#How do you ramp in green?
27 messages · Page 1 of 1 (latest)
when it comes to land ramp green has the most options you have your staples like Farseek,Cultivate, kodamas reach, three visits. But also theres bigger ramp spells like traverse the wilds, planar engineering etc.
green also has some good mana dorks like elvish mystic, birds of paradise, and llanowar elves
if your playing a lot of green you can run karametras acolyte that adds green = to your green devotion
Just threw this together at work, bracket 3 is the goal ofc
If you want to ramp in a enchantment deck, ramp with aura enchantment instead
[[Wild growth]]
Missing utopia sprawl I think
Got the ramp part figured out now
Trying to figure out the card draw side so I can get my sagas out quicker
mono green card draw is usually based off creatures having power 4-5 or greater
elemental bond does this with 3 power tho
you have greater good where you can sac a creature for its power in cards
a lot of times itll draw you card and tell you to put a creature from among them either into your hand or battlefield
a fun one is when something deals combat damage you draw acard though i think thats more of a gruul or simic thing
this one is one i plan to put in my zaxara deck
but some good staples are Garruks uprising, elemental bond, greater good
Looked at some, but the main ones I need is putting counters onto creaturs being card draw, since my main thing for the deck is saga creatures
Which I use to spend on Falco's topdecks
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
2/4
It does reveal your deck but if you have all these play additional lands effect it quite good
.