprite to try and learn at least.
I could try downloading unity. it will take awhile either way.
I mean can you write code or are you learning from scratch
If it's the ladder stick to what Godot has to offer
I like unity because I can focus on code more
I actually wanted to use Unity at first, but then that whole controversy happened, and I learned Godot instead
I am new to programming. the most I have ever done with programming is tiny tweaking to old dwarf fortress files. I am fine with learning gdscript.
thank you though
It's actually a great engine, less intimidating than Unity for me at first
Godot and unity both have a wealth of resources to reference and learn from. I'd assume that stuff you learn in either engine are pretty transferrable to the other as well
Yeah that was an interesting time I was considering unreal but it sucks at making 2d games and is too art focused
yeah, Unreal is for 3D games primarily
Guys, for someone first getting into gamedev (but with some programming knowledge) which free software do you recomend to start with?
Funnily enough, I learned Unreal for a bit since I could code in C++, but then I gave up on it
Unity
What language can you code in?
Java mainly
I know a bit of phyton and c++
C# would be pretty close to Java but afaik Unity and Godot both have C#, Godot just has other options like their own GDScript which looks like python?
Then I would also recommend Unity
gdscript is very easy to learn tho
similiar to python too
only issue is that it's slower compared to c#
sadly
Hummm
you can disregard performance loss as a beginner tho, learn to write efficient code first, you'll get to worry about the other stuff later
Unity was did the PR suicide?
gdscript is a lot easier than python from my experience because you get proper autocomplete and language support
Ceo got fired
in 99% of times its not really slower
So, for 2D tittles how are they?
Both are great
i guess as long as you don't have too many moving/doing something stuff then it's okay
Do keep in mind I can't do front end programming to save my life so sprite work might matter
you can always optimize code regardless of language. Just because a language is slower on paper and in synthetic benchmarks doesn't make it unusable
there are also a lot of ways you can optimize gdscript code to use c++ native functions which basically make away with the performance difference
^^
If what you want to make is like a VN no matter what you use performance should never be an issue
the only time performance of languages matters is if you have like 1000's of operations and objects per frame. but even then you can do smart optimizations to reduce that effect
https://www.youtube.com/@SmartPenguins/videos this guy did comparison of performance of unity vs godot with languages
Welcome to our Game Dev channel.
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--- Welcome to the journey. ---
Yes
Not VN, more like platformers or something where I can work with movement and momentum
Direct Servers API for Godot is faster than anything 
Engines like Godot provide increased ease of use thanks to their high level constructs and features. Most of them are accessed and used via the Scene System. Using nodes and resources simplifies pr...
in those cases the language also doesn't matter tbh
Both engines are pretty popular, and can probably do whatever you want them to do as well as have plenty of resources to teach your how to do it
Unity has been around for a while, a lot of the bigger game dev channels started making tutorials in Unity, but in recent times people seem to be switching to Godot. At the same time, both have plenty of tutorials especially for something pretty standard like a platformer. Most of your skills should be transferrable to some extent so you can also switch between engines and see what you like
servers in godot are a bit hard to wrap your head around the first few times you use them... https://gist.github.com/Adesii/09cecac4c69020b92656b35cbed0e909
this script allows me to render 1000's of enemies and objects in godot
https://github.com/Adesii/IndieCure/blob/main/Scripts/Global/MassRenderer.gd (link to it on the actual repository instead of a gist
)
Unity has leanpool
For optimisation of ennemy/object spawns
We used it for the jam
that doesn't optimize the amount tho...
hmmmm
just the garbage collection
Well I'll download them and try them out
Hope I can at least make what I was planning for the game jam
True but you take the hit at the start instead of during gameplay
Which is ideal
By preloading
you can easily implement something like that in any language tho
leanpool is just a premade library
and libraries like that also already exist for godot
its getting hard to move around now'
holy

π§
Damn props to you
hi birdking 
also... now that i think about it.. pooling won't do much of a difference in godot from what i remember, since there is no garbage collection in the first place
thank you though. I am working on a game with robot dinosaurs and other things, but I should make the practice arcade games everyone says to make first.
