#Taïgam second is free !

100 messages · Page 1 of 1 (latest)

dim osprey
#

Hello everyone,
I am new here, and i hope that i dont make mistake by posting here.
Nevertheless, i am actually brewing Taigam Master opportunist.
https://archidekt.com/decks/14706474/the_second_is_free_
Well my first party was pretty fun to play with him, a little bit less fun for my opponents 😅
But i think this deck can be more impactful, so if you have any ideas of cards to cut, cards to add (especially unpopular or obscur ones), i'm your man.
Bests

Archidekt

Taigam, Master Opportunist - Commander deck

(1) Commander • (1) Bounce • (7) Copy • (2) Counters • (2) Creature • (16) Draw • (1) Finisher • (38) Land • (4) Proliferate • (3) Protection • (13) Ramp • (9) Removal • (1) Stax • (2) Tokens

random geyser
#

the cards that only draw cards, i feel meh about

#

because the commander can essentially copy anything for a second time

#

drawing is to open up the options and get to the good stuff, value is good

#

the ones that synergize with suspend is perfect in here

#

but things that only replace itself, even if you get that second cast, i think the value is so small they are not worth it

#

so how sort of comes down to, how many spells is there to be the first spell and how many you want as the second doubled up spell

#

overall looks nice tho, just not sure how to get to a point where you can win with pure value 😅 not my style of deck

dim osprey
#

Thank you for your feedback !
Well thats not my type of deck, but i wanted to try domething and i liked it !

#

So now i want to make it better 🤗

random geyser
#

i did build an played [[Taigam, Ojutai master]] that one has some fun interaction with the unkeep free spells

last skiffBOT
#

Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4

random geyser
#

so the trick comes down to, not missing triggers, ordering the stack to make sure it is right, maximize the value, holding something under my sleeve, and a few cards where they can be flexible

#

counterspells are slightly worse because they have no target on an empty stack, but spells that can target spell on the stack as well as permanents, will always have a target regardless of timing

#

ofc i am sure you can control when to cast them so it is not the one getting copied

wild sandal
#

the big thing about taigam is casting spell during opponents turn and getting additionnal upkeep

#

if you cast 2 spells on someone else turn, on your turn, you'll removed a time counter arlready, going down to 3

#

if you manage to have 2 add upkeeps, you get to recast your spells

#

in 1 turn cycle

random geyser
#

but even still, the copy of the same second spell getting a second cast

#

need to have enough value to be worth all that extra hoops

dim osprey
#

thank you !
i was thinking to remove an offer you cannot refuse, consign to memory and counterspell

visual kettle
random geyser
#

[[divert disaster]]

last skiffBOT
random geyser
#

its not counterspell AND ramp, its OR

#

if opponent cant pay, then it is countered. if opponent can pay, then you make a lander token

#

i too lowkey thought it was both at the beginning

#

if you want pure counterspells, i think [[delay]] is a fun one because just add extra flavour to the theme

last skiffBOT
random geyser
#

but if your plan is to remove something, the usually counterspell, negate will do the trick

#

in commander, multiple time counters on a game ending spell basically means it will never see the light of the day since the entire table will focus you down (ex. second sun alter win con)

#

other upside is that you can counter your own spell to dodge thing on the stack and play around with suspend

#

but overall it create more variant which may not be goodin some cases, and it is still a counterspell so it fail to find a target if itself got suspended

#

so, for my personal picks i would go for

#

[[press the enemy]]

last skiffBOT
random geyser
#

it can target both spell and permanent under opponent s control, and if it resolves, you get the 2nd spell casted for free

#

or make it your second spell so you can suspend it for later and not whiff

#

[[release the wind]]

last skiffBOT
random geyser
#

basically a model spell that can disrupt sorcery speed combo or save your own permanent even from a farewell

#

[[unsubstantiate]] whenever you want to reuse a ETB, bounce a creature from board or spell off the stack

last skiffBOT
random geyser
#

it will always have a target.

#

[[blue elemental blast]]

last skiffBOT
random geyser
#

anything with that choice given to you; can be counterspells you may consider

#

i dont think i ever need that last one i mentioned, but it shows the concept

#

in general, i just never need to run actual [[counterspell]] in my decks if i am not mono blue

random geyser
#

or 70% blue

#

@dim ospreyhope that makes it easy to understand

dim osprey
#

Wow thank you for all your removal ideas !!!
Yes during the game i suspended a counterspell, so it found nothing to counter during my upkeep...
I didnt think of that during my brewing

random geyser
#

XD

#

i just hate playing the normal counterspell

#

¯_(ツ)_/¯

#

Do you think you will put Delay in there?

#

the important take away would be: not everything is good to suspend, really only half the spells can ever get suspended (through that ability) because you have to cast at least two spells. In the off chance, suspend is your only way to give a creature haste in blue.

#

Does this commander work with [[twinning staff]]?

last skiffBOT
random geyser
#

ohh i think it does

#

twin that twinning staff

dim osprey
#

Sûre !
Last game i did 3 copies of panoptic miror, it was a little bit insane 🤯

random geyser
#

but each one imprint something else right [[panoptic mirror]]

last skiffBOT
random geyser
#

oh thats the card that got unbanned

#

into game changer

#

too bad the wording doesnt work with twinning staff

random geyser
#

i forgot to mention this tech i had

#

its called [[storm of saruman]]

last skiffBOT
random geyser
#

control which suspend goes off with time travel to not mess it up

#

can also bounce original to hand for recast/ release to the wind same thing

#

[[twincast]] may have a place

last skiffBOT
ebon trench
#

[[Boomerang]]

last skiffBOT
ebon trench
#

wait no I'm thinking of [[Capsize]]

last skiffBOT
ebon trench
#

Look at Buybacks;

#

It's very stupid but [[Tasha's Hideous Laughter]] has been a finisher in my pod when copied off

last skiffBOT
ebon trench
#

I also feel like you want ways to recur spells from the Graveyard

#

[[Chisei]] I don't think works that way?

last skiffBOT
ebon trench
#

[[Mechanozoa]] is also just a weird inclusion

last skiffBOT
#

Artifact Creature — Robot Jellyfish
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Warp mana2manau (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
5/5

ebon trench
#

Depending on your pod, I'd probably also just cut most of the stuff above 5 mana unless your pod is slow enough for these.

#

[[Quistis]]

last skiffBOT
ebon trench
#

[[Shrieking Drake]] is fun, yeah Mono Blue doesn't have access to [[Fleeting Effigy]] or [[Reinforced Ronin]] so good cheap enabler to cast your 2nd spell

last skiffBOT
ebon trench
#

WTF Shark Typhoon is a $2 card now?

#

Awesome

#

though I think I'll probably still stick to [[Chrome Host]] because it's 3 Mana

last skiffBOT
#

Multiple cards match “Chrome Host”, can you be more specific?

ebon trench
#

[[Chrome Host Shark]]