#REVERSED! (EDH) Assistance!
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and you dont have room for [[death of the dead]] etc
No card found for “death of the dead”
[[dance of the dead]]
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay 
. If the player does, untap that creature.
did you add arcane signet
not yet
cut inti
[[dread return]] limited target, might be redundant. havent goldfish just a guess
[[smile at death]] too
yes thats a cut for the draw
fair. this is just my pet card tbh xD but could be cut yes
i will keep smile at death for now to see where the curve is at
make sense, will leave that for last
[[thrilling discovery]] comes in for it maybe?
oh yeah thats the one
also, on arena [[fury]] was really nice for removal, but late game not so much
not sure, dont see it often, multiplayer you re losing lot of card advantage
[[living death]] could also be fun, but idk how likely I'll be to cast it
fair fair
so maybe a cut here
if you want small value and not playing grave hate as basic as [[bojuka bog]] it maybe a cut
i run it a lot since ilike high cost cards
and it doubles up as my board wipe
with a deck that focus on keeping terra out
its not worth the risk to top deck living dead
holding it in hand means its a card you either cant play or not ready to use, and then put commander in grave next time it dies... overall lot of risk and telepathic
i mean telegraphic
oh lol how did i forget the most basic white draw
so, a cut? for graveyeard hate I have the MFDC guy
[[tocasia welcome]][[welcoming vampire]]
sideboard living dead
going to grab a bite, goldfish some more and get the right mana each time
I think this might be better since it's a creature
and it's got 18 hits
what about [[enduring innocence]]? same thing but it can come back as enchantment
Enchantment Creature — Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/1
also, thoughts on [[ripples of undeath]]? (I know you're eating, it's just for me not to forget)
rough
also unsure about [[enduring courage]]. It's nice because it gives haste and can come back as an enchantment
less budget friendly same thing, i like tocasia also because you can dodge non creature removals
less eggs in the basket/cushioning
again higher budget but this is basically a generic card that fits all self mill deck [[$ripple of undeath]] hate that powercreep set. i would consider if its a card iwant even if i take apart terra and build other decks; it is auto include in B3+ grave synergy
$9.27 • €10.19
$5.91 • €6.47 • 0.02 TIX
$8.30 • €7.52 • 0.02 TIX
otherwise i dont even consider $6 worth a card i will only play one or twice
ah I see makes sense
I see
meh to me, things you bring back arent attacking
I'm doing the tags, idk if you can see them. I added some to the sideboard to see
fair
i need to refresh to see completed tags, scryfall doesnt upgrade ir time
I think I'm done
there's 5 im not sure where to put them
4 actually
mana (not ramp) and evasion seem very little but yeah
i thought eviscerator insight got cut
1 tagged land
32 including that
that + 1 tagged + 3 mdfcs
thats not 36
Legendary Creature — Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful l'Cie.)
"If I don't figure out our Focus soon... Vanille's gonna be a Cieʼth. I'll tear down the sky if it'll save her."
2/3
to the sideboard
[[!bedevil]] 🤔
i hate those 3 cost ones when you have white for removing anything. harsh colour pips requirement
out of the removals i think thats one i would swap for other form of utility
15 is not a bad number in B3, in fact somewhat high, consider your recursive creatures like chupacabra
in B2, i run variations of [[despark]][[vanishing verse]]
in here i see that you have [[rite of oblivion]]
maybe something to exile then?
or like a mana rock or something
or even more veggies just to make sure your main game plan is working well
yeah mana rock works too
i think your best curve is around 5 mana mark, where Terra is out, you got a set up piece to put creatures into the grave, and then combat dmg trigger reanimate
[[boros charm]][[rakdos charm]] are some of the lazy versatile cards i would run long before i consider bedevils
that's a good idea
I feel like boros is probably more my strategy and rakdos more defensive
or just plain [[terminate]]
my thing was that it could hit multiple things, not just creatures
i do that over bedevil in my first rakdos deck
planeswalkers dont exist in a normal commander game
if they get a graveyard hate piece, I want ways to deal with it
yeah not planeswalkers
i guess rakdos charm is good for you then
i like enchantment artifact removal in one
so that removes the bedevil
still left with eviscerator's
and the 4 cards without tags
so my choice would probably be [[rip apart]] [[wear//tear]]
no tags is fine
wear / tear, it's instant
just be aware of how to use those cards
fair fair
i know lot of people dont run blood artist, imo its like a black staple
and for eviscerator's? a mana rock or a land or something
the counterplay to boardwipes and target player receive all the hate
i was initially trying to swap eviscerator for thrilling discovery
sure why not
but I'm still left with 1 to swap for dread xD
or eviscerator's, whichever one stays
is it at 99 cards?
yeah if you take those 2
but you said both were kinda limited in use
so I thought we could take both and add something better
was keeping dread for now as your pet card
i think you may end up cutting it down the line when you cant sac 3 creatures for the flash back
yeah probably
but until then, its going to be a reaniamte at 4 mana
can shove in any utility creatures if got room in the 99
might be better than 4 mana reanimate
instead of vicera seer, i am liking that thing from EoE the surveil one
[[umbral collar zealot]] i dont have a deck using it right now since i am running lot of janks
in general its just a very nice sac engine and controlled top deck + self mill
that's true
and 2 mana is like a free slot in most part of the game, no overlap with 99% of commanders
lunch time for me 👋
all good mate, thanks for all the help!
np, will be around this week
I'll test it out when I have some time and let you know how it goes!
