#REVERSED! (EDH) Assistance!

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wicked gust
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Lol

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[[Chandra gremlin]] wish was legal

shrewd zealotBOT
deft belfry
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what semantics

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didnt get that

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why is it not legal

wicked gust
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Don't worry about it

deft belfry
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ah your

wicked gust
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It's a Hero's of the real card if I recall

deft belfry
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voice to text

wicked gust
deft belfry
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oh i didnt know which line you were responding to XD

wicked gust
deft belfry
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you made it sounds like i made an innuendo somewhere i wasnt aware of

wicked gust
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Lol

deft belfry
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gremlin making chandra would be so nice since you can make blockers for her

wicked gust
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Exactly!!

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But it's a Hero's of the Realms...

deft belfry
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well go back to bad chandras

wicked gust
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I'll look at them...maybe I'll look at the ones that discard cards fo fuel klothys

deft belfry
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ideally oyu dont discard the entire hand

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and have selection

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i think one has discard 3 draw 3 is it in the deck

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is it even chandra idr

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well now i see the spoiler chandra [[chill of compliance]]

shrewd zealotBOT
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Legendary Planeswalker β€” Chandra
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add manau. Spend this mana only to cast a noncreature spell.
βˆ’X: Tap target artifact or creature. Put X stun counters on it.
βˆ’6: You get an emblem with "Whenever you cast a spell, draw a card."
Loyalty: 3

deft belfry
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spellslinger for blue

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sounds like narset

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[[!chandra flame fury]] i dislike this one

deft belfry
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6 mana for a shock

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should [[acolyte of flame]] belong in here

shrewd zealotBOT
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Legendary Planeswalker β€” Chandra
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
βˆ’2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Loyalty: 4

deft belfry
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with like [[paker camera]] it can resolve twice

shrewd zealotBOT
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No card found for β€œpaker camera”

deft belfry
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[[peter parker camera]]

shrewd zealotBOT
deft belfry
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swap for [[kher keep]] for blocker

shrewd zealotBOT
deft belfry
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idk if [[mobilized district]] is worth it since i am still tesitng it

shrewd zealotBOT
deft belfry
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i usually include [[honor worn shaku]] with high legend count i dont think i saw it here

shrewd zealotBOT
deft belfry
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[[myx lotus]] may also be worth

shrewd zealotBOT
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No card found for β€œmyx lotus”

deft belfry
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or the proliferate ish effect with [[glittering stockpile]] i think this one is generally too slow but it is an option for burst mana

shrewd zealotBOT
deft belfry
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its way worse than [[everflowing chalice]]

shrewd zealotBOT
deft belfry
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[[lavabrink flood]] is a fun jank i find early this year

shrewd zealotBOT
deft belfry
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[[valakut exploration]] landfall synergy

shrewd zealotBOT
deft belfry
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for repeatable camera, there is [[ring of brighthearth]]

shrewd zealotBOT
deft belfry
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not a card i ever consider running

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but it sort of beats [[!the chain veil]] until you have more than one planeswalker

deft belfry
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at two they still break even with rings being slightly less

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i think hitting [[delayed blast fireball]] with impulse would be solid

shrewd zealotBOT
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Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell mana4manarmanar (During your turn, you may pay mana2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

storm fox
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I wanted the land ase of this deck to be as simple as possible when i made it, there isnt even a command tower in hereπŸ˜…

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Havent tested that one yet, but i feel like its gonna work pretty well if i've got more creatures than other people, just casting the exiles spell once is already worth it

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Let alone casting it multiple times

deft belfry
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[[Chandra, Legacy of Fire]]

shrewd zealotBOT
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Legendary Planeswalker β€” Chandra
At the beginning of your end step, Chandra deals X damage to each opponent, where X is the number of planeswalkers you control.
+1: Add manar for each planeswalker you control.
0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
Loyalty: 3

deft belfry
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yeah it s fine, may not even draw both

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ohhhh [[The Peregrine Dynamo]] is good with chandra

shrewd zealotBOT
wicked gust
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I reworked the equipment dexk as I noticed I had a lot of creatures draws amd hardly any equipment...

storm fox
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I decided i wanna get rid of worldfire, do you know any other big stupid spells that u could use instead of it?

deft belfry
wicked gust
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Yes, but I saw an op creature...lol

deft belfry
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in place of [[!worldfire]]?

shrewd zealotBOT
wicked gust
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[[Etched champion]]

shrewd zealotBOT
wicked gust
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I'm working on the klothys deck right mow

deft belfry
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otherwise it a nice attacker

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or ground blocker

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without reach its meh as blocker

wicked gust
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Plenty of noncolor equips

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It's worth a test

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So what exactly did you suggest I for sure add to the klothys dexk? Such word vomits lol

deft belfry
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i think peregrine is perfect in this semi legendary tribal

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i see chain veil but it is very much worst than rings of brighthearth until you keep 3 chandras out

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the mana ramps are all optional
i think valakut explor is worth a slot since card advantage + easy landfall trigger + damage never hurt

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kher keep is imergency blocker and lands are easy swaps
i dont think you have [[acolyte of flame]] which is basically your proliferate in red, at the low cost of 3 mana

shrewd zealotBOT
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Legendary Planeswalker β€” Chandra
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
βˆ’2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Loyalty: 4

deft belfry
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so i see 3 adds and 2 swaps

wicked gust
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I need 8 cuts lo

deft belfry
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how many chandra did you add

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i think i can cut a forest from the kher add

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as long as you dont run out of basics to search

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so the interaction with planewalker and indestructible

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is that it doesnt stop damage

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so loyalty counter still will drop

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damage doubler/tripler i would probably drop as well to maintain the curve

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i dont think harmonize is that great of a card to belong here but i also want to avoid cutting card draw too early; thats a maybe

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[[!fade into antiquity]] is exile that important for your deck

deft belfry
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because it is very much a worse version of that [[!collective resistance]] due to powercreep

deft belfry
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not to mention you also have the generic removal beast within

fresh tapir
deft belfry
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[[!kazuul tyrant cliffs]] imo is an alright creature too but it doesnt work when your planeswalkers are being attacked

deft belfry
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since i also see solphim in the creatures, i think dictate is a easy cut. planeswalker decks dont really need to have 5 mana open

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lot of those cards are coming out to do nothing though so be careful how many turns you can "skip" and not get punished

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the thing about indestrutible is a weird redundant effect when the commander is rarely a creature. and idk how much removals are going to be directed at chandras. worst part is just not preventing combat damage

fresh tapir
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Not to step in, but Heavily reommend [[!Chranda, Legacy of fire]]
Excellent passive, and is practically a ritual if you got enough cost reduction and or planeswalkers

deft belfry
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i think that was there at somepoint

fresh tapir
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Fair

deft belfry
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not too sure why it is in the side deck

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while [[chandra glames fury]] is there πŸ˜… but idc too much which chandra it is since it's just one of them

shrewd zealotBOT
deft belfry
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oh lol 7 chandras are 6cmc

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[[!earthquake]] is actually pretty bad here too since its all your mana to kill all non flying (your own creatures) and burn everyone including yourself

shrewd zealotBOT
deft belfry
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without flying blockers, chances is that planewalks are already taking a beating

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may swap return to nature for something that can remove mutiple incoming attacks

