#programming
1 messages · Page 233 of 1
compiling the html file that ends up being displayed is called rendering
maybe i just be a bum and switch from cs to it and learn python
most likely less work than trying to deal with the clusterf*ck that is trying to write assembly for windows
website rendering is a solved issue, this is just lies and deceit for onedrive's back-end being broken
Server-side rendering (SSR) is a web development technique where web pages are generated on the server and sent to the client's browser as fully rendered HTML. This approach improves loading times and enhances SEO by making it easier for search engines to index the content.
bruh
https://learn.microsoft.com/en-us/windows/wsl/install it's not that much effort to install btw (provided you have the resources to run the vm)
i assume i dont have to delete windows?
no
they're over-complicating it at this point.
is it so hard to optemize things in 2025?

its fucking onedrive, i need lines and text
unknowingly subjecting this soul to endless torture smh
your first mistake was using OneDrive
-# but you already know that 
trust me, this is the lesser evil
this is for school. i use my laptop for stuff
"over-complicating" bro web is server rendered by default. client-side rendering only became a thing in like late 2000s
I didn't realize it when I first set up my PC but it defaulted to putting my desktop on OneDrive 
when js slowly stopped becoming as shit as it was
thats good
wait a second
if its server rendered, that shoudl be even less cause for "rendering issues" cuz it uses the same system each time it renders
read: template error
Not setting up a local-only account on Windows 
laughed at for not being level 99 Windows user 
shiro 


hello!!
I haven't seen you in ages
yeah....

template string but html
-# so a string
i dont get how that causes issues

it's ok nobody knows what they're doing

submit a chess bot that only does random moves 
it turns out that playing chess and making a chess bot are very different skills
it's just a fun challenge but you should totally join

think of it this way: template expects an object with certain keys to be passed to create the html
key doesn't exist, it blows up

i can make a bot that makes random chess moves
probably good to note
I wrote a helpful API that does all the boilerplate for you
wait
so you don't have to worry about making code for finding legal moves and stuff
you just have to write the strategy part of the bot
C

im betting it all on neurofan
there are bindings to the API in a number of other languages
see the GitHub for details
dont

you're overestimating my knowledge of web stuff. why would the key not exist?
i might procrastinate and not do it possibly
sometimes you expect data to be there and it's not there 
submissions are open until Nov 14, and I promise there isn't much code to write
there is a tight max-size restriction on your source code
I hit the cap around 200 lines in C
i kinda need this file tho. 
Model but the texture entered the shadow realm, so you error saying no texture
important to say it's 200 lines of the most cursed c you'll find
your opponent isn't stockfish, or even a human
you just have to be better than the other tiny chess bot you're facing
that's the bar
I welcome you to check out the contest page and maybe give it a try ^^
it's all for fun
no line breaks or comments y'all ,
i'm cooked
today's prune attempts had only 1 successful variant that was too slow (won in 2 minutes)
when i tried to make it faster, it started losing to un-pruned bot
unpruned finishes game within 20 sec but doesnt go deep at all
This is not a smallest file contest 
I was being hand wavey with the size constraint
see contest details
it's been done in a way to try and avoid people just shrinking variables and stuff
i also realised that its possible to make it faster by making it less token-efficient
it's a limit on tokens, which better approximates your code complexity
whitespace doesn't count
macros 
effectively yes
technically you avoid function call overhead
i realized im super cooked when i read the source code for the api and dont know what half of these structs are for

i should measure parts of code that are slow
i mean find out what is slow, by measuring
is it viable to measure nanoseconds
or measure itself is too disturbing
you only need to use the stuff in the header
the wiki has documentation for most supported languages
I would just use a profiler
i guess its good for learning
you dont need to know entire code of api
if you're using c, you can look up how to use gprof
no pressure! lots of people in this channel are taking part and happy to offer advice
there are example bots too that show the basics
i do this a lot
i only ever consider myself good when i understand the back end of things
There is at least one person who has their bot OSS if you look back far enough
my current bot is pretty simple but still beats random bot every time
i think the "can i recreate this api from scratch"
probably not
but if i can then cool
most of the complexity comes from chess just being a really complicated game tbf
en passant 
most of the logic is actually pretty straightforward
en passant sucks though
castling is annoying but not quite as bad
just involves weird masks with my implementation
idk how i could even remake chess
oh god that sounds like an awful project
after this event how about a checkers event
i find it satisfying when my bot outplays me 

