#programming

1 messages · Page 366 of 1

unkempt citrus
#

Oh please it's just electricity, what's the worst that could happen

burnt marsh
#

oh idk. you could die...

unkempt citrus
#

Yeah in that case having the LEDs on the outside is much better. Coil heated lamps aren't common and Neuros only does it because colour changing isn't common and LEDs can't provide enough heat by themselves

#

Colour sync on the outside is much safer and will gett you close enough

burnt marsh
#

the filament bulb also doesnt contribute much to light because the bottom of the globe is made not clear with foil

azure lynx
#

you could wrap a strip of RGB LEDs around the base or the top, pointing inwards?

fiery anchor
unkempt citrus
#

LEDS can get really small and just placing them around the rim I think would look fine

burnt marsh
burnt marsh
#

because that would look pretty bad ngl

azure lynx
#

you'd want the LEDs illuminating the inside of the lamp, so perhaps on a 3d printed ring as close as you can to the bottom of the glass would work? you could even spiral something around the lamp so it gets more even illumination...

sage crag
#

nya

olive sable
unkempt citrus
#

I would think along the rim yes, but if you can remove the glass you could also put it along the inner rim too

olive sable
#

nya

burnt marsh
unkempt citrus
#

If its not in direct contact it should be fine

#

that can withstand up to 60C usually

#

better ones can go higher

burnt marsh
olive sable
unkempt citrus
#

The globe itslef I would expect to be higher

unkempt citrus
#

But nearby surfaces I doubt it

olive sable
#

take it or leave it

burnt marsh
#

okay. thatd be mounting on the outside, though, and that wouldnt look great, only other option is under globe in base, where heat is...

sage crag
unkempt citrus
#

The other option is to mount it at the top of the lavalamp where its the coolest

sage crag
olive sable
#

sure

unkempt citrus
#

Up here and have it shine downards

olive sable
unkempt citrus
#

this also means you only need a single powerful LED and itst awayy from the heat

azure lynx
#

and heat moves up

unkempt citrus
#

but wiring gets ugly

azure lynx
#

i thnk a few neopixels would be fine. i use them on some of my robots and they are super bright

unkempt citrus
#

The wax should be around 60-70 at the base

#

at the top cooler to just be within

azure lynx
#

you are doing a DIY thing so you can replace them when they die anyway

unkempt citrus
#

At the top you can also hide the wiring with some 3D printing too

burnt marsh
#

true.

#

id just like it to be as integrated as possible, and the space at the top is kinda zero and also the cap.

azure lynx
#

some lamps have a decorative top that just sits on top of the actual top of the lamp.

unkempt citrus
burnt marsh
#

it has the top but the cap is crimped and not clear

azure lynx
#

so you could fit the electronics into a new decorative top

unkempt citrus
#

The cap doesn't need to be clear because its shining downwards into the glass right

olive sable
burnt marsh
#

ill show you

#

this is the inside

fiery anchor
#

you also could print mini bat signal like lamps, put some strong leds in those and position some around the lamp, as a start.

unkempt citrus
#

If you could get a thermometer to measure the temperature of the inside while its on

#

Otherwise it is just a bottle cap on top, you could replace it with a clear one

burnt marsh
#

ill measure temps in a sec

azure lynx
#

i'm thinking outer ring with some LEDs pointing down and inward. make it fit around the crimped cap part

#

can be taller if you need to for electronics inside it, so then it sits on top if it

unkempt citrus
#

Otherwise yeah you could put it along there

frozen hollow
#

Uhh then you have a wire running from the top?

fiery anchor
dusty nymph
#

does anyone know what the best training format for a csv file is to train an ai

unkempt citrus
azure lynx
frozen hollow
#

This should be easier

unkempt citrus
#

A button battery would work

frozen hollow
#

Brudda you need a li-ion cell for da esp3288 thingy

azure lynx
#

would need to be quite large coz you'll want it quite bright

burnt marsh
#

with a bright led?? button would not work

frozen hollow
#

And solder it to the 3.7 rail it all seems overly complicated

azure lynx
#

probably a 2S lipo

unkempt citrus
#

Thats true, wasn't considering the ESP

burnt marsh
#

esp can be powered seperately

#

it can sit outside in a box

frozen hollow
#

The esp can minimally power a couple LEDs but it is very minimal more for status lights

burnt marsh
#

leds need to be internal though

azure lynx
#

if it can sit outside the box then you still need a wire

frozen hollow
#

I’m sure you can get it working in the base

azure lynx
#

may as well do it with a power supply

unkempt citrus
#

The base concern is temperature

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but otherwise it would be the cleaner option

frozen hollow
#

Even so

#

Must be a way

unkempt citrus
#

I guess you could give it a bit of insulation

burnt marsh
#

in the base is like

azure lynx
#

iirc vedal's first attempts with the manufacturers had temperature issues with electronics dying

frozen hollow
#

So it’s like a hot plate?

frozen hollow
#

RIP to whoever smashed this

hard delta
#

oops #programming i think i accidentally flashed my letter store...

frozen hollow
#

Sacrificed the lamp

unkempt citrus
hard delta
#

did you paint it

unkempt citrus
frozen hollow
#

In the merch channel someone shattered it

unkempt citrus
burnt marsh
frozen hollow
#

How can it be induction

hard delta
#

lava lamp facts

#

i am learn

frozen hollow
#

If there’s no metal inside the lamp bottle

unkempt citrus
#

There is

frozen hollow
#

Isn’t it a ceramic resistive heater

burnt marsh
#

theres a coil

azure lynx
#

isn't it just the lamp itself that heats it?

burnt marsh
#

in the glass

unkempt citrus
unkempt citrus
frozen hollow
#

Interesting

#

I mean.. they managed to get it into the bottle

unkempt citrus
#

It is basically just a spring

#

you just shove it through the top and poke it a bit with a stick until it settles

frozen hollow
#

This lamp endeavour gets increasingly complicated

burnt marsh
#

its even in incandesent lamps

#

mine has it

unkempt citrus
#

Okay temperature wise I can find LEDs that go up to 100C or even 135C really easily