game doesnβt have end or I just didnβt find it
for me GDScript kinda reminds of C++ somehow
also it feels like godot gives you more freedom compared to unity as there is more options to build things with nodes and write your own nodes
and for me godot's UI is just more nice and friendly
godot is really really expendable..
you can even write code in rust if you are crazy enough
gdextensions in 4.0 made it even more nice to extend the core engine
i was thinking i might rewrite some system from gdscript in c++ using extensions since they require a lot of performance
compared to unity its insane the level of freedom you get
i can't go back to unity anymore
sounds fun, I guess it would be interesting to try rust as a new language to learn
Learning curve for Rust is incredibly steep, I recommend Exercism if you want to learn it (or practically any other relevant language): https://exercism.org/tracks/rust
Rust is awesome. Biggest obstacle for new people tends to be the borrowing checker
thanks, could use that
but now I only recently started with C++
You're in luck: https://exercism.org/tracks/cpp
nice
Exercism is an absolute godsent. 100% free open-source community-driven project.
oh, that's cool
will try it with some free time
Ooh I might have to check that out too
I'll have to check this out, as well as the C++ one
how come i have never heard of exercism before... i'm trying the rust track rn
I found it absolutely randomly when learning Elixir
i just realized those exercises won't really help me.. since copilot just solves them for me 
Why are you using copilot when learning a language 
Doesn't seem like the best idea to me
well... good point.... i guess i should just turn it off while training.
it just caught me off guard on the first exercise i did because i forgot its there since its always active for me 
Me who don't have any access to Copilot: 
i had copilot for around 3 years now. every since the waitlist era. i can't think not using it anymore, makes it a lot faster to write code
I had it installed when it was in beta and never used it 
Me who doesn't like code corrections: 
it writes bad code from time to time.. but it can still guide you to the right solution most of the time. since... well its a copilot
im so glad students get it for free

since my job is done, i can finally rest, if any of you is bored, you can play my game

for anyone who couldn't finish tutel temple if you're curious what the rest of the game is like
https://youtu.be/ibTNSEqgzW8?si=tfzFtszQLR4KR45r
Ah I got stuck at 1:10 level, it seems like that's the only one that makes you use ride the ramps for long jumps which honestly is a cool mechanic but just felt hard to get right for me
yeah I should have taught the mechanic first
It like occured to me to use the ramp and I thought it super cool for the player to figure that part out but I think the part that I couldn't do was like do it consistently? I noticed in the video you click below your character and I kept trying to click along the ramp which might just be me stoopid.
it's only intuitive to me because I made it lol
and I didn't have anyone to playtest before time was up
it's consistent if you do what I did in the video
Unreal is the best engine for 2d games but if you want to make a game with 2d sprites in a 3d space unreal is pretty good

My 3D Unreal Engine game runs on my phone (Samsung Galaxy A40) 
Guess I'll upload an Android version after voting ends
50 games btw
brain frick is for big brain, one was bugged (neuro cookie quest 3D unfortunately is memory leaking for me)
as soon as i start it
other than that it was gucchi
oh and vedal's game XD
who dis (give link)
Socials: https://FalseEyeD.carrd.co
UwU Market Merchandise: https://uwumarket.us/collections/falseeyed
00:00 Nene Amano Suspended For Joke
01:23 Twitch Ends The Twitch Meta
02:26 VTuber Suspended For 7th Time
02:51 Fefe Needs Verification
03:18 Shylily's Scary Christmas
04:26 Neuro-sama Bankrupts Company
06:10 ironmouse Defends Bullied VTuber
...
turtletuber
"playing the games afterwards" good one he played like 20
the transcript bro
hello guys I need 6 more ratings to reach the median, so if you like puzzle games please check out my game ty BUG: Vedal goes invisible but is still interactable https://itch.io/jam/neurosama-birthday-game-jam/rate/2449479
Median vote count increased to 21 (from 18), while least rated game now has 14 votes (from 11). This means that the minimum adjustment has increased from 0.78 to 0.81
Not that big of an increase, but the number of games that had way less ratings than the median has also decreased, which is a good thing.