my bot outplays me reliably but I don't know if that makes me bad or my bot good
if i can code my bot to move a pawn i think i'll be happy
thats my goal for this event
the information that my bot is better at chess than I am is not really new information no matter how many times I confirm it 
I think this is a very easy goal, I think you'll find this the case too 
we'll see...
Jank API goes a long way 
||holy hell||
how do I program a happy birthday message for someone
im sorry I'll go back to general forever.
I'll be working on this in another repo. It is as good as any reason to learn
Man I wish I could fork my own repo
you can
if there's an issue you can always just add an empty repo as a new remote and push to that
I meant on github as I'm working on the github actions. Would be nice to have an easy button for it.
I just yoinked what I needed and started another repo

adding another remote is pretty easy but starting a new repo works I guess, just needs some extra work to move commits around later
I mean I'm just using it as I have no idea how to github action and would rather not spam the FAQ repo now that more people are working on it
I don't know when I'll be looking at Chess bot stuff again, I may or may not have diverted every bit of motivation I have towards fully labelling, myself, a Japanese voice dataset for NS
there is still plenty of time to make something decent
Well the dataset will take a ton of time
I'm probably not making it to chess, I got other community projects to maintain. Also I still need to have a NN framework to enter with.
I making progress: data: {
message: 'Neuro Status Update: Health: 100 %, Stress: 0 %, Calories: 76 %, Stamina: 45 %, Current Task: Downtime: Use Toilet',

Progress on what?

Oh makes sense kinda
First time I connect with the mod and the mok server
Alrighty, so I guess I'll be using fragments for this. A lot of others are using S3 or similar, but as long as I can yoink the fragment link that'll work. Can probably reuse said fragment
what i have is so complex already i'm not sure how it'd work without a component abstraction and, subsequently, a build step
and it's not like there is a definite solution either i'm 100% confident in
i'm so used to the product having a framework
also embedding images as base64 is not a thing you do in html, sure you can but in svg it's just a product of how most people work with svgs, that being using software like inkscape or ai or figma or whatever
don't worry about it now i'll make it work
I did what I had to back when it was a single file. As you could probably tell, I didn't use an GUI editor at all.
besides the image thing, i'm not leaving this in
Yeah no
do i just src="assets/omegalul.png" or something
that one needed to be removed as soon as it got to being a repo
Yeah, feel free to grab a neuro one if you want
i don't even have the repo cloned at this point i'm still designing
I'd say don't worry about it. We can add build steps
later later
^
Got it, just letting you know to not stress over it
The code in the repo is dealing with templating anyways. Might as well go more complex if we need to.
I'm honestly considering scrapping the existing code tho. Too many issues
Whar you sillying?
I shouldn't have to manually edit in proper multiline tables from MD to HTML
I have to build a CRM for a senior capstone 
Can't use fragments 
No links to embed
just in time
As my unbiased consultant for this feature request, we have two methods I can think of to make this happen. Either I use S3 or another image site, or I dedicate a branch for hashed images to embed in issues.
gh actions just used gh cli for this, which has the filetype skill issue
It can upload, just not images

Issue in question
Direct SVG edits do somehow show previews
I'm not questioning how it decided to allow rendering SVG diffs
Imma be honest, cleanup would be fricking ugly but it is possible if we went with branch
svg is embeddable into md by technicality
provided your md preprocessor supports html
I was already planning on migrating to md for commits and generating SVG eventually. So maybe we just stick with text mabe
Let me test with SVG instead of png because it does diff
I am blind maybe

I was blind, but lets see if png works
nix is taking forever to generate the PNG
Installing all of firefox is a lot to download

surely there is a browser in their env
I had to install firefox even on ubuntu, I switched to nix because it was half the time
surely
I see a firefox, let's see how this works (I'll take the caching)
Alrighty, I'll see to it hopefully working
does selenium ship with chromium or does it download at runtime
Not like this'll work on this step due to major skill issue. SVG works but is text only
So I might as well use this as an opportunity to fix up the firefox install process
impled, now to see if it is faster. After that to get the two actions to stop fighting.
i am very tired and am going to sleep
this is what i have. i did not touch table styling yet
tomorrow
what did I miss
We take those, from 30s -> 15s
Now time to get the github actions to stop fighting
Me messing up styling so bad someone else decided to take it on
:classic: frontend dev

how was sleep
I'm going to deal with how exactly to send over an embed later, we either have S3 or jank. At least I have a repo to test this with.
I can have a separate r2 bucket set up or smth, not really using all 10GB of my free quota anytime soon anyways
i am eating
nom nom nom
then sleep
Ideally I'd really not want to bother with setting up such, I'll deal with it later.