#

temperature shouldn't be a problem for the base

burnt marsh
#

yes but are they affordable and colour changing?

unkempt citrus
#

I'mseeing as low as 14 cents each

#

though they tend to be more like a dollar for most

burnt marsh
#

okay do they change colours

quasi furnace
#

Is anyone well versed in cheat engine or have a basic understanding of it ratstare
Using it for ethical purposes

warped narwhal
#

I love trying to get 4 sticks of ram to work in old PCs, I got a optiplex 9020 and 4 sticks of 8gb, and the computer will only boot if the sticks are in a specific order. Swapping the sticks on the same channel will cause it not to work, swapping sticks across channels will cause it to not work. and I have absolutely no idea why Minamhm

sage crag
unkempt citrus
burnt marsh
#

and break things on a bad day

#

i might just shove a rgb strip in there and if it breaks just buy another

#

it seems to be hovering around 75

unkempt citrus
#

Thats a pretty cheap early test

#

if it breaks you can work on more durable solutions

burnt marsh
#

yeah

rigid snow
#

and even then, arguable

unkempt citrus
#

As long as you're not using it for an advantage in multiplayer or compettive situations, I dont think anyone gives a shit

dusty nymph
#

guys im making a brain for my ai but since i dont have an nvidea its going to take 12 hours

burnt marsh
#

also question, lava lamp wax replacements that arent 45 dollars?

rigid snow
#

shitpost or nah doc_20260108_074827_Ldoc_20260108_074827_Mdoc_20260108_074827_R

olive sable
#

you can customize btop NeurOhISee

#

neuroHypers less useless graphs, more gpu info

quick condor
#

What are you using?

olive sable
#

btop?

#

nixos?

quick condor
#

ahh im use to htop

heavy pier
#

I love this monitor(

olive sable
#

nixos

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so linux i guess

heavy pier
#

Looks toooooooo good

fiery anchor
simple sky
#

Racket/lisp is such a weird language lol. It’s a nice change of pace from Java or Python tho

olive sable
unkempt citrus
olive sable
#

im a graphics dev, i don't need to see the graph of ram used over time

#

current ram used is the only needed info

dusty nymph
#

its gonna take 12 hours of me using my gpu at max power to make my ai's brain

olive sable
dusty nymph
#

--- STARTING TRAINING ---
Step 0/4000 | Initializing...
Step 25/4000 | Loss: 10.1374 | LR: 0.001000 | ETA: 11:39:14
Step 50/4000 | Loss: 9.3805 | LR: 0.001000 | ETA: 11:33:55
Step 75/4000 | Loss: 8.6182 | LR: 0.001000 | ETA: 11:28:19
Step 100/4000 | Loss: 7.9592 | LR: 0.001000 | ETA: 11:23:38
Step 125/4000 | Loss: 7.5970 | LR: 0.001000 | ETA: 11:18:46
Step 150/4000 | Loss: 6.9965 | LR: 0.001000 | ETA: 11:14:22
Step 175/4000 | Loss: 6.7202 | LR: 0.001000 | ETA: 11:10:20

quick condor
#

Much more info than before

fiery anchor
#

MY EYES

heavy pier
#

Just kidding(

maiden geyser
#

why are there so many sprouts

olive sable
#

you kill me

#

disgusting

warped narwhal
#

I've got it to boot with all 4, but it took about an hour to figure out the correct order

dusty nymph
#

is anyone here actually programing

opaque sigil
#

we don't do that here

warped narwhal
#

are we professional gamers?

dusty nymph
#

bruh

heavy pier
amber fractal
dusty nymph
heavy pier
#

I'm 2nd-grade University Student(

#

Ai is hard

#

In mathematics

warped narwhal
dusty nymph
#

im going to grade 8 and rn im making an ai brain look
--- STARTING TRAINING ---
Step 0/4000 | Initializing...
Step 25/4000 | Loss: 10.1374 | LR: 0.001000 | ETA: 11:39:14
Step 50/4000 | Loss: 9.3805 | LR: 0.001000 | ETA: 11:33:55
Step 75/4000 | Loss: 8.6182 | LR: 0.001000 | ETA: 11:28:19
Step 100/4000 | Loss: 7.9592 | LR: 0.001000 | ETA: 11:23:38
Step 125/4000 | Loss: 7.5970 | LR: 0.001000 | ETA: 11:18:46
Step 150/4000 | Loss: 6.9965 | LR: 0.001000 | ETA: 11:14:22
Step 175/4000 | Loss: 6.7202 | LR: 0.001000 | ETA: 11:10:20
Step 200/4000 | Loss: 6.3430 | LR: 0.001000 | ETA: 11:05:47
Step 225/4000 | Loss: 6.1118 | LR: 0.001000 | ETA: 11:01:16

heavy pier
#

It's hard to remember

#

But it's important

#

QwQ

opaque sigil
#

i don't think i've ever consciously used calloc

#

even though i probably should

tender river
warped narwhal
#

malloc = regular memory allocation
alloca = allocate on the stack
realloc = try to use the same pointer again if it fits, create a new allocation and copy over if it doesn't
calloc = malloc + memset to 0
variable length arrays are the same as alloca, but they only live for the lifetime of the block, alloca lives until the end of the function

tender river
#

interface differs from malloc

opaque sigil
#

does it?

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tf

tender river
#

so i never remember which one is the object size and which one is the object count

opaque sigil
#

oh you're right

#

calloc is count

tender river
#

its funny that none of the allocation functions support alignment specification

opaque sigil
#

alignment is overrated

warped narwhal
#

just allocate more than you need and align manually NeuroClueless

heavy pier
#

"Malloc" is the only one in my book,I have no idea about "calloc/realloc etc."

