Hello all!
I’m working on a Jund Power Matters deck that utilizing high power creatures to complete all of the functions a deck should need. It’s based on getting an early game spike in power and using that spike to takeover a game and swing out for kills. There are recursion and 1/1 counter sub themes.
I am a budget player and don’t want to be so explosive that wins might feel stolen (no bulk up or fling style cards). There is an early game ramp idea (high power creature, pumping aura, mana spike card) that I wish was more consistent but I don’t really know where to cut for the deck space. Any suggestions are appreciated!
https://archidekt.com/decks/18176279/mr_orfeo_the_greedy_punch_man
Mr. Orfeo, the Boulder - Commander deck
(1) Commander • (1) Anthem • (1) Counters • (3) Creature • (5) Draw • (3) Evasion • (11) Greed Machines • (38) Land • (5) Misc • (5) Protection • (15) Ramp • (6) Recursion • (7) Removal
I previously made 8 version of this Mr Orfeo Deck.
I expiremented with many different style...
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