*if necessary, not saying you have to
I feel like the other method is a warcrime so...
Here is the other apporach for dealing with the "how do we send embeds to the user in PRs"
- decicated branch for a load of PNG files
- from a github action, we add to this branch (hashing based on commit)
- we embed using github user content
Exhibit A on why this is even needed
lmfao
So it is a method, I'd not rate it highly
Both of these are done, next would be github pages.
I got the test repo so might as well, will have to retool for html of course
Idea: a collection of .json files storing long-term memory/preferences and throug h this: Neuro-emergent personality engine with epistemic resistance, developmental authority decay, and confirmation-weighted belief scaffolding. Yes, no?
maybe not, I think that one is better tested on the actual site until I have a domain for it
Why not D:
Don't want to have to deal with swapping repos for the pages
why does bit magic have to be so efficient space wise, this is annoying to use 

i found a nice way to save memory at least, instead of having to use a separate array to hold the mapping from items to bucket indices i can hash the items directly and just write the bucket index into the upper bits (and reserve the MSB for indicating if it's the primary or secondary bucket) 
makes sorting them by bucket index later on very convenient
Is it still a bad time to ask for advice with godot
Who knows, there are probably some people here that know a thing or two about godot so could be worth a try (not me though) 
Last time everyone just told me to switch to unity
sanest shortcut to open all folds (not toggle, just open)
on god typing M-x open-all is faster than this shortcut
hi

bye
its just holding ctrl and typing cfaf but it looks so complicated
in vim its zO i think 
no zR
fake vim fan
in helix i do formatting using a command (:fmt) because theres no builtin key for it and i'm too lazy to come up with a good location for it 
How long should a mouse click be held for before it's considered press and hold?
That'd be a bit long for stuff like videogames no?
What even is the average click length
its fine to make it like 100-200ms
you can add more complex heuristics like, did the user move their cursor far while holding the mouse button?
if they didnt its a click, if they did its a drag
"It shows that the average mouse click lasts 85ms, with Q3 = 95ms, Q1= 75ms; with an upper fence of 135ms and a lower fence of 55ms."
So 150ms should be alright
I have no idea what I'm doing
Other than that there's massive oneliners
Kotlin STD abuse at its finest
I don't know, it shouldn't take a token but I just wrote it that way
For some reason
As I said I don't know what I'm doing I'm just reading the Chess programming wiki
I thought you had working bot with recursion which just crashed when its too deep 
Nah that thing sucks
It's way too inefficient and not built for this
So I'm kinda starting from scratch or something
My unpruned recursion works well with just myturn-enemyrurn-myturn
It gets worse with recursion
The old bot
It sucks so bad
So guess now I'm implementing techniques I find on the Chess programming wiki and hoping it does, something
I just felt like doing it this way, first go without research until I get stuck, then go with research from scratch
Well I got stuck when recusion broke everything, so now I'm doing from scratch while looking at an actual search algo type thing
Pruning breaks my bot too (makes him worse). I guess its because my pruning was bad. Will try more today
There is no way that going deeper actually makes bot worse in theory, right? 
I need to profile first to see what is slow because current variant is unacceptable. Simple check of "is it trade or mate if you do it" on 1 additional layer of recursion slows it by 5 times at least.
Even thought its supposed to be extremely easy check compared to what i do in "normal" layer
That is what happened with my old one
I have the feeling the problem with deeply minmaxing bots is that they assume the other side will pick optimal moves as well.
Why is this a problem?
You just play around worst scenario
Which should be profitable
Unless your pruning can cut actual good moves but thats a problem of pruning
thats not a problem
thats how you win zero sum games
html codes stupid why ' is ' (single quote) and not ʼ (actual apostrophe)
What
apostrophe is ʼ
How do you even type that
well it's one of those things that aren't on keyboard layouts, like you know you type - (minus) instead of a dash
on macs you can hold down alt and get variations
on ios the keyboard has the correct symbols outright depending on context
it’s ‘quote’ “double quotes”
ms word replaces to correct ones too
Doesnt sound convenient
Who would use something like that in code
Or you need actual apostrophe but it replaces it with quote
because html character entities are only for ascii characters because an actual apostrophe character can't be confused by the parser for anything else...
Now i get it
because it's html meaning it'll be displayed to someone, i want the correct symbol displayed
and basically no one can type them out so better leave them as html char codes for maintainability
well actually no, there's named entities for stuff beyond the ascii character set... but those were added later
to avoid copypasting
wir
tv lady 
actually better yet... ' was defined in XML first in 1997 so it's probably a compatibility thing from that
still stupid
pretty sure people weren't exactly concerned with nice apostophes back then
So the issue is
It is called apos (short apostrophe) but doesnt work like one
it's just not an apostrophe, it looks similar but it's not
now that I'm pretty sure is from typewriters bc you couldn't fit so many keys so they simplified
we have " why not &squot; or something why ' though
because it was used as an apostrophe bc you didn't have an actual apostrophe character
right
The guy who invented that didnt care if its apostrophe or not so just slammed it together
"looks the same to me"
UTF-8 wasn't in wide use back then, it was just getting started
yeyeye
tbh there's a ton of legacy baggage over basically every internet standard
@ Shiro can you add flipTable() kthx
you can prevent that with MCTS(Monte Carlo Tree Search) or stuff like that
you wont believe this
but thats also part of zero sum games

