#programming
1 messages · Page 281 of 1
ok right you kinda can but you can detect that even easier
profile acc <75%
or not profile acc
yeah so if you play a map but click nothing its 0% acc
you can store last month playtime
snapshot playtime today, compare to next month
what
Yes, I tested it. Overall, k2-thinking is better than the original version, but it has all the same problems as the original – a tendency to oversimplify and compress everything, and the model doesn't follow instructions well (the model partially ignores prompt instructions, and a couple of times it executed all the secondary tasks while ignoring the main one). But overall, it works better. In my case, after adjusting the prompt, the model technically completes the task with a 40% probability (the validator found no errors. and the model spends an average of 12,000 tokens per task). DeepSeek V3.1 Terminus does this with an 80% probability (because it follows instructions better and doesn't strive to optimize everything) in non-thinking mode. Perhaps if I experiment with the prompt more, I can improve the result for k2-thinking.
BTW: DeepSeek R1, Qwen3 Coder 480B and GLM 4.5 can't complete the task.
playcount is more important than playtime because statistically people with high playcount are retrying maps more
true true
people who are retrying maps more are getting more ranks a day on average
that’s not a food thing
so they increase the team ranking
osu mechanics
explod retry spammers
there is rank history data in the userdata but only for the last 90 days
i mean i can very easily predict future ranks, but ranks arent what i want to measure
i want to measure performance points
ranks reflect that
ranking = sum((
data["supporter"] * 1e8,
math.log1p(predict_playcount(data["monthly_playcounts"])),
math.log1p(data["pp"]),
))
the ranking system right now is very naive
whats log1p
not consistently
blahblahblah
why do you want to predict
because the goal is growth 
i want to shrink
if predict good => growth
{
"username": "Flyxuated",
"supporter": true,
"pp": 601.791,
"monthly_playcounts": [
415,
275
]
}
here's the data i actually locally store when im gathering userdata
i use it in kill.py, but i can add more arbitrarily
this true
ok then you can use rank as pp substitute
that’s what i’m saying
you cant though
rank is more volatile than pp
its not as useful statistics-wise
pp is stable rank fluctuates
yeah sure

its stable enough month-wise

when pp update it does
not just when pp update

rank decay is fast enough to matter 
then you will filter people who give maximum rank decay
which is the same as comparing pp change
it doesnt matter how you measure it, if you measure it the same way for everyone and it correlates with pp growth
i feel like i just explained why it doesnt though
pp can remain the same, rank will go down
pp can go up, rank will go up
pp can go up, rank will stay the same
i kind of lack of understanding what pp is
can pp go down
yes but in very rare instances
is that even still true i dont play the game anymore
can you have bigger score but less pp with csr
you should but harder right
so if pp cant go down then rank is even better
gives more information on performance than pp

idk what we're talking baout
oh today is the 3d debut
i forgot
holy fuck its already saterday
time is a blur
lmao she's hovering above the stage
Is it true that if a gel battery gets too low, it destroys itself
What the fuck kind of design is that
You pay more to destroy your battery, sounds legit
"bonnie does not abide by the laws of space time or physics"
I missed the debut 

according to vedal there are no premade poses
I'm guessing I'll have to expand the FAQ now 


i have 48K channel points apparently
i go to stream so infrequently thast everytime i see it im suprised
gamba 
its from the subathons i think
Welp time to add 3D control and just put "No" in premade and "Figure it out" in DIY
Sil
Before I forget
While I'm updating, I want to take LLM recommendations to place it in.
If anyone is recommending anything, here are the weight classes I'm considering via vram requirements, 3gb(in case someone is doing CPU for some reason) 6gb, 12gb, 24gb, 48gb.
I'm not going to be strict besides it can't be useless for any regard.
Shame that I don't really use LLMs to fill in this section myself
https://github.com/igglyn/neuroprogrammingfaq/ I sorta own this particular repo.
just in case anyone was wondering
sam typo
i pressed the wrong emote
the skull emoji is right next to neurovbounce in my favourites lmao
neurobounce isn't even in my favorites 
I need a category called "what is actually used by neuro" so I can copy-paste WE DON'T KNOW in all of them
So silly
Absolute bull
Also we still need NeuroSynth somewhere on there
If it was actually synthetic, it’d be used in her 2d model
(I’d like it to be known that literally the only part of stream I saw was Neuro falling down the stairs)
we do kinda know the TTS (for Neuro only) 
Yeah, the actual chat faq has been sidelined for awhile due to needing the AI section
True 
If only someone here had recent experience with a 2d equivalent like audio2face
well so basicly, she broke her neck as lot when looking up and downm, and rotatingher neck 180 degrees
Ahh but alas
also just randomly started floating
‘Twas not to be
Ascend
Silly
you cant directly use a system designed for 3D movement in 2D
Sure you can
Just flatten the 3d access for bone positioning
It’s known that Vedal uses a custom C based live2d engine
Couldn’t be that hard