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that should to be 5+ cuts

deft belfry
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[[The Peregrine Dynamo]] [[rings of brighthearth]][[peter parker camera]] all can copy abilities @fresh tapir

shrewd zealotBOT
fresh tapir
deft belfry
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sounds good, less to cut from XD

fresh tapir
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My bracket 3 planeswalker already hard leans to copying abilities and tokens

deft belfry
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ah

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i dont own peregrine nor do i have a deck that wants it

fresh tapir
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Its a great card, but, not for my current one

deft belfry
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would be fun to clone my opponents commander then copy the ability

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anyways i am going to sleep

storm fox
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Worldfire is considered mass land denial

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So maybe some other game ending big spell?

wicked gust
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And a few of the suggested cards

wicked gust
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And now 7 candras added lol

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5 to cut

deft belfry
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did you see my cuts above

deft belfry
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strider rider and tamiyo are good cards but i dont think you need them too much unless you have other things to protect

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i would probably cut just the tamiyo to test

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rider can make a emergercy blocker to surprise combat and save chandra

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i am here looking at a bunch of old cards and trying to see if i can brew something with [[sigil of distinction]]

shrewd zealotBOT
deft belfry
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[[sphinx bone wand]] may cost oo much and idk how many spells fits in this type of counter matters deck with equipment and proliferate sub theme

shrewd zealotBOT
deft belfry
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but the dream is like making 9/9 every turn with [[titan forge]] etc

shrewd zealotBOT
deft belfry
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but i kow forsure i aint buying Umezawa Jitte for a jank deck

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[[$umezawa jitte]] i guess it is sort of cheap with reprint

shrewd zealotBOT
#
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deft belfry
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kek

wicked gust
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Yes I did cut all the ones you suggested, i believe

wicked gust
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From thr Vault : lore

deft belfry
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lol [[conflux]]

shrewd zealotBOT
deft belfry
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idr the last time i saw this in anything, probably got kicked out of commander in today's avg power

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love my [[!glissa the traitor]] deck

deft belfry
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its Golgari Garbage, midrange B3 though so also not many chance of playing it

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[[!unmask]]

shrewd zealotBOT
deft belfry
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no idea this was power from the past

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ohh you should use [[mind desire]] that is hard to do

shrewd zealotBOT
wicked gust
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Lol maybe in the new prismari deck or even my current izzet deck

odd zenith
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https://archidekt.com/decks/22414491/disco_boy i would like some help to make it more consistant we allow proxys so I could add the cedh staple stuff but I dont wanna overdo it. i have all in list atm exept demonic tutor. Im mostly thinking about adding the better mana rocks instead of the shitty creatures . I got it as a budget br4 but had alot of stuf to upgrade the base of the deck but would like some tips on maybe more combos and what to swap out for like remora and stuff

Archidekt

Kefka, Court Mage // Kefka, Ruler of Ruin - Commander deck

(1) Commander β€’ (2) Blink β€’ (1) Clones β€’ (6) Copy β€’ (4) Counters β€’ (1) Finisher β€’ (32) Land β€’ (3) Protection β€’ (17) Ramp β€’ (3) Recursion β€’ (18) Removal β€’ (1) Stax β€’ (11) Tutor

deft belfry
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prof copied my idea and is doing deck help XD oh well i wonder if i should post anything there; make everything super wrong with a very niche premise that is nearly impossible to fix

deft belfry
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i am going to have to look through another previous deck for comparison to see what you have and what not

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will do that sometime after work

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πŸƒ

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for starter, not a big fan of 2 cmc rocks when utility rocks can do much more

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2 cmc sets up for one extra mana T3 and so on

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where as utility rocks gives more value and sometimes more mana in the long run [[coalition relic]] for ex

shrewd zealotBOT
deft belfry
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which sets up for the guarantee 5 mana & mana fixing, without the need of hitting a land drop etc

odd zenith
wicked gust
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Also thoughts on the walkers I picked?

blissful lily
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Definitely need better mana and game changers could probably use better card draw as well

deft belfry
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i think i dislike [[!chandra flames fury]] the most, because everything looks bad on her

deft belfry
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damage is always the worst scaling in commander high life total format

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otherwise, the rest of the chandra seems alright, may swap them as you please

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draw chandras are usually the best ones

deft belfry
wicked gust
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Could remove her for a proper removal

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I did add back [[fade into obscurity]] as the Exile is better than removal moat of the time

shrewd zealotBOT
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No card found for β€œfade into obscurity”

deft belfry
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[[!Lightning Surge]][[[!thriving bluff]][[!eris roar storm]][[!darksteel ingot]] to list a few... those cards dont belong

wicked gust
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[[Fade into antiqu]]

shrewd zealotBOT
deft belfry
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meh on that one

wicked gust
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A better one?

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Classic [[lightning bolt]] ?

shrewd zealotBOT
deft belfry
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ew

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the turn to tree one is stronger for permanent removal then

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song of dryads

deft belfry
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not sure what combos you have already

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risky mana base with low land count

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curve, colour balance and distribution seems good tho

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just that if you dont hit that third land, you kinda get set back

wicked gust
deft belfry
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and you can hit more, better

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exile artifact enchantment is inconsistent and overkill

wicked gust
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I did swap Decimate for Kenrith transformation for a bit more draw, or was that a bad idea?

deft belfry
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i think that doesnt matter

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one is removal one draw 1 so you sort of trade 1 for 0

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decimate is at least trading like 1 card for 3 cards that somewhat matters

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although i prefer decimate here more for a simple reason

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you have burn, creatures are easier to remove than non creatures

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you run boardwipes to protect planeswalkers

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Bw doesnt care about destroying one more or one less

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so its just perference

wicked gust
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Fair

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So

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The new klothys deck is done

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Are you surprised at the concept of it? Given my affinity for certain decks? Lol

deft belfry
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not surprised by the concept, just didnt think that your favourite commander was gruul

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and somewhat finicky to build around rather than straight forward

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[[klothys god destiny]]

shrewd zealotBOT
deft belfry
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3 drop commander, can enter early game easily. have access to red green for ramp and burn. the ability also covers both or either ramp or burn once per turn/per round. at the low cost of exiling one card from any one graveyard; so a slow gravehate. and with an indestructible body in colours that are relying on permanents that will forsure build up the devotion in no time.

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so itself has no obvious build around, and perhaps not even a win con. yet the small value will gather up and reach the a certain point as long as some small tribute is given to the god

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for maximize utility, all i can really do is to make sure graveyard(s) have both card types so i can get the best choice at each given moment

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and perhaps skip the 4 drop curve and go straight for 5 drop explosive [[mana geyser]] type of turn, but the downside is that the scaling is much worse if the deck go too fast.

shrewd zealotBOT
deft belfry
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i may go as far as [[virtue eater]] on my commander

shrewd zealotBOT
deft belfry
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just so i can pass those abilities along to the next victim

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and in some case, mutate onto them so that the god can become a non legendary, non-creature permanent that dodge almost all removals

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planeswalker tribal would be the last thing i would do this ramp in command zone

odd zenith
# deft belfry i see lot of weird dmg and single use ramp stuff

The 2 dmg spells is for loop with pinnacle monk. Yeah I feel like the wierd mana creatures is wonky but guess the guys i got the list from just want kefka out fast to start getting card draw. Combos are broodlord into pinnacle monk lightning bolt combo. Electro dupe and snapcaster. And mayhem for sac ping dmg to avoid fog on that. Riona and the 3 mana creature for infi combat. And snapcast blink with kefka to discard all oponent hand and infi draw. Infi mana. Think thats it

blissful lily
# deft belfry kinda confused by the game plan here; i dont see the cohesion

The game plan was wizards, sorcerers/elementals its started as a ball of flame kins. Do you have any recommendations for game changers or upgrading the mana base https://moxfield.com/decks/WdBNZOGsbUKtlnU8d5QHFg

