#programming

1 messages · Page 281 of 1

obsidian mantle
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(todo: define performance)

rigid snow
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ok right you kinda can but you can detect that even easier

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profile acc <75%

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or not profile acc

obsidian mantle
#

yeah so if you play a map but click nothing its 0% acc

sage crag
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we dont have play time for the current month

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only total play time

obsidian mantle
#

you can store last month playtime

rigid snow
sage crag
#

waste of time

rigid snow
#

what

keen hatch
#

Yes, I tested it. Overall, k2-thinking is better than the original version, but it has all the same problems as the original – a tendency to oversimplify and compress everything, and the model doesn't follow instructions well (the model partially ignores prompt instructions, and a couple of times it executed all the secondary tasks while ignoring the main one). But overall, it works better. In my case, after adjusting the prompt, the model technically completes the task with a 40% probability (the validator found no errors. and the model spends an average of 12,000 tokens per task). DeepSeek V3.1 Terminus does this with an 80% probability (because it follows instructions better and doesn't strive to optimize everything) in non-thinking mode. Perhaps if I experiment with the prompt more, I can improve the result for k2-thinking.

BTW: DeepSeek R1, Qwen3 Coder 480B and GLM 4.5 can't complete the task.

sage crag
#

playcount is more important than playtime because statistically people with high playcount are retrying maps more

obsidian mantle
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true true

sage crag
rigid snow
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that’s not a food thing

sage crag
#

so they increase the team ranking

sage crag
rigid snow
obsidian mantle
#

so
(rank_change)/playcount

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and something else

sage crag
#

there is rank history data in the userdata but only for the last 90 days

obsidian mantle
#

so 3 months

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pretty much enough

rigid snow
#

why isn’t that enough

#

once again snapshot snapshot snapshot

sage crag
#

i want to measure performance points

rigid snow
#

ranks reflect that

sage crag
#
ranking = sum((
    data["supporter"] * 1e8,
    math.log1p(predict_playcount(data["monthly_playcounts"])),
    math.log1p(data["pp"]),
))

the ranking system right now is very naive

obsidian mantle
#

whats log1p

sage crag
sage crag
#

log(x + 1)

rigid snow
sage crag
obsidian mantle
#

why do you want to predict

sage crag
rigid snow
#

i want to shrink

sage crag
#

if predict good => growth

#
{
  "username": "Flyxuated",
  "supporter": true,
  "pp": 601.791,
  "monthly_playcounts": [
    415,
    275
  ]
}

here's the data i actually locally store when im gathering userdata

#

i use it in kill.py, but i can add more arbitrarily

obsidian mantle
#

is it true that rank directly correlates with pp

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more rank more pp

rigid snow
obsidian mantle
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ok then you can use rank as pp substitute

rigid snow
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that’s what i’m saying

sage crag
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rank is more volatile than pp

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its not as useful statistics-wise

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pp is stable rank fluctuates

rigid snow
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yeah sure

sage crag
obsidian mantle
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its stable enough month-wise

sage crag
rigid snow
sage crag
#

not just when pp update

rigid snow
sage crag
#

if people overtake you, your pp remain same

#

rank decay happen but pp remain constant

obsidian mantle
#

doesnt matter

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dont play - rank goes down

rigid snow
#

rank decay is fast enough to matter glueless

obsidian mantle
#

which is the same as comparing pp change

mighty thorn
obsidian mantle
#

it doesnt matter how you measure it, if you measure it the same way for everyone and it correlates with pp growth

sage crag
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neuroCatUuh i feel like i just explained why it doesnt though

obsidian mantle
#

pp can remain the same, rank will go down
pp can go up, rank will go up
pp can go up, rank will stay the same

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i kind of lack of understanding what pp is

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can pp go down

rigid snow
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yes but in very rare instances

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is that even still true i dont play the game anymore

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can you have bigger score but less pp with csr

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you should but harder right

obsidian mantle
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so if pp cant go down then rank is even better

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gives more information on performance than pp

olive sable
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idk what we're talking baout

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oh today is the 3d debut

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i forgot

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holy fuck its already saterday

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time is a blur

olive sable
dry crest
#

How does it work? Like how does she controll the body?

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In the stream

patent shard
#

Is it true that if a gel battery gets too low, it destroys itself
What the fuck kind of design is that
You pay more to destroy your battery, sounds legit

real salmon
amber fractal
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I missed the debut perishes

olive sable
#

according to vedal there are no premade poses

amber fractal
#

I'm guessing I'll have to expand the FAQ now neurOMEGALUL

olive sable
#

i have 48K channel points apparently

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i go to stream so infrequently thast everytime i see it im suprised

amber fractal
#

gamba Minamhm

olive sable
#

its from the subathons i think

nocturne olive
amber fractal
#

Cloning the NneurOMEGALUL row makes sense

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As there is sorta an entire industry around this

nocturne olive
#

Sil

amber fractal
#

Before I forget

#

While I'm updating, I want to take LLM recommendations to place it in.
If anyone is recommending anything, here are the weight classes I'm considering via vram requirements, 3gb(in case someone is doing CPU for some reason) 6gb, 12gb, 24gb, 48gb.
I'm not going to be strict besides it can't be useless for any regard.