If he can move each individual sprite of the model

the problem is that flattening it would mean scaling things weirdly
for example if the arms point directly at the camera
thats one of the problems i see at least
idk what vedal is doing behind the scenes
For the few things I know, live2d is pretty much uv wrapping a 2d object in terms of how it is animated
tbf it doesn't even matter if it's possible or not (since it probably is, you'd "just" have to train whatever model is currently used for 3D with the Live2D model and parameters)
2D and 3D have totally different requirements, being able to roam around and do stuff is needed for 3D but not for Live2D
i think he could use a similar system if he wanted to, but not a direct port
and he hasnt
probably keeping the 2D system a separate black box
Hear me out, we have neur in a desk chair and reality breaks into 3d as she steps out. Probably just disabling a lot of calls to legs to even consider making it work so it is useless.
we cant really know for sure unless we get a vedal q&a somehow, but he hates #programming 
Me when I’m in an indie project public transparency competition and my opponent is vedal987 (I forgot to show up and still won)
neuro is very much closed source yep 
idk if its 100% true, cause she did several cart wheels in a row practically flawlessly
BUT, I wouldnt say they were 100% identical either, so maybe if its a neural network that does the actions, it does have the data for that somewhere in training
the quality of this model is actually good tho
Bro literally just released the among us plugin and decided he has repaid his intellectual debt to our species
Naaah it was 100% premade with direction variables maybe, and different starting positions it gave that variation
im pretty sure i heard him say there were no premade poses. either im going senile, vedal is lying, or neuro is built different
It is very much possible that he borrowed / copied filians equipment
She has really advanced stuff
vedal lying? never 
Same for spinning

its too smooth not to be premade tbf
She has a set of commands to control it probably
with sincere regret, and a promise of improvement, your name
With ability to move it freely sometimes
i cant figure out why he just didnt detatch the camera when they played hide and seek
that seems like what happened, yeah
it seems like she was giving natural language instructions to another model that did the movement, so there's a good chance that the instructions are incomprehensible most of the time, except for stuff like cartwheels
easily describable actions work well, complex ones not so much
but just speculation 
maybe its just not set up that way
Discord is tweaking, it says the message was sent and then it teleports to next message i post
Yeah probably not set up like that...
Anyway it looked better than i expected
Also walking is premade too clearly
Funny moments of Neuro sama Evil Vedal and Anny on streams
Vedal website : https://vedal.ai/
Vedal's YouTube channel : https://www.youtube.com/@Neurosama
Vedal's Twitch : https://www.twitch.tv/vedal987
#neurosama #vedal #anny #Evilneuro #vedal987 #vtuber #vyoutuber
Swimming movement was smooth but i doubt its premade. Looked surprisingly good
im not senile, he said its not prerecorded
tutel would never lie, surely
I have gotten Wispers to poke a wizard, surely that means the next NS cover will get an inst soon
i'm sure that it's trained
ye, that's the most likely reason it works smoothly i think
trained? So there is a separate ai level who controls the model?
That would be sick
i think something like that
half of the training data is cartwheels 
that should be the case here
So it can actually learn
for most of the arm/torso/head movements, its a neural network, which likely responds with actions in timing to what she's saying
like, I noticed it especially during the songs, that she nailed some movements and jumps in exact same moment as she spoke a lyric, or went with a beat
walking, picking up/dropping stuff, which happened usually right after a particular command, is maybe done by the same model, but it requires a precise instruction from neuro (ex. walk to screen). ofc its more complex than that, just in general words how I think it works. same goes for spinning, cart wheel, etc. I dont think those are actually prerecorded, but are just apart of the training dataset, which is why she's so good at it
obviously, a LLM cannot directly control a 3D body flawlessly, you need an 'interface' model
that's quite obvious I think
there is no way in hell that the LLM is directly controlling every movement in real-time with even remotely enough accuracy
Not necessarily
I mean
where has been the case otherwise
image and audio yes
for robotics, you can technically predefine concrete instructions with code functions, and just let LLM call them when needed
but for complex movements as here, you'd need a separate model
Well no
There’s nothing stopping you from attempting to have an output modality of 3d tracking data
maybe
me when my llm output is:
"text123456789 lorem ipsum, Larm: 15.1, 48.9, 17.1, 98.5, Larm: 87.2, 64.0, 48.5, 71.2, Lleg: ................"
Minor stuff
its definitely possible
He should ask filian to record some movement tracking data 
but it'd probably be more efficient to use a specialized model rather than finetuning a general LLM
I may or may not be training such while passing the time in this chat
I can neither confirm nor deny

