Hello everyone,
I am new here, and i hope that i dont make mistake by posting here.
Nevertheless, i am actually brewing Taigam Master opportunist.
https://archidekt.com/decks/14706474/the_second_is_free_
Well my first party was pretty fun to play with him, a little bit less fun for my opponents 😅
But i think this deck can be more impactful, so if you have any ideas of cards to cut, cards to add (especially unpopular or obscur ones), i'm your man.
Bests
#Taïgam second is free !
100 messages · Page 1 of 1 (latest)
the cards that only draw cards, i feel meh about
because the commander can essentially copy anything for a second time
drawing is to open up the options and get to the good stuff, value is good
the ones that synergize with suspend is perfect in here
but things that only replace itself, even if you get that second cast, i think the value is so small they are not worth it
so how sort of comes down to, how many spells is there to be the first spell and how many you want as the second doubled up spell
overall looks nice tho, just not sure how to get to a point where you can win with pure value 😅 not my style of deck
Thank you for your feedback !
Well thats not my type of deck, but i wanted to try domething and i liked it !
So now i want to make it better 🤗
i did build an played [[Taigam, Ojutai master]] that one has some fun interaction with the unkeep free spells
Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4
so the trick comes down to, not missing triggers, ordering the stack to make sure it is right, maximize the value, holding something under my sleeve, and a few cards where they can be flexible
counterspells are slightly worse because they have no target on an empty stack, but spells that can target spell on the stack as well as permanents, will always have a target regardless of timing
ofc i am sure you can control when to cast them so it is not the one getting copied
the big thing about taigam is casting spell during opponents turn and getting additionnal upkeep
if you cast 2 spells on someone else turn, on your turn, you'll removed a time counter arlready, going down to 3
if you manage to have 2 add upkeeps, you get to recast your spells
in 1 turn cycle
but even still, the copy of the same second spell getting a second cast
need to have enough value to be worth all that extra hoops
thank you !
i was thinking to remove an offer you cannot refuse, consign to memory and counterspell
I would add divert disaster because it is counterspell and ramp. And maybe don’t play panoptic mirror with extra turn spells because that will make people salty
[[divert disaster]]
Instant
Counter target spell unless its controller pays
. If they do, you create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Illvoi hope for the best outcomes but engineer for the worst.
its not counterspell AND ramp, its OR
if opponent cant pay, then it is countered. if opponent can pay, then you make a lander token
i too lowkey thought it was both at the beginning
if you want pure counterspells, i think [[delay]] is a fun one because just add extra flavour to the theme
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
but if your plan is to remove something, the usually counterspell, negate will do the trick
in commander, multiple time counters on a game ending spell basically means it will never see the light of the day since the entire table will focus you down (ex. second sun alter win con)
other upside is that you can counter your own spell to dodge thing on the stack and play around with suspend
but overall it create more variant which may not be goodin some cases, and it is still a counterspell so it fail to find a target if itself got suspended
so, for my personal picks i would go for
[[press the enemy]]
it can target both spell and permanent under opponent s control, and if it resolves, you get the 2nd spell casted for free
or make it your second spell so you can suspend it for later and not whiff
[[release the wind]]
basically a model spell that can disrupt sorcery speed combo or save your own permanent even from a farewell
[[unsubstantiate]] whenever you want to reuse a ETB, bounce a creature from board or spell off the stack
anything with that choice given to you; can be counterspells you may consider
i dont think i ever need that last one i mentioned, but it shows the concept
in general, i just never need to run actual [[counterspell]] in my decks if i am not mono blue
Wow thank you for all your removal ideas !!!
Yes during the game i suspended a counterspell, so it found nothing to counter during my upkeep...
I didnt think of that during my brewing
XD
i just hate playing the normal counterspell
¯_(ツ)_/¯
Do you think you will put Delay in there?
the important take away would be: not everything is good to suspend, really only half the spells can ever get suspended (through that ability) because you have to cast at least two spells. In the off chance, suspend is your only way to give a creature haste in blue.
Does this commander work with [[twinning staff]]?
Sûre !
Last game i did 3 copies of panoptic miror, it was a little bit insane 🤯
but each one imprint something else right [[panoptic mirror]]
oh thats the card that got unbanned
into game changer
too bad the wording doesnt work with twinning staff
Enchantment
Ward 
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Isengard had once been filled with fruitful trees, but no green thing grew there in the latter days of Saruman.
control which suspend goes off with time travel to not mess it up
can also bounce original to hand for recast/ release to the wind same thing
[[twincast]] may have a place
[[Boomerang]]
wait no I'm thinking of [[Capsize]]
Look at Buybacks;
It's very stupid but [[Tasha's Hideous Laughter]] has been a finisher in my pod when copied off
I also feel like you want ways to recur spells from the Graveyard
[[Chisei]] I don't think works that way?
[[Mechanozoa]] is also just a weird inclusion
Artifact Creature — Robot Jellyfish
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
5/5
Depending on your pod, I'd probably also just cut most of the stuff above 5 mana unless your pod is slow enough for these.
[[Quistis]]
Legendary Creature — Human Wizard
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
"It's not like everyone can get by on their own, you know?"
2/2
[[Shrieking Drake]] is fun, yeah Mono Blue doesn't have access to [[Fleeting Effigy]] or [[Reinforced Ronin]] so good cheap enabler to cast your 2nd spell
WTF Shark Typhoon is a $2 card now?
Awesome
though I think I'll probably still stick to [[Chrome Host]] because it's 3 Mana
Multiple cards match “Chrome Host”, can you be more specific?
[[Chrome Host Shark]]
,
,
: This creature gets +2/+0 until end of turn.