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Shame that I don't really use LLMs to fill in this section myself

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just in case anyone was wondering

olive sable
#

oops

amber fractal
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sam typo

olive sable
#

i pressed the wrong emote

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the skull emoji is right next to neurovbounce in my favourites lmao

amber fractal
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neurobounce isn't even in my favorites igglybwaa

amber fractal
nocturne olive
#

So silly

mighty thorn
olive sable
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i mean

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it did look pretty not-scripted

nocturne olive
mighty thorn
#

If it was actually synthetic, it’d be used in her 2d model

olive sable
#

nah

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the 2D and 3D models work very different

mighty thorn
rough bloom
amber fractal
mighty thorn
olive sable
#

well so basicly, she broke her neck as lot when looking up and downm, and rotatingher neck 180 degrees

mighty thorn
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Ahh but alas

olive sable
#

also just randomly started floating

mighty thorn
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‘Twas not to be

amber fractal
olive sable
mighty thorn
#

Just flatten the 3d access for bone positioning

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It’s known that Vedal uses a custom C based live2d engine

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Couldn’t be that hard

amber fractal
mighty thorn
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If he can move each individual sprite of the model

rough bloom
olive sable
#

the problem is that flattening it would mean scaling things weirdly

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for example if the arms point directly at the camera

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thats one of the problems i see at least

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idk what vedal is doing behind the scenes

amber fractal
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For the few things I know, live2d is pretty much uv wrapping a 2d object in terms of how it is animated

rough bloom
#

tbf it doesn't even matter if it's possible or not (since it probably is, you'd "just" have to train whatever model is currently used for 3D with the Live2D model and parameters)
2D and 3D have totally different requirements, being able to roam around and do stuff is needed for 3D but not for Live2D

olive sable
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i think he could use a similar system if he wanted to, but not a direct port

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and he hasnt

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probably keeping the 2D system a separate black box

amber fractal
olive sable
#

we cant really know for sure unless we get a vedal q&a somehow, but he hates #programming bwaadow

mighty thorn
olive sable
#

neuro is very much closed source yep YEP

cosmic sphinx
# olive sable according to vedal there are no premade poses

idk if its 100% true, cause she did several cart wheels in a row practically flawlessly
BUT, I wouldnt say they were 100% identical either, so maybe if its a neural network that does the actions, it does have the data for that somewhere in training

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the quality of this model is actually good tho

mighty thorn
obsidian mantle
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Naaah it was 100% premade with direction variables maybe, and different starting positions it gave that variation

olive sable
mighty thorn
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She has really advanced stuff

young plover
#

vedal lying? never Clueless

obsidian mantle
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Same for spinning

olive sable
cosmic sphinx
#

its too smooth not to be premade tbf

obsidian mantle
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She has a set of commands to control it probably

olive sable
#

with sincere regret, and a promise of improvement, your name

obsidian mantle
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With ability to move it freely sometimes

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neurOMEGALUL i cant figure out why he just didnt detatch the camera when they played hide and seek

rough bloom
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but just speculation mhm

olive sable
obsidian mantle
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Discord is tweaking, it says the message was sent and then it teleports to next message i post

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Yeah probably not set up like that...

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Anyway it looked better than i expected

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Also walking is premade too clearly

olive sable
obsidian mantle
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Swimming movement was smooth but i doubt its premade. Looked surprisingly good

olive sable
#

tutel would never lie, surely

nocturne olive
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I have gotten Wispers to poke a wizard, surely that means the next NS cover will get an inst soon

woven quail
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i'm sure that it's trained

olive sable
#

ye, that's the most likely reason it works smoothly i think

obsidian mantle
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thonk trained? So there is a separate ai level who controls the model?

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That would be sick

olive sable
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i think something like that

rough bloom
woven quail
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that should be the case here

obsidian mantle
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So it can actually learn

cosmic sphinx
# rough bloom that seems like what happened, yeah it seems like she was giving natural languag...

for most of the arm/torso/head movements, its a neural network, which likely responds with actions in timing to what she's saying
like, I noticed it especially during the songs, that she nailed some movements and jumps in exact same moment as she spoke a lyric, or went with a beat

walking, picking up/dropping stuff, which happened usually right after a particular command, is maybe done by the same model, but it requires a precise instruction from neuro (ex. walk to screen). ofc its more complex than that, just in general words how I think it works. same goes for spinning, cart wheel, etc. I dont think those are actually prerecorded, but are just apart of the training dataset, which is why she's so good at it

cosmic sphinx
rough bloom
cosmic sphinx
#

where has been the case otherwise

mighty thorn
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No way he is actually doing it this way,

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But image and audio output modality exist

cosmic sphinx
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image and audio yes

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for robotics, you can technically predefine concrete instructions with code functions, and just let LLM call them when needed

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but for complex movements as here, you'd need a separate model

mighty thorn
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Well no

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There’s nothing stopping you from attempting to have an output modality of 3d tracking data

cosmic sphinx
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maybe

mighty thorn
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Just money time data and practicality

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But you know

olive sable
mighty thorn
#

Minor stuff

cosmic sphinx
#

its definitely possible

obsidian mantle
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He should ask filian to record some movement tracking data neurOMEGALUL

cosmic sphinx
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but it'd probably be more efficient to use a specialized model rather than finetuning a general LLM

mighty thorn
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I may or may not be training such while passing the time in this chat

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I can neither confirm nor deny

cosmic sphinx
rough bloom
mighty thorn
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But if I was, it’d only be via adding an ARKit output head to Qwen2.5-Omni, not fully 3d stuff yet

olive sable
#

how many bones does neuro have? i imagine at least 2 per arm, 2 per leg, 1 per foot, 2 in her body?
so at the very minimum 12, probably a lot more

mighty thorn
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But I may or may not be so we’ll never know

woven quail
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I'm actually glad that vedal made her able to move when she speak

obsidian mantle
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You can probably count it based on her movement

olive sable
#

for the hands, i would geuss hes not having the model interface with each finger. i would geuss its 1 input controlling the open or close

