#Kaalia of the Vast Bracket 3

61 messages · Page 1 of 1 (latest)

sullen perch
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Working on building Kaalia but it's really hard bc I first just added stuff in, but then I redid it and started with lands then ramp and everything besides creatures, and then pasted all my creatures into the new decklist and I got 116 cards, I got it down to 108 but I have no idea what to remove. Any opinions would be much appreciated 🙏

https://moxfield.com/decks/lH9uXEfgiEWfLWka_FT4iw

bold temple
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I think the tainted lands might be a bit iffy with the low number of swamps you run.

Perhaps Phyrexian Arena is a bit slow for your deck. (If you rush out Kaalia, it could take a few turns before it starts going and it is pretty terrible late)

Chromatic Lantern seems unnecessary, as your manabase is looking fairly good, and you're hoping to ramp from 2 to 4, not from 3 to 5.

Seething Song can ramp you a fair amount, but it's only red mana, and a fair few of your big creatures would cost a lot of other colors to cast.

Simian Spirit Guide is perhaps not as good as running a Fellwar Stone. As both would get you to your commander on turn 3. But the stone can help recast her later. (Kaalia is a somewhat scary commander so she tends to get killed)

sullen perch
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What would be better than those lands and are cheap?

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And then you think I should remove everything else for deck size limit?

bold temple
void jayBOT
bold temple
void jayBOT
sullen perch
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Alright, cool, and part of the reason why Simian is in there is bc I found a video of a possible OTK with Kaalia that I think would be awesome/hilarious if I can get it and it would just make my day 😆

sullen perch
bold temple
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I find that people often overdo it on the requirement of things entering untapped. Most games, people have nothing to play on turn one. And if they do have the sol ring, they typically aren't falling behind anyways.

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It's perfectly easy to do if you are not on a budget, with fetches and shocks and whatnot, but otherwise players tend to end up running some really sketchy lands. (Personally not a favorite of the Shadowblood Ridge type of land, the hybrid mana ones I love though)

sullen perch
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Gotcha, no problem with me, I suppose just having two tapped lands doesn't affect it too much anyways

bold temple
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Hmm, there are some more painlands you could run

sullen perch
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Maybe, I do have two of the shock lands already in my possession, which is why they are in the decklist

bold temple
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[[Sunbaked Canyon]] isn't very expensive I think?

void jayBOT
sullen perch
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3 dollars, heck yeah, I can do that

bold temple
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Nomad Outpost is a super cheap triland that enters tapped. Out of all the tapped lands, perhaps the one that makes the most sense. [[Mount Doom]] also enters untapped but is somewhat more expensive (maybe not worth it really)

void jayBOT
bold temple
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[[Silent Clearing]] is somewhere inbetween in price I think?

void jayBOT
bold temple
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Anyhow, if you want my reference list: https://archidekt.com/decks/19327300/nonbasic_lands_per_color_combination sort by price 🙂

Archidekt

Custom deck
Lands
(4) Abzan • (15) Azorius • (4) Bant • (15) Boros • (15) Dimir • (4) Esper • (15) Golgari • (4) Grixis • (15) Gruul • (14) Izzet • (3) Jeskai • (4) Jund • (27) Land • (3) Mardu • (4) Naya • (14) Orzhov • (15) Rakdos • (16) Selesnya • (15) Simic • (3) Sultai • (3) Temur

sullen perch
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Awesome

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Alright, so I have been able to skim it down to needed two more cards removed, do you have any other suggestions?

bold temple
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You have a few cards that double Kaalia's trigger. I'm not sure if they are worth it. As you would need extra bombs in hand also.

sullen perch
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True, there is the thing though in which people have more than one piece that does the same thing to have a higher chance of drawing something that does that

bold temple
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(and then you may not have things to drop later, good for a burst, but can also just run you into a devastating boardwipe)

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For sure, if you really want an effect, it helps to run more similar cards. I just don't think you need this one. It may fit the 'win more' category of cards. That just make your deck overperform if it's already performing, but do nothing for you if the deck struggles.

sullen perch
bold temple
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Isshin or Strionic Resonator

sullen perch
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I'm surprised you didn't say Firebender Ascension

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Kaalia would need to proc 4 times to be able to benefit from that one

bold temple
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Ah, I missed it, I'll say Firebender Ascension now ^^

sullen perch
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😆 🤣

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All good. Yeah, that would be awesome, but the limitations don't help

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Btw, what would be some better cards for card draw??

bold temple
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I think you run some fairly decent ones already. There are cards that allow you to sacrifice a big creature for more gas if need be. Like Disciple of Bolas, but you probably want to keep your big creatures.

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The other options are likely rather expensive.

sullen perch
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Alright, there's like one in there that needs me to sac an artifact or creature but I don't want to have to use that to sac one of my creatures, if I don't have any artifacts to sac

bold temple
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Yeah, you could run the one that allows you to discard a card instead

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[[Demand Answers]]

void jayBOT
bold temple
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I suppose you could also run [[The Speed Demon]]

void jayBOT
bold temple
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It's somewhat similar to the Phyrexian Arena, but potentially faster and it swings. 🙂

sullen perch
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That's pretty good, I am just trying to do deck limit still bc there's too many good cards in here

bold temple
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Perhaps Windcrag Siege can go

sullen perch
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Hmmm.....

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I have no idea lol. I love the extra trigger

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What about in creatures?

bold temple
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Haha. Yeah I've noticed.

sullen perch
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Yeah, I just don't want to remove so many that it barely happens, bc i do have a lot of creatures so I could get a couple crazy bombs in my hand

bold temple
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Hmmz, consider what you need to win. Kaalia, some protection, a big creature and some way to make sure your opponents aren't winning before you do.

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Oh, and card draw, in case they stop you from winning.

sullen perch
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True, i have also been told i need to add removal

bold temple
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Dolmen gate seems a bit unnecessary. As most of your creatures fly, you'll typically be able to attack safely in at least one direction.

sullen perch
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Yeah, that's fair

sullen perch
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Alright, this chat will be deleted now, thank you very much @bold temple for the help