#REVERSED! (EDH) Assistance!
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No card found for βobsidian eyeβ
[[ophidian eye]]
havent ran into blue opposition yet but vs blue they seem necessary to pull off a win, at least the first 2, mindbreak is iffy because some combos arent from casting a bunch of spells so there could be a better choice there
while the mana base probably dont care, just a quick mention of [[copy enchantment]] in case mirrormade is harder to use
3 mana for that seems kind of high when no one really plays around swinging with creatures
thats not combat damage so its the same as tandem but at flash speed
that is true blue can be hard to get to sometimes, copy an artifact can be really good though too with everyone running mox's and grim monolith etc
ooooooh
upside of tandem is that you dont have to cast those things in sequence
i didnt even notice it wasnt combat damage
aura you HAVE to wait for the creature to be on board
and creature is easier to protection with things like displacer kitten
where aura would fizzle if you do the same
im not gonna lie, looking at the list with fresh eyes..i forget why i have dispacer kitten in here
XD
yeah i think you got lost in the countless combos
sometimes i hear people say "i want to build this 'high power Bracket 4' deck... with like every combos in existent" and i am like "uuuuuuhuh"
thats not how combo works since thats just a pile of "if i get the right two cards, i ... may... win"
there are now 85 cards that gets in the way of getting the right 2 cards
i think with displacer i was prolly just like oh that card is good xd
and not counting your table trying to stop you
displacer kittten got some crazy fun combos
it does..i think the use in here would prolly be to replay artifacts that are tapped
i avoided them when i had it in a deck with the exception of other fun cards like [[coveted jewel]]
at todays price i would never try to buy kitten
oh yeah coveted is fun
and for whatever rule/universe of magic, the cub is always stronger (by far) compare to their grown up form [[!displacer beast]]
yeah in essence this deck is not trying to be the first to combo off because of set up time, stop the first attempt or two then go
oh thats funny i never even realized that
i think you are in the right direct, just need the last touch to focus on what you want to get
theres a ... puppy? and then badgers now
exactly, and thats what a fresh set of eyes is great for
it used to be like 'it takes 4 [[little girls]] to trade with a Bear'
i still have no idea what would be the thing to replace displacer, that 4cmc draw, or another land
or IT ONLY TAKES 4 OF THEM TO KILL A BEAR
is this a magic joke im to gen z to understand
is there a dramatic reversal combo or just with breach
lil girl is just a Unset magic card where its half a mana for a .5/.5
bear in magic are 2/2s
no combo with it, for more interaction if needed or to play over the top of something
yeah essentially
i noticed when breaching blue mana can be hard to come by so a way to untap lands for blue seems good
but also i dont often have a ton of lands with all the rocks so maybe not as good as uaual
so, its not exactly a joke, but more so that P/T in magic has always been weird esp with power creep and scaling
ah yeah bears are always 2/2s i feel ya
is that just a slot in or do i need another peice added to combo with it
yeah 27
[[isochron scepter]]
it is a cast
but best of it is when you dont combo with it
you just put a repeatable counterspell on it
#STAX
oh you meant [[glen elendra archamge]]
was [[!dovin hand of control]] in the deck the whole time or just added
yeah that is true, sometimes its dead, in 1 of the games i played with the deck it did save my bacon stealing a black enchantment that gives a token, treasure and draw every time someone discarded a card when i was mass wheeling during a breach to get cards to the yard
yeah thats the one
whole time
[[stromkiln artist]]
Creature β Dwarf Shaman
This creature gets +1/+0 for each artifact you control.
Magecraft β Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
A captured elemental makes for a potent, albeit unstable, power source.
2/2
yeah i thought about it but i have that effect essentially in the command zone
i guess dovin is a weird one for me, and i know i am bias toward it
in the right match up, costing extra will get the job done
yeah just the artifact part alone is game changing
in the wrong scenario, it kinda does nothing
since everyone is running like 20 rocks
i guess B4 do have A LOT more artifact
yeah rocks over lands in b4 π
i dont quite understand why but i also havent faced MLD yet so π€·ββοΈ
maybe you need that MLD vandal :p
we both onto MLD at the same time lol,because
yeah thats funny hahaha
and its hard to turn land destruction into a solid and sure win
hard to build toward
not enough MLD cards for a focus theme
yeah that makes sense
even if we completely ignore how unfun it is
B4 is competitive but its still want to be fun
if anything im sure [[winter orb]] is prob way more common to run 1 offs
yeah those are more solid "MLD"
yeah exactly
whats the newer orb, only affect nonbasic was it
[[bone upon a wind]] got a chance to play this yet? so fun to use
no not yet, just there to do my combo over someone elses
[[!winter moon]]
borne in other brackets are just nice in general
why is there green on the moon, are grass growing...