👌
Legendary Artifact — Equipment
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling
(
: Attach to target Halfling you control. Equip only as a sorcery.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Happy?!
[[death spark]]
I mean I suppose but you seem so adamant on not running it, but I see why
after another b4 game today, yeah ranger captain and [[exhibition tidecaller]] go hard
i hardly talked about fire and ice this time around tho Xp
[[range captain]]
ah tutor for combo piece
[[$ranger captain]]
$32.31 • €23.59 • 6.99 TIX
8.61 TIX
$30.62
$55.37 • €57.37
$30.92 • €25.56 • 2.16 TIX
noob, you dont have the most expensive one
I bought a bb of mh1 back in thr day
Got all the goodies
Like og wrenn and six
[[$wrenn and six]]
$157.86 • €78.13
1.97 TIX
$9.78 • €10.38 • 4.20 TIX
$12.73 • €15.29
$17.72
$29.75 • €36.71
$13.47 • €11.08
$9.10 • €10.09 • 2.19 TIX
Shame
idr what i got from any modern pack i ever bought but i know it was shit
[[!wren and six]]
[[$Serra the benevolent]]
$2.55 • €3.05
$4.38 • €3.65 • 0.40 TIX
$7.79 • €4.50
$7.44 • €6.53 • 0.02 TIX
Dang
not good in commander so idc about that card
[[Serra the benevolent]]
Legendary Planeswalker — Serra
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty: 4
I'm half tempted to rebuild her
radha is a nice build around
i got tired of gruul since [[locus of rage]] was one of my first decks
One sec I'll shwo you the og deck and the new one I made
over upgraded to the point of not having good match ups
I also been working on [[bumi unleashed]]
The OG
The new
i am in the middle of brewing a non paper deck from strix haven 2, trying to make the deck smooth with excava
not liking [[wing of gold]] too much
Multiple cards match “wing of gold”, can you be more specific?
[[on wings of gold]] wtf
even [[relic retriever]] really need commander to start doing things
Creature — Spirit Monkey
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Students working in the field for the first time learn the benefits of small, agile spirit statues over large, strong ones.
2/1
Basically
Why I cut it
problem is excava doesnt make tokens
Yes needs a lot of cuts
I did read a quick Premiere for what some of those things means and the idea behind it
[[!skarrg the rage pits]] thats one i dont get to see often
[[!garruk uprising]] is probably missing all the triggers
10 creatures works with it, 2 especially has 4+power tokens
[[!return to nature]] got powercreeped
third mode also draws a card
ah i see it right beside
but for that reason i would probably not play return to nature, over like the mh3 one or some other utility
esp if it can help with landfall
why no more [[horn of greed]] in the 2026 version?
Idr
Ye those gruul lands to give a 1 time trample can be scary especially on a 1st strike potentially big commander
Also, would [[scroll rack]] be a good include for the Gilgamesh deck as a way to put equipments in my hand back on top of the deck so I don't need to cast or equip them?
ehhh
i think it works but not for that reason
its card selection without card advantage but turns it into card advantage with gilgamesh
if oyu know forsure what you want on the top and is now in your hand
it makes a good swap
but without knowing the top, it can also get you other equipment into your hand
ill ave a look up here
Yeah maybe 1 or 2 wouldnt be a bad idea
I have an inventors fair in a binder so it doesnt really count
I can easily combo it with the infamous [[sensei Divining top]]
Ohhh I like a technomancer here
So is this like, you look at the decklist and offer advice or do we need a more specific focus?
@deft belfry so we forgot to include a red MFDC. And it's power 2 and it gives recursion to an instant or sorcery [[Pinnacle Monk]]. I think it's worth including over [[Umbral Collar Zealot]]
Creature — Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Narset brought the Jeskai djinn ancient wisdom and the promise to challenge the status quo.
2/2
Mystic Peak
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
"Fear not the fall. Fear never reaching the pinnacle." —Narset
up to you
focus question = focused answer
i usually dont include them, they are all like commander staples by "technicality" the same way every normal decks include lands
https://moxfield.com/decks/rxwBMWKoB0KFZXOtLNoUEQ
I'm trying to round this out to a good upper 3, low 4, so that people still want to play against it. Any suggestions? Recommendations?
https://moxfield.com/decks/KORCo4J-PkOWG3K057ZtiQ suggestions to cut for [[scroll rack]] and [[sensei top]] if they are worth it to manipulate weapons going back to the library for Gilgamesh?
so best of 3 at the limit of 3 GCs?
Hey you up for some brainstorming? I’ve been trying to brew a changeling type deck, but not the Ur-dragon one.
https://moxfield.com/decks/FhUTDbHYpUqadcXM2dK_pQ
heres where I ended up, a weird outlaw tribal deck. When first brewing it ended up being just a Rakdos infinite sac loop which I am bored of.
Anything you can think of to spice up the deck?
ah I see
i wouldnt do divine top at all because it doesnt help with gilgamesh when it is just going to reveal 6 cards, its not a ponder where if you dont like your top 3, allows for a shuffle
oh cool i didnt know about [[!sanctuary blade]] first time
Doesn't it combo with scroll rack? Isn't that a very popular combo?