In total we received 300 more ratings since I extended the rating period yesterday.
It's unavoidable that some games will have less ratings, what I'm trying to fix here is the disparity between the least rated (14) and most rated (50-60 something
)
To be fair, if the median is 21, this is more of an outlier than the games with 14 ratings
good thing it uses median and not average
Since I'm below median how about someone rate my game, please and thank you! https://itch.io/jam/neurosama-birthday-game-jam/rate/2449613
nice godot game
does the score function take into account team size at all
pretty sure no to team size, main reason i imagine being how would they know what everyones team size is
i assume people credit teams
No but team size isn't always important
I've seen 1 or 2 person games that are better than 8 or 9 person games
In this very gamejam
eh ok
yeak i can see that
for example, vedal's was terrible
bc it has a non-progression bug
wait no you mean other way aroung
soorry its 4am
Not really Vedal's submission wasn't bad at all
The only thing it was lacking was the connection to the theme
Well the game looks fun, but i am far from the only one with the evil bug
vedals submission was good in concept but god was it buggy lol
neuro LOST a cookie and FOUND it at the end. perfect
Yeah but I don't think you can discredit the entire submission based on a couple of bugs
I didn't have the evil bug
I had the forever drone bug instead
Which was actually very funny
when i tried vedals game i soft locked and stopped playing heh
The game isn't even beatable with the bug, i even know a workaround that can be done for one of the puzzles but it doens't work later.
Teams vs solos are balanced because teams have to spend a bunch of effort with the coordination and management
i woudlnt say its all balanced, but theres also no good way to quantify that balance
I mean... he coded it while streaming (making it tougher) and while listening to Neuro (even tougher) so give him some cred 
You cannot discredit the submission as terrible just because of bugs
i certainly woudnt have nearly the same end result by myself
gamejam will have scuffed and bugged submissions, it is unavoidable if you cut corners
vedals game wasn't bad even with bugs imo
i wouldnt say vedals game was terrible, but i think people might be responding to when you said
"The only thing it was lacking was the connection to the theme"
a noticable number of prominent bugs would certainly detract from the project
I agree, if you have 3 people working in a team that have plenty of experience in that team it's easier for them to create something in 72 hours than it is for 10 people that are working together for the first time and/or might even be beginners
Plus organization is really hard in larger teams
That's why we didn't set a cap on team size
therse definitely a sweet spot where you cover all the jobs in as fwe people as possible
sorry i wasnt intending to say it was terribke i was joke, i mean that if it doesn't work properly people are gonna score it to reflect that
but solo devs will by definition be at a disadvantage generally speaking
first game jam, working in an engine i have never used before, in a language i have never used before, and still make a great game
There's some advantage to solo though, which is perfect communication between all the roles. You might not get that with bigger teams
your assuming i dont have a mental disorder
Thing is, it's hard for solo to create something polished
Not necessarily, I think its easiest for solo devs to hit 5 stars on the 'fun' category than the larger teams
id prefer not communicate with myself, i need professional opinions
Because you need to be an artist, a developer, you need music as well, etc
my meds worn off but its 4am so i cant take ye t
The larger teams have a huge advantage over everything else though
Like there's a lot of skills that you need to do something like this solo
One man army
Agree. It's tougher to learn to solo too imo
my team was just me (coder) + artist. and yes tehre was some communication difficulty, but i also spent far less time communicating with my artist guy than he spent making the art. so naturally it was net significant positive
Teams have an advantage, but it's not that big. Look at abber demon's dungeon and compare it to some of the other games which had larger teams working on them
Same, my team was me and composer. He really helped me and gave me a ton of moral support though, game would've been far worst without tieff 
did you guys know vedal hasn't rated any of the games yet
Our team was 11 people (a few were absent for reasons however), we spent a bunch of time on voting for stuff, concepts, communication, etc
Well it makes sense given that he's an organizer and also doing the subathon 
It's more about the skill level of the team members than the size of the team
im pretty sure alex rated them tho
Yeah he's gonna review the top x games after rating is over
i think this conversations going in circles a bit
ah
That's fair then
i think point is, theres no good way to account for teams
fractal
Also voting is just to establish the top x games and then vedal will pick his favourites from that
- there would need to be mandatory that everyone says their team size
It's vedal's game jam, I'm just helping with logistics.