i doubt it will be used often
or is that where rad came from π€
too specific and hard to meta game
yeah i really would like to fit in [[ranger captain of eros]] to tutor for one of the breach feeders
no idea coMmander horizon3 i dont care about htat set
that thing is nice
3 cmc in white feels so strong nowadays, i dont want to see those decks XD
also maybe [[frantic search]] as its really card positive during breach with the new [[exhibition tidecaller]]
i am a noob when it comes to putting tutors in decks. i cant balance the number of tutors for B3
assume you have 3 lands out XD
i like tutors in a way that challenge myself what i can get
if i run good tutors, i make sure i dont have "good" cards to tutor for
yeah i just dont like being able to always find the perfect answer in a b3 game
tutor is only the best cards in the deck
so if all my cards are bad i am just looking for the bare minimal to deal with the current situation
whether its a wipe, artifact destruction etc, if i ran tutors in some of my 3s i would prolly have like a 50% winrate and feel like a jerk
yeah i like the idea of tutors in bad decks or with silly strategies
i cant type today aparently
well, i gave away my winning position because i wanted to play [[weird harvest]]
its okay, i can feel your fat fingers on the other side of the screen
i will say the {B} tutor for a card, pick someone else to tutor too feels really fun
got picked a couple times when someone ran that one and saved a bad mulligan keep
to tutor myself for a land
woooah, not fat, just typing faster than im thinkning haha
what B tutor, [[scheming symmetry]]??
yeah that one
i want to own that [[$scheming symmetry]]
$6.99 β’ β¬7.64
$15.13 β’ β¬11.89
$24.92
$7.98 β’ β¬5.46
$11.15 β’ β¬8.50
$8.43 β’ β¬5.39 β’ 1.38 TIX
ehh i guess i am better off proxy it
havent seen all the art of it
i dont mind the design, warm and cool colours, somewhat resemble the old "flip" cards
slotted in your 4cmc draw as i feel drawing more is prob the best upgrade for the deck rn
sounds about right
i never played during the old magic sets so i honestly kind of hate the look of old magic cards
i care more about the quality of a card printed than the framing
i dont dislike or like white boarder that much but i dont want the card to look dusty
unpopular opinion but i immediately change printings when i see 1999 shit
otherwise white board lands are really easy to search in the 99
i just care about being able to recognize the cards i play
without reading each one when i draw it
also just reading the old wording gives me a headache to translate it to todays language
Enchantment β Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
well this you can kind of skip the text once you know what is about
you need to start with the history lesson XD
true, its necessary to be there because they decided it needed to be an aura for some reason but come on
just say bring back creature from graveyard, attach this to it in a unset or some shit
once up of time, there is such a thing that enchant DEAD CREATURE
oh i know
so it basically only works by "targetting" without saying target on the card due to enchant aura card type
i saww someones old printing the other day refering to legendaries as legends
i think its more clear than the bestow mechanic tho
i dont mind, legendaries, legends, legenday say thing
the fucking spiderman typo
on a powercreep card
hmm?
something holographic woman whatever, it has a day 0 errata because they freaken mispelt legendary on the card
is [[sink in the stupor]] worth as an include just because its an mdfc? 3 mana for that is so expensive
No card found for βsink in the stuporβ
yeah, a card that shouldnt exist from the set i hate
i think its MDFC untapped basically no downside
didnt that set have another day 0 errata because the way they worded it made it so broken??
which one
i cant remember
i think there was a fight spell from aetherdrift
no edge
because it forgot to say creature you control or something
so people would turn a bite effect into [[wave of reckoning]]
bite itself loll
maybe [[hostage taker]] ?