idk how it works during the singing parts, but yeah, everything else seems to be instructions/tasks that are handled by another model
I think in general you could quite easily notice when it switches (regardless of how scuffed it is)
But if I was, it’d only be via adding an ARKit output head to Qwen2.5-Omni, not fully 3d stuff yet
how many bones does neuro have? i imagine at least 2 per arm, 2 per leg, 1 per foot, 2 in her body?
so at the very minimum 12, probably a lot more
I'm actually glad that vedal made her able to move when she speak
You can probably count it based on her movement
for the hands, i would geuss hes not having the model interface with each finger. i would geuss its 1 input controlling the open or close
i don't have the time to hyper-analyze the vod tho
could train on a dataset, where words/sentences/phrases correspond to a body movement
and it works for both normal actions and singing
if you include both into dataset
ye
I Just can't comprehend How Tutel goes from 0 -> Screen Recognition -> +Large Language Model + 2D Model -> + TTS +STT -> +model that shows emotion and gets Controlled +emotion in Speach + some how some times game suport -> +3D-Model ; Is there any confirmed information on how he does that (expect the game integration on Github), or how many Ai 's he needs for this many diffrent actions?
well, for sure he's not doing this alone
ye, he once said that neuro is his life project
there hasn't been much confirmation on a lot of these, so 
if not his dedication, who know where neuro would be today
not at this point, she is now, for certain
@old pendant grok is this true?
also wdym with 0 -> ...? like how she was made?
cuz it was built piece by piece ofcourse
If I had a full time job’s worth of passive income and 2 years I think I could match 2024 Neuro
I think what he meant there is that vedal knew nothing about AI at the start
You have unlocked new role
im currently matching 2010 neuro levels of ai tech 
ah
Hell depending on whether you interpret “match” to be closer to “duplicate” or “equate” for the things we have no idea about, could be a few months
Meanwhile me casually basically matching 2025 Neuro singing tech
superbox stop glazing your neurosynth 💀
Did you guys hear that Neurosynth was voted best CRISPR based gene therapy clinical trial of the decade?
I dont think my AI knows the law:
You: do drugs
Bot: let ’ s do it !
Wa

#1 NeuroSynth fan spotted
i think that was a reaction to the message from jullie lmao
real 
ITS MY NAME
IDIOT
Look at the display name
This guy
i look at pfp


hi konii
Sadly can't make that NeuroSynth yet
make a neuroynth logo then
Oh you wouldn't know what's going on behind the scenes
i indeed dont know
We have a lot more than just a logo coming up
cool i guess
Can you just render the weights of Neurosynth into an rgb image so I can use that
No that would be leaking
im not really up to date on whatever is happening with neurosynth
Compression
It wouldn’t tho
Cause compression
Yes (i don't know if he knew a littel bit, i only heard that he is self taught) and even if he knew, he would needed not only that, he needed training data and the know how to interact with "Live 2D" i think and other programms....

Latest updates:
- Tuning 2.0
- Japanese and Finnish singing now possible
- New cover coming soon once Wispers' wizard gets me an instrumental
- More assets are in the works
I have suspicion with the often repeated and, to my knowledge, sourceless claim that Neuro’s training data was “ethically acquired”
leaked logo

from what i rememer he tried out gpt 3 and then went form there learning ai and stuff
WayTooSilly
ethically indeed xd
learnign from 0 is pretty much how learning works tho
if you're really dedicated you'll figure it out
yes, but that was meant by 0 too
Dw tho Vedal, I have very little concern for ethics
that's obviously not true
you cannot train an LLM from scratch on twitch chat lmao
you can
funny you say that actually
just ignore the quality
I wonder if Neuro or another llm is coding to control the joints. Something like this?
https://www.nature.com/articles/s42256-025-01005-x
If he has said that, is lying
Add "good quality" and it's true
*an LLM as capable as neuro
Not LLM 100%
Bro Neuro is not a very capable LLM
neuro is definitely using tools to control the model, but the question is about the intermediary interface
Like not at all
to me its probable that there is a neural network that handles the movemenents since they dont seem hard-coded or procedural in nature
ye, she's only there for entertaining purpose
so i'd just assume that neuro is telling a neural network about what she wants the model to do
don't try ask her for advice

i think only like a handfull are pre-coded
When Vedal is fixing Neuro or Evil on Stream, do they get rebooted? Because it seems to me that they aren't rebooted/relaunched. But if a programm gets excuted and i change code, i need to relaunch it- right? Or does he work on the Memory (of the RAM) directly? if yes i'm more than impressed