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i don't have the time to hyper-analyze the vod tho

cosmic sphinx
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and it works for both normal actions and singing

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if you include both into dataset

olive sable
#

ye

supple gulch
#

I Just can't comprehend How Tutel goes from 0 -> Screen Recognition -> +Large Language Model + 2D Model -> + TTS +STT -> +model that shows emotion and gets Controlled +emotion in Speach + some how some times game suport -> +3D-Model ; Is there any confirmed information on how he does that (expect the game integration on Github), or how many Ai 's he needs for this many diffrent actions?

woven quail
#

well, for sure he's not doing this alone

olive sable
#

he has been working on neuro for years by now, so its just dedication

woven quail
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ye, he once said that neuro is his life project

olive sable
woven quail
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if not his dedication, who know where neuro would be today

supple gulch
#

not at this point, she is now, for certain

mighty thorn
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@old pendant grok is this true?

olive sable
#

cuz it was built piece by piece ofcourse

mighty thorn
#

If I had a full time job’s worth of passive income and 2 years I think I could match 2024 Neuro

woven quail
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I think what he meant there is that vedal knew nothing about AI at the start

velvet crestBOT
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You have unlocked new role

olive sable
#

im currently matching 2010 neuro levels of ai tech NeuroClueless

mighty thorn
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Hell depending on whether you interpret “match” to be closer to “duplicate” or “equate” for the things we have no idea about, could be a few months

nocturne olive
olive sable
nocturne olive
#

Sil

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But it's peak thou

mighty thorn
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Did you guys hear that Neurosynth was voted best CRISPR based gene therapy clinical trial of the decade?

olive sable
#

nice

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we love cripsr cas

dry crest
#

I dont think my AI knows the law:

You: do drugs
Bot: let ’ s do it !

nocturne olive
#

Wa

mighty thorn
nocturne olive
#

#1 NeuroSynth fan spotted

olive sable
#

you

#

literaly you

nocturne olive
sage crag
mighty thorn
olive sable
rough bloom
mighty thorn
#

IDIOT

nocturne olive
mighty thorn
#

GOD

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Belgians smh

olive sable
#

oh

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i didnt even notice lmao

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i dont look at names

mighty thorn
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This guy

olive sable
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i look at pfp

rough bloom
olive sable
#

hi konii

nocturne olive
olive sable
#

make a neuroynth logo then

nocturne olive
olive sable
#

i indeed dont know

nocturne olive
#

We have a lot more than just a logo coming up

olive sable
#

cool i guess

mighty thorn
nocturne olive
#

No that would be leaking

olive sable
#

im not really up to date on whatever is happening with neurosynth

mighty thorn
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It wouldn’t tho

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Cause compression

sage crag
#

neuroLookUp <-

supple gulch
olive sable
nocturne olive
mighty thorn
mighty thorn
olive sable
nocturne olive
#

WayTooSilly

olive sable
#

learnign from 0 is pretty much how learning works tho

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if you're really dedicated you'll figure it out

supple gulch
mighty thorn
#

Dw tho Vedal, I have very little concern for ethics

young plover
#

that's obviously not true
you cannot train an LLM from scratch on twitch chat lmao

sage crag
opaque sigil
#

you can

opaque sigil
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just ignore the quality

mighty thorn
#

Also

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It’s not from scratch

zinc karma
mighty thorn
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If he has said that, is lying

nocturne olive
young plover
mighty thorn
sage crag
#

neuro is definitely using tools to control the model, but the question is about the intermediary interface

mighty thorn
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Like not at all

olive sable
mighty thorn
#

Not in a bad way

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It’s just fact

sage crag
woven quail
sage crag
#

so i'd just assume that neuro is telling a neural network about what she wants the model to do

woven quail
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don't try ask her for advice

sage crag
crystal beacon
supple gulch
#

When Vedal is fixing Neuro or Evil on Stream, do they get rebooted? Because it seems to me that they aren't rebooted/relaunched. But if a programm gets excuted and i change code, i need to relaunch it- right? Or does he work on the Memory (of the RAM) directly? if yes i'm more than impressed

sage crag
olive sable
mighty thorn
#

Probably pretty similar to what I’m doing

woven quail
olive sable
#

i don't think you can really get the level of quality you would want without payimng thousands in author rights for data

mighty thorn
#

Just a different implementation I’d assume

young plover
rough bloom
olive sable
mighty thorn
olive sable
#

i don't

woven quail
#

surely he did not train her with /b/, right?

olive sable
#

i have no clue

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it might have slipped in through the trainign data wherever he got it

mighty thorn
#

Def did

woven quail
#

well, that does explain why she's so unhinged

supple gulch
#

But the 3D today were like Poses that got connectect with each other (a bit like how its in a video game) and the stuff like the cart wheel were preanimated/fixed movemts, or could have Vedal train her that easy how to move in 3D and balance, I mean she fell down the stairs....

old grail
#

damn you guys got invaded by 3D neuro 💀

olive sable
#

?

old grail
woven quail
#

it's still about programming you know

olive sable
old grail
#

i just pointed that out

olive sable
#

i already corrected the typo before you corrcted it lol

old grail
#

corrected*

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not that time

olive sable
#

bruh im esl

mighty thorn
olive sable
#

konii is a tv

mighty thorn
#

I honestly still don’t know what her pfp is

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Besides just noise

olive sable
sage crag
olive sable
#

iirc picture of the subpixels with a filter over it

mighty thorn
mighty thorn
#

I think she left her ability to type

olive sable
#

oh god, konii spent the entire stream taking screenshots for reaction images

mighty thorn
#

She can only use mouse to send images

supple gulch
olive sable
#

?