[[diplomatic relations]]
i think it was hostage taker because you could force a draw because it didnt say another so youd target itself an infinite # of times
hmm maybe not then
but it was a problem when it was like storm off withitself
i feel part of the problem with evaluating cards in a b4 deck is all of the cards are good, so its hard for me to figure out whats the weakest
i think so if i remember correctly
yeah, B4 finding bad cards that stands out is easy but its when you only have good cards, that almost all looks identical
you then need to find that connection between each piece
onto other decks that you dont see
and lot of it is how you use the card too, [[mana drain]] hate that mana burn isnt a drawback
like your argument against mirrormade makes sense but peaking at other lists, targeting artifacts i guess is such an upside that they were running [[copy artifact]]
so idk how to feel as a b4 newbie
exactly
enchantment is more niche
than artifact
[[steal enchantment]] is the ... pet card to cut?
yeah in my head that card is a game changer, cant be convinced otherwise
a well timed OG counterspell is enough to swing the game, when you get a counterspell that rewards you and ramp
i think the only reason its not is because its probably stronger in b3 than b4-5 where you arent casting those big 7-8cmc finishers
you can afford to "waste" it on whatever big spells is played
or at least way less often than b3
B4 cant afford to lose that big winning spell when everyone is playing countless counter magic
i actually am starting to not like og counterpsell as much as others
{b}{b} cant be discounted and hard to play something and hold up mana for it in 2-3 color decks
i think my B4 deck would naturally become some sort of solitary chain extra turn stax storm π
and my red counterspells are like [[reverberate]][[fork]][[display of power]]
yes i will respond to your counterspell to copy my own extra turn spell
oh other versions of kykar were running the 1cmc red, counter target blue spell stuff
ahh love that [[pyroblast]]
yeah
the fact i can target a non blue spell
i countered a cycRift once pre brackets
the salt was well worth it
i actually saw one of those in a b3 game the othere day just because the guy had a hatred for blue players, and it was an awesome moment because no one expected that shit hahaha
reverse the island salt back onto him XD
almost as satisfying as my random jank [[tithe taker]] stopped the 2 mana cyclonic rift that would bounce my lethal damage onto them
mono red player having interaction for the moment, everyone popped off all "OOOOOOO"
nah i am not mono red
i still need card draws
but i only played non blue counterspells for like a decade
yeah i really hate mono red "draw"
i have only recently put legit [[!counterspell]] in a deck for the first time last month
esp because i always play the land first so then i fele like a dumb dumb when i see lands in exile
havent drew it yet but i have [[suspend]]ed someone's commander
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Time moves in mysterious ways.
oh thats a cute little guy
i wish i have timetravel synergy
if i couldnt interact because of it i would tip my cap for sure
thats hilarious
can you not just choose to put it to the command zone instead?
my kill was [[Alesha, who smile at death]] bringing back [[master of cruelties]] no blockers
so it was around 35life, everyone was like "why is there a tithe taker in the deck"
Β―_(γ)_/Β―
you can but with tax and 2 turns, you basically need more land drops to recast and suspend cast is free
fair, would depend on cmc of commander to be worth
or how much mana the green stompy dum dum has
i am trying to find the perfect deck to use with ]][[mirror of life trapping]]
it was [[ivy, glee]] my suspend target
so i did manage to slow the tempo by quite a bit
no way you wouldnt choose to recast the commander
but it was a 3 player game and i didnt run the efficient removal spell, and missed one land drop
thats insane to me since they prolly had other cards to play on same turn as recast
otherwise i would have been able to remove the threat and swing for lethal
my crappy removal was like either [[vow of wildness]] or
prolly in a deck that gets value from exiling and casting or entering from exile
calling that removal is such a stretch looool
more like someone elses problem π
i will say im growing fond of [[mental mistep]]
pay 2 life counter a sol ring felt amazing
has a great name to make a joke as you play it too
its got all the trappings of a pet card for sure
i find it, it was [[warbriar blessing]] yes i was using VERY BAD cards
missed 1 land drop early so i didnt have enough mana
oh thats sick
oh wait its creatures you control
ahhh
imagine
if i just run [[rapidhydridization]] my life would be so much easier
is there a cheap spell to have target creature you dont control fight another creature?
i mean... the one game i had this [[favor of the woods]] in my deck, i won
i wouldnt even pick that in draft wtff is thaaaat
it was in my deck and i got it stolen XD
"yeah take from me, my 99 sucks"
and then almost every creature was unblockable at the time
the only blockable one was hexproof'ed with boots
you got me in deep now that i searched art:topless
Creature β Human Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Γrathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.