obviously the claim from that one video about neuro being trained from twitch chat is false. the data is probably not fully ethical. but thats just how ai works.
I doubt it’s just on chat either
Probably pretty similar to what I’m doing
yes, they do, a several times happened
i don't think you can really get the level of quality you would want without payimng thousands in author rights for data
Just a different implementation I’d assume
Depends which part breaks. Some parts are probably separate microservices, and parts are unity which I think allows hot-reloading
nah, you can hot-reload stuff, there is a way to do that for Unity
i doubt it was trained on twitch chat at all tbh
Nah I believe it
i don't
surely he did not train her with /b/, right?
i have no clue
it might have slipped in through the trainign data wherever he got it
well, that does explain why she's so unhinged
But the 3D today were like Poses that got connectect with each other (a bit like how its in a video game) and the stuff like the cart wheel were preanimated/fixed movemts, or could have Vedal train her that easy how to move in 3D and balance, I mean she fell down the stairs....
damn you guys got invaded by 3D neuro 💀
?
this
it's still about programming you know
im pretty sure it was some type of model which outputs poses, and then he'd use interpolation between them
i just pointed that out
which*
i already corrected the typo before you corrcted it lol
Konii is a silly little specimen
I felt that Vedal was surprised with the cartwheels
its a tv
iirc picture of the subpixels with a filter over it
I think she left her ability to type
oh god, konii spent the entire stream taking screenshots for reaction images
She can only use mouse to send images
now my english isn't enough anymore XD
iirc picture
konii only want's to display 3d neuro instead of text 
understandable
a special type of photo/image?
no
Filians Minecraft practice is going well
"iirc" is than short for something?
iirc its in the rules to speak english, but its a new chatter so ye 
thanks
Which half of this image am I supposed to look at
left is fillians chat, right is an ai translation
Ah I see
OOOH
That makes since
Given we have no way to translate between languages without a 24gb GPU, that makes perfect sense
does Neuro use ElevenLabs to talk and if so how does she talk for so long?

or, maybe it's bread
yeah, i know, just refer to that one time
shiro stellaris 
at shiro