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Basically trying to either double triggered abilitys for spellslinging or elemental etbs

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Then burn the board as i work to getting both niv mizzets on the battlefield

deft belfry
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i would probably do a step at a time and get an idea how you want the commander to play or whenever thats the powerful and optimized deck you want for it

blissful lily
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Yeah thats the issue lmao I know it'll be some work im just low key slowly bringing it up from each bracket

deft belfry
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[[ashling rekindled]] how do you think this plays for starter

shrewd zealotBOT
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Legendary Creature β€” Elemental Sorcerer
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay manau. If you do, transform Ashling.
1/3

Ashling, Rimebound
Legendary Creature β€” Elemental Wizard
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay manar. If you do, transform Ashling.
1/3

blissful lily
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I think for now imma call it a strong three maybe use shark typhoon in place of blood moon until i find some more game changers

deft belfry
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you can ignore the whole game changers for now

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just focus on brewing your deck and make it as good as possible

blissful lily
solemn canyon
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I'd switch evolving wilds for ash barrens

deft belfry
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in that case, 3 cost stuffs are automatically not doing what you wanrt

blissful lily
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Yeah my b mana base definitely needs some work any go to 4 or more cost Artifacts youd recommend

deft belfry
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we can ignore the mana base problem for now too

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the core of the deck isnt doing much to make it strong

blissful lily
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Strongly relying on the storm and or infinite combos atm

deft belfry
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ashling is not a win con, it can rummage but thats not a draw engine that will get you to the exact thing you need

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yeah

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so you need ways to get to those combo pieces

blissful lily
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Yeah card draws definitely an issue as I have the enchantment [[Teferi's Ageless Insight]] but with out enough card draw it definitely doesn't pop enough

deft belfry
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like, there are many 4+ drops in the deck, i see 29 cards

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some are much higher than 4 ofc

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instead of looking at an individual card, what you want is some sort of synergy

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when ageless inisight works, it basically doubles your draw

solemn canyon
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I reccommend you tag your cards according to what their rΓ΄le is in the deck so you can see exactly how much of each things you have

deft belfry
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but if you are trying to go infinite combo

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for ex any niv mizzet stuff

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drawing 2x infinite is the same as 1x

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ofc you may not go infinite and you can end up with lot more card draw

blissful lily
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Yeah that what I mean to double the card draw more often I should definitely add more draw peices

deft belfry
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so its not a definite thing to remove one or the other

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so above i mentioned 4 cards

deft belfry
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overcosted, insignificant damage, tapped land in two colours identity is just as good as a gate, Eris overcosted, slow and need set up. then a 3 mana ramp that has no other utility

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if the rock is something like [[curse mirror]] it wouldnt be an issue

shrewd zealotBOT
blissful lily
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Yeah Eris was more so an add bc of it being an elemental ngl

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Would you recommend [[!tablet of discovery]]

deft belfry
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i think we can start from scratch with a second version of the deck. this time we will put in cards one at a time and ONLY pick things that fits the theme you set for yourself

solemn canyon
deft belfry
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while its a 3 drop mana rock that doesnt fulfill the 4 drop requirement from ashling, if i am not trying to get the exact thing that

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only works with the commander

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i can see it helps only because it is

blissful lily
deft belfry
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tapping for 2 mana like a [[worn power stone]]

shrewd zealotBOT
deft belfry
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[[!resonating lute]]

deft belfry
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yeah this is better

solemn canyon
deft belfry
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the tablet is when you are waiting for another turn for a even bigger turn. but i dont think you want worn power stone ramp over actual instant sorcery spells

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i am going to step back a bit and watch you two discuss for now

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fyi there are not established theme yet

blissful lily
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My theme was flamekins starting out but I didnt quite have the power or as much spell slinging as I wanted

solemn canyon
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so you prefer storm now?

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cause you can still do a flamkin deck, it's just going to be more difficult to make it b4

blissful lily
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The storm for me is kinda a fail safe if I don't get the infinite in time

blissful lily
solemn canyon
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do you have a budget limit of sorts

blissful lily
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Not exactly im ok spending just gotta do it one card at a time depending on price lmao

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Ngl to you though ashling rekindled is kinda a pet card for me lorawyn was my first prerelease and I pulled a full art foil ashling rekindled and know just wanna eventually see if I can take it to cedh over time

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Im completely ok with the process it'll be getting there i know it'll be alot of reconstruction

solemn canyon
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ashling is a fantastic card, I have a great B3 ashling deck that I adore so I totally get it

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I wont be able to help with cedh cedh, but if you want to try to turn it into a cedh then you could take a look at some of the best izzet cedh decks and see the roll of the commander in those decks and see if ashling could be a good replacement

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cause the thing about cedh is that it really cares about the meta, B4 is more where the highest power of non meta decks are going to sit yk

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especially when you've got turbo decks like rogsci winning on turn1 or 2

blissful lily
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Yeah I get what you mean definitely gonna be a journey lol

solemn canyon
deft belfry
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B4 is also something beyond just power level but the optimization of a commander and card choices

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basically, you need to analyze why a card is in the deck and does it fits what you want to do with it

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if you are newer to the game and yet to be able to evaluate cards, it will be much harder to pick out cards for yourself

solemn canyon
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monomon do you think fast mana rocks are necessary in a B4 deck? ex:mana vault, moxes

deft belfry
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lot of players misjudge cards in theory for that reason

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depends on the game plan but most of the time fast mana dont have much downsides

blissful lily
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Yeah that's the issue lol I've started in December. I've been listening to as many deck tech and card reviews as possible while at work

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Do you think I should add a sol ring or just keep it to 4 cost Artifacts

deft belfry
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good time you mentioned that

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sol ring is a card you will probably put in all your decks for starters

blissful lily
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Yeah most have it just didn't know if it would fit into this one definitely replace the the darksteel ingot for one

deft belfry
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they dont share the same role, but sol ring has too long of a discussion. lets just say it is a "free GC" that every deck gets even B2 decks

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its a conscious choice to not include it more than a power level one

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listening to deck tech and review is good but i think you want to know more specifically about commander

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command zone has great pod cast on most if not all the topic you are looking for

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i prefer visual so i usually watch since i also dont absorb much from just verbal

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but all that aside

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set yourself a game plan with ashling

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know what you want to do after that 4 mana Turn 3 and the following turns

blissful lily
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Rn I think the gamplan is card draw maybe archmage emeritus and one or two more draw engines as well as fixing the Artifacts to be mainly 4+ ramp or utility

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Then getting the more expensive interaction / counters

deft belfry
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aim B2 or B3+

blissful lily
#

For now definitely 3+

deft belfry
#

then the focus wouldnt be ramp first

#

and the budget will probably be somewhat on the expensive side with like $2-$5 on average per card

#

so probably a bit more than a precon by estimate

#

do you want to work on it together or i throw together a somewhat established core and then ask me why those cards are in?

#

gtg to work for now, probably back some times tonight

#

if you want to look for cards, in general my rule of thumb is that the card is able to do at least 2 things at once

#

whenver it helps my game plan or sabotage my opponents

#

and always ask yourself this when you are B3 "How do you win?"