2/4
with a face only a mother could love
if the swing has a little more motion, at the diagonal angle, the weapon would perfectly covered the nipples
what tag were you using? visible man chest?
quite literally a bush on her
head, i am talking about her head
[[alluring scent]]
dryad is like lowkey a bulbasaur
these are about as strong as gift of the woods
im just finding cards for your next deck
"THERE ARE NO LAWS AGAINST THE POKEMONS BATMAN" INSERT MEMES HERE
i also run [[allure]]
Multiple cards match βallureβ, can you be more specific?
[[lure]]
[[breaker of arms]] in that same deck
[[sedge hammer]] yes i can board wipe in green
No card found for βsedge hammerβ
[[dead iron hammer]]
Artefakt β AusrΓΌstung
Immer wenn die ausgerΓΌstete Kreatur eine Kreatur blockt oder von ihr geblockt wird, zerstΓΆre diese Kreatur und die ausgerΓΌstete Kreatur.
AusrΓΌsten
(
: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele AusrΓΌsten wie eine Hexerei. Diese Karte kommt gelΓΆst ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlΓ€sst.)
T_T
how are there so many topless cards, im only in the b's after like 200
[[!dead iron sledge]]
you were born too late son
π΄ and you are also too old by todays standard
new bracket 1 deck just dropped, hotter than all the mixtapes
once you are past 25 you are either young af or old as balls, no in between
woah im in between when i hang out with people 23-29
i am still trying to draw and pull off my [[infiltraction lens]] in that deck
it count each blocking creature
are you able to gift defenders?
well there are cards that when ETB gift 2/2s or w/e
but all old cards so they are very
are there ones to gift really good blockers
niche
or some type of mass goad effect where all creatures must block this turn
hmmm like [[dowsing dagger]] plants are defenders
Artifact β Equipment
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip 
Lost Vale
Land
(Transforms from Dowsing Dagger.)
: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
yo thats actually kind of gas for a jank deck
i wanted people to take life point into matter in the game
by creating unfavourable blocks
rather than maximizing my own benefits from the board
run [[kratos]]
Multiple cards match βkratosβ, can you be more specific?
and one of the win con is ... i wish i have the pic from my phone uploaded... i will just search the card
[[kratos, god of war]]
Legendary Creature β God Warrior
Double strike
All creatures have haste.
At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.
2/3
[[!spin crasher]] [[!exponential growth]]
woah woah woah, i thought we said no combo in b2
so yeah, i probably need 12 mana to do this
creature + exponential growth is combo, your under arrest by the bracket police
i had someone in one of my games the other day say unironically that one of the players wasnt allowed to win yet because the bracket sheet says it has to be turn 7 or later
they started a whole argument while i just grabbed the popcorn
oh was not joking in the slightest
salty af
ahh thats a good one, wish i knew that meme to say it
go with this one
it never fails
"so the other day... i had some serious diarrhea... " "WHY SO SERIOUS"
wait i also dont have grim monolith in this deck
yep, you need lot of cuts lol
how am i running 10 less lands than usual but have no space
unironically is that even good in this deck with so many colored pips
+1 mana once with no free untaps
where in my eyes, every card is either mana or [[manamorphose]]
GL HF say no one ever
i consider rage quit a win con, and being able to make someone mad enough to not screw with your game while not being able to think straight is the ideal game play
oh speaking of pet cards [[angel's grace]] goes so hard
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
yeah i guess
every time i had it in hand it got use
oh nice
i hate running white too much to have a deck that fit it
struggle with maintaining my card advantage too much when i draw it... it felt like i skipped a turn
even thought its probably better than lot of the janks i have in my decks
im not that mean, when someones mad at the table it ruins the vibes..I accidently king made the other day holding a vandalblast in hand against artifacts while they were smol beaning and getting bent out of shape being interacted with every turn cycle
in YGO, there are cards that sort of protect you from losing, except those are like anime protagonist cards to make the game look more dramatic
in reality, skipping that draw just give the opoonent another turn to play
in magic though, it also stops a win
which is quite something and splitsecond stops counterspell interaction made it a very good effect
yeah, i lowkey never want to run vandalblast because of that
yeah its really relevent in b4 when [[pact of negation]] is so good because you just win before it or on upkeep
unless you meta game, vandalblast almost never hits all opponent
it wasnt the first time ive held a vandal against an artifact deck but was the first time it caused them to just blow everyone out
and red also struggle with card advantage, so it can often by a dead draw
i think i pull off vandal blast around 4, no more than 5 times in all my games
none of them were worth it in my favour
not enough B3 + power in those games
is everyone green in your games with no rocks or what
ive vandaled quite a few times just to blow up 2-3 rocks on everyones board
it either king make and someone cant do anything and watch the rest play, or didnt matter as much as it should
when it blow up enough things, or too much things, i am still not in a good enough position
its sabotage without advancing myself
to bring it back, i think [[misdirection]] is better than the red redirects just because most of the cards in the deck are blue
yeah it s fine
lot of blue cards in the deck to make up for it
just need to have consistent draws
yeah thats kind of how ive felt about it lately
yeah im not sure at this point how to do that, reliably set up my win while reliably able to stop other wins
as far as card balancing goes
except i got that almost 100% of the time XD
i did SO much better with the one that makes me grelins
maybe you are right about grand abolisher since its there to protect the breach but i have counter magic for that pre breach then a bunch post breach
[[RELEASE the gremlins]]
but that sounds so wrong
at the very least i would go with [[voice of victory]]
Creature β Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
"Come crackling spear, come beating wing! Come cavalier, come taut bowstring!"