It's from the Ikoria precons
It's very perfect for a deck like Gilgamesh, should I even keep scroll rack?
well those two dont really combo unless you find something else
it sets up the very top, if you have enough cards to put back
but even if you get rid of your entire hand, i doubt you can put more than 3 cards away
Bro
sekazan at 5 mana
Mono red samurai are so far and few in between fuck off
Look at the damn changeling I had to use
Lol
But test runs did go pretty well, just had a lot of good equipment in hand
Also, shocker here I know
I'm trying to find a fun dimir commander
because at first i thought goro goro is bad but then we are just looking for samurai with even base stats
So far I had an idea [[vela night]] eldrazi tribal
eeh, 6 mana is rough in dimir
He makes dragons with modified stuff which is a good booster in power
yeah if youy have the mana to pay
verry late game thing, i just care a bout it being a 2 mana 2/2 here
Fair
I'm also trying to find a more fair mono red commander. My current one is brutal
Wins most games I play lol
i wish [[fumiko lowblood]] isnt mono red because thats an effect i would love in most of my games
permant goad, i guess there is the background commander
Ikr?
She's barely been reprinted too, I own one only from her last print of Ikoria commanders
No [[Calamity galloping inferno]]
I win most games with it
ahh
yeah your build was kinda maxed on the synergy optimization
but didnt goldfish enough to see if its good for b3 speed
at least i didnt
I wasnt even trying to lol
you used edhrec
oh so just card you own?
And ideas from other decks and other etb ltb I saw on scryfall
Legendary Creature — Human Barbarian
When Gilgamesh enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Gilgamesh attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3/3
A lot of personal choices like [[mysterious stranger]] [[ancient stone idol]] [[balor]] [[borderland Behemoth]]
Creature — Human Rogue
Flash
When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Creature — Demon
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
5/5
That's godo and the game ender with [[Helm of host]]
B2 allows 2 card infinites if the game goes on long enough
Which no real way to tutor in mono red...I rely on drawing into it
Least no tutor that isn't a GC
but 6 mana is like where you play your commander, i guess you can always put the self restriction of not grabing it for the combo win
it sucks how godo isnt a samurai himself
Ikr?
the old cards that are two creature type and mention a third type in its text confuses me
???
and then we get puns like wizard lizard
Ah
just a bunch of types on one card
That's the beauty of mtg
cheap samurai but doesnt provide much
otherwise i think i would take away [[!sokenzan spellblade]] for being one of the worst ones
but at least its a real samurai
even tho i dont expect the power buff to be a lot, it can be extra damage
with evasion
just lot hoops
oh nice, you did add war and peace
🥰 bad sword but its my prefered colour and balanced burn. + gain effect and bit of flavour
is there a sword you lowkey hate? i dislike F & F (FEAST AND FAMINE) for being too good and every deck can run it for mana ramp
I'm mono red I need jt lol
But I can cut it for a different weapon or just cut it to keep the creature count up
You were the one to suggest FF XD
[[pip boy 3000]] ever consider this? i think it has very flexible utility in general
Forge and Frontier not feast snd Famine
no i didnt suggest F&F it was in there already
It's in my mardu terra deck
ohhh
....hang on I KNOW you did lkl
right i forgot but
both
say F&F
i dislike feast and famine
not forge and frontier
feast and famine just stands out to me so much more for obvious reasons, yeah i know its not in
i remember the swords by pro colours rather than by name
I just not a fan of discard in mono red if I don't have ways to...use emm...[[daretti scrap]]
Legendary Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Loyalty: 3
well you have limited draw, discard used to be what red has to offer for a long time
its probably better than impulse draw in this deck at least
you dont gain card advantage but see more cards
btw is the intend for maze of ith to stop incoming attacks
you may like the flip one
Artifact
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
"Clearly, it indicates the aetheric azimuth of . . ." —Jace Beleren
Spires of Orazca
Land
(Transforms from Thaumatic Compass.)
: Add
.
: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective." —Jace Beleren
nerfed slightly as it cannot target your own creature
but the card advantage is better than that red planeswalker
i run this in like boros to get more cards out of the deck, and if i dont need my basic i can discard it for other effects
with 7 lands it sort of become a maze of ith that taps for mana
not really ramp at that point but it assume you give up trying to get more lands
note that this transform does not untap itself
unlike draw, you will not thin out the equipment in the library
it keeps up tempo for sure
imo at its worse doing the same if not a superior [koth fire of resistance]] but i would keep both in if possible
I did add [[Secluded starforge]] fot shits and giggles
[[koth fire of resistance]]
Legendary Planeswalker — Koth
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Loyalty: 4
i like that add
colourless mana for utility is something almost all mono colour needs
I got it from a .50 cent random 2 rares from a new shop in Columbus I went to
if i am not 3 colours i would probably want [[scavenger ground]] in all of them
I do too
[[$secluded stargorge]]
$0.47 • €10.89
$0.99 • €1.12
$0.34 • €0.30 • 0.02 TIX
$1.04 • €0.82 • 0.02 TIX
$3.90 • €1.93 • 0.02 TIX
$29.13 • €10.96
how much is tax in your area
Varies
I think the other rare was [[enter the god eternal]]
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
is that why you want dimir XD
No
right now i am sort of working on my own spellslinger [[hidetsugu and kairi]] that doesnt just infinitely clone for spells but i do want a few comboish line to go with
Legendary Creature — Ogre Demon Dragon
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
5/4
pronouncthey them when there are literally more than one in the card
[[Umbris fear manifest]] is my current one and the deck is a barely modified baulders gate horror precon
So
my favourite by far is [[marvo deep operative]] before marvel was cool
Legendary Creature — Octopus Rogue
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
1/8
He does look silly fun
i think dimir sits nicely at 4 mana commanders and 5 mana is still okay to make the cut
at 6 mana curve you are kinda playing the deck without getting commander out first
i love incentives but no clear build around
it surprises people what i can do with the build basically everytime
I just need1cut lom
okay...next one... may need bit more context, some tagging to do, and i think you dont need artifact ramp when oyu have green land ramp
not doing automaton?
oh i was just asking for your opinion on that one
attack trigger is nice to guarantee but the value is small so it needs some turns to build up
yeah compass i do want for sure
i think pip boy biggest downside is not helping you cast commander
looking at 3 drops... i see [[ronin houndmaster]] or the other changeling
hmmmm actually
I was thinking a high cmc equipment...