people go learn some game theory

by flipping the table, I lost the friendship with my opponent 
Py binding
moves = board.get_legal_moves()
for move in moves
am I the one dumb or the function returns wrong types, pawns are now rooks and knights are now bishops
@real sierra

there isn't a pattern it's just wrong
f2f3 is also a rook
idk how that even happened
latest change to the python bindings should not have changed like
anything
I won't have time to look into this for a bit sadly
i call this the chatgpt gambit
you warned in the repo that the board state is not cleared
imagine a gamemode where random pieces change types
"Oh yeah, that pawn? it's a rook now"
so knights turn out to be also kings
actually everything are kings

and the actual king is none of course, and in the same time also a queen, somehow 
how
push requests welcome if you find out what the bug is
cuz the bindings are not complicated, I'm a bit bamboozled at how this has happened
let me see if this happens in C
oh it's me being dumb
should be get_piece_from_bitboard
oopsies

it's regulated now
maybe a check if index passed for get_piece_from_index exceed 0~63 can be done
just saying

even if it did exceed 0-63 what am I supposed to do about it
it's C
i don't have exceptions

my favourite is
printf("this error happened: ...");
int t = rand() / 0;
then you get a stack trace to where the error occured

breakpoints and shit take forever to set up in gdb 
faster to type two lines of code and recompile
:neuroBounce: use virtual studio
I mean
I'm not installing all of visual studio just to debug
it's ok I misread it correctly the first time anyway
use kdevelop 
looks interesting, visually reminds me of xcode for some reason
Shiro you know vs code comes with some debuggers too right 
I "love" live coding interviews with time limits. Had to google how to sort an array in desc instead of asc coz was nervous and forgor
nah, was java streams, forgot that it's just .reversed() and not some flag in comparator
getting shit to work in vs code is something I hate
despise that everything is done through a search bar
one of the worst design choices I've ever seen in production software
I use vs code as fancy notepad and nothing more
You can just create the launch.json manually, it'll happily auto complete things for you 
Compared to having to use gdb it's really not that bad 
Finally someone who hates VSCode
vscode is meh at best
I only use VSCode to view files and do small changes, as a replacement to notepad
i have vscodium installed for the rare few times i contribute to something that kdevelop/eclipse/intellij don't work with nicely
even then i usually opt to use nano instead
I wish for the days where Fleet is usable 
Anyone here, already work with Lua?
i do :D
python and lua same
Really? Is it any good? I saw the Hades 2 files and got curious
it's good for when you need a simple scripting language for, say, a gui
or as a sandboxed modding api
or scripted events
i wouldn't recommend making a whole game in any language with dynamic typing personally though
I've given up on that, this day is never coming
Lua is commonly used for game logic and similar, works well for that purpose
but it practically always binds to the engine and other components implemented in a fast systems language instead of the whole game being in Lua
sadly real 
ragequit 
That could be useful, I just want to make some tiny projects that aren’t related to what I do every day
I meeeean, Hades, Balatro are made in LUA
Roblox is in LUA (the engine)
Factorio for mods (just to mention Factorio)
roblox's engine is written in c++ 
You are writing the games in LUA
it's a sandboxed modding experience taken to the extreme
also, roblox's lua is a fork of lua that adds things like type hinting
I mean, thats the great thing about lua, is that you can modify the engine for you needs
I think WoW also uses a custom LUA?
BRO STOP DISCONNECTING
balatro being made in lua is neither here nor there, it's a relatively simple game
If it's a bot I would assume that means it crashes
here nor there huh?
It is quite complex tbh
yea it crashes
Then figure out where it crashes and make it not do that