1/3
just to avoid the double pips
but i do consider some level of redundancy to be too much
over redundant for a lack of words
yeah true..but the activate abilities is doing so much work on abolisher
what activate ability [[grand abolisher]]
ye, and by the time i actually want to play it, like t5 i should have 2 white
yeah the colour pips here doesnt matter
you will need good mulligans to get the hand you need for your match up
do i ever drop git probe and ponder
even if you go down to 5 cards
yeah im learning that for sure
probe is free so idrc
kept a 6 card hand when i probably should have whent down to 4 or 5
ponder is a maybe drop
3 wheels fine? should it only be 2?
why 2 or 3
for breach combo specifically?
i guess it depends if you count using tutor to get it out as part of it
to create overlaps
if want consistency then max is usually the highest chance
otherwise i guess 2 is enough?
based on how much of the best version of the card you want to use
yeah probably tutor for one a decent amount of the time
but tutoring for [[intuition]] is just a free win if it resolves most of the time i think
idk
guarantee 1 card but no grave set up and really not needed ? but with mana available it can also lead to a win
yeah 3cmc tutor is kind of high
i guess at B4 it s going to be mostly math and stats, not the most friendly for us doing trial and error outside of the game
the "tier list" sort of restrict what other commanders you may see
and never cast kykar
was origionally envisioning it being a b2 list but as my first b4 i liked the option
shhhhhh
i did [[possibility storm]] battle jank with Kykar
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
i had most of the battles i can play in jeskai colours
and since battle do cast the backside, i do have some extra non creature spell spaming here
so its like omnidirectional spam casting spell
very fitting for me since i have no sense of direction
kinda wish i own that blue white counterall spells and turn them into birds card
[[muddle the mixture]] is an interesting replacement
its one of those annoying as fuck but funny cards until it get boring at least
yeah i wanted to mention muddle but i saw your list had no room
a cool/rude one i found recently is [[render silent]]
i guess you would like [[devon;s veto]] in general
No card found for βdevon;s vetoβ
[[dovin veto]]
i do have that in my ephara deck as well yes
oh i like that thats cool
i dont have enough decks that i want to make room for a random instant
i hit someone with the [[glorious end]] on upkeep the other day
i have put that with my newest deck in the making
[[the twelfth doctor]]
Legendary Creature β Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
if i can demonstrate it
not only do the turn ends, they get the backend of the spell too
how would the doctor get around the end step trigger tho
oh boy
counter your own?
that is evil hahaha
the top of the stack, ends the turn, and get rid of my
so their next turn is their last
its nowhere near as bad as 3 copies of [[!Possibiliy storm]] yes its back
or triple [[omen machine]]
that one is a bit much
with multiple replacement effect, the affected player choose which one applies
so with shared fate A,B, & C... we are in for a long ride
each one would exile their own pile
this is some Unset chaos
section alpha beta gamma XD
[[copy artifact]] or [[trouble in pairs]] to replace ponder?