[[blacksmith talent]] seems worse?
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.

: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

: Level 3
During your turn, equipped creatures you control have double strike and haste.
[[Embercleave]]
i think embercleave is too good to cut in an equipment focused red deck, and if you dont cast it, its something you want to cheap out with commander, and if you dont equip with commander, it still auto equips
trample is the big part, so as long as you dont already have pro red
its good
i think its a little stronge than [[leyline axe]]
if their cost are both free, then there are the exact same, the difference is basically the timing
double strike trample is scarier on board early on even with nothing to equip to
and the flash is what changes that since it becomes a combat trick
so if i ever want to cut that, axe would go before i go for embercleave
oh and i think one card i mentioned to you were [[furnace blast hellkite]]
Creature — Dragon
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Flying, double strike
Creatures attacking your opponents have double strike.
5/5
ofc i dont think you have much room since its staying as a samurai deck, in my mind gilgamesh is more of
equipment cheat deck
@wicked gust so we good at 100 for now>? with talent cut, moving onto the other deck
guess i will make breakfast first
https://moxfield.com/decks/rxwBMWKoB0KFZXOtLNoUEQ too many rocks imo
https://www.reddit.com/r/mtgrules/comments/13zzgi4/zangiefmaarika_and_deathtouch/ just did a quick check and it confirms it, but there are hardly any deathtouch in the deck if matters.
there are actually quite some issues but all from the same core problem. from the card choice i dont think you understand some of the fundamental concepts of the commander format. This wont take long but once you know them it will flesh out the rest of the deck. and then i can show how i would build maarika differently @gloomy shadow
Honestly, I would appreciate it. I really haven't the foggiest how to build her and this is truthfully a mostly pillaged build.
mana pile, use green as your strength, ramp should cover fixing and not blindly. Also try to look for effect that do at least two things at once
if you are aimming for optimization one that stands out to me among the rest outside of land ramp is like
[[herd hierloom]]
No card found for “herd hierloom”
[[!herd heirloom]]
fixes mana as long as you have green to begin with, restricted but every game there is a creature commander
afterward becomes draw and evasion
otherwise, even the classic [[rampant growth]] is in general better than artifact ramp
creature ramp is fast... but if they dont fix your mana and doesnt really speed up your game plan, they are just risky mana dorks
and that s not even counting your own wipes that will destroy all of them
wips, is a easy one here since you can go damage, or destroy. [[!maarki gladiator]] will protect herself
ideally you do things similar to [[chandra's ignition]] to make the table lose both creatures and non creatures
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
but i see that some cards will also hurt yourself so we will put off on that later
now onto the key problems i noticed
very obvious fight theme, not the only way to do it but is solid build around
some good card here and there but not really working together
auras, all share the downside of potentially two for one thus how unpopular they are in commander in general. not all of them are bad but when your theme is focused on killing creatures... why do you need more ways to get rid of creatures before they are even on the board? And are there going to be enough things left to kill? Those removals are very reactive and would only works against very niche match up where every deck is playing creature focus Timmy beat down
i dont think its the wrong direction since maarika take cares of basically all the non creature, just need to keep track of what you are doing and spread out the removal focus
Fight, again another undervalued mechanic for green creature removal, but because it has the potential to be two for 1 if not worse. The hidden cost is actually not keeping your card advantage
[[hard hitting question]] it works for what it does, but i think the logic is off here
[[swords to plowshare]] white has this
its instant, can react at last minute; doesnt require a creature under your control; a few pt of life usually isnt the deciding factor of the ultimate winner etc
and it get rid of something pretty much Permanently
destroy, doesnt. even though it has synergy with maarika, it is a very weak removal that isnt exactly worth a slot in the deck because it takes up room to not give the best result
its not fight so while you can get around other keywords abilities, it s really not offering that much
[[ram through]] stronger with burn damage but commander dont have natural trample. making it less likely. instant speed makes for part of its power.... sometimes
[[phyrexian obilerator]] and those "bite" not fight effect doesnt work with other cards in the 99
even if this fit, having quad
can be rough in a 3 colour, green focused deck
poster child of sort in this fight theme deck [[foe razer regent]] it say fight alright and it gives this pseudo "enraged" type of buff, but a 7 drop 6/7 in green removal is kinda meh, esp when you already have red and black
if you want to fight, [[druid's call]] for example gives much more value
So if I go to rebuild from the ground up, what do you recommend I focus on?
how did you evaluate maarika
whats your play pattern and do your table get pissed or salty from constant removals
ah finally find the card i was thinkiing about, probably wont end up in here but its the oldschool version of this "fight payoff" [[!rite of passage]]
nowadays we have spiderman [[!strength of will]]
anyways slightly sidetracked, keep typing what you have in mind
My table certainly gets salty if it feels like they're being focused. But I also have a friend with an Anzrag deck so maybe it's time he gets what he puts out.