To be fair, I'm not sure we need to be concerned about 'winning' to begin with
I'd say far more important was the whole experience
by logistics you mean doing everything for him right kek
And seeing all these cool games and art
Holy yes those were some of the most stressful 3 days of my life
I didn't care about winning I joined because I thought it would be fun
thats definitely true too, its not like theres even been any prizes determined or official process to how a winner would be selected announced
im sure most of us just joined this for fun
Yeah that's probably the most important thing
And the friends we meet along the way
You joke but
I see no reason to join the jam just to win, we do not even know the price 
If anyone hasn't played my game yet and you have the time. Please play it, I need your ratesπ. https://itch.io/jam/neurosama-birthday-game-jam/rate/2449441#post-9141200
For my game, I made a proof of concept, then Ladan joined, and they made some actually good sprites and levels, then we came up with some extra concepts to add in, found bugs, fixed them, playtested here, etc. It was really fun.
Yeah, agreed. I caught myself worrying about ratings and then I remembered I wasn't even sure I could complete a game before the jam 
This game is extremely good, big recommend
please check it out and rate it!!

oh its that idle game
btw alex do u think maybe theres way to have him or someone else download the top however many games now so people cant edit after? or is there no way to determine atm which those might be
oh this one, it had very nice artstyle
alex can reveal ratings later at some point afaik
Thank you
Yeah but the issue is that people would be able to edit entries after the rating period ends I guess
Yea I do not know the available options for that scenario
and its a bit late to tell peopel not to update them even after its possible
one of my assumptions would be that alex can lock all games from being edited even after rating period, or at least that the version of the state during the jam is saved and can be accessed, or something
i believe he did not find any such buttons when he went looking the other time (was watching his stream) so thats why i dont believe thats a thing
But we are planning to continue development
the editing is only locked during rating
could save every game version locally and give it to vedal 
yea
from googling i do believe the standard way to handle that would be to add another download instead of replacing your current one, so you can still have both the "jam version" and the "updated version"
True!
I remember someone was archiving the downloadable games
But what about the WebGL ones?
Oh, ok
Apparently itch.io has a client that allows you to download them too
Much to the confusion of some devs here
i just think it might be too late to send out that information to make it public knowledge not to edit their jam version
Vedal could say it, then everyone would know
reached an even number for ratings 
vedals a bit busy stuck in an eternal hour heh
I guess I'm wondering if the person who archived everything also has backups of those but oh well
vedal just wants this subathon to end
and then get rest and work on his AI
he might be bouta play some game jam games?
hes deciding what to do and it sounded like he might do that next, will update if he decides to
it wouldn't be the best since he is quite tired and sleep deprived
yea sounds like he changed his mind
almost 3k 
well subathons over, guess its unlikely he plays any more game jam games for a good while then i suppose
I'm glad I was able to participate in the game jam.
see you guys when the ratings get announced 
o7
appuwapu streams gamejam games again 
You still have 5 hours to vote!
Unfortunately, my schedule is royally
ed by the subathon end, and I don't think I can finish my voting in time.