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
or a 3rd choice?
trouble seems nice, will trigger alot
those arent that evil, more of a headache
its 3 cards each turn for each player
and my first is getting DEMONSTRATEd
and since most decks cares about drawing a ton
it does annoy some people
with 3 copies, without vandalblast, it is going to stay around for a while
yeah that would be me hahaha
wait i forgot this was in here
huh
[[goblin bombardment
]] sigh
]]gobobmbardment[[
yes
yeah you can take it out if not for combo
having tags off sometimes helps to see new things turns out
yeah i change it around a lot when looking at different ratios
tagging is most important for seeing each card individually and counting each category
XD lmao
was kinda waiting for you to realize
i did mention it once in the chat with the glorious end interaction
[[teferi's protection]]
oh i missed that lol
yeahhhhh
i guess you can still lose the game with T pro
i think the best mana rock i own and played is... [[mox amber]]
alt win cons?
unless i count the sac altars
commander damage unpreventable
non target player mill
is it not just the next untap step
the combat damage get prevented by protection so some sort of [[questing beast]] effect is needed
Legendary Creature β Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4/4
or are they just gone
phasing comes back at the beginning of untap
so if skipped, they dont come back til the next untap
yeah that is pretty game losing
you have MLD yourself
congra
i want to do that to someone using Tpro because he deserve it
lol bro i was drinking water
chillll
ok to fit in teferi how do we feel about birgi and vivi
i am always chill
no sweat at all
vivi is at least giving mana but idk about the burn
birgi is all red but its almost a backup commander
would depend on the combo line
i will think about it later since i doubt my mind will get much out at 1am
yeah im kinda cooked too
had to move so most of my cards are packed up
ah ok, new place nicer? why the change?
yeah i guess so, hard to explain in one line type of circumstances
at least i am not losing much here
fair, hope it works out for ya though
got yourself a sugar mommy huh?
hell no, i make more money and have a cheaper cost of living there
now you can meme about being upsidedown all the time
your time zone got to be soo off
could be i wouldnt know
i get like 10 hrs lag at most?
but i havent travelled for some years now so it could have changed
back in my days i could stay awake for 20+ hrs easily
idk my brain just adapt well
3-4*
but my sense of direction and time are not great
i can also stay awake the entire time on the plane
so i dont need to silent any annoying children for a good rest
i stay awwake the entire time on the plane not out of choice D:
i am getting my movie ticket worth on the flight
π π
Ok I sleep?
letting you know i saw the msg
so for your love of booby we will get this deck working smoothly
lantern control in multiplayer format is a pain tho, so it depends how you want to go at it
tunnel vision is another weird one because if you are able to get the exact card on the bottom of someone's library, you can deck someone out as a win con
otherwise i wouldnt try to use a 6 mana "tutor"
its also impressive how low you kept the budget when there is a inventor's fair in. tthere
[[#meekstone]] too
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$44.99
$75.49 β’ β¬49.31 β’ 3.70 TIX
$3.96 β’ β¬3.44
$12.14 β’ β¬10.89 β’ 3.83 TIX
$150.00
$6.27 β’ β¬3.99
$10.60 β’ β¬8.42
$11.35 β’ β¬8.33
$7.70 β’ β¬5.06
things i would add are ... single use blink, because [[!conjurer's closet]] costing 5 mana is quite a lot
i guess its better than something that cannot be tutored and reanimate from grave
so i would probably take out [[don &leo problem solves]] or teleportation circle that is one mana less but can never blink non creature
[[trinket mage]] should be nice with all those 1 drop artifact
because its hard to get out secret commander without enough tutors, being able to see your top deck with lantern allows better decision point
i would swap another land for the target of [[!lorien revealed]] in case of black mana fixing
can swap [[!talisman of hierarchy]] for [[liquimetal torque]] due to having very few removals, and it also opens up to the potential cloning of steelsharper/mirrormade
actually do the talisman for colours with the highest basic land count
[[matzalantli the great door]] or other self mill to get more value
Legendary Artifact
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
The Core
Legendary Land
(Transforms from Matzalantli.)
Fathomless descent β
: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.
until Sharuum comes out at the 6 ish mana mark, everything until then is just set up
with a high land count, hitting land drop is consistent but slows down when you are able to do anything
if you want to stay on the sell mill ?somewhat blind? there are cards similar to [[throne of grim captain]]
Legendary Artifact
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire
(
, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Grim Captain
Legendary Creature β Skeleton Spirit Pirate
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
this card wasnt around when i put sharuum together back then [[technomancer]] and its just lying around in my binder π€
much worse than say [[necron deathmark]] but the price says it all
[[altar of the wretched]] may have synergy too with how it basically sees double X cards
Artifact
When this artifact enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures 



: Return this card from your graveyard to your hand.