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you mean subpixels?

supple gulch
#

iirc picture

olive sable
#

its a photo

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image

amber fractal
olive sable
#

understandable

supple gulch
#

a special type of photo/image?

olive sable
#

no

sick owl
#

Filians Minecraft practice is going well

olive sable
#

a picture is just a photo

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synonym

supple gulch
#

"iirc" is than short for something?

olive sable
olive sable
#

iirc

supple gulch
#

thanks

mighty thorn
olive sable
#

left is fillians chat, right is an ai translation

mighty thorn
#

OOOH

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That makes since

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Given we have no way to translate between languages without a 24gb GPU, that makes perfect sense

olive sable
#

is that a chicken?

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no

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was that a chicken?

quick quiver
#

does Neuro use ElevenLabs to talk and if so how does she talk for so long?

olive sable
#

i think the answer is "we dont know"

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to both

sage crag
woven quail
olive sable
#

that cant be a bread

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bread served with lemon?

woven quail
#

yeah, i know, just refer to that one time

olive sable
#

based on the shape and lemon, that's a baked chicken

#

its literally this

sage crag
#

neuroD 🐸

olive sable
#

🐸

sage crag
#

at moderators

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ban

#

frogsmog detected

tender river
#

shiro stellaris vedalMagnify

sage crag
#

at shiro

olive sable
sage crag
#

bweee

olive sable
uneven frost
#

there's this video that shows a model that can use text and song to make animations, but at the time of the vid it's said to be not real time...so unless vedal cooked or better techniques emerged in 6 months most likely: https://www.youtube.com/watch?v=7EA5JM1DI9Y&t=166s

true hemlock
#

portal 2 ran on NVS 310
a GPU about 29x slower than GTX 1650
on 2K resolution (2560*1600p)

game companies don't have excuses to make their game unoptimized if portal 2 with this graphics can run on such card fine.

#

CPU is i7 10700, with iGPU disabled

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testing in i3 8100T gives same result

hearty notch
#

gm

slate bear
#

game companies don't have excuses to make their game unoptimized if portal 2 with this graphics can run on such card fine.
I'm agree

  1. game company was Bound with contracts

  2. game company wasn't happy if u play low end end spec

  3. game devloper doesn't want optimize it like ark dev

  4. unrealistic target

olive sable
#

well you see

#

they dont optemize it, because the time it takes to do so means the game will release later

true hemlock
#

game companies management sets unrealistic deadlines

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so its not the devs fault

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its the shitty management

olive sable
#

instead of releasing 1 game, they would much rather release 2 shit games and make twice as much profit

#

video game devs themselves, the coders, are very much so capable of optemizing it

true hemlock
#

also game companies want you to run their game at high specs so their game feels premium... as an excuse

gleaming oxide
#

Had a friend like that...

slate bear
#

now a days indie games devloper are achive more then big company ( i will sure that gta 6 will delayed any time soon )

olive sable
#

i dont remember what game it was. starfield or something. it re-rendered the depth stencil 4 different times each frame, because nobody ever bothered to change some of the engine settings to reuse the previous one.
its pure haste to make the game release in time due to shitty deadlines and management decisions

#

it sucks, but thats how the industry is rn

gleaming oxide
#

I kinda only play 2010's games and/or games that take inspiration on those early strong fundamentals

slate bear
#

MAYBE I WILL WAIT FOR PS6 OR BUY A NEW PC WITH USING EMULATOR

gleaming oxide
#

We have so much games nowadays that we have the choice to go back and play for example the first black ops instead of black ops 7

olive sable
#

eh

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PS6 releasing wont make a difference

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i doubt the ps6 will be anywhere near 4090 performance, and recent titles are already maxing out those

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its a shitshow

slate bear
olive sable
#

well ye, and it will also be fps locked on ps6

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i doubt it would do more than 60fps on the 6, nevermind the 5 trying to reach 30

amber fractal
#

insert gabe cube here

slate bear
gleaming oxide
olive sable
amber fractal
#

I feel like a lot of performance is AI anyways

olive sable
#

or well, it will probably inheret ps4, and 5 titles, but in terms of new titles it will be even more bare than ps5

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cuz they lost the exclusives

amber fractal
#

hardware isn't improving much besides being smarter for AI systems to run

olive sable
#

everything releases on pc now

gleaming oxide
olive sable
#

we didnt

#

but

#

consoles are always behind in terms of tech

amber fractal
#

we didn't some people went data mining for similar

gleaming oxide
#

Also, I'm wondering about modularity....

olive sable
#

especialy for a quarter the price of a gaming pc, you cant expect anywhere near 4090 perfomance

true hemlock
#

its an RDNA 3 with 28 CU

olive sable
#

we're talking ps6 now

amber fractal
#

hi Quack neuroWaveA

true hemlock
#

17 TFLOPS but rdna 3 has shit schedulers so that pretty much is just comparable to an rx 6600

amber fractal
olive sable
#

unless they make the ps6 unreasonably expensive, its just gonna be like +30-40% of ps5 pro or something

amber fractal
#

I wouldn't put it past them due to ram prices alond

olive sable
#

yep

true hemlock
olive sable
#

ps6 specs arent out

true hemlock
olive sable
#

i sont think at least

amber fractal
#

may as well answer the question

gleaming oxide
olive sable
#

oh

tender river
olive sable
#

my bad

amber fractal
true hemlock
#

since its practically comparable to a 7500f + rx 6600

olive sable
#

bwaa

true hemlock
#

(rx 6600 is considered budget level)

olive sable
#

i highly doubt the steam machine is gonna make triple A lower their performance targets, they will jsut say to use lower settings

gleaming oxide
true hemlock
#

oh btw tested minecraft. 1.21.1, 12 chunk render, pure vanilla no optimization mods. 30 fps somehow? did mojang finally got up their asses and optimized the rendering engine?