Get the game in https://vedal.itch.io/quest-through-the-harrison-temple
Also o7 tutel subathon o7
sub 15 challenging
Does anyone know how I can make a child of a container expand to fill the entire container in Godot?
I have it setup like this
But the panel only expands to allow the text to fit, it wont' expand to fill the entire CenterContainer
make it the size of the container (idk how godot works)
This, pretty much
Just set it manually? 
Come join unity
The container sizing doesn't seem to affect any behaviour for the children, so far as I can tell, not for my panel anyway
Join the unity gang
They have to be anchored as well iirc
So my center container is anchorned to full screen
Fat nuro
Container Sizing is set like this
but the child of the Centercontainer remains it's default size, it doesn't expand to fill the container 
Maybe it just doesn't
Too tired to reproduce it rn, sorry
no worries CJ 
ok I've set it up like this instead, works just as well
almost 3 hours left of the jam voting and nothing to do you can try my little game (a bit of self promoting at the end)
https://declyo.itch.io/neurosama-lost-and-found-agency
is this channel gonna be archived at some point?
It lives for now.
i havent finished playing and recorded all games yet and im worried where to put my videos after archival 
it's not gonna be archived anytime soon
okay i still have time then
only 77 ratings to 3k
hope everyone had the time to play the only visual novel of the jam π« heart
https://itch.io/jam/neurosama-birthday-game-jam/rate/2448293#post-9140624
give me some more rates please, 17 is too few, im gonna die
The median should now be 24, so a 17-rating game would get a 15% score decrease
alright I'll check it out
if anyone would like to help mine reach median level as well, please do help a kind soul out 
https://itch.io/jam/neurosama-birthday-game-jam/rate/2449468
(and for the 100th time, don't interact with well before talking to anny, otherwise you softlock. Patch coming in 2h35m xd)
https://itch.io/jam/neurosama-birthday-game-jam/rate/2446452 turns out we have 19 ratings, plz help
i convinvbed you hehehhe
ill check your game out too then
at first I thought the character in-game was your depiction of Neuro somehow, but it's just Alice π
yeah I added a bunch of flavour text, it's one of my favorite parts :p
some of these SFX are from that one mercy game isnt it? i forgot the name @wraith matrix
undertale yes
yeah exactly, i pondered using some pre-existing sfx too but ultimatly decided to avoidthat
hello chat i only have 15 ratings , if youre free try my game thanks
and read the itch io page will help with the game.
oh and you used earthbound music too, very good
ill check it out in a sec
check mine out too
ah, another man of culture I see
sure
I really really enjoyed your game @quartz hatch
really didn't expect to enjoy it as much as I did. Fantastic work
Which one is that?
This one
Also has truckersFM live broadcast as a "soundtrack"
which is straight up genius
Oh that was live? I thought it sounded reaaly out of place lol
Pretty sure it's live
I'll admit that I muted it because it didn't feel like it fit the thinky-puzzling, but I kneel to the creative genius and technical prowess of actually adding it
@wraith matrix i liked your game, it was really cute, the final fight was tough tho, the shots were so small
Oh yeah that one was really fun! They did a very good job with that one
yeah I made the hitbox a bit bigger in the patch, which I will upload in 2h now, along with many other smaller fixes
as long as you enjoyed the experience as a whole though, then I'm happy ^^
sorry my game is so long
I'm at the ||computer||
youre almost done then
got through 65 rated games, i'm toasted 
in the last extended period we got like 500 more votes
One more day then?
It'll probably be much less rates this time since the subathon is over
pretty much the reasons why it had a end date to begin with?
A lot of the rating was likely being done with the assumption that Vedal would play the highly rated ones on stream
why would i only extend it for one day if vedal isnt gonna check the games now
he will be doing that
just not during the subathon
that had already been established
next 2 weeks
We're almost there 
Oh really? I hadn't heard that
But does it worth to extend it any further?