Wretched Bonemass
Creature β Skeleton Horror
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
This creature has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
*/*
i have used [[realmbreaker the invasion tree]] in a jank deck where i want consistent land ramp. just the first ability alone is sort of worth it
Legendary Artifact
,
: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
,
, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
so without directly changing the search for secret commander, i think this can speed up the turns when there is nothing to do
not sure if this helps, the core of the deck is already there from what i see. the flexible play pattern and match up is the hardest part
i have played [[booby trap]] without knowing much of the 99 of my opponent's deck and just calling it based on the commander's potential combo piece
i think my chance of calling that was pretty high but the opponent didnt want every card revealed, so booby trap was destroyed not long after
and then its the power of sharuum loops, which isnt in this deck, but will require that pregame conversation so that no one thinks you are going to combo off out of nowhere. easy fix with basic social skills
ofc those loops can combo with opponent's card if it gets there
sharuum + clone + etb/Ltb trigger win con etc
if want upgrades from 2 mana ramp rocks, there are things like [[sonic screwdriver]] both 1 & 3 are relevant here
not a heavy focus on death trigger but this is a jank piece i ve been toying around with [[dross scorpion]]
in most artifact decks, i like to have a [[steel overseer]] because at worst, it provide to be a decent blocker that will eventually be lethal combat damage
even if removed, its just a 2 drop
My guy you were wrong earlier with the pro red equipment, the equipment if red WOULD fall off
so booy trap isnt the only way to win, some evasive flying damage is nice
oh you are right, i forgot DEBT
t is not just target but attach
Ye...lol
DEBA <.<
Damage
Enchant creature
Block
Attach/Target
DEBAT
you may name your first born after that to remember this rule
Lol
i guess you are still keping fire and ice
https://moxfield.com/decks/rOUJYblHmUqVDVllwRu9Vw do you still help folks?
β€οΈ
I made a thread, but the idea is idk if there's something in the sideboard that should be in the mainboard or if I'm okay with mana rocks. Similar versions of the deck are doing okay at bracket 3
what mana rock, there's none
with this colour and pips, i think you would rather have colour fixing ramp more than the colourless from sol ring
oh wow i never noticed [[!summon: round knights]] is only 3 power
but in general sol ring still helps with lot of things like a broken land drop that speeds up the game plan by a turn or two
since 100% of the creature cards are >= 3power, even if the ratio isnt 35, you will still hit something
so close, i had too look up [[bruse tarl boorish herder]] for its wording
doesnt work with terra the way i want it to
only works if terra already have first strike > bring back Bruse tarl > add normal combat
Yeah that was more my idea. To have more fixing than rocks, but idk. I was think to use [[!Hokori, Dust Drinker]] and for that I'd need mana rocks. That'd be a more stax-oriented version
Yeah it's busted
[[!Hokori, Dust Drinker]]
Yeah it'd have to be with 2 combats
[[!general leo cristophe]] looks kinda meh
I got a couple that gives her double strike
One of my options to take, yeah. It's just because it's 2 bodies for the price of 1, since he can bring back something pretty reliably
but himself is tapped anyways
and small value arent usually the best blockers
its not much better than [[village bell ringer]]?
Right
unless the counters on it matters
not rly, it's mostly for the 2 for 1 thing tbh
because if you cheat that in, and then give it evasion... somehow
he probably dies before he gets to do something with the counters
what would you replace it with? supposedly voidwalker is really good but it seems a bit slow for me, because things have to hit the opponent's graveyards before I can do the thing of looping
true true
maybe [[serra paragon]]?
i think unless you know you want to/enjoy the stax route, deafening silence and hokori will probably never make it into this build, it would change a lot more things toward a consistent slow paced game
whereas suntitan in the considering are probably previous cuts once you noticed its too big of a body to do anything in the deck
that makes sense, they seemed a bit more far-fetched for this build. But with serra paragon, idk if it isn't counter productive? Like it's good to get the lands from the graveyard, but then anything she reanimates will be exiled when it dies
yeah it came in the precon and I just took it off
you can't reanimate it and it's expensive to cast
wait, serra is a permanent spell, not just creature
huh
[[obsidian battle axe]] this was in my [[alesha smiles at death]] deck years ago
that's better than I thought
yeah and lands too
so random mills becomes selected value
if they go away, its like another good finality trigger
since it does enter grave first before the exile
way more triggers on that [[!desecrated tomb]]
keeping track of all your triggers with 10+ things on board is your challenge
oh yeah, it's gonna be hell
i dont express B3, the table remind you of your own triggers
its not as bad as 10 saga so thats nothing XD
hmmm, so this version of Terra is just Kaalia wannabe
yeah
36/99 the chance isnt the best
bump to like 37?