#

on the nvs 310

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which is in raw compute is 29x slower than a gtx 1650

amber fractal
#

1.20 had some changes to fix stuff up

true hemlock
#

ah

olive sable
#

i think they've been margninally improving it every now and then ye

true hemlock
#

nice

amber fractal
#

Still nothing compared to modded but it happens

olive sable
#

1.15 had a full back-end overhaul, and since then every couple updates had some stuff

true hemlock
#

i'll try sodium hold

slate bear
#

I care about bedrock player
The unplayable game rn

true hemlock
#

then i'll try shaders xdx

amber fractal
#

Time to try nvidium on the nvidia card (real) xdx

olive sable
#

bedrock int he latest update went form actually playable, back to how it was 5 years ago

true hemlock
#

oh yeah should try bedrock aswell since its C++

gleaming oxide
olive sable
#

new bedrock update introduced numerous memory leaks, unreliable behaviour, glitches, lag, crashes

#

you name it

#

1.21 has been a major setback for bedrock

amber fractal
#

imagine basing on the mobile version

gleaming oxide
#

Had this old project of building an arcade cabinet from scratch but dropped it because It was kinda annoying to setup

#

Eh, maybe I'll get around doing it someday

amber fractal
#

Derailing a bit, but @gleaming oxide is a banger name

gleaming oxide
#

Appreciate it tho

amber fractal
#

Nah we derail all the time here

true hemlock
#

huh sodium doesn't give any performance improvement on the nvs 310

amber fractal
olive sable
true hemlock
olive sable
#

not much better, if better at all

amber fractal
#

no optimizations for the nvs 310 bwaadow

true hemlock
amber fractal
#

It is time for shaders, what shaders tho?

true hemlock
#

tried photon

#

make a guess how many fps

olive sable
#
Sodium optimizes Minecraft by rewriting the rendering engine to use modern OpenGL features

well i see your issue, the nvs 310 is too old to not use old opengl

amber fractal
young plover
#

pre-4.0 OpenGL is so ass deepfried

gleaming oxide
#

I have this very strange relationship with minecraft where, except for Hypixel Skyblock and the occasional mod I would try out back in the days. I never really modified my game. No mods, no shaders no texture packs...

olive sable
gleaming oxide
#

I kinda don't like the idea of modifying minecraft for some reason

true hemlock
#

2 fps, about the same as my pentium + hd2000 laptop running vanilla minecraft lmfao
also vram was starved so you have that black gap because it can't render more pixels

amber fractal
gleaming oxide
true hemlock
#

pushing nvs 310 to limit

#

(nvs 310 is about 29x slower than a gtx 1650)

#

48 cuda cores lmfao

gleaming oxide
slate bear
true hemlock
#

oh sodium fully rendered. surprising

amber fractal
#

sodium is lighter generally

#

guess a few memory tricks still worked

true hemlock
#

i mean bsl

#

not sodium

#

oops

olive sable
#

im guessing sodium utilizes opengl 4.4, 4.5, sand 4.6 features to optimize it. you need opengl 4.3 for compute shaders for example

#

so that card isnt able to do compute shaders

true hemlock
#

nvs 310 has opengl 4.6

olive sable
#

are you sure about that?

#

i found other sources saying 4.1

#

actually

#

check what your pc says its using

olive sable
#

that says 4.1

#

the thing is, they might have added 4.6 support in updates

true hemlock
#

mine support 4.5

olive sable
true hemlock
#

We only provide official support for graphics cards which have up-to-date drivers that are compatible with OpenGL 4.5 or newer. Most graphics cards released in the past 12 years will meet these requirements, including the following:

  • sodium
olive sable
#

so its missing out on only the opengl 4.6 features

amber fractal
true hemlock
#

i'll try bedrock

amber fractal
olive sable
#

afaik the only major difference then is mdi rendering cuz that got added in opengl 4.6

amber fractal
#

There is vulkan-mod but under my own testing it still sucks

amber fractal
#

I remember posting on here with half the opengl fps

#

mainly because we miss a lot of optimizations that opengl did

olive sable
#

vulkan has less driver overhead, but is a lot more tedious to make actual optimization for

slate bear
#

Nivida is going good
Very weird combination with rtx
5090 with Intel dual core CPU

olive sable
#

eh

amber fractal
#

I can't find the vulkan screenshot so time to re run the tests

#

I'll start with the norm

#

I was about to crash out but I saw the fps cap

true hemlock
#

37 fps on bedrock

#

uh okay

amber fractal
olive sable
#

about 360 fps i guess

#

looking at the avg stat

amber fractal
#

The f3 screen just kills fps due to fetching all of the stats

true hemlock
#

didn't elvyn did some black magic witchcrafts on minecraft last time

amber fractal
#

we love mods forgetting to say sodium is a dep

amber fractal
true hemlock
#

getting more fps with 248 chunk render vs my nvs 310 at 12 chunk render

amber fractal
#

which one of you is it

olive sable
#

1080p modded mc on a 3080, vs slightly less than 1080p on slightly less modded mc on an ancient gpu