How do you mean "Evaluate?"
[[anzrag]] is that infinite combat loop one
Multiple cards match “anzrag”, can you be more specific?
I want the deck to play true to the character in mind- constantly throwing hands
[[Anzrag the Quake-Mole]]
okay it is the 8/4
as in how powerful something is, its weakness what situation it works in your favour
5 mana, sort of slow but its a good spot in commander, especially with green land ramp, have assess to multi colour, the abilities it brings and how those things affet the game
if there are zero creature out, there is nothing for you to kill
if there are no non creature out, then killing creatures doesnt enable the second part
So I see Maarika as a very combat heavy deck, throwing a massive haymaker that forces people to consider carefully how to handle it or just take a massive swing to the face, threatening Commander Damage. It definitely seems like it would struggle against white decks that run things like Ghostly Prison, Sphere of Safety, etc, but having ONE big swing I can pay to get through and force them to have to make hard choices seems like the way I want her to roll
So not necessarily Voltron, but maybe Voltron adjacent.
so combat, since maarika doesnt die, the "blocking" is very much forced. it is giving somewhat of a choice to the derfending player but not really
power matters while toughness doesnt
and since maarika wants to or need to swing for it to happen, you wont be able to block on the crack back
and here is the thing maarki DOES NOT struggle against non creature decks
because the moment you can do excess damage to multiple creatures
its like a [[return to nature]] on repeat
having maarika out is like [[austere command]] but only affect your opponents
so power matters trample maybe your build
as for card choice, you need overlaps to reach the power you want; each card should do more than one thing at a time
you are playing with this [[fade from history]] style deck, resources denial throwing fist
i like [[rampage of the clans]] more because of getting beaters
[[goreclaw, terror of ]]
trample power matters you can scryfall lot of search from similar things i am sure, this one pops up in my head since it
- ramp in one of the best way possible
- creature so it is good for most green decks, has more ways to punch through
- trample
very simple green card
not double pips also makes it easy to use in 3 colours
https://scryfall.com/search?q=o%3A"attack+each+combat+if+able"+id<GR&unique=cards&as=grid&order=usd
force combat
slightly offtheme? but gets the idea across
i like [[!curse of nightly hunt]][[!the akroan war]] and [[!grand melee]] especially
curse you know it is focusing down one person
grand melee is tougher since its symmetrical
but the idea is that now you completely remove that "choice" of what to block as they are forced to block with everything
you can kill everything, just one, however you spread the damage
[[kharn the betrayer]] fun card but i think it 's expensive
Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5/1
[[invasion plans]] is a jank i bought to use as a way to "protect" my attacker by assigning all blocks to a single creature
as long as you dont have another win con beside maarika, the deck will probably become voltron win
i dont think this is anywhere near the best one but lot of things can get a similar payoff [[shessra death's whisper]]
force block "removal" tribal with death payoff
[[berserker frenzy]] i only got to cast this once or twice, you may like this card
but in terms of power level, i think all of those above mention are mostly in B2
maybe B3
in case you are making a new one, just show me an somewhat unfinished version is fine, and group cards based on what they do. if you have to use the same copy of a card to make a rough estimate of that "type", do so
I usually like to start a deck with roughly 35 command tower for lazy filler sake. then fix it later
[[Arena]]
if you have anything like this, dont count it into the mana base
yes, this land is errata'ed to fight
[[!fight rigging]]
impulse 5 cast 1 for free is always weird unless you have a lot of good selection in the deck, but at the very least thematic
all i see is a lot of changeling and rakdos doing the damage
acutally only 8 changeling creature and two non
- connection token
are you commited to vial smasher
No
It does crime….
yeah etb blood artist
but the scaling is weak in a 120 life total across 3 opponents
you would need some big spells to make that damage significant
I liked the idea that I had all these outlaws that also happened to be zombies or skeletons. And then all the pirates would do something….
I had a fever dream
what were the loops
Here is the loop list
Basically persist loops
Yup! Because 2 parts were a mercenary
i want to get a [[graywater's fixer]] so i can do like both that and [[the master multiplied]] in the 99
Creature — Lizard Mercenary
Each outlaw creature card in your graveyard has encore
, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4/4
oh nice to avoid the encore, and Master is an outlaw!
i think i did pick it up at my LGS but havent got time to edit the deck
yeah i did master as a commander for a bit before putting him in the 99
[[cloak and dagger]] was a nice protection so make sure one survives
I also tried this with [[olivia opulent outlaw]], but it was even less cohesive. I was leaning on random vampire synergy when the vampires weren't outlaws it was all wrong
and they take the cloak from each other to decide who gets to take it
Legendary Creature — Vampire Assassin
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
3/3
yeah that one really dont care about "outlaws" that much, more of a i make treasure in mardu aggro
i had an idea around [[!mauhur uruk hai captain]] [[psychic paper]]
[[descendant's fury]] [[heirloom blade]] and [[pyre of heroes]] were the cool cards I was thinking because then if a changeling hits. Sac and get any creature, but it'd be fun for like an assassin to hit and jump to next assassin. Trying to upgrade essentially
Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip 
so its like type changing army +1 counter matters
i think pyre is that super nerf to birthing pod, it became so hard to use
but if you pay a lot of attention to typing
you can do some crazy things with it
yeah that was supposed to be the sweet tech to get Rakdos out. Just sac my 4 mana changeling and boom Rakdos the muscle
but it would still care about that stair case value even if you ignore the creature type entirely
[[!rakdos the muscle]]
i think there are some nice demons or mercenary
the changeling. are jsut really weak for fillers when you dont have enough creatures in those types
thats the other thing about descendants fury
if you have selected few types
you can almost get the one you want
like [[Gisa the hellraiser]] she is a warlock(outlaw), she buffs both zombies and skeletons, and then makes rogues. I wanted these multiple creature type matters cards
Legendary Creature — Human Warlock
Ward—
, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
4/4
rather than a complete random small creature
i would go for just warlock or just mercenary to get those
so maybe cut the changelings and go more in on only outlaws? and work on specific chains?