bweee
there's this video that shows a model that can use text and song to make animations, but at the time of the vid it's said to be not real time...so unless vedal cooked or better techniques emerged in 6 months most likely: https://www.youtube.com/watch?v=7EA5JM1DI9Y&t=166s
❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambda.ai/papers
Guide for using DeepSeek on Lambda:
https://docs.lambdalabs.com/education/large-language-models/deepseek-r1-ollama/?utm_source=two-minute-papers&utm_campaign=relevant-videos&utm_medium=video
📝 The #NVIDIA paper "GENMO: A GENeralist Model for Human MOtion"...
portal 2 ran on NVS 310
a GPU about 29x slower than GTX 1650
on 2K resolution (2560*1600p)
game companies don't have excuses to make their game unoptimized if portal 2 with this graphics can run on such card fine.
CPU is i7 10700, with iGPU disabled
testing in i3 8100T gives same result
gm
game companies don't have excuses to make their game unoptimized if portal 2 with this graphics can run on such card fine.
I'm agree
-
game company was Bound with contracts
-
game company wasn't happy if u play low end end spec
-
game devloper doesn't want optimize it like ark dev
-
unrealistic target
well you see
they dont optemize it, because the time it takes to do so means the game will release later
game companies management sets unrealistic deadlines
so its not the devs fault
its the shitty management
instead of releasing 1 game, they would much rather release 2 shit games and make twice as much profit
video game devs themselves, the coders, are very much so capable of optemizing it
also game companies want you to run their game at high specs so their game feels premium... as an excuse
Also, some people still buy/play games because they look good in 2025
Had a friend like that...
now a days indie games devloper are achive more then big company ( i will sure that gta 6 will delayed any time soon )
i dont remember what game it was. starfield or something. it re-rendered the depth stencil 4 different times each frame, because nobody ever bothered to change some of the engine settings to reuse the previous one.
its pure haste to make the game release in time due to shitty deadlines and management decisions
it sucks, but thats how the industry is rn
I kinda only play 2010's games and/or games that take inspiration on those early strong fundamentals
MAYBE I WILL WAIT FOR PS6 OR BUY A NEW PC WITH USING EMULATOR
We have so much games nowadays that we have the choice to go back and play for example the first black ops instead of black ops 7
eh
PS6 releasing wont make a difference
i doubt the ps6 will be anywhere near 4090 performance, and recent titles are already maxing out those
its a shitshow
Gta 6 will fps locked on ps5
well ye, and it will also be fps locked on ps6
i doubt it would do more than 60fps on the 6, nevermind the 5 trying to reach 30
insert gabe cube here
Steam cube
PS6 ain't gonna have a whole lot of games
the gabe cube is sadly only reaching ps5 levels of performance
yep
I feel like a lot of performance is AI anyways
or well, it will probably inheret ps4, and 5 titles, but in terms of new titles it will be even more bare than ps5
cuz they lost the exclusives
hardware isn't improving much besides being smarter for AI systems to run
everything releases on pc now
we got the specs ? I didn't really dig deeper so Idk If it's gonna be worth
we didn't some people went data mining for similar
slightly less
Also, I'm wondering about modularity....
especialy for a quarter the price of a gaming pc, you cant expect anywhere near 4090 perfomance
its an RDNA 3 with 28 CU
we're talking ps6 now
hi Quack 
17 TFLOPS but rdna 3 has shit schedulers so that pretty much is just comparable to an rx 6600
disregard this then, that is for the steam console
unless they make the ps6 unreasonably expensive, its just gonna be like +30-40% of ps5 pro or something
I wouldn't put it past them due to ram prices alond
yep
rdna 3 28 CU for gpu
zen 4 6 cores 12 threads
16gb ddr5
we're talking ps6
ps6 specs arent out
bro was talking about steam machine
i sont think at least
may as well answer the question
I was talking about gabe cube mb
oh
i'm all for it make gamedevs target reasonable specs 
my bad
this is it!!
It was you who was off topic 
since its practically comparable to a 7500f + rx 6600
bwaa
(rx 6600 is considered budget level)
i highly doubt the steam machine is gonna make triple A lower their performance targets, they will jsut say to use lower settings
Was my old setup
oh btw tested minecraft. 1.21.1, 12 chunk render, pure vanilla no optimization mods. 30 fps somehow? did mojang finally got up their asses and optimized the rendering engine?
on the nvs 310
which is in raw compute is 29x slower than a gtx 1650
1.20 had some changes to fix stuff up
ah
i think they've been margninally improving it every now and then ye
nice
Still nothing compared to modded but it happens
1.15 had a full back-end overhaul, and since then every couple updates had some stuff
i'll try sodium hold
I care about bedrock player
The unplayable game rn
then i'll try shaders 
Time to try nvidium on the nvidia card (real) 
bedrock int he latest update went form actually playable, back to how it was 5 years ago
oh yeah should try bedrock aswell since its C++
sam van typo 
You reckon I can get Tekken 8 running smoothly on that ? Feel like it'll be good enough
new bedrock update introduced numerous memory leaks, unreliable behaviour, glitches, lag, crashes
you name it
1.21 has been a major setback for bedrock
imagine basing on the mobile version
yeah sure
Had this old project of building an arcade cabinet from scratch but dropped it because It was kinda annoying to setup
Eh, maybe I'll get around doing it someday
Derailing a bit, but @gleaming oxide is a banger name
What entering NN without dampening his nape does to a mf
Appreciate it tho
Nah we derail all the time here
huh sodium doesn't give any performance improvement on the nvs 310
As I like to say, we are 50% on topic in #programming
oh i didn't see that this message reacted to something 
not much better, if better at all
no optimizations for the nvs 310 
nah its the exact same with or without sodium
It is time for shaders, what shaders tho?
Sodium optimizes Minecraft by rewriting the rendering engine to use modern OpenGL features
well i see your issue, the nvs 310 is too old to not use old opengl
fps
pre-4.0 OpenGL is so ass 
I have this very strange relationship with minecraft where, except for Hypixel Skyblock and the occasional mod I would try out back in the days. I never really modified my game. No mods, no shaders no texture packs...
it hink this is OpenGL Version: 4.1 ngl
I kinda don't like the idea of modifying minecraft for some reason
2 fps, about the same as my pentium + hd2000 laptop running vanilla minecraft lmfao
also vram was starved so you have that black gap because it can't render more pixels
These days, it is better to give it a shot. But I respect the choice
Wasn't there earlier, is the goal killing your pc ?
darn, double my guess of 1
pushing nvs 310 to limit
(nvs 310 is about 29x slower than a gtx 1650)
48 cuda cores lmfao
PS3/XBOX360 minecraft got me in a chokehold
It wasn't using 100 %
So we need modify windows driver side
oh sodium fully rendered. surprising
im guessing sodium utilizes opengl 4.4, 4.5, sand 4.6 features to optimize it. you need opengl 4.3 for compute shaders for example
so that card isnt able to do compute shaders
are you sure about that?
i found other sources saying 4.1
actually
check what your pc says its using
mine support 4.5

