#Phenax, God of Deception- mill win con Help

1 messages · Page 1 of 1 (latest)

tawdry gazelle
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So I was doing my own stuff and went to my LGS and bought me Phenax because I wanted a mill deck for a while.
And I put this deck together:
https://moxfield.com/decks/ESSEiQVGUk-0ley1gGaoAQ
And I just realized that I need to target each opponent with the ability so it's harder to use it as a win con if it's one player at a time and also I need some ramp as I dont know how to do so in dimir.
The strategy so far is to play a lot of defenders and mill instant/sorceries and then play phenax when the board is set to start mill opponent(s).
So any help regarding how to help with milling opponents and ramping in dimir is highly welcomed as well as addition/cuts.

valid hinge
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i see zero 3 drop mana rock, which is arguably the most important curve of the deck with a 5 drop commander

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even if you dont plan on playing the commander on curve, there are so many more things you can do with 3 mana rocks that 2 mana ramp cannot

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i would rate swiftfoot boots here at the bottom when it comes to haste enable out of the options avaliable

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there are greaves at a higher price and [[thousand year elixir]] at a even higher? price point

grave bobcatBOT
valid hinge
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perhaps [[jandors saddlebags]] is the jankiest one

grave bobcatBOT
valid hinge
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and no haste etc

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[[$thousand year elixir]]

grave bobcatBOT
valid hinge
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dang, it really need a reprint

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high toughness walls + phenax isnt a bad game plan but liek you said, single target is just not fast enough with 3 players with 39 more cards each than the normal 60 cards format

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so things either need to be hyper efficient with that toughness or just ways to add to the mill

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syr konrad + mindcrank, those are excellent selections in your deck already, i would try to add every little small things to slow down the game and "help" others to fall into my favourable position and win condition

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i want everyone to fight and not direct their things at me, perhaps some infighting/goading/ common thread on other side of the table is a good thing

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[[field of ruins]]

grave bobcatBOT
valid hinge
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"Each player" means that everyone will thin their deck by 1 card, if you do this on any opponent's main phase, then you can temporarily give that player one more untapped land

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and both that and ghostly quarter can potentially trigger your own landfall crab if you are desperate

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the card that lot of people see as group hug technically falls into the mill plan as [[hallowing mine]] is milling an additional 3 cards of your opponent's combine 297 each round, while still giving you a small boost in card advantage. [[temple bell]] has the best timing on your part, [[minds aglow]] can sometimes bait people to pay their untapped mana ON RESOLVING the spell (pass the point of reacting with counterspells)

grave bobcatBOT
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No card found for “hallowing mine”

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No card found for “hollowing mine”

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No card found for “hllow mine”

valid hinge
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my bais to temple bell is showing i cant even spell howling XD

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basically, you want to somewhat use the "small bean syndrome" tactic to your advantage, a well paced and controlled environment to deploy a slower mill plan

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you dont need two card one shot combo, but as the game goes on, you might outrun others in that battle of attrition to reach the end just before they run out of fuel in front of the finish line

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if the normal win con with battle cruiser combat is driving your vehicle to the goal, mill is like putting small holes in their fuel tank to make sure they will never reach that set goal, while life gain is almost like moving that goal poles a bit at a time XD

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i wonder if you should consider lifegain just to be a dick

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"oh no i am dyin... nvm i still got lot of life"

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[[misleading signpost]]

grave bobcatBOT
valid hinge
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very fitting dont you think

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oh and on top of the ramp thing, there are many creatures that can untap permanents, i think [[aphetto alchemist]] is at the lowest cost for creature only

grave bobcatBOT
valid hinge
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most others can untap lands/artifacts

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the one that has cycling can untap and cantrip itself

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personally, because i love big jank spells, my favourite mana rock is basically [[gilded lotus]]

grave bobcatBOT
valid hinge
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i wouldnt think twice about going below 37 lands to play those big ramp cards

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sometimes paired with [[sonic screw driver]]

grave bobcatBOT
valid hinge
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i think the laser one can goad on the last ability, but i dont really find it as useful as the untap

valid hinge
tawdry gazelle
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Hallowing mine is the most interesting addition of "grouphug" but mill
Which is honestly a hilarious game plan which i would like to add

valid hinge
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dislike in [[thought collapse]] i wouldnt run [[arcane denial]] over it unless i am on a tight budget

grave bobcatBOT
valid hinge
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i dont like extra pips unless i have to

valid hinge
tawdry gazelle
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I have that spell that exiles graveyard and gives 3 life for each creatures

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But dimir isn't really life gain-y

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So what to cut now and add

tawdry gazelle
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I think ill drop [[Mirko Vosk, mind drinker]] as i dont really plan on doing damage

grave bobcatBOT
tawdry gazelle
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and maybe [[unhallowed phalanx]] as it's a 5 drop that comes in tapped

grave bobcatBOT
tawdry gazelle
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and duskmantle guildmage feels redundant and expensive?

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is there a cheap-ish tutor for artifacts/enchantments in blue? i dont have the budget to add a demonic/vampiric tutor

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kinda want to get the water crystal out as fast as possible if i can

valid hinge
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like [[frabicate]]?

grave bobcatBOT
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No card found for “frabicate”

valid hinge
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[[muddle the mixture]]

grave bobcatBOT
valid hinge
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[[duskmantle. guildmage]] is a two card combo with mindcrank

grave bobcatBOT
valid hinge
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i didnt pay attention in the initial look through

tawdry gazelle
tawdry gazelle
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I just know of a 4 card infinity combo
which is phenax, aphetto alchemist , Illusionist bracer and any creature tbh

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It's kinda janky but idk if its any good tbh
but I think Im kind of happy with it RN?

valid hinge
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[[illusionist bracer]]

grave bobcatBOT
valid hinge
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right you can untap itself

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bracers actually feels worst than a lot of the 3 drops untappers in the game tho

tawdry gazelle
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it's also to do a 2 person mill from a creature

valid hinge
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i probably would have targetted the same person, or if untap the creature i can repeat the tap mill

tawdry gazelle
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Also cant believe i forgot about [[eater of the dead]]

grave bobcatBOT
valid hinge
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untappers can double as ramp

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oh nice

tawdry gazelle
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it works nice

valid hinge
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[[phyrexian delver]] let see if i got this name right its a wall?

grave bobcatBOT
valid hinge
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nope way off

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there is a wall of some sort that can get counters on it but if the power is too big it goes away or something

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gtg eat

tepid coral
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Guys, I think this deck could potentially break [[intruder alarm]] !!!
We finally did it boys!!!

grave bobcatBOT
valid hinge
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it may break someone else's deck before you can deck them out 😅 but sometimes without instant win combo, the chaos can be fun

tawdry gazelle
valid hinge
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Its refering to a card that was basically broken on release, think of [[skull clamp]] which is broken with anything so in a sarcastic way of saying that a broken thing "Got" broken by something else

grave bobcatBOT
valid hinge
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if you read intruder alarm, its is not just your creature, and it doesnt just untap one creature

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so if a [[avenger of zendikar]] enters

grave bobcatBOT
valid hinge
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and bring along 9 tokens

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the alarm will ring a total of 10 times

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thus untap, ALL CREATURES, 10 times each

tepid coral
# tawdry gazelle Listem I'm quite new tf does that mean tho

Yeah, intruder alarm is unbelievably strong with tap abilities. The meme is “guys I think we broke (incredibly well known and generically broken/powerful card). But the issue with intruder alarm is that because the effect is universal, every opponent gets a turn with it before you get to untap so you might just get the win stolen from you

tawdry gazelle
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Ohhhh thanks for explaining

valid hinge