aggressive mulligan for first playable
i want fixing ramp tho
because terra doesnt do anything when she is out the first turn
need untap
and grave
no reason to not have [[arcane signet]] in this
i use that more than signet
fair
but still need to cut for the lands. My idea was to cut on spells mostly, but I'm already a bit tight
thats fair
I'm a bit unsure about inti. It's really good to give me card draw, but need cards in hand. The time I got to use her, I ran out of cards really fast
time to tag
give cards at least the two main things they do
no point of tagging "reanimate target for terra" when the entire deck is that
i think inti is not a bad cut since there are only like 10 cards that cares about discard
and impulse draw is lowkey bad for you when land count is low and casting cost is high
yeah the idea for it is that it can take away dead cards in hand, but yeah
I see
I think ultimatum could also be a cut. That mana cost is horrendous
only 9 actually , it shows 11 including sidedeck
oh yeah i havent even looked at sorcery
[[!grab the prize]]
fair fair
victimize is also okay, but might need a cut in the future. It brings 2 things, but yeah
if I mill it, it's gone
[[$sister hospitaller]] did you buy this one, i doubt its ever getting reprinted
$11.98 β’ β¬9.38 β’ 0.51 TIX
$17.48
oh rip
yeah
it's like the second most expensive (expensive lands I have everything except blood crypt)
i think you can gain at most... 8 life from it
and arid mesa and marsh flats for the future
that's fair
I had her because of the captain as well. It brings another creature with her
[[$marsh flats]]
$41.89 β’ β¬33.53 β’ 3.32 TIX
$309.41 β’ β¬205.93 β’ 3.57 TIX
2.48 TIX
$30.98 β’ β¬22.57 β’ 1.07 TIX
$37.37 β’ β¬30.49 β’ 1.06 TIX
$30.65 β’ β¬26.01
$31.75 β’ β¬25.89
$36.55 β’ β¬29.17 β’ 6.20 TIX
$39.99 β’ β¬25.73
$27.87 β’ β¬22.77 β’ 1.13 TIX
yeah those are pretty expensive rn
back in my days they are like $20 CAD
[[!bloodghast]]
right
makes sense
thalia seems okay for now. Just a stax piece, but in a future build might be cut as well
dont go below the current 36
right
have you ever drew [[eviscerator insight]]
whats the chance of using flashback
not yet
oh ok
low I guess
could be a cut
5 mana for just 2 cards, could give way for a better card
i usually just do village rite + [[corrupt conviction]] if need a second one
yeah, I just kept eviscerators for the flashback
[[skullclamp]] is probably easier and worth its $ for how generic it is in any decks
skullclamp only hits like 4 creatures I think
yes skullclamp isnt ideal, just trying to find something for card draw from creatures
i think i need like a ... whats it called
[[high society hunter]]
the precon comes with that actually
yeah, not enough of this effects
so you're looking for card draw on a stick basically?
what do other terra deck run
there should be countless out there with the popularity and precon face commander
I checked a few decks and the interesting cards I added to the sideboard, but I might have missed something
i just need either mana and/or draw
[[loran of the third path]]?
ok
im checking for more
can use [[thrilling discovery]] too since drawing 3 is better than draw 2
true true
rogue passage was a cut for me btw,
unless you think you can do the 4 mana + tap land + commander ability
7 total
yep, thats why the swap
fair fair
like [[!high market]] is freaken good
but if you need colour mana or dont have endless things to matters for the recursion
its not the greatest
in the case where decks runs clamp, even if the creature doesnt die for -1
there are those ways to sac it
so high market is fine to keep but dont count it toward a land that allows you cast your commander
before you go buy yourself fetch lands
[[knight of the white orchid]] [[kor cartographer]]
[[claim jumper]]
Creature β Rabbit Mercenary
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
for what matters, they are basically all sad golem equivilent for ramping outside of green
and those can get non basic plains so they are sort of like fetches
well, I do have a [[kor cartographer]] laying around
also, found [[doomed necromancer]] which seems interesting, but maybe a bit weak
, Sacrifice this creature: Counter target noncreature spell.
equal to that spell's mana value.
more to cast and abilities your opponents activate cost

can be paid with either

, where X is this creature's power.