#

SAD.

tender river
#

realloc very useful

#

calloc - eh you can just malloc and memset

warped narwhal
#

alloca is good for short lived allocations as well

fiery anchor
#

dev of mine used alignment a few weeks ago in our codebase. first occurance in our codebase. not sure if it does anything though, considering the rest of the code.

opaque sigil
#

some instructions have hard alignment requirements

tender river
opaque sigil
#

vla extension NOPE (still use it)

tender river
#

vla c++ extension

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vla c standard

opaque sigil
#

right

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i forget

tender river
#

ye c++ not superset of c vedalEvilGiggle

heavy pier
opaque sigil
#

well your teacher is objectively wrong

tender river
#

vedalShrug its close enough to the truth

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but not exactly right

#

mm biggest differences are

fiery anchor
#

in practice? namespaces maybe.

tender river
#

name mangling

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ye

opaque sigil
tender river
#

but more importantly

#

c++ is just never written the way c is written vedalShrug

warped narwhal
#

templates, and all of the SIFNAE fuckery

tender river
#

different languages with different practices

#

anyway its not like huge incompatibilities, mostly small differences in what is standardized

opaque sigil
#

i guess the biggest difference is that the compiler is far stricter in c++ mode

heavy pier
tender river
#

wrr

heavy pier
#

And VScode report issues

#

"It's c-style balabala,you should balabala"

fiery anchor
#

i mean, it's nice that a c dev can work on c++ code, and vice versa. if the boundaries are respected. but throw a overzealous junior c++ in the mix and everything is broken and nobody knows wtf is happening.

hard delta
heavy pier
#

Another question is
Is "using namespace std" good? Or trash

quick condor
#

less cursed view

hard delta
heavy pier
#

Somebody told me that "Using namespace" is not good, and another told me is good for quick-development

#

I'm totally confused

fiery anchor
#

it depends.

olive sable
#

i dont use it cuz im lazy

fiery anchor
#

it's like importing stuff. you wanna limit it to exactly what you are using, with the least side effects possible.

warped narwhal
#

use it in a header and your project will be fine for the moment

#

but will randomly explode in 3 weeks time

heavy pier
#

So
"using namespace XXX" definitely not a good idea?

warped narwhal
#

using namespace std; NeuroClueless

opaque sigil
#

basically just don't put it in a header

fiery anchor
#

e.g. if you have a function that deals a lot with a different deeply nested namespace, that might be a case where you want to do it to make the code more readable.

heavy pier
#

i got it

dusky crater
#

namespace short = some::stupid::long::namespace::holy::please::stop

Will do the trick

olive sable
olive sable
quick condor
#

And thats what idle with the models loaded looks like on main pc

olive sable
#

in my opinion those graphs waste a lot of space

quasi furnace
#

Is anyone decently versed in cheat engine ratstare

Kovaak's is an aim trainer that basically is just clicking and tracking targets, since its so simple, many things can be omitted for better performance, so visual clutter and contrast are often optomized so people can see things easier and just player better. There are certain themes to improve such visuals, but the optimal themes also change from scenario to scenario.

I find it to be really annoying to press a few buttons to change the theme every time I switch scenarios so I want to automate it

I want to make a plugin to change the theme of Kovaak's FPSAimTrainer based on the scenario bc its a pain to do it each and every time

Themes are stores as JSON files and taken from the theme folder, and loaded/taken from the ram during runtime
I need to find which value would control the persistent selected theme since when selecting a theme it DOES change it temporarily for the preview but doesn't persist unless saved, so I the goal is to edit it with code based on the scenario

Its possible to change it through game files, but you would have to reload the whole game for it to work that way since the game does not interact with the theme files during runtime, which would be far from ideal LOL

As far as I know, the best way to find, and edit the memory values would be via Cheat Engine, which has filters and things that can be done to alter, and locate, exact addresses

Current issue is that too many values are changing or remaining unchanged when I manipulate the theme, or a variable apart from it, so I am not able to narrow down a small enough set of values so that I can go through each of them and see which specifically controls the saved theme. So I couldn't progress with that method

I was able to find the memory buffer of where the current theme was stored, and its Fstring struct pointer but the pointer scan didn't work w CE and I couldn't really progress with that method

olive sable
quasi furnace
#

💔

quick condor
#

I dont have other data im monitoring in wsl2

olive sable
#

Shruge a third of your screen is used by graphs of disk space

frozen hollow
#

Put it on your Apple Watch

olive sable
#

nobody needs to see disk usage over time

simple sky
#

Recursion in Racket/lisp is cool

Waow neuroHypers

quick condor
#

I have it on the DB server for IO demand. I dont have disks visible on the compute rig

olive sable
#

thats not even read or write tho

#

thats storage space

quick condor
#

Above Used is I/O

#

also monitoring storage space on a server is more useful than longer graph time for memory (which I honestly dont even need given the system has 768Gb)

olive sable
#

storage space sure, but over time seems excessive to me

fiery anchor
#

you can never have enough graphs

olive sable
#

you can tho

opaque sigil
#

never enough

fiery anchor
#

never

olive sable
#

i need the graphs i care about, and the other graphs are just a waste of screen rela-estate

fiery anchor
#

the issue aren't the graphs, it's your lack of screens.

olive sable
#

its actually the lack of DP on my gpu

#

but ye nah, useless graphs waste gpu and cpu performance

#

i need minimal amount to keep that 5 digit fps

dusty nymph
#

guys first ai i made logs
DeathScythe6666: hello yuki
Yuki: toilet,pict
DeathScythe6666: what is ur name
Yuki: INSTANT] | Speed:Beh Graveyard
DeathScythe6666: hello yuki
Yuki: toilet Firm sluggish clutchinganyahu Football Parent

olive sable
#

i think its undercooked

fiery anchor
quick condor
jagged turtle
olive sable
#

5 digit fps is microseconds territory

opaque sigil
#

man's bottlenecked by btop neuro7

fiery anchor
#

Round 2: Fight!