We only provide official support for graphics cards which have up-to-date drivers that are compatible with OpenGL 4.5 or newer. Most graphics cards released in the past 12 years will meet these requirements, including the following:
- sodium
so its missing out on only the opengl 4.6 features
i'll try bedrock
oh I recognize this mod creator, the nvidium dev
afaik the only major difference then is mdi rendering cuz that got added in opengl 4.6
There is vulkan-mod but under my own testing it still sucks
Watch this literally 2 core CPU with 5090 gpu
https://youtube.com/shorts/J6AnzGWUlBI?si=IJ2hD47DFXd0dXQ9
I remember posting on here with half the opengl fps
mainly because we miss a lot of optimizations that opengl did
vulkan has less driver overhead, but is a lot more tedious to make actual optimization for
Nivida is going good
Very weird combination with rtx
5090 with Intel dual core CPU
eh
I can't find the vulkan screenshot so time to re run the tests
I'll start with the norm
I was about to crash out but I saw the fps cap
opengl time, yell at me for 24gb ram all you want
The f3 screen just kills fps due to fetching all of the stats
didn't elvyn did some black magic witchcrafts on minecraft last time
we love mods forgetting to say sodium is a dep
I'm doing opengl / vulkan pipeline test
getting more fps with 248 chunk render vs my nvs 310 at 12 chunk render
which one of you is it
1080p modded mc on a 3080, vs slightly less than 1080p on slightly less modded mc on an ancient gpu
i think she didn't even use distant horizons
just pure raw chunks
last time she did distant horizons with shaders and got huge fps though hold on
imo distant horizons looks bad, unless you set the real renderdistance high enough to not notice it
or use shaders
huh she could squeeze out 400-500 fps with shaders + distant horizons
i can see the cutoff. idk.
distant horizons is fast when it works
i woudl need to heavily tune the settings to a state where i wont notice it that much
otherwise it would bother me too much
https://www.youtube.com/watch?v=lUYQohnIQwE got neuro in vr chat lul
thats getting there
i woudl still like the cutoff to be further, to a point where i wont notice the lack of textures
i can
I forgor to install vulkan 
I will set as pc wallpaper
Found it as well
@umbral thorn they stole it 🥀
I did take me a bit tbf
for the far stuff, distant horizans looks good. for the closer stuff its okay-ish
should appreciate her more with squeezing out 38 fps at 248 raw chunk render
MINECRAFT VIBRANT VISUAL has dealing with rendering system even change rendering system of java
distant horizons didn't change shit
its just lod, just adds layers of lower quality but further render
the rendering sytem is done by sodium
and nvidium or whatever else you pair with sodium
ye that part is impressive yep
Sorry it was vibrant visual
thats not a mod
i myself would put normal render distance to 64 chunks, set bobby mod render distance to 128, ands then have distant horizons probably to like 512 chunks or something idk
i would have to paly around with it to actually test it out
bro even my device starts to struggles at 64 chunk
and that thing has a 13900
minecraft is mostly single threaded i don't fucking know how someone could pull off more fps than my 13900 with a fuckin 3000 series threadripper
i deadass was losing it when elvyn did it anyways
bobby mod
man I love 30fps
bobby mod didn't even optimize chunk rendering
tis caching
I need to plug in the laptop holy
seconded

yeah....
shit doesn't really make sense
248² is like
427x bigger
than 12²
but i dunno how
she's getting 38 fps
probably 32 base, 128 bobby mod, and 512 distant horizons then
ye
so its going to act like raw chunks
but there is less cpu side since you dont need to worry about chunk updates
fair 
so its going straight from vram to render
128 would probably fill most of the vram tho so id have to be carefull to not make it overflow into shared ram
I didn't want to update this pack for 1.21 for distant horizons so you get raw chunks
I still forgot to plug in the laptop
8 fps?
No shade on her, this is also insane for iGPU laptop at above 1080p
12 avg
black ops 7 released. how???
it feels like a couple months ago that 6 was here
"Hello there, I like money"
back down to 8 chunk for Quack, or 2

30ish and 50ish in that order
this iGPU is suffering holy
but is also insane that 8->64 raw chunks only reduced by 1/3
minicar ft game ing

have y’all seen the opencl worldgen thing
it’s actually crazy
it generates chunks faster than they load from disk usually
no I haven't actually
C2ME test build with gpu accelerated worldgen using openCL
shaders used: https://github.com/sixthsurge/photon/tree/voxy-support
preset high with clouds off
mods used: c2me, voxy, sodium, iris and a few others
my cpu is 7800x3d and my gpu is rtx 3070
found it
It seems like it is worth updating my client to 1.21 after all
I've been on 1.20.4 forever now
C2ME test build with gpu accelerated worldgen using openCL
Not due to this video, but the surrounding mods
like shaders functioning in voxy
which I still prefer over distant horizons
you can use c2me still it’s pretty good
what the fuck, I think the battery is toast
what the fuck kind of scam is this.. you pay more to get your battery bricked?
gets a little too low charge and the battery is just trashed? wat..
why would you get this horrible battery over a lead acid one.. at least that won't completely brick itself if the battery gets low charge
test world seems fricked
gel batteries are lead acid
but they're fully enclosed
and the elctrolyte is in gel
hence the name
I will back after play minecraft
I also need to update java as I do not have java 22 for c2me in this version
arent gel batteries chepaer btw?
I would hope so, I thought the opposite
all I know is they brick themselves if the charge gets even a little low 
Gel batteries should ideally not be discharged below 50% of their capacity to maximize their lifespan.
i guess you completely discharged it? 
Discharging below this threshold accelerates sulfation (hardening of lead sulfate crystals on the plates), which is often irreversible and causes a permanent loss of capacity.
i see
it was def not completely
yeah, it's apparently very bad
ohhhh that is a 15gb update
I guess it has been a bit
@olive sable surely no errors here 
Before I say not distant horizons but same class of mod