yeah i would try to find chains for those
and see what you end up with, changeling makes it harder to control
the biggest changeling is [[morophone boundless]] yet it is actually so restrictive in deck building
Legendary Creature — Shapeshifter
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost 



less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
6/6
it rarely fits in the 99 and its like a filler for non existing tribal synergy
the irony
My issue is that I want a deck that is like a Maskwood Nexus deck, but I'm purposefully refusing to put maskwood nexus because it feels like a cheat
yeah maskwood nexus is such a trap card for building around
its hard and nearly impossible to rely on a single card in the 99 yet it stands out so much for flavour reasons
"crime" was mentioned earlier, its also one of those, niche mechanics that dont expand too far from the set
so there are usually many ways to commit crime without having it in the commander zone
i should have bbought [[forsaken miner]] while it was at the lowest
even though i dont plan on comboing with it, its something that wont decrease in value as more cards comes out
loops easily with altar sac for infinite etb+ deathtrigger
oh, both versions of your deck only has 4 cards that say crime on it
3 of them are once per turn at best
yeah there actually aren't a lot of crime cards in Rakdos colors
yeah i did golgari crime for the lolz
or not outlaw related ones
[[!freestrider lookout]] is the dream
ignoring changeling (1296 total result)
628* for rakdos
wow is:outlaw t:demon is sad
at least those are all good demons
some demons are so bad
but no 4 cmc
you would need mercenary 4cmc
[[cateran kidnappers]] XD
Creature — Human Mercenary
,
: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Recruits aren't always volunteers.
4/2
[[rathi assassin]] oh nice they are humans
I keep getting side tracked within the outlaws... like do i focus on Mercenaries? Rogues? Assassins? overarching types like Goblin Vampire Zombie?
I feel like the answer is don't focus?>
[[wasteland raider]] is the one!
Creature — Human Mercenary
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, each player sacrifices a creature of their choice.
Honor means nothing. Survival means everything.
4/3
you look at each type at a time to narrow it down
or refine the search with a pin point ability you want
or tagger
the thing you get from pyre dont really matters as long as you get to where you want it
[[moggcatcher]] can find any changeling if you end up getting right one
i saw that one you mentioned a while ago
screen shots for self reminder
Wtf?
its just how i keep track of what does what in a piles
that a bunch of goading "creature removal" but not exactly working along side with the game plan etc
repeatable effect but is somewhat overly redundant
not making use of the effect for the interaction that is doing what it is suppose to do
some are fine to stay but would prefer upgrade/side grade if possible
phyrexian arena at the top is just an example of the base line for draws "3 mana 1 card each turn"
where as green can give like [[hunter's insight]] red has [[expedited inheritence]] for example
my report from LGS tonight, barely won on my last point of life after getting land screw for 3 early turns. the key card was small winnies [[!horn of gondor]] in my weird jank tribal using Omo queen of vesuva
not the proudest game but i did all the unplayable mechanics that game and contributed
Is that a weird tribal deck? Drop the list
[[omo vesuva queen]] this one its a very bad jank list lol and i didnt put it online yet, about to test it a few more games before taking it apart, then i will make a record of it
Legendary Creature — Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
1/5
i didnt get the precon, and not really focusing on mana base, some cards like [[waiting in the weed]]
[[worldly counsel]] overall, it a bit of everything matters with random of everything
so it doesnt really have a list, its just lot of cards that would never see played in commander used in a game that are barely identify to be simic
https://moxfield.com/decks/VAyFr3GkF0qvgdOG6REb0w
this is what my current version of lorehold looks like,
i was wondering would it be worth it to add a anger somewhere?
not for the commander but more like a finnisher yeah
but only matters if you get them on your turn
if you get them on a miracle on other players turn
then haste doesnt matter
boots are there for the protection cus i expect lorehold himself to get a bunch of hate
yeah
problem is that i feel like the redundancy may get a bit high, so it depends on what you remove for group haste
tbh, probably storm kiln
he's feeling kinda clunky here
somehow
being a 4 drop creature that does the same job as a bunch of the artifacts that are out for cheaper
fair since that one works with multiple spells in a turn rather than 1 spell per turn
[[!surge to victory]] i want to find this card but i keep forgetting to look through my LGS inventory
[[overwhelming victory]] i want to play this in some days too
Instant — Lesson
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
"Yes, we defeated you for all time. You will never rise from the ashes of your shame and humiliation!"
i guess i like gruul a lot 😅
surge is missing that evasion by itself, how well does it play out? i guess you have like 8 cmc cards so the buff alone is good
oh and mini nombo with [[!mizzix's mastery]] just saw that now
not that the overload matters since it is probably winning the game on the spot
i see a lot of basics, did you considered [[terrain generator]]?