true hemlock
#

just pure raw chunks

olive sable
#

ye

#

i dont like distant horizons anyways

#

bobby mod is where its at

true hemlock
#

last time she did distant horizons with shaders and got huge fps though hold on

olive sable
#

imo distant horizons looks bad, unless you set the real renderdistance high enough to not notice it

true hemlock
true hemlock
#

huh she could squeeze out 400-500 fps with shaders + distant horizons

olive sable
amber fractal
#

distant horizons is fast when it works

olive sable
#

i woudl need to heavily tune the settings to a state where i wont notice it that much

#

otherwise it would bother me too much

true hemlock
#

@olive sable

frosty locust
olive sable
#

i woudl still like the cutoff to be further, to a point where i wont notice the lack of textures

true hemlock
#

bro

#

i can't even see shit

olive sable
#

evilShrug i can

amber fractal
#

I forgor to install vulkan Minamhm

true hemlock
#

how are you even noticing the difference

#

holy shit

olive sable
#

its kinda my job

#

i do graphics

slate bear
amber fractal
#

Found it as well

true hemlock
amber fractal
#

I did take me a bit tbf

olive sable
#

for the far stuff, distant horizans looks good. for the closer stuff its okay-ish

true hemlock
slate bear
olive sable
#

distant horizons is lod

#

not really a change in the render system

true hemlock
#

distant horizons didn't change shit

#

its just lod, just adds layers of lower quality but further render

olive sable
#

the rendering sytem is done by sodium

#

and nvidium or whatever else you pair with sodium

olive sable
slate bear
#

Sorry it was vibrant visual

olive sable
#

thats not a mod

#

i myself would put normal render distance to 64 chunks, set bobby mod render distance to 128, ands then have distant horizons probably to like 512 chunks or something idk

#

i would have to paly around with it to actually test it out

true hemlock
#

bro even my device starts to struggles at 64 chunk

#

and that thing has a 13900

#

minecraft is mostly single threaded i don't fucking know how someone could pull off more fps than my 13900 with a fuckin 3000 series threadripper

#

i deadass was losing it when elvyn did it anyways

olive sable
#

bobby mod

amber fractal
#

man I love 30fps

slate bear
#

I will try sodium

true hemlock
#

bobby mod didn't even optimize chunk rendering

olive sable
#

tis caching

amber fractal
#

I need to plug in the laptop holy

amber fractal
true hemlock
olive sable
#

i think you might be right about the 64 base chunks tho

#

it scales quadratically

true hemlock
#

yeah....

#

shit doesn't really make sense

#

248² is like

#

427x bigger

#

than 12²

#

but i dunno how

#

she's getting 38 fps

olive sable
#

probably 32 base, 128 bobby mod, and 512 distant horizons then

true hemlock
#

you sure?

#

the cached chunk by bobby is also rendered

olive sable
#

ye

true hemlock
#

so its going to act like raw chunks

olive sable
#

but there is less cpu side since you dont need to worry about chunk updates

true hemlock
#

fair mhm

olive sable
#

so its going straight from vram to render

#

128 would probably fill most of the vram tho so id have to be carefull to not make it overflow into shared ram

amber fractal
#

I didn't want to update this pack for 1.21 for distant horizons so you get raw chunks

#

I still forgot to plug in the laptop

true hemlock
#

8 fps?

amber fractal
#

No shade on her, this is also insane for iGPU laptop at above 1080p

amber fractal
olive sable
#

black ops 7 released. how???
it feels like a couple months ago that 6 was here

amber fractal
#

"Hello there, I like money"

olive sable
#

uses ai art apparently

#

70$ game

amber fractal
#

back down to 8 chunk for Quack, or 2

slate bear
#

READ AND WRITE IS STOPPED

#

Rip hhd

olive sable
amber fractal
#

30ish and 50ish in that order

#

this iGPU is suffering holy

#

but is also insane that 8->64 raw chunks only reduced by 1/3

rigid snow
#

minicar ft game ing

amber fractal
rigid snow
#

have y’all seen the opencl worldgen thing

#

it’s actually crazy

#

it generates chunks faster than they load from disk usually

amber fractal
#

no I haven't actually

rigid snow
#

found it

amber fractal
#

It seems like it is worth updating my client to 1.21 after all

#

I've been on 1.20.4 forever now

rigid snow
#

C2ME test build with gpu accelerated worldgen using openCL

amber fractal
#

Not due to this video, but the surrounding mods

#

like shaders functioning in voxy

#

which I still prefer over distant horizons

rigid snow
#

you can use c2me still it’s pretty good

amber fractal
#

I already do

#

I also use noisium on top of it

patent shard
#

why would you get this horrible battery over a lead acid one.. at least that won't completely brick itself if the battery gets low charge

amber fractal
#

test world seems fricked

olive sable
#

but they're fully enclosed

#

and the elctrolyte is in gel

#

hence the name

slate bear
#

I will back after play minecraft

amber fractal
#

I also need to update java as I do not have java 22 for c2me in this version

olive sable
#

arent gel batteries chepaer btw?

patent shard
#

I would hope so, I thought the opposite

#

all I know is they brick themselves if the charge gets even a little low neurOMEGALUL

olive sable
#

Gel batteries should ideally not be discharged below 50% of their capacity to maximize their lifespan.
i guess you completely discharged it? ReallyInnocent

#

Discharging below this threshold accelerates sulfation (hardening of lead sulfate crystals on the plates), which is often irreversible and causes a permanent loss of capacity.