I just want the uploads to be unlocked so I can put up the browser version of my game lol
we got 500 votes during the last day
I don't think extending the rating is bad but do expect diminishing returns the longer we extend it
yeah
how about i just keep extending it for one day at a time until we stop getting votes or vedal decides to check the winners
I don't see any problem with that
Wow it's just like the subathon
like if there's still people left to vote we should let them right
cool game, shooters are not my style tho unfrotunatly
If the rates decrease below a certain number though you should probably end it
If you want to extend it for fairness I think it's a good enough reason. A lot of people didn't have time to rate right after the jam (a 3 day jam is grueling enough as it is even without rating 122 games!!) so this gives them time to catch up
the voting was 5 days to begin with
i only made it 3 days because allegedly vedal said 72 hours
It's currently more platformer than shooter
If that helps
LET'S FRICKING GOOOOOO

Great work everyone!
played,the story was a bit rough around the edges but overall it was pretty good and I enjoyed it.
Alex increased it again 
The rate all submission dream is still alive!
I am ready for tomorrow then 
This was a pleasant experience! The writing could have been slightly more polished in some places, but the environment and story were both very enjoyable, and it was the perfect length
oh you also have patch hot and ready for when the rating ends? lmao
what VM is that btw?
or is that a VM
At least the credits scene path, yes
It is not a VM, https://sandboxie-plus.com/
It is a sandbox environment + I disabled the Internet access
I would've used Windows Sandbox, but there are some issues with running Unity games in there
- vGPU support is lacking
You can also limit resource access to sensitive folders. I paid for the original software before it became open source. Is good stuff π
Why the sandbox?
I don't trust 100+ random executables 
But that's your own game
only had 2 bit coin miners so far
That's the sandbox name 
Do you not trust yourself to randomly implement a virus
Ah ok
I'm nabbing that. I probably don't have a virus yet
but it's best to be safe on the last twenty games
my computer is joining a botnet as we speak
The swarm
oh yeah, but as you can imagine writing a mystery visual novel is no joke, i had to do all the programming and directing too so the time was insanely tight
A fair warning though, unlike Windows Sandbox, if you have any discriminating information (e.g. username of your Windows account in current directory path), exes will still be able to pick that up
No Internet access though 
The isolation isn't as powerful, but if you're only trying to avoid viruses, it's probably good enough
Yep, but something like C:\Users\<username>\AppData can still be accessed
They literally disable any network device enumerations
yeah I can imagine, but for what it was, very solid work ^^
β€οΈ
I wish Microsoft would've worked with Intel to support gtv-g with their sandbox
I was also very tight on the time, I started programming final boss fight 7h before deadline
Yeppers. It's probably fine, but if somehow there's communication between processes inside your sandbox and windows processes (e.g. local services), it could still be dangerous
edging on theory vs actual practice

that one hackerman 
either my whole computer is virused or nobody bothered to make one for this gamejam
since i played them all without vm
Hold on, gonna update our game 
the viruses are the friends we make along the way
i also did scans with both malvarebytes and windows defender and everything is fine i suppose
too late, everything rated

the only badly run program was neuroshock because of max ray tracing out of the bat
π
We have fixed that, just can't update the game yet
i've noticed that all the biggest programs were made with unreal
and all of them made my laptop loud and heat up
also in size
Glad you enjoyed it, I don't think we could get custom sound or music in the engine so catt0s adding truckers FM was a great way to fix it 
yeah, i meant big in size
unreal games go near 500mb while the unity games average like 50
It did have some great *sound effects though which I enjoyed a bunch
Downloading the repo was less than 200 mb, unreal added a lot of stuff to the build
Will it spare my 3070 Ti? Will it? 