#

and lot of the pet cards will get cut because they dont contribute to winning the game for you

#

the biggest difference between B2 and B3 is the mindset/intend

#

B2 just want to play and show off cards, B3 tries to win even if it takes like 20 mana to do it. B4 would do it more optimally, Cedh is just whatever gets there as quick as possible; sometimes cross a bit into B4

#

in a nutshell

#

while you cannot cast Mana Geyser too early/ on the 4 mana turn, i think it would belong in the deck for that reason as it is usually a game winning turn when it resolves

#

we need wins con for ashling

wicked gust
#

Also

#

Should I swap [[etched Champion]] for [[Rograkh, Son of Rohgahh]] ?

shrewd zealotBOT
wicked gust
#

Or even have both in the equipment deck? Or find cards that be good low drop flyers?

deft belfry
deft belfry
#

i think i do want an instant sorcery tho so there can be more things going into like ... [[arcane bombardment]] type of value

shrewd zealotBOT
deft belfry
#

unless your equipments already have added evasion and still not enough , i dont think flying is needed

deft belfry
#

so many flying vigilance

#

i would never try putting [[!griffin sentinel]] in a legit deck of mine

deft belfry
#

small things that probably wont matter for this deck so more for future reference

#

the closer in % of the two, the better chance of hitting the right colour for the deck

#

in an artifact deck, sometimes there are also supports that really benefits the theme such as [[all is dust]] and [[echo of eternity]]

shrewd zealotBOT
#

Kindred Enchantment β€” Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

deft belfry
#

equipments may not have the best triggers, but for the most part, those double triggers are REALLY good

long geode
#

https://archidekt.com/decks/22346209/yshtola
Hi, I just started playing EDH recently and I need some help with my current B3 Y'shtola deck. I feel like the deck is strong, but sometimes I draw dead (all artifacts/lands). I also feel like the deck is not focused enough, catering too many aspects.

Archidekt

Y'shtola, Night's Blessed - Commander deck
Commander Matters β€’ Clones β€’ Spellslinger β€’ Lifedrain β€’ Pingers β€’ Draw β€’ Control
(1) Commander β€’ (6) Copy β€’ (3) Drain β€’ (11) Draw β€’ (1) Evasion β€’ (1) Finisher β€’ (36) Land β€’ (2) Lifegain β€’ (5) Protection β€’ (12) Ramp β€’ (1) Recursion β€’ (20) Removal β€’ (1) Sorcery

deft belfry
#

while it is possible to cut those dead cards i think it is too risky

#

curve is low enough tho

#

i can see what focus can improve

long geode
#

do you see any obvious cards to be cut out to make the deck more focused on certain gameplay?

#

i was thinking maybe the bolas' citadel and swap it with rhystic study to help with the draw engine

long geode
#

i also added both fast lands and slow lands in the same deck. not sure if it's a good idea though

deft belfry
#

technically i didn't find obvious cut and there is a high density of overlap/synergy cards. i did noticed that for a control style deck the removal count maybe lower than i expected and turns out the sources of mana seems hide. i know you want lot of 2 mana rocks for early commander, but thats the exact risk you 've been running into; getting mana sources later on

#

31 land cards, 1 creature, GC tithe, 10 rocks, (43) total hmmm

#

but the draw and burn count seems so high already going to goldfish bit more

#

what an opening, the fetch should helps a lot when it comes to getting lands out of the 99

#

[[!concealed courtyard]] unless you prefer untapped early and tapped lands later, this one is usually not the first choice in commander

deft belfry
#

its okay but sort of force you to play it by T3

#

from play texting, how useful is [[mithril coat]] thats one of the expensive cards i dont get to experience first hand

shrewd zealotBOT
deft belfry
#

realized the curve display is quite off

#

since some of those cost 0/reduced

#

so no wonder its getting too much mana

#

so some math is required to calculate things
and reevuluate each one in the deck for its place beyond just synergy with commander, like how much it is needed

storm fox
#

never heard of it

#

i eventually decided to put a pyretic charge instead of worldfire

#

helps with one bit problem of the list

#

which is card draw

#

or it could work as a finisher by buffing like 15 creatures with like 3 or 4 power

deft belfry
#

and reevuluate each one in the deck for its place beyond just synergy with commander, like how much it is needed

deft belfry
# storm fox which is card draw

yeah, every red decks core issue. one that i noticed right when commander is like one of the only ways to draw and miracle will keep burning at least 1 card each turn

#

[[pyretic charge

#

i havent find a copy to pick this up[[!pyretic charge]]

shrewd zealotBOT
deft belfry
#

right up my alley in most fair magic red decks

#

i guess plot may not be a great mechanic but every bit of cost reduction count, and i may have a chance of using it with my upcoming twelfth doctor deck. force discard as well as a free spell from exile

#

lowkey wish plotting can be down at instant speed like fortell

#

not that it really matters

#

people tends to forget about fortelling in the endstep anyways

deft belfry
#

never thought i would say this, but i think this might be one of the few decks i would consider taking out [[!sparkdouble]]

shrewd zealotBOT
deft belfry
#
  1. mainly to copy commander for a 2nd one
  2. end up with 3 power which bypass the Delney "double" trigger
  3. non legendary is actually slightly worse because of protection from Mithril Coat
  4. and the most important aspect, other than commander there arent many things to copy due to super low creature count
#

[[!sakashima of thousand faces]] shares similar problems but at the very least, it is still legendary and 2 power so its sort of a strictly better on for the purpose of this deck

deft belfry
#

since its going to be commander 4 mana and then another 4 mana sorcery speed clone on a following turn or 2, i figure spark double can go

#

overall though, i want to cut and make room for the value play that lets you get around flooding

deft belfry
shrewd zealotBOT
deft belfry
#

i found [[providence]] along with it lol

shrewd zealotBOT
deft belfry
#

"This deck contants all 26 letters jank" XD

solemn canyon
#

https://moxfield.com/decks/pZTyoXZ_FUe7iR9hHMF2vA
I am building a bracket 4 Lorehold deck. The plan is to ramp with my artifacts subtheme to get Lorehold out as fast as possible, then refill my usually empty hand with wheels since most of my artifacts are low mana cost and finally cast big spells for their miracle cost and win. My problem is that I find I have many dead hands and I am forced to mulligan quite a lot. Furthermore, the deck wins between turns 4-7 and it isn't always consistent there. I haven't played too much bracket 4 myself so I dont know if thats ok or not. Thank you in advance for your help. I intend on running more removal so removal reccomendations would also be helpful.

deft belfry
#

all B4 decks XD

#

so, lot of ramp to get commander out

#

but miracle may also miss more cards

#

just need to hit the miracle that matters i guess or combo into hand

#

checking how many breach loops there are

#

consistency seems good

#

do worldfire works or its random

#

lol this opening

#

may bounce surveil and T3 commander?