#

i see

patent shard
#

it was def not completely
yeah, it's apparently very bad

amber fractal
#

I guess it has been a bit

#

@olive sable surely no errors here glueless

olive sable
#

fog

#

is this a water or chunk glitch?

#

or both?

amber fractal
olive sable
amber fractal
#

This is just out of the normal render distance and enters voxys

olive sable
rigid snow
#

why it look like that tho

amber fractal
#

for 8 render distance it is not bad

amber fractal
#

motion blur :RAGEY:

#

I need a better screenshot tool for games

#

there we go, no blur

rigid snow
#

i go out of my way to add a motion blur shader in minecraft it makes it feel very nice

#

idk motion blur is cool

olive sable
#

blasphemy

#

motion blur has its place ngl

amber fractal
olive sable
#

as long as its done tastefully

rigid snow
amber fractal
#

I can see the vision

rigid snow
#

makes me less lost

amber fractal
#

barely (lol)

rigid snow
#

it’s grounding

#

idfk

#

just something i do

#

feels nice

olive sable
#

vignette motion blur, to make sideview look faster is good. gives a feelign of speed

rigid snow
#

especially on like 400 fps it’s not bad

olive sable
amber fractal
#

If you want to spin up a client @olive sable besides water being white for some reason, I think you'll like the rest of it compared to distant horizons. Trees have textures

olive sable
#

honestly, not rn

rigid snow
#

yeah voxy is better

amber fractal
#

The apporach is nicer

olive sable
#

normal mc already takes up 10 min to launch due to fuckign microsoft account shit

rigid snow
#

i don’t like it in theory but ends up working

olive sable
#

nevermind having to do the curseforge stuff

#

i cant be bothered

rigid snow
#

GET A THIRD PARTY LAUNCHER SAM

#

do not use m$ or curseforge shit

amber fractal
#

I'll hand this to mlnt

olive sable
#

you still need to log in to microsoft account via curseforge launcher

rigid snow
#

once though

olive sable
#

nop

#

every time

rigid snow
#

weird

#

i beg you just use prism launcher

#

you’ll never look back

olive sable
#

how am i suppsoed to use prism when i use curseforge?

tender river
#

i use nix as my minecraft launcher neuroBread

olive sable
#

thanks for your input leaf Minamhm

tender river
#

ye ye important

#

anyway prism is flexible probably supports curseforge

#

yee it does

#

also modrinth

rigid snow
olive sable
#

cool i guess

#

still cant be bothered to set it up rn

slate bear
#

My pc running minecraft on 8 to 14 fps neuroD

amber fractal
rigid snow
#

literally just install it from aur

#

or maybe it’s in the main repo

#

i have 0 idea

olive sable
#

i would still need to port everythign from curseforge to prism

#

too much work

tender river
#

ye paru -S prismlauncher

#

in main repo

tender river
#

true true

olive sable
umbral thorn
#

NeuroWow neuro was so cutee SoCute

amber fractal
#

Why did I even bother including distant horizions

rigid snow
#

it does not take 15 minutes

olive sable
#

sure

olive sable
#

🐸

umbral thorn
tender river
#

model so good shading so good

olive sable
#

yep

tender river
#

and neuro has so much more she can do now

olive sable
#

i was impresses

tender river
#

great stream evilTutel

olive sable
tender river
olive sable
#

cell shading evilNya

olive sable
#

or just good texturing

rigid snow
#

i don't think it's even cel shading i didn't see any shadows i think

#

nvm

#

cel shading

olive sable
#

the neck

#

but im not sure if its baked yet

#

i think its baked into the texture???

#

the line-art is done as a shader, but i think the shadows are texture based. don't quote me on that tho

amber fractal
#

For the chat, just to finish off this autism moment, sunset

mighty thorn
molten ore
#

The pose to me looks like someone who is sitting on a chair backwards

patent shard
rigid snow
rigid snow
short ingot
#

chat any ideas why this did not work?

# static/.parsie/modules/autoload.py

from src.core.types import ASTNode

class AutoloadSymbolProvider:
    def __init__(self, pm):
        self.pm = pm  # This is ParsiePluginManager

    def tokens_to_ast(self, tokens):
        """
        Syntax:
            autoload [PluginName]
        """
        if len(tokens) < 2:
            return ASTNode(kind="autoload", data={
                "error": "missing plugin name",
                "raw": " ".join(tokens)
            })

        raw = tokens[1].strip()

        # Expect format: [Outerlands]
        if raw.startswith("[") and raw.endswith("]"):
            plugin_name = raw[1:-1]
        else:
            plugin_name = raw

        return ASTNode(kind="autoload", data={"plugin": plugin_name})


class AutoloadExecutor:
    def __init__(self, pm):
        self.pm = pm  # This is ParsiePluginManager

    def can_handle(self, node):
        return node.kind == "autoload"

    def execute(self, node):
        plugin = node.data.get("plugin")

        # The plugin file path for Parsie
        file_path = f"static/.parsie/modules/{plugin.lower()}.py"

        try:
            # Force import early
            self.pm._import_file(self.pm.pm._abs(file_path))
        except Exception as e:
            print(f"[autoload] failed to load '{plugin}': {e}")


def create_symbol_provider(pm):
    return AutoloadSymbolProvider(pm)

def create_executor(pm):
    return AutoloadExecutor(pm)

def register(pm, module_key):
    pm.registry.register_symbol(
        symbol_name="autoload",
        module_path=module_key,
        factory_name="create_symbol_provider"
    )

    pm.registry.register_executor(
        kind="autoload",
        module_path=module_key,
        factory_name="create_executor"
    )
short ingot
#

was the fps changing mid photograph?