This is just out of the normal render distance and enters voxys

why it look like that tho
for 8 render distance it is not bad
classic voxy bug
motion blur :RAGEY:
I need a better screenshot tool for games
there we go, no blur
i go out of my way to add a motion blur shader in minecraft it makes it feel very nice
idk motion blur is cool
the blur was added by the screenshot program 
as long as its done tastefully
especially if i’m playing pvp or something
I can see the vision
makes me less lost
barely (lol)
vignette motion blur, to make sideview look faster is good. gives a feelign of speed
especially on like 400 fps it’s not bad

If you want to spin up a client @olive sable besides water being white for some reason, I think you'll like the rest of it compared to distant horizons. Trees have textures
honestly, not rn
yeah voxy is better
The apporach is nicer
normal mc already takes up 10 min to launch due to fuckign microsoft account shit
i don’t like it in theory but ends up working
I'll hand this to mlnt
you still need to log in to microsoft account via curseforge launcher
once though
how am i suppsoed to use prism when i use curseforge?
i use nix as my minecraft launcher 
thanks for your input leaf 
ye ye important
anyway prism is flexible probably supports curseforge
yee it does
also modrinth
what does this mean
prism has curseforge modpack support built in, like a browser and all
My pc running minecraft on 8 to 14 fps 

true true
if i cant be bothered to spend 10 min launching curseforge, what makes you think i can bother spending 15 min setting up a different launcher? 
neuro was so cutee 
Why did I even bother including distant horizions
it does not take 15 minutes
🐸

model so good shading so good
yep
and neuro has so much more she can do now
i was impresses
great stream 

like if you compare it to her live2d its very similar despite being 3d
cell shading 
i think at least
or just good texturing

ooooh
i don't think it's even cel shading i didn't see any shadows i think
nvm
cel shading
the neck
but im not sure if its baked yet
i think its baked into the texture???
the line-art is done as a shader, but i think the shadows are texture based. don't quote me on that tho
For the chat, just to finish off this autism moment, sunset
Hey I know you
The pose to me looks like someone who is sitting on a chair backwards
wat
ofc-
classic ue slop moment
chat any ideas why this did not work?
# static/.parsie/modules/autoload.py
from src.core.types import ASTNode
class AutoloadSymbolProvider:
def __init__(self, pm):
self.pm = pm # This is ParsiePluginManager
def tokens_to_ast(self, tokens):
"""
Syntax:
autoload [PluginName]
"""
if len(tokens) < 2:
return ASTNode(kind="autoload", data={
"error": "missing plugin name",
"raw": " ".join(tokens)
})
raw = tokens[1].strip()
# Expect format: [Outerlands]
if raw.startswith("[") and raw.endswith("]"):
plugin_name = raw[1:-1]
else:
plugin_name = raw
return ASTNode(kind="autoload", data={"plugin": plugin_name})
class AutoloadExecutor:
def __init__(self, pm):
self.pm = pm # This is ParsiePluginManager
def can_handle(self, node):
return node.kind == "autoload"
def execute(self, node):
plugin = node.data.get("plugin")
# The plugin file path for Parsie
file_path = f"static/.parsie/modules/{plugin.lower()}.py"
try:
# Force import early
self.pm._import_file(self.pm.pm._abs(file_path))
except Exception as e:
print(f"[autoload] failed to load '{plugin}': {e}")
def create_symbol_provider(pm):
return AutoloadSymbolProvider(pm)
def create_executor(pm):
return AutoloadExecutor(pm)
def register(pm, module_key):
pm.registry.register_symbol(
symbol_name="autoload",
module_path=module_key,
factory_name="create_symbol_provider"
)
pm.registry.register_executor(
kind="autoload",
module_path=module_key,
factory_name="create_executor"
)
what happened to your fps counter???
was the fps changing mid photograph?
I just realized-
the screenshot tool doesn't actually take the screenshot while it is frozen in place, so it both fades back to normal and captures the screen
Same to you, why are you instant
uhmmm idk
I just type fast, ig
is my code okay actually
Nope, I'm going back to watching anime for the night. I just came to answer that question
kay!
I have questions in my mind why it has error checking?
wdym?
Just tell me
Don't be a stupid
print(f"[autoload] failed to load '{plugin}': {e}")
def create_symbol_provider(pm):
return AutoloadSymbolProvider(pm)
def create_executor(pm):
return AutoloadExecutor(pm)
def register(pm, module_key):
pm.registry.register_symbol(
symbol_name="autoload",
module_path=module_key,
factory_name="create_symbol_provider"
)
is there something wrong with error checking?
NO
I smell i
I'm just asking why do u need error checking