fickle rain
#

It’s a good reversing tool

#

I think you can run Lua in it too

dusky jackal
quick condor
#

IDK id say using 23.4gb/24gb of vram would impact my fps more than monitoring an ssh session

olive sable
fiery anchor
#

shoudn't have used the brainrot memes dataset

olive sable
dusty nymph
quick condor
#

Its just blank space in just IO mode. again this is a database server. Disk I/O and usage is kinda important

olive sable
#

thats tos

dusty nymph
#

its my server

olive sable
#

still tos

dusty nymph
#

oh

olive sable
#

jsut say that you downloaded your own messages from the official discord "request my data"

dusty nymph
#

oh

olive sable
#

also you didnt hear this from me

dusty nymph
#

oh

olive sable
jagged turtle
#

monkaTOS

quick condor
#

@olive sable There is two systems being mapped:

  1. Dell R640 (SQL/Vector Database Server)
  2. Workstation (WSL2 running core models)
    both systems show cpu, ram and gpu utilization, only the server has the disk graphs (even that is just a small I/O graph + bar charts)
olive sable
#

first one makes sense to me

#

2nd one doesnt to me

quick condor
#

Why? second is doing tasks that spill into ram and I can monitor disk activity from windows better anyway

olive sable
#

idk

#

it feels like the actually important graphs are all smooshed into the top right corner

burnt marsh
#

its hovered here for awhile. led strip def fine at least for testing

#

now gotta replace the surf and wax which isnt cheap

#

soo.. thats probs last

#

but yippee neuro lava lamp diy is happening

quick condor
olive sable
#

the 3 gpus tho

quick condor
#

has plenty of space on a 2k display (what its on) if I wasnt remote it would be on a 4k display

real sierra
#

@olive sable

olive sable
#

hi

real sierra
#

do you know anything about itch io

olive sable
#

yes

#

kinda

real sierra
#

would it be a good choice for hosting a hobby game

olive sable
#

ive been figuring it out as i go

real sierra
#

nice

olive sable
#

i think itch is the best one for hobby

#

cuz on steam you need to pay 100 bucks upfront

silent cloak
#

never used it for multiplayer uses but it was good for what my last job used it for

olive sable
#

we had a multiplayer game in the first jam

amber fractal
#

Man that was a fun time getting the bois together for that playtest

#

I know Sam was in that group and I was as well

olive sable
amber fractal
#

I forgib the AI backgrounds due to the inanity of getting unity netcode working in a 3 day jam

olive sable
#

ye

#

the game was fun too

amber fractal
#

it was fun once the dev was on call and we started to screw around with the matches

olive sable
silent cloak
#

game dev my beloved

real sierra
#

hmmm

#

I don't see anything right away about being able to make games private on itch

#

but I guess I can always price it as $10,000 and hand out free keys to people

olive sable
#

you can publish them as private or unlisted

#

or well

real sierra
#

oh perfect

olive sable
#

you can "not publish" them as private or unlisted i guess

silent cloak
#

kek

real sierra
#

the ultimate goal is to just control who gets access

rigid snow
silent cloak
#

no self hosting?

real sierra
#

wdym self hosting

olive sable
#

at the very bottom of the edit game page theres' this

rigid snow
#

just self host itch io obviously tutelBlabbering

tender river
#

self host steam

real sierra
silent cloak
#

create ur own auth api

#

top 10 most fun activities

real sierra
#

it's not so bad

#

people ask token provider for token

#

then they use token to get services

silent cloak
#

ive been doing it for the past day its not terrible but it isnt the most fun

real sierra
silent cloak
#

though its not including the rest of the backend api

rigid snow
#

don't?

silent cloak
real sierra
#

if you include enough undefined behaviour in your code, it can't be reverse engineered

rigid snow
#

program working is ub

mossy fossil
#

learn MySQL and make your login page... With PHP, MySQL and HTML (CSS Optional if you don't care about looks)

rigid snow
#

me in 2014:

real sierra
#

I hate CSS

olive sable
rigid snow
#

css has the c which is pretty nice

#

the rest sucks

tender river
#

only cascading good

#

stylesheets bad

rigid snow
real sierra
rigid snow
#

are there any corpa enterprise whatever frontend devs who can explain why the fuck they invented and follow the BEM principle or whatever the hell it is throwing out the only nice and fun part of it

mossy fossil
#

tbh i prefer something that looks like shit but works over something that looks like an apple product that doesn't work at all

rigid snow
#

methodology

mossy fossil
tender river
#

the no-fun principle

rigid snow
young plover
rigid snow
#

web components will do anything good NeuroClueless

young plover
#

glue I hate shadow DOM when it screws up my adblock filter selectors.

rigid snow
#

you should

silent cloak
rigid snow
#

sorry to inform you but

olive sable
rigid snow
#

tailwind is just css in a nice candy wrapper

#

same bitter candy

#

but shiny

#

this analogy sucks

rigid snow
#

what i'm trying to get across is it's just different syntax

#

for the same thing

silent cloak
#

honestly its good enough for my average use

#

i just hate having to treat them like header files instead of having it inlined

#

so tailwind solves that for me

rigid snow
#

honestly one thing i can thank ai for is boosting tailwind adoption

silent cloak
#

its simply better in many cases

#

idk what alternative proposals there are out there currently

#

i dont web dev besides when I have to

rigid snow
#

you do not want to know what was and still kinda is the standard for "modern" frontends

#

styled-components and similar

silent cloak
#

honestly ive been enjoying astro since it was suggested in here

rigid snow
#

ye astro is based

silent cloak
#

i dont even use the front end packages with it

#

the one annoying thing with astro is how it screws up my linter a bit

#

beyond that its been great

rigid snow
#

complexity low

silent cloak
#

i debated on solidjs for some project i was doing with it but i just said na

real sierra
#

c# events

faint sandal
#

guh programming

olive sable
#

cuz i aint baking at 3am

tender river
#

im going to

#

spend 3 hours drawing in krita

#

just for that

olive sable
real sierra
#

these docs are so unclear

#

there's this wonderful "syncvar" component they offer to synchronize things between players automatically

#

but it's unclear if it synchronizes this variable between all instances of the same gameobject, or between all instances of the same component

#

i.e. if i have an entity script and i sync its health, will the same entity have the same health on all clients, or will all entities suddenly share one health value

olive sable
#

test it i guess

real sierra
#

i wish i didnt have to dejj

#

so much testing the features of this library

#

ok it works as i hoped OK

#

saved

#

tho i guess this doesnt fix what im actually trying to solve

#

the hp bar needs to poll the server for the player's health, but doing this once a frame is apparently not doable via RPCs

#

so i need to find some other paradigm to keep it up-to-date

desert wave
#

all entities suddenly share one health value
wouldn't this be static?

real sierra
#

its a multiplayer game YES

#

when i say "share" i mean "replicate between clients"

#

it's clear that this offers some kind of convenient synchronization but it's not clear what is synchronized between

#

if i attach this script to multiple gameobjects, will the variables in all the scripts share a value?