its complexities are ultimately just math equations, you can very well remake balatro in a week if you tried to
I mean, the joker interractions, the blinds are not that easy
lua is not a good language to write anything complex imho, it works great for simpler things, but if you're working on a larger game you're practically asking for debugging hell
it serves its purpose as a scripting language and it does it well
though, it is meant to accompany another language, and only meant to be used for part of the program
if you write a game engine in lua, or core gameplay, you're the odd one out
of course this is all just my opinion and you can do as you wish, but i'll naturally defend this opinion if pushed to
Is there an OS made in lua
god i hope not
hidden gem
does all the ComputerCraft stuff count
it is
who needs types anyway
A variable is a variable 
auto everything
no
you still have types
you just don't write them manually
you have the compiler figure it out for you
this is not the dynamic typing way 
But lua has to have types hidden too then
hold on now. you can technically interpret a number as a string in c/c++
does this mean c/c++ are both dynamically typed 
it plays so disgusting
not letting me getting any advantage, yet it plays fucking ass moves but still somehow capturing pieces/getting more controls
if I can do more deduction on the search space it'll be better
it's playing too slow for now
Yeah mine does it too
Some triple cross attack that i cant notice
i'm gonna make my bot do random moves but use the current board as a seed >:D
I'd say my bot is ranked about 1300+ on lichess
i'm interested to see how far that'll take it
Eventually you end up with no good moves somehow because everything is blocked
that's exactly
they sneak into positions that no one would think of(in my elo)

sometimes just doing waiting moves(cycling back and forth)
0 piece development and still domination across the whole board
i just realized i probably can replace all pointer declarations with "auto"
C++?
yes

i was wondering is my code fully C compatible
and then wondered what can i do to use c++ powers
i think auto is one of them
no way im building some lambda shit 

Meanwhile me abusing the Kotlin STD
All the tiniest of functions that may have a use to reduce tokens will reduce tokens
shiro (should i just ping?) regarding the interface submission, do you just like take my word i have tested everymost methods and i just make a basic random move bot? (since im probs the only one who will use it xD)
Well I sure didn't have to test every single API call extensively
It's better tested in usage anyway
guss i yoink some readme and change it, add some comments and see if i can bother shiro tomorrow about adding it
I think the smallest engine I saw was around few kybtes, but it was barely functional
Something like that yeah
Preferavbly make a wiki entry that can be used
I made my Kotlin wiki entry a bit different from the others to clarify things as much as possible I think
i-i see, well i will try, thanks for the tip
i would like you to make the random moves bot if possible 
i dont know every language, after all
and yeah if you could make a wiki page for docs that'd be great
you can see one of the other wiki pages for reference, it's just a markdown file
you can make a branch with most of these changes and a pull request and i'll merge it in if it looks good
im home 
i may or may not have left school early