Do u cheak the code
Can u also teach me bro please
Anki+kanjidamage deck
I REALLY WANT LEARN JAPANESE
Learn hiragana on tofugu first
from my experience, nothing had gone wrong with print(f"[autoload] failed to load '{plugin}': {e}")
yet
"dev" btw
"NOOOOO BUT YOU CANT DO THAT YOU ARENT SUPPOSED TO EXPECT ERRORS YOU'RE SUPPOSED TO HOPE AND PRAY" :Smadge:
/s
are you saying you can debug this dump?
its very detailed
but a core dump would be better
at most
@rigid snow @fast pagoda i would like both of your opinions on this
idk how to get codespaces to dump python's memory yet
Dam it
Maybe slight headphone warning if your headphones or earbuds or whatever have like boosted bass
I thought that it was a sample
it def is not
Where did I get full file bro
waht
I dont understand what you mean
I'm not in your head
I cant decode your texts
Give ure files
are you gonna steal it or smth?
already sent it here
No it just for cheak
I don't have modules
ill send u the repository gimme a moment
Contribute to nakurity/nakurity-language development by creating an account on GitHub.
?
you know like, a core dump?
I hate to read licence anyways
I'm pretty sure there's a verbose mode you can run python in but idr if that's true
oooh
A minor error
What is this wizardry?
i do not know what to say
i'm not speechless
i just don't know
just a lot of knobs being turned automatically
Complete wizardry
Instrumental stuff is pure black magic
the Chorus is doing most of the heavy lifting to create the wierd harmonics
i hope this give a bit of an idea of that
What do we think about this?
I will cheak after I will home
Nice project
windows doesnt let me to even make file with " in its name
Windows bad
whats a weird name .. print ("aaa").py
i guess it should have been aaa.py?
cand find "aaa" being anywhere in the source
that code is supposed to be ran as python code
its an outerlands module
its alien code
it tries to open file that cannot exist on windows
outerlands module is supposed to resolve and interrupt that from being imported as a file
Contribute to nakurity/nakurity-language development by creating an account on GitHub.
this line fired
but I assume something is wrong with the interrupt system in parser
wait, in vscode can you connect to a codespace with others?
can I share my codespace?
@jagged turtle do you think its possible?
this is where it went off rails i think
yea
i guess it was supposed to execute "print" but instead it sent it as a filename to someone
something is either wrong with check_and_capture()
or the interrupt system in parser
its supposed to cache it to an variable, until it finds the finished definition line
because the interrupt system is an unimplemented multi-line definition support
https://marketplace.visualstudio.com/items?itemName=MS-vsliveshare.vsliveshare almost got it off by memory
tysm!
sorry for the ping
btw
@obsidian mantle are you able to connect to this? https://prod.liveshare.vsengsaas.visualstudio.com/join?F3BE75363340A0ACBC92CE3A8CEC978C6BE0
Build with Visual Studio Code, anywhere, anytime, entirely in your browser.
thx 4 the link xD
I like the anom who joined and I gave him read-write thinking it was u xD
its ok! they will be nice, right...?
i typed "vituha" when they asked for my name 

yea!
lol was that anom, you?!

uuuhh, anom 1 has been ejected...
he was not the imposter
I feel like rpc coordination is gonna be very annoying to deal with for this
did you like how in my code. we had to import commenting?
import w h a t
i think we want to know where "check_and_capture" exits
it just tells it returned nothing
but we dont know what it did

its in outerlands.py
at static/.parsie/modules/outerlands.py
Commenting on the code.
without this, the program crashes
yeye i see the function
i dont understand what it should do
and what it actually does in our example
it seems like it doesnt do what its supposed to do
add prints before every return in it
its supposed to append lines after outerlands boarding [below]
to a variable, a string.
and to append lines until it reaches: [finished-definition]
this is the test file for it
very basic
but after this function, plugin manager gets some weird filepath
I'ma take it a step further. requiring you to download a package to recongize comments
its either the function itself or somewhere who is supposed to process the result
its not supposed to get that
outerlands is supposed to process the result
it should've interrupted the parser from resolving a file path for it
the interrupt system is either wrong


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