If it can run on my 1650 s
I think it can run on a 3070 ti
nah if you went and added textures to those white blocks no 4090 would dare
The white blocks is a texture lol
i meant like smth more detailed
idk last thing i heard about unreal was they added nanytes
4k textures on everything 
I'm a bit surprised nobody ever comments on the fact that ||one of the levels is literally loss
||
I will do it
make a grilled cheese on your gpu
I woke up to see him on the homepage of my game
I was wondering why one of the levels felt oddly simple and empty compared to the others... I just now realized that this is the reason why. I tip my hat to you sir, well played lmao
It fit the theme 
will it space my Intel Iris Graphics 6100 1536 MB
VOTING ENDS IN UNDER 30 MIN
no?
wait did he extend it AGAIN
we got another day chief
another day of 
Raising the timer like it's a subathon
what do you think about giving feedback in the comments?
On the one hand I'm trying to point out the shortcomings of the game, but on the other hand I don't want to come across as condescending?
And giving 1 or 2 strars in some category and not mentioning that the comment, and just posting "Cool fun game, nice art." is also definetly wrong imo?
how is the google drive coming along?
I've commented on almost every game I rated, if it's like an obvious first project that's objectively not that great, I tend to just give some encouragement 
i mean i also prefer to encourage people instead
Are the ratings visible after the period is done?
not individual
but the total ones yes
or at least that how it was during GMTK game jam
admins maybe can set it differently idk
I mean you can see what your game got in what category, but you can't see what the indivudual people gave you
teehe
adding a leaderboard was such a cool idea
my exe kept getting flagged as a virus so i made a zip file
i cant add it to the gamepage but i left a link in the comments to a diffrent gamepage with the zip
they have decided to postpone another 24 hours, and will potentially continue to, as long as more ratings are coming in and vedal is not ready to check out the games
1 year long voting period
I'm working professionally as an UX designer (and sometimes doing some game design work too) and from my experience I can tell you one thing: If UX is done right most of users won't even notice that and won't comment on it, but if UX is bad it will be pointed out very quickly.. and by many.
There are rare exceptions of course but the point is.. it's much easier to see things done wrong than done right and this is especially true for the games made during game jam.
Feedback about wrong stuff is good if it points out specific things which developer might not notice but it's also important to try to see and look into details and let developers know (if) you spotted their work.
Good example would be game with very "bad" (simple) graphic but with implemented dynamic music. You can tell the focus of the game was dynamic music and it would be great if you will provide feedback about this aspect and not about the obvious one (the graphics).
thanks for your pov
which one is the minesweeper game ?
ty
One message removed from a suspended account.
One message removed from a suspended account.
understandable
One message removed from a suspended account.
I'm trying to see if we could readd the unused stuff for our game back into our game
im trying to add openGL
my game has a 3D engine but i think openGL also has one cuz there is a z input
so im thinking about which one i should use
I'm probably going to do a complete rewrite of my engine, there are a few things I want to improve upon.
The #1 thing is (y, x) cords. This must be remediated immediately.
i need that game rn
wait, so hows that different from just extending it for super long, and then cutting it off when he does?
Make it in whitespace instead
idk what that is
I know GD tho
even tho I never made anything in platformer mode lol
Coding language only using whitespace characters.
Tabs, spaces, line returns
I mean that one already happened actually. It was an interesting game.
is it that big?
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why you wanna saved all of them, won't they stay at itch.io
One message removed from a suspended account.
can we rename this channel eventually to Neuro game dev channel and have it remain? There's lots of cool games and concepts and I think some devs would want to continue developing the game further if there's an audience for it so I think we could have this as a dedicated channel to share Neuro themed games in the future.
Please. I'm getting back into programming like I was years ago and I'm half tempted to down the line create a VN fangame with evil, based on year one (which I'm revising the parts I missed) of the streams, so it'd be a nice place to discuss it.
nice idea
There is a possibility. If this won't happen in recent weeks, we have #programming for broader topics and #1095948590947500113 for specific ones
#programming seems to have a greater focus on web dev based code
will this channel be publicly archived?





wasn't voting supposed to end 40 minutes ago?