i lost a lot of money today cuz of the steam sale
so i gotta reduce get_legal_moves usage
but im using it 1 time per recursion.. or am i blind
oh actually king mobility uses it too
shoudlnt king mobility not use the full get legal moves?
it does use it
and i call it twice
hmm
i'll try to remove it to see if it actually matters
looks like it became 2-3 times faster
and it won
maybe just lucky position so it found easy mate
i got a rejection today
however i got another interview
it's for
yknow those face scanning apps everyone hates that scan ur age?
ye
quite sure it is nn only and not ml
neural nets are ml 
nn = neural network
ml = machine learning
a nn uses ml
i think
idk, there we use ml as old tech primary
like detect car signs and other shape regular stuff
-# that was used before nn learn algo invented
machine learning is just a more general term
sam when do we play monopoly in vrchat
idk
im free this evening, tomorrow afternoon,a nd the whole weekend
i thought we would wait for iggly to come back tho
i mean afaik hes gonna be gone for a long time

huh
i hope he's fine
what happened to him
looks like king mobility is obsolete and it finds mate anyway, every time and fast
it's not in upstream either
i played as my bot in random match in lichess
it lost 
i gotta improve it
i thought its good
it gave up queen for no reason in the end 
Botez gambit
Hey does anyone have any recommendations for a good API
that's like asking "does anyone have any recommendations for a good tool"...
How it's the tech job market in your area?
We need a little more information than that
Oh a language model? From scratch or premade stuff?
Yours LLM, or open source?
Scratch
Man, hope you’ve got a beefy GPU 😂
I mean would a 4048 work?
4048
Yeah
Can someone suggest CNN training material (videos, articles, maybe even books)? I'm currently working on my neural network and I'm thinking of trying to integrate this thing when I finish one piece...

What is that?
That is not a GPU that I know of
not happening, at least not in a way that results in a remotely useful personal assistant
PyTorch CNN examples maybe?
small scale single GPU LLM pretraining is pretty much only a learning exercise
True
Unless you magically have a H100 as that GPU then maybe it'll do something usable
And use a lot of gradient accumulation
not 1 of them no
It is an Nvidia graphics card
I haven't used it yet... I'm writing everything from scratch in c++ and it's very important for me to understand the theory
Which one? Link the techpowerup entry
It might be worth considering, though
i don't think it's necessary to go that low level to understand the theory
torch isn't that high level of an abstraction is it
I'd suggest just taking an open-source model and fine-tuning it to your needs
training even a good 8B model is expensive for most people
Oh 4080
No that will not get you anything usable
It will run
Just not become anything of use
16gb of vram 
it does abstract away a fair bit I think, mostly because of autograd
micrograd might be useful as a reference if you want to know more details that PyTorch doesn't expose
SMOL
not C++ but very very tiny 
Well... I set myself the goal of making everything from scratch (yes, I'm probably a little crazy), so, again, it's important for me to understand the theory in order to implement it later. Although maybe in the future I will try to confuse PyTorch.
refer to shuni i am ml noob
How much a 4090 can run (open models) nowadays?
Pretty decent
I am also ml stupid but I know some things sometimes 
Check the locallama on reddit they have a bunch of perfomance tests on 4090
Performance will be fairly good on basically any model that fits in VRAM, these things have great VRAM
Of course i'm not perfect either, but I'm trying to strive to understand what's going on... Although sometimes I go a little crazy
It's pretty fast then?
Anything that fits in VRAM
Performance between a 3090 and 4090 should also be very similar in inference
WAY faster than you can read it being generated
If you want a GPU for inference, 3090 should be more worth your money than a 4090
Thanks farewell guys
@sick owl YOOOO our AI slop generator got an update
Eww AI slop
A lot of people will get scam in the future with this tech
not nanobanana lmao
it's good but it's hard to make it do believable stuff
it either looks photoshopped or fucks faces up big time
in between very rare
sora 2 has much more scam potential
and it's a video model
so in theory should be worse
but it's not
have you seen sora 2 ripping things 1:1, it's like they're not even trying to hide it 
i love trying to figure out what a random ic is on a pcb
it totally isn't driving me insane
:3
yeah it does like to produce stuff very very similar to training data unprompted, like videogames influencers rooms etc.
spy ic with a mems mic concealed under the package uploading your every shuffle and squeak to government servers
;3
Ayy nice
Oh yeah patched this from the other day btw
Firmware had the remote management box checked as the default
Baffling
for junior level impossible
kicad my beloved
chibi pixel neuro (using the full model pic as a reference)
AR 2:3, temp 1, top p 0.95
is it cooking or is it cooked
would've been cooking if it actually did pixel art and not whatever the bastardized ai gen version of pixel art is called
im on windows now to play vr monopoly 
i had forgotten how slow and ram intensive it is here in 4 square land
one day ill put windows on the sata ssd and ill move linux onto the big ssd
or ill just move the windows ssd to the m.2 bad slot and put a new ssd in here
nn = neurotic neurons
spledid morning chat
You know its crazy, every time I think I've got my network on lockdown I'll stumble on a new security hole somewhere
This time it was DNS leaks to my ISP
indeed this tech is meant to du the UV unfolding not the concept of what comes next
i can make the textures myself once i have a drawing tablet
I just erased my programing project by accident rip good thing I had a backup