#

or is it only synchronized between clients' instances of the same gameobject

rigid snow
#

but can you put it on a static field neuro3D

real sierra
#

that wont fix anything tho uuh

#

that just makes one static field per client

rigid snow
#

i’m not saying it will NeuroConfused

fleet jungle
olive sable
rigid snow
#

bootstrap is

#

pls don’t even bring it up it’s 2026 💔

olive sable
#

im getting so annoyed from cava

#

nothing i try to do works

opaque sigil
#

Have you considered this: RTFM

olive sable
#

nope

#

cuz thats not the problem

#

its what happens between cava and the waybar

#

cava doenst do markup for the colours in outputmode raw

#

so im manually adding it for waybar with a cursed .sh file

rigid snow
olive sable
#

i have no clue what im doing, and the errors make me think gemini doesnt know either

rigid snow
#

this is quite something

olive sable
rigid snow
#

pretty awk ward script

opaque sigil
olive sable
opaque sigil
#

I've never touched cava or waybar so good luck

olive sable
silent cloak
#

Man trying to get typescript eslint and frameworks all workint together can be such a pain in the ass sometimes

#

Mostly because I have very strict rules on typing

opaque sigil
#

eslint neurOMEGALUL

silent cloak
#

I know biome is the new shit but they dont fully support astro yet

#

Mostly due to typescript which I need

real sierra
#

sometimes i swear you guys are just making things up

#

"yeah i tried running the boople interpreter but i got an ExceptionInvalidShingle and it crashed... i think i wrote my shift handler wrong, any tips?"

olive sable
olive sable
#

most things in tech just have the dumbest names

opaque sigil
silent cloak
#

Me when the chudstack won't deploy so I have to check the slop logs

amber fractal
real sierra
#

and then when you come to explain an issue

real sierra
#

and someone is like

silent cloak
real sierra
#

"why wouldnt you just use (thing you've never heard of)"

#

and you're like "how do i do that?"

#

and the next words from their mouth are just air

opaque sigil
#

have you considered using a binary fuse filter

real sierra
#

like there's zero information in them

amber fractal
olive sable
#

"i needed to enable CudaSupport to get Optix to work for faster cycles rendering" and the people in my class have no clue what the fuck im talking about

silent cloak
olive sable
#

well too bad, we have math exam in 5 hours

real sierra
#

480p video of a guy talking to you through notepad will always be the highest quality source of info

silent cloak
#

REAL

amber fractal
#

REAL

silent cloak
#

Wouldn't be here otherwise

olive sable
silent cloak
#

We need more early 2000s styled tutorials

#

Using an ide like eclipse

#

Or a really old visual studio

real sierra
#

vi

silent cloak
#

Sublime

#

I remember sublime is how I did python

opaque sigil
#

btw sam if you need a bunch of cuda programs from nixpkgs there is the flox binary cache that tracks unstable at least

silent cloak
#

And most dynamic languages

real sierra
#

netbeans for java

#

pycharm for python

opaque sigil
#

sublime feels weird

#

it's too fast

silent cloak
#

Im talking a long time ago

#

I used eclipse, visual studio, and sublime

#

My three daily tools

amber fractal
#

Honestly, I'd boot up a win 7 vm just for notpad and edit it in

olive sable
#

ok i ifxed the cava stuff, now i need to fix these cpu and gpu reading being weird and inconsitent

silent cloak
#

I still plan on practicing vim more some time

#

But i need to settle ny irl situation

azure lynx
#

i'm guessing there is a copy/paste error for the temperatures where it's using the same 2 indices into an array

real sierra
#

i have data in too many places

#

i originally wanted the health to be part of the entity object like a good object oriented programmer

#

but player health needs to be serialized when they leave so it also lives in the data management script

#

but not every entity is a player

#

so idk where to put it

opaque sigil
#

when in doubt throw an array at it FOCUS

real sierra
#

no wait

#

its fixable

#

the clients register their characters on creation

#

so i can bind an event to listen to changes in the health of those characters

#

and reflect them in the data manager

#

good job self

#

thank you self

fleet jungle
#

If you want an old-fashioned text editor that works in the CLI but like a desktop program, there's MS Edit

olive sable
#

it doesnt report them to the os i mean

#

so i wonder if the readings were also wrong on my old os

#

NeurOhISee they were wrong, i jsut never noticed

#

thats crazy

opaque sigil
#

I think you get a couple temperatures per ccd and that's it

olive sable
#

you get highest per ccd

#

or avg maybe

#

since i have 2 i get 2 different readings over all the cores i guess

opaque sigil
burnt marsh
#

okay, i give up on the lava lamp. blocking the bulb to allow the led to shine into the globe just suffocates it, and its not gonna work.