Building [[lavinia, azorius renegade]] as a $145-$165 budget b4 deck that I’ll upgrade eventually. Currently figuring out play patterns and win cons before I fully build it. I know I can win by lock with [[knowledge pool]] and [[omen machine]], and I’ll want a lot of interaction and stax but that’s about where my planning so far ends
Legendary Creature — Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."
2/2
I won’t have the money for mox or gemstone or anything so commander won’t be a turn 1 play afaik
so sort of a low budget restriction high power/mechanically optimized control? deck
Yuh
$145 is
how much in CAD
$198 so 200
XD this budget seems rough since the deck is already showing me $271.5 including cards you own
i thought of [[vexing baulbing
[[vexing bauble]]
its very much what lavinia do but in case she got removed and then you have to wait for a full turn rotation
with artifact focus maybe [[$oswalk fiddlebender]]
$129.17 • €24.43
$3.66 • €1.60
$5.23 • €3.03
$2.27 • €1.62 • 0.02 TIX
$1.88 • €1.74
around $2for the aritfact birthing pod
if that helps with getting knowledge pool out
but currently no 5 cmc artifact in the deck
and i am sure [[$arcum dagsson]] is expensive
$15.99 • €8.85 • 0.03 TIX
$14.74 • €7.81 • 0.02 TIX
It’s probably going to have to be more like $175
I may be able to get a couple of the cards at an LGs with store credit?
I go back there Wednesday and I’ll see
yeah, the budget restriction seems too harsh; fast mana/good mana base and the core of the deck are all very expensive
i wonder if you need stifle at some point too to take care off what lavinia doesnt do
because against "meta" high power decks that tries to cheat things out
no free spells and need high land count
or an extra step like reanimate a high cmc creature until you get those anti grave stuff
or landfalls into big spells
so you basically have to somewhat* stall the table and then disrupt whatever is coming
[[$grand arbiter asgustin]]
$17.56 • €12.92
$18.85
0.63 TIX
$16.44 • €9.59 • 0.03 TIX
$15.58 • €11.32
$20.83
$17.65 • €10.73
$39.29 • €20.02
$18.66 • €9.44 • 0.03 TIX
$16.67 • €10.07 • 0.02 TIX
nope too high
Shutting down Kinnan and vivi’s activated abilities is most important stax thing for me rn cause those are the only decks I consistently face
ah, so its a meta pick
B4 you see them already? not even Cedh?
personally i love [[rug of smoothering]] in any of my decks
but abilities dodges it
I have one friend with a Vivi and a Kinnan, both aren’t built with much meta game, another friend has a Vivi he’d built to be bad on purpose but it still stomps everything I’ve built cause it’s fucking Vivi
brainstorm is bad cantrip
may end up getting swapped out
reminds me how i wanted to build a bad Nadu with targetless interactions in the entire deck
First friend hasn’t even built Vivi yet, they have the cards but they don’t have anyone to play it against lol
They pulled that one bundle Vivi and it graded a 10
i now name it "reverse hexproof nadu"
wow
so time to play it
and turn it into 5
is mana leak another meta pick
[[null elemental blast]]
[[mana leak]]
staple meta pick
Eating with parents rn so don’t have the list in front of me
sol ring mana counter target commander with null feels bad if its not high power, i think its perfectly justify here
NP, enjoy your food i will be eating too in like 5 mins
i dont see mana leak in any normal list but in here it makes sense
i think i run [[arcane denail]] whenever possible
No card found for “arcane denail”
[[arcane denial]]
and was it you that say you hate [[offer you cant refuse]]
or someone else with a green name
as much as i hate to have all those instant spells in a deck that doesnt have a way to gain value from them [[archmage emeritus]] etc
i guess B4 meta decks its not like you can put in those value engines either
tapping out after a 4 mana cast is bad
so i will admit idk the exact and ideal card choices for you but i think this type of deck is more about your ratio of disrupt vs stall and draw vs full lock-down
this land count seems too high right now
I agree
may want ways to search for lands to get a well timed [[petrified hamlet]]
[[Exploration map]]
No
scope
Forgot its name
If it remains in budget it’s probably searching for urzas over hamlet
i will keep this at the back of my mind and see if i have it figured out, i think online will have more lavinia B4 decks to get an idea how much of each thing you may need even if you cant use the expensive mana drain counterspells options
My group doesn’t play all that many utility lands rn
oh yeah urza's takes up so much of the budget lol
when i consider pathway to be too expensive in general lol
anyways gtg eat 👋
🏃
Aight thx
so
i did a proper game with the phoenix quintorius deck...it did really well, when my stuff was left alone but i could of won a turn sooner fi there wasnt a board wipe and i didnt have protection, honestly it is good, i like it
yeah, i like the part where it covers the main weakness of having no blockers as you create spirits non stop with Phoenix coming back from the ashes
"From the ashes of the graveyard, rise again to fight! Return to the field, [Monster Name]!"