If that's trying to be pixel art it's very bad at it
imma snatch the 10950x engineering sample and daily drive it fr
If they really are making the CCDs denser I might have to cop a zen 6 chip too, though I guess it's still a while until then 
its pretty bad ngl

Yeah AI slop bad
im building my own music player in python because i dont trust main stream players any ideas of what i should add or change ?
i was thinking making the play list on the side smaller but i kinda like how it as is idk
loop + shuffle where
Rewrite it in Kotlin compose
Speed++
i was going to redo it in rust after i figure out everything with this proof of concept
well i dont know kotlin
is that not used for android dev
It's also for desktop JVM
It is also used for android, but it is expanding to other platforms in a rapid speed
ah yeah im not touching java its clunky and bloated
Yeah Java bad, Kotlin good
Kotlin is like a modern replacement for Java
It's just way better
Truly peak language
eh im still going with rust for the final product
Well have fun doing either webview weirdness or native manual GPU drawing
thats why i want to do it in rust its fun
I'll stick to my Compose stuff, it's so much more fun to use
GUI in anything else has been a massive pain
i mean if i really wanted to make it a pain i could do c
Rust is probably not far from C with libraries
you know why they call it c its because you cry at the end of the project
No because it's a successor to B
even better i make the final version in assembly
Anyway GUI is a huge pain with anything other than Kotlin compose it seems
Especially dynamic GUI
well if i ever need to make a phone app i will take a peak at kotlin
tho thats not a bad idea to make a mobile version for my phone
I use Kotlin for everything
dont talk about languages you have never used
"probably" 
True I have not researched too deep but from what I know from trying to find Rust GUI stuff Rust GUI is still immature
True the Rust package management system is a huge win over C/C++
i dont like rust but its the best language for most of my use cases 
RustRover you mean as in the JetBrains IDE
wait there was a r there?
yes
how did i never notice
i guess im blind wow
Yes
JetBrains also makes the best Kotlin IDE, IntelliJ IDEA
I'd hope so
they invented Kotlin
also their IDEs are paid so higher standards there too
and mostly single language
what i dont like about the ides they make is the price
Free?
im in collage so i get it free but still
All of the ones I've used are all free ones
IntelliJ IDEA, PyCharm, RustRover, WebStorm
I thought RustRover was paid now
Too broke for paid software
Free for non-commerical right
is it not?
NeuroSynth really not making back any of the costs
lol more like crash strike
has anyone ever wondered why we call it a programming language or is it just me
it has a grammar its a language 
languages have syntax and semantics, therefore must be lang
why not just call it a language
because its for programming 
its unlike a spoken language
it follows stricter rules than natural languages
right but why specify we dont say spanish language we say spanish
do we say python language
What a way to wake up 
does claude not realise it's trying to run more shells
claud is quite the odd llm from what i seen
claude is supposed to be good at coding
part of coding is knowing how to navigate terminals
no system is perfect
Wha?
what the fuck is it on now
LLM moment
Do not give LLMs access to a terminal
you should if you want to have fun
No you're gonna have the opposite of fun
You're gonna have a bad time
just give the ais sudo
you're talking to the guy who implemented terminal access in neuropilot
they are good for filling in gaps but llms are not devs
but often times it gets convoluted to back-and-forthing so I just set it to agent mode
vscode doesn't let you set it to auto-run anyways
unlike cursor
so I am always forced to read the terminal command lmao
That's crazy
I just don't use LLMs in my code editors ever
Can't bother using my 3090 for that anyway
total amount of shells created after the debugging session
And definitely not paying for anything like that
I happen to have unlimited free access because student privileges
so 
sometimes, might as well
have you ever done that? i can see you didn’t
you should tho
it can mess stuff up like <1% of the time but that’s why you have manual confirmation for that
No I'm not wasting my 3090 for something dumb like that
but funny
superai when
"delete drive comand here"
Nah NeuroSynthProject better
of course...
NeuroSynthProject makes vocal synthesizers, way more fun than LLMs
And also way easier and cheaper
I would not be able to afford making LLMs
i was gonna say something but sure fair enough ig
Unless NeuroSynthProject suddenly starts making huge profits I'm too poor for LLMs
i’ve been wanting to do that since forever but can’t bring myself to
Wait. Coding is also writing. Coding is also cringe? 
Me writing this message is also cringe? 