#

I just realized-

amber fractal
short ingot
#

oooh

#

why'd that take so long to type

amber fractal
#

Same to you, why are you instant

short ingot
#

uhmmm idk

short ingot
amber fractal
#

Nope, I'm going back to watching anime for the night. I just came to answer that question

short ingot
#

kay!

slate bear
short ingot
#

wdym?

slate bear
short ingot
#

I dont understand what you mean

#

what error checking?

slate bear
# short ingot what error checking?

Don't be a stupid

print(f"[autoload] failed to load '{plugin}': {e}")

def create_symbol_provider(pm):
return AutoloadSymbolProvider(pm)

def create_executor(pm):
return AutoloadExecutor(pm)

def register(pm, module_key):
pm.registry.register_symbol(
symbol_name="autoload",
module_path=module_key,
factory_name="create_symbol_provider"
)

short ingot
#

...

#

what?

#

what's wrong with that?

jagged turtle
slate bear
#

NO

obsidian mantle
#

I smell i

slate bear
#

I'm just asking why do u need error checking

obsidian mantle
slate bear
obsidian mantle
#

Not yet its too long

#

Have to learn some kanji first today

slate bear
obsidian mantle
#

Anki+kanjidamage deck

slate bear
#

I REALLY WANT LEARN JAPANESE

obsidian mantle
#

Learn hiragana on tofugu first

short ingot
#

yet

jagged turtle
jagged turtle
#

/s

short ingot
#

its very detailed

#

but a core dump would be better

#

at most

hard raptor
short ingot
#

idk how to get codespaces to dump python's memory yet

slate bear
#

Dam it

hard raptor
hard raptor
slate bear
short ingot
#

waht

#

I dont understand what you mean

#

I'm not in your head

#

I cant decode your texts

slate bear
short ingot
#

are you gonna steal it or smth?

slate bear
short ingot
#

cheating?

#

checking?

#

i, wdym?

slate bear
#

I don't have modules

short ingot
#

ill send u the repository gimme a moment

short ingot
#

you know like, a core dump?

slate bear
#

I hate to read licence anyways

jagged turtle
short ingot
#

oooh

slate bear
#

A minor error

rigid snow
#

i'm not speechless

#

i just don't know

hard raptor
nocturne olive
#

Complete wizardry
Instrumental stuff is pure black magic

hard raptor
hard raptor
slate bear
slate bear
obsidian mantle
nocturne olive
#

Windows bad

obsidian mantle
#

whats a weird name .. print ("aaa").py

#

i guess it should have been aaa.py?

#

cand find "aaa" being anywhere in the source

short ingot
#

its an outerlands module

#

its alien code

obsidian mantle
#

it tries to open file that cannot exist on windows

short ingot
#

outerlands module is supposed to resolve and interrupt that from being imported as a file

#

this line fired

#

but I assume something is wrong with the interrupt system in parser

#

wait, in vscode can you connect to a codespace with others?

#

can I share my codespace?

#

@jagged turtle do you think its possible?

obsidian mantle
#

this is where it went off rails i think

short ingot
obsidian mantle
#

i guess it was supposed to execute "print" but instead it sent it as a filename to someone

short ingot
#

something is either wrong with check_and_capture()

#

or the interrupt system in parser

short ingot
#

because the interrupt system is an unimplemented multi-line definition support

obsidian mantle
#

is github search just cosmetic

#

cant find things which i stare at

jagged turtle
short ingot
#

sorry for the ping

#

btw

short ingot
#

Np!

#

I'm happy to share all sensitive information whenever xD

obsidian mantle
#

hmm

#

oh it worked through browser

short ingot
#

I like the anom who joined and I gave him read-write thinking it was u xD

#

its ok! they will be nice, right...?

obsidian mantle
#

i typed "vituha" when they asked for my name neuroMonkaOMEGA

jagged turtle
obsidian mantle
#

oh wait it says im anonymous and readonly

#

this is cool neurOMEGALUL wtf

jagged turtle
#

man

#

can't wait to get neuropilot working with it despair

short ingot
jagged turtle
short ingot
#

uuuhh, anom 1 has been ejected...
he was not the imposter

jagged turtle
short ingot
#

did you like how in my code. we had to import commenting?

jagged turtle
#

import w h a t

obsidian mantle
#

i think we want to know where "check_and_capture" exits

#

it just tells it returned nothing

#

but we dont know what it did

sage crag
short ingot
short ingot
#

at static/.parsie/modules/outerlands.py

short ingot
short ingot
obsidian mantle
#

yeye i see the function

#

i dont understand what it should do

#

and what it actually does in our example

#

it seems like it doesnt do what its supposed to do

#

add prints before every return in it

short ingot
#

this is the test file for it

#

very basic

obsidian mantle
#

but after this function, plugin manager gets some weird filepath

short ingot
obsidian mantle
#

its either the function itself or somewhere who is supposed to process the result

short ingot
#

outerlands is supposed to process the result

#

it should've interrupted the parser from resolving a file path for it

#

the interrupt system is either wrong