#

the wax doesnt heat up enough with the cover

quick condor
burnt marsh
#

and i cant find a rgb lava lamp on amazon with the proper bottom shape. neuroSob neuroCry

olive sable
#

the problem for mine is that they arent

burnt marsh
opaque sigil
olive sable
#

why didnt i think of that

icy compass
#

Guys can smone gimme a place I can code bots for free on my tablet :P Or can smone help me set up uptime for my replit dsc bot

#

Uptime robot aint doing uts job

olive sable
#

fr tho if i get a new cpu ill get one with higher frequency, in terms of cores 16 are enough

#

most of the time when im waiting for something blender its some pesky single threaded task

opaque sigil
#

new cpu means ddr5 Aware

amber fractal
icy compass
amber fractal
#

just not apple and your fine

icy compass
#

Alr. Dm, Ill need more specific instructions

amber fractal
#

I don't mind helping you in the chatroom but if you insist

amber fractal
#

I can still ask general things before going into exacts

icy compass
#

Alr

amber fractal
#

So the goal is a discord bot that is already on replit to be elsewhere so you can do monitoring correct?

icy compass
#

I just want my bot to be running 24/7 but replit needs core to have your app running and uptime robot isnt working properly.

amber fractal
#

That makes perfect sense

icy compass
#

if I close replit my bot just shuts down and i gotta open it again

amber fractal
#

I'm aware of you having a tablet, do you happen to have anything else you don't use often?

icy compass
#

nah, just a tablet

#

Nuthin else

#

Not till i move out smtime in April

#

(Im using phython btw)

#

for the language

amber fractal
#

Makes sense, then yeah termux is the only good option here besides paying for server which if we had budget we'd not be here

warm zealot
#

be inspired by that copyparty guy with his termux + tmux + vim setup

icy compass
icy compass
amber fractal
#

you ain't just dealing with code

amber fractal
warm zealot
# icy compass Srry? Im still kinda new to coding

theres this guy who made a fileserver with a lot of the code being written on his phone on his way to work using termux (terminal for android) tmux (allows for multiple panels of terminal) and vim (text editor)

warm zealot
#

ive started trying to use tmux

#

idk if ill ever use the split panes but having multiple windows is nice

#

i should work out what its actually called

icy compass
#

is there a yt tut on how to get setup?

amber fractal
icy compass
#

Omg maybey i should stick to replit and wait till I can get core T^T

amber fractal
#

monocle is focusing on one window at a time in a stack

warm zealot
#

ohh makes sense

amber fractal
#

You get to learn these once your deep into alternate enviroments from floating

#

because of course I'm a Hyprland user

warm zealot
#

keep termux in mind though for when you have a few days to burn messing around with config files !!

#

and theres also the github one

#

which is based off vscode

icy compass
#

Ill try termux anyway. See if it works yk

amber fractal
warm zealot
#

fair

#

good luck setting stuff up !!

olive sable
#

i wonder if i should set my fan curve more aggressive

#

actually i should jsut buy more case fans in general

#

cpu is at 86C cuz im rendering stuff as a test

#

i know the temp  formatting works now atleast

opaque sigil
#

Depends on how fast those fans are spinning enub

#

If they're maxed out you kind of have a problem, if not then not

olive sable
#

i dont think they're maxxed out

#

idk how to check tho

opaque sigil
#

sensors should have that info I believe

olive sable
#

not available

#

prob need to install it first

opaque sigil
#

Oh yeah you need to let it detect the sensors first neurolingSlep

sick owl
#

Kinda mad that path tracing even applies to those shitty sequin thingies

#

(Excuse the dull colours, I took the screenshot in HDR with RenoDX)

olive sable
#

its not like its gonna cost more

#

if those sequin things weren't there you would just get the stuff behind it pathtraced

sick owl
#

It just surprised me because they're such an odd hacky prop I didn't expect them to have proper material properties

covert bane
#

realllyyyy? ty!

flint dome
#

im going to rob someone's else's letters now

covert bane
#

okay!

flint dome
#

also does someone here have experience with android and camera2 or camerax, how difficult is it to work with

covert bane
#

can I steal your R?

#

and trade it for my remaining S and C?

#

and L, I forgot about that L

olive sable
#

also now av1 cuz blender has that apparently

#

anyways, temperature readings work correctly now neuroHypers

craggy lark
#

Shot in the dark question. I need to implement general solutions for CCDIK from scratch. Anyone able to point me a direction I can learn to do that?

olive sable
#

inverse kinematics?

craggy lark
olive sable
#

oh uh

craggy lark
#

Its better than what I've been able to find so far.

#

Thanks

olive sable
#

no problem

fleet jungle
#

A phone is on 24/7, so is a server (for a bot or a website or anything). I can use my phone as a server

#

App runs in the background 👍

olive sable
amber fractal
#

pydantic is failing to build as one does

#

@icy compass I'm going to be a bit while I have a wonderful time trying to debug this

fickle rain
#

Okay CAPE seems like a complete pain in the ass to setup

#

Maybe I should just ask for PC for chal hosting lol

icy compass
icy compass
#

thx for th help

amber fractal
#

the more I look into this, the less I think I can pull this off.

#

I have one problematic dep after the next

olive sable
amber fractal
#

FRICK groq package

#

why did you have to be so difficult

#

a fix works, time to see if that is the final one tho

#

I have a smol hunch it is compiling

#

surely my phone wouldn't just randomly heat up glueless

#

plz do not take an hour MinawanPrayge

#

it is rust so uhhhh

#

It finished neuroHypers

#

the final dep is done

#

-# now to recall the exact commands so I can send them in dms evilDeadge

real sierra
#

i hope none of you ever see the password generator code

#

what i've done is a crime to cryptographers worldwide

sage crag
#

shshshshimo

olive sable
real sierra
#

it's only a little susceptible to a dictionary attack glueless

sage crag
#

noted

real sierra
#

268k possible passwords

#

im sure that's enough

sage crag
#

thats like

#

1 second of bruteforce

real sierra
#

as long as nobody datamines the keyword table

#

its probably fine

sage crag
amber fractal
faint sandal
amber fractal
#

Hi Azaka, nothing to see here ReallyInnocent

olive sable
faint sandal
olive sable
#

after way too much work, i think the waybar is error-free now

#

i also added the battery percentage of my headphones

#

ill probably add gpu uage percent someday too

#

but cant be bothered rn

#

need to do the css still too bwaadow

#

aight, math exam now

#

bye

fleet jungle
#

The way Vedal has set up Neuro's STT is pretty cool. Seems Neuro and Evil can recognize the owner of the words coming to them.

autumn ore
#

IM BAVK

#

BACK

nocturne olive
fleet jungle
#

Ohh true that

#

I forgot they typically chat over discord call rather than discord then audio congretator then llm

burnt oasis
#

Imagine the nightmare of STT module trying to write down heated argument of 4 ppl about Nobbly Bobbly ice cream all from one sound source neuro7

#

So, yep, Discord API allows to split each person talking into different, 'clean' sound channel, for separated STT modules

opaque wharf
visual pawn
#

Or a one person's turn to talk to Neuro/Evil setup

#

Or just have them think everyone is Bao again

quick condor
burnt oasis
# visual pawn Will have to face that nightmare when it comes to irl streams that are a bit mor...