#

i am hitting the mana pretty easily but the miracle is meh (right side are the next 4 draws for the following turn cycle)

#

can miracle 1 but have no way to looking/changing the top

solemn canyon
deft belfry
#

not a fan of the risk of [[reckless endeavor]]

shrewd zealotBOT
deft belfry
#

i like that its hard to counter without knowing the amount of damage it deals until it resolve

#

but 6-12 can kill your commander even if you can recast with the treasure mana

#

in the case where you get 6 on both

solemn canyon
deft belfry
#

which is low chance

#

1-6 50%, 7-12 50% roughly

#

getting over 6 or more* on both is a bit higher than 25%

#

can test it out since it can be well timed wipe

#

idk if the deck has enough big spells to get the miracle payoff

solemn canyon
deft belfry
#

yeah if you kill commander, it means you have at least 5 mana from the untapped treasure

solemn canyon
deft belfry
#

it certainly would

#

rn the land count is on the edge of flooding too

#

but lands are more useful

#

than unplayable spell in hand

solemn canyon
#

yeah idk how I feel about the landcount. I have playetested this deck and it always feels like im either flooding or getting nothing lmao which is def just bad luck. But since I have so much ramp, cutting 1-2 lands for other cards might not be a bad idea

#

especially since I have artifact tutors which I mostly use to get mana vault or sol ring or monument to endurance

#

also I am thinking of cutting primal amulet cause I find it is too expensive and even though it is an artifact, I never seem to tutor for it, do you have any reccomendations for cost reducers

#

also tezzeret is one of the best cards in my deck since it is so versatile, sadly I havent found any good tutors for him especially cause the planeswalker tutors seem terrible

deft belfry
#

i would try to add a subtheme

#

like cards that can be useful in grave or something

#

rough/girl math, if there is a protection/removal interaction piece that need to be held onto, thats one less card you can discard

#

i want to have the card selection to maximize the number of discardable card in hand

#

and set up for the miracle win con

#

kinda like when you resolve [[gamble]]

shrewd zealotBOT
deft belfry
#

the bigger the hand size, the less likely you hit the card you search for, unless you are me, i lose that like 100% of the time i have used it

#

2/2 on a borrowed deck(s)

#

i though of [[Ghirapur Aether Grid]] but its not strong enough

shrewd zealotBOT
deft belfry
#

is there some crazy permanent that just deletes your opponents the moment they drop

#

like [[portal to phyrexia]] early game

shrewd zealotBOT
deft belfry
#

but the downside is that each of those are

#

unplayable before commander is out

#

whats the ideal ratio for big spells topdeck

#

or selection to get around them

#

lets say commander comes out on 4 mana (around T4) regularly

#

tapped out at his point so no mana for miracle

#

the following round you can discard 3 times and draw 4 in that round for 4 chances

solemn canyon
deft belfry
#

until then, you would have looked through roughly 7 + 4 turns +3 commander trigger of a total of 14 cards

#

85 remains in the 99

solemn canyon
#

honestly from the playtesting I've done, I usually find plenty of the big spells, since I run so many wheels I see many of them

deft belfry
#

but all in your hand?

#

it doesnt set up the miracle you need

solemn canyon
#

and thats when I can tutor for library of leng, or scroll rack or penance

#

or I draw into them

deft belfry
#

there is one more [[hidden retreat]]

shrewd zealotBOT
solemn canyon
#

but I agree with the graveyard theme

deft belfry
#

much more conditional tho

solemn canyon
deft belfry
solemn canyon
#

I mean does it have to have a target?

deft belfry
#

its conditional because of that

#

i dont think you need another one

#

[[peance]] should be fine

shrewd zealotBOT
#

No card found for β€œpeance”

deft belfry
#

[[penace]]

shrewd zealotBOT
#

No card found for β€œpenace”

deft belfry
#

[[penance]]

shrewd zealotBOT
deft belfry
#

so you really just need consistent.ways to put the exact thing ontop of your deck

#

XD why did i thought of lantern controlling yourself

#

maybe the self reveal [[goblin spy]] type of effect + shuffling can do it?

shrewd zealotBOT
deft belfry
#

and turn it into a weird combo deck

#

i think the big impactful spell is still MLD

solemn canyon
deft belfry
#

then it would make sense to have a higher land count so you can replay lands after you wipe lands

deft belfry
solemn canyon
#

but I ended up cutting top cause I found it wasnt bringing anything to my gameplan but maybe I didn't have enough shuffling

solemn canyon
deft belfry
#

rn i see 3 win cons

#

thats pretty low chance to get in a quick game

#

even if you draw into one, and not the normal miracle way out

#

you have to put it back ontop to cast

#

which is a couple extra steps

solemn canyon
deft belfry
#

perhaps even with tutor there arent enough ways to allow you to control the top deck

#

how many cards can you do on scroll rack

solemn canyon
#

as many as you want

deft belfry
#

i mean in here

#

your hand size

#

if you put away the entire hand, full grip, top deck set up

solemn canyon
#

then 7 I guess cause I dont have anything to get rid of my max handsize

deft belfry
#

and after miracle-ing whatever out, shuffle library rise and repeat

#

the tough math is like trying to [[chaos warp]] yourself and hope you hit something important

shrewd zealotBOT
deft belfry
#

i think you also dont need that in here πŸ˜…

#

btw

#

but if i see lorehold to be constantly doing that to you

#

getting that random payoff is hard to win with

#

for now i want to stay with 37 lands and see what else can be changed

#

is it like triple the win or top deck matter cards

#

or swap out the core for what the deck wants to do

#

too much mana not enough payoff

solemn canyon
deft belfry
#

oooh i think i want [[alhammarret's archive]] here

shrewd zealotBOT
deft belfry
#

i kept forgetting the name of the colour ageless insight

#

colourless

solemn canyon
#

thats interesting

deft belfry
#

and this one maybe, more niche [[phial of galdriel]]

shrewd zealotBOT
deft belfry
#

as a mana rock i think it has potential to fit

#

not sure in B4 though

#

it means you have to discard that last card in hand, which is not ideal if you are holding protection

solemn canyon
#

yeah I feel like my deck rn is a deck that either pubstomps in B3 on turn 4 if I draw my fast mana or just slogs compared to b4

deft belfry
#

XD right

#

can see if taking ramp out slow it down or stablize it

solemn canyon
deft belfry
#

the engine isnt keeping up with the premium gasoline

deft belfry
solemn canyon
deft belfry
#

but it is indeed one extra draw

#

its much funnier in that izzet

#

[[!eruth tormented prophet]]

deft belfry
#

i have an imcomplete deck idea using that and basically all the "double" draw replacements

#

hellbent at its finest

#

commander would have to be saraumon tho

#

the wheel one

solemn canyon
#

the fact that you can only play those cards the same turn you draw them would stress me out

#

I'd feel like I'm losing so much value

deft belfry
#

nah i would have small nonbos so i dont need all the cards

#

but i am looking at like draw 20+

#

the game better be over in 3 turns or else i have nothing to draw

#

[[fate shared]]

shrewd zealotBOT
deft belfry
#

when i run out, i will draw YOUR deck

#

oh and no one lose by decking out

solemn canyon
#

interesting

deft belfry
#

technically B2, just need as much wheels as i can

#

and being at lower brackets give me a reason not to have narset notion thief wheel lock

#

anyways, that mana rock maybe niche but it turns wheel for 7 into 8 cards

#

and T3 ramp is enough for a 5 mana commander

solemn canyon
deft belfry
#

[[uba mask]] to impulse 14 and deck yourself πŸ˜„

shrewd zealotBOT
deft belfry
#

ez

#

let me know when you are stressed out, i will enjoy seeing that

#

jk btw, impulse draw is a nonbo with lorehold

#

if i am a B4 player, i would have uba mask in every deck that i plan on playing against rhystic/tithe

#

[[$uba mask]]

shrewd zealotBOT
deft belfry
#

😒

solemn canyon
deft belfry
#

instead i run fate shared in my janky B2 decks

solemn canyon
#

it's a cool card, cant blame you

deft belfry
#

so the game is a complete mess seeing each other's decks

#

well its sort of stax-y

#

my fav blue enchantment [[shared fate]] and my favourite red enchantment [[possibility storm]]

shrewd zealotBOT
#

Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

deft belfry
#

if i put all my pet cards in a deck, i am just playing stax storm

solemn canyon
#

I love possibility storm in Mishra

deft belfry
#

that one i took apart because its too durdly with not enough win con

#

its consistent enough to go against B3 without using GC cards

#

but hell are the turns long

#

if i dont get P storm, basically the secret commander, that game isnt ending anytime soon