@wicked gust
the arc v one was an awful anime so unless no one knows it reference or you want to rage bait, dont say that one
i doubt most commander players since yugioh arc v tho
it has an atrocious ending of the era
the side board drannith would solve lot of problems XD but its so pricey
i think with a lower budget, it sort of comes down to quantity vs quality where you need a lot more extra pieces to stop the table from doing what they want
buts its awkward to build around other people's deck instead of your own as you are not always sure what you need, its like your win con is a 6 drop in the 99 similar to [[pharaoh's statue]]
it doesnt help you in anyways, it cost a lot of mana so you essentially pass a big mana turn. its trigger is too slow but will eventually end the game. yet it has so much presence because of the double grand arbiter cost increase is out
i would not want to see this card in my opening hand, but would need it at some point in order to secure a win. yet there are no real ways to build around it
playing blue white without their respective game changers will nerf you a lot for consistency and power
i guess you can try [[steal enchantment]] for rhystic and smoothering
idk what is do with con sphinx other than just raw removal or ...
is [[psychic possession]] worth the risk?
Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!"
unrelated but also saw [[solitary confinement]] in my search
i think farewell will belong in the deck as well
look for as many cheap individual cards that fits the B4 power level
Ffs lol
I do have a question for you. Want to help me with a silly deck idea I've had/wanted to do for a while? Combine my 2 fav things so far in magic. Chandra tribal, and my fav all time card [[klothys god of]]
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add
or
. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5
chandra tribal? but no Leori sparktouched hunter]] then?
better start practicing your Yugi/Kaiba voice
I played around with it, but sadly didn't work
What's funny is i played 1 game with this deck like a year ago, and won, amd haven't touched it since as I got other ideas and was in the middle of a huge destiny 2 grind
But I feel it can be refined or improved upon
The general idea is group slug/burn over time and ramp like crazy to big threats quickly
how many chandras do you have
i am currently working on [[mila craf companion]] irl with the attempt to make super friends fun (not just for me but for the table) little success but its getting somewhere
Legendary Creature — Fox
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
2/3
Lukka, Wayward Bonder 


Legendary Planeswalker — Lukka
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
−7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
Loyalty: 5
I did a fair bit of theory crafting and I only have 6 of the "good" ones
oh rip thats the problem
i think with a normal 99, (not like turbo/tutor etc) the minimum is over 10 to see one or two per game
back then when games are slow 2-3 board wipes you can see one per game
talking about like 12+ turns games half a decade ago
now i think if its not 10% 9/99 you will never see 1 unless you mull hard for it
12,15, in multiples of 3 are the good rule of thumb to get a decent of those types of cards, same as ramp
like a green deck that want T1 mana dork, T2 3cmc commander
would have exactly that many in the deck for optimization for example
as for tribal... its like 25-30+ for what creature type etc
Ye, very big change of pace in building and play patterns from other decks I’ve built
so i expect you to play a lot of the BAD chandras to make up for those numbers
if everyone sits around and do nothing, you know you are winning XD the moment someone gets extra lands into play....
i think having lavinia as the commander will force that turbo start
before you can play her
but that prediction could be off since i dont play enough B4
Am still in process of commissioning some stuff for proxies for xenagos so I may also buy rustic, remora, and tithe cause I think he sells those already made for cheap
they can also wait for the right moment and snipe as you pass to their turn in turn order
i hate keeping track of turn order or what other people are doing based on their hand
too much information overload
@wicked gust i was like 80% certain your favourite card was going to be lowkey boros with all those equipment tribal, elaborate
Lol
klothys is kinda doing tricky grave hate
thats not as straight forward as swinging
and i mentioned about the chandra count above ^
around here
It was a card that did work at pre release and I always pulled it in a lot of random stuff, and I got a foil stargaze version from a collector pack from when I got the theors stargazing secret lair back when they did print on demand and due to it being delayed they gave me a collector pack of TBD, and again the only other God card from theros at the time had the stargazing art in it
So I have a bit of history with it
there is a crappy but easy to flip chandra too right
A creature one yes
Lol
i even have it in see-through penny sleeves, still cant draw it
I also just love the art of klothys
It was also the God I worshiped in a theros themed dnd game ,was a super fun campaign, even did a blind black mane leonin and named him calix
[[chandra heard of fire]] i am running this one in mila right now hoping i can get something out of it
Legendary Planeswalker — Chandra
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six
.
Loyalty: 5
ultimate is irrelevant since its never getting there
if it gets there somehow i may just keep on using the +1 mode
[[!chandra's incinerator]] this card so good
i had it in one build but never finished the deck for play testing
its basically a glass cannon 30 minute game deck
Exactly why I run it
[[embermaw hellion]] looks like bad
[[torbran, fell red]]
unless you really care about trample or the one less red pip
Idr why it's in there
[[mindcrank]] i dont think this has much synergy
The burn
Klothys deals damage to all players
They all mill
It's loss of life
Plus the pings of all the chandras
so no synergy since you dont care about mill
I thought it be a good idea to make them loos resources as they get hit
[[compost]] if you meta game with this and mill black cards maybe
yeah but it is somewhat indifferent
it sits there and mill when things happen
its not the primary plan of getting chandra out
so win more in this case
Fair
who knows maybe it can end up back in the deck, i am just trying to make room for more chandras so you can chandra while you chandra
rn, even though your commander wants to exile from grave, as long as you got your discard going on, you have enough things to exile and get that mana
or just hit people's fetch lands etc
thats why i dont think millcrank is necessary for that purpose
But curious what Chandra's do I add, I added some of the newer ones that wernt out at the time but ifk how good they be
[[!chandra's phoenix]] maybe the only time i see this in any commander decks lol
which
Semantics
oh btw, i pick up a HP [[!silent arbiter]] today i can do more broken things with no blockers now ;D