Nah, i mean setup where Neuro has as many STT recognition modules active as the number of ppl in the discord call.
So each person 'talks to' their own STT channel, has their own text generated and then those texts are just compiled into single speech log entry like

Crelly: I hate Pretzels!
Camilla: WTF is the Nobbly Bobbly?!?!?
Vedal: I'm just hungry, man, whatever.
CerberVT: Time to go to McNeuro's, wan!```
#

Unlike humans, Neuro is not limited to only one STT module active neuroHypers

#

Oh wait, you mean irl streams, i've missed that part...

#

My bad

unkempt citrus
#

With IRL streams they stil lhave multiple calls active

#

Just one video feed

burnt oasis
#

Well, yep, that might be a problem, unless each person has their own little mic on a collar like Layna

quick condor
#

They don't have to be compiled into one entry. That's actually counterproductive. She doesn't have to respond to every message but if you combine them into one turn it makes context confusing

burnt oasis
quick condor
#

I mean I'm guessing as well but given Vedal has complained about the same headaches I've had to deal with regarding discord's api, chances are it's not much different

burnt oasis
#

It's just my idea that generally LLM's will not generate answer unless fed input text.

So in order to generate response, they should be fed an 'signal', input text. And combining multiple ppl speech into one entry shouldn't be a problem, in theory? 🤔

quick condor
#

It gets combined before sending the call but that's not always ideal, sometimes you may want to feed context in without a response

burnt oasis
#

And given LLMs probably have "latency" while generating response, feeding it combined text might be better that sending it several few lines separately, back to back

quick condor
#

Most of the handling occurs after STT and before the LLM call. You can feed it as one turn but you don't have to. It's sent as one call but multiple turns

burnt oasis
quick condor
#

The model is just a small part of the stack

burnt oasis
#

But to have advanced llm that will be able to "input1 > starts processing > receives additional input2 > processes second input > gives response to both 1 and 2" is an interesting idea

quick condor
#

I mean you can do parallel processing but it causes issues

burnt oasis
#

I can imagine that would definitely not be good idea, yes..
If you show in the screen 0.5 second green circle and other 0.5 sec yellow square and you have 2 llms having 0.5 sec turns "seeing" the screen, one llm will only see green one and other will only see yellow one, overriding or having controversal facts saved to its own short term memory

quick condor
#

I mean I do run multiple modes (5 + STT/VTT in my stack) but that takes a lot to get working right

burnt oasis
#

Honestly, i have no idea how VTT works in puzzle games like The Witness...
Or KTaNE with those symbols...
Or We were here...

#

Like, to what extent it might be grasping important puzzle details and translating it into text?

#

It feels like it might require additional specially trained neural network for those

#

Or, like, having shown it 5 cat photos 1 by 1, then turning off photos and asking "which photo had cat with exactly 65 whiskers?"

fleet jungle
#

When you think about it, any language wrapper for the Discord API is an API for the API

#

why am I still a green leaf

burnt oasis
#

And Python is an API for C libraries neuroHypers

fleet jungle
#

Apparently there's CPython, which is one more C-related thing than what I thought was only just Cython

nocturne olive
#

Isn't CPython the default implementation?

sage crag
#

cpython is the reference implementation of python

fleet jungle
#

Oh so it is.

#

derp

real sierra
#

phrr?

#

frrp?

obsidian mantle
#

shiro

real sierra
#

hi

obsidian mantle
fleet jungle
#

I was gonna say why not just keep it C then I realized I would've never become a programmer then

real sierra
#

ive finally hit the nightly bug that is just a little beyond what i'm willing to solve tonight

#

tomorrow problem Bedge

obsidian mantle
#

its 2pm neuroAware

real sierra
#

hard to be sad about today tho

real sierra
#

got health readouts added to every entity automatically

#

revamped the main menu for login and account creation

sage crag
#

shrrrr

real sierra
#

made sure all of that actually worked

real sierra
#

konnnnnnnnnn

nocturne olive
#

Shir programming

real sierra
#

fumoquest coming soon

nocturne olive
#

Sily

nocturne olive
real sierra
#

inventory broke right now

#

idk why

nocturne olive
#

Will it be Linux native?

real sierra
#

i have no idea what that would require

#

or even what software this needs to work in the first place

nocturne olive
#

Well it depends what you're writing with

real sierra
#

i know nothing about the build environment

#

its a unity project

nocturne olive
#

If you're using Unity, you will need to ensure your project uses Vulkan or OpenGL, and then it should be possible to pretty directly compile it for Linux
Unity is C#, and C# runs on Linux

#

C# is JIT compiled

real sierra
#

OK sure

nocturne olive
#

Kinda the reason C# Unity games are so easy to decompile

real sierra
#

not sure how to ensure my project uses one or either of those

#

but i didnt even know alternatives exist so

#

im sure it uses one of them by default

nocturne olive
#

DX is the Windows one

real sierra
#

When you enable Auto Graphics API for a platform (Windows/Mac/Linux), the Player build includes a set of built-in graphics APIs and uses the appropriate one at runtime to produce a best case scenario.