#

if i get it, the table is now playing twice as long and that game isnt ending even sooner

solemn canyon
deft belfry
#

P storm + cascade storm tho

#

the count go so high

#

oh

#

you can actually using that with lorehold

#

put the spell type you want on it

#

5 lands ontop of sorcery with scroll rack, cast sorcery, put all those lands on the bottom

#

and since its naturally a stax enchantment, it will slow down what others are doing as well as become a removal magnet

#

not sure, but i think the trick to B4 lorehold might be weird stax cards that is usually too slow to be played

#

also cascade

#

since they will give you extra spells for free/discovery better cascade

#

[[!chimil inner sun]]

deft belfry
#

i dont think [[horn's annex]] matters enough i would probably just cut that

shrewd zealotBOT
deft belfry
#

but i do have my bais against white since i just block with face

solemn canyon
deft belfry
#

XD

#

guess you never played against P storm enough times

#

its like 50/50 whenever someone hate that card or love that card

solemn canyon
deft belfry
#

ah fair

solemn canyon
#

I've spent more time building decks than playing

deft belfry
#

i skipped magic between summer of 2020 -sometime 2022

#

other than that about 13+ years now

solemn canyon
solemn canyon
deft belfry
#

i didnt own my own cards early on

#

first time i bought a pack and from a set was already 2012

#

oh wait i definitely played longer than 13 years then

#

first time i played mtg was 2008 60 cards casual

solemn canyon
deft belfry
#

did you learn to read at the age of 2

solemn canyon
#

nah so you were def a better mtg player than me at the time

deft belfry
#

so for me it was more like 2010 - current

solemn canyon
deft belfry
#

but prior to that i have all the knowledge of ygo / turn based/ card related games

solemn canyon
#

M20/baldur's gate were my first sets

deft belfry
#

ah

solemn canyon
deft belfry
#

[[mirror of life trapping]] as someone who knows nothing about those DnD they have some interesting favourful things added to mtg

shrewd zealotBOT
deft belfry
#

my childhood was pokemon

solemn canyon
#

silver is top 2 in the franchise imo

deft belfry
#

i spent the most time in Pearl then bit less in Platinam
teenager adolescent was ARAM in LOL

#

but i havent played too many other games

deft belfry
#

never had PSP or steam games etc

#

ARAM isnt the same as regular LOL

#

had to clarify that

solemn canyon
deft belfry
#

not the same environment of toxicity

#

by choice

solemn canyon
#

smart

deft belfry
#

i am just not the most competitive person

#

otherwise unethical behavior within the confine of rules feels like a fair game

solemn canyon
deft belfry
#

thats probably where i was different, i play my games like i am in a sandbox mode

solemn canyon
deft belfry
#

so i can find enjoyment out of how i play rather than what others are not playing typing with their keyboard

#

i get the most out of B2 in my case

#

if someone get mad from being attacked, they are either being small bean or too autistic to play a game

#

if it was like a super early turn one shot then it make sense to be salty about

solemn canyon
#

do you play often?

#

also in person or online

deft belfry
#

also, they can only get mad so many times, if i see that reaction, i am attack the same player some more XD

#

try at least once a week at LGS

#

no set up at home, trying to do one for spelltable

#

easier to test things out

solemn canyon
#

but since I also dont have a setup, tabletop sim does the job

long geode
long geode
#

if i'm lucky then i can equip mithril coat and swiftfoot boots to my Y'shtola and she's somewhat untouchable

#

since mithril coat costs 3, it triggers y'shtola. also equip when ETB and has flash

#

but against exile or trample, can't do nothing much

deft belfry
#

i dont think delney is the best cut consider its power, and you can always copy delney will Irma as well the 3 mana clone is worth the cost

shrewd zealotBOT
#

No card found for β€œIrma as well”

deft belfry
#

delney also makes doing combat damage with Yshotla much easier

#

the moment helm is onto something i think you are already in a good spot

long geode
#

i just swapped bolas' citadel for rhystic study for now. we'll see how it goes

plush heron
#

I have Buried Alive and Secrets of the Dead coming but I feel like its not coming together.

deft belfry
deft belfry
#

if you can craft the perfect opening hand and not miss any land drops, what can you do

#

even after 3 turns for a total of 10 cards "opening"

#

a dimir deck that is going to cast around 1 zombie per turn would always be a bit slower, and you may still want open mana to react to incoming threats

#

nothing wrong with using cheap/bulk cards but if they dont have the synergy then the cards are more 'additive' than 'multiplicative' to your game

plush heron
#

Are there any cards that can fix it?

deft belfry
#

what is it that you want to do with the commander

#

[[!gissa geralf]]

shrewd zealotBOT
#

No card found for β€œgissa geralf”

deft belfry
#

[[!gisa geralf]]

deft belfry
#

because by itself, what do you think of the card

plush heron
#

Ideally, I'd like to make a bunch of zombies that beat people to death

#

In practice, I never draw zombies and more often than not Gisa and Geralf might as well say "Mill 4 lands"

#

I have other stuff in there that should help mill but I never see them. I've played 10 games and Stitcher Supplier has never shown up. He's the dead beat dad of my deck. Outside of something like a traumatize, I don't know other options to mill myself in a way I'd like.

deft belfry
#

so for gisa missing mill, it probably means there arent enough zombies

#

but the current list include [[spark reaper]] [[lazotep reaver]] which are not really worth in the 99

shrewd zealotBOT
deft belfry
#

some cards say zombie on them but arent really support cards for zombies [[army of the damned]][[necromancy seleciton]][[cruel revivial]] etc

shrewd zealotBOT
#

No card found for β€œnecromancy seleciton”

deft belfry
#

with that cost, you are also not doing much with those cards in your hand, and gisa cant make use of them in grave

#

like, even if cruel revival cost like 3, i still think its not great as a card because your commander can already bring back zombie spells for you

plush heron
#

I'm thinking of getting rid of Zombie Apocalypse because it's never been a good idea

deft belfry
#

[[zombie apocalypse]] i think it is thematic but not that useful especially with a human commander

shrewd zealotBOT
deft belfry
#

it's.... okay

#

the wipe part can hit some stuff in the game

#

mainly for you to bring a big grave. back for a typal [[return from dark realm]]

shrewd zealotBOT
#

No card found for β€œreturn from dark realm”

deft belfry
#

but the problem isnt the revive part

#

its not having a consistent engine to get things into the grave

#

like, i probably wouldnt use [[!codex shredder]] in this type of deck, but for the purpose of early game card that can mill, i imagine it would be doing more for you just by being able to mill 1 each turn

deft belfry
#

by the time you can get commander out, i think you will at least have a zombie or two in grave

#

the quickiest 'fix' you can do right now is drop a few 5+mana cost sorcery

#

and change them into zombie creature cards

#

i dont usually play over 37 lands so i would also swap a land for one more ramp rock