Fellas, is it cringe to write?

because you use it for progerming
im bad at formatting so i jus ask cursor to write a draft for me and i edit it lol
I just looked at USB flash drive prices and now I wonder if I should get one and make a portable Linux install
It's 30 euros though, half of my monthly income
Jesust. But do you really need half a TB for a linux install? 
Well it would be kinda useful considering my current install uses even more than that on a 4TB drive
i have killed two usb drives by installing linux on them, one i forgot to disable swap i think is why, the other uhhh just died
OOOH. 
Silly
i needed it to do the outline thing like the dots
idk how u type them
I just don't use swap on my systems
Probably because I have 64GB of RAM
this was like 7 years ago or something like that
i had 8gb so installers set that up automatically
Silly
If I was to creat a portable install it'd probably be Arch or something, or NixOS
How can swap kill a flash drive
why wouldn’t it
Flash storage has a specific write endurance
ye
It's the same chips you have in SSDs
Ooh it has been writing constantly
same reason some macbooks ssds have been dying a couple of years ago
they swapped from always having 2 nand chips for 256 and 512 gb versions to having just one on 256 gb, which cut the endurance in half
and macos really really likes to swap
you don't ampersand, 8gb on mac is like 16 on windows
macOS uses a unified memory management system where virtual memory encompasses both RAM and disk swap files.
- Swap Files: It creates dynamic swap files (e.g., swapfile0, swapfile1) in /private/var/vm/. You don't typically manage their size manually.
- Compression is Key: Before writing a "dirty" page (inactive memory) to disk, the macOS memory compressor tries to compress it. If successful, it stays in RAM (in a compressed state). This drastically reduces the need for slow disk I/O. Swapping to disk is the last resort.
here’s what a slop machine has to say
from my experience it swaps like hell, i have 8gb of ram tho
I refuse to believe that this is somehow not affecting the performance
mac ssd fast
above 8gb = last resort??????
very
not significantly
not like there are games on mac you can feel the performance decrease in

mfi; u nlbr rwubcmfs by cyifhae
yes chay

i agree

Detailed sources: https://docs.google.com/document/d/18rlFKQiYLEPAnfUzp3WbNjzzNjbiS8oc4OKScxeJB7g/edit?usp=sharing
If this resonated with you, here’s how you can help: https://campaign.controlai.com/take-action
Original paper this video is based on: https://www.anthropic.com/research/agentic-misalignment
Hey guys, I'm Drew. This video h...

yo
https://unity.com/security/sept-2025-01/remediation
Not sure if it's already been posted, but be careful guys.
imagine not building your own game engine
what are you, someone who values their time?
pshhht
weakness
you should build all of your games on web tech
electron and 1529 npm deps when you need a native build
ship it in a docker container and bundle in docker runtime for good measure
this will be games in 2019
true
vfrb efjvyaps iajylb 
You should build your own processor for your games too
And os
And programming language
nvm
no thanks not true actually
literally 0x10c
you can, but have to do it without utilizing external libraries I think
and the limit of 1k tokens
I just break the cycle and return when i found mate
same, it only find mate after 4760108 nodes meh 
Oh but actually if my mate is last in the list i get that shit too
I'm doing weighting for sorting moves now
maybe not gpu then but im allowed to use these no?
#include <vector>
#include <algorithm>
#include <execution>
#include <cmath>
#include <iostream>
my laptop keyboard has ´ and ` for some reason 
yes













force trigger
what








