Working on building Kaalia but it's really hard bc I first just added stuff in, but then I redid it and started with lands then ramp and everything besides creatures, and then pasted all my creatures into the new decklist and I got 116 cards, I got it down to 108 but I have no idea what to remove. Any opinions would be much appreciated 🙏
#Kaalia of the Vast Bracket 3
61 messages · Page 1 of 1 (latest)
I think the tainted lands might be a bit iffy with the low number of swamps you run.
Perhaps Phyrexian Arena is a bit slow for your deck. (If you rush out Kaalia, it could take a few turns before it starts going and it is pretty terrible late)
Chromatic Lantern seems unnecessary, as your manabase is looking fairly good, and you're hoping to ramp from 2 to 4, not from 3 to 5.
Seething Song can ramp you a fair amount, but it's only red mana, and a fair few of your big creatures would cost a lot of other colors to cast.
Simian Spirit Guide is perhaps not as good as running a Fellwar Stone. As both would get you to your commander on turn 3. But the stone can help recast her later. (Kaalia is a somewhat scary commander so she tends to get killed)
Alright cool, so then a couple questions...
What would be better than those lands and are cheap?
And then you think I should remove everything else for deck size limit?
Basics or maybe [[Shattered Landscape]], you could also run a tapped land like [[Temple of Malice]], as you are somewhat unlikely to play a card on turn one.
I suppose those would be a good place to start yeah. [[Painful Truths]] may be better in your deck than some of the draw 2 effects you have.
Alright, cool, and part of the reason why Simian is in there is bc I found a video of a possible OTK with Kaalia that I think would be awesome/hilarious if I can get it and it would just make my day 😆
Yeah, I just want to stay having untapped lands to make sure I can use the mana immediately
I find that people often overdo it on the requirement of things entering untapped. Most games, people have nothing to play on turn one. And if they do have the sol ring, they typically aren't falling behind anyways.
It's perfectly easy to do if you are not on a budget, with fetches and shocks and whatnot, but otherwise players tend to end up running some really sketchy lands. (Personally not a favorite of the Shadowblood Ridge type of land, the hybrid mana ones I love though)
Gotcha, no problem with me, I suppose just having two tapped lands doesn't affect it too much anyways
Hmm, there are some more painlands you could run
Maybe, I do have two of the shock lands already in my possession, which is why they are in the decklist
[[Sunbaked Canyon]] isn't very expensive I think?
3 dollars, heck yeah, I can do that
Nomad Outpost is a super cheap triland that enters tapped. Out of all the tapped lands, perhaps the one that makes the most sense. [[Mount Doom]] also enters untapped but is somewhat more expensive (maybe not worth it really)
[[Silent Clearing]] is somewhere inbetween in price I think?
Anyhow, if you want my reference list: https://archidekt.com/decks/19327300/nonbasic_lands_per_color_combination sort by price 🙂
Awesome
Alright, so I have been able to skim it down to needed two more cards removed, do you have any other suggestions?
You have a few cards that double Kaalia's trigger. I'm not sure if they are worth it. As you would need extra bombs in hand also.
True, there is the thing though in which people have more than one piece that does the same thing to have a higher chance of drawing something that does that
(and then you may not have things to drop later, good for a burst, but can also just run you into a devastating boardwipe)
For sure, if you really want an effect, it helps to run more similar cards. I just don't think you need this one. It may fit the 'win more' category of cards. That just make your deck overperform if it's already performing, but do nothing for you if the deck struggles.
You don't think I need which one?
Isshin or Strionic Resonator
I'm surprised you didn't say Firebender Ascension
Kaalia would need to proc 4 times to be able to benefit from that one
Ah, I missed it, I'll say Firebender Ascension now ^^
😆 🤣
All good. Yeah, that would be awesome, but the limitations don't help
Btw, what would be some better cards for card draw??
I think you run some fairly decent ones already. There are cards that allow you to sacrifice a big creature for more gas if need be. Like Disciple of Bolas, but you probably want to keep your big creatures.
The other options are likely rather expensive.
Alright, there's like one in there that needs me to sac an artifact or creature but I don't want to have to use that to sac one of my creatures, if I don't have any artifacts to sac
Yeah, you could run the one that allows you to discard a card instead
[[Demand Answers]]
I suppose you could also run [[The Speed Demon]]
Legendary Creature — Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Caution is for those who falter.
5/5
It's somewhat similar to the Phyrexian Arena, but potentially faster and it swings. 🙂
That's pretty good, I am just trying to do deck limit still bc there's too many good cards in here
Perhaps Windcrag Siege can go
Haha. Yeah I've noticed.
Yeah, I just don't want to remove so many that it barely happens, bc i do have a lot of creatures so I could get a couple crazy bombs in my hand
Hmmz, consider what you need to win. Kaalia, some protection, a big creature and some way to make sure your opponents aren't winning before you do.
Oh, and card draw, in case they stop you from winning.
True, i have also been told i need to add removal
Dolmen gate seems a bit unnecessary. As most of your creatures fly, you'll typically be able to attack safely in at least one direction.
Yeah, that's fair
Alright, this chat will be deleted now, thank you very much @bold temple for the help
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