#

[[crowded crypt]] has a bit of a zombie theme to it. i think i prefer the wheel such as [[midnight clock]] but it does shuffle your grave away so its probably not as good with gisa

shrewd zealotBOT
deft belfry
#

unless you already got what you need into play

#

draw new 7 is usually worth it

#

12 upkeep is exactly 3 turn cycles if it is played at sorcery speed

#

overall, if you want to use gisa and geralf

#

need around 10+ cards that say something about putting zombies into the grave

wicked gust
#

dude i won the first game with klothys lol it was so fun

#

i did find one planesw3alkwer was dog water [[chandrea ablaze]] i almost never had a red card other than [[jayas phoenix]] and she sat att the same loyalty the whole game not able to do anything

shrewd zealotBOT
wicked gust
#

so i cut her for [[chandra dressed to kill]]

shrewd zealotBOT
#

Legendary Planeswalker β€” Chandra
+1: Add manar. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
βˆ’7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty: 3

wicked gust
#

idk what other chandra be better tbh

#

maytbve [[chandra firebrand]] for 1 more mana

shrewd zealotBOT
deft belfry
deft belfry
#

you can still do the +1

#

since that discard is an effect

#

i am more into the -2 and ignore the ultimate because your deck dont really have much instant sorcery to begin with

#

putting everyone at 3 new cards will mess up enough game plans imo

#

to me, the worst chandra is the pure damage one and its like 6 mana for a [[shock]]

shrewd zealotBOT
deft belfry
#

i dont even have room for a bolt in my red decks consider how bad card advantage red has

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i like dress to kill

#

3 drop easy to play, has flexibility between "draw" and "ramp"

#

weaker but versatile

deft belfry
#

the chandra from spark of war maybe okay? jsut because it just sits until it becomes impulse draw

wicked gust
deft belfry
#

well i am not the one who cares about win/WR the most

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i only care when the deck runs smooth and doing the 'fun' thing

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certain ones like secret commander is sort of a challenge

wicked gust
#

it definitely did that

deft belfry
#

budget sometimes is hard to

wicked gust
#

it was fun and smooth

deft belfry
#

currently iknow i cant get the pauper deck to work

wicked gust
#

so tied between [[dressed to kill]] and [[fire artisan]] ?

shrewd zealotBOT
#

Legendary Planeswalker β€” Chandra
+1: Add manar. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
βˆ’7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty: 3

deft belfry
#

your infinite budget makes your easier to swap around πŸ˜†

wicked gust
#

it isnt infiniter itsd PROCYS FOR LIFE

#

PROXYS*

deft belfry
#

dress to kill probably more versatile

#

fire artisan kinda sits until she takes damage

#

but artisan let you play lands

wicked gust
#

True

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Which can be helpful

deft belfry
#

i never had it in a commander game so its hard to tell

wicked gust
#

And I like the art more and lower curve

deft belfry
#

my experience with planeswalker are all over the place

#

i have to basically have to* be winning really hard to ultimate something

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so planeswalkers may as well have just the first two activated abilities

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and whatever static ability

#

they are just battles with extra words on them

wicked gust
#

Funny enough the ultimate of [[bold Pyromancer]] and then doubled with [[solphim]] and [[Peregrine dynamo]] won me the game

shrewd zealotBOT
deft belfry
wicked gust
#

Ye

deft belfry
#

right we added oeregrine

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thats a card i have yet to have a deck for

#

but i did get myself a universal copy effect parkers camera

#

trigger ability is what i want

#

even if its just card draw

wicked gust
#

Lol

deft belfry
#

peregrine is nice here since it has toughness to block with

wicked gust
#

Exactly

deft belfry
#

my planswalker deck i added [[flumph]]

shrewd zealotBOT
deft belfry
#

but i dont have many ways to do damage to it

#

so its probably just waiting for a block or deter attacks coming my way

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i dont own the token elspeth to make 3 blockers and will probably never get the expensive broken good elspeth

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i have freaken gideons

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mainly the bad ones

wicked gust
#

Lol

deft belfry
#

i have decks that can run [[chimeric egg]] with counter synergy, but i am tempted to see if i can use it as a regular blocker

shrewd zealotBOT
deft belfry
#

and play some chicken-game with blocks

#

"Do you give me the one" "If you attack me i will kill it"

deft belfry
#

i wonder if i have a way to use [[!hedron matrix]] its so overcosted at 8 mana or two turns after getting 4 mana, and still need a high cmc creature

shrewd zealotBOT
deft belfry
#

@wicked gustyou got a commander for this?

#

i guess gilgamesh can... but no natural invasion

wicked gust
#

Exactly

#

Nahiri too, she has affinity for equipment but is a 6 drop

deft belfry
#

i guess its a matter of balancing

#

the total 4 cost and the P/T you get

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on something that can put the damage through

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like, there are enough small red creatures that reduce casting/equip cost the same way [[colosus hammer]] be bad yet playable

shrewd zealotBOT
deft belfry
#

that one technically cost 9 to give 10

#

so matrix requires a big creature that can be cheated into play

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and then ways to cheat the equipment on it

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and maybe for efficient purpose, able to give it double strike from whatever boros buff

#

trample is sometimes easier

#

i may try Sami

#

paying 4 is low enough and double strike vigilance allows for quadruple dipping on damage x offense and defense

#

just no trample/ flying

wicked gust
#

sami i be great in tbh

wicked gust
#

im not sure if token doublers be a good idea in the quintorisu phoenix deck...

deft belfry
#

i can also do it in my domain Omo jank deck

#

where i hard cast [[Draco]]

shrewd zealotBOT
#

Artifact Creature β€” Dragon
Domain β€” This spell costs mana2 less to cast for each basic land type among lands you control.
Flying
Domain β€” At the beginning of your upkeep, sacrifice this creature unless you pay mana10. This cost is reduced by mana2 for each basic land type among lands you control.
9/9

deft belfry
#

thats a 25/25 flying

deft belfry
#

you just need to type 'token' in the search and see how many shows up

#

and determine if thats an important theme for you

minor heron
#

I am very new to Mtg and EDH. I have updated the First Flight Precon and would love for you to take a look. I am pretty sure I have too many lands at this point, so would love some suggestions to swap out. Also I think I am pretty vulnerable to board wipes so suggestions for that would be great as well. Thanks!! https://moxfield.com/decks/EPWWBMIK9kWDaP6CqWVlRg

deft belfry
#

biggest missed oppotunity is to have flash spells in here

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30 basics is ofc very high, you are prepared to get flooded

#

a curve this low would probably not need more than 37 lands

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while its not always true, lower cost spells tends to provide less value than a higher cost one; generally speaking

#

so the more small value things will result in lesser payoff while they are easy to cast multiple per turn. i think it is quite possible that you wont have enough damage to finish off the opponent

#

not sure how you ended up with [[!errant and giada]] as the commandder

deft belfry
#

unlike the precon face commander, this pairing doesnt exactly draw cards.

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while you have mana open, and the top deck is one of those things, you basically have that one extra card in hand

#

while indirectly, it is almost like having a [[herald's horn]]

shrewd zealotBOT
deft belfry
#

not a card i particularly like in tribal/typal decks

#

anyways, i think you can try to play around with 'knowing the top of your deck" as it could become a big focus for this commander

#

and rather than just counterspells and removal

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i think its more important to have flexible instants where you can cast even if you dont see something you want to use it on

#

its also okay to have non flyers if you find anything that interest you

#

before worrying about boardwipes
just need to add more creatures

minor heron
#

Thanks for the suggestions! Definitely still have work to do and this is really helpful.

long geode
deft belfry
#

i think you care more about untaps 'after 3 lands' rather than early game having only 2 on board. so [[!deserted beach]]/ [[!shipwreck marsh]] is usually the one that people use in commander

deft belfry
#

[[!starting town]] havent seen this one in commander

shrewd zealotBOT
deft belfry
#

i think i want untap land late game to cast all those big spells

#

i wouldnt play more than 1 of the Before T4 land drop enters untapped. Yshtola is looking for the long game of control and lock

#

the only time it really matters if you want to play a mana rock the same turn

deft belfry
#

i checked, with your one drop spells being offer you can refuse, curiousity malakir rebirth, outside of T2 ramp, the 2=< untaps arent really that great imo

#

T1 land can almost always be tapped even if you delay sol ring to T2

#

once i had played [[damping sphere]] and it hurt the one running all those 'signet lands' i think it was [[!ferrous lake]] or[[!skycloud expanse]] something

shrewd zealotBOT
deft belfry
#

what are the "fast lands"? the check lands that need a basic land type in play, can be risky if you only got typeless lands early on

#

but other than that i dont see what oyu meant by fast lands

wicked gust
#

barely won the last game i had with the phoenix deck, dude had a thing that made me mill and i had all the stuff to win lol

long geode
#

In comparison, the slow lands are: if you control 2 or less lands, this land comes in tapped

wicked gust
#

I may need some help on my vamp deck, it does blood token stuff but idk

deft belfry
# long geode Ah sorry, what I meant by fast lands are: If you control **2 or more lands**, th...