#

OK i dont have to worry about it at all

nocturne olive
#

Works for me

sage crag
#

you will have to worry about it

#

otherwise you wont be able to port fumoquest to my os

real sierra
#

port wine to your os

nocturne olive
#

From what I've seen though you could've made your game much easier and more efficient on Godot

nocturne olive
#

But you've already started so don't bother rewriting

real sierra
#

pepeW game isnt even made yet and im already being told to start over

rough bloom
sage crag
#

the most shill shill to ever shill

#

godot really is better for a lot of 2d projects though

nocturne olive
real sierra
#

godot is one of those things i've heard of but never actually knew what it was

#

never imagined it as a unity alternative

sage crag
#

godot is definitely more intuitive than unity in my opinion

nocturne olive
#

You already started so if you don't feel like you really want a 100MB sized game as a possibility you can just keep it Unity

sage crag
#

but it is an alternative as a game engine

fervent jolt
#

ralph cooking

sage crag
#

if you need to do anything 3d, godot is still behind unity and unreal, though for 2d i'd say godot is my favourite engine

#

well, aside from writing a simple engine yourself

real sierra
nocturne olive
real sierra
#

i see NOTED

sage crag
#

you can use pretty much any programming language with godot

real sierra
#

i rather like C# so far because it's like java

sage crag
#

including c#, rust, c

#

c++

#

java

#

etc

real sierra
nocturne olive
sage crag
#

it has bindings for all of them

real sierra
#

brainfuck

sage crag
#

sure

real sierra
#

hblang

nocturne olive
#

Godot is really cool

sage crag
#

it would be trivial actually

nocturne olive
#

Open-source and has a ton of cool stuff

#

And it won't make an empty project be many GB big

sage crag
true hemlock
#

my b760m is 100% fucked

sage crag
#

though, c# has its own first-class support

#

so you dont have to use gdextension for that

nocturne olive
#

There's even a Kotlin GDExtension setup

nocturne olive
#

Haven't used it but I believe I'll get to soon enough

true hemlock
#

swapped cpu between 13900 es and 13950hx es, swapped ram between 4x32 and 4x16 and i can confirm the memory traces is fucked because not only it can't even do 3600mt/s anymore, the 4x32 is so hard to boot off it

sage crag
fervent jolt
#

i've tried ralphing godot before and some are good enough

amber fractal
#

:classic: shilling oss. But honestly I've heard good things about godot. I hear some people prefer it for game jams because it is faster to work with.

burnt oasis
sage crag
#

godot is simpler than unity

#

in design, ease of use, and ease of exporting

#

it doesnt have as many features, you may consider it a drawback

#

especially when it comes to 3d

nocturne olive
#

It's really cool how they made the engine make such small single-file games
Literally one singular executable with an entire game in it, often not bigger than a few hundred MB because Godot is just that efficient

sage crag
#

a few hundred mb is still large for a standalone executable

#

iirc godot bundles the entire engine with its executables, its pretty funny

real sierra
#

im sure fumoquest is pretty small right now

fervent jolt
nocturne olive
amber fractal
#

Does anyone know if godot has functional 2d colliders xdx

nocturne olive
#

Also a funny thing about Unity, it doesn't really do 2D
Your 2D scene in Unity is rendered as 3D, unlike in Godot which is actually 2D

nocturne olive
sage crag
#

godot has colliders and a few different kinds of physics body

#

kinematic, rigidbody, and static body, were the ones that existed when i used godot

#

there's probably a community extension for a softbody if you want

rough bloom
amber fractal
#

I think it was nav yeah

sage crag
#

in that case, there is dedicated 2d pathfinding ye

amber fractal
#

Better than unity for including zero pathfinding at all

#

imagine not having even 3d pathfinding in a 3d engine SMH

rough bloom
#

vedalNeuroHUH it does

#

it just doesn't really work for 2D, apparently

real sierra
#

gonna see if i can actually build this for linux and mac

amber fractal
real sierra
#

well that's not to bad at all

#

superbox had me super worried about the file size

#

but it's no larger than an image

amber fractal
#

I wait for audio

real sierra
#

Aware oh right, audio...

rough bloom
rough bloom
real sierra
#

im glad that i finally get to put my CPU to use

#

HUH the windows build failed?

#

you're telling me the linux build worked but the windows build failed?

#

even tho im on windows?

amber fractal
#

does the project even work as is?

real sierra
real sierra
amber fractal
#

That explains the SMOL as well

real sierra
#

nah the linux one didn't encounter an error

amber fractal
#

linux W

#

who's going to run the virus today?

real sierra
#

nobody lol

#

these aren't serious builds im just trying to learn the toolchain

#

i've read nothing on how to actually build unity projects for release so im just pushing buttons and seeing what happens

amber fractal
#

we surely need to make sure it runs on hardware ReallyInnocent

real sierra
#

LOL mac build died too

rough bloom
#

I really don't think that Linux build worked properly either mario

real sierra
#

sus maybe the windows build did work and just lied?

#

looks like a build to me

#

what if i run..?

rough bloom
#

ye that's much closer to the expected size

real sierra
#

it works

#

"failed build" my ass

#

oh hold on

#

it's not responding

rough bloom
# real sierra

small game executable with huge UnityPlayer.dll next to it
you are not fitting Unity into 5 kB

amber fractal
#

you are also not shoving a fumo into 5kb vibe

rough bloom
#

asset stored separately neurojuice

sage crag
#

yum install fumo

real sierra
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oh well

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i have no clue why none of them worked or how to fix it

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problem for later

sage crag
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unity detected this and failed to build

true hemlock
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ahaha this is a mistake if you don't use liquid metal

amber fractal
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At least as long as I'm in the right headspace to write the script right

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What's a girl band without some wholesome moments

nocturne olive
real sierra
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it's probably not all of it

nocturne olive
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Well obviously it's not all, 5KB won't fit the Unity engine

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5KB is gonna be like one class of the entire game

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I wonder how many minutes it'd take to redo all you have so far in Unity but in Godot instead

rigid snow
rough bloom