XD lol those are normally the other way around, but i guess i have the right thing in mind. yeah i want your "fast lands" to stay since they enter untapped later in the game as your "slow lands" are only go til third land drop
i think having early mana is esply important in 1vs1 format where you cant just skip a turn without any ways to do something with your mana and keep up the tempo/ efficiency/etc
so the early game untapped lands are usually the fast lands. late game untapped lands would be the slow lands

#

"The faster your game ends, the least you will draw and there would be less lands you will get to play. Thus fast lands?" idk forsure what the more official name for them are

deft belfry
#

seriously, where did you get this 8x8 from XD

#

i see limited ways of gaining life

#

so [[vito thorn dusk rose]] becomes noticeably weak. unless you want to use that overcosted ability

shrewd zealotBOT
deft belfry
#

even then the avg power of your creature are kinda smoll

#

its probably a value aristrocrat deck in the long run

#

going to see if [[inspired statuary]] works here

shrewd zealotBOT
deft belfry
#

it sucks that there are so much abilities in the deck so your curve is kinda messy

#

each blood cost 1 but you would lose value for card selection and grave set up

#

and lot of the good things arent vampires [[mayhem devil]]

shrewd zealotBOT
wicked gust
wicked gust
#

It's in there already

deft belfry
#

how was the game play so far

wicked gust
#

It saved my ass last game, but the game took 2 hours, constant board wipes and then a guy was milling everyone and another Counterspelling everything so I left. I wasnt able to do much

#

I was unlucky and had zero ways to draw cards after 2 hours...the ibly ones I managed were milled

#

Had all the removal thoigh

#

But they came back

deft belfry
#

but 2 hrs can also mean some from of slow play and politic

#

what is ibly

#

one of the problem is see from your so called "template" is that it disregard whatever the game plan is and try to force yourself have a minimal threshold of certain themes and categories

#

while it is nice to have a decent "balance" for each thing you want... it creates more imbalance depends on your commander

#

i forgot the exact wording and phrasing. Basically, if for example, the commander is a draw engine, then with a guarantee way of card draw in the command zone, the 99 can have less of those. effect and still make up for card advantage. and then it makes more sense to add in other things such as more ramp to get the commander out ASAP or more removals spells to draw into.

#

a deck that runs a high curve would naturally wants more ramp than one that is using the lowest & most efficient curve

#

i run an upward of 15 ramp source in my rakdos deck because i want to play with 7+ mana worth of spells

#

i may have threw efficiency out the window, but it ensures the deck to be able to cast my high drop

#

this card [[!scion of opulence]] reminds me of one of my favourite [[professional face breaker]]

shrewd zealotBOT
deft belfry
#

while not on the same power/utility, i guess thats the closest you have in vampires

#

for the most part, because [[!anje maid of dishonor]] just cares about vampires entering each turn

deft belfry
#

more vampires entering per turn doesnt give any more value

#

so i think the play pattern is somewhat like a Bloodline keeper + [[sting, the glinting dagger]]

shrewd zealotBOT
deft belfry
#

if possible

#

underwise, getting just 1 or 2 blood per round is really good enough

#

in that sense, i think having more vampires actually doesnt matter that much. its about having the vampires that gives you the most board pressence

#

with Anje alone casted, you will have at least 4 mana each turn. so anything at that point can be a vampire entering and makes blood. if have more open mana, then it can be used for either blood sac or reactive speeds

#

spells*

#

harder to write on it than i anticipanted but here's a quick pic

#

there are hardly things you can call disrupt here?

#

counterspells for red x4 (can coincidentally kill something else but more niche)

#

[[!sorin the mirthless]] doesnt kill things

deft belfry
#

in the rare case you can ultimate sorin, its probably a burn to the face

#

[[dark confidant]] was it called

shrewd zealotBOT
deft belfry
#

that sorin is card draw at a high cost

#

so other than the boardwipes, the deck has about 5 or less cards that can really kill creature on their own

#

even if new blood take control doesnt trigger anje, i think it is still one of the best vampire support cards in the game, to turn someone's problematic creatures back on them. ofc it is better in theory because there are going to be games where you have nothing good to steal or he just dies right after because it is too big of a threat/they need their commander back

#

while idc what vampires are used (can pretty much be anything for the blood trigger) would like to point out that without a big wide board [[sanctum seeker]] is especially. bad for scaling

shrewd zealotBOT
deft belfry
#

of if you can somehow keep 5-10 vampires on board and attack all out, it is a good win con

#

its not the worst, just find it difficult to get the proper payoff

#

i havent looked at too many vampires, [[rakish heir]] probably wont trigger much without envasive combat tricks

shrewd zealotBOT
deft belfry
#

2 drop works are perfect for anje, and then throw down other vampires after that

#

the core of the deck works

#

just some dead/weak cards here and there

#

this one looks fun [[!mirri the cursed]]

deft belfry
#

i guess flying is one of the few things going for it, the body is kind of meh

#

if not answered and most casual pods dont have flying blockers, it can become a clock. not supposed to but it can happen

wicked gust
#

So, what should I do then?

#

Cause I did make another version but idk if its better or worse

#

The issue is if im not making blood tokens a lot than it's just a semi weak vamp deck

fresh tapir
#

Anything key im missing?

deft belfry
#

i think its more important to split which vampire better with which (if not works for both) and build a divide from there

#

i will probably ignore the lands since i dont think thats the main issue or focus of the deck

#

anje doesnt have the same assess to killing 1/1s with skullclamp/ white game ending big spells. but i do think blood is a cooler focus than spawning with markov's eminence (which is probably due to how popular it is and everyone either seen it or assume its going to be strong enough to be the archenemy of the game)

deft belfry
#

i swear my writing looked better to me this morning, someone made it look worse while i was gone

deft belfry
deft belfry
fresh tapir
#

Ya

deft belfry
#

will take some more time with untagged cards

#

the obvious stuff like single target interaction doesnt matter but its the core of the deck

#

enchantments are all stuck together

#

[[summon alexander]] and all the weird stuff that are hard to use

shrewd zealotBOT
#

Artifact β€” Equipment
Equipped creature gets +1/+1.
mana5manawmanaw: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip mana1

Summon: Alexander
Enchantment Creature β€” Saga Construct
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II β€” Prevent all damage that would be dealt to creatures you control this turn.
III β€” Tap all creatures your opponents control.
Flying
4/3

deft belfry
#

i dont see [[!satsuki the living lore]]

deft belfry
#

some colour imbalance thats easy to fix, to get the initial